>"We weren't surprised by the layoff considering how rocky the launch was," he wrote, "the team was enthusiastic about the game and were confident that they had a good product but it became clear it wasn't going to be easy to get the game to where we wanted it. The layoff makes sense for a number of reasons. To name a couple; now that the game is out there time is more critical, so more voices within the team that you have to navigate may not be as good as making less considered decisions faster. Another - the expertise that 3 donkeys brought is less critical after listening to us for 4+ years."
Best way to shoot yourself in the foot by snitching to journalists. It doesn't matter what the company you worked for did or didn't do, if you talk you lose all credibility. Nobody will hire this hack in a high position again.
Made Magic the Gathering so people treat him like some kind of god.
What people don't realise or just ignore is he's made about 50 games since then and all of them have failed. He basically got lucky once and has coasted off this luck since then.
Lincoln Barnes
how many PHD's do you have, user?
Jackson Williams
One hit wonder shits out another failed game, reminder business model has nothing to do with the shit gameplay
Rofl
Julian Flores
PFFFFFFFFFHAHAHAHHAHA REMEMBER ALL THOSE ARTIFACT SHILLS? OHNOONONOONONONO *INHALES*
Cameron Allen
Now where could my game designer be?
Liam Moore
Based
Owen Lopez
People will say "created Magic the Gather". In actuality he's that stoner friend that wants credit because he was in the room when it happened.
Angel Watson
MTG isnt exactly a complex or well designed game either, it just happened to get popular
Brandon Allen
name a better tcg lol
Angel Harris
LONG HAUL
Mason Gomez
not that user but this is definitely a big hit to his reputation. before artifact, i thought he really understood game design since he came up with MtG, but artifact seems to have proven otherwise. he seems to think himself infallible even though artifact perfectly demonstrated how antiquated and flawed his idea of good game design is. it seems like he has some basic ideas of how to make game mechanics and how to combine them, but he has no idea how to make those mechanics actually fun, or what people actually liked about MtG.
Jeremiah Taylor
Its pretty complex and well designed. Tho the question is how much he had to do with it since the first iterations of mtg werent either.
It literally started popping off because they were giving out free decks wherever they went. Then it slowly got better and better. And even trough the uears with a bigger team and knowledgable people on it they had plenty of failures.
Nathaniel Howard
you make a fair point, now that I think about it. i was just pointing out that a PHD is quite desirable for high ranking positions.
> i thought he really understood game design since he came up with MtG, but artifact seems to have proven otherwise. he seems to think himself infallible even though artifact perfectly demonstrated how antiquated and flawed his idea of good game design is. it seems like he has some basic ideas of how to make game mechanics and how to combine them, but he has no idea how to make those mechanics actually fun, or what people actually liked about MtG.
I wholeheartedly agree with your statement.
Evan Richardson
I don't think he cares, he is set for life with those sweet Hasbro bucks.
Elijah Brown
fag boy
Gavin Bennett
So the one guy who bothered to make a game for Valve in past 5 years is the one to get fired? Not those people sitting on their ass updating localization files?
Caleb Williams
completely wrong, i started playing MtG in 2016 and it's still by far the best card game i've played in my life in terms of flavor, mechanics and rules. it's the only card game with actually creative design while also maintaining very consistent rules
Objectively a lot of TCGs like Kaijudo and Force of Will are mechanically better because they're similar TCGs that have systems in place that remove big RNG aspects like getting mana flooded/drought without bandaid fixes in a mulligan system.
A lot of Japanese card games are better at the game or trading card aspect since some bushiroad games have amazing quality cards or card art with support in supplies and Pokemon is a multimedia merchandise king. Gamewise, something like early Vanguard was incredibly well designed, cohesive, and deceptively complex without just adding new things to the game to make it more complex.
Wyatt Smith
The sad part is, most of the complexity and mechanics were introduced to MTG long after Richard Garfield had stopped working on it.
Daniel Ramirez
everyone was skeptical about the game
Andrew Powell
If you spend five years making a fucking shit failure of a game why wouldn't you fire him you retard
Joshua White
the sets designed by him (dominaria) are still good though
it seems like he can only work well when wrangled by people who understand that games should be fun, which is why he probably failed at valve and succeeds at wotc
Austin Sanders
The game was booed the moment Valve announced it all those years back to a live audience. Why Valve continued developing it after that I have no idea.
Elijah Torres
and the "comeback" sets aally regarded as some of the best of the era (Innistrad for example)
Justin Gomez
Yu-Gi-Oh
Jason Reyes
NOPE. Yea Forums was flooded with valve shills.
Jackson Baker
If you spend five years making an OS no one uses, hardware that no one uses, VR that no one uses, why wouldn't you fire them?
Justin Long
Pokemon :^)
Lincoln Martinez
Garfied has good ideas, but bad execution. If he has a good team working with him then his sets come out great. Dominaria was rad, but if they went with Richard's Sagas then it would be a lot worse.
Angel Nelson
I don't think they ever announced that he was brought in for anything other than a slightly prolonged contractual agreement. Not sure why the headlines are reporting "FIRED FROM VALVE".
The game came out and it failed to catch on. No big deal, life goes on. Hopefully Valve take notice of this and shift into making products that people will connect with again.
Jacob Ortiz
>Garfied has good ideas, but bad execution >if they went with Richard's Sagas then it would be a lot worse.
???
surely you mean the opposite then, bad ideas but good execution
Ryan Green
RNG is what makes the game fun. If your deck played the same way every time, the game would get boring fast.
Andrew Johnson
prove it
John Cooper
Jesus Christ the game's gonna be under 500 24-hour peaks soon.
What a fucking disaster.
Liam Powell
Artifact isn't even that bad, it's just mediocre and it has a few problems. We are spoilt for choice and are just going to gravitate towards the better games.
-Games go for too long -Heroes being tied to cards causes deck building problems -Not enough viable decks -Not interesting game modes
Daniel Cruz
>os Linux fork >hardware Literally raspberry pi Also it's software now >vr wrong
Owen Anderson
>similar TCGs that have systems in place that remove big RNG aspects like getting mana flooded/drought without bandaid fixes in a mulligan system.
What you're failing to realize is that the RNG aspects are part of what make MTG widely popular. For the health of the game's player population, mana screw/flood is important precisely because it can let an less experienced player (like a brand new player) win occasional against their more experienced friends. And since everyone likes winning, this means this player is more likely to keep playing the game.
Meanwhile, for the health of the competitive aspect of the game, you just never play bo1's.
Nathan Bell
lolno, nice cope though drone
Landon Sanchez
I meant that they're good at the core, but they need someone to refine it.
Nicholas Cook
Funny how this seems to happen frequently to people who have made great things. I can think of george lucas and richard garriott off the top of my head.
They made something great, then when they were given more control over their project it bombs.
Elijah Harris
Artifact itself, the gameplay, was pretty well liked, it really was the Monetization scheme that killed it.
Valve can fuck right off, their entire business model from top to bottom is absolute garbage, I'm so glad they no longer get a free pass with audiences like they did when they were actually making real games.
Ayden Ward
Eh, shame. Got my money's worth so I guess it's fine
Josiah Gomez
Fatty fag fag
Jace Green
>obvious shitposting >shilling
Dylan Richardson
Yes but I got flooded once and it hurt my feelings.
Elijah Gray
>the expertise that 3 donkeys brought is less critical after listening to us for 4+ years what did they mean by this
Leo Phillips
He fucking hates mondays
Anthony Rogers
Lucas didn't do shit for Star Wars. All the stuff people liked was the responsibility of Gary Kurtz and Marcia Lucas. The original version of Star Wars was considered a trainwreck.
Owen Perry
fuuuuuuu
Levi Thomas
No, seriously. Before it came out, the big question was "where's the mobile version?" because if it wants to compete with Harthstone, it MUST have a mobile version
Brandon Moore
Anyone could have told them there wasnt a market for a new card game, especially not a bad one
MtG is only successful because it's literally slot machines/gacha in physical form. The game itself is terrible nonsense. All people care about is the thrill of the cards
Mason Peterson
Arena is doing pretty well, all things considered. The problem is that they came in 3 years too late.
Logan Clark
And somehow.. Nobody was EXPECTING it to fail.. What were they thinking. That since Blizzard made Heartstone that they could so easy just copy them and make it work... Forgeting that Blizzar had the card game for a WHILLE... before they made Heartstone. What were they thinking at Valve.That they can just copy what everyone else makes and then instantly..Just because it has the Valve name behind them it being a success. If they had years behind them of having a card game. Sure, it would have worked. But not like this. This is a fucking card game based on Dota 2... a moba.. But most important based on another game. Not to mention also having people pay for the game. I can guess they were thinking, that since Blizzard sold Overwatch as a paid game.. That Valve could get away with it as well.With Overwatch it was a game that you can get stuff for leveling up and even purchasing the chests... Whille in Artifact.. you HAD to purchase new card packs.. IN a game that is MORE dependant on drops. Making it pretty much a pay to win game. As you pay for new cards.. That will make you either strong or weak.
Going deeper than that the problem with artifact is that it has a really fucked curve where everything you do in the early game doesn't matter to shit and you win only when you have the specific set of cards or buffed enough of a lane to make it basically an unbreakable board unless the opponent draws into annihilation which is a rare fuck card
It needs a large look at it's balance and mechanics
Ayden Johnson
L-lewd
Matthew Carter
Why? I thought it was a fun game and I hoped I could collect enough cards to sell on the market bringing back my investment
But nope The moment I did they buffed the fuck out of the shit cards, ruined the meta and then fucking ditched the game
Shut up you dumb bitch, I hate card games because they are MP only games that heavily rely on RNG.
Jeremiah Smith
I bet you bought bitcoin at 20,000 too.
Bentley Brooks
How Like legitimately how could you even spend that much? I know that's nothing compared to the bigtime whales but what on earth justified that money in your head? At least $400 in beer provides some calorific intake. I'd rather spend that money on scratch off tickets.
Aaron Allen
no my aids immunity im balls deep in a nigger right now
Easton Brooks
If you're wondering why people thing you're everything wrong with the world while simultaneously commenting on how you dumped $400 into a game you thought was fun to try and gamble back an investment that later ended up turning to shit, you're beyond saving.
Jackson Green
Gay
Adrian James
But he never "worked" there, he only contracted for one game then went back to work on some other tcg somewhere else.
Chase Nelson
>financial failures Are you actually retarded?
Easton Gray
Nice try, but no dice on that immunity cancel! YOU HAVE NO POWER HERE!
You can try to insult me all you want, but I didn't go onto Yea Forums to whine about dumping $400 into a shitty game in some pathetic attempt to earn the money back I wouldn't have lost otherwise.
You're obviously having so much fun to come into this thread and bitch about such a thing.
Alexander Stewart
Good, now fucking give us L4D3
Christian Young
Man I haven't seen a picture of him in years. What happened?
>every single card game is free to play >the game they're spinning it off of is also free to play >"let's charge $19.99 for this" Is Gaben too unhinged? Valve is in no danger with Steam being a money printer, but he really needs to get a heart attack and die by this point if we're ever going to see Valve innovate again. I might even say that this company really needs to be publicly traded so there's more pressure from shareholders to do anything even better, instead of just being content with infinite money flow from a digital store.
Nathaniel Rogers
Do you honestly believe that if Valve were to go public, shareholders wouldn't force Gabe to monetize the absolute fuck out of literally anything?
>Get on the virtual card game bandwagon legit only for profit and nothing else >Make yours pay to play while all the most popular ones are free to play >No truly free way to get new cards >No one even asked for it I hope this is a wake up call for Valve when it comes to in-house games.
Mason Roberts
>shareholders >having positive non-monetary influence on anything at all
i animated several batman comics, now ask me about gay dicks.
Jayden Hernandez
10005% LOL
Charles Price
>steamOS It's free. >steam machines They don't even exist lmao. They never made one. Just plastic prototypes. >steam link accessory for steam made into software >steam controller accessory for steam made into software for all controllers >vive ???
Jason Williams
then stop being a tiny anime girl in vrchat
Jaxon Cook
Do you guys even know that shareholders have absolutely no operational control over a company whatsoever? They don't even control hirings and firings. All shareholders do is remind the company they are supposed to be successful at what they do and if the company isn't successful then the shareholders will take their capital somewhere else.
Owen Brooks
No, you see it's actually good because he was just a temporary worker and surely there are capable people working on artifact right now.
Jaxson Hernandez
The man has made over 40 Card Games, do you know how many of them were a success? Two, 3 if you want to be charitable and count King of Tokyo.
People just keep shoving money down his mouth simply because he made magic, you can't ruin his reputation.
The Lucas-Garfield analogy actually works very well. Both of them are great idea guys who legitimately can come up with very interesting and engaging ideas and elements for a project, but have a hard time combining it all into a cohesive package. Their best work is done with someone whose not afraid to tell them no but recognizes that their partner has many diamond in the rough ideas. With Garfield its Mark Rosewater, the best MtG sets are the ones that were a collaboration between the two of them as they both cover each other weaknesses in game design.
Angel Bell
okay, Valve finally released a flop how will this affect their future? personally I don't feel like this is enough to change much, we'll have to see a couple more flops until they start releasing good stuff again
Aiden Thompson
i am not gay
Ryder Mitchell
seems you have enough fear to be
Logan Bailey
Steam makes them so much money that even if they themselves release a flop it doesn't matter.
Gavin Evans
shut up discord train
Jayden Cox
Again you haven't disproved them being financial failures, even if they started giving away the shit it still cost money to develop, that how losses work. Also >They don't even exist lmao. They never made one. Just plastic prototypes. store.steampowered.com/sale/steam_machines And since you seem unaware Valve is partnered with HTC on Vive
Lincoln Johnson
>pcgamer lol theyre being paid to make these articles
Leo Davis
Netrunner is fucking GOAT though
Adam Parker
Valve never makes another game again. 40 years in the future after gabe's successor fucks up with steam and the platform starts failing, they finally release half life 3, but it sucks and valve dies.
Yeah the 'entry fee' is a really weird choice. It wouldn't have been so bad if that actually got you the full game but then they sell you fucking packs for money and also charge for trading them. Greedy ass tripple dip bullshit
Jordan Scott
>valve shills. Braindeads or cucklords, not shills. Unless you actually believe that valve invested and, jesus fucking christ, paid money to people to promote the game. They outsource everything they "do" since years in the cheapest way possible... but surely they paid posters and streamers to promote the game, right?
Charles Barnes
>snitching
are you retarded? they asked if he worked there and he said no what the fuck was he supposed to do?
he also tried to say that is not a big deal because now that the game launched they don't need them anymore this much.
Henry Flores
You think that the 99.6% of people that bought the game and then dropped it within 2 months all did so because the monetization?
people here were saying artifact is going to get huge and the value of the in game items is going to explode basically Yea Forums is fucking retarded, thought this was the new buttcoin and they would all get rich by giving money to valve
Kevin Jenkins
It's a clear declaration of the intended audience. It worked since you could read even here cucks praising the lack of poor third worlderss playing and how it was good model because people with real interest (meaning: pay for it) will keep playing the game.
Mason Price
>within 2 months more like 2 weeks
Owen Richardson
discussing a game, any game, is shilling we're all shills now, and we do it for free
Ryder Sanchez
are you one of those axefags keeping the card to sell it later?
Carson Turner
In 2 weeks they lost 80+%, for the 99+% you get into the month+ range
James Lewis
fuck you gabo
Lincoln Brooks
>Again you haven't disproved them being financial failures, even if they started giving away the shit it still cost money to develop, that how losses work. engadget.com/2019/03/07/sony-ps4-remote-play-ios/ look financial failure >store.steampowered.com/sale/steam_machines They just slapped steam machines on them lmao. And >They never made one. Just plastic prototypes. is still correct.
Ethan Richardson
Dammit
Zachary Allen
>>Because steam has ALREADY succeeded. >Steam machines? Flop >Steam controllers? Flop >SteamOS? Flop >Steam Link? Flop >Shartifact? You better believe that was a flop >Source 2? Not even made to even be a flop >Steam Videos? Flop
Jaxon Cox
noooo
Logan Morgan
fuck you gabe i hope you rot
Colton Martin
This seems like a big flop that Valve hadn't experienced in a while, if ever. But then, I doubt they have spend a lot of money on Artifact, they'll make some new cash shop driven multiplayer game soon.
John Brooks
faggot
Oliver King
No wonder Gabe hired him, both guys who got lucky.
our last hope is that they release something good with the vive knuckles peripheral. Supposedly there's still a half-life prequel floating around for it.
They just fired a bunch of VR people but they were all hardware developers, and I choose to believe that that may be because the knuckles are basically done development.
Austin Cox
yes?
also remember that valve sent out a shitload of keys probably more than 30% of the players got the game for free the rest just bought it out of trust with valve tried to play it and got turned off because of the monetization.
a tier one deck costed more than 50$ on launch that on top of a 20$ pricetag
so 70+$ to play one single deck all the competitive modes required money to play
but no i'm sure everybody dropped because the gameplay