Is there any Remake that's actually better than the original?

Is there any Remake that's actually better than the original?

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Resident Evil 1's Remake is just slightly better than the original. Both are absolute classics.

The Twin Snake
*holds up flame shield*

muh so_ul? kill you are slef!!!2

REmake. Possible REmake 2, but I feel like I haven't played it enough yet to decide.

Super Mario 64 DS
>B-but muh control stick and run button.
I honestly got the hang to it easily enough; just put the tip of your thumb on the run button and the knuckle of your thumb hovering above the attack and jump button.
If you really want to live the past over, just use the touch screen to walk.

Zero Mission

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Wonder Boy and the Dragon's Trap

Unique =/= good

Mario All Stars is better than the original

Serious Sam HD

left or right?

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I disagree, but it's purely an aesthetic thing. The game is functionally the same as its counterpart, but I prefer how the NES version looks and sounds.

>dog
>no preference
>kappa
>dk jr
>no preference
>seal
>yoshi, but piranha plant is growing on me due to ssbu memes

REmake 1, shame what they did to 2

>Super Mario 64 DS
The definition of "quantity over quality". No one can ever explain what's good about SM64 DS besides "there are more stars!!!"

dragon quest 3 for the GBC

dragon quest 5 for the NDS

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Metal Slug X

The next time you make this thread, you might want to open with an actual remake, because what you posted is a port.

Resident Evil, Zero Mission, Starfox 64 3D

>amazing unique sprites
Chill out dude. I mean yeah they're neat, but calling them amazing is a bit much.

This user nailed it

SMB3 remake is terrible.

Has all the terrible artstyle hallmarks of early SNES titles that made poor use of the extra graphics capabilities of the console.

Rather than any sort of sprite redesign, they basically just threw extra colours in and shaded everything with little care. Tons of banding and pillow shading throughout the entire game, lots of unecessary extra shades that don't contrast enough, the original just looks better because the artstyle was very clearly designed to look good with the hardware limitations in mind.

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>3 new playable characters, including the overpowered Luigi and underpowered Wario.
>Caps so you can play the entire game as one character if you desire and using the caps to quickly switch between characters for specific challenges on the fly.
>New levels that are fun to explore.
>A neat multiplayer mode
>Awesome minigames including the all those Luigi Casino games
>The added stars are fun to collect and relate to the new playable characters.
I mean if you think the extra stuff is bad, fair enough, but it’s not just like they sprinkled in 30 more stars randomly in a level with no rhyme or reason.

Came to post this.
Samus returns remake could also be argued to be better. But holy shit the 3ds is a shit controller.

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>Mario All Stars is better
Maybe if you like a worse aesthetic, more slippery controls, awful remakes of great songs and terrible sound design.

The right unironically looks more soulful.

Rebirth is devoid of challenge and Isaac feels slippery. Shit list

Similarly, FF4 on the SNES looks atrocious. You can just tell it was clearly meant for the NES and partially finished when the SNES was announced, and then patched up for an SNES release instead- most of the art in this game looks like crap, particularly battle backgrounds.

The GBA version looks much better.

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the music and aesthetic were also completely destroyed, but Rebirth Lost was pretty tough since he only got Holy Mantle in AB

speaking of, is FF4 DS a straight upgrade to those earlier versions? How about the PSP one?

>dragon quest 3 for the GBC
my nigga

also i prefor soul silver over silver

PSP is an upgrade to those, 4 takes a lot of liberties, much like the 3D remake of 3, also on DS.

also PSP comes with an exclusive (canon) interlude between 4 and after years. If you're only gonna play 4 on one version, my preference is the PSP collection.

Based taste

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REmake

Twin snakes may as well be monochrome in comparison.

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For the single player, Master Chief Collection.

>much higher resolution
>twice the framerate
>option for new graphics and audio for CE and 2, but it's not forced, can swap between the 2 on the fly

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>Nice graphics
>they added post game (and it's good)
>Connection with the third generation
>Good Music
>Wireless trade/battle (not wifi)
>Leaf/Green

Yeah i know about KANTOOOOOOO! but this is a good game

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Isaac is the type of game I played the initial release and seems after few blink eyes there's like 20 remakes and sequels and everything looks almost the same.

IDK, hoe come a game from a few years ago got a remake already and at the same time a lot of DLC?

I thing the all stars smb3 graphics are fine, its the way mario controls O don't like.

There's a remake and DLC for that remake. It's not that complicated.

isaac is 8 years old dude

Only SMB3 and even then it lost the stage play features in stages.
SMB1's physics and sounds are fucked and everything's doughy with ugly color palettes in SMB2.

Probably not complicated. just feels like every few months there was something new about Issac.

Time does come fast, though I feel 8 years if still young for a game, heck even 10 years is not so long ago, so yeah crazy there's a remake already.

it was a flash game that got put on steam in 2011, remade in 2014, and got a dlc in 2015, I don't know what the fuck you're talking about

Objectively superior to the original.

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>You can just tell it was clearly meant for the NES and partially finished when the SNES was announced, and then patched up for an SNES release instead
I've always felt the same way.

Ed ran head first into Flash's limitations with the original BoI, which is why Rebirth was created with a new engine that was much more tweakable. Most of the new shit introduced since then wouldn't have been possible with the original BoI.

Well it was a flash game, it's not like they remade some AAA game from a few years ago.

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Metal Gear Solid Twin Snakes > MGS 1

thankfully someone's working on that
romhacking.net/forum/index.php?topic=20582.0

Not NMH.

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64 DS is great. The only real gripe is how they neutered Tick Tock Clock's difficulty.

Also you have to ignore Luigi if you want the game to be even remotely difficult.

which one is supposed to be better, one just has a K7 shader while the other is normal

Ducktales
La-Mulana
Ys 1 & 2
The PSP ports of FF games

Just because you got used to the garbage controls it doesn't mean they are not garbage.
>3 new playable characters, including the overpowered Luigi and underpowered Wario.
While more options is fine I think splitting the power ups between the plumbers was a bad idea, it made it so you were forced to switch just to do a small task. The game just isn't designed with the new characters in mind, it would have been better to go with a Mario 2 approach where anyone can do anything but some do certain tasks better than others.
>New levels that are fun to explore.
Some of them were very half assed like the Delfino inspired one, or reached like the worlds where you unlock Wario and Luigi. Personally the only new world I enjoyed all the way through was the one where you unlocked Mario.
>The added stars are fun to collect and relate to the new playable characters.
Nah man, a lot of them were very half assed, like collecting silvers stars or catching an extra rabbit. There were some decent ones here and there but you could tell they were trying really hard to fill a quota. The individual abilities barely mattered outside of the caps (which shouldn't have been split to begin with).

Another downside was the minimap, they really should have added an option to turn that thing off because it just spoils where everything is.

>endign
>sequance

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the world needs more people with functional eyeballs and technical knowledge like you

The Koopa isn't praying to the statue, he's suspicious of it.

Cave Story+

DQ3 GBC is amazing. Easily the best GBC game.

Imagine being this retarded

>music
>destroyed
There were good themes in both versions user.

R-Type Dimensions is better than its arcade counterparts, to the point where it even offers said originals if you're so inclined.

War of the Lions for Final Fantasy Tactics. It doesn't change much of the game though, it just improves the base game overall.

it needs that slowdown patch though

Baranowsky's music is superior to Ridiculon's in every single way possible in the context of isaac

nah

FFIV GBA was based on the Wonderswan Color remake (as were 1&2) which is unique in its soundtrack. The Wonderswan soundchip has 4 PCM channels, so the sound produced can be quite variable. It's got a wonderful richness to it even if it's less capable than the SNES and GBA. Check it out.

youtu.be/9HrbT-P0uWA

Ew

Super Mario All-Stars
Twin Snakes
RE
RE2
Zero Mission
Samus Returns

I really like the style in 4 on DS, wish they would have done 3d remakes of 5 and 6 as well in that style.

I do like that they tried to stand out instead of just releasing the game with updated sprites at a higher resolution like the PSP version, even if I do think the PSP version is overall the best.

yea

>soul
there's that basedword again

Both Zero Mission and Samus Returns.

>piranha plant
DID SOMEBODY SAY PIRANHA PLANT?

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Shame Bandai got cold feet about releasing the WS in other regions but they were right in that the GB would still have crushed it. At least SNK tried with the NGPC despite knowing it was going to be a losing battle.

This is so ridiculously grasping at straws

I have and love both those handhelds. I'm particularly fond of my SwanCrystal. SNK never really had a chance, which is a shame, because the NGPC is so nice to use. I've been wanting to get a second one to attempt a screen lighting mod, though I think you're always going to lose a row of pixels.

>piranha
youtube.com/watch?v=qvCLlozszzw

Can we take a moment to appreciate a remake that's so much more than just a fresh coat of paint?

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You often saw graphical upgrades as consoles aged, like how FF6 looks way better than this. There's no evidence that FF4 was originally an NES game, and I doubt it considering how large the game and its script were, it completely dwarfed the previous games and they would have had difficulty fitting it on an NES cartridge

Romancing Saga 2, after Square Enix got their shit together and removed the god awful mobile menus

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Looks fine desu sempai.

After 3, Square was developing two FF games concurrently, one for the Famicom, one for the Super Famicom. Sakaguchi has said that the Famicom game was about 80% completed when it was cancelled, and that ideas were carried over into the Super Famicom game.

So while it's unlikely that any graphical assets were carried over directly, Square just had no experience with the new hardware. That's my best guess.

Yeah that's true.

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Speaking of, Romancing SaGa: Minstrel Song is better than the original

There's nothing unique about the soundtrack other than the fact that they dumbed down the SNES original to work on vastly inferior hardware

>Zero Mission
The original Metroid is awful.

When was that? last I checked it was still the same.

FF1 for psp/mobile
> grinding massively reduced
> standard mp system means you can actually use your fucking mages
> great music
> great sprite work
> bonus dungeons are meh, but completely optional

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How does this compare to the GBA game?

Yeah.

This one is really good with the Throwback romhack mixed with a day-night tool.

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>It's got a wonderful richness to it
youtube.com/watch?v=j0d_Q3uLrSo

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>Serious Sam HD
Except aside from better models and textures (and some rebalancing), the game had several set pieces removed due to the new engine not supporting them. Feature loss = not better.

I think they're the same feature wise. With ppsspp, there's no reason not to play that one since side and graphical quality is enhanced.

>just slightly better
remake is leagues above the original and holds up well even today

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GBA versions should always be avoided because of the terribly hissy audio chip

>there's nothing unique about it

They're completely different arrangements. That's literally, definitionally unique. They used the resources on hand creatively to effectively rearrange for hardware with different capabilities.

Compare something like the Theme of Love. On the SNES, Square hadn't yet started applying any ASDR envelopes to notes, and didn't make use of reverb, so it all feels flat, and muted.

youtu.be/GffeBZOqZGU

With fewer channels, they achieved something remarkable on the Wonderswan, giving the tune a richer feel, replacing muted strings with broad, rich synth pedals and a reverb rich arpeggiation outlines the underlying chords.

youtu.be/9HrbT-P0uWA

Dragon Quest 3 GBC is legit better than DQ3 NES and SNES

>hissy audio chip

Common misconception. The GBA doesn't even have a proper audio chip. It's even worse than that. There are two DAC, and they're ridiculously bad. Sounds are mixed at 11khz and for reference, a CD would be at 44khz. It's awful.

Why is it better than the SNES version, in your opinion? I'm guessing it has something to do with the gameplay?

DQVIII for the ds

youtube.com/watch?v=ONRxonwUsd0

64DS fags need an extra arrow sign telling them where to go

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I'm never not going to be mad about the NGPC never having even the slightest chance.
Really cool machine with cool games. Wanted one kinda bad as a kid (one of my brother's friends had one), but nowhere around me sold them or games for 'em.

>rotate the stick repeatedly
>awww yissss

I'm never not going to be completely baffled by this, but I guess they were trying to hit that cheap-ass $99 pricepoint.
there's a bunch of GBA games that just use the old GB sound channels for music, no sampled drums or anything, and call it a day

I was glad that as a teen I saw the clearance bin and snapped up as many games as I could when SNK went under. If they hadn't released a non-color version first, and had attracted more developers, they might have had a shot, but Pokemon probably shut down any chance they had.

That clicky stick is pure heaven to use, though. And there are still worthwhile exclusives to track down. Both of the Metal Slug games never made it into any of the anthologies on other platforms.

And a smaller path so they can find the entrance

I only ever saw one store here that had it, and it was a K-Mart. Picked one up along with Metal Slug, KoF R-2, Samurai Shodown! 2, and mail ordered SNK Card Fighters Clash and Match of the Millennium. Great times.
Later got Gals Fighters and meant to get Last Blade but never got around to it.

Gameplay is a bit faster yeah, but i like the graphics better, it keeps the contrasting colors of the NES version but adds more polish and details like battle animations, while the SNES versions isn't really a good example of SNES-tier spritework.

>They're completely different arrangements.
This is a huge overstatement. It's obviously the same song, written for different hardware constraints

The WSC wasn't a whole lot better than the Gameboy in the audio department and it pretty much shat all over FF4's soundtrack. Your fancy musical education might afford you a lot of big words, but you can't sit back and tell me it's better for the vast majority of the time unless you want to look like an idiot. It sounds like beeps and boops whereas the original actually had discernible instruments. Most of those instruments are *completely lost* in the majority of tracks.

youtube.com/watch?v=Z-ly8VYwXaE

It's almost like that's better visual design language or something.

Seething DSfag

Not him, but it's rather unnecessary when there is a gaping hole in the bars. Not to mention if you try scaling the side of the mountain you will slide back, so it's obvious that you're supposed to enter via the right.

>don't you go using your fancy edumacashun on me, boy

I'm not arguing that it's better across the board, I'm arguing that they made a great achievement. You're hung up on sampling (the instruments on SNES) versus synthesis. That's down to personal preference. But you do a real disservice to dismiss those arrangements if you can't appreciate how good a job Square did to create effectively an 8-bit version of a well known soundtrack and have it sound great.

I also hate that track for all the dumb noises in the SNES version, but I understand what you're getting at

I wouldn't say terrible, but I do have to agree that the original looks better, stylistically speaking.
They're literally the same sprites just with more color, which is virtually the definition of over-designed graphics.

man they slaughtered mysidia

A path in looks better and makes more sense than a repeating rock tile texture plastered all over the ground.

I had no idea about this. Were the missing setpieces ever added back in another version, like in SS Fusion?

jesus this sounds like FF4 on a game boy

Last Blade is definitely worth tracking down and playing. Like all the other fighters on the system, it's a remarkably good and fun take on its source game.

>don't you go using your fancy edumacashun on me, boy
You're throwing out a lot of terms most people wouldn't know about as if it makes you right. I'm not quite sure what reverb is but the SNES version does have it, it's just a lot more subtle and only kicks in at the very end of each note in the main melody

Anyway I just couldn't believe my eyes that someone was actually recommending the WSC version which is mostly ear cancer. Yes, they did some amazing things "considering the limitation" but I wouldn't go out of my way to recommend someone listen to it unless they're a student of chiptune music or something.

This sounds super comfy. I'm going to give it a try.

It's hard to take you seriously when you, in rapid succession, say you don't know what reverb is, then claim that the SNES soundtrack is using it, then assert that because you're not knowledgeable, that you can't take me seriously because I am.

I'd recommend the WS version of FFIV's OST to music students who are learning about arrangements, and how to produce one effectively.

this game right here blows the original out of the water

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Good shit, user, great title

> I'm not quite sure what reverb is but the SNES version does have it

This is not how you win an argument, user.

Yeah I was wrong about reverb, I guess you're referring to the echo of certain notes

And no, my problem is that you identify all this shit and you're supposed to be right because you have, and you go so far as to criticize me for pointing out this fallacy.

What does being able to identify aspects of music have to do with its quality?

If your main argument was "Look at what they did with this limited hardware chip, they did X Y and Z" and someone reading this who cared could see that, indeed, they did do those things, then there would have never been any problem, but you specifically compared the original track to the WSC one and suggested it was of inferior quality, and that's really the only thing I have any beef with

What I was referring to, (and I have no idea what this is called, but that doesn't mean I can't hear it) is the rapid fluctuation between 2 notes as a note tapers off, which I now know is not called reverb (thanks, I guess)

Yeah

The original was shit.

Yes. There's plenty. WWHD and the All-Stars versions of the NES Mario Bros. games come to mind.

>All-Stars versions of the NES Mario Bros.
Yeah man, I like fucked block breaking physics.

It's so easy to spot people who never played the originals.

>the All-Stars versions of the NES Mario Bros. games
SMB1 is objectively worse thanks to the missing number in the code that fucks up the physics.

Oh no not this shit again

You're thinking of vibrato, which both versions of the soundtrack employ.

My main argument is to appreciate the great work they did on limited hardware. I know subjectively, I'd much rather listen to the WS version than the GBA version, at the very least, and I think any fan of FFIV would enjoy hearing creative arrangements of the soundtrack.

The comparison I made with Theme of Love is to point out areas in which Square did a great job leveraging the hardware to create an effective arrangement. Adding reverb to the SNES version would make it sound less muted, and Square obviously thinks so too, hence why later versions of the soundtrack do.

I don't think the Wonderswan version is "better" but I think there are things it does well, or better in places, than the SNES version. Square had a lot of growing left to do, and by the time we got FFVI, they had vastly improved in their usage of SNES soundchip.

t.NPC

dont you mean dragon warrior 3 for the gbc

Ahem.

youtube.com/watch?v=8sAwBIj2HE4

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The argument was the WSC FFIV's soundtrack is both superior and unique because there are some midi effects at work that weren't in the original

I can't argue with the evidence, but I can sure as hell argue with the conclusion he's drawn from it

Damn straight

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All three of Fire Emblem's remakes have been vastly better than their respective originals.

This was the post that started it:

>FFIV GBA was based on the Wonderswan Color remake (as were 1&2) which is unique in its soundtrack. The Wonderswan soundchip has 4 PCM channels, so the sound produced can be quite variable. It's got a wonderful richness to it even if it's less capable than the SNES and GBA. Check it out.

I even say right off the bat that it's less capable. Not that it's better.

>fucked
funny way of spelling improved

B-but muh angry Alm and muh Marth sucking Kris' cock.

Yeah, the one you posted.

>Check it out.
This is what I objected to

Being offered something you may not have heard before is objectionable? Yeesh

REmake is better than the original in every single way.

This was definitely a straight upgrade over the 3 games. They left the gameplay alone except for some modernizations, and the graphics are excellent.

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I fucking HATE the PS3 version's art style.

God I wish Nintendo didn't seem to hate Thousand Year Door

Someday, my fellow TTYD-friend, someday.

This

Super Mario Bros. Deluxe for Game Boy Color is leaps & bounds better than the OG.
Eat me.

HGSS are undeniably better than GSC. It’s fine to prefer the originals due to art style or nostalgia, but the remakes are amazing

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Even just a straight port to Switch would be great. Let a new audience experience it

I thought it was obvious I was making a joke

I think the reason the WSC version uses more effects is to make what would have sounded very flat and monotonous more robust, which is something they were obviously struggling to do with most of the revised soundtrack. My impression of the original is that it's supposed to sound plain and simple, until the song opens up further into the song with the full orchestra, an effect they really failed to recreate in the WSC version. Even if they had these nuanced effects at that point in the original, you wouldn't have been able to hear them anyway. As such, it's hard to see it as anything but an improvisation, and I'm not sure if we should really give it points for deviating from the original. It's hard to imagine the original is anything other than what was intended by its creator, even if someone else has later decided it should be altered in the countless remakes

The cancelled Famicom one became FFIV while the one for the Super Famicom was FFV all along.

Got a source? I'd love to read about that

It's common sense you nigger.

Rude

>*holds up flame shield*

Look at this goddamn oldfag.

persona 4 golden

That's more of an enhanced port than a remake.

If the screen resolution wasn't lower, I would agree with you 100%.
Red coins, Yoshi eggs, Boo vs You, the map screen, all the little GameBoy printer stuff, and best of all, Lost Levels being an unlockable.
Awesome version, hampered by the hardware.

Halo 2 anniversary is amazing looking