Fuck this fucking shit

Fuck this fucking shit

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>Too dumb to play the witness
Maybe Mario is more of your alley

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>"intellectuals" think they're smart because they can follow lines

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>Here's a new kind of puzzle
>Just try doing things with it. You'll eventually get it.

The first few puzzle types had introductory puzzles for them, but the later puzzles just kind of exist there in the world, with mechanics that do not turn up anywhere else in the game, meaning you just have to brute-force your way through them.

Very poor design.

tfw smart enough to see how the game is good, but not smart enough to be able to make progress.

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What was it, brainlet? The suns or the tetris-shapes?

(You)

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This game is a fucking joke. A bunch of really creative ideas like using the environment for some puzzles and sometimes the environment being the puzzle itself wasted on a game that wants to claim it has "over 600 unique puzzles" and the most unnecessarily convoluted story with no actual vision. The only common running theme in the game is "hey did you know there are different perspectives" with the game throwing audio logs everywhere with the perspectives of various people, while not actually even talking about the concept itself or making you question it in any way.

This game is like someone got a puzzle book, threw it all over an island, got someone who is actually talented to design a few of them and give some good ideas, fired that guy, vomited quotes/videos on top of it and said it's "a game for smart people that respects your time". Fuck this game.

And for reference, I loved a puzzle based game like Talos Principle and beat it to absolute 100% completion.

>I loved a puzzle based game like Talos Principle and beat it to absolute 100% completion.
See

What's the matter? 2hard4u?

Do you seriously think Talos does not have more meaningful things to say than this pretentious bullshit? This game is literally a game about a dev team playtesting a game. It's a whole lot of nothing and random similar looking things thrown together, looking open ended just enough that you "draw your own conclusions" on it and assume that's what the developers meant. It's not that fun, it's only challenging and creative at times and it's certainly not as hard as a lot of people make it out to be.

It's a good game but damn was I disappointed when I realised it's nothing but fucking line puzzles of different flavours throughout.
Still, I think I'll download it and play it again now that it's on Plus. It's a comfy game.

>Guy who thinks it's only "follow lines"
no need to let us know you couldn't get further than the tutorial part
>TP
>Hurr put laser here durr crate dere omg imma genius!

I like the puzzles but hate walking to them

I beat the game, though. I just didn't find it very fun to have to trial and error my way through the latter parts of the game because I had to blindly figure out how a mechanic worked before I could get to actually solving the puzzles themselves.

Great game.

>These children thinking they're "hardcore" for solving logical puzzles that simply requires a bit of 2+2
Come back to me when you've completed Myst, Obduction and Discworld

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When did I claim Talos was an intelligent game with very difficult puzzles? It does have varying difficulty from very easy to "thinking outside the box" in the main game if you go for all stars, with that difficulty significantly spiking in the DLC, but Croteam did at no point try to say it's a "game for true intellectuals" like this pretentious garbage. Can you even tell me why this game is called "The Witness"?

Because Talos principle actually went in a lot of depth to explore that, themes related to it and different perspectives on it, letting you figure out your own answers. This game is a lot more shallow than you think and it's probably because you filled in a lot of the blanks with something that sounded smarter than it actually is, since the game will refuse to give you any of that information itself.

On top of that Talos was an actual fun puzzle game too, not this tablet pretentious garbage.

Looks like you didn't understand my post, so once again, see

>Calls a simple game like Witness "pretentious"
>Praises Talos, THE pretentious game of the year
lmao GOD ISN'T REAL SO DEEP *ooooOOOH oooOOOh pling pling plink soundtrack*

Good contender for dumbest post of the year

its a great game that you shouldnt play

Did they fuck?

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What's hard about Discworld? And which one are you talking about? The first two games are basically just remixes of the first couple books, so if you've read them you shouldn't have that much of a problem.

Oh you are right, how did I miss your point of "actually, hurf durf while me not durf". I guess none of what I said makes sense then.

Hey, stop stealing my fish, i baited him first!

I don’t even

Is this bait? Do you not understand that finding the “tutorial puzzles” for the various mechanics is like half of the game design in The Witness?

How the fuck is Talos pretentious? It never tries to act like you are some intelligent being, it never tries to pull any gimmicks, I doubt it's fanbase even says it's an "intelligent" game since the majority of the puzzles in the main game are easy enough most people could get through them and at least get one of the endings.

The Witness is game that LITERALLY SAYS THIS ON IT'S STORE PAGE:

This game respects you as an intelligent player and it treats your time as precious. There's no filler; each of those puzzles brings its own new idea into the mix. So, this is a game full of ideas.

I'm refering to the 1995 version.
It's hard because only the deepest, most deluded yet intelligent mind sees the puzzles and think "aha, this makes sense"
Granted, never did read the books.

This one?

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We're not talking about the puzzles, they're fine, we're talking about the story of Talos which is Pretentious 101, right down to "deep symbolism" like climbing babel's tower to reach "enlightenment and truth" and independence from "the benevolent creator" who's just a fake anyway

>the deepest, most deluded yet intelligent mind
What did he mean by this

Also haven't played The Witness yet, but I liked Talos. I heard something about the puzzles being may more bs, something like one you have to wait for 45 minutes or something like that

The Talos Principle was stupid because its overarching meta structure is too obvious.

As soon as that motherfucker said “don’t go into the tower” I went “well fuck, obviously the game EXPECTS me to go into the tower, they’re trying to rube me good with that ham-handed shit”.

I ended up getting the secret Tetromino ending before the “good” ending because I was convinced going up the tower was a twist-inside-a-twist, but nope. They really expected me to be initially scared off by the warning and then “overcome” that obedience.

Fuck that shit.

Yes, the old dos game

>rofl I can't into puzzles so it's shit

>The Witness doesn't have a story
>The Witness' is pretentious
So which one is it?

I wouldn't exactly call that "deep"

He prolly went to Town and frustrated self when did not understand anything.

I am still amazed I made it through the music box. :)

what I hated about the game was how fucking pointless it was.

just work your way through puzzles so you can get... MORE PUZZLES!

the recordings were nothing but pretentious garbage that added nothing to the game. I got to the inside of the mountain and stopped. what was gonna be there aside more of the same shit and stupid voiceclips? is there ever any indication of who you are and what the place is? I'm going to guess not.

>johnny blow

It's pretentious because it doesn't have much of a story but it tries to disguise that fact under dozens of hours of meaningless bullshit.

Now i see why they call these walking simulators pretentious.

>I only play video games for extrinsic rewards

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That's not saying much because Discworld 2 came out one year after, also on DOS.

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Talos Principle is way better desu

Puzzles for the sake of doing puzzles is a perfectly acceptable set-up for a game for me. It's like Picross or Sodoku (I'm trying to indicate something to you) but even better because there's a nice enviroment to do it in

both?

>Ctrl+F "piss bottle"
>no results

Well shit, i was like 10 then and borrowed someones big brother's discette, i didn't even know there was a sequel. But i'm certain it was the first game. At least the image you posted looks very familiar

>is there ever any indication of who you are and what the place is?

After wasting a million hours of your time you'd realize that the story of the game The Witness is that you are a playtester, developing the game and testing it. Seriously.

By the end of it all you even wake up going around like a retard seeing various patterns in things like the game conditioned you to do: youtube.com/watch?v=MIDX4odnT3I

but the "story" exists it's just paper thin mumbo jumbo for pseuds so that point doesn't really stand.

>a human consciosness playing as a robot inside a test designed by an ai to test robots thinks the game is dumb for making him go up the tower by telling him not to go up the tower

it wasn't a twist dummy you just passed the simplest fucking captcha there is

>you'd realize that the story of the game The Witness is that you are a playtester, developing the game and testing it.
Did Molyneux design this riveting tale?

Why is it that Talos Principle is only ever brought up on Yea Forums in threads about The Witness? Are Talos Principle plays so permanently cucked that their only means of staying relevant is by bringing it up in the context of an unrelated game?

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Second game had a different art style.
You should play it, it's pretty fun. Death quits his job and you gotta convince him to take it up again, including becoming an apprentice of Death and other shenanigans.

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If it seriously bothers you this much, it's easily ignorable and can just stand as a good puzzle game

not anyone in this thread but I assumed it was because both games are 'walk around an environment and do puzzles while reading text and hearing audio logs"

Absolutely. If all you are looking for are the puzzles themselves that's fine. I love both Picross and Sudoku, the game even has some of the environment as puzzle elements from time to time, but I feel it didn't explore that well enough or was structured well enough to justify it being this 3D thing. Like if someone made an Island full of piccross puzzles with various twists, that were clever at times but the game was very strangely paced and acting like it was trying to build up to some grandiose commentary while really it was just a bunch of random quotes from famous people with a common theme.

>you'd realize that the story of the game The Witness is that you are a playtester, developing the game and testing it.
No it's not you absolute fucking brainlet. The "story" is that you're in a simulation trying to indoctrinate you into looking at things in new ways.

FPS puzzle games like that almost don't exist anymore. Apart from something very mainstream like Portal 2, The Witness and Talos principle are all there is. Of course it will be brought up in these threads. The Witness gets brought up in the rare Talos threads too.

There isn't much to say about the game, it was good, the doc was great, but there isn't much to discuss.

I'm so glad Anderson made a video detailing the endgame content so I didn't have to suffer through it. Pretentious nonsense, fuck Jonathan Blow.

Oh yeah, then it was certainly the first.
I'm not really big into Discworld lore, since my only experience was the game, as well as watching that short live action series some years ago. But i do enjoy the absurdity of it all. Always planned on reading the books but every time i see like a billion books and no clear "start with this one" chronology

>Apart from something very mainstream like Portal 2, The Witness and Talos principle are all there is.

And Antichamber, Parallax, Obduction, Kairo...

>I'm so glad Anderson made a video

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If you haven't found the tutorial for the puzzle yet, explore elsewhere.
The colorful swamp and the treehouse zone teach the tetris piece mechanic and the star mechanic. You can find tetris and star mechanics much earlier than that at the lumbermill, but rather than bruteforcing it just come back later.

Who the fuck plays strickt puzzle games for stories? Nobody gives a fuck about Myst's idiotic bareboned story, they played it because it was difficult and mind wrecking.
Only adventure games WITH puzzle elements need story, like Longest Journey, Deponia and such.

This pic is outdated but it should help you along. Save it and look back on it once you feel ready. The guards/watchmen books should be your priority, imo.

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*rolls your sausage*
nothin personell...kid...

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was kairo any good? I started it after playing naissencee but got bored and stopped

They ruin the serene aesthetic of the island by littering books on tape featuring facebook high schooler quotes. It's really fucking embarassing to go from a maze puzzle to Einstein talking about religion and astrology.

Yep, just about the only thing he's made that I can say I enjoyed watching.

>They really expected me to be initially scared off by the warning and then “overcome” that obedience.

That's not where it ends though. The point of the game is testing AI like yourself to find something suitable enough to come to the "real world" where humanity is fucked. That little bit of humanity to defy your orders and directions and actually go into the tower is an important bit that people would do, but not strictly programmed AI. So it's more like the entire thing is an experiment, a simulation being run over and over eternally trying to iterate until it finds the "perfect person" or the closest replacement to get out there in the real world and start rebuilding humanity.

In one of the endings, the one for getting absolutely everything, despite being a suitable candidate you are selected for staying in-world as a "Messenger", you have mastered the world and all of it's puzzles so you are better off helping out other AI at that point.

I also thought it was kinda clever how the game ties into the Steam friends thing so you will see what other "iterations" (your friends) leave behind, including the messenger ending where you literally become the helper in their worlds.

And of course this is all just talking about this sorta meta-narrative for the story, the game itself was a fun as just a puzzle-solving simulator.

Not him but I'm at the swamp with the Tetris mechanic but I'm too much of a brainlet to get past it. I'm on the two screens where you have the two L pieces and one I piece, I solved the big puzzle fine but then the following one where it asks you to do the same on a smaller board I can't figure out. I tried the other puzzle on the same platform (one horizontal I piece two vertical I pieces) but I can't see why the solution I'm using doesn't work.

It's really bad

Why being it up three years later?

Antichamber is another one that rarely gets brought up and is good. Still, we get like so many new games every month, indie or AAA and there's very few that fit the bill. Why is it such a sin to talk about other puzzle FPS games in a thread about an puzzle FPS game?

Thanks, saved.
Just curious about the short stories, is it preferable to read both "end points" before short story, or can you just read one, jump to short story and read the next "standard"?
I love references, but presume that standard novels refer to short stories far more than visa versa

This but unironically. If you don't care enough about The Witness you can watch that video to get the entire experience from start to finish, realize how it's actually quite fun at a lot of times, a lot of genius ideas and how much it fucks up that by the end of it, it will have felt like a massive waste of time, not in the fun video game way.

"Free" ps plus game

It gets better later on, especially when you re-evaluate everything and the pieces of the story/setting start falling into place, but unless you're really into those kinds of minimalistic, puzzle/exploration games it's a 5 or 6/10 at best.

youtube.com/watch?v=66aVjokyqtE

Post screenshot.
Telling you the solution defeats the point of the game, but I can tell you if you're trying something that you don't have the knowledge for.

I liked Witness. I enjoyed exploring every nook and cranny between puzzles. Though were dissappointed at the lack of easter eggs and things to find from just looking around. Talos really shined on that part. Exploring would net you a discovery suprisingly often. Nothing relevant to the game, but it feels nice to find something unique and occasionally funny or familiar references

maybe I'll start it over next time I'm on a puzzle/walking sim kick

youtube.com/watch?v=KZokQov_aH0

Might as well just leave this here.

What was that company known for making depressive adventure point&clicks? Dadic? There was some game (two in a series i think) that's supposed to bleak as fuck and full of dark comedy but i can't for the life of me remember what they were called but felt like playing them lately since i'm in a period where that shit would hit me good.

The short stories are just a couple of pages long and don't really get referenced in other books. They're just funny side things. For example Theather of Cruelty is about a crime scene and the guards question Death about the murder because they can't figure it out.
>"Now I know you saw something, sir," he said. "You were there."
>WELL, YES, said Death. I HAVE TO BE, YOU KNOW. BUT THIS IS VERY IRREGULAR.
>"You see, sir," said Corporal Carrot, "as I understand the law, you are an Accessory After The Fact. Or possibly Before The Fact."
>YOUNG MAN, I AM THE FACT.

Same, I eventually gave up but I enjoyed what I did figure out.

Oh, that one.
It's possible that you don't know the trick yet. Keep exploring until you find the one with the Horizontal line piece 4 long, and the two Vertical line pieces 3 long.

Didn't realize people got so frothing mad about audio logs that you don't even need to touch to progress and which most of the time aren't even out in the open, you have to go looking for them.

>Blow has spoken out against some games for immoral game design. On World of Warcraft, he has said it causes societal problems by creating a false image of the meaning of life, calling it "unethical."

>Blow's next project, tentatively titled Game 3, is scheduled to be a twenty-year development period, broken into episodic, individual playable games, each related thematically and deepening in investigation of subject matter for each chapter. Blow stated that the game would not be puzzle related.

Hope you guys are hyped for Game 3. Will only take 20 years to be fully developed (of which we have seen no progress in so far) and I'm sure it will be just as good as The Witness.

It's not bad it's just very repetitive and repetitive things get boring quickly and when you get bored with a puzzle game it's hard to concentrate which makes the puzzles way harder and more frustrating. I needed many breaks to finish this game which can be dangerous since the moment you forget the rules you are done for so only small breaks between play sessions are possible.

At the end there is also no reward except for solving the puzzles itself but since there are so many puzzles the feeling of satisfactions of having solved a hard puzzle never lasts. What's actually there, namely the puzzles itself, are very good though with very few exceptions.

Explain to me the point of those audio logs being in the game at all. What did they add apart from being a bunch of random thoughts on perspective from famous people thrown about?

This is a puzzler games thread, right? Or only FPS puzzlers?
>People got absolutely asshurt at Deponia's ending
>Then absolutely OBLITERATED at the 4th "bonus" game
Say what you want, the guys behind those games had balls as fuck. I still chuckle when i see people crying about 4, missing the entire point.

pseudo artistic boring ass game

That's the puzzle on the same platform, this one? Because I don't get why this one doesn't work. If it's because the vertical shapes intersect the horizontal one then it's fucked.

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Puzzles are pretty good but the few audio files and videos I've found are fucking cringe. I appreciate that there is no handholding.

Keep trying different things until you get it. That's the tutorial for the mechanic you're missing.

Give me a tl;dr you poppycock

lul

This is the tl;dr. It's about the most complete summarized experience you'll get for this entire game. Not sure how to break down 50 hours of pointless bullshit better than a 40 minute video that talks about all of it.

Actually, you've already solved this one, right?
Think about the solution to the middle puzzle.

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Shit, i got bored at that desert ruin (which i assume was the next place to go after that dock cliff) and i see the solution immediatly.

The hardest puzzle series

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Sunglare Ruin is the 2nd shittiest area in the game, next to the theatre.
Fuck Sunglare Ruin.

And here I thought the random philosophy quotes were pretentious. You're telling me that one game is so profound and one douchebag is so intelligent that it took him 40 fucking minutes and not one second less to explain why the game is good but should not be played. Yes I'm sure his points are so great that his general arguement can't be encapsulated in 280 characters.

I don't know what else I can try, though! I thought it might be that because the shapes intersect, that you have to displace the top bit of the vertical shapes up one to make a cross, but then there's no way to draw a line around all that AND still get to the finish!
FUCKING GOD DAMN IT I GOT IT, WHY DIDN'T I GET IT BEFORE. I hate this feeling. Puzzle games like this make me feel like a retard and I hate it.

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TL;DR:
>My name is Joseph Anderson and I use a lot of big words, therefore I am very smart. This game made me feel very non-smart, so I made a 40 minute video where I smartly explain why this game is not smart but I am smart to my following who are not smart enough to realize that I am in fact not very smart.
>btw, FUCK Matthewmatosis

No, I'd describe it as an abridged playthrough. He goes through all the major twists and progression.

Haven't played this game in years and never got really far, but seeing I'm guessing it's like this? unless there's some modifiers i miss

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Blow dropped this idea. He is doing Sokoban All-Stars now to show off his engine and programming language, the big game is on hold, but not going to yake 20 years.

Jesus you're mad.

JA is a hack, but his Witness video is very good.

Oh wait I forgot to finish my post.
because if you are saying that then it would be the most profound game of all time

This isn't a tl;dr of any substance. This reads like you just dislike the guy.

I don't want to spoil the game for myself just give me a tldr

Looks right.

If you make a shape around two tetris pieces, then as long as the tetris pieces will fit into that shape, then it's valid.
That'd be a valid solve. Now you know how to progress in the game. Good luck with the blue tetris pieces coming up : )

Yeah it was that. I feel like a fucking idiot now for not seeing it. I'm so bad at making logical leaps that games like this really get to me. If this were real life I'd have started hitting the screens or biting them at this point.

You can listen to them if you're into that. I won't deny they're pretentious but I didn't realize people got so outraged at being exposed to pretentious shit especially when it's completely optional and has nothing to do with the gameplay. For a board that complains about "moviegames" and games that place narrative above gameplay you'd think they'd appreciate a game where there is effectively no story and the gameplay is its own reward. But apparently even here people see gameplay as a chore and story as the payoff.

He doesn't say why you shouldn't play it, he says the game is good. Video title is clickbait.

What rekt me in my first playthrough was that I turned around the instant I got out of the first tunnel, because obviously there's a secret behind you.
I noticed the tunnel looked like the puzzle I just solved, filled it in, got sparks, figured I did a thing.
Then as I'm exiting the first area, I notice the sun and the gate make an environmental puzzle
Went through the hotel wondering "Where is the gameplay Robotnik you said there would be puzzles"
Took me a good 30 minutes to realise you have to NOT solve that environmental puzzle if you want to proceed.
Blew my mind that you might have to -ignore- puzzles to make progress.

tldr he spoils the game

I don't know I'm expected to tldr further without spoiling it for you.

The segment at 27 minutes in that video is the dumb part of the game, whre Jonathan Blow forces you watch over an hour of his favorite philosophy videos to solve a puzzle

If you always see the solutions right away, it's not really satistfying, so don't blame yourself.
One good thing about Witness, that despite the puzzles being "lines in a maze" kind is that regions still have often very different logic requiring a different apporach and thinking into solving them. I ace parts people find hard, yet struggled with parts other found easy. Everyone has different levels of abilities in problem solving. Some are great with numbers, others can see patters instantly, while some can think abstract etc. And i felt like this game, for all it's flak tested out these different aspects pretty well.

How it 'fucks up' by the end??

I love the setting and geometric theme of this game but holy shit its so agonizing. You can spend hours on just one puzzle (especially the mountain ones) only to find another and another. The tutorial rules always require guessing to figure out. The worst part of all is that theres almost zero gratuity aside from doing 50+ puzzles and seeing a laser. Really, the game would be a lot better with like 1/5th of the puzzles and none of those pretentious audio recordings.

>The worst part of all is that theres almost zero gratuity aside from doing 50+ puzzles and seeing a laser.
I've only put about 3 hours into the game but I think this is why I don't feel motivate to play it despite thinking it's gorgeous and inventive. I don't want to spend a bunch of time clearing a bunch of puzzles if my reward is literally nothing but the opportunity to do more puzzles.
This is going to sound fucking stupid, but at least give me a puppy or a baby that I have to carry around that reacts in humorous ways when I clear puzzles. Hard to look forward to more puzzles when they're so frustrating. I need more catharsis! Maybe have the panels blow up when I solve them.

>Took me a good 30 minutes to realise you have to NOT solve that environmental puzzle if you want to proceed.
God, this game can fuck off if that's the case, I don't want to know that. This makes the fact that the COD4 remake we also got for "free" feels like shit, since I want to play something aggressively straightforward after playing this for too long. Games where I'm constantly worried I'm not thinking hard enough, or overthinking, shit like this game, really stresses me out. It's not fun.

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You're on Yea Forums, you aren't capable of "overthinking". None of us are. It's why we ended up here.

That's the only puzzle you're "not meant" to solve and only because you're not meant to notice it at first, because it's hidden right at the start of the game and leads to the secret ending. You're only meant to find out about it after clearing the entire game including all the optional areas.

I like most of his videos but his take on The Witness was pure stupidity. Not as retarded as SuperBunnyHop, but only because George is literally mentally handicapped and admits it. The only good video on The Witness is this.
youtube.com/watch?v=NOJC62t4JfA

the sound puzzles are fucking dogshit worse than the sound puzzle in myst

other than that it's a great game

Talos might have more to say as a story, but the Witness is a better puzzle game.

I played it.
It's okay.
This is one of those situations where the environment and story hampers the gameplay because the puzzles are fun but running around the map at a snails-pace is unbelievably boring.

I'm the kind of person who, if I'm told there are secrets to find in a linear action game or whatever, will then spend the whole game walking in circles and going back and forth and rubbing my face against surfaces and breaking the flow of the story (which I hate doing) to find them since missing said collectibles will stress me out. I've been playing through the For Honor campaign for the unlockables you get by finding secrets, and possibly missing them has led me to baby step through the game with a walkthrough ignoring the plot that I'm interested in so I can find said secrets. That's the kind of thing I mean. What I've played of this game so far, it opens up so much and branches off so much that it stresses me since I don't know which branch is the next one I should go down. I just unlocked a fucking boat for Christ's sake.

>t. Brainlet

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still stuck on great tower, send help

Man, the susan/death stories ended too soon. Thief of Time was my favorite and we never got another after that.

i would rather kill myself than play this game again

When a puzzle gets me irritated i just take a break, load up Gorn on my VR and beat the shit out of a bunch of mooks in brutal ways until tempers settle down and mind gets cleared.

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>The Witness
>The Shitness
>The Unholy Fuckness
Jon Blow? More like Jon Blow-Your-Brains-Out! The fuck was this hipster faggot on when he shat out this abortion of a walking simulator?

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WHY DOESNT IT WORK
IT CONTAINS ALL THE SHAPES
I HATE THIS GAME I'M FUCKING RETARDED

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The Witness has the better/more creative puzzle design while Talos is more rewarding for people who want to be creative themselves, with multiple solutions to a lot of puzzles and countless ways to break and rig the puzzle rooms - something that is often required for the many secrets of the game.

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Is pretentious the new buzzword?

WHAT WERE THEY THINKING?

there are two spaces between the bars in the middle one

think for a second fuckwit

imagine being such a fucking moron you dislike the witness
LMAO
truly pathetic

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god you are a fucking idiot
the tetris puzzles are so fucking easy
"pretentious" means "it's too smart for me"

I dunno what else he could have done with Susan after that point, though.

God fucking DAMN it
I'm going to uninstall this game and play something stupider and more suitable for me, a fucking stupid retard baby.
Thanks for the help.

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try Opus Magnum

>fire the witness up for the first time
>puzzles are 'try and guess the best way to trace this line around'

Give me buttons and boxes any day

No more puzzle games. Only simple action games for me now.

I got at least one achievement
I figured out some puzzles in some areas, but couldn't get others in the same area. I believe I've gone everywhere in the game too.
I think I need to revisit the game some day.

>fire up Talos Principle for the first time
>puzzles are 'point lasers at doors and walk through them'
It's called a difficulty curve.

>"pretentious" means "it's too smart for me"
You tell 'em! There's nothing pretentious about putting Nietzsche quotes in the middle of an otherwise empty puzzle game. It's simply something to listen to. I mean, it could have been anything on those tapes. But since there's more value in a Paradigm Shifting Life Quote from old masters of science than light entertainment in the form of plebian works such as Johnny Dollar, it's not pretentious merely just the objective superior way to reward exploration. 100% contextually sound.

i didn't even listen to the fucking tapes you idiot
god you people are pathetic
if you legitimately think the witness is "empty" you probably gave up after getting stuck on a fucking tetris puzzle lmao

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Picross has pictures as a reward

orientation matters

Thanks, someone already told me how to do it. I'm still stopping though, if I constantly need help at this early point in the game it's just going to get even more aggravating over time and I'd rather quit before I bite my tongue off.

>i didn't even listen to the fucking tapes you idiot
Oh how embarrassing for me. I assumed that you would experience optional content. I was assuming that we were talking about the game as a whole rather than subjective experiences about the game. You're totally right. The Witness isn't pretentious to those who ignore the recordings, or to people who have never played the game. Although in a game full of mystery as this I wonder what prompted you to ignore every single cassette you say and not interact with a single one? Unless there was a reason you chose to not listen to them?

nvm I'm retarded. cutting Tetris pieces out of graph paper is pretty useful at multiple points in the game though

I don't get it that "tetris" type puzzles, what the fuck I need to do with them? Draw this shape?

Do the tutorial, avoid spoilers.

steamcommunity.com/sharedfiles/filedetails/?id=614554253

Not him but I was informed ahead of time that the game has basically a nothing plot. I played a couple of the tapes because I have a compulsion to read/listen to audio logs in videogames, but there wasn't much special. I found the incidental lore pieces in Talos Principle much more interesting as they actually hinted to some event I wanted to know more about.

I solved one of the last big one the one on the floor using Photoshop

Yes, exactly. But when the tapes of The Witness are just random Best Of quotes completely disconnected from what's at hand, it seems rather misdirected, yes? Perhaps there is a pretension at play?

This place is home to a group that overthought a blog post about a guy's girlfriend cheating on him into a conspiracy about a cabal of journalists intentionally trying to destroy their hobby.

That bunnyhop video was fucking painful. Seeing him totally misunderstand the apple tree area was just depressing.

play Antichamber, it's a way better game.
This one is a pretentious phone puzzler.

I really doubt anyone was "thinking" at all when that happened. But fair point

Too much game to quench your "cinematic experience" appetite?

>The segment at 27 minutes in that video is the dumb part of the game, whre Jonathan Blow forces you watch over an hour of his favorite philosophy videos to solve a puzzle
A puzzle that there is no reward for solving and the only reason to do it is for your own enjoyment. Is totally optional content that is so hidden that almost no one will ever see it really a demerit? It's like saying Hell Temple makes La Mulana a worse game.

Antichamber is fun but it falls apart halfway through.

Obduction VR is fun! God i love vidya

I found Antichamber unbearably boring as soon as it introduced the puzzle gun. The whole gimmick of the game is the non-euclidean environment but it practically drops that just a few minutes into the game to focus on autistic block puzzles. And also you have to re-solve every puzzle if you go back through an area. I dropped the game after like 2 hours.

There are things to see in the witness, but they're mostly just optical illusions. They're neat but not interesting enough to make it feel worthwhile to explore.

Daedalic, the series you're thinking of is Deponia.

What these people said . It was a letdown. It was as if one third of the way through Portal they replaced the Portal Device with the Gravity Gun.

No, not Deponia (had no idea they made it, i just do anything but look at intro vids), loved that game and greatly enjoyed "both" endings. There was an older game that i found now that i had their name. The Whispering World.
Also looking at their game page, holy shit they made a fuckton of games i've not heard about

The one thing I remember about this game was all the usual subjects were hyping up a "huge twist" half way through the game and then there wasn't anything of the sort

>mfw i found a way to cheat my way around the door to the finale a bit earlier by carefully placing blocks and sucking them out in a tiny gap and removing the barricade

Fucking hell. I watched that video when it came out however many years ago, now I've finally played this game I fucking get exactly where he's coming from.

Anyone tried this? Not often i see this glowing reviews. Then again, P&Cfans probably are extremely desperate for anything and would praise a literal turd if they could point and click on it

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There's something wrong with my browser. I can't see what your face looked like.

By that I mean the Super Bunnyhop review rather, not that one. Watching his review again it's basically echoing my sentiments on the game after having played it.

i clicked on a few and decided "eh not for me" and then didn't throw a shitfit about it on 4channel
lol

forgot image

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I really wonder what goes through it's head.
Do that shit on a cat, dog, pig or whatever, and they just wonder what the fuck you're doing.
But that ape looks genuinly shocked and suprised, like it understands the card is "magically" gone

What are some good puzzle games with stories? Talos Principle was fun, it was difficult at times but I was interested in knowing more about what was happening. Does Antichamber have a story to it? Are there any others?

You can't play the aloof smug card when only your posts in this reply chain that get really mad and swear up a storm are yours defending the pretentious tapes.

What kinds you looking for? FPS puzzles? Point and click adventures? Just pure "logic solving" ones?

Ghost Trick

Antichamber has a very limited story. There's a funky black cube that you chase around until you catch it, the end.

You've played Portal, but how about Q.U.B.E.? It's got a story. Not a very good one. But it has a story and I was mildly entertained ultimately. You know what, scratch that. It's trash and only worth a pirate.

More things like Talos really. I've already played Portal. Also anything available on Switch or PS4 ideally.

I think QUBE was another 'free' ps plus game so I might have played that for a couple of minutes. That's the one where it's all white surfaces and cubes sticking out of the wall that you manipulate, right?

Opus Magnum is a bit different in that the puzzles are all open-ended. There are no real functional restrictions on the number of pieces and amount of space you're allowed to use, and no matter how shitty your solution is it's still a solution. The idea is to keep down your costs and area used, while making the whole thing go as fast as possible, but it boils down to beating your own high score by coming up with better solutions later at most. The entirety of the story mode is like this. There are advanced puzzles post-game that do have strict piece and space restrictions with somewhat specific solutions, but they're totally optional

just play myst and riven

Didn't even know Talos existed on PS4. But i know Infinifactory does. It's not a clear cut story besides the obvious stuff you'll learn by the intro, but one you have to puzzle together yourself as you solve increasingly difficult shit even engineers would be bothered by at late stage, with a tiny bit of exploration within levels. It's a purely logical efficiency puzzler though. "Casual" as in you can stop any moment and not really forget anything, but the puzzles are anything but casual. Then again, my brain is SHIT at these kinds of problem solving things. First person view like Talos.

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Myst and Riven aren't even the same genre as the Witness.

I actually solved those eight puzzles, but don't think I got further in the area.
I really need to play the game again.

Oh it's SpaceChem again isn't it. I played that game years ago, and I remember the feeling of inadequacy at my janky inefficient chemical builders. Someone said that game was a good programming simulator, it taught me I'd be a shitty programmer. Still, it was fun.
That looks fun, a bit like a 3D Factorio?

yeah but if I wanted to just trace lines I'd get a pencil, I'm not enjoying these as much

Yes. If you still have a subscription then it's worth playing since it's so short.

>That one puzzle that's just an hour long real time video of the moon
i'm out

Opus Magnum is basically spacechem but without space limitations and with a much more gradual difficulty curve. For a beginner or someone who isn't super into puzzle games, it's probably the best introduction to them. Infinifactory is a good choice too.

It's optional and most people would probably have never known about it if not for Anderson's video you tard, stop letting e-celebs make up your mind on games for you.

>did the first puzzle, realize it's based on a circle and lines
>exit the bunker and immediately see the first environmental puzzle
>look for another one
>find the 2nd ending
>beat game in less than 15 minutes

wow so hard guys

I might get it next sale. Reviews seem mixed but I like slow exploration stuff

it sure is, but I hear it's easier and more forgiving than spacechem

You already posted the video

Unironically great game

I don't know about the VR version but the normal version of Obduction was one of my favorite adventure games of the past decade. Obduction, Dropsy, and Ghost Trick are the three modern adventure games I think totally hold up to the classics.

Pretty much like Factorio in that you construct an effective as possible assemply line to make a target object (you start out by making tetris blocks, then javelin missiles, satellites and increasinly complex parts) from parts constantly pushed at you, but you don't actually go around collecting anything yourself, you just build assemblies to hit quotas tasked to you while you figure out what's going on without spoiling too much.
Take this very early level. Not an effective design, but one that somehow works.
And like i said, it's casual as in that you can take a break any time without forgetting where you was (and at worst just reset the mission you chose, or try another one within the chapter)
Can't speak for non-VR, but it's pretty much perfect as a VR game, and as far as i know, the first proper "full/finished" puzzle exploration VR game made, it kinda feels like Myst in that you have to literally puzzle everything together to understand anything, and absolutely NO handholding.

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Too smart for this game.

really? I thought that exploration was the best part of the game. The island has so many unique area, and lots of hidden comfy spots, not to mention that it's simply beautiful, and sometimes sary. The giant alligator in the swamps freaked me out. It was the moment I decided that perhaps I don't want to live on this island.
The game is great at giving you the sense of wonder and desire to explore some more, because you never know when a random formless shape is gonna turn into a statue of a woman because of a change of perspective. I remember how giddy, excited and impressed I got after realizing that the some of the puzzles are hidden in the environment. It's a truly unique game and is worth trying. Just try going into it with an open mind.

Surprise requires that you have a mental model robust and coherent enough that it can be subverted. Cats and dogs lack that. I remember a doc about lion taming in which they talked about using the 4 legs of a chair to distract an unruly lion because they can't focus on that many things at once and lose interest in fighting back.

Time really heals all shitposts, don't it? I remember when Witness came out and practically ALL of Yea Forums (at least it felt that way, maybe i have selective memory) were mass shitting on it as pretentious hipster garbage with kiddie tier puzzles. Though i suspect most just didn't like Blow and didn't bother to actually play the game for what it is

youtube.com/watch?v=j2OT3QdrHLU

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What are some other good puzzle games.
I'm loving pic related, I'm at 59th puzzle and got stuck, pretty hard in the later puzzles.
I have Quantum Conundrum and QUBE 2 in my backlog.
I think The Turing Test and Talos Principle have high marks and are recommended.

Forgot pic

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Why not both?

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>Ghost trick
Somehow my mind won't accept that it's within "past decade", it feels like so much longer ago since i played it. But absolutely, great game, great ost, charming and fun story. Actually felt tense during the finale even though there's no real "failed/game over state"
Feel bad for emulating it. If i had the console it was on i'd buy it in a beat.

This a GOTY2016 thread? Fuckin sick.

I just wish Capcom would port the HD ios version to PC. I'd buy that in a heartbeat. It would work perfectly fine with a mouse.

I'm as dumb as that monkey, i have no idea how he pulls off that trick, and i see the card after it's gone too

Mario Vs DK is better

>want a good myst clone
>download the witness
>its literally just 'walk to console and play tetris' """puzzles""" and no actual puzzles designed to logically help you progress through the world

big disappointment. nice visuals but shit puzzle gameplay.

>Play this game as a kid on the SNES
It was the prologue on me hating all video games
I think maybe i completed it, but the memory is so hazy or just locked away for my own good.

I remember that time very differently. There were a ton of threads of people having a great time with the game and actively shitting on people who pirated it. I know that because I was one of the pirates. The pirated version of the game had a bug at that point that made the desert puzzles unsolvable so asking for help with those puzzles would result in all the fans of the game shitting on you.

>mobile shit
friendly reminder that if a game is 2d its objectively bad. 2d was only a thing because of technology limits in the first 2 generations of vidya consoles.

So, what was the meaning of the end?

Put your hand flat on a table, fingers together, and clutch a card between your middle and ring fingers, as if you were inserting the tip of a bill into a vending machine. If you have thin fingers, you'll have to clutch it mostly with the finger tips. Now view that palm of that hand. The card is hardly visible.

Granted, i pirated some days after "ground zero" because i don't give a shit about Yea Forums's opinion on anything unless it's universal praise, or in good threads like these where hidden gems might pop up, but i felt rather neutral at first and didn't get near to finish it until later attempt.
I guess it's a case of positive opinion remembers positive opionions, and neutral/negative remembers negative more.

It was definitely frustrating at times, but enjoyed laughing like an idiot at the different ways the rats would be killed by the machine at the end of each level too much to stop playing.

>fire up the witness
>tracing some lines where the blue ones mirror the yellow ones
>feel like a brainlet
>13yr/o sis walks in
>user just do that
>solves all the puzzles

man fuck this

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Well, i'm officially a monkey boy. Thanks user.

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GOTY2016 was shadow tactics blades of the shogun or Hitman.

Puzzle games are secretly the very best genre of co-op. Enjoy her company.

Magic tricks are fun. Look through YouTube vids of trick explanations if you don't want to be fooled by wizards.

Just play Obduction if you want a Myst clone, it was made by the guys who made Myst.

is it easier or harder than the portal games

ok but is she hot

The Portal games are trivially easy so by default almost every puzzle game is much harder than them.

>Puzzle games are secretly the very best genre of co-op
Unironically this. There's pure truth in "two minds think better than one", especially if their mind aren't too similar.
The only hard thing is to find someone who has the patience to watch you play, or won't get frusterated at a few failures

>Hitman
Maybe the complete package, but miss me with that episodic shit they pulled

already played it. good game.

All the episodes came out in 2016 so yes, the complete package was a valid contender. I think Shadow Tactics is better overall but Hitman was definitely my favorite of that year before I played Shadow Tactics.

How about the Joruneyman Project series?

honestly the worst and faggiest game i have ever played in my entire life
hate it with a passion
and it's been some years but wasn't the end credits a film of this absolute dickhead walking around his apartment?

i can't conceive of a worse videogame. i recommend it to everyone just so you can see (witness) the bottom of the barrel

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Isn't shadow tactics kinda like Commandos or Desperados? Loved those games. But never really bothered into looking at ST, it's just what i faintly recall reading somewhere.

Dogs learn when playing fetch and the ball isn't thrown and eventually don't fall for it.

QUBE 2 was offered on GWG. Weird that the first game wasn't.
Maybe I'll buy it when it's on sale.

Isn't this game super casual or some shit?

It's closest in spirit to Commandos 1 or Desperados yeah, it doesn't have the crazy inventory stuff of Commandos 2. It's a fantastic game. It has a demo, I'd recommend giving that a shot. The devs of it are making a Desperados 3 now.

It is not for the brainlet.

nah not really
never thought of it that way

Ok but is she tight

Are all the puzzles in this game fucking line tracing? Jesus christ I just pulled up a walkthrough

>walkthrough
>for puzzle game
why

That's like asking if all the puzzles in portal involve portals.

it's so fucking bad dude
fuck anyone who tolerates this trash

nah not really

>The only hard thing is to find someone who has the patience to watch you play
Well it's not like you can't take turns. Not much enthralling interaction to miss out on in puzzle games.

so she's a slut at 13?

>Are all these tetronimoes just gonna fall down this well?
>Jesus Christ this walkthrough just says "git gud"

I had the exact same reaction, it's like playing a game with someone tapping you on the shoulder and handing you some graph paper every two seconds.

...kinda like Professor Layton now that I think about it. It's like, less of a puzzle game and more of a brainteaser game I guess. Idk how to put it.

oh I thought you meant 'tight' as in 'with it'

>guys you know what makes a good puzzle game? Lines!
>We'll make millions!
>Yeah millions!

so she's a square at 13?

It was offered on PS+ and GWG, so they must have made a bit of money.

There were a decent number of The Witness threads on Yea Forums around the time the game came out where people would post screenshots of puzzles they were stuck on and help each other figure out the grander end-game stuff.
I'm also pretty sure the pirate bug thing is bullshit since I was in a lot of those threads and this is the first time I've heard it being brought up. I think most of the piracy shitposting was because one of the factors behind the game's $40 pricetag was to make up for sales that would be lost to piracy (or something like that), which Yea Forums naturally decided to ridicule.

Picked it up long ago, misunderstood one of the tutorial puzzles, stopped and never came back to it. I should really pick it up again. Shame I've been spoiled about most of the cool stuff by lurking these threads though.

>he doesn't know
2deep4u games like this get offered all kinds of bullshit

The game made up the development costs in like 3 days.

who isn't

The pirate bug thing is legit. It was a combination of using a pirated copy on an AMD CPU. The regular version got patched within a day or two of launch but the pirated version obviously didn't. You could probably look it up in the archives if you want to verify, fuck knows I'm not gonna bother.

everything has a tutorial, you just have to explore and find it

how do i beat this one? whats the pattern?

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Dam I'm not sure if I should be surprised V is this low IQ, so many seething retards in this thread.

Ah, okay, I vaguely remember the reflection puzzles not working properly on certain configurations so that makes sense. I thought you meant it was some sort of intentional "developer put up a bugged copy on torrent sites" kind of thing.

Let me break it down for you.

1. You have panels you can draw lines on.
2. Win conditions for lines drawn depends on the context, that is, on the locales surrounding the panel.
3. You can actually draw on environments themselves.
4. Also, look at all these optical illusions. Wonder, if you manage to spot any coincidences there that were not in any way meant by the game designers to be there.

Point of all of this: knowledge is not only learned from someone else, you are also CAPABLE of drawing your own conclusions from you personal sensual experiences, and going on inventing stuff on your own. All the audio and video quotes are just there, nothing more. They were produced by people who used their minds in order to build their personal worldviews, but the only way to join them is to disregard everything they tell you except the most general idea possible, the same concerns this game as a whole. The End.

The whole game is built around a single moment with when you realize you can draw upon locales (and yes, in the "intended" spot it is communicated in an incredibly hamfisted way). It was actually initially a 5-hour prototype game, you can even find footage off it on youtube from 2010 or something, it had very simple blocky graphics. There is actually no more meat in the final game, it is exactly that 5-hour prototype made in 3 polygons, EXCEPT blown sixward for whatever reason. In other words, concept-wise, this game is like >80% utter disgusting filler that adds nothing principally new to its starting (and ending) point, and just wastes player's time on completely meaningless busywork.

Who are you calling low IQ?

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nevermind i got it. not sure why i was allowed to skip one green though

>but the only way to join them is to disregard everything they tell you except the most general idea possible, the same concerns this game as a whole
Also, goes without saying that while Blow MIGHT fancy himself quite an Einstein, he more or less definitely isn't one.

user, NO! Don't give up!

The white guy deletes one of the rules.
They teach it in the quarry IIRC.

Sure, i'll even buy it since i got a huge bonus last week. I thought that genre was dead, and haven't played anything like Desperados or commanos in what, 15 years? I enjoyed making plans and then executing them to perfection. Most people seem to love it so i want to support the genre even if that particular game somehow fails to live up to my low standards.

My oneitis was oddly hyped for this game.
Why did you have to remind me of her?

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whats your favorite game, fuckboi?

The genre has been pretty dead for a long time. There are signs of a revival though. Shadow Tactics did well, then we got an update for Desperados 1 to make it run well on modern PCs, then we got an announcement of Desperados 3 and then Kalypso bought the Commandos property saying they were interested in remastering the old entries and releasing new ones.

After Desperados 3, the shadow tactics guys want to make a Roman themed commandos clone, I'd really like to see that.

If you don't find solving puzzles intrinsically rewarding then don't play fucking puzzle games.

The fuck is next? Fez threads actually discussing the game and puzzles?

Fez is unironically one of my favorite games.

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>Doing the bunker elevator puzzle
>On the floor with the broken wire
>Accidentally figure out the solution for the top floor and bypass the second to last floor
>Furious that I skipped a step, spend the next 30 minutes underthinking it trying to figure out the proper next step.

I actually did enjoy this game, but I got very bored at one point and it's been a year and a half since I last played it. I forgot what all the symbols represent so I might just have to restart the game from scratch.

Here's a puzzle for you i found thanks to this thread.
>What is the total sum of all subscribers, likes, dislikes and views? You should be able to solve this.

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The gameplay in fez isn't interesting enough to be worth discussion. It has the same problems as the witness though actually, where it seems like there's some really cool stuff to be discovered by solving hidden things and then it turns out that the answers are all mundane and boring.

It's not an awful game but it's not really worth talking about for anyone except people who think meta-shit for its own sake is clever.

I didn't get very far but I didn't see any optical illusions.
> you are also CAPABLE of drawing your own conclusions from you personal sensual experiences, and going on inventing stuff on your own
False.

whats the rule for this one again? I think the 3 sided line thing means get exactly 1 side a line and leave exactly one dot alone. and im assuming im supposed to wrap around the white squares, avoid the black ones, and get all the other black dots. butt im not sure cuz im a retard.

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FEZ just copied gameplay from Crush 3D and to a lesser extent from Super Paper Mario

youtube.com/watch?v=aG7RKmwh88w

Anyways, I can't wait for FEZ 2, been a while for any news on it.

Perhaps, but so did Minecraft with that Inficraft or whatever the fuck it was called, yet Minecraft is now nostalgia tier on Yea Forums after a rather long storm of shitposting about it the moment Notch left for Reddit.

There are exactly 2 poor designs in this game.
The whole game is mechanically weak, but that's beside the point.
1, sound.
Sound puzzles are fucking garbage.
2, the treehouse segment.
Specifically stars. They decided to put the tutorial puzzle for stars behind an actual puzzle for stars themselves.

>Ghost trick music has more likes than there's known stars in the entire known universe
CONFIRMED FOR GAME OF THE EXISTENCE

The spinny thing deletes 1 items within the same space as itself.
Travel through all dots, delete 1 square somewhere, and separate all whites from blacks.

>I can't wait for FEZ 2
Wasn't that cancelled because Phil Fish got all pissy about Gamergate?

>GG
Nah, he just got pissy before GG even was an "idea" since he was troll'd by "fans" all the time shitting on Fez without playing it.

Infiniminer is the game you're thinking of. And god it depresses me that I'm sharing a board with people who are nostalgiac for fucking garbage like minecraft.

>V

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He made it very easy to hate him before Fez came out. But I'm pretty sure he explicitly cancelled Fez 2 when GG was just starting up.

I refuse to not give up. I have already given up. I refuse to spend more of my time straining my puny brain on fucking line puzzles for the sake of doing more line puzzles.

This man talks like he has never had an erection.

I dunno, i enjoyed minecraft even as an adult. It was a relaxing game, infdev and after, and never really cared about Notch, drama or the following faggotry. But it's not like I liked it so much i'm making threads about "the good old days" over minecraft. I remember that after during the interrim, we joked how only autistic kids plays minecraft. And look at Yea Forums now, those kids we mocked grew up and is here.
Yeah, Fishyboy wasn't exactly a charmer with his gigantic ego and no charisma to back it up with, but Fez 2 was cancelled in late 2013, while GG kicked off in late 2014 (and reached it "zenith" during somewhere in early-mid 2015) before the original people got burned out by larping as epic internet warriors.

People don't like Fez for the perspective shifts, people like it for the artificial bittersweet nostalgia the world design and music invokes and the meta puzzles that actually force you to take notes.

none of my friends liked it, but i had a lot of fun with the final puzzle

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Looking on google, this is what i found. I don't remember shit since i never cared for internet drama anyway.
>Shortly before the announcement, an argument between Fish and writer Marcus Beer broke out on Twitter in response to Beer's comments during a recent episode of GameTrailer's Invisible Walls. During the episode, Beer touched on the media's recent efforts to reach out to indie developers during the Xbox One's reversal on indie self-publishing — particularly Jonathan Blow and Fish, who "decided to go bananas and bitch and moan" about press questions.

>"Gents," Beer said. "You were the guys who did Indie Game: the Movie. And some of you looked relatively normal in it, one of you looked like a total tosspot in it. But you can't have it both ways. You're successful game designers — you're 'indie' game designers — hurrah, good for you, you fucking hipsters."

>Fish responded harshly in turn, later tweeting "I fucking hate this industry" for the negativity and criticism it's brought. The back and forth ended with Fish tweeting, "I'm done. Fez 2 is canceled. Goodbye." The announcement went up on Polytron soon after; Fish's account is also now private.

You're conflating Fish's involvement with GG and the bullshit drama he got involved with before that. Fish's only ties to GG was that he and everyone working for his company got their dox posted on Yea Forums some time during the late summer when GG began, which was what made him turn away entirely from social media.

>only two achievements on Steam
>has a bunch more on PS4
Neat. Most people would just make their achievements based on Sony's trophy guidelines and copy paste them to PC but J.Blow is so autistic about them that he stripped 'em down on platforms he could. lol.

>Play The Witness
>"Huh, this is pretty easy. I'll get the Platinum for this"
>12/14 trophies acquired
>Last trophy is completing a bunch of randomly generated puzzles in under 6 minutes

Dropped.

But that's the best part.

The XBOX has thirteen achievements.

damn whys so many people talking about this game today? was it free on something or something?

I guess it was offered with PS+
It was on GWG back in April

Yeah same as PS4, aside from the platinum.

Hey, just wanted to thank you again for recommending this game. It's a cool puzzle game what I've played of it so far, definitely hits buttons I like. Getting nostalgic vibes with the music too, a lot like SpaceChem.

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I think it's made by the spacechem guys actually

So... Lucasart games, but in 3D FP, and VR support.
Would you like that?

Isn't that what the Groundhog Day vidyagame is?

The only lucasarts game that would have worked fine in First Person was The Dig.

Only game to ever make me lose sleep as akid due imagination and fear towards the ending (and the ending), and i played RE1 and 2 younger than before i picked this shit up in a bargain bin.
>Actually for the first time get so frusterated by a puzzle i went to the library to use their internet to look up an answer since they were the only ones who had internet besides middle/rich class people
FUCK that fucking postcard. I looked at EVERY SINGLE one of them, REPEATEDLY and yet THE SINGLE ONE CORRECT card was so poorly pixelated it was barely noticable.
But at least, in my defence, my english was not exactly advanced either, so i might have missed a clue from a saying or some other very english-only thing.
I completed Monkey Island saga without even knowing decent english, i did Indiana Jones and secret of Atlantis in just 3 days, but this game? I hate it but love it. It will always be a part of my memory just because of that single fucking postcard.

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So it is! That explains a lot. The footprint/efficiency graphs seemed familiar. Figuring out the solutions to this is exactly the feeling I wanted from a puzzle game.
I really ought to get myself a proper computer and try Factorio one of these days. I feel like I might enjoy that from everything I've seen of it.

Yeah maybe (never played it), in it's purest make, sure. But i mean as a proper remade 3d enviroment. I think Full Throttle could work well with both 3D standalone and VR version, same with Indiana Jones, Monkey Island too. I'd say Sam&Max too, but on the other hand, those two characters better fits not as players, but as "companions" to the player due their interaction and action to things.

I don't remember any postcards, but I absolutely loved the map meta-puzzle. Wish there was more like those in video game.

A remake? No. Being in the first person puts one further in the mental state that they ARE the character. The disconnect that always comes in those games when the player wants to do something but the game won't let them would be much worse in first person.

I'm not really an "engineering autist" myself, but even i enjoy Factorio a whole fucking lot. Though i get burned out by mid game because holy SHIT, there's just SO FUCKING MUCH TO KEEP IN MIND. It's perfect for those who enjoy that stuff. Me? I'm too simple, I've pretty much mastered Dwarf Fortress, and literally ANY management game, but give me a game that threads within threads within threads of complexity like Factorio, and i'll end up hoisting my flag. The most advanced thing i managed was to make a remote mining base with a proper train running between my main base and that one to get materials to bring to my factory. And then i hit the next tier of tech and my brain just shut down from the further evolution of goods and complexity. Amazing game really. Really pushes your mind to the max on logistics logic, which i am poor at.
Ask me to solve abstract puzzles though, and i'm your man.

The postcard is the sole item needed to advance the plot. During same chapter there's dozens of leads to follow and solve, but only that singular postcard in the tourist shop actually lets you advance, There's a spinner with like 10 cards each of the 4 side, and Gabriel just say the same line if you click anything but the right tiny card, which made it seem like the entire postcard rack was just a single object. And naturally, the card needed is unconspicious and small. Looks like every other card.

>with mechanics that do not turn up anywhere else in the game, meaning you just have to brute-force your way through them

nope, fundamentally wrong, everything is solvable without brute force or googling, source me i 100% the game without looking anything up

So what is the logic behind the puzzles in this game? Saw some footage of it and they consisted of only moving a line in a specific order but what exactly dictates that? Seems like that would get old after a couple of NIGGERS

the timer is so generous that my dad was able to do it and he can't handle most games. it's strict enough to force you to learn the rules of the puzzles, but gives you more than enough time so that you don't have to rush. the challenge is honestly one of the easier parts of the whole game

Actually, here's the very same guide from the website i think i used (sierrahelp)
>USE the wallet to purchase three postcards (Poussin and two Teniers) in the museum lobby (museum).
I got two of them, but the last one simply did not stand out. Nor was it mentioned anywhere you needed 3 (keep in mind, my english was basic then, and my memory fussy after all these years, but i'm pretty sure i remember this rage because nowhere was it implied to a third (or even the two other cards))
Only discovered those two due kids clicking, combining and trying every single possible thing once stuck. Remember i restarted the entire game cause i thought i might have bugged it up somehow

>Come back to me when you've completed Myst, Obduction and Discworld

Dude, are you fucking serious with the Obduction namedrop? That game's puzzles are RETARDED; way easier than even Myst 1 (which was already much easier than Riven).

There's only one real puzzle in Obduction, which is figuring out the alien number system, but even that has its own fucking *solution generator* you easily come across.

i think of the purple symbol as an 'eater'. it will 'eat' one 'mistake', or one 'foreign object' that you put with it

underrated post

Gotta let the younguns have a shot at a game. Don't want to scare away the next gen of puzzle solvers you know. Though you're a bit unfair. Obviously you're a Myst/Riven veteran, so naturally Obduction wouldn't be a hinder to you. Now imagine a guy or girl who never played the classics seeing Obduction. Most of them wouldn't even know what the fuck to do since literally nothing is explained, nothing to lead you to the next puzzle and so on. Hell, i think many would stop at the river gate "puzzle" because it never occurs to them to try out something different that isn't solved right at that moment rather than moving 10 meters away to pull a lever to check if it works.

imo, in order of difficulty (for the sake of argument, 100% is required)

>talos principle
>witness
>myst riven
>myst 3
>myst 4
>obduction
>myst 1

I'm just saying, your bent that The Witness fans aren't "hardcore" and then you namedrop Obduction, a WAY EASIER GAME, is just lol. I enjoyed Obduction but only for the visuals and the worldbuilding in the first area; it was basically a walking simulator with very light puzzles, much lighter than what The Witness throws at you.

Talos Principle is a total cakewalk outside of the golden stars though; it feels unfairly lopsided this way, which The Witness (with its more even distribution of challenge) doesn't.

yes which is why i said it has to be 100%. i would put talos below witness in difficulty were it not for the clock pillar puzzle alone, that was total bullshit imo

Man, we're from another generation raised on these games (I presume you're about my age, 30+/-), we have years of experience with these games, especially problem solving puzzle games. Point is, if someone whose first active puzzle game tried the Witness and completed it, they would still basically be brutestopped by any of the games i mentioned simply because the logic is so different from what they got used to. A master of Witness would likely not be as great in an abstract or absurdist puzzle game like Discword, Monkey Island, Myst, etc, yet could be good at pretty much other logic based puzzles (which was more or less a rarity back in the day due games had to keep you long as possible to "feel" longer". Pretty sure you could complete most lucasart games in 30 minutes if you knew the solutions)
As to the insult, it was just tongue in cheek to keep a rare but unusally good thread going with easygoing bait.

>Talos Principle is a total cakewalk outside of the golden starsTalos Principle is a total cakewalk outside of the golden stars
I'd agree with you, but some of those puzzles really brutalized my mind hard, and the harder i thought the more simpler the solution turned out to be.
But fuck those god damn fucking stars holy shit. If Super Mario 64's extra stars had that level of bullshit i'd quit gaming there and then.

>Discword, Monkey Island
i'm convinced you can't learn to play these games. doesn't matter how many i play, the next one still stumps me like 20 times because i didn't think to use the 9-iron with the lawnmower or whatever. always ends up with a brute force or a walkthrough for me

No, I'm 24, and cool it with the ageism.

>Point is, if someone whose first active puzzle game tried the Witness and completed it, they would still basically be brutestopped by any of the games i mentioned simply because the logic is so different from what they got used to.

Anyone who completed The Witness will not have any difficulty completing Obduction.

Anyone capable of DRESSING THEMSELVES will not have any difficulty completing Obduction.

I am simply saying this specific namedrop is way off-base.

Also, you're comparing puzzle and adventure games. They're not the same. The Witness is a puzzle game, and Discworld / Monkey Island are adventure games. People calling themselves hardcore puzzle gamers aren't necessarily calling themselves hardcore adventure gamers.

Is Stephen's Sausage Roll the most hardcore puzzle game of all time, or is it merely the Dark Souls of puzzle games?

Not gonna lie. I've completed the original MI 3-4 times in my youth, last one being basically a speedrun to enjoy the funny dialogue and humour since i knew everything, but when i tried that remastered and the remake, which is 1:1 on puzzles, i got stuck basically right away. I think i lost the ability to think silly and gave up, which was needed for these games of yore.

>Dark Souls
That implies that while it is a bit obtuse at first glance, its systems are quite simple.
SSR is not simple.

yeah, hence "merely" in relation to "Dark Souls"

that game looks very hard, i haven't tried it though, but i watched a playthrough. gets pretty nuts near the end

>i haven't tried it though, but i watched a playthrough

why the fuck would you spoil a puzzle game for yourself lmao

>Also, you're comparing puzzle and adventure games. They're not the same.
That's true, my bad, i'm just so used to puzzle focused games i tend to blend them into a singular genre, so that's my bad. You're absolutely right on it.
But i still think you're a bit unfair on Obduction. It's certainly not hard like Myst or Riven, but compared to most games where you're navigated, via dialogue or markers, it's very different. Maybe i'm just getting slow and simple puzzles suddenly feels harder. But i just think that the younger generations simply won't solve it easily compared to puzzles that lead you, like Deponia and Portal, where you get dialogue on what to do, even if not explicit. But my experience was on VR, so i played the game a lot slower since i needed regular breaks, compared to non-VR version where you could play an hour and explore every nook for answers without any physical exterion, maybe.
My original "hardcorde" remark was still meant as a tongue in cheek though. Anyone who plays puzzles are good people in my book.

MI1 was perfectly fine and logical.
MI2 was fucking bullshit. I refuse to believe that the inclusion of the LucasArts's hotline joke wasn't making fun of the player too for giving them money.

i don't really think like that. i don't have an intent to beat every puzzle game ever made or something like that. i just don't really care about the game. i went out of my way to avoid watching anything about the witness and talos principle and riven though, depends on the game. if i can tell that a game is going to click with me, i'll play it myself. i think SSR looks aesthetically ugly and frustrating, i'm glad i watched a playthrough of it, i wouldn't have finished it, i know myself.

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ehh they're pretty in line i think. how to get aHead in navigating. putting all the ingredients into the pot on the boat.. there's some weird shit in MI1. i always preferred MI2, that was the one i would speedrun for fun as a kid

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>Played/watched a lot of old dos tier games big brothers of friends played that looked really fun
>Never seen a single screenshot or namedrop anywhere on Yea Forums
I don't remember anything. Except there was this one where you were a kid, had a time limit and (died) punished when you failed stuff like going to school in the right time and such. Another one was an adult male sneaking into a dark room full of preserved body parts, and walking along a billboard or something, getting shot if you didn't "solve" the puzzle of that part fast enough.
One i do remember though, is a game with beavis and butthead dropping loogies and spit on the heads of people passing by a building, but that's it. Nothing else about it.

Isn't this paradise though? To die in bliss while in a world you "live in"?

>Anyone who completed The Witness will not have any difficulty completing Obduction.
They require completely different skills.
Obduction, at its core, is about navigating a labyrinth, using supplementary gimmick game mechanics, such as a playable vehicle with a laser, teleportation between worlds and between diametrically opposite points of the same world, etc.

The caveat, however, is that Obduction is only a half-completed game. Only two of the four worlds are genuinely intricate, interconnected, satisfying to navigate and crack. A third one is a boring puzzlefest (in addition to having a potential deam man walking scenario, as well as everything bomb-related, that sticks like a sore thumb), the fourth one could as well not be there at all. That 1/2 of the game, however, is an honest to God attempt to get together everything from Riven that was connected to labyrinths and codelocks, and to expand on that stuff somehow, someway, any way, just push it a notch further in whatever direction I am not even sure is a single direction at all. Riven had vehicles in cutscenes? Here you have playable vehicle you very much have to use. Riven had an already opened door, that was actually closing another passage? There is absolutely such a door in Obduction. Etc.

ask the /r/tipofmyjoystick, it's a popular subreddit for finding out names of old games based on fragmented memories

inb4 plebbit

the paradise will cease to exist in a matter of months tho, and who knows how fast time is progressing for him compared to us

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Sorry, i don't hate reddit or anything, i just can't deal with their site setup, nor do i want to register there. Never cared about MUH REDDITOR shitposts (though seeing memes popularised and edited by them coming back annoys me), but it's just not for me. Hell i can't even use regular forums anymore. Fuck you Yea Forums.
But you did give me the idea to ask /vr/. Not sure how they take threads like that, maybe they'll tell me to fuck off to /r/ if i don't shape the OP naturally enough, Probably gonna try with a casual lucasart games & old P&Cs OP to begin with when i wake up tomorrow.

There, the word I was looking for. Desperate. Obduction, level-design-wise, is absolutely _desperate_ to surpass Riven _somehow_.

Problem is, however.

Riven had a point.

Riven had Vander Wende.
And Robyn.

Riven had animals puzzle. Which, deep at its core, wasn't about codelocks and code transformation tables at all.

Riven felt as if it was _about_ _something_. Not just some stuff slapped together.

Obduction, on the other hand, the good parts of Obduction, that is, play like a DLC to Riven noone even all that much asked for, because, honestly, Riven didn't even need any sequels to begin with.

But what if he gets to see worlds, dimensions, existenceses like us mortals will never ever see unless we slip into coma too? I mean, most people die within seconds to minutes. Sonyguy clearly is concious enough to dream, and has apparently been in hospital for months. Why is he grinning? He must have seen things we cannot fathom, things that gives him eternal joy. Maybe he even seen Gods of the universe and bathed in their eternal knowledge?

the "smile" is in fact his facial muscles deteriorating in a pattern that causes the lips to stretch out in a shape resembling a smile. the physical pain the body is subjecting itself to in a desperate bid to wake him up from the delusion is literally killing him. unfortunately, extreme masochism is commonplace in SNOYs, and thus it is unlikely he will ever emerge from his slumber

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user, i appreciate that you play along with me so far, but this thread doesn't deserve the potential ramifications of consolewars. Let's quit while we had our fun.

well if you change your mind there's an extension called RES reddit enhancement suite which lets you turn off the bullshit visual noise that every subreddit has, so that the site has a basic unified look more akin to HTML, makes the site usable imo

One thing that really annoys me about threads like these is there are too many cases of people just immediately backing down the second they make the claim that a game or a puzzle is difficult.
>X is hard
>>What? How the fuck is X hard, are you fucking a retarded brainlet?
>Well, I mean, it's not "hard" per sé, but relative to
or
>It's at least fun anyways
or
>I never actually said it was HARD hard, but it does do this...

Why don't you faggots ever stand up for yourselves? If instead of backing down, you just called the shitposter out for feigning ease, maybe people would respect your opinions a little more. You can even help by calling out their eventual argument where they boil down and oversimplify the actions a bit ahead of time.
>inb4 OH YAH, X is sooooo hard, I have to push a button on my controller and watch a thing interact on the screen. SO HARD user.

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post 15 examples

I had no problem progressing through the game, I just didn't find it enjoyable at all.

Git gut brainlet

I like to think that I avoid that issue by admitting from the get go that I am stupid so whether or not the challenge is hard or easy to others, it's nigh impossible to my tiny, shrew-like brain.

The main gimmick of this website, full anonymity with disposable threads, does not encourage long posts and does not encourage that people admit when they are wrong. Naturally there are few posts that go in depth to defend positions. You can see it in the political boards as well as the hobby boards.

I'd accept that, except that these happen over exchanges, and essentially the other poster just immediately concedes the point, rather than slapping down the user making wildly unfit claims about difficulty.

The RHEM games are the hardest puzzle games, by far.

>am huge hipster faggot who loves games like gone home and night in the woods and pisses onions
>anticipating game 3 more than the first female us president
>it finally gets a release date for 2025
>the day finally comes, open up my wallet and asshole
>there's no game
>blow says "you've been playing the game all along"
>mfw I was playing the game this entire time by living life
>all the deep experiences I made on the way was the core gameplay
>feel euphoric af, cumming so hard I create the world's first handmade sea
>post to reddit how cool this is, get 200 million upboats and decades worth of gold
>obama shows up to my house to congratulate me
>mfw blow ends up hanging himself cause reddit didn't see what he thought was special about the game

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Maybe they're about to go to bed and know this thread won't be here in 7 hours.

t. mentally ill

ALL of them though?

Nah, if you're going to have an opinion about something, stand up for it. There's no need to posture about how "easy" something is here. It's just people plucking at a retarded thread that for some reason makes people topple like the french.

>There's no need to posture about how "easy" something is here
Yea Forums posters are incredibly fragile and will constantly bark about toughness. They don't like to be called a scrub and cussed out even though they do it to everybody else. As the years go by and the site gets bigger the barking only gets less chill.
I have no idea why staff are so afraid of making new boards. If Yea Forums was split into genres or decades then maybe you could find a better discussion, but all you have is /vr/ and that only supports old puzzle games. So, uh, oh well.

couldn't make it fives minutes in
the game just looks like pretentious garbage

>Yea Forums posters are incredibly fragile and will constantly bark about toughness.
That's exactly why I posted. They should man the fuck up and not back down on opinions. You faggots are all my friends, and fuck me if I'm not going to point out my friends flaws so they can fucking fix them.

>I have no idea why staff are so afraid of making new boards.
Because /vr/ and /vg/ have both been horrible failures, and /vp/ is full of literal 10 year-olds. We don't need to split up the boards anymore. I think maybe the best thing to do is rescind /vp/s rule that it only allows video games from before 2000.

>pretentious
it's just a puzzle game. stop looking at youtube videos, they poison your mind. there is no pretense, the game isn't trying to be something its not, it's not trying to blow your mind with some bullshit, it's literally just a fusion of puzzles, and pretty aesthetics, to give you something to relax your brain while you travel between puzzles

Really? Because at times the game notably sounds like it's trying to be the motivational speaker for a high school.

>They should man up
"Manning up" is what caused this mess.
>Because /vr/ and /vg/ have both been horrible failures
/vg/ is largely bad but /vr/ is fine. I don't know how /vp/ is since I do not play those games. I don't see why you're discouraged from splits. This is the most or second most populous board.

When I first finished the game I was like "that's it? well good puzzles I guess", but then I read an article about the game talking about epiphany and some other cryptic shit and the article said to restart the game after completing it, which I did.
>mfw finding the secret ending
That's when the game went from good to great for me.

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>Really? Because at times the game notably sounds like it's trying to be the motivational speaker for a high school.
are you talking about Getting Over It or what? the game doesn't even have dialogue unless you click the audio logs (which are few and far between, totally optional and don't count towards completion in any respect) like i said, stop watching youtube videos

>"Manning up" is what caused this mess.
No, the mess isn't someone responded with a counter point, the mess is someone pussied out when challenged like a floozy.
>but /vr/ is fine
Slow as fuck, and all they do all day is argue about literally .01% differences in emulation and raspberry pis. /vp/'s major problem is they hivemind into "whatever was played when most users was 12 is best" and they all have a huge chip on their shoulder about red and blue.
>I don't see why you're discouraged from splits
It kills discussions. Threads that are legitimately valid topics for video games suddenly get spammed to death by backseat-jannies that demand you go to "your containment board". You also have users splitting their attention across multiple boards instead of just one, meaning that people who might have been able to contribute to threads about a couple of games are now contributing to fewer games instead.

I'm looking for puzzles like a crazy person holding the sprint button. I don't have the time.

liar

>14 trophies
>0 bronze, 2 silver, 11 gold, 1 plat
this is some wierd shit

The demure words of Foddy's Getting Over It serves two main purposes: to reward progress and to motivate the player. The voiceover (I can't remember how many are quotes) talk about a central theme of the gameplay, which is when and if perseverance is worth it and how the mental block of solving a difficult task is comparable to the mental block of accepting that you cannot complete a solvable task. By being directly related to the gameplay they don't come off as nearly as pretentious as the cassettes. Especially with how they are presented: On by default with a choice to turn them off and activated without direct player input. There's never the ugly moment as is common in The Witness where the player is looking for a puzzle and they think they're on to something fun, only find more unrelated and tastelessly inserted quotes by dead famous men. They're on tape players and they're just thrown into random places like pieces of litter.

you're more pretentious than any video game, sir

I played for 2 hours and have nothing yet.

What is the most pretentious video game that is longer than 2 hours ever made?

Go toward the rock island place near the starting area. That was pretty easy to start with. You get an achievement for clearing the puzzles past the gate there.

Abzu.

I played that. It was a little aquarium with no puzzles. You befriend a shark and swim around some land mines. I don't see the pretension there.

idk, maybe bioshock? i don't think of many games as being pretentious. i think people throw that word around more than they should, i view it as kind of a cheap catch-all to avoid having to make a real argument. if there's some quality of a game that irritates you, and you're unsure what it is, it's easy to just call it pretentious and move on.

regarding witness specifically, you literally have to interact with the audio logs to listen to them. any complaint about them is just retarded in my eyes, like 'look away from the screen nigga' level shit, literally don't click them, problem solved. in 'getting over it', the faggots voice made me want to alt f4 so i muted it and played it that way, i didn't go online complaining about it

I wish I was more like him. So pure, unable to be manipulated. 0 fear.

games that have literary influences tend to be labelled as pretentious by people who feel uneasy at the idea of being 'educated' by a vidya game. it's to do with being self-conscious about your own intelligence or knowledge-base. this is just coming from my experiences growing up as a man, i'm 32 now

If you think dropping a quote counts as, "having literary influence," then every game has literary influence.

I nut every time one of Ashley Johnson's audio recordings play, especially the one about the sinking ship on the star pier.

whatever buddy nobody cares. the point is, people spaz out whenever anything about books comes up, either they go and rant about how it's the best most groundbreaking thing ever, or they take a hardline stance against it and call it pretentious and never actually give it a chance. talking about books brings out the angry droolers, every time. if witness didn't have those random audio logs, i bet a lot of people who think it's pretentious, wouldn't.

one of the last elevator puzzles in the color roomish area, i beat without know how and it just went up like i solved it. i tried to go back and figure it out but eventually just dipped

lucky lol. there's a few ways to figure that one out, you can do a bunch of colour wheel shit, or you can use logic and ignore colours altogether

Have you ever been on their website? They think it pushes the idea of video games as a completely new art form that will revolutionize the world, and that Abzu is a unique artistic experience that has never been told to the world before.

>ABZÛ is an epic descent into the depths of the sea, where players will explore beautifully rendered ocean environments with fluid swimming controls. The experience draws inspiration from the deep innate narrative that we all carry within our subconscious: the story of ABZÛ is a universal myth that resonates across cultures. The name references a concept from the oldest mythologies; it is the combination of the two ancient words AB, meaning ocean, and ZÛ, meaning to know. ABZÛ is the ocean of wisdom.
It talks it up for what is a simple ocean journey, but the early wording, "swimming controls," immediately grounds the whole paragraph. You can't expect me to think they're treating the medium as special and their work as groundbreaking when they outright talk about the interaction and unsubtley signal that most games have shitty underwater controls.

THe words "epic", "experience", "deep innate narrative", talks of subconscious, universal myth, accross cultures, and their entire process of naming the game after "Ocean of Wisdom" dispel the idea that they're just talking about "A simple underwater game without shitty swimming controls!"

Coming from someone who loves the Witness and agrees with the whole "just don't touch the logs if you don't like them" thing, the audio logs absolutely are pretentious. The central theme of all of them is "perceiving the true nature of reality" with all sorts of lofty ideas like the religiosity of science and zen philosophy, but the game itself doesn't actually discuss or explore any of these ideas, they are just tossed around without context. The game clearly thinks that it's saying something very, very important but it's actually not, it's just a game about line puzzles. At best you can draw some connections between the game's use of perspective and perception and the ideas being talked about but that's as far as it goes.

I'm sure it all makes sense in Johnathon Blow's special mind but you can't really have a deeply profound and meaningful game by just sprinkling in some vague obtuse quotes about philosophy from famous people. Having a bunch of long ass minute videos where batshit spiritualist nutjobs try to explain their inherently nonsensical ideas doesn't help either. Or a video featuring a 15 minute unbroken take of a guy trying to walk from one end of a path to the other without his lighter going out. People shit on the hour-long video about easter eggs/hidden messages but it's actually the only decent one because it's actually talking about something interesting in a way a not-insane person can appreciate.

The Majesty of Colors
It's an artsy fartsy flash game.
I used to really like it when I was a retarded pretentious high schooler

Games like it are all about the pacing, the aesthetic, the feelings, and the experience. You can argue that this blurb is mildly pretentious, but I read it as marketing. They should've quoted reviews more I think. Or mentioned something about the depths and darkness. That's what set it apart from Journey for me, how sinister it got.

That game is only like 5 minutes long though.

Journey is literally only good because of the interesting multiplayer mechanic where people can just show up, but you can't actually directly communicate. Without that, it would have been another walking game simulator.

I'm all about experience, but there needs to be a game in there. Putting in artful things into a mixture doesn't make the batch itself art.

Oh yeah, I forgot about that requirement. Honestly I'm shocked you know what it is, I've never heard anyone talk about it.

For games longer than 2 hours, it's gotta be the Beginner's Guide. God that game thought so fucking highly of itself. It's unbearable.

Oh nooo I like that game but I haven't played it in like 10 years. I know that How to Raise a Dragon holds up. I don't want to face the music with this one. Also . If we want to lower the bar, that game is unlikely to make it in the top 200. Go play that ongoing free-game-a-day project Meditations for some pretentious stuff. But that I can excuse for being overtly experimental with a focus on the format rather than substance.

When I first played Journey I unforunately only ran into one player and only for a little while. Alone, it was definitely way better than walking sims for how fun sliding around was. And hiding from enemies and dealing with the blizzard is something at least.

Joruney has collectibles, meter management, and interesting movement mechanics. It's a very basic game, but it is a game, there's more going on than just "walk around a pretty environment".

>The Beginner's Guide
That was a really good story the first time around. The problem is that the entire story begins to immediately break down the second you play it a second time, because the narrative just crumbles when you give it any scrutiny. I'm not even talking about the whole "He uploaded someone else's game without permission, that's illegal" angel. I mean the logic and motives don't make sense and the whole thing falls apart.

>collectibles, meter management, and interesting movement mechanics.
>It's a very basic game, but it is a game
Those things do not make it a game, user. A game has to have obstacles. Having "mechanics" is no different than a toy having a button to move the figure's arms.

i would hate to be a game dev and put a little quote i like in my game, or a youtube vid i thought was cool, and have people rant about how i'm trying to make some huge statement lol. the only reason i'm talking about the audio logs at all is because it pisses me off that there are people out there who WOULD like the witness if they played it, but who have been scared off by bullshit like this, about how the game is supposedly trying to push some pretentious agenda when it's just a bunch of random clips and quotes that the team probably thought were interesting. nothing pisses me off more than gatekeepers scaring people off from playing a game by making a mountain out of a molehill. if i was to write a review on the witness, i would barely dedicate one sentence to the audio logs. there's so much more to the game to enjoy. also it's very disingenous to say that it's 'just line puzzles', and if you played past the tutorial you would know that. the lines are just how you interface with the puzzles. the methods for finding the solutions vary wildly based on the zone. one of the things i found interesting while watching other people play the game on youtube is that different people struggle at different parts of the game. i found the audio cue section to be easy and straight forward. other people found it nearly impossible. the game requires lots of different forms of thinking to solve everything, you can't just reduce it all down to 'line puzzles'. again, this pisses me off because it's basically lying to people who haven't played the game. they might skip the game, thinking that 'it's just line puzzles' because some idiot told them that, when it's demonstrably false.

Literally the only thing I found clever about it was the fact that it foreshadows the narrator's complete misunderstanding of Coda's work by having him insert shortcuts and "fixes" to the mods that let the player skip over the bits that are the entire point of it to begin with. Everything else was just this painfully dull, obviously fictional story about uninteresting and unlikeable people. If the goal was to make me hate both of the main characters for being pretentious assholes, they succeeded, but I don't think that was a goal worth fulfilling.

>when it's just a bunch of random clips and quotes that the team probably thought were interesting
If they're random, they are wasted, garbage space. If they're not random and had a meaning, but come off as random, it's pretentious. If they're not random and have meaning and don't come off as random, then it's a singular narrative of which you have to engage it's pretentious levels on what the narrative is trying to say.

Obstacles in Journey are exactly that, physical obstacles that need to be navigated over or around (and of course there's the big thing that attacks you but that's mostly scripted sequences). Again, it's very easy, but at its heart, it's a platformer with a heavy dose of walking simulator, not a pure walking simulator.

>plays puzzle game
>why is the point of the game puzzles?

>it foreshadows the narrator's complete misunderstanding of Coda's work by having him insert shortcuts and "fixes" to the mods that let the player skip over the bits that are the entire point of it to begin with
I didn't really pick up on that at all. You don't have to actually sit in a cube for 1 hour to "get it", user, and furthermore, with the character of the author talking to you, it's not hard to see it as him just simply knowing how to be a gracious host and realizing that "expecting my guests to come over and sit on their ass for hours is a bad hosting".

Honestly, the "clever" twist for me was the complete refocusing of the narrative from one mindset to another. I'm always a sucker for those though.

Yeah, just barely. It has what, like 5 jumps that you actually have to do in the whole game?

>If they're random, they are wasted, garbage space.
your opinion. they don't affect the game negatively by being there, since as i've said like 3 times you can completely ignore them. this idea you have of 'wasted space' is retarded, do you think they cut puzzles from the game to make room for voice acting? how old are you?

>If they're not random and had a meaning, but come off as random, it's pretentious.

no, in that case it would mean you didn't comprehend the meaning. which can either mean they didn't communicate it well, or that you're a brainlet.

>If they're not random and have meaning and don't come off as random, then it's a singular narrative of which you have to engage

again, you don't have to engage it.

>when some faggot says all games from Japan suck, and his next game is the same one puzzle over and over and over again

fuck off weeb, isn't there a cute anime boys thread for you to post in?

>this idea you have of 'wasted space' is retarded
It is wasted space. You're showing the viewer content that consumes their time with things that aren't related to the game for no purpose. It doesn't feed into clues, it doesn't tell a narrative, they're literally just "random things". You would actually be better off cutting them entirely from the game.
>no, in that case it would mean you didn't comprehend the meaning. which can either mean they didn't communicate it well, or that you're a brainlet.
99/100 times, it's the former rather than the latter. See: Dear Esther.

>again, you don't have to engage it.
If the content is there, you have to engage with it, simply because you won't understand it's relevancy to the game you're playing until you do so. We're not psychic, and we can't predict that this audio recording we just picked up will have random garbage on it, or the keycode/hint to complete the next task. Saying shit like "you don't have to engage it" is incredibly short-sighted of you. "You don't have to engage with the screen, user. You can close your eyes if the graphics offend you".

>consumes their time
get a job user, all this bullshit you're spewing is coming from the fact that you know you're wasting time playing video games.

>You don't have to actually sit in a cube for 1 hour to "get it", user
Sitting in the cube for an hour is all there is to get out of it. Coda tells the narrator to "stop adding lampposts to my work" which implies that ascribing meaning to the mods in the first place was the mistake. The act of playing through the mods (and almost certainly quitting rather than completing them) is the entire point, not reaching the end.

>all this bullshit you're spewing is coming from the fact that you know you're wasting time playing video games.
If I wanted people to quote other people more important then themselves, I'd join a bookclub, not play games. Thank god your mentality is retarded and in the minority so I don't have to deal with it too often.

The game is great and the puzzles are great, I agree. It's a great game. I'd recommend it to anyone that's into puzzle games. But if someone brings up the story or whatever then there's no getting around it, it's pretentious in that regard. It just is. The game overstates its own importance and profundity. People are wrong to dismiss the game entirely because of that when it's such a minor aspect to begin with, but that's what it is.

Believe it or not, I've seen two even worse than this one this month. One at /g/ and another at /sci/.

>they don't affect the game negatively by being there
Everyone I've convinced to try the game has told me that they find the audio logs utterly unbearable and really make the game less enjoyable because it just makes it all feel like some pseudo-intellectual bullshit rather than just a fun puzzle game. They absolutely can, and do, affect the game negatively.

>The act of playing through the mods (and almost certainly quitting rather than completing them) is the entire point
But you still don't have to actually play through the actual 1 hour to get that. Within 2 minutes, you understand "Ah. This faggot is trolling me", and you immediately understand the purpose. The thing about the narrator adding lampposts and the bit about ascribing meaning is directly spelt out to you during the twist. Has little do do with foreshadowing at that point.

>Dear Esther
It's such an odd thing to me that it's so well known. I thought it was pretty interesting as a free experimental mod, but as a retail product I can't think of it as anything but a failure. The fact people cite it as some incredible accomplishment is just bizarre. I feel partially responsible because I was one of the people who praised the mod but the context around that release was just totally different to how things are now.

those people you talked to are the kind of people that would have kept electrocuting the guy in the milgram experiment. no ability to make choices on your own. you know what i do when i pick up a game and i realise early on the story sucks? i stop paying attention to the story. when i play skyrim i open a book quickly to see if it has a skill point, then i close it. i don't force myself to read the whole damn thing and then go complain online about how the writing is shit and how it ruins the game.

Dear Esther basically founded the walking simulator "genre".

I dunno man, I saw that whole twist coming a mile away because of how insistent the narrator was on pushing certain interpretations while simultaneously skipping over the main body of the works. Maybe I was reading something that wasn't there, but it led me to the right conclusion, and if that really wasn't intentional then all I can say is that the only thing I liked about the game is no longer valid, so it is completely and utterly worthless.

>you know what i do when i pick up a game and i realise early on the story sucks? i stop paying attention to the story
Or you could stop playing the game, because there are more games out there than you could possibly play in a lifetime, so why bother wasting your time with one that has writing that makes you roll your eyes? I enjoyed the Witness enough to play through the whole thing, but there's nothing in it that's so incredible that people NEED to play it.

not sure if serious, do you only play games for story? you're gonna ignore all the other reasons to play skyrim and say that cause the story sucks why bother? weird

I'm well aware. When the mod came out, it was really interesting, there was nothing out there like it. As a novelty, it was cool. But I don't think the concept had enough legs to carry a retail release, much less an entire genre.

I think it would be fair to say that maybe mid-course or even after the whole prison thing, but the problem with that as well is that the narrator also begins to backup certain elements with Coda's real life actions.

Anyways, I will disagree with you on one thing. It's not a game, it's a movie. I never actually "played" it, I watched the whole thing on youtube.

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Skyrim is a bad example because every aspect of it is terrible rather than just one. I've dropped games over obnoxious shit before though, Dust: an Elysian Tail comes to mind. It's not a HORRIBLE game, but the gameplay isn't good enough to justify sitting through the awful story.

A bad story negatively effects the overall experience of the game. Take Other M. By most people's accounts, if you remove the narrative, the game is actually "alright" or "above average" in terms of gameplay. Everyone ripped it apart for being really bad story.

Also if you pick up books in a huge medieval fantasy game and then don't read them, you should probably stick to playing games more your speed, like Goat Simulator.

Hey, I beat that just yesterday.

Just shut it off during the ending after you get in the elevator. The final puzzle gauntlet was honestly the best part of the game outside of the epilepsy puzzles, but I was just fucking over the pretentious fucking quotes and non-story to bother seeing the end cinematic.

The island was fun in its open design and the "environment" optional puzzles, but holy fuck does Johnathon Blow just need someone standing over him with a baseball bat whenever he gets ideas about story.

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I don't think you'd get the same vibe from the area with all the fake messages from people online by watching it instead of playing it. That area did have an odd atmosphere to it. There was a lot of stuff in it that was almost interesting, but in the end it was all in service of a dull character study of two retarded assholes.

a speech Blow gave at gcd had him ranting a bit about how windows is annoying because as hardware gets better, windows gets clunkier, so we don't get an appreciable increase in speed with general use, despite our PCs being hundreds of times more powerful now

I guess he's kinda right.

>I don't think you'd get the same vibe from the area with all the fake messages from people online by watching it instead of playing it.
I mean, what is there more to get? He wrote a bunch of messages, they mostly sound like other people wrote them, and then the whole twist on their design gives you a complete shift in perspective. It was a great scene, but I'm not sure how much more there was to get while playing it.

>but in the end it was all in service of a dull character study of two retarded assholes.
Oh, agreed. That's one of the major problems with a second runthrough of it. That, and all of the stuff that destroy the story.

>if you pick up books in a huge medieval fantasy game and then don't read them
nice reading comprehension bro. if you had read more than 3 posts up you would see i was talking about picking up books in a game that had already been shown by that point to have shit writing. i'll always give the books a chance in a new game.

I feel that

Windows doesn't fucking matter with modern core counts.

>i realise early on the story sucks? i stop paying attention to the story. when i play skyrim i open a book quickly to see if it has a skill point, then i close it. i don't force myself to read the whole damn thing and then go complain online about how the writing is shit and how it ruins the game.
Your lack of capitalization, and the fact that you included Skyrim without any pre-qualifiers of how much of the story you interacted with, indicates that you probably spent less than 5 minutes reading the opening scrawl, then thought "nerds" and stopped reading.

If you play a fantasy game and don't want to read the lore, then you should probably stick to games more your speed, like Bread Simulator.

>I mean, what is there more to get?
I'm not saying you didn't "get it". I'm saying that walking through that environment yourself is a really odd sensation, and just watching it might not convey the same feeling. It's a bit of a played out example, but it's like the difference between watching the end of MGS3 in walkthrough and having to pull the trigger on the Boss yourself when you play it. Even though the interaction is minor, it adds weight to the scene.

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I think you're making a bit of a generalization there. Not every RPG worth playing has lore worth reading. I think your point would be better made if you were talking about Morrowind, rather than a shitpile like Skyrim.

Dust is a game that's aimed at like, thirteen-year-olds. The story is basic as hell but there's nothing offensively bad about it.

>and the article said to restart the game after completing it, which I did.

I wish the game itself were more suggestive that you should stick with it when it when it restarts your game after the first (lame) ending. I had to have it spoiled for me and I regret that.

>I'm not saying you didn't "get it"
No, I wasn't saying that, I was legitimately asking. I get the MGS3 thing because of the emotional weight and the fact the game is forcing you to do that, but I dunno about Beginners Guide. Only thing I can really do is take your word on it though, but I can't see a single thing about that movie that would change my mind playing it. Not even the little secrets that you can run into from exploring.

If the lore of the fantasy isn't worth reading, it's a shit fantasy and you would legit be better of spending your time with other fantasy games.

>capitalization
fucken got me bro, i'm actually illiterate, my secret shame.

>there's nothing offensively bad about it.
Writing, voice acting, and character design are all absolutely awful. If the game was incredible, I'd have stuck with it, but it isn't, it's just okay at best.

>If the lore of the fantasy isn't worth reading, it's a shit fantasy and you would legit be better of spending your time with other fantasy games.
Gothic's lore is utter shit. It's a great game though and one of the best realized settings in fantasy games. Not every fantasy game has to be about deep lore.

Nah, it's "alright" and it has good gameplay. Skyrim and the entirety of the Elder Scroll series is mostly about the lore. If you think it's shit, then you're just playing a shitty busy-work game.

If Witness had a soundtrack that was as kino as Talos Principle one, it would have been far more enjoyable.
youtube.com/watch?v=fjmms3DQrCI&list=PLWoErHnkYVYxdZ5_Hihi5LJ3nKP60YePZ&index=25&t=0s

It is a great game, pretty nice story. But I think it lacks in choice. Which is kinda ok coming from a book adaptation.
The book is top 10 hystorical novels of all time, read it.

I don't care for choices. I mean, they are good, but i prefer a decent story with nice art.
Gonna give it a shot