Remember, we haven't had real vanilla warcraft for almost fifteen years and private server owners had to literally guess half the mechanics.
Classic is a solved game, you say?
Other urls found in this thread:
wowhead.com
github.com
dwarfpriest.wordpress.com
youtube.com
youtube.com
wow.gamepedia.com
twitter.com
That's what I thought.
I'm not going to watch that video, maybe you can provide a list of items listed.
Anyway, yes, there are mechanics the exact functionality of which is unknown (from durability damage formula and primary attributes mobs have been demonstrated to have to exact interactions of batch processing of auras - the general principles of 0-400ms delay are known, they were even explained in a blue post once, but further research has demonstrated there's exceptions and with that in mind, you can't feel secure in your implementation being correct unless you're verified functionality matches retail implementation for every single spell). There also are plenty of details that no private server gets right (an obvious one would be damage of mobs: Trinitycore for Wrath has reverse-engineered formula Blizzard used for determining the stats for mobs but that's only correct for the 70% something mobs that don't have special modifiers, and if you're thinking about vanilla, any mob with correct values, if any, is right by coincidence alone)
HOWEVER, at the end of the day these are minutiae. They don't affect the broad strokes of how you're supposed to play, almost all advancements in which were made in retail, knowledge that has simply been brought back to vanilla in private servers. Very little is private server specific, and when that is the case, people tend to be very cognizant of the fact and know what correct implementation would be like as well. An extreme example of differences between retail vanilla and private server play would be feral druid PvE: Yet, there's no new knowledge here! Powershifting, wolfshead helm, even the use of Manual Crowd Pummeler - all were known in retail TBC. And as far as tanking goes, even during retail vanilla some people realized feral bears might be a good idea as #2 or #3 tanks, and in TBC their viability wasn't even a question. Considering the limited patch changes, you should expect they're fine in vanilla as well, and as it turns out, they are.
I've never been involved with wow ps development. What is this 0-400ms delay you speak of?
basically what this guy said,
and stop watching clickbait videos by literally who's who think they're good op.
Here's the general gist of it from blue post:
wowhead.com
github.com
>inb4 activision mutilates it with microtransactions and p2w elements
Great stuff, thanks.
Any more minute private server things for me to waste time looking at?
It's not exactly a private server thing if that's how it worked in retail, is it?
Maybe read about spell resistance or something: dwarfpriest.wordpress.com
>having slightly different armor values on mobs completely changes the way people play the game!
Face it nostalgiafags, private server autists have solved the game and no amount of "but what about THIS bug" will change that.
t. private nigger
Thanks for admitting you've run out of arguments.
haha that must be a big load :3 murr
damn nice
Will it have Denuvo?
Modern addons are what will kill classic btw
ELABORATE
denuvo blocking addons would be kino
Private server players haven't really advanced the level of play in vanilla all too much. Most of the improvement is simply from generally higher experience levels or anachronistic ways of playing imported from later eras of retail WoW. Even when novelties are concerned (ie. ideas that genuinely weren't thought about until recently in private servers), it's almost certainly a result of more rigorous ways of theorycrafting that were developed in retail.
>not watching clickbait videos
YOUR ASSIMILATION IS MANDATORY, YOU WILL OBEY %pattern01acknowledge%
>solved game
How is it not? What has changed at all? Best specs and BIS have been figured out years ago.
Thanks. But also one more thing.
enjoying not being able to do anything if you wanna be a feral druid, ret pally or dps warrior
>BIS on private servers where proc rates and calculation are completely fucked up
>even basic shit like spellpower calculation on regrowth are not the same as Vanilla
>weapon held by the Tauren
That's Brainhacker, isn't it? Unless there was another axe with this model.
>not being able to do anything
You can do 1 to 60 and raid up to AQ without any issue. That's 98% of the game you know.
Not much will change
BiS items will remain the same as they are on private servers, rotations will be exactly the same and the boss mechanics will be identical to how they used to be
You'll have people running around in T1 by the end of the first month.
DPS Warriors are valid/top tier from get go. Ret can keep judgements up, pull good dps in Naxx on Undead enemies and in general hit shit with Nightfall.
Balance... fuck if I know, maybe good in PvP.
>Feral druid
Requires tons of autism, but dooable even in Naxx, in fact, Naxx has you better than rogues1
>Ret Pally
Lolno
>DPS warrior
Literally the second or third most common DPSer, higher than Warlocks and Hunters.
Okay, so the game isn't solved because some russian server has some spaghetti code that breaks a few weapons. Right. Sound logic, based fucking invalid.
>Puristfags at eachothers throats because some think their private server experience on nostalrius was the TRUE vanilla experience versus the real thing
This pleases me
Who the fuck wants to play a 15 years old game again?
Yeah I can't wait to run Molten Core with my modern one button to decurse 40 people addon
looking it up, there's another axe with that model but it was from TBC. what I'm curious about is that chest piece that tauren and the human in OP's pic with the human face,never saw that ingame
You know all that really changes is stuff like Spell power Hunters and Spell power rogues right? And I guess Paladin DPS.
Take questing. Everyone will be using an addon that tells exactly where to go and where to find the mobs/drops needed for quests, which makes them a mindless list of checkboxes. Or dungeons, because everyone will use a boss mod that tells exactly where to stand to be safe, which removes the already shallow skill requirements altogether. Or auction house mods that can instantly tell value history of every item on sale, or mining node mods that tell when and where the nodes are going to spawn, or...
Blizzard could completely revamp skills and talents, keeping everyone in the dark until they can catch the first glimpse of talent trees as first people ding level 10, and they'd still be well on their way to being figured out (pending some empiric testing) by the time anyone hits 60. The way people do theorycrafting nowadays is overwhelmingly more robust than it was back in 2004.
This isn't even the case here. Knowing what works on private servers doesn't preclude you from knowing what works if the game was correctly implemented.
>vanilla had nothing like this
whatever you say, pnigger LOL
Pserver can't even do demon summoning right, who knows how much they fucked up the code if they can't even do basic shit.
And people told Blizzard it was a bug on Classic demo, what a joke.
there's going to be thousands of level 60s in the first two weeks and then endless whining about nothing to do until the game shuts down a few months later
you're basically retarded if you think differently
Private server fags are the worst of the WoW fanbase, even worse than retail
You realize vanilla was completely solved by the end of its run? BIS lists have always been around, zoomer.
*gets loot traded Ashkandi the first day BWL releases*
*reckbombs you after his r14 rogue twitch sub stunlocks you*
are you looking forward to playing with streamers?
That Brady's guide was so fucking shit
It did and was ruined even back then. I unironically wish Blizzard would tweak the UI, add some in-game customization and ban all addons altogether.
>private servers fixing shit that needs to be fixed
>purist want all the broken shit left in
interesting
>Private servers fixing shit
Private servers fix no real issues at all and merely had glaring bugs that allowed a few meme builds.
Anyone with a brain is going to wait to see what the "streamer server" is going to be so that they can roll elsewhere. I think I'd rather kill myself than play there and see trade chat talking about what sodapoppin is doing on stream all day every day.
>streamers playing on pvp server
LOL
DUDE
Xiv is better and it feels good not being a nostalgia cuck.
Everyone was already alt tabbing to use thottbot or allakhazam. Fucking christ, did any of you zoomers actually play during vanilla?
>soda, swifty and wound won't pvp server
their army of 12 year olds will bodyguard them 24/7
>we don't feel like you should be reading a book or doing laundry during combat
>paladins exist
>this one meme weapon has an incorrect proc rate and therefore every bis list is now invalid
>Implying I am not rolling a Hunter with the distinct goal of fucking with streamers by tagging thier mobs.
And then they'll get corpse camped by a group of bored min-maxers in BIS.
That bridge in Swamp of Sorrows is still used in the game.
>Report spammed by retard followers until the game system auto-kicks from the game
Enjoy
The vanilla that's coming will be private server vanilla.
You know the automated report bot doesn't actually count that as griefing right?
WoW classic will literally only be played by zoomers who watches and follows their favorite streamer
Nah
>classic healer
how many pro mythic healers from retail are going to have a hard time learning classic healing?
Doesn't matter if you broke a rule, they'll spam report you either way
count what as grieving? you seem to misunderstand that poster.
Right click reporting doesn't consider anything other than the amount of people reporting you. Any attempt to grief these streamer faggots is going to result in either that or they'll just have a couple dozen of the other faction come camp you while they follow the streamer around and kill anyone who is getting in their way.
Jesus christ that was some video padding. You could watch at 1.5x speed and not miss a thing.
Down ranking isn't difficult.
Anyone got any advice for gearing up a ret paladin? Problem is getting pre-raid gear through dungeons, due to tanks not wanting retardins in their group for loot competition. And convincing a raid to hand over gear to me over an actual warrior does seem rather optimistic.
Craft nightfall and just wing it?
You pay for a talent reset and go holy, and if you want to spice it up you become a shockadin
nothing in a casual theme park MMO like WoW is hard my dude lol
This is why I like to watch Forsen, his stream snipers does the exact opposite of helping him
Yeah, roll a warrior. Nobody wants a ret in the group because they're god damn useless.
classes in classic are more difficult to play than retail. the nu breed of wow players will struggle to master their class after years of being babied with easier specs and rotations.
>classic is all figured out
not by everyone. i still see people say paladins and druids are terrible tanks. That is only true for 1% of the game. a good paladin or druid is often better than a warrior tank while leveling up. Druids in BiS could main tank some bosses in raids better than warriors.
Some people honestly think fury is better for leveling on a warrior when arms beats it by every metric except on private servers. A lot of people dont know how debuff slots work and tell warriors not to get deep wounds because it screws up the raid. These arent just fringe people but people actually making guides on youtube who dont know wtf is going on. This is based off private server info where armor values, resistances, and internal cooldowns on monsters abilities are just guessed.
>go holy
I refuse. I'm not some dress wearing goldshire trap
There's a saying in my language: "Nothing is so useless that it isn't good for something"
I played a warrior. Don't want to now.
pro mythic healers =/= average retard
>due to tanks not wanting retardins in their group for loot competition.
i will be playing druid tank through some instances so ill have no trouble handing you gear broski :)
How about Class sets? Are they bad for rets?
Supposing that's the case, it's still irrelevant because contemporary players may have 10k+ hours of personal experience, and even novices can tap into billions of hours of know-how accumulated by the community through cultural osmosis to reach effective experience levels that were unheard of back in the day. With that in mind, a 10k+ hour experienced player is going to far outperform his retail vanilla peers that at most had a few thousand hours worth of experience, even if the classes were objectively more difficult to master.
Why would downranking be difficult?
heal and tank for 5 mans with your prot holy spec. get your preBiS that way.
You will be expected to heal for raids unless the raid leader is a friend of yours or something. maybe they would bring you if you had nightfal. Best shot might be doing pugs of mc/bwl as the nightfal bot and hope you win rolls.
nobody is going to accept a ret paladin. you'll have to be friends with a guild master or something.
I'm afraid that as a ret, you actually want the warrior dungeon set over your own
I worked on a team that was building a more complete Vanilla server until the server host went MIA on us.
>half the mechanics
is literally an overstatement. The biggest issue with vanilla is just the loot tables. You get mobs not dropping what they are supposed to drop, or drop too much, or nothing at all. The drop rates are really goofed. Some class skills don't work properly. The game itself though is for the most part pretty functional.
Regardless even if "half the mechanics" were guesswork, that wouldn't mean we don't remember what we are getting into. This is a shitty slide thread and you should kys.
kill all private server fags
they will ruin classic
>pick lower ranks depending on how much you need to heal
>"lmao im so skilled"
the dungeon sets are for doing 5 mans and pvp if you want to raid you need an odd assortment of blues from various 5 mans (mostly diremaul) which are better than 50% of the gear in mc anyways. (not 100% of mc gear is useless you idiots)
Tanking dungeons myself as prot does so far seem like the most viable option.
With 40mans, you generally just want someone isn't a complete vegetable/afk. A ret paladin that actually gives a shit and has nightfall should be fine enough to get in. It isn't until AQ and Naxx that you actually have to *try* with your group compositions.
Problem is still getting gear over my frankly more viable warrior counterparts
ya that one quest in STV where you need a drop from gorillas used to take an hour and a half to get it to drop in retail but on private servers i get it within a few minutes off the 4th or 5th kill.
thats pretty amazing
To be fair Paladin was actually a kick ass leveler at the time of that article. They weren't neutered into AA bots until just before release.
that female troll model is sweet
i dont know why you would want to play ret anyways. Spellpower plate is better than full +strength gear in the long run. You can still 2 shot clothies with a 2 hander when you are specced as an acceptable healing spec. Only the first 15 or so points are worth putting in ret if you ant to pvp too.
>will only play if they add some sort of transmog because fuck looking like a hobo
>purists shit on it for no reason
>might also attract ERP trannies
>wanting transmog
>in a version of wow where information is important
Guy walks up to you with a wooden stick, jokes on you its actually fucking dark edge of insanity.
>no reason
You should be able to tell how strong someone is by looking at them.
i dont want some pvp guy to trasmog all his gear into bullshit so i cant tell what hes wearing when he starts charging at me.
?????????????
>Orc and Human players will be able to play together - but you'll have to work on that relationship to make it happen.
You can tell that information just by their health/mana.
that is a transformation potion not a transmog :^)
>It isn't until AQ and Naxx that you actually have to *try* with your group compositions.
Not really. The advantage contemporary players enjoy is TREMENDOUS. You can tryhard and min/max your comp and use the advantage to clear AQ40 in the launch day in 2 hours without wipes. You can min/max your comp and use the advantage to more or less raidlog through Naxx, even if that means you have to do some progression raiding instead of clearing the whole thing day 1.
Or you can tryhard a bit and use the advantage to run outrageously bad meme raids. Hell, even retail world first guilds had horrible garbage comps much worse than including a single boomking or something would be and THEY cleared the content.
What's the deal with spellpower classes like the ones mentioned in this thread? Spellpower Hunter, rogues and pallies? Someone redpill me on this.
>i dont know why you would want to play ret anyways
I mained a warrior way back then and now I just wanna have fun and play a paladin. But really user, you could be onto something and maybe I should go the shockadin route. Could be what I sought after all along
I don't know man, I like Tips. Then again, the only reason I watched the video is because I know who he is so I get where you're coming from.
yeah, a really cheap potion you can buy in droves that will cover most all your gear and will destroy any "b-but muh information!" argument against classic transmog
I believe HP didn't show up for enemies back when the game released except with some addons that estimated it
regardless, if they stick with the plan of "server communities" and no cross faggotry you'll know pvp fags by their name
even rogue can do good damage with spellpower gear and fiery enchants on weapons with a spell proc but you wont actually get high end mage gear on a rogue.
youtube.com
With a paladin or shaman the spellpower increases the damage of your seals , weapon enchants, offensive spells and heals, and weapon procs of weapons that have a chance to shoot spells on hit. Some 2 handed weapons can proc for over 1k spell damage as a hybrid with AQ gear.
I know that ferals, rets and such were useless in raids but why wouldn't it change now? I mean people are expected to know MC tactics by know, so the bosses won't be a struggle anymore. I mean as a raid leader I'd much rather pick an autist ret paladin that's 150% prepared for radis, knows the tactics in and out, full flasked up, enchanged, pre raid bis than a fuckig retail dudebro rogue or mage with green items that doesn't even value epics. But maybe that's just me.
Obviously if you are going competitive / speedrunning, they are out of the question but in a regular guild, if they are committed, why not? 1 or 2 slots are not a game changer since you can down MC with 30 capable people easily.
>retail
>just use whichever heal because it doesn't matter
Because it slows shit down for no reason.
Also MC is not the only raid.
there was a small window in time when hunters could boost their arcane shot by stacking spell power
also prior to that, heal pet was also boosted by it
>With a paladin or shaman the spellpower increases the damage of your seals , weapon enchants
my memory is shit, but I recall back in vanilla spellpower didn't do jack shit for flametongue weapon enchant, but I'm not sure if true, or if so, when it was changed
That's a false dichotomy. Rogues and mages who have decent gear and who know what they're doing exist too, and a guild leader will opt for them every time over a ret who deliberately gimps their character by playing a role they weren't designed to do.
youtube.com
>watch some random guy doing AQ40 as ret
>DPS just fine
>heal himself and people when he cannot DPS
>brings buffs and tons of utility
they broke every rule
That's a false argument too. Mages are rogues are dime a dozen, obviously every raid will have 10+ of them. I'm talking about the difference between an unmotivated, possibly undergeared mage or rogue who might even take the loot from other high attendence players versus a highly motivated (because he has to prove his class 3 times as much) thus prepared guy with high attendence.
This is just an example and obviously if you have a 11th or 12th capable mage or rogue, you can bring him too for an extra 100 dps over the ret pally or enhance shammy, but I'm talking about people here, not simmed characters with optimal dps.
>Blizzards original response to not having a classic server
>"we didn't save any backups of the old code and merged all of the code with new code so now its a big mess that can never be fixed"
literally shaking my head at people saying this clusterfuck of nonsense is more difficult than retail bosses. this guy could go hide in a corner somewhere and it would have no effect on the whether or not the boss dies.
there are no load times between zones tho
>*enters ghostlands*
Half of the difficulty comes from getting there and obtaining the gear you have. You have to
>get to 60 (which is harder than retail 120)
>manage to up your profs
>get gold for mounts
>start farming shitty preraid dungeons
>get into a guild and pray that you get some lool in raid where 2 loot drops from a boss, thus the whole raid gets like 20 while in retail you get 2-3 per raid
>get even more gold for enchantments and stuff
>get 10 different consumables
>farm rep
Where in retail you literally only need a flask and some pots if you are tryhard. And be there in time, that's it. Nobody doubts that retail bosses are harder, but getting from zero to killing KT in Naxx is difficult on its own.
I hope so. Denuvo gaining more influence is a very good thing.
>retail boss difficulty
>tons of mechanics
>none of them matter anyway because ilvl magic number will carry you
>vanillafags call grinding "difficulty"
imagine being this autistic
Would you like to name a few mythic encounters where you can ignore all of the mechanics?
>there are actually people on this board who will pay blizzard to play vanilla wow
Yea Forums is dead.
Go back to your console babby threads.
>please come play on my private server so I can sell more items
ivan please go
Reminder that Nostalrius, the server that 90% of vanilla babbies think was blizzlike had stuff like
-double the rested exp gain rate
-non-blizzlike mob pursuit speeds
-non-blizzlike mob pursuit distances
-non-blizzlike mob chaining
to name a few.
On top of that ALL private servers have features like custom herb/ore and mob respawn times and BC quest exp reward values.
>play on a private server
>it's full of chinks , eurocucks, and trannies
>150-200 ms and horrible lag
>poor balance (intentional or non-intentional)
>shitty scripting
>corrupt GMs
>unlimited gold and account sellers
>progress gets wiped every few months
b-b-but $15 a month!!!!!!!!
When do you think Blizzard will start pumping out information about Classic? They've restated there'll be a summer launch and with what little's left of BfA's remaining 'hype' at a standstill after Zandalari get released it'll make sense to put their focus into classic next month.
I want to be more hyped but all classic discussion at the moment has so much shitflinging and misinformation because Blizzard has been TOO silent
>downranking
>instead of precasting max rank heals according to boss ability timers
Lmao, stay bad while I'll be topping the healing meters.
I hope you guys realize the average time for 1-60 was 12 DAYS in game time.
148 hours on one character just to start the end game.
>look at what a tryhard I am in this 15 year old game
shit's gonna be so cash
Sounds like a good investment when the game only costs 50 cents a day.
go back to retail you flagrant animu fag
5 days /played if you know what you're doing isn't that terrible
It only takes 12 days for real shitters. 7-8 days is more proper. My first 1-60 run took 10.
It only takes 12 days for real shitters. 7-8 days is more proper. My first 1-60 run took 10.
>joana is coming back for classic
>tfw leveling will be even faster with new guides
tips is alex tier.
Holy Strike: Removed.
Crusader Strike: Removed.
Seal of Reckoning: Removed.
Healing Aura: Removed.
Dominance Aura: Removed.
Wisdom Aura: Removed.
>ban addons
Addons and customizability is one of the reasons wow has stayed as popular as it has. Remove addons and people will drop Classic even faster than they will now.
Why does it matter what he's wearing?
If it's strong gear you're dead whether its glowy or pink.
how did i never see that
I read the whole thing and all I want to do is reinstall warcraftIII
who cares about it being solved its the thought of running molten bore again that completely turns me off.