What is your ideal horror game?
What is your ideal horror game?
Something that legitimately scares me.
Nothing is scary. Basically all we have are jump scares. Film horror is getting so much better in recent years though, with movies that seem truly unsettling or disturbing multiplying
Horror games rely too much on taking "power" away from the player, my ideal game would instead give futility to the player. You can do things, it just won't help you.
Silent Hill 1-3
This desu
Honestly, probably the first 2 silent hill games. Aside from that, I'm not too big into horror, but I love when non-horror games have lots of it in it. Take Doom 3 for example. I wish we could basically have doom 3, only medieval fantasy.
A game where scary rapey tentacle monsters hunt down 10/10 qt eastern designed gril, the fear doesn't come from the monsters but rather not wanting the precious little thing get every single one of her holes ripped
I want a police simulator that turns into straight up horror in the middle of the game. The setting is a small isolated county in the desert with fully detailed hubs such as gas and rest stops, bars that can be interacted with. No marketing or mentioning of the game involves the horror segment, you are doing traffic stops, responding to burglaries, getting into a rare shootout then begin investigating a pattern of dissapearances in the area.
The game mostly involves comfy driving through long stretches of roads during night shifts and any backup is always an hour away.
>The game mostly involves comfy driving through long stretches of roads during night
whoaaa, sounds fun. "comfy".
is this an actual DeS screenshot?
I'm tired of run-and-hide horror games.
pathologic 2 hopefully
Something that is trying to get me to kill myself.
Tactfully
Subtly
Re2 remake and bloodborne are my two favourite recent horror games
a VR body horror game that makes you rip out parasites from your chest cavity and avoid infestation via amateur surgery.
DarkWoods was legit the only game that scared me in my life.
awesome
would play
I fear the unknown so I don't know
afraid of monsters already hit that for me
also dark assistance never ever
Arcadey, lots of variety, running motifs and themes AKA Afraid of Monsters and Cry of Fear.
I had this idea for a horror game but I've been so out of touch with gaming in the past couple of years that there may already be something like this. Essentially a cooperative run & hide horror game like Amnesia but everyone needs to be on a mic. The game attempts to separate you while you try to solve the puzzles and put together pieces of the story but as players get further away from each other in the game the more faint their voices become so if you find yourselves separated by a multiple walls you have to yell through the mic for players to have any chance of hearing you. The louder you speak however the greater chance you have of attracting monsters to your location, so its not just about staying out of sight but remaining dead silent when you think something is nearby (that something might just be your friends looking for you trying to regroup). Throw in randomized encounters and unique monsters which can mimic your friends voices and I swear it would be a hit.
>Everyone talks through discord instead, bypassing the mechanics entirely
Nice game
And obviously to keep the experience genuine you are encouraged to turn of all other forms of communication.
The myst series are the best "horror" games I've ever played. They were more scary than any horror game I've ever played and they aren't even horror games. I don't know how spooked out an adult would get from them though. They have the best creepy atmosphere of any game though.
People only metacomm when they want to cheat at multiplayer games where inability to speak to each other is game mechanic.
Forgot to add in this comment below. Obviously you will be encouraged to turn off any other means of communicating.
Or they're just a party.
A game that can truly randomize when, how, where, and, what the scares are so no two people will ever have the same experience. Maybe even have it so most people don't get any scares at all and only a small percentage have the game get creepy.
I think for a horror game (or a movie, or whatever form of media) to be good at horror specifically in 2019, it has to mix in multiple different types of horror (like creepiness mixed with classic grotesque horror), change antagonists once or more (so that the player/watcher never gets too familiar with what they're facing) and on top of that in case of vidya, they need to somehow make game mechanics and the thoughts they bring out in the player somehow part of the horror (this is why Resident Evil was so good and liked originally).
I'm not a really big horror game fan however, I really enjoyed SOMA as it felt like a game where, even if you strip out the horror stuff the narrative was still compelling enough to make me invested.
Fuck, I've had a similar idea I've posted about in threads on here before. My game however hinged more on the mimicking voices to try and get you lost gimmick more. That and the idea that you'd get tools along the way to help you orient yourself like chalk to leave breadcrumb trails back to your meetup spot. (Which in the later levels the monsters would move.)
More fatal frame
Those would be some great mechanics. For me the main selling point would be the game changing and evolving to how the players were using their mics to orient themselves. I know next to nothing about programing and game design but I don't think it would be too hard to develop a way for the game to determine a players sound range by how loudly they are speaking as well as have the appropriate effect on all other mechanics like if the monster AI will hear you or how loud you need to speak in order for your friend hear you through x number of walls and x meters of distance. So many possibilities to fuck with peoples heads in a game like this, monsters that mimic your friends, traps that forcefully separate your group, puzzles which require your group to separate, mental meters which cause auditory and visual hallucination such as thinking your friend down the hall is an enemy.
Someone needs to get on this.
being locked in a small room with a female
>having discord be active in any way will always kill the people that still have discord and its overlay up
Bam, game is done.
Something with a great story going for it. SOMA was an excellent horror game as it made you, one - sympathize with the main character Simon in his terrible situation, and two - reflect on the events and characters after the game ended.
This is an awesome idea.
no jumpscares
>Film horror is getting so much better in recent years though
such as ..
A game that is good on its own but with a horror theme
Games that try to play to horror first, gameplay second are novelties at best
Any atmospheric game with tense combat is essentially a horror game. It gives you all the anxiety a focused horror game would but with actual substance too.
Have you played Visage yet?
This unironically sounds like a good idea.
The premise gives me vibes of Condemned and Silent Hill. I also like the idea of a mundane set-up followed by a gradual shift towards a horrific payoff.
The problem with horror games is they are left up entirely to the player. They need to be scary on a mechanical level as much as a atmospheric one. If the controls are familiar or give the player a lot of options, there's no tension. If the controls are unusual, the game becomes unnerving at first , but you eventually get used to it and subsequently lose all tension.
Alien Isolation 2 (name does not matter) with improvements that pushes it from a 8.5/10 game to 9.5/10. Yup that would be perfect, maybe a setting like a planet instead of ship for more exploring.
That is a legitimately good idea. I want a game like that with the tone of Savageland for maximum desert town eerieness