How do I git gud at city builders? I have to follow other people's layouts because I can't deal with the eventual growth of the city. Inevitably there comes a situation where I didn't leave room for some important utility and have to destroy a bunch of housing, or I just end up making huge boring square commieblocks. What's the secret to building aesthetic yet functional cities?
How do I git gud at city builders...
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If you’re refering to pic related, then it’s nearly impossible to build aesthetic AND efficient cities. I mean, you can end up with 7000 noblemen, but if you wanto get more, then you have to be as efficient as possible
>I have to follow other people's layouts because I can't deal with the eventual growth of the city.
for anno 1404 that's pretty standard.
every game is different, but if you haven't tried the old sierra city-building series (caesar, zeus, pharaoh, emperor) it's worth checking out. if you go through the missions there they add one layer of complexity at a time and let you get used to designing your housing/industry before you get to missions where you're managing something that grows into a big city
if you really wanted to you could look up "ideal" layouts online for those too, they're as solvable as anything, but most of the fun of city-builders is figuring that stuff out yourself
I rarely get to the nobleman stage, there's something about the patricians supply chains that just really make me lose interest in the playthrough.
Couldn't get into Zeus but I played a lot of Caesar because I loved the demo as a kid, I did alright for a while (though Lugdunum or whatever that mission is called really fucked me) but eventually ended up looking for better building grids.
Afraid of colonizing new islands?
>I didn't leave room for some important utility and have to destroy a bunch of housing
Pretty much how cities work irl desu
I had the same problem, but after you finish Patrician chains, it’s easier. Noblemen do not throw 4 different needs at you instantly, so you can do everything more slowly. Also, don’t forget to have Envoys, as they give you an access to Marzipan, which sells like crazy
I think it's got more to do with the fact that I'm largely clueless about the production/consumption rate of patrician tier buildings and their layouts, for peasant/citizen stuff I know roughly how much of everything I need for X number of buildings but then I just hit a point where I go "uuuuhh was it 2 flour mills per bakery or the other way around?" for pretty much every new good and I can't be bothered to tab in and out all the time.
I'm thinking of doing a casual solo game just to figure it all out and to get over the hurdles one by one, I reckon it'll be a lot easier if I've done it once before
Anno 1404 is less about being a comfy city builder and more about logistic chains. The only way you can build aesthetic cities is to micromanage 40 islands to supply constantly your neverending need for cider.
Also consider that trial & error is part of the experience, unless you're a turbo autist you're supposed to perform like shit untill you figure out the mechanism and exploit it to make cool stuff.
If it helps, try drawing things on paper, i used to make elaborate prejects with technical data and precise measurements in Minecraft
Use production calculator, it will help you to figure out what are the ratios. About the casual solo gameplay, it’s a good idea. That game is really rewarding after you understand its mechanics. And don’t mind AI telling you that you suck, it cheats all the fucking time
>If it helps, try drawing things on paper, i used to make elaborate prejects with technical data and precise measurements in Minecraft
Is there a better grid tool in the game? If I need to pop down marketplaces far away but want to connect them to the rest of the city I spend way too much time counting and re-counting the # of tiles I move it.
Is that third party stuff or is there actually a calculator in the game? I downloaded the unofficial mod which supposedly tells you the ratios in game but I haven't tried it yet.
emperor and zeus are significantly less finnicky than caesar in terms of walkers.
>Anno 1404 is less about being a comfy city builder and more about logistic chains.
this. I really like the game, but if you're looking for a pure city-builder it's probably the wrong choice
It’s a website, pretty solid one. Still, even with these established ratios, you need to observe if you have a surplus or a scarcity. Also, buy items which improve efficiency of some production buildings, they help a lot
I like Anno because it's pretty casual, I don't like the walker system of the Sierra games and modern city builders often seem to center a lot around managing traffic which I don't like either.
what project? mind to post some?
Did anyone play IAAM mod for Anno? I’ve tried but there are so many buildings and declrations, that I just can’t use all of them and I feel like wasting potential of this mod.
Why is it always the Germans with these massive modding projects?
They’ve always liked massive concepts.
Only found this one
I had a server with some HS classmates, around 2011/2012 and we used to build hubs and villages all around the place. If i remember this was my project to make a Metro and connect everything after they added redstone rails.
I had some neat castles and villages maps to be built but i'm afraid i've lost it
I find that most people have problems with tearing down part of their town to build it better. You have to let go of that. You must rebuild occasionally for better progress.
Which is the best Sierra city builder?
Either Caesar 3 or Faraon
I've only played Caesar 3 and barely some of Zeus so I can only recommend C3, it can be really frustrating at times though
its simple math. once you understand how to min max the fun because figuring out exploits or making your city as aesthetic as possible. just dont get in the habit of sitting there admiring your city you have to get to work building, then dont build too quickly
Only we are autistic and Patinate enough to give a shit
they're all good, the best one is [your preferred culture/period of history]
personally I like pharaoh the most and emperor next
If your island/map is big enough, what about just building entirely new districts separate from everything once you want to transition into a higher tier of citizens? Assuming there are no logistical problems
are you talking about anno? in anno you dont have to worry about logistics at all since everything get put into a resource pool for the whole island. and the class of citizen depends on a ratio so you need 4 peasant houses to build a citizen house or whatever. you can leapfrog warehouses/marketplaces across the island then delete the ones in the middle to build wherever you want. peasant houses look nice buy cider farms so i always put a peasant district in the corner of my island. everything is easier if you can plan ahead, you need experience to do that though
Yeah, Anno 1404 specifically. I like the idea of building some temporary ghettos and then leapfrogging a market away to build a fancier district later on, that should help me with the layouts.
I really think you're using a shovel to split wood here, user. Anno is a great game and you do end up with a great-looking city as a reward when you've finished setting up your trade empire, but you're trying to do things that would work much better in a game more focused on city-building.
Any good city builders you can actually lose at?
some of the late-middle missions in the pharaoh campaign will fuck you up on harder difficulties if you aren't careful
Tropico 3 & 4 have a campaign with sometimes weird objectives that can make you loose
Older anno games allow for the AI to rape your fleet, and you can actually go bankrupt
stronghold is bullshit on highest difficulty
You can lose through bankruptcy in the Sierra games and if you fuck up things often spiral out of control
you also lose if invaders destroy your palace/equivalent, don't you? and like 70% of missions have some kind of invaders
I mostly played the peaceful missions in Caesar but yeah you also lose if enemy armies wreck your shit
tropico you can loose fairly easily with random events on
the pirate one was utter bullshit with the zoning properties which meant you could never make either pirates or captives 100% happy, that and you almost always had to rush ship shit (rations and weapons production) and entertainment (brewery, tavern and brothels) at the same time
yeah, the combat always felt like the least-polished component of those games and I avoided it sometimes too, but it did add a certain level of tension and urgency
I remember once losing in the original Tropico because my opponent bought the election. Really should have just played it safe and have rigging on.
The style reminds me of Stronghold, and i can't say i hate that.
no more comfy stronghold video game anymore.
they are building a city builder game in rome era, but there is no footage of the game. i wish it's comfy.
all i care about is the logitic chain and holding feast
Best Anno is 1404 right? Better than 2070?
1404 is considered the best Anno, yes, with 2070 as a close second depending on who you ask.
Tropico 1 is unironic hard as hell even on easy.
This game almost sounds and looks too good to be true. At first i was interesting cuz of the style and then they kept piling up cool stuff like trading manipulating your people n what not. Then on top of it all real time multiplayer which isn't just about war. What a video.
This is how I feel about it too. There is no way the game will actually be this good, it's just too good to be true.
This Friday's the day at last.
>city builder
>grid system
I love Anno, but they only regressed after 1503
I looked up 1503 and it looks pretty dated, why is it better than 1404?
>people rise up when you get rid of crimelords
yeah, there are some bullshit decisions in there. have a strong military and slaughter those niggers
What is it about the German that makes him develop city builders and simulator games?
you have 5 climate zones, with indigenous people living there, polynesians, indian, mongols etc you can trade with (or exterminate)
you have way more chains, you can either brew beer on your home island or import rum from a colony
the islands were GIANT, and you have many of them
the graphics and aesthetics are more realistic and down to earth, not that cartoonish crap they introduced in 1701
you can interact better with the AI players, forming alliances and trade rights, declarations of war etc
it had an elaborate but somewhat clunky combat system, but I prefer it to the current "war" system
you could unlock new technologies in schools and universities giving you an edge
also the game was somewhat harder than the newer titles, you could really fuck yourself when you didnt plan ahead
this says a lot about our society huh?
What is it about anyone else not enjoying the fun of building and managing a city and the like?
yeah, it looks like a facebook game now.
You have to think about the "puzzle" behind it.
The Anno games are less about building a real city and dealing with the problems of organic expansion, more about planning the entire thing from the beginning to win the scenario and just waiting for the thing to finish while dealing with events like wars and resource shortages.
If you want city management, just go with Cities: Skylines or any number of Transport Tycoon-alikes. There's a new Soviet-themed one out recently, too. You'll feel like you can play these games more like a city planner instead of just filling out a template for victory and you'll make your own preferences for optimization as you learn the mechanics because there is no "best way".
Germans are the purest form of humans, seeking perfection in every aspect of life, they want to create for the benefit of the many, realizing gods vision of eden.
we are just stuck in a world full of demons that want to rather destroy than create.
is there a wide screen patch for anno 1503?
>have to destroy a bunch of housing
this is the secret until you are very experienced
nah, its impossible
I love the idea of a city builder.
real life is so-so
Would Black&White games count as city builders?
all the sierra games have wide screen patches
Never played them but aren't they more of a simulation game?
I suppose so
God games are a genre on it's own
its hard coded into the game and the scaling would fuck you. you would see a little map surrounded by black nothing
I read about it some time back that it doesnt work
my reasoning was that there was enough overlap between the two genres to sneak em in here.