What would be your ideal story for a hypothetical BOTW II? Be as self indulgent as you want.
What would be your ideal story for a hypothetical BOTW II? Be as self indulgent as you want
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BOTW2 should just be Shadow of the Colossus: Zelda edition, for real.
Story would have to be that you're out collecting triforce pieces to defeat Ganon. That's it.
zelda braps
Literally the Majora's Mask of Breath of the Wild.
I just want to see Saria again :(
Link gets trapped in a different dimension created by Ganon, he must escape to save Hyrule. Wild landscapes, side quests are much more involved. The end boss is Ganon and Link fighting in the sky
Goron and Zora forms would be fun as fuck in a BotW-sized world.
I wonder what kind of gameplay they'll introduce. I mean, it's Nintendo, they always want to add some new gameplay thing here and there. I think the physics will obviously stay, the flying mechanic as well. And a new map is a given. Maybe we'll get new items that make use of the physics in a different way.
This is terrifying. What were those huge ass skulls bokoblins where camping in, anyway? Don't tell me Hyrule was once inhabited by giants or some shit. I know about the wales, but still.
WTF that looks so badass. How dare you play with my feelings like this user
I dunno about botw 2 but I think a way to make botw 1 better would be to have link have a mental breakdown at one point and become more and more depressed as the game continues. He literally finds out his friends and everything he once had has been killed/destroyed
Idgaf as long as the game either ends when you finish the main quest, or the world state prrmenantly changes afterwards. Killing Ganon, only to play more on the apocalyptic world of botw was just depressing. I want to see visible change after my actions.
The giants were victims of a brutal, bloody genocide in a time long past. The last four giants left alive fled to another dimension, where they were treated much better than they were back in Hyrule.
I would have remade Link's Awakening in the Breath of the Wild engine, using it as the basis for the design in terms of gameplay. You know, you wake up ship-wrecked and have nothing. Just a tiny village on this island so it is mostly wilderness. However the island would gradually get stranger and stranger and more hostile. It starts off as this tropical paradise with some nuisance enemies, but over time things change. It's all done to scale, too. The first two dungeons start off normal, but designed with the climbing feature in mind (but now you can't just climb anything).
Have things get strange with that mansion, which has an impossible interior layout and hallways that are infinitely long if entered from the wrong end. Doors that connect to rooms they aren't even adjacent too. Haunted suits of armor and furniture.
A dungeon in the desert that tries to bury you sand that pours inside and when you escape you find Link's head or upper body poking out of the sand on the beach, stuck. A storm is blowing in and the tide is rising, threatening to drown him. Marin saves him though.
You know, gradually turn Koholint from this tropical island into a trippy, abstract, absurd nightmare. It's a dreamworld, after all. I'd use Alice in Wonderland as inspiration.
>ideal story
I guess if we're talking about story elements rather than gameplay elements, maybe something referencing the events of TP?
Not to retread old ground, but I miss seeing Link's humble beginnings at the start of the game like we're used to, and I'd like to see the green tunic again.
Also, in terms of characterization, I feel like BOTW Link didn't emote enough--not that I want a huge amount of emotion from a Link, but I personally feel a small amount of expressiveness, even from a silent protag, is helpful to feel connected with him. SS, TP, and WW were all somewhat expressive, which I feel helped, without going overboard and ruining that "Link between the player and the game" they want to preserve which I liked.
I know they made stoicism a trait of BOTW Link in his past life, but him having amnesia after waking up would mitigate his need to keep up that persona and his dialogue options suggest an entertaining enough personality. Again, don't want him bursting with emotion or anything, but something, anything--a crestfallen look at the prospect of Zelda slumbering away, a warm smile towards Midna to reassure her he's with her, distress at his sister being snatched--these moments aren't overstated, and serve to strengthen that Link rather than weaken it.
Also more waifus. A new best girl for Link with a five-letter name that starts with M. Mipha didn't quite cut it, though I feel that was in part because of his complete lack of response to her.
Well that's only cause they were good at lifting moons
Needs Iron Boots badly.
Adventures of Link and Zelda's daughter
For me Breath of the Wild's problem is that it is TOO open. Since you can do anything at the start there is no sense of anticipation. All that delays you is the vast size.
You shouldn't be able to climb a smooth, shear surface, not without special gear or abilities you'd have to find or unlock. I think the magnesis and stasis abilities should be unlocks as well; treasures you have to hunt down in the game world. Ditto the ice-block power. Bombs should be a resource you have to manage, not something you have in infinite supply.
Tone down the weapon degradation. Weapons degrade but can be maintained too, perhaps each time you repair the weapon it gets a little weaker though, either in damage, or in how fast it degrades. So eventually you have to pay to reforge your sword/spear/axe or find a new one.
I just want to be Zeldas bodyguard. Follow her around while she does generic princess bullshit and take creep shots of her with my Sheikah slate to masturbate to later
Zelda doesnt speak aloud anymore
While Zelda and Link are repairing and restoring Hyrule, some new evil rises up, and Link discovers the Four Sword. The game is now multiplayer co-op for up to four players.
I don't think a straight up sequel/spin-off would work. Take the engine, refine and add stuff to it, move forward a couple of hundred years and make a new story.
Another take on the light/dark world aspect could be fun, with another giant kingdom beneath the surface of the world map, making you explore caves and dungeons in the underground.
Game takes place a couple of generations into the future. All of the civilizations have grown and Hyrule is now heavily populated. Instead of playing as a Hylian, you play as a group of new champions who switch around and use their abilities to navigate Hyrule.
>What would be your ideal story for a hypothetical BOTW II?
I don't care about the story, the individual characters you interact with are more important. So in terms of previous Zelda titles, I'd want a world not quite as expansive as BotW's so that you can actually fill it with interesting characters & side quests while retaining the same amount of freedom. Also, refine shit like wild animals & critters despawning right in front of your face.
I don't really agree about the expressiveness. Well, I agree with what you said, SS Link and WW Link were much more expressive on their face, but in a more subdued way, BotW Link absolutely is as well, but in a different way : the way he responds to NPCs. BotW Link is a cheeky snarky motherfucker, and I absolutely love it. It helped me connect this Link far more than the others.
>The way Link treated this guy
i want zelda and link to fuck
Best post
Take the mechanics of botw and put them into an ice climbers game.
Botw was shit and that's the only way to salvage it
Agreed.
And if we're talking story, the issue of sheer amount of non-linearity was somewhat mitigated by amnesia/unlocking memories, but it would feel shoehorned if they did it again.
Actually give us a story that we're living through. The entirety of BOTW I wished I was playing through what we saw in the memories. It seemed way more fun than what I was acrually doing.
The same core gameplay. Remove shrines and combine their puzzles into dungeons you can tackle in any particular order. More towns and interactivity. More peaceful and forgiving at first but unlocks A Dark World once you've beaten all the dungeons with even more dungeons where food becomes corrupted, climbing causes damage and only a few teleport works.
>Take the mechanics of botw and put them into an ice climbers game
I'd rather them be put into a Zelda game.
But then you lose the true open world feel they were going on, and managed to do with BotW, and it would become a scenarised meme open world on rails like Take Two or Ubisoft would do, and it's shit. This is an impossible problem to solve, really.
A sequel to Wind Waker and prequel to Spirit Tracks.
Replace Link with a grown up Aryll.
Basically the story revolves around the discovery and colonization of New Hyrule.
I did absolutely love Link and everyone berating the in game neckbeards
They did make it so you can't climb the ancient technology surfaces.
we're talking about BOTW here you dumb bitch gtfo
Fuck you
If you look at the dialogue, BOTW link has the most personality out of any link. but visually he is a rock. too much of a rock. I think they needed some more visual personality to go along side with the dialogue side of it
A game where you play as Ganon
Bring back the religious references from the old games. Bring back the darker dungeons to balance out the lighthearted overworld.
hell yeah
Well, it as already said, but when I think about it, bringing back the Masks and their effects/powers in a BotW-like world would be really fun, gameplay-wise
>BotW Link is a cheeky snarky motherfucker, and I absolutely love it. It helped me connect this Link far more than the others.
This is true of OoT Link too.
All you need is for Link to be a fish-out-of-water who doesn't know his way around and needs to explore, with a little bit of guiding from NPC's. Lots of ways that can work. Link is from another land (or is not in Hyrule). Or Link is leaving his village for the first time. Or the land has suddenly undergone some kind of transformation.
Mainly it is the mechanics that I think are important. Something that made the old games work was that you'd hit a road block in the game-world and would be tantalized by what might be beyond it. You could see that the path continues. Could see that there was a trail beyond that boulder, or a cave up on that cliff that had no access, could see that the river goes somewhere. That there is an island out in the lake.
Those kinds of things built your motivation to explore, drove it, and they granted you a sense of accomplishment and progression when you could finally circumvent those obstacles and further your exploration. BotW would be a much better experience if you had to gradually unlock Link's capability to explore every nook and cranny.
You know, you find all these metallic obstacles and ruins but cant' do anything with them until you find magnesis, at which point you are motivated to go back and scour over each ruin you bypassed and see what is there. At first you have no way to cross a frozen lake or climb a water-fall, but then you find the ice rodd and suddenly you can make bridges out of water and ice.
Ect
A post-peace world where Link goes around flirting with all the MILFs
>more expressive on their face
That's basically what I meant, but didn't really articulate well.
BOTW Link lacks visual expressiveness. His dialogue options, depending on what you pick, can make him come across as impatient, snarky, or even flirtatious, which makes him stand out a bit among other Links, but for a lot of people optional text dialogue doesn't carry the same weight as visual emotion, given that options considered somewhat out of character aren't really new to the series, even if they're more understated in previous titles.
It was difficult to feel BOTW Link's plight, burden, and triumphs a lot of the time due to him not responding to a lot of the crazy shit going on around him, and his text dialogue generally doesn't reference the crazier shit.
Again, I'm not asking for anything much, I feel, just a little moment here and there. Like I like this moment in TP, where Midna just exorcised Ganondorf out of Zelda and they share this quick "Hey, we got this," look between them. And his later distress when she takes on Ganon by herself. The feelings conveyed get you more attached to the characters, and work a lot better here visually, and would lose a lot of weight if just expressed via text.
Go north from Hyrule if reusing the engine. Cannot retread the same world, no matter how much time had passed
>A Dark World once you've beaten all the dungeons with even more dungeons where food becomes corrupted, climbing causes damage and only a few teleport works.
This this this.
>fruit is rotten or inedible unless you cook it a certain way
>can't hunt animals because half of them are undead and the rest are like above
Villages become hostile places with pick-pockets and shop-keepers that rip you off.
This. Have it take place in a completely different world, with a totally different crisis. Also, it might be too transparent of a callback, but I'd like them to revisit the groundhog day loop. That would be really interesting in combination with the freedom to try and do anything. Wouldn't it be interesting if the encounter with Majora's Mask was just an extremely difficult battle without the giants?
Fuck BOTW.
>and zelda is there, watching
good shit
>Replace Link with a grown up Aryll
Fake and Gay
>Cuckquean Zelda
Bruhs we need this.
I try
Could the bosses be Female Characters from Zelda like Ruto, Malon, Agitha, Urbossa, etc.?
An actual story would be nice
>Zelda fights Ganon for Link for 100 years just to see him fuck around with Gerudo women and Fairies
don’t you fee bad for her bros
Anything that involves human/gerudo Ganondorf.
That spider garbage was a huge letdown.
Zelda and Link go off together to research shit and a mysterious stranger shows up in an attempt to unseal Ganon. Someone Zelda gets stolen and Link has to go get her back and stop the stranger.
So pretty much the same as half of the other Zeldas. Maybe even through a Midna-like character in there too.
Zelda finds a mysterious blight on her arm. Rather than telling anyone about it she researches it on her own untill it's too late and it corrupts her turning her into Zeldadorf where she takes over hyrule and collect the triforce to revive ganon.
Link has to find 3 reincarnations of the 3 goddesses of hyrule, so they can seal stop zelda.
This
If cuckqueaning can save an otherwise mediocre cartoon, it can save Zelda's character.
>Hyrule is still rebuilding and pretty much fucked from calamity ganon even post-final boss
>Zelda is still the only remaining royal family member, the rebuilt process is slow, everyone is mostly fine but Hyrule is pretty much empty and taken by the wild still
>Story happens years later, is about going on an expedition to the sea to find old allies and families that left Hyrule when the Calamity hit before they could be wiped
>It all happens in a mixture of archipelagos and sea
>Either the same Link as BotW, or someone he trained
>Go out to sea
>Rito and Zoras in different forms make an appearance
>Suddenly, ship that you're in gets sucked by a dark vortex
>SYKE, the Calamity in Hyrule opened up the path for many dark beings to ravage the lands around it as well, a powerful dark sorcerer controlling storms sealed off the ways to the other continents, Link somehow survives and is stranded on a large island without a ship but his Sheikah slate tells him that Zelda and other descendants are still out there in other islands
>Are you a bad enough dude to find everyone that went on the voyage with you, take down the sorcerer, rekindle alliances with the seafaring kingdoms and make it back to Hyrule?
Yeah yeah, it's kinda simple and Not-Wind-Waker, but I fucking like the sea and we've already explored plenty of forests, fields and mountains. If they stick with the survival aspect and open world, which I hope they do, I feel like this would be the best.
>The game has a big focus on transportation, traversing distance taming and riding wild creatures. Helmarocs, giant toads, schools of fish, bison, rare and powerful animals that you can befriend and use to travel or to help you move along
>To exit tutorial island, you gotta capture a large fish who will be your companion and will pull your raft for you as you travel.
>don’t you fee bad for her bros
No.
>out of all the oufits, zelda is into the guardian one
actual shit taste
I want a game that continues focusing on exploring the world and experimenting with the chemistry system, but in a much smaller map with a much more focused environment.
I think Matthewmatosis made a good point about how the paraglider trivializes most ground based exploration and how climbing feeds into that, so I would be okay dropping the paraglider for a parachute to safely descend from high areas.
I really enjoyed Eventide Isle and would like more experiences like that in the next game. It really harkens back to the starting area where Link has so few abilities and has to make due with what he can. I don't know yet if a game could be carried on those experiences alone, but it would be helpful if there were at least more scenarios where you didn't have to rely on weapons to clear out an enemy camp.
Link and Zelda are married or implied to be in a relationship. However due to being in a frozen time thing with her battle against Ganon for 100 years, Zelda begins rapidly aging and is feared to die soon.
Cue Link travels to Termina/Whatever in search of a cure and finds a continent embroiled in a 3 way war, which is soon to be invaded by a 4th large evil army. Link gets ahold of some time control wrist bracer that has a dial on it, and with the dial he can AT ANY MOMENT turn it to one of 3 or 4 positions to travel to that specific period in time WHEREVER he is standing.
The implications being he could be using 3 different timelines to solve one puzzle or gain access to different places, use time travel to fight enemies by making them rapidly age and turn to dust before him, and a huge sweeping story spanning a generation so you see some characters grow from children to old people throughout the timelines. A key element of the story is repairing the relationships of the 3 King brothers so they all band together to fight the big invading threat (later found out to be Ganon reborn, or whatever you want) in the 3rd or 4th timeline.
Imagine you are Link standing in the middle of a small tribe, then turn the dial one notch forward and it changes to 20 years later and now you're standing in a town, turn it again and it changes to 3 years later when the town is aflame and is currently being raided, with bokoblins riding through attacking civilians and people fleeing in every direction, then you turn the dial one more time forward and the whole world is now just a serene white blank and foggy flat plain with maybe some glimpses of black shadow people running around in the distance. Maybe you have to climb a tower or complete a "time shrine" in order to use your dial in that area.
It could be basically a spiritual successor to Majora's Mask but in a different way, and retaining the huge level design and open world feeling of BOTW and using its assets.
I was swimming near eventide earlier and looked down to the coral. Made me want underwater exploration so bad and your post got me all excited
>If cuckqueaning can save an otherwise mediocre cartoon
Do I look like Yea Forums to you? Go back
>Link and Zelda are married or implied to be in a relationship
Fuck no, Zelda is almost always the worst girl in her game.
Bring back kokiri and add marriage.
How do you genocide something like that?
>Go back
no :^)
I actually had a similar setup about Zelda getting slowly corrupted by lingering traces of Demise. Taking a page out of Ultima 5, I also think it'd be neat if rabdom NPCs in villages were manipulated into being dishonest hostile assholes whilst the influence of the Calamity is nearby or when a Blood Moon is imminent.
t. pedophile
Pretty cool, actually.
And by taming and riding animals, I mean they actually fucking stay with you. None of that shit where you can't take your elk or the lord of the mountain with you throughout your adventures.
I'm thinking something like the sheikah slate runes that are with you from the beginning and allow you to attract mythical beasts wherever you are for a limited amount of time, or maybe straigth up summon them to help you with puzzles. Make a Helmaroc Link's companion alongside a king marlin so we could have it instead of a paraglider, and maybe a chuchu that goes over his head and allows him to dive underwater . Yo'ud need to see what works best in the overworld. You obviously can't use a helmaroc to travel through a fucking hurricane, but you might be able to dive and swim under the storm. Good luck if you get BBEG's attention and he summons a riptide guardian-like monster to fuck your shit up underwater though.
Saria is at least as old as Link, probably older.
How would Nintendo even handle Link and Zelda’s relationship post game?
Unlike other additions, It’s straight up canon, in text, that Zelda loves Link.
In terms of story, I feel there's a lot of potential with the world that's been established to explore some of the different races.
I'm interested in seeing the fairies explored as characters rather than just as usable items, basically--as one of the races of the world, do they have societies, a culture? Could Link come across a hidden fairy city or something?
If they brought back a fairy companion, and gave you a Minish Cap-esque shrinking gimmick to become the same size as her for certain sections of the game, what gameplay and story elements could be opened up?
Valley of the Flood
Furthermore later in the game there could be enemies that can actually follow you back or forward through time so you can "outrun" them. Along with bosses that you may have to fight in multiple time periods to defeat like cutting a limb off or something so it doesn't have it when it's older.
Additionallu it could keep the 4 special items from BOTW like infinite bombs and stasis but maybe elaborate on them in an additional way like a time bomb where whatever is caught in the explosion is locked in place and follows you back or forward through time.
Some characters that you do quests for may remember you or think that you seem familiar in the future. Maybe you have to listen to someone on their death bed confess to something to figure out how to help them in their childhood. There's tons of things that could work especially if it's even half as big as BOTW Hyrule but much more populated.
Eventually you go back to Zelda and using some time magic save her from dying of premature old age.
“When I see a bird that walks like a duck and swims like a duck and quacks like a duck, I call that bird a duck.”
This is the best idea for a Zelda game I've seen and this post deserves more TLC
You play as Linkle
>How would Nintendo even handle Link and Zelda’s relationship post game?
Badly because they essential took Link out of our hands instead of letting us decide for him. Plus Aounuma and Fujibayashi would make it garbage just like SS.
English Zelda's VA is making my ears bleed, what are some good languages to switch the game to?
Link giving a kiss on Zelda's big and round cheek
Japanese.
mute
>we could have had this if Link didn't interrupt his reincarnation like a dick
Blame Zelda for fucking him up for 100 years, otherwise he'd probably be done in a day
French Zelda is the best
youtube.com
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This shit is gay, post Riju instead.
Japanese so you can pretend you're watching one of your Japanese animes and also because it probably had the most care put into it
It would seem pretty natural seeing after 100 years of fighting off pure evil incarnated, that she wouldn't come out completely fine.
It's not fair
Is it normal for the french language to make all girls sound tsundere by default?
Zelda and Link’s first kiss is in the sequel. How does it happen folks? How do you react?
Absolutely. Why do you think Nips like French that much, and vice versa?
>How does it happen folks?
impassively
>How do you react?
Laugh
>Gimmick direct sequel to Breath of the Wild ala Majora's Mask
>Takes place a little less than a year after BotW
>All new map to explore
>Zelda and Link are the new king and queen of Hyrule, setting out on an adventure to find the fabled "Ocarina of Time" and "song of time" that they can use to restore castletown and the rest of hyrule
>Play as both Link and Zelda at the same time, following each other as a companion NPC
>Can swap between who you are controlling with a single button
>Lots of insentive to swap back and forth. Link is more skillful at swordplay and cooking while Zelda has much better bow accuracy and is better at crafting powerful elixers
>Both the master sword and light arrows are unlocked from the start and unbreakable, however it is still essential to pick up new weapons because Zelda can't use the Masters word and bows still break, despite Zelda having unlimited light arrows
>6 dungeons all revolving around the concept of being separated from each other, completing certain tasks to help each other out
>Mirroring this, shrines (or shrine like puzzles) make a return, all revolving around Link and Zelda being together, shooting targets at the same time etc.
>Drop in/ drop out multiplayer
>After finishing the game, if you have completed Breath of the Wild save data on your switch, you are allowed explore the BotW Hyrule map fully restored. Bustling towns and cities, all ruins are restored to what they were originally, brand new side quests and enemies littering the map
How does it happen? Probably in the most cliche romance movie way possible. How do I react? Cringe.
Awful pasta
>play as Zelda
why, it would be so boring
>switch to Zelda
>she activates her Hylia magic
>nukes the room with one shot
>gg lol
>repeat
>Link’s first kiss is from some random NPC
Make the Bow of Light fucking available to acquire in-game
It's been the final fight mcguffin for too long, let me nuke the field with my arrows of sizzling holy radiance while strikign down evil with a legendary sword already
Is BOTW Zelda a dom or a sub in bed
She watches.
>Rito mask
>flying mechanics with wind currents and acrobatics
>3d flying combat
>flying temples
>put on Zora mask mid air to fall into lake and swim at max speed
>same with Goron mask but turn into a meteor
>everyone saying "make it like majoras mask, except in hyrule with ganon as villain and you play as zelda.."
Holy shit you niggers, do you even know why Majoras Mask's world and story are so unique?
NO HYRULE
NO GANON
NO ZELDA
STOP RETREADING THE SAME SHIT OVER AND OVER HOLY FUCK
would Yea Forums describe pic related as an "improvement?"
>I want the game to be even more ridiculously easy than it already is
>NO HYRULE
>NO GANON
>NO ZELDA
Not only that, but MM had some, if not, the best quests in the game and were aided by likable characters. BotW was almost bankrupt in that department thanks to pushing all the focus on the open world aspect.
lolno
Ity's unique because its gamplay is top notch, as was stated in this very thread. And NPC interaction/sidequests. And it's atmosphere. Many Zelda don't feature ganon and are not set in Hyrule, that doesn't make them as memorable as MM.
A game were Zelda is a deposed by a usurper and Link and Zelda have to live as outlaws. Robin Hood like.
>And NPC interaction/sidequests. And it's atmosphere.
Most of that atmosphere is a direct result of a handcrafted world independent of typical Zelda baggage. You might have an argument for always having Zelda involved since she's the titular character, but there is no rule for always having Gannon or Hyrule. For a series that wants to "rethink absolutely everything", they still seem to be stuck in that very tired template.
>look its DEATH MOUNTAIN!
>look its ZORAS DOMAIN!
>look its KAKARIKO VILLAGE!
>look its HYRULE CASTLE!
...
Yeah I do think it could use some more progression. Ideally I'd like to see 9 dungeons, with the Vah Dungeons being changed to be more of dungeon crawlers like Ganon's Castle, and then 4 dungeons which don't affect the story whose main rewards are the heart container, dungeon item, some sort of changes in the region around it, and some sort of reward. Like you would have a dungeon in the ice area with pegasus boots as the dungeon item, heart container for winning, the yeti village nearby is saved (so side quests open up there), and you get some sort of ice feather or something which lets you repair weapons once every 10 minutes or so.
The weather has gone out of control, and Link needs to sail out to some island and do the plot thing to stop it.
>Game is structured like a long chain of Eventide Islands, with Link's inventory being reset and having to scavenge new resources on each island
>Extreme weather events and the wildly varying content of the islands makes every island feel different
>A classic puny single-palm-tree island that has its tides recede to reveal a massive Hyrule Castle-style labrinth full of monsters
>An island that fluctuates from extreme cold to extreme heat at day/night
>An island regularly gets battered with tsunamis, so you need to be careful not to get swept out to sea
>A prison island
>An island full of dense flammable plantlife and an assload of ice monsters, but there are a handful of monsters that get a massive powerup if they're exposed to fire
>An island with an invulnerable nocturnal predator