Why does it have such shitty level design? You can barely make 2 steps left and right.
Why does Yea Forums love corridors?
Here’s your corridors
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>muh openworld
t. rockstar kek
There’s a difference between open world and actual 2 meter wide corridors retard. I hate open world games, but this is too much
An age of empty open worlds make you appreciate the real value of corridors
You can have decent level designs without having an open world, look at Bloodborne
I prefer linear, single player games. But this game has actual 2-3 meter wide corridors for 90% of the levels.
At least DmC had platforming (so, verticality), big/open spaces, a character that basically flies across the levels and many hidden collectables/extras
Almost all the locations were big enough for me, dunno what you're talking about.
Since when does Yea Forums love tunnels so much?
Since 90% of vidya is open world
>t. player who didn't find all the secret missions
okay user, go to bed.
Bloodborne and the souls games with the exception of Demon Souls are openworld they are just really well designed and not sandboxes.
Are metroidvanias open world too?
FUck openworlds, they are soulless and everyone tired of them.
They are not open-world.
because the game isn't designed for it
you're both too mobile for obstacles to matter and the control is too imprecise to make hazards work
Don't you have collectibles to find in your open world game?
t. zoomer
cooridors are an issue in fps games, not character action games
console peasants are easily lost, crapcom is aware of that
I miss the first DMC's castle.
They are.
GTA is not the definition of open world.
They are not level based you can go any direction you want and can revisit areas any time in one big connected world.
Thats pretty open world to me.
Fuck that, throw me some more fucking enemies, there's too much walking if anything.
You can only walk in a straight line, so you can’t get lost. It’s like a walking simulator, but you get to fight 1 monster every 5 minutes
I wish there were enemies around non-stop
I got lost on level 2
honestly OP, yeah I agree with you. when the game opens up at times in order to field an open arena for battles it feels great. Sadly those are few and far between
>Why does it have such shitty level design? You can barely make 2 steps left and right.
>Why does Yea Forums love corridors?
Japanese level design in a nutshell.
>They are not level based you can go any direction you want
You absolutely can't. The vast majority of areas are not accessible from the start, and are gated by some boss and their fog gate or story objective (e.g. ringing 2 bells).
From firelink you can go burg, catacombs, blighttown,the forest thingy and probably more I am forgetting.
Thats like arguing GTA SA is not openworld because you cant leave the first city without getting wanted levels before you finish specific story missions.
140fps maxed, ya cunt. That's why.
This is not prerendered. This is an in-game action shot.
I like me some good level design, I absolutely love Resident Evil 1 + 2 and Bloodborne.
But when I'm playing DMC, the last thing I'm going to care about is how intricately the levels weave into each other, it's just not a priority.
who gives a shit? youre just stuck on the ground anyway
But its all Sonic tier Ziplining and the rest is the same platforming like in all the other DMC games
Now compare more recent and relevant games such as Dark Souls vs The Last of Us.
Not to downplay all the great PC games that the US put out in the last 90's and early 00's but they've definitely lost their way in the past decade. Theif 2014... Bioshock Infinite...
>From firelink you can go burg, catacombs, blighttown,the forest thingy
So? These are not even half the areas in the game.
>Thats like arguing GTA SA is not openworld because you cant leave the first city without getting wanted levels before you finish specific story missions.
Do wanted levels prevent you from going elsewhere?
And as a matter of fact, no, I don't count the GTA games as true open world games either, because so much of their content is locked behind story missions that exist outside the game world proper.
That doesn't change the fact that Dark Souls isn't an open world game regardless
Nah. DMC 4 had more open arenas. Linear, yes, but not literal corridors.
>And as a matter of fact, no, I don't count the GTA games as true open world games either, because so much of their content is locked behind story missions that exist outside the game world proper.
This is why I shouldn't reply ever on Yea Forums
The hell are you talking about? DMC4 was just as linear with even smaller areas. You just had to backtrack a lot more.
It's fucking great. The time has come for more linear level design. Linear level design was never bad, it's just that gamers became too retarded with the fancy open world shit.
Fuck open worlds, let there be corridors.
Platforming and DMC should never approach each other unless its in the context of a fight. The platforming segments of DmC were garbage
The only really open game was 3 and thats just because it has shit tons of backtracking. The entire series is linear as shit but i do agree that the first half of 5 feels a lot more linear. I mean you are litteraly walking through straight city streets, sewers and subway tunnels.
>Platforming and DMC should never approach each other unless its in the context of a fight. The platforming segments of DmC were garbage
DmC is the only DMC game with tolerable platforming, because they finally abandoned the atrocious fixed camera that made it incapable to judge your jump.
And there's nothing inherently wrong with having platforming segments in an action-adventure game.
Also i was talking about DmC:DMC with the ziplining
There's literally nothing wrong with that for this game.
Think about it, how would you handle the combat if you had more wide open spaces? Either there would be areas you don't use because nothing spawns there or shit spawns there and you spend a shitload of time running there. It's not an RPG, it's an action game, everything in the game should exist to either put you in the action or get to the action.
It's not a metroidvania or a souls game, it's not an adventure game, there's no point in having a ton of extra space, see: DMC4, the game with a bunch of wide open spaces that you never use because shit doesn't spawn there except maybe in LDK mode because they spawn so many enemies that something just might happen to wander out of the way.
>falling into a bottomless pit in those platforming sections counts as a death and completely rapes your score at the end
I was confused by my level ranks until I understood what was going on. It's not even made obvious by the game, since you just get sent back a bit with some of your health gone. Absolutely garbage game design.
DMC would be better with a Metroidvania/Resident Evil world design like in the first game, but the combat mechanics are deep enough so you don't miss it that much. I imagine Capcom kept the level design basic so it wouldn't distract from what is important, the combat; also, it is what DMC and Bayonetta fans expect at this point so most would not notice it. There is your answer.
Who else got hyped as fuck when this played in 5? I loved DMC1 the best so was great to hear this show up.
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>DMC would be better with a Metroidvania/Resident Evil world design like in the first game
>first DMC
>Metroidvania
What game did you play? Any backtracking you did was extremely simplistic and literally involved going back to a room right down the hallway.
>DMCV announced
>hyped to get back to gothic DMC again
>get more urban DMC like DmC and DMC2
The problem is the platforming segments were long and boring as fuck, I'm playing DMC not Mario. Let me kill some demons. And the focus on platforming is probably what led to the combat being substandard by DMC standards.
Will we be getting a sequel or is this the final Devil May Cry game? Has it sold well? Probably too early to ask about sales I guess
It's fine that it just focuses on action but I too would have loved to see more complex levels.
The most dissapointing thing about 5 is that compared to all the other games its level design is so incredibly bland. Bland City Streets, a fucking sewer, boring ass Subway tunnels. Even the Demon Realm/Meat World when you are inside the Qliphoth is really boring compared to all the others. Its the one thing that really bums me out about 5, going from fance Castles, oppulent church towns and mansions to bland streets and meat corridors.
>DmC
>urban
Only in the cutscenes. Also, even though I absolutely adore DMC1's atmosphere and areas, I always wanted the devs to explore more urban areas like in the beginning of DMC3. They're only there for maybe half of the game, anyway.
yeah that really surprised me
Yes it really caught me off guard in a good way
Should I play 2? Finished 5 last night. 2 is the only one I never bothered completing. I played the first hour or two a few years ago and got bored and never finished it.
All the budget went to making realistic and high detail character so it'd be easier to market to the west.
I guess I can see where you're coming from. The Qlipoth did get boring after a while. I would have preferred if the game looked more colorful like in Mission 2 and 3 with the nice looking sunset and the huge broken digital billboard. Most of the missions set in Red Grave City are basically just grey and grey.
*grey and more grey
It's really not worth your time. I beat it a year ago and it's extremely mediocre. I'd rather play Chaos Legion and that game was bland as fuck too.
It feels like 70% of the game was those narrow roots and veins. I just found it so tedious. I simply do not have the will to go for another playthrough and I finished 4 over a dozen times on ALL difficulties.
I prefered the backtracking in 4 over these narrow roots over and over again.
Maybe you are getting tired of this genre with this formula? I know I got completely burned out while playing Bayo2 and now only play such hack-and-slash games when they do something different like Nier Automata.
Yes, that is possible. But I now see I’m not the only who felt like the areas could be at least a little more open. I hate open world through and through, but at least more arenas and maybe more varied locations would do the trick.
Guess you didn't play the game. Seemed like the majority of the game was urban to me.
I think a bigger problem is the indoor areas where the camera just doesn't play nicely. Most of the game is fine but there are a couple.
>Fuck bad open worlds.
Fixed that for you, if they would atleast try to make them good by putting stuff into it and not just "Muh world size" it would be far less obnoxious.
do it so you can appreciate the depths that the series crawled out of
I played through the DE 3 times by now. Mission 2, 4 and that one where The Order gets raided by the police are the only ones in the game that come close to looking urban, iirc.
The rest of the game is more dreamlike than anything else, including the Spardas old mansion, the nightclub, that area with Bob Barbas and the last few leading up to Mundus' boss fight.
>literal corridors
>strangely enough encounters feel rare
>garbage bosses
Nah ill play vidya kino instead. Look at this nigga werewolf. Getting smacked in the dick with a sharp double edged staff, before scrapping his arm off and cutting him in half. DMC5 sucks and is the first bad game in capcoms good streak
DMC5 is great.
Ninja Gaiden is also great and I wish it got a PC port already.
Look at the skyline in your pic. That's the city you're in for the entire game in DmC. That was like the whole point of the setting. The crumbling city being overtaken by a corruption.
When it cant outdo PS2 games and the hated spinoff even has some better qualities to it, i struggle to call it great. Maybe decent at best.
>and the hated spinoff even has some better qualities to it
>it's one of those people
nothing to see here, just someone who enjoys terrible 'platforming' and color coded enemies
If only it wasnt on the litteral prison that is OG XBox
I didn't even notice that when I was playing the game. I guess I just didn't pay attention to the backgrounds, since the game is so fucking bright it hurts my eyes.
this. Open world gets a lot of shit mainly due to lack of care. If you have an open world, there needs to be a shitload of things to do within that world.
A corridor filled with good combat is fine by me honestly.
>complains about corridors and shitty bosses
>posts Ninja Gaiden 2
You could've just posted Black/Sigma 1 instead, then maybe you wouldn't look so stupid. I also don't get what you mean by rare encounters.
Overall depth was simplified yes. But look at the gains that were made. For the first time in the series, a competent camera. Smoother controls instead of tank controls on whats supposed to be an agile and lithe character/game. Platforming thats not n64 shovelware tier. A story so hilariously edgy and insane that its the only interesting one in the whole series
You don't know what tank controls are. And platforming has no place in a combat focused action games. The story was dogshit. You're either underage or just stupid.
It doesnt youre right. But if its going to be in there, basic platforming with a functional camera instead of the garbage in dmc4 is a much much better outcome
looks vaguely like the levels toward the end of spider-man.
>implying corridors is a bad thing
In a corridor you are set on a path, a path that has scenarios set up for you, obstacles you must overcome, using your tools to overcome the issues it presents to you, A much more denser well designed corridor
Which is much more well designed than an Open world game where you can literally avoid most challenges because its Lmao open world
I would like bayonetta so much more if they got rid of every single minigame and cut down all the shitty platforming and the puzzles, it wouldn't fix the shitty bosses but it would make the non-boss shit a lot more enjoyable
For some reason devs really seem to love adding a bunch of non-fun shit between the fun shit which I can understand to an extent but then you create a bunch of areas or even entire levels that become "that part" of the game, you know, that one part that makes you not replay a game or a level.
No one said anything about open world, are you retarded? Why would anyone ask for open world in a hack n slash game?
Face it, the level design is way too linear in DMC5.
Souls games are more like massive labyrinths than "open" in any way.
Exactly. Running from combat room to combat room with maybe a secret mission here and then is peak action game level design.
Whoever made that picture was too embarrassed in his lie to put an actual picture of the MGS1 map in his picture.
Since it's not linear in any way at all.
Like if you're gonna make such a dishonest argument, why not use some linear game, not a Metal Gear one.
So ninja gaiden
And God Hand and dmc for the most part. My three favourite action game series.
I wish we had more creative stuff in level design like the Urizen 3 room with the fake reality glass world, or Goliath's place being destroyed during the fight, or even a forest
Hell I liked the Subway level due to the fact that the angelo fights had you fight on a falling theatre stage.
Corridors as opposed to what?
Actual level design?
I want to bust a nut on Nico's face.
>wanting open world shit
fuck off
>it’s either corridors or open world
Fuck you’re stupid.
>wants open world shit
>calls others retarded
yikes
>can’t read
>in 2019
That’s a major yikes there fellow
You've always been good at avoiding answering to criticism, barry.
obsessed
Anally ravaged.
Elaborate. How are corridors not level design?
They're not.
Only anti-shills say so.
>dmc is about exploration
no
God, shut the fuck up.