Sekiro is doomed to fail. FightinCowboy, an expert SOulsBorne player FromSoft flew to a convention for the game, said it is too hard, it is on a level beyond Souls. You lose half your resources when you die with no ability to regain them, and you die more than Souls.
Parrying is your best chance at victory, but if you sucked at parrying, WHEEEEEEEEWY, good luck, this game is 90% parry based. It is essential.
Who else is ready to see FromSoft tank because this game is unplayably hard?
dark souls fags have finally revealed themselves to be gigantic pussys now they cant overlevel and cheese the game ahhahahaahhahahaahhaahahahahahahahaahahhahaahahahahahaahaaahhaahahahahahahah
Lincoln Stewart
Nioh is easier than dark souls though.
Owen Wright
combat is much faster and much more complex than in any other souls game also >stance gimmick you're an idiot
James Lee
"master race" players about to be exposed for the casual scum they are.
Benjamin Adams
Nioh is easier than DS3/BB, though.
You just can't play it like the latter.
HK destroys them all, though.
Nolan Murphy
>anti-sekiro faggot makes threads for over week saying sekiro will be too easy compared to souls and BB >blunder_of_the_century.exe >literal who youtuber confirms its harder cause you cant just grind your way through shit >anti-sekiro faggot waffles yet again >GAME TOO HARD DADDY! EPIC FAIL! TORTANIC! just fucking die already you pathetic faggot. literally every position you take has been wrong.
David Mitchell
first of all, nice reddit spacing second - did you even reach WotW or WotN ? Because first playthrough and without DLC is just a long-ass tutorial. Everything i said stands true >Nioh is easier than DS3/BB no way fag
John Ross
>soul kiddies getting their shit pushed in when playing an actually difficult action game kek
Anyway, I beat Ninja Gaiden Black today and the game gave me more trouble than any souls game for the most part. I spent way more time than I should have fighting pic related.
>How much of a permavirgin waste of oxygen do you have to be to consider yourself a Souls veteran or expert? It's not like he advertised himself as such, retard. FromSoftware saw his videos on their previous games and decided that for themselves, then flew him out to an event to get a chance to play and review Sekiro.
Logan Morgan
In Sekiro they mix it up with unblockable moves though. It's basically rock paper scissors. You have to decide whether to parry, dodge or jump, and most of it is just based on experience since the animation tells look similar.
Josiah Russell
Amazing how people like this think that despite teens of thousands of users on Yea Forums, there is one "malicious" loser trying to control the conversation. This is the Dragonrot spreading from /pol/.
Kayden Davis
>Skill trees replace the RPG stat leveling >Unlockable combat arts >Two weapons >Prosthetics that have a range of utilities (e.g. Hyperarmour axe, flame vent) >Dodges have the narrowest i-frames yet >You can jump vertically now, no need to run >Timing deflects, instead of blocking >Only parrying mechanism is the mikiri, which is only for thrust attacks >No stamina >Posture bar: fully filling up the posture meter by attacking and deflecting allows you to strike a critical that removes all their health, they have multiple revives though >This applies to you aswell >Timed deflects do posture damage to enemy >Posture bar can deplete over time >You obtain a revive (gained from killing sufficient amount of enemies), so you can come back to life after dying >Dying induces a world tendency equivalent in Sekiro called dragonrot, an illness that spreads to friendly NPCs in the hub >More you die, the less chance of "unseen aid" from these NPCs and will eventually lock you out of dialogue, lose chance to obtain useful items/bars progression >It is said to kill, expect NPCs to die and affect the narrative >Multiple (4) endings >World design is their biggest one yet, opens up significantly, early on. Expect it be like DaS1 level design >There will be multiple mini bosses before a true boss >NPC summons exists, they die permanently >No multiplayer component at all
Good thing I got good at parrying in DSI with 60 fps where the parry window is halved. So long as the enemies aren't unpredictable/spastic (like Ophan), parrying isn't that bad. Just takes a little practice and persistence.
Connor Ramirez
Sadly, it is too easy to just play without parrying. Which bosses or regular enemies from SoulsBorne are best to practice parrying on?
Aaron Russell
That's Dark Souls 2 you're thinking of
Asher Ortiz
You don't need to practice for Sekiro if that's what you're thinking. It's less like Souls parry system and more like perfect blocking from games like Dragon's Dogma or like how 'parrying' was in Metal Gear Rising. It's less frame perfect but you have to do it a lot more. And sometimes many times consecutively like against the wolverine guys.
Jaxson Brooks
If you die too much can you fuck up your play-through beyond repair?
Colton Harris
>No multiplayer component at all Garbage and dropped.
Austin James
No, it just means you'll lose a bunch of NPCs and probably get a different ending. Remember: they confirmed NG+ so nothing is truly missable or ruinable.
Carter Myers
It seems like they expect you to die and there are items to find and sidequests you need to do in order to un-disease NPCs in the hub world.
Wyatt Rodriguez
Game reminds me of a God Hand and Tenchu more than souls.
This is a good thing.
Grayson Ward
>Game reminds me of a God Hand How?
John Wright
Well, in DSI, hollows and dark/silver knights. Get good at parrying them, and before long, you'll be able to parry anything in PVE.
Also, it's weird going back to play DSI again after playing DSII and III. My playstyle has changed tremendously. Before, I used to circle around the enemy, with my shield raised, getting in a few hits when I could. Now though, I rarely block, mostly using rolls and positioning, and shields are only used for parrying/buffs. Guess it's a holdover from DSIII, where blocking and poise was useless, but it really is the optimal way to play and makes the game far more easy. Another funny thing is is that the story/dialogue is way more comprehendible and easy to follow this time through. I remember not having a clue the first time through just because of how cryptic and weird a lot of the characters were.
People will just learn to parry and transition to it, people also thought souls were too hard when DeS released and franchise turned out to be meme game that everyone plays.
Tyler Hall
is it true that there's only 11 bosses?
Caleb Anderson
I thought it was only using the revival mechanic that spreads dragonrot. If you die, you can choose not to revive and simply have it be game over. I'm not sure if that would also count as using resurrection though.
Brayden King
>Soulsbourne '''veteran''' says a new game is hard or broken > every time it turns out its just because they only know how to play Souls games and can't cope with anything new
its true that there are 11 boss trophies. thats all we really know.
Michael Long
unironically sounds like pure kino
Jackson Adams
>>Dying induces a world tendency equivalent in Sekiro called dragonrot, an illness that spreads to friendly NPCs in the hub >>More you die, the less chance of "unseen aid" from these NPCs and will eventually lock you out of dialogue, lose chance to obtain useful items/bars progression
This is a fucking horrible mechanic. Defend this.
William Bell
Good. I honest to god hope you faggots get your shit pushed in and exposed for the casuals you truly are. Everything Miyazaki makes is pure genius so this is bound to be a masterpiece and the bitchfits you zoomer fucks on release day will be sweeter than probably the game itself. Fuck you it’s already 10/10 in my book.
Colton Davis
One thing I never got, but how is it that the knight set, which has a full on breastplate, worst protection wise than the elite knight set, which is only cloth and chain?
I will buy it, I will rage, I will complain on here, I will eventually enjoy it, I will git gud with time, I will prove Yea Forums wrong.
Jose James
sounds amazing
Dylan Reed
Did you even play Bloodborne, bitch? If you could parry the game became a cakewalk, and landing parries wasn't that hard compared to other playstyles.
William Ward
Cloth tabard is over the plate you absolute fucking retard.
Jayden Anderson
Well, the Elite Knight set has metal brigandine underneath the tabard if you look. Really though regular knight armor should offer more protection and poise at the expense of weight. That cosplay armor is sexy as fuck though.
Not enough curvature for a cuirass to be underneath that tabard.
>>FightinCowboy, an expert >Stopped reading there. FromSoftware considered him enough of an authority to fly him out to London to play Sekiro for a while. That counts inmy book.
Tyler Ortiz
Found the shitter who couldn’t adapt
Nathan Baker
>Not blocking makes the game more easy Not blocking is just the path to gitting gud. Shields, defense, VIT, poise, etc are all crutches.
Colton Foster
>fromSOFT game >too HARD Jesus fucking christ you guys are retarded
Kevin Edwards
This is exactly what happened. In Sekiro, you can't just roll through everything and have to parry it so when those shitty souls e-celebs got flown in, they just kept dying because they tried to dodge through giant attacks over and over.
Connor Diaz
Welp, preorder canceled.
Mason Johnson
There is an item that resets the level of illness
Christian Barnes
>expert SOulsBorne player >expert in rolling around enemy Is this a joke?
>considered him enough of an authority More like, considered his sub count was high enough. They aren't going out to get people who are good at the game, they're going out to get people with big sub counts with followers who will most likely buy Sekiro.
Henry Perry
Falseflag. True souls fans would jizz at the idea of Parry being a much more important mechanic.
Nice try Kotick
Gavin Hall
Retarded OP thinks parry timings will be the same. Lol
Connor Rodriguez
>spending literally everyday making the same thread
Because it already happened. In REmake 2 threads for example.
Asher Brown
and dmc threads
Thomas James
no it's not. human bosses wreck your shit like no one in souls
Jackson Mitchell
haven't been on the board lately have you? this faggot is a shameless samefag. he's admitted as such, not that people have a hard time telling.
James Morgan
>an illness that spreads to friendly NPCs in the hub Oh shit, I better git gud quick.
Levi Ramirez
The fun of gitting gud comes from the fact that you can die as much as you want though.
Ryder Lopez
only on "infinite hyper armor, infinite stamina, unparriable" difficulty. on the other difficulties they really arent that hard.
Dominic Cruz
Nioh is gimmickshit
Julian Gonzalez
Forget the name of them but the slow talismans were broken as shit, literally every boss in the game can be cheesed with those. Hoping they nerf it or outright remove it in Nioh 2
Elijah Wright
How so?
Jacob Cook
I like god Hand but that seems like a bit exaggerated.
Logan Turner
>Skill trees replace the RPG stat leveling I'm so fucking sick of this shit. It's never implemented well. It feels less like my character is growing how I want and more like I'm choosing which vital skills to unlock first and maybe which pointless gimmicky ones I want afterwards.
Jackson Nelson
Don’t be a fucking loser and get good st the game. WAH THIS GAME IS TOO HARD AND WONT HOLD MY HAND WAH IM SUCH A FUCKING BABY AH BLOO BLOO I SHIT MYSELF OUT OF FRUSTRATION FROM DYING AGAIN
Evan Evans
The consequences can make you more invested in the game. Like doing a permadeath playthrough of, let's say, STALKER. If you die you delete the save, that's it, so it makes those life or death adventures and moments more worth it when you survive.
Ethan Walker
Still looks 10x easier than most Tenchu games and tons of people have beaten them
Jose Jenkins
I agree but they’re two different kind of games. From usually plays the “beat your ass into the dirt until you figure out this boss” difficulty. I doubt they’re going to keep that level of difficulty if they’re making dying more punishing.
Anthony Fisher
as opposed to standard experience leveling where the game picks which vital skill or pointless gimmick you unlock first for you?
Benjamin Diaz
>lose half your resources when you die with no ability to regain them Don't run around with a ton of dosh then dipshit, at least you don't have to worry about dying trying to make a run back for your shit and losing it ALL
From the footage so far it does look like anyone with decent reflexes will be jumping and parrying out of everything easily. Looks fast paced though.
Josiah Cooper
who else realized that the shilling method for sekiro has been "HARDEST GAME EVER, YOU WON'T EVEN PLAY IT BECAUSE IT IS TOO HARD"
Levi Turner
>unplayably hard?
That's sounds like a challenge if I ever heard one.
Sign me the fuck up
Ryan Gonzalez
>From usually plays the “beat your ass into the dirt until you figure out this boss” difficulty. You're joking, right?
Angel Mitchell
not even a week ago it was SEKIRO IS EASIER THAN SOULS. its not shills its just autistic shitposters latching on to every single new release.
Wyatt Myers
never underestimate the autism of a dedicated shitposter
Adrian Hill
Most good Souls players are only good because they've memorized every single thing about the games and metagame. It's no surprise someone like that would flounder in a completely new game.
Eli Murphy
What set is this?
Luke Cruz
>You're joking, right? Is this the part where you tell us you beat Nameles King at level one with a rusty spoon, Zoomer?
Juan Anderson
inb4 that one girl beating NK with a dance pad
James Gonzalez
the spam threads literally 3 days ago were saying Sekiro was too easy and therefore a betrayal to the elite, hardcore souls fanbase.
Level design in a game like nioh barely even fuckin matters, youre either playing it for the combat system or your missing the point. Level design pretty much just needs walk you from fun fight to fun fight and thats it
Jordan Kelly
GAME HARD TELL FRIENDS
I see From is up to their old tricks.
William Perry
>No PvP >No levels >No builds >No shield >No weapons >No messages >No covenants >No newgame+ >No multiplayer >Retarded story >No bloodstains >Only 11 bosses >No replayability >No heavy attacks >Published by activision >No stamina management >No character customization >The menu looks like a PS1 game >Big red flashing sign to tell you when to dodge >Just zipline all the way to the boss with the grappling hook >90% of the enemies are dudes in japanese armor (i.e. not aesthetically superior western armor)
Easton Robinson
>>No replayability >>No character customization >>No stamina management So, it's like BB and DaS3?
Julian Flores
>Only 11 bosses I know you're basing this off of the boss trophies. Guess that means Dark Souls 1 only has 6 bosses.
Grayson Morgan
>You lose half your resources when you die with no ability to regain them so, demon's souls?
Nolan Hernandez
that's because nioh isn't a souls like and doesn't play like souls, just like sekiro, if you try to play the game the wrong way it'll end up bad
Grayson Richardson
>Dark Souls 1 only has 6 bosses. This but unironically.
Xavier Johnson
You could have just said >Not Souls and it would have made that list a lot smaller
I kinda only want the game because it clearly looks very hard. I'm not even a challenge faggot. It just means the bosses should be very very good
Gavin Fisher
It doesn't have anything to do with being "Not Souls". It's a PS2 action game, without build variety, online components, combat variety or replayability of any kind and only 11 bosses. It would be fine if it was sold for 15 dollars, like Hollow Knight (which is probably what is most similar to), although HK has more content.
Nathaniel Morales
Sounds like marketing
Matthew Myers
Thanks honey, talk to ya later
Mason Sullivan
>You lose half your resources when you die with no ability to regain them, and you die more than Souls. It's actually pretty easy to avoid death since: 1. You get 2 lives with each run 2. You can always run away if you don't think you can win after getting rekt once, I don't think the bosses you fight ever walls you in 3. Your live eventually recover either by waiting for the cooldown, or kill another easier enemy to regenerate them faster
They will nerf this within a few days post-release anyway.
I don't think OP remembers (literally every souls game here)
Liam Kelly
Have zoomer reflexes.
Hudson Smith
imagine writing this up and then actually rearranging the lines in order of character count
Juan Nelson
Remember when souls threads weren't full of faggots crying about difficulty? It was before it got ported to PC. PC was a mistake
Joseph Walker
Everyone says souls games are hard, they really are not. This will be the same when people actually get time to play it at home
Jordan Cooper
>not aesthetically superior western armor Ah, I understand now this is bait
Kevin Flores
HK? You mean Hollow Knight? I didn't understand all of the "This game is so hard!" posts. Some bosses kicked my ass a few times, but that's about it.
William Perez
Nope. Watch the video of the boss fight against the heavy plate armored knight.
He instantly looks more confusing and varied to me than just about anything ever in souls. And it's just a sub-boss.
Cooper Williams
it has like 5 super-autistic challenge modes stacked on top of each other now where you have to do touhou dodging bullshit.
it isn't that the game is hard at all, it's that they keep adding harder shit on. any game could do that though.
Brayden Walker
Dying a lot
Blake Hernandez
>grapple hook and stealth are the only new mechanics >not even arpg lite anymore I'll pirate it out of boredom but definitely not going to buy this boring shit.
Aiden Fisher
Oh yeah, I haven't played through Godmaster. I guess someone could call me a casual if they wanted to, but that sort of stuff never interested me. Sounds like it's probably hard though.
Samuel Ross
I guess this is what developers get for shoehorning RPG mechanics into absolutely everything.
Brandon Green
>People think points in a stat sheet to equip katanas or clubs is customization. >Most people just dump all into hp and stam anyway
ok my dudes, also DaS2 is the best souls game
Joseph Stewart
>Only 11 bosses Wait, really?
Samuel Scott
No, not really. There are enemies that would be bosses in souls games that are not considered "Bosses".
the 11 bosses will all be better designed, have more moves, better visual design etc than souls bosses. this is a case of less is better.
It doesnt bothers me at all. Game looks graphically nice and its good to get something new and kind of fresh before returning to souls/BB series. But... with this damage sponge mechanic (and kool-aid blood) and lack of rpg elements the game will flop becuase theres ZERO replayability value.
People aren't that concerned with "replay value" anymore. There are f2p timesink games that absorb a majority of most consumers' time.
Angel Sanders
I don't care that they got rid of levelling, but I wish they didn't replace it with skill trees, I hate skill trees more than anything else in this industry. It should just be a game, I don't need progression to have fun.
Jayden James
>It should just be a game, I don't need progression to have fun.
Still gonna hammer this one in for a few weeks every chance I get because I'm enjoying it so much
This is probably going to surprise you, but people replay plenty of games that lack RPG elements. Some games are just fun to replay be they heavily player influenced games or linear as hell. Not sure if Sekiro will be that type of game yet, I'll talle you in a year or so.
Anthony Green
That's the thing, Bloodborne required adjusting to a different playstyle which rewarded agresiveness more than rolling away, so Sekiro will obviously have some new stuff.
Hudson Perez
>People aren't that concerned with "replay value" anymore Yikes!
John Green
>People aren't that concerned with "replay value" anymore Says fucking who? I call bullshit.
Cameron Taylor
was gonna complement you until I saw the name
instead I'll call you cringe, cringeboy.
Luis Cox
Isn't that one of those "Dude, so hard!" platformers like Super Meat Boy?
Anthony Edwards
Skill tree can just be pick the stuff you want and don't bother too much with it.
Aiden Rodriguez
Yes, but it has the best levels that any of them had so far, crucial from turning it from "dude so hard" into "dude so fun"
No, it looks pretty cool though. I might pir8, I can't afford it right now
Asher Flores
>he actually, unironically believes there arent ways to identify single users who artistically repeat the same thing over and over Do you know who barneyfag is?
Jayden Barnes
You don't even need to limit it to other games. It happens within the same damn series.
>DS2 >really nobody knew what ADP did and got fucked
>Bloodborne >nobody used their gun or tried to play offensively and got fucked
>DS3 >tried to unga bunga poise their way through and got fucked
Charles Wilson
>>Only parrying mechanism is the mikiri, which is only for thrust attacks So how is parrying so essential then if you can only parry thrust attacks?
Jacob Scott
I consider them both progression, but levelling to be much more out of my way. In the souls games I slammed all my points into strength and that was the end of it, I don't want to read through these boring skill trees that lock me out of abilities or are so small of a different that I shouldn't have bothered in the first place. Just give me the moveset and damage that I need to play the game and leave me the fuck alone.
Nathan Turner
How is that so different from having to read the strength stats on weapons that lock you out of using them before getting enough strength points?
Brayden Phillips
what you call parrying is more like blocking and perfect blocking. the mikiri is more like a traditional parry.
Evan Baker
>fightincowboy im sad i can no longer find that video that parodies his builds with havels and dual avelyns in ds2 was just too good seeing him rage in the comments
You get more than 2 lives. Shitters have no idea what they're talking about. You build up your spare life through combat, and several people have referenced the ability to gain more extra lives.
Henry Jones
I dont know, user. I hope, and im being serious, i bite my tongue. I really want to like this game, but theres something lacking and damage sponge enemies doesnt makes a game hard, its just annoying. Make a 1 hit kill like mechanic instead or something similar with a bunch of limb severing so you bleed to death.
Joshua Mitchell
>phoneposting Both of you need to fuck off
Samuel Wood
Can't wait for both
Alexander Cox
got it, thanks.
Christian Watson
There are two "parrying" mechanisms. The default one is tapping the block button, works against regular attacks and only deflects them, does not grant you a counter until the posture bar fills up. The other is pressing jump/dodge in response to unblockable attacks (jump if it's a sweep, dodge if it's a thrust). This one grants you a counter if executed properly.
Colton Young
you want ghost of tsushima
i also want ghost of tsushima
Cooper Murphy
sounds legendary desu I can't wait
Angel Martin
>he thinks im a phoneposter anti-sekiro fags SEETHING
I don't like damage sponge enemies either, but I'm hoping that's less of an issue later. I have a Fromsoft fag friend whoi'll tell me all about the game the day it's out though, so I'll wait and see what he says.
Nathan Lee
>weapons that lock you out of using them before getting enough strength points I didn't suffer from this problem, I put all of my points into strength and levelled up the weapons. There were a few points in the games where I switched to a weapon that needed a small amount of dex points but it consumed so little of my time that it never mattered. On the other hand though, I have flashbacks to "This will give you a 3% increase to the chance of performing a critical hit while crouching" or "5% faster swings with swords" and that shit puts me the FUCK to sleep.
Jordan Butler
AWSOME! I CANT WAIT
Nicholas Myers
I want to puff those jigglies
Aiden Myers
But action games, fighters and platformers have the most replayability out of all vidya. Also, you're not fooling anyone samefag shitposter, the way you type and the things you say are easily identifiable at this point.
Because they're fun games hiding behind some boring systems. What other choices do I have for satisfying combat?
Austin Perry
I'm someone who is really convinced Sekiro will be the best From software game ever but "press button to kill" is undercooked and assassin's creed tier bad
Character action games that don't have an rpg spin on them, like dmc, bayonetta, ninja gaiden, etc.
Wyatt Ross
this can't be real
Jaxon Gray
What the fuck else are you there for? I mean the characters you meet are usually pretty cool but if you play for the RPG mechanics you're probably better off with a more in depth turn based game. Played em all
Wyatt Turner
>Character action games that don't have an rpg spin on them, like dmc, bayonetta, ninja gaiden, etc.
Every single game you just listed focuses heavily on collecting an autistic amount of shiny orbs so you can grind to unlock new abilities and shit.
Want REAL good combat with no RPG shit? Go play Bushido Blade 1, the best game of all time to never be re-released.
Camden Hall
I hate how people pretend assassin's creed invented stealth kills.
Jaxon Torres
Based and redpilled.
Jacob Howard
good thing no one here said that
Austin Gutierrez
Thanks, I'll try it.
Adam Sanders
>taking the bait
Jonathan Bell
You collect those orbs just by playing the game. The abilities aren't there to build a certain character or playstyle like rpgs are, they're there so that you can completely style on the early game in subsequent playthroughs. Those games are made with replay value in mind and that's what it's there for.
Benjamin Gray
>Enemy gushes blood like a broken faucet when you stab them >No blood pool >Your character isn't even covered in blood like in Bloodborne What the fuck, From, you can't just make enemies walking blood fountain but make their blood intangible.
Leo Reed
assassin's creed didn't even invent "press button to kill" kills.
Dominic Morales
Backstab kill gud Jumping off tree kill bad
Caleb Cooper
>Dark Souls 3 >disaster
This has to be bait and I'm falling for it. Right?
your evaluation is actually completely wrong though, they're there because collecting and upgrading triggers dopamine release in the brain, directly. very little is done in video games for replayers. ~23% of players finish the average retail game once.
Ian Stewart
tha'ts not really worth making a webm of user. every game has clipping issues and shit here and there. it's a situation where you obviously should die no matter what
Matthew Wright
From games's best element is exploring the world, all other elements in the game are there to better facilitate that experience. That includes combat. I am pretty partial to souls combat as well, I think there's beauty in its simplicity. But the best thing about the series is the world design and everything that goes into that, the aesthetics, atmosphere, lore, level design, etc. If souls games took place in a boring world without unique environments it wouldn't be well acclaimed at all. If it had dmc tier boring environments for example.
Souls games are the perfect example of games greater than the sum of their parts and combat is just one of those parts.
Luis Rivera
Wait what since when does playing at 60fps halve the parrying window?
Logan Rogers
i know, it's a good thing no one said that
Evan Parker
Answer me this then smart ass, why in DMC 5 does Nero unlock so many abilities after the first playthrough that he basically becomes a new character? Is that not done for replayers?
Jaxson Roberts
Do you realize that Ds3 actually went well right?
Dominic Murphy
shut up faggot, you know exactly what I'm saying.
Carter Ross
all 1 button kills are bad
Joseph Cooper
outskilled by a meme boss get cummed on bitch
Ayden Martinez
The guy was pushed out from that bridge because of the dragon's neck. What's here to see?
Aaron Adams
>camera clipping
wow you really changed the general consensus opinion with that one
Joseph Gonzalez
This. Bushido Blade should have been an example to be followed.
>Multiple play-through of Demon souls >Multiple characters and endless lightning katana duels before gywn in DaS >Countless hours in DaS2 >Dropped DaS3 after that retarded giant swamp with items in every corner, fell asleep >Bloodborne was great with a lot of interesting weapons
Download DMC 3, 4, or 5. Main royal guard. Profit.
Adam Myers
I don't disagree with any of this, exploring those worlds was thoroughly enjoyable. I just didn't feel that the RPG mechanics were crucial to that enjoyment. I should have probably said this instead of combat, but because it's pretty much the only good part of games like Ninja Gaiden and I associate those games with being good it's the first thing that came to mind.
Tyler Edwards
parry as they start to move forward with the attack directly after the wind up.
Kevin Ross
probably, but the game has a lot of mini bosses
Jason Hernandez
jesus fuck dark souls 3 was trash
Easton Perry
>It is too hard.
Go play Animal Crossing then you casual fag.
Ryder Smith
You have to remember that souls players only watch and talk about their games. ecelebs are very important to them
Luke Bell
But the world design is only good in Dark Souls 1.
Ethan Flores
It's good in all of them besides ds2, but in terms of strict world design I'd say BB > DS1 > DS3 > DeS
All good though, as I said.
Michael Bennett
>World design around fast travel from the start >Good Begone, zoomer.
Hunter Rivera
>ecelebs are very important to them >watch one of the pillars of souls community play an actual challenging game >drops it after a few hours in kek
Jackson Lopez
BB goes to shit as soon as you leave yharnam Boletaria and Latria is still peak FROM design
Camden Price
On my first playthrough of NG1 i ended up wishing I could turn the difficulty up about halfway through. I understand why it's considered difficult though. Souls games main difficulty comes from lack of options and the game builds everything around lacking those options. You literally have to handicap yourself even further to make it difficult once you understand how to abuse the game.
Julian Lewis
This.
Gabriel Bell
That is a negative of BB's world that takes away from it, I agree. I still think it's the best. Also DeS was designed around fast travel from the start and it was the first in the series, so I think you're the zoomer here.
Aaron Smith
Pottery
Andrew Rivera
>No stamina management.
People are going to pretend this was ever a thing outside of PVP. You have to be a brainlet not to see and tell 10 seconds in when you have enough stamina to do what in Souls games.
Adam Miller
>FightinCowboy, an expert SOulsBorne player FromSoft flew to a convention for the game, said it is too hard, it is on a level beyond Souls. You lose half your resources when you die with no ability to regain them, and you die more than Souls. Sounds like a personal problem to me.
Anyone who says DeS has the second worst level design in the souls series instantly has their opinion discarded and should honestly receive a 3 day ban for how they expose themselves on a blue board.
Blake Ward
>DMC 3 was overrated and 2 was the best in the series
DeS doesn't even have a world, instead it offers you most the non-linearity of all the games because every area is open from the start and you can do progress through them at your own leisure after 1-1, but all of the areas themselves are isolated. The series got progressively more linear as time went on.
Christian Morales
>Demon Souls >Worst world design of the series You have absolute garbage opinion here. Boletaria is fantastic and one of the best areas in all the games.
Mason Wood
Then you restart the game and do better. Honestly every story based game should have permadeath. If you aren't planning to play Sekiro with a self imposed permadeath you are not doing it right.
Zachary Wright
HOW CAN ANYOE THINK THIS SOUNDS BAD I cant fucking wait to get my hands on this.
this game is deffinetly going to be up ther with Nina Gaiden 2 360,Ninja gaiden black,and Bayonetta Climax mode
Colton Morris
the posture system is going to end up as a joke as well I just hope the bosses aren't just like the corrupt monk where you need to simply block 6 attacks in a row and either jump or counter the dangerous attack
Robert Wright
How can a 10 word comment be so drenched in soi that you can hear the soi voice in your head
Parker Reyes
Can't this board have more than one Sekiro thread without shitposting?
John Anderson
Oh no they might have to play through a game a second time after they get good. Ninja Gaiden isnt even out of the tutorial stages when you beat it on normal.
Elijah Kelly
No.
Carter Foster
Any action game isn't out of the tutorial stage until you beat it twice.
Michael Walker
Bayonetta is trash though. How you even put that up with a FROM title is a joke
We get webms of sick hitboxes every time and when it comes out people will post the opposite, I don't know who to believe. I never received a hit in any souls game that I didn't think I deserved though, must be lucky.
Nolan Morgan
>game gets good after third playthrough now this is a new one, we're past game gets good after 20 hours meme LMAO
Jason Carter
The hitboxes in Sekiro are SUSPICIOUSLY accurate for a FromSoft game. What the hell is going on?
While I can enjoy restarting a game from scratch after getting good, not everyone is like that. People get invested in their character/save and get discouraged from the game if they have to start over. People want to be able to keep their progress even if they're dying over and over.
Jacob Cook
Nioh is the easiest soulsclone.
Ethan Stewart
It's true. There are multiple videos of different attacks, both melee and ranged, missing the protagonist's hitboxes when they miss his model.
Aaron Wood
FROM have always had accurate hitboxes. That's the problem. They value accuracy over consistency.
Jace Carter
>Action games >taking longer than 20 hours to complete My first playthrough of DMC3 only took 8 hours, I could easily play through it in half that time now that I'm comfortable with the game. You aren't learning the combat system well enough if it takes you 20+ hours to complete a proper action game.
Luke Evans
Right, but who is okay with buying a game at full price and only getting 12 hours out of it? You know what you're getting when you buy a game like this.
Nope, it's the hardest test of endurance I ever fucking drudged through. It wasn't hard in the I got killed a million times kind of way, more like these enemies have so much health and there are so many that this has become a part time job.
Matthew Price
Kek
Parker Barnes
Zoomer games journalist
Kevin Baker
>upgrade your legendary katana to +255 >put on armor set with 99.9% damage reduction >stack buffs and debuffs >unsheathe living weapon >boss explodes in 0.665 seconds
Nioh COULD have been a hardcore action game, if it didn't have all the looter and RPG mechanics, which completely invalidate its action gameplay.
Colton Powell
I made one that was great the day all the previews dropped but I couldn't really step away and had to babysit the thread constantly. There was another couple of em the next day too but that was about it.
godmaster isn't even that hard. it's just annoying. i'm not even that great at videogames and i beat the pantheon of hallownest. it's just annoying as fuck to have to fight through 30 easy bosses to get to the 5 difficult ones and then do it every time you die. NKG and PV are pretty easy with practice. AR is still a cunt though with a ton of RNG.
Hudson Hall
>isn't even that hard. it's just annoying. PROOFS?
Nathan Williams
christ, there is no contest
the only souls game that could possibly be worse than 3 is 2
Kevin Gonzalez
Fuck what they think they like. They won't know if they like or dislike it unless a game is actually made where permadeath is the only option.
This, the rally system trivializes the entire combat system by not punishing sloppy play.
Jason Wright
Nothing in that game was intentional. The entire design philosophy of the game was the antithesis of intentional. It personifies throwing shit at the wall but without even checking to see what sticks.
To this day, I still don't entirely understand why Dark Souls 2 looks so damn ugly when all the pre-release footage made it look like it was following DaS's style. What happened even that the game turned out like this?
Daniel Parker
I liked alot of Dark souls 3, but I swear to god everything in that area was designed to make you hate videogames.
Thank fuck I'm not so cynical to the point where I believe a game having a few flaws means it's an overall bad game.
Julian Jackson
You can (and kind of have to for some of them) dodge moves by jumping then countering with an aerial attack, so the hitbox have to be really precise for it to work.
Please don't tell me you believe those are bad hitboxes.
Bentley Morales
>a fast enemy >a glitch so specific and so rare in occurrence that you'd practically have to intentionally perform it >out of bounds area unintended to be seen that close up > >a parry working as intended >speedhackers causing an unintended side effect >low adp investment combined with a lack of understanding of one of the game's most core mechanics >good hitboxes
???
Joseph Nguyen
The item descriptions bring me hope (not just these). They're creating their own, fun lore instead of just relying on basic Japanese mythology.
These seen great. I hope there's alternate costumes, weapons and skins for the main katana though. Seeing how they've always included meme armor sets it'd be weird if they didn't this time around.
My main complain is that every other boss is another le tol knait and you can cheese off it's attacks with just non-stop strafing. That and shit level design.
Zachary Reyes
Buzzwords after buzzwords. Poor guy.
Caleb Peterson
>They're creating their own, fun lore When have they ever not done this?
Jose Myers
>Best level in the whole game >Shit tier level design
>Bayonetta is trash though. I said CLIMAX mode you dumshit and climax mode is equivalent to aster ninja in ninja gaiden 2 more than it is to DMD mode inDMC
Daniel Evans
mad cuz bad
Ryder Barnes
This Nioh could have been hard,but its to cheesable when you get powerfull weapon drops that decimate enmies
Aaron Long
Fair point. I thought they went with Sengoku era Japan just so they can be lazy and borrow all the concepts from there.
Jeremiah Martin
Nioh already came out, nobody wants Sekiro, nobody cares, dead game on arrival, souls players want souls games.
>matthewmatosiscuck has entered the thread with his same das2 webms. Well, time for another thread.
Ryan Price
Based.
Matthew Hughes
think you saved this thinking it was bad for some reason
Jackson Roberts
Lmao what a stupid thing to say
Luke Hill
>falconer walk animation >a fast enemy You're not even wrong on some of this points but this is just retarded. The falconer animation looks stupid, 100% of the time. The gifs don't prove anything because every game has a bad hitbox here and there, but DaS2 hitboxes are legendary, it's hard to finish a playthrough without encountering a few of them, like the lancers in the forest hitting you even if you stand behind them, the dogs in the majula hole hitting you even if you stand to their side or Sir Alonne hitting you with the air around the handle of his sword if you dodge a thrusting attack to the left. Not good.
Nicholas Martin
>off-brand FromSoft clone
no thanks
Ryan Bailey
>off-brand clone completely BTFOs main-brand combat system
From has been eternally cucked.
Josiah Morales
Absolutely based.
Austin Diaz
it's not a good animation sure but it's not meant to be seen up close with binoculars from a gameplay perspective it's supposed to show the player that this enemy is approaching you at a very fast speed and it does its job really all the animations in ds2 are awkward and dated so it's unfair to pick out this specific one
Jack Ward
nah it's adorable you think this though, it's why you're posting in a FromSoft thread and not a Nioh thread :^)
Parker Ward
So like for honor?
Cameron Foster
>If we force them to juggle a stance system it will make up for the shitty repetitive enemy encounters
autism
Christian Miller
>implying that walk animation isn't based as fuck
Jaxson Fisher
dude all they had to do was sync the animation speed to actually match the distance covered
Actually, it's a sekiro thread faggot, but I can like both nioh and souls. It's not mutually exclusive. That said, nioh's combat does blow souls the fuck out. I went back to bloodborne recently after playing nioh and it felts like the entire game was playing at half speed.
No, you're just an idiot. Falconer's walk looks bad even without binoculars, it's very obviously broken. It's like this because originally they were a NG+1 enemy only found in an area 90% covered with tall grass, most players wouldn't see them at all and most player who saw them wouldn't see their legs, so the animators said "fuck 'em". The SotFS came out and in an attempt to justify its price point sprinkled them in a couple more areas, where you do see the legs but didn't bother fixing them. It's just sloppy.
John Martinez
>That said, nioh's combat does blow souls the fuck out >nioh's combat >blow souls the fuck out
if anything the tall grass thing only bolsters my argument that it's unintended to be viewed like that also i've never done ng+ nor played any version of 2 besides vanilla so i actually had to look this enemy up because i've never seen it before
Jacob Baker
Then why are you defending it if you've never even seen it?
Ayden Miller
just by watching that small clip i could easily gauge what was intended by that animation and what was unintended
Angel Clark
>I'm going to defend fromsoft on principle because they can do no wrong t. a fromshill
Angel Martinez
Based.
Luis Butler
just by watching that small clip I saw horrendously poor quality animations that would still be laughable even if they were actually synced to match movement speed
any normal quality control would throw that out and start over because it's clearly unacceptable
no, that's a DaS2fag, there's a difference
Asher Fisher
FPBP
Ayden Campbell
i'm not saying it's a good animation i'm saying it was obviously unintended to be seen like that and oversights like that do happen often in games so i can see how the placement in an area where the leg animation is more clearly visible was greenlit
Ryder Brown
>Your character isn't even covered in blood like in Bloodborne Blood isn't as thematically important as in bloodborne. Waste of resources to implement that thing just because it looks cool.
Camden Anderson
What the fuck is going on in Sekiro threads? Might as well wait for a /vg/ thread, this place is cancer
Nicholas Mitchell
Lmao just play dmcv
Charles Butler
is it true that the people who created the combat system for KH2FM are working on sekiro? i heard they also worked on bloodborne
Henry Ortiz
I don't know about KH2FM, but a lot of the people working on Sekiro worked on Bloodborne and The Old Hunters DLC.
Connor Powell
The entire gameplay if Sekiro is just a dumbed down one weapon Royalguard. It's pathetic. One style on one weapon on one character is supposed to compete with the package that is DMC5? Get the fuck out.
Jackson Stewart
Two different games with wholly different gameplay formulas. Learn to distinguish, retard.
Thomas Sullivan
Lol this is your best gameplay? sekiro is gonna shit on this so hard
Wyatt Morgan
Yea Forumsirgins pretending like DS3 was bad is so fucking tired
Adrian Roberts
DMC outranks from just like from outranks Nioh. It's that simple. These games should never have the same pricepoints. If DMC5 is a $60 game, Sekiro should be like $25 and Nioh $10
Ryan White
World design =/= level design captain tardo
Chase White
Will Sekiro be the Cuphead of Souls games?
Jacob Rodriguez
Yasuhiro Kitao was live earlier answering audience questions about the game >multiple endings confirmed, based on player choice and playstyle >NG+ is back >Option to make the game harder (a bell you ring apparently) >Katana is called Kusabimaru >Second sword is called Fushigiri, apparently will only be used in certain circumstances (reminds me of geralt's silver sword) youtu.be/5feudBDTg2s
Owen Barnes
actually nioh makes the most sense as a f2p bootleg lootgrinder. Lol
Michael Harris
No, that was a random webm I made because someone was complaining that Ii can't be defeated in a timely manner without cheese. That's like 1/3rd of the way through the game on base difficulty, but even with just a few skills it still feels more interactive than souls combat because of the stance changing, weapon abilities, enemy stamina management and pace. It does all of that, while still maintaining stat options and build variety.
Sekiro looks so dull it's probably the first souls/souls-like From game that I don't even think I'm going to bother buying.
Thomas James
>Option to make the game harder (a bell you ring apparently) interesting I wonder in what ways could it change the difficulty also, is there any benefits from using the bell? does it reap rewards or are the tight lipped about that one too?
They said it would increase rewards, I'd guess it'd be just money and xp
Jaxson Brown
do you think any prior souls game made the significant majority of their money from people who finished them, fool? only 60 percent of people have the "arrive at lordran" achievement in DS. less than a third of players have rung both bells.
Matthew Thompson
Sounds like pure awesome
Samuel Hughes
>Who else is ready to see FromSoft tank because this game is unplayably hard? >From Software games suddendly need to sell millions times
You only like ds1 because it was harder but it was harder for everyone. Ds3 was better tuned and more approachable so you got killed more by invaders because the skill ceiling was higher.
Luke Hughes
>if you sucked at parrying, WHEEEEEEEEWY, good luck, this game is 90% parry based. It is essential. That was my fear, my boomer reflexes can't deal with this shit. Hopefully there's some skills to help me out.
Julian Gonzalez
lmao git gud
Liam Bennett
Nioh is not fun so it literally does not count at all whatsoever
Aiden Butler
>this game is 90% parry based yikes, what a boring game
my ears will be bleeding after 10 mins
Ayden Bell
>they confirmed NG+ where?
Benjamin Smith
the one and only expert of soulsborne is epicnamebro (the main pillar of the souls community and the reason soulsborne is succesful) and he says the game is amazing. case closed
>if you didn't complete the game on new game 47 wearing a blindfold then you barely passed the tutorial
Xavier Carter
>Second sword is called Fushigiri, apparently will only be used in certain circumstances (reminds me of geralt's silver sword) When you kill the corrupted monk Sekiro uses that sword instead of the regular one
Ryder Watson
>insecure weeb manbaby who ends every sentence with a passive aggressive chuckle literally /ourguy/
Jaxson Davis
>I never received a hit in any souls game that I didn't think I deserved though
Also same interview also said Fushigiri would be used as a main weapon later into the game, so expect a lot of crazy shit with immortal enemies down the line
Ian Gomez
jej Dark Souls II did some things right, and some things pretty well, but it was overall flawed as all hell, Demon's Souls had flaws which were ironed out in Dark Souls I, but Dark Souls II seemed to have gone backwards with simple mechanics, lightning and hitboxes. Some of the map designs were also atrocious, specially considering the standards the two previous games had set, everyone who has played it knows what I'm talking about.
Iron Passage sucks, but that bit is just good ol' Videogame Logic.
Brayden Foster
>Also same interview also said Fushigiri would be used as a main weapon later into the game, so expect a lot of crazy shit with immortal enemies down the line Oh fuck I wonder if moveset is different, it looks like an evil cursed katana after all.
Jose Morgan
>IT'S TOO HARD Yeah, I'm thinking Dad of War is more your speed.
Wyatt Gomez
See
Aiden Brown
>fightingcowboy >expert fucking kek im surprised everyone forgot that retard video he made on prepatch santiers spear defending it even though the community called him out on it
You are such a self-loathing faggot, stop acting chad on Yea Forums.org/v/, all of your anger towards soi stems from your insecurities coz you think you are too soi yourself FAG
Lucas Allen
Build up for how her master will be the white piggu final boss
Ryan Stewart
M-Masaka! Wirriam-san?!
Michael Hall
I bet specific enemies and events won’t occur unless you ring it. The prayer beads are limited and miniboss related, so you probably can’t unlock everything in a single run like previous titles,
Matthew Anderson
>actual normal-looking japanese woman as firekeeper this is my fetish. I really like how the kid looks too.
Owen Richardson
casuals and normies playing something that actually takes a bit of patience and learning when they're used to things like sony's cinematic movies
So, as seen on one of Sekiro's streams, apparently, when you break the enemy's posture, there's an option to jump over them and execute them from behind. I'm guessing it's to let you use the bloodmist ninjutsu, because it seems to only be available from backstabs, but not regular executions or plunging executions. But you only have an option to do the jump over/backstab execution if you broke the enemy posture with an attack (not sure if needs to connect, or posture break from enemy blocking also counts). Posture breaks from deflect go directly into frontal stab execution stance, and if you delay it, the enemy will just recover their posture.
>World design =/= level design captain tardo It's the same shit considering the levels are the worlds. Congratulations. You = Faggot Well done General Retard.
Isaac Ward
!COLONISED!
Josiah Ortiz
All actual FromSoft gamers are really excited about this. This is basically a hype thread for how awesome the game will be. Hype everybody I'm fucking g stoked game is gonna be hard as shit I can't wait
Ayden Smith
As another user said, you have to wait for the enemy to "wind up," their hit, then parry as they begin to swing.
Think of it like a baseball player or golfer getting ready to swing. They pull the bat/club behind their back, then move into the swing.
Hunter Barnes
>expert SOulsBorne player KEK I wish it was true though. Just give me your best from soft, no need to hesitate, maximum diffculty please
Owen Rogers
There's also aerial combat arts, charge attacks for prosthetics, slide attack and god knows how much more shit you can unlock with pick up skills.
Eli Peterson
So far, every thread posted has been pretty positive and hype.
It will not be hard for everyone, Sekiro has parrying as a core mechanic and most can learn even the most difficult system as long as they are used consistently throughout the game. DS2, DS3 and BB used dodge as a core mechanic, which was more challenging (at least in DS2, which didn't have roll spam) to master than timing your blocks in DeS and DS1 and yet despite it being harder to learn, people nowadays use it more than blocking. Same thing will happen with the transition from DS2, DS3 and BB dodging to Sekiro parrying.
Nathan Gutierrez
>aerial combat arts Haven't actually seen those. Any footage? I know there's jumping attack, but I believe it's just regular R1 spam. >charge attacks for prosthetics Yeah, I know about those. >slide attack Like an actual slide attack, or just sliding into someone to knock them down or something? Haven't seen any footage of that either.
Lucas Wright
I'm just interested that they've changed the combat to more than just roll>wait for opening>attack all the time. It's gotten quite boring now, 5 games in.
Jeremiah Phillips
So if parrying breaks posture faster than attacking, and you can't parry in the middle of a combo, why would you ever attack at all?
Jeremiah Barnes
>Sekiro has parrying as a core mechanic Sekiro parries are more like royal guard or Revengeance parries than they are Souls parries, except with multiple types of unblockables you need to take into consideration as well. Your typical parry spamming DSfag will get his ass handed to him exactly like it happened with souls streamers invited to the event who spent over a hour trying to beat the fatass drunkard or guardian of the gates. Won't be surprised if they are hiding Monk's true power as well because so far he looks like the easiest boss.
Dylan Cooper
>actual FromSoft gamers AC or ACE? Think carefully before answering, this is an important question.
Connor Foster
that's a dmc player
Anthony Cox
It's like these retards pretend they didn't fail massively with Spider-Man, resident evil 2 and DMC5, and happily bites on to the next upcoming game in a pitiful attempt to chase a new tortanic. What's wrong with these children?
Wyatt Carter
>why would you ever attack at all? To appease Soulsfags.
Aiden Green
>Sekiro parries are more like royal guard or Revengeance parries than they are Souls parries That's what makes them easier though. In Souls (from 2 onwards) parries have startup frames before the active frames, while in 1 the active frames start at the beginning of the parry animation. So as long as you hit the button in time before the enemy attack reaches you - you're good. You don't need to account for the wind-up animation. I really doubt Sekiro's parries are frame perfect like Bayonetta's Bat Within.
Jonathan Miller
any of them (enb, vaati, lobos) are fucking soiboy cunts and souls community is trash. Any gaming community is trash.
>Haven't actually seen those. Any footage? No, we've only seen the skill that enables combat art usage in the air. >Like an actual slide attack, or just sliding into someone to knock them down or something So far it looks only like a slide, but who knows what upgrades it will gain.
>too hard it's easier than a souls game, considering you have only one weapon and a significantly smaller moveset to learn. You can only equip one skill at a time and they're all mapped to l1+r1. Posture system is literally just a second health bar.
Adrian Williams
You can only parry thrusts. It's called mikiri.
Carson Cooper
>That's what makes them easier though. Not really. In souls games there's always tools that have large parry window or low recovery or both. And a single parry means the death for the enemy. In Sekiro you need at least a dozen of perfect blocks together with your own damage to bring someone's posture to critical, if you're not following the flow of combat you will start fucking up at some point and all minibosses have at least 2 HP bars on top of it, alongside unblockables or status effects that still go through even if you deflect the attack.
Nicholas Martinez
why is this thread full of so much souls arguing? I thought everyone knew they are fun games but made poorly. They each have terrible hitboxes and clipping.
Daniel Rodriguez
From games have stupidly accurate hitboxes, they just glitch out a lot when motion is involved.
Anthony Taylor
>FightinCowboy, an expert SOulsBorne player lmao ok.
Grayson Baker
no worries, I'm just going to stealth it
Ayden Bennett
>climax mode is equivalent to aster ninja in ninja gaiden 2 That's not a compliment.
Gavin Howard
So you spam 2 moves for as many iframes as possible? Because that's how you play NG2
Christopher Barnes
Your average Yea Forumstard.
Grayson Robinson
He means perfect block.
Charles Lopez
Well, it's easier for me at least. I just have to hit the button before the enemy's weapon reaches my face. And another thing I forgot to say in my previous post. Sekiro's parries aren't actually parries. They're perfect blocks. So if you hit the button prematurely, it will just result in a regular block instead of a parry. You won't actually eat full damage from a failed parry like in Souls. Of course you can fuck up it. You can fuck up everything. That's why we get gud. Every time we meet a new enemy we have to familiarize ourselves with their moveset. And I'm sure Sekiro will be no different.
Ethan Allen
happens with every good game thats released, Yea Forums hates witcher 3 now too
then all of a sudden you get threads saying garbage like fc2 is the best one
Landon Ward
explain how i'm wrong. Literally give me any good counterpoint to what I brought up. posture is literally just another bar to take away to do a death blow, considering that's literally also the ONLY way to damage bosses, too.
Michael Lee
>it will just result in a regular block instead of a parry This is actually horrifying in context of Sekiro since your own posture can be broken very fast and leave you defenceless for headless kappa to steal your anus soul.
Leo White
Mikiri = dodging into a Perilous thrusting attack. But you can also perfect block those, like regular attacks. But Mikiri does more posture damage. Perilous horizontal swipes cannot be blocked, perfect blocked or dodged through, only jumped over.
Ian Collins
>why would you ever attack at all to clear out trash mobs I guess
Charles Sullivan
Taking posture damage is better than taking posture AND health damage. >leave you defenceless for headless kappa to steal your anus soul >implying I'm not going to enjoy that
Mason Rodriguez
I thought all perilous attacks could not be deflected.
Justin Mitchell
Dark Souls.
Brody Baker
>So if parrying breaks posture faster than attacking It doesn't
Anthony Nelson
You can't over level in souls, the game scales.
Xavier Barnes
You actually don't even start with Mikiri, it's a skill you learn. And Perilous thrust attacks have really good tracking. So it's natural that you have a way to counter them without Mikiri at the start of the game, without having to outright disengage the enemy and run out of their effective radius.
Logan Wright
Deflecting does little posture damage. You'll be able to take off significantly more posture damage by attacking. You can't just stand there and just deflect.
Gavin Gray
So all those different combos and special moves are only going to be useful for basic enemies when the best way to handle anything more threatening is to just stand still and deflect everything?
Aaron Flores
>Too hard >You can 1 button instant disengage any fight and gain high ground and drop aggro.
Nolan Anderson
>You can't over level in souls u wot
If you feel like farming for a few hours you can be overlevelled for the next few areas easily
Gavin Hill
Since it's confirmed that Mortal Blade will be usable as a main weapon later in game, what do you want it to do?
Enemies also regenerate posture far more quickly with high HP.
Nathaniel Hall
To sneak in some attacks against slow swinging enemies, like the fat drunkard guy. Mixing attacking and deflecting is going to break the enemy's posture down faster than only either one. Oh, and also I believe posture break builds up faster the lower the enemy (or yours) health is.
It's ok, From made a game for us DMC/NG/Armored Core fags.
Hudson Rogers
I don't think it's "usable". It can be used for executing some undying bosses in a special way, I think.
Aiden Gray
And there's statuses like burn you can set on enemies by attacking too. Burn looks pretty delicious since it's a passive HP damage that sticks to enemy for some time.
Gabriel Lopez
That is what I would conclude from the gameplay videos out there right now. You already have to play rock paper scissors with your dodges at bosses, how are you going to be juggling special attacks in there as well?
Nicholas King
Not true at all. You can level up abundantly as you'll accumulate more and more souls. So long as you level up each time you have sufficient souls on your person, you're good.
Oliver Jones
I'm kind of worried the actual attacking part is going to be pretty one dimensional again, either just R1 spam or abusing a single combat art.
Charles Kelly
>Can't hook out of danger in boss fights But you can, check the corrupted monk boss fight, literally just hook out of his most dangerous attack and 1 hit kill him from high ground. Also, there's like 6 bosses in this game, rest are mini bosses that you can hook out of
Kevin Richardson
...
Jonathan Gomez
Well, Sekiro ISN'T about the actual attacking part in the first place. It's designed around the attack/deflect dance, the prosthetic tools, stealth, grappling hook and item use. So this time it's actually okay for the attacking part to be R1, because there's more to combat in Sekiro than just attacking.
Then why have a 5 part main combo with charge modifiers, jump attacks, prosthetic combos, special moves, special dash attacks, etc. if attacking isn't supposed to be important?
Grayson Nelson
Daytime change confirmed. This is the area with an ogre from the recent gameplay reveals. Only at night and with completely new enemies.
Well, that's the tutorial boss. The next one (a horseback boss) requires you to fight him, if you wish any chance of succeeding. Takes place on an open battlefield. No elevations. >Also, there's like 6 bosses in this game How hard do you fall for shitposts? How can you be this gullible?
John Torres
Because enemies still have different openings with different lengths for you to exploit?
Mason Collins
that'd be dumb
Jeremiah Perez
To give you more options. You can counter the chained ogre with his natural weakness of fire by unlocking the fire prosthetic. Or you can start the fight with a stealth execution to halve his health. Or you can just fight him like you would in Souls, by attacking and dodging.
And I already said before, but you want to actually combine all three for the best results. Just relying on only attacking, or only deflecting, is not how you're supposed to play.
Ryder Wright
No, that's fantastic since Myazaki wanted to do this since Bloodborne (and actually did in limited form).
Bloodborne weapons had a lot of options too and in practice you only mashed one button. Sekiro will be the same.
Jordan Cook
>It's only in the DEMO! Mate cmon, I really want this game to be like they said "the next DeS" but the more gameplay and analysis I see, the more it becomes clear that they may have made sneak and disengaging very imba on purpose
Benjamin Wright
meh
Jaxon Rivera
>in practice user, I don't know what else to tell you. The gameplay is only as dull as the player.
Angel Robinson
Its not out yet no one understands a fucking thing about the game if you want this to be true please keep chirping
Brandon Lee
yikes
Gavin Butler
>Won't be surprised if they are hiding Monk's true power as well because so far he looks like the easiest boss. The monk is probably the first boss of the game, since she has very obvious and predictable attack patterns compared to (mini) bosses seen in recent previews.
Michael Ortiz
Is this PC render? Looks A LOT better than the other game play trailers.
>Looks A LOT better than the other game play trailers. That's because this trailer isn't gameplay? It's like 80% cutscenes.
Juan Ortiz
> tall woman in sengoku nippon
Anthony Ward
>Flame Vent upgrade makes it so powerful you literally move backwards from fire stream >Switch Axe upgrade infuses it with fire and creates a fucking explosion on hit >that fucking teleport behind u and artorias leap techniques >day change
The player just does what the game encourages him to do. If simply mashing R1 is more effective than actually trying to make use of the game's varied tools, how is that the player's fault? Do you think using different shit for no reason would somehow make the game less dull?
Benjamin Bennett
I played it at PAX. It is pretty easy. If Soulsborne are generic action games that require management of one small mechanic. Very simple to overcome once you recognize this.
Tyler Rodriguez
desu they're the same in terms if difficulty. I played 3 first and though it was harder than 1 or 2. The first one you play is always the hardest.
Grayson Wilson
She's in.
Landon Morales
It's a neat way to introduce "New Game Plus" and additional story bits to players even after they've completed the game once.
The first time through the game, you're probably going to be dying a lot, the dragonrot is going to get out of control, and you won't be able to unlock all the items and NPCs. This will inspire you to play the game again, using all the skills you learned from the first playthrough to die as little as possible, and see what new dialogue or NPCs you can unlock. There's probably something neat for players that can pull off a deathless run as well.
Blake Perry
>If simply mashing R1 is more effective than actually trying to make use of the game's varied tools We've just had like three posts when I said it's not the case, and combining all of your tools is the most effective way. You CAN just use R1 for regular attacks, but it won't be as effective as using all of your moveset. But that's JUST for the attacking, i.e. your R1 button in particular. You will still have to use the tools, items and stealth.
Ryan Miller
>You CAN just use R1 for regular attacks, but it won't be as effective as using all of your moveset. This is a From game we're talking about. The most boring way to play is always the one most rewarded.