Also apologize
Where were you when Mercury Steam saved Metroid?
AM2R did it better
SR was merely ok, not damnable but not great
I was watching E3 2017.
>some fan game too stupid to not basically hold press releases about their romhack
AM2R is the fucking reason Nintendo has gotten worse about stamping out fan projects and rom sites, so could you kindly stop sucking its dick, please?
Things that aren't true: The post.
>romhack
>saving anything
>He fell for the AM2R is good meme
Not entirely false, though. After Nintendo shut it down, other fan projects began to act like it was hot shit to defy them by making big deals about their projects.
Nah, that was the Pokemon game that tried to release a week ahead of Sun and Moon.
The reason AM2R got Nintendo's attention is because it was good, something Nintendo had never considered happening before. Nothing else beyond that mattered, as it was doomed simply by virtue of being better than their outsourced remake.
I have some gripes with it, but overall it was the good Metroid game I had been waiting years for. The Samus design became my favourite one pretty fast.
Should have been a Switch game
Not blurry enough, needs more DOF
Samus needs to be chibi
This took too long
And you said Iwata was the good guy
Even the faggots at 343 supported some Halo fangame
Iwata was dead when this happened
Nintendo has turned into complete shit since, he was the only thing keeping them good
>HEY GUYS AM I FITTING IN YET?????
lel
cringe
Wasn't perfect but it was pretty damn good.
I attribute most of its flaws inherent within being based off of MEtroid 2 and im excited to say where Metroid 5 goes. Either way, its clear that they do care about the series.
More like Sakamoto and MercurySteam saved Metroid, Sakamoto got over his Other M period.
>its clear that they do care about the series.
Yeah, they care about it so much they shovel it off to a mediocre 3rd party studio. Prime 4 got the same treatment and it backfired so hard they had to start over from scratch
Nintendo doesn't care about Metroid, they're just not ready to abandon the IP yet, but it's definitely been relegated to a 2nd class citizen among their games
Glad it wasn't because it wasn't a Switch game, now we're getting an HD Metroid 5 for the Switch, I rather have a long-awaited sequel on the Switch over another remake.
I was talking about mercury steam caring about the series. The spaniard fellow seemed like a nice guy.
hahaha no
fighting metroids fucking sucks in am2r
Sakamoto cares, that's why your stupid ass is still getting games, monkey.
>>>saved
>handholding, checkpoints and linearity
>>saved metroid
metroid 2 was always linear
A remake should fix the issues with the game, not make them worse.
>handholding
Theres like no hand holding in SR though?
even then, it's still less linear then fusion.
If they hadn't cared, Prime 4 would have been pushed out anyway.
linearity is not an inherently bad thing and it didnt make it worse since it added teleporters
Checkpoints before bosses and encounters prove you wrong.
>linearity is not an inherently bad thing
In this genre, yes, it is a bad thing.
nice
Thats not handholding, thats streamlining.
I really doubt Nintendo employees have any authority over anything they do
They're still making Star Fox but it keeps getting outsourced. "We don't want to drop this IP yet because we can still milk it, but we're not wasting our own talent on it" is basically what they're saying
Metroid has always been linear though, sequence breaking doesn't make it non linear because you are not supposed to do that
>you are not supposed to do that
>zero mission rewards you for sequence breaking and shine sparking, even made with the idea the player would
>fusion has a conversation you wouldn't see if you didn't sequence break
Nice admitting you never played metroid.
For the most part Metroid has always been outsourced, Metroid NES-Super were made by Nintendo's R&D1 and Intelligent Systems, Intelligent Systems also worked on Fusion and Zero Mission with R&D1/SPD1.
>zero mission rewards you for sequence breaking and shine sparking, even made with the idea the player would
bullshit
>fusion has a conversation you wouldn't see if you didn't sequence break
yet they force you to take the regular route after that
NES Metroid lets you kill Ridley and Kraid in any order
Those are all Nintendo studios or Nintendo 2nd party
This, hopefully, Metroid 5 looks at Metroid NES and Super for guidance.
t.never played zero mission
And what is MercurySteam to Nintendo EPD? if MercurySteam is working with Nintendo EPD on a 2D Metroid game then guess what, they're a second party to Nintendo working with Nintendo's first party.
This. SR was good but nothing groundbreaking, about what I expected from a return to 2D Metroid officially after a good 14 years, but if the next one is this basic I'm gonna have some big issues. Also for the love of god drop the counter bullshit.
Remember when 3DS used to get
NEW Luigi's mansion games
NEW Mario and Luigi games
NEW Fire emblem games
NEW Mario games
NEW Kirby games
NEW Zeld-okay that never happened.
Now it's just
PORTS of Luigi's mansion games
PORTS of Mario and Luigi games
PORTS of Fire emblem games
PORTS of Kirby/Donkey Kong/Yoshi/Whatever.
PORTS of metroid games.
blah blah blah, unfortunately Metroid was released in the port age.
IntelligentSystems wasn't merely working with Nintendo, they work exclusively with Nintendo.
This is on par with Platinum Games working with Nintendo on Bayonetta or Star Fox, or Capcom working on Minish Cap for that matter. They are a contracted 3rd party. No bond exists outside of that contract.
Samus Returns was a test to see if MercurySteam could be trusted with the Metroid franchise. They passed and now they're making a NEW 2D Metroid game.
>passed
Is it official they are working on Metroid 5?
Most of the 3DS's library was ports, and the original titles weren't that good.
SR technically wasn't a port, it varied enough from the original to be considered a new game, as Zero Mission was. I'd put ALBW in this same class
It's still the same thing, a third party studio working on a Nintendo ip alongside Nintendo devs.
Yes, it's been stated that they're not done with Metroid.
Remakes aren't ports retard.
This, plus SR was a remake of a Game Boy game held back by a Game Boy game.
I originaly had "remake" written down on some of them but found labelling them all as ports made the post flow better, check your priviliege.
>It's still the same thing, a third party studio working on a Nintendo ip alongside Nintendo devs.
You're trying to say that R&D1 and IS working on Super Metroid is the same thing as Capcom being contractually paid to make Minish Cap. Of course some Nintendo employee oversees the project just to make sure everything is going smoothly, that doesn't change the fact that they outsourced its development. You can't outsource to your own studios.
It was less about being a Game Boy game as an inherent concept, but more about it just being a generally low-profile formula that can't be cleanly adapted as-is. AM2R knew this so it expanded on its environment and also added new bosses to keep the hunt for the Metroids fresh. SR doesn't really do either of those well and suffers for it.
Not to mention SR outright punishes speedrunning tactics like walljumping by blocking certain paths with the honey-like substance, and that's damning for a followup to Zero Mission, which had countless alternate paths to reward the especially skilled players
>SR was a remake of a Game Boy game held back by a Game Boy game.
That didn't excuse the shit enemy variety or cramming all the bosses (not metroids) at the end of the game.
It really wasn’t good. The level design was fucking nonexistent.
>The level design was fucking nonexistent.
I don't know what this is even supposed to mean. Are you saying it was a random mesh of tiles? Because any objective observer could see this isn't true. So you either haven't played it or you're an absolute moron
what genre? Why should metroid be bound by dumb fan made up genres?
>Not to mention SR outright punishes speedrunning tactics like walljumping by blocking certain paths with the honey-like substance, and that's damning for a followup to Zero Mission, which had countless alternate paths to reward the especially skilled players
We have to consider that even if the game had a proper walljumping, you'd still be locked into a linear progression because of how the areas are divided in the game. It's really hard to turn the game more open without completely changing the basis of the original game.
The remake did well with how limited the original GB game was and we at least can hope that Metroid 5 will be again similar to Super and Zero Mission, considering how Fusion was also quite linear.
You dont have to use the counter, git gud and use ice instead
>lmao just use the powerup you get at the tail end of the game
Wow good thinking there
>bullshit
Not him but Zero Mission was designed around intentional "sequence breaks."
Pic related is the first one in the game. You normally need the Long Beam to get through here, but there are these intentionally placed shootable blocks that enable you to skip it.
Of course, the reality here is that it isn't a sequence break at all, it's just that the Long Beam is optional. Actual legitimate sequence breaks are never intended by the developer, that's why they're called sequence breaks in the first place.
A legitimate sequence break is Early Power Bombs in Super Metroid. Basically, anyone saying Zero Mission rewards a player for sequence breaking is a goddamn moron.
>defending bad things in a game genre where both earlier metroids, and indie games have done it better
More like Metriod saved MercurySteam. They better be working on another game because Spacelords sure as fuck isn’t paying the bills.
Both are good games though. Us that remain in Metroid fanbase shouldn't divide ourselves further by calling the one we liked less shit. Neither of them are shit, but both do have flaws, and are still good games.
AM2R was here
Samus Returns is a loser
>at the tail end of the game
You get Ice Beam very early in the game and it inmediately becomes better than counter when paired with Missiles. You stop using the counter in a very short time except against certain boss moves. Did you even play the game?
SR moved Ice Beam to the very end of the game.
AM2R moved the Ice Beam to the very end of the game. Perhaps you're confused?
Why are you lying? You get the Ice Beam very early in the game because the game intends you to use it against the Metroids.
Wait no, apologies. My brain fucking died and I mixed up AM2R and SR's progression trees. My bad.
But yeah, that's a fair point. I just think it's still a bit silly that you can't kill them while on the move. That's really my one issue with it
Never gonna happen. Shitposters gonna shitpost. Falseflaggers gonna falseflag. It's all about making other people angry about things that don't even affect them.
People even defend Other M now in these threads. Simply to piss other people off.
That should tell you something.
I kind of feel like AM2R isn't as accessible to more people so it will be called shit by people who can't play it, as per the usual sour grapes. It's just how things happen here
I've never met someone who actually played AM2R who didn't like it
Yikes!!!
I thought it was clunky and fucking boring.
But Nintendo EPD worked on SR directly with MercurySteam, this was not a MercurySteam only project, this was a collaboration.
>Yea Forums when AM2R released
>this is the best fucking shit ever Nintendo btfo
>Yea Forums when Samus Returns was announced
>lmao Nintendo expects to compete with AM2R with this ugly shit? this looks rushed as hell
>Yea Forums when Samus Returns released
>AMSR is a fucking romhack, no one ever liked it nintendo is back baby SR is the perfect fucking game even better that super
ZM was a remake of Metroid NES, which was well known for being very non-linear even though ZM was more linear than it needed to be, SR was a remake of Metroid II, a very linear Metroid game that limited the player on progression, it's different.
I agree
Why the flying fuck would AM2R do that? It's fucking stupid, this is supposed to be a remake, SR got it right.
Yea Forums had to flip since the rest of the internet loved AM2R and was generally less than impressed with SR
Not him but the internet sort of forgot AM2R existed like Halo Online after SR released, nobody talks about it now.
AM2R has beam-stacking, not beam-swapping like in the original Metroid 2. In addition, considering that the only Metroids that are freezable in AM2R are the Metroid Larvas and that Metroid Larvas only appear at the end of the game, on top of having more movement powerups/options over the course of the game than the original Metroid 2, the Ice Beam is largely superfluous until the very end of the game, IE, where it's placed in AM2R.
Mercury Steaming Pile of Shit buried it even further
Because it's not really needed to be there. AM2R follows M2's level design closely and they don't have level design that requires using frozen enemies as platforms. It doesn't really have a purpose in those games beyond freezing Larvas in the final area. Samus Returns actually changes things up with the Ice Beam and it's useful throughout the game.
Earlier builds of AM2R did have the Ice Beam right where it was in Metroid II. It didn't work because the Charge Beam was also logically placed there and the fact that the game uses beam stacking you became too strong too early because of it. The Screw Attack is also moved later on in the game. They're good game design choices.
No checkpoints don't make the game hard, just more annoying
keep seething Primefaggot
Enjoy not having another Prime game until 2023.
The first post THE FUCKING FIRST POST
F P B P
>a mediocre shadow of a series that died in 2007
>nobody talks about it now
no shit, it's been almost 3 years
i would unironically kill myself if they even dare to make a metroid like this
They almost did at one point but NOA slapped their shit in when they tried.
MPFF already exists
Sakamoto as a sole ambassador does not equal the entirety of EPD.
I'm not sure why you're being so dense. Stop pretending Samus Returns wasn't an outsourced 3rd party game with Mercury's fingerprints 100% all over it.
Zero Mission was poised to use the same style of sprites as the original Metroid, with the big head and everything. It turned out to be a miscommunication and the sprites were redone.
There were other members of EPD working on the game with MercurySteam, not just Sakamoto.
AM2R had worse music, you seriously can't beat the real deal composer at his own game. The counter thing is okay when you realize you can just jump over the faggots when they do the dive attack, but then the enemies in the morph ball mazes do it too and there's no fucking way to counter while in there and everything's all fucked until you get wave beam and can actually shoot them.
I'll wait until we get a new Metroid that isn't a remake before apologizing
>People even defend Other M now in these threads.
I didn't realize shitposting was defending
Mario has Koizumi (And one day Motokura).
Zelda has Aonuma (And one day Monolith Soft and Grezzo).
What does Metroid have? An occasional hand me down?
Samus Returns was essentially a 2.5d Prime game in all but name.
Seems about as likely as us getting a new top down Zelda
At least it makes the series feel more connected and consistent.
Retro.
>sells less than Fire Emblem and Xenoblade
I want to play this game more but the 3DS XL is too small for my American-sized hands and as such is painful to hold for more than, like, an hour at a time.
Same, really annoyed me that Smash Ultimate reused the Other M redesign.
>AM2R had worse music, you seriously can't beat the real deal composer at his own game.
Not quite a fair point. Not even considering budget limitations (or lack thereof), AM2R purposely went for a soundtrack that fit the GBA-on-steroids style graphics of the game while SR went for full orchestra regardless of how the game looked.
Also I feel like the SR soundtrack apes Super Metroid a little too hard with a lot of it's tracks. I mean, I get reuse of iconic themes is a thing the series is known for but it still feels a little iffy a lot of the time to me; The game should sound like a Metroid 2 remake, not a Super Metroid remake. AM2R had the right idea to un-earrape the original Metroid 2 tracks then use them as a base for their own ideas (like they did with the areas of the game).