>Video 'game' with more than 43 hours of cutscenes
Why is this allowed?
Video 'game' with more than 43 hours of cutscenes
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its ok when japan does it
>43 hours of cutscenes
>57 hours of gameplay
Sounds pretty good to me.
>Sounds pretty good to me.
In what universe? I can't think of any games where half the experience is spent watching movies.
I mean Persona is basically a visual novel game so its fine
Only about 30 hours of those are actual cutscenes. And at least Persona doesn't have a cringe story like other modern JRPGs.
Autists need entertainment, too.
movie game
>Persona doesn't have a cringe story
good one
It literally is.
>games I don't play have more content than ones I do, for the same price
Hmm...
It's okay user, maybe one day your cringe JRPG will be celebrated like Persona 5 was :)
>he still plays games for the story
when will you learn
For real!
"moviegames" aren't called that because of the amount of cutscenes in them, but because of the demerits of their gameplay
Asura's Wrath
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>"moviegames" aren't called that because of the amount of cutscenes in them, but because of the demerits of their gameplay
But that's precisely what makes Persona 5 a movie game. Its gameplay is incredibly shallow and simplistic.
>And at least Persona doesn't have a cringe story like other modern JRPGs
user i....
>43 hours of just sitting and watching cringy cutscenes
I will never understand JRPGs or the people who '''''play''''' them.
>only
By that logic, Persona 5 is a moviegame and Naughty Dog's stuff are not. Uncharted and The Last of Us take way more player agency to get through than Persona 5 does.
>read text at the speed of black kids in middle school
>call it a cutscene
>If it's not gameplay I like, it doesn't count as gameplay!
I'm sorry to say, but every game can't be the Monolithic third person shooter with crafting mechanics your want them to be.
>>read text
So cutscenes with text boxes don't count as cutscenes? By that logic, jrpgs in the 90's and early 2000's had no story whatsoever, which would be an absurd statement.
>dialogue is a cutscene
>dialogue is a cutscene
It is a cutscene, because you have virtually no interactivity. You're just watching characters talk, which is the very definition of a cutscene.