POST YOUR GAME IDEIA RIGHT NOW!!!!!!!!

POST YOUR GAME IDEIA RIGHT NOW!!!!!!!!

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Other urls found in this thread:

store.steampowered.com/app/656030/The_Lost_Legends_of_Redwall__The_Scout/
store.steampowered.com/app/846470/Moss/
store.steampowered.com/app/417290/Ghost_of_a_Tale/
fnvdust.fandom.com/wiki/Insanity
twitter.com/devnightcrawler
store.steampowered.com/app/851100/Touhou_Luna_Nights/
mobygames.com/game-group/lovechess-series
twitter.com/NSFWRedditImage

You play as some guy and you shoot dudes.

no

redwall

You play as some dudes and you shoot guy.

Animal Crossing but made by a company that has literally any idea how to handle online gameplay or add depth to a game.

NeoTokyo but with strafe and CPM movements, and different classes also have unique characters, like a recon with CPM movement and a recon with strafe jumps

Release skyrim again...but wait hear me out....with bloom slapped on it. Call it, the definitive edition.

Lawbreakers but without the cringe rap aesthetic

I have an idea for a game where you create a character of your own making and you run around kill monsters and stuff with weapons and shit. You can also fuck whoever you want whenever you want in clear, AAA quality cutscenes with amazing graphics complete with ray tracing.

Basically I want a Corruption of Champions game but as a video game, and without the furries (cat ears and tail is ok) and human dicks only. Lots of dickgirls too, and boypussy.

Yeah, I know it will never happen. Fuck you. *goes back to playing CoC*

Senran Kagura but with Ninja Gaiden Black gameplay

Get out of my face you fucking homunculus

Redline: The Videogame. But without the copyright infringement, of course.

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>Earth like fantasy setting that is 1800s technologically
>Low poly aesthetic vaguely reminiscent of Mega Man Legends meets Atelier
>You're a young girl who inherits her Granny's apothecary shop after she dies
>Parents reluctant to let you own it and want to sell, but older cousin insists she'll look after it with you
>When you get there it turns out Granny was a witch, left you her spellbook and her shapeshifting cat familiar to tutor you
>Older cousin disappears into the forest on the second night and the cat advises you that the fae likely took her because she has no magic potential - you're the only one who has, hence why you got the shop
>Shop is by the forest in the countryside but is nearby a village and a road to a seaside town also
>Village is based on Rothenburg, town is based on Santorini
>Have to balance learning alchemy and witchcraft to run the store with exploring the forest for ingredients and traces of your cousin
>Forest contains plenty of hidden areas, secluded magic towns, and monsters - structure is like a 3D Metroidvania where new skills let you go new places and there's puzzles to find treasure etc
>Very detailed alchemy system to let you make potions that affect the enviorment, solve NPC's problems, and fight in battle
>Cat can be customised by giving it potions that change its appearance and combat specs
>Combat is turn based
>Can visit the village and town to trade, find odd jobs, see special events, and engage in minigames like fishing
>Can make a magic farm for ingredients
>Have six months to find your cousin before parents visit and find out you're alone and close the shop while taking you away
>Saving is done by writing in a journal or sending fake letters about your easygoing life to your mom
>Endgame is reaching fae kingdom and somehow winning your cousin back, once done you can continue to play as long as you want as a witch themed merchant/farm sim while exploring the rest of the forest and finishing up side-quests

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Shut the fuck up.
That will never work.
At least wait till AAA isn't shit.

say that again

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anthem but good

first person god hand

It's not like someone is going to do it.

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Still. Don't need to bring any attention to it. Don't want it ruined.

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Yeah, fuck it.

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A base-building / management where you construct a secret laboratory to investigate supernatural / alien creatures, set against a cold-war crisis settings. Isometric view, both underground and surface levels are available. Player sets up both rooms and individual pieces of equipment, essentially Evil Genius / Dungeon Keeper style, but also has to deal with threats of infiltration, containment breach, equipment failure.

Base can be divided into zones and individual workers / soldiers / researches provided with clearances to only individual zones. Logistics also matter, as all equipment may require supplies, but supply tunnels and routes and storages mean more entrance/exist routes for agents to infiltrate your base, or beasts to avoid your containment. The supply mechanism lends itself to a light factorio-like model.
Aside from actual monsters, viruses can spread through proximity and later through air vents, monsters can mind-control your soldiers etc... Fuck-ups result in cascades, potentially forcing you to seal off entire portions of your base just to buy time to contain them.

Combat is real-time, soldiers can be given direct orders during an alarm stage, but it's not where the gist of the gameplay lies: only fiew threads can be simply contained by having soldiers shoot at them.
Instead, good base management, including air-flow management, containment plans, emergency shelters etc... have to be worked with.
On top of that, player has to deal with "diplomacy", that negotiation with his supervisors about the progression of the facility, including having option to lie/decieve them to gain additional funds (but obviously risking severe retribution if he is revealed).

All of this with a stalker-esque or Xenonauts style art direction.

Expansions could include hands-on out-of-the-base missions to acquire speciments and shit, but keeping that within the core base would probably result in bloat and featurecreep.

A fantasy RPG in the vein of Elder Scrolls/Gothic but set in the Gunpowder era, with flintlock weapons and 18th century aesthetic. The controls are more or less Mount and Blade, with much faster reload times and more accurate firearms since you're mostly on your own. The game would feature magic as well, something similar to the Crucible type witchcraft since people believed in that sort of thing even then. The skills would be something like Pistol, Rifle, Sword, Polearm, Black Magic, Alchemy, Nature Magic, Riding, Smithing, Unarmed etc. The human continent is at war with itself thanks to a Napoleon allegory and are using the latest gunpowder shit to kill each other, the Orcs from the east smell blood and are encroaching using their antiquated iron weapons and arrows, and the New World full of nature worshipping elves with nearly no technology but a powerful grasp on magic has just been discovered. So you pick a race and a home and lead that faction to victory.

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WW1 open world horror

Delta Green with XCOM gameplay

You're an Englishman who died and for you Hell is fighting in a Junji Ito version of the war forever. Maybe if you help others trapped in the hellscape you can get into Heaven, but its probably a twist ending where you've been strapped to an asylum bed the whole time

Old school point-n-click about a lazy college student searching across campus for adderall so that he can pass his final exam.

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red alert 2 kinda game where you can also "posses" units like in dungeon keeper. and I know some games tried to do this rts / fps mix but they all fail spectacularly on the rts side, hence the "red alert 2 kinda game"

>The war that is the most well known for trench warfare
>"Open world"
What a massive fucking retard you are.

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It's the Witcher mixed with dragon age Inquisition (for the multiplayer and different classes of course) except everyone is a furry and all the sex scenes are gay

slap tumbler red-nose artstyle on it, make it 90% dialogs / cutscenes, and you have a steam hit.

An Arena Shooter Hero thing, like Overwatch and that shit that popular with the kids. BUT as deep as a japanese ps2 action game

>Isometric RPG in the vein of Icewind Dale, Baldur's Gate and Neverwinter Nights
>Horror flavored, with an oppressive atmosphere and unsettling characters and creatures
>In this world, Karma is not only the concept of getting what's coming to you, but also the name of mysterious creatures that are inexorably linked with every other living being with a metaphysical tether most commonly referred to as "the leash"
>Committing evil deeds allows one's Karma to come closer, while doing good repels it
>The form a Karma takes is dependent on the most dominant vices of their partner, with the Karma of a serial killer being a slavering beast and the Karma of a pathological liar a snake-like humanoid
>Should one become so abhorrent that their Karma gets to touch them, the two fuse into something altogether more terrifying and select few have come out of this metamorphosis in control of their faculties
>Much more common are those scoundrels who balance their deeds in such a way that their Karma may accompany them and provide assistance and counsel should the need arise
>On the flipside, doing enough good will eventually dissipate the leash and release the individual from the hauntings of these moral custodians, to live as the sole master of their destiny
>Needless to say, anyone whose Karma is within viewing distance is mistrusted by all decent people and those whose Karma is nowhere to be seen are regarded as paragons of virtue
>The player of course has a Karma as well, and it is up to them to decide what to do with it
>Whole heap of endings, all dependent on the choices you made and your relationship with your Karma

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you find quests, hire adventurers with various classes, traits and personalities, and send them to their potential deaths for money and glory

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But I also want it to be an action game where after defeating a boss you can rape them.
So I guess it would be like wither+DAI+CoC+ bayonetta.

An Elder Scrolls style open world rpg game, but set in the Dark Souls universe.

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A top down bounty hunter game set in a space colony where you can either shoot your way through like hotline miami or stealth your way through like the classic msx metal gears. Every target can be taken dead or alive and its both a financial and moral choice

Fallout but instead of a bunch of different factions, you play a 12 year old white boy trying to survive in the post apocalypse of 2354 and not get your little boy asshole stretched open and sissified by the roving bans of buff, black mercenaries looking to make you a slave to bbc.
Because of course in the future white people are rare so little sissy boys are prized as the perfect receptacle for bbc

but that exists in several forms:

store.steampowered.com/app/656030/The_Lost_Legends_of_Redwall__The_Scout/

store.steampowered.com/app/846470/Moss/

store.steampowered.com/app/417290/Ghost_of_a_Tale/

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Most of these ideas are really fucking terrible, 90% of them are just "game X in a setting of Y", or incredibly vague - and most of them aren't even very clever. I mean this shit:
Fuck me. Do you have any idea what makes those games work? There are like two ideas in this entire fucking thread that contain something even remotely similar to an actual formulated gameplay mechanic, too.

Third person dragon ball action game, all the most powerful fighters are off planet when some low level threat appears, it's up to Chichi to step up and save the day.

Metroidvania where the entire map is a massive ancient robot that is laying siege to a city. You work your way through it and fight bosses at various points to deactivate its limbs and neutralize it. Final boss is in the head obviously

Devil may cry style hack and slash but instead of swords just do wrestling moves

New mechanics are pretty much impossible to come up with at this point. Games have been derivative of older games (in terms of gameplay mechanics) for decades now.

Gotta start somewhere, bro. Most of these ideas are far too ambitious for a single person to pull of anyway. The people posting these have literally no idea how hard it really is to make a game. They're just mashing together their favorite games in the hopes that someone will grant them a (You) did well!

You don't have to formulate a NEW mechanic, but at least for the love of god actually figure out a new or at least interesting use of an old one. Actually fucking think about how the damn game and gameplay loop function, and how is that distinct from an existing games to warrant actually exploring.

It's not about ambition. Sure, none of these are for one-man made projects, but that is not the point. The point is to actually exercise your understanding of games from a more informed perspective - not necessarily from a technical one, but at least from one that suggests you took something away from gaming as a medium.

Multiplayer FPS where you can buy weapons, equipment, ammo, clothes, and skills with your XP, and it goes down, along with rank, the more stuff you buy. Also, you can switch fire modes, aim modes, and attacks. And you need to have the necessary mounts to attach accessories. There's also a budget, which will limit what loadout you have, but you can increase the amount by buying with your XP/rank.

HORROR SCP CO OP GAME WHERE YOU CAN EITHER PLAY AS A GROUP OF D-CLASS OR THE COMMAND CENTER. THE COMMAND CENTER BACKSEATS THE D-CLASS ON WHAT TO DO AND THE Ds TRY NOT TO GET FUCKIN KILLED PLEASE DONT BEAT ME UP CHAD

>But at least for the love of god actually figure out a new or at least interesting use of an old one

When was the last time a game did this, AAA or otherwise?

Elona plus but in a 3d world

Magical Girl FPS Class based online game.

-weapons have a "default" skin and several alternstive skins that come from kills and achievments
-unity physics
-destructable environments
-random crits
-all characters are girls and one trap

purgatory
battle royal game
everybody is dead
playing undead like creatures
you can only be killed by other player undead
if you are the last one standing you will be alive again.
only to find your self dead in net round and repeat it all over again.

>When was the last time a game did this, AAA or otherwise?
From the top of my mind:
Factorio, Dust, Rimworld, Dawn of Man, Prey 2017, Alien Isolation, Shadow of Mordor, Into the Breach, Stellaris, KC:D...

Care to list the actual mechanics and how they were used in a unique way instead of firing off titles?

>every war game must be set in the front lines

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Car battle royal game? Similar to death race style

Cowboy Bebop meets AC IV: Black Flag meets Mass Effect
So basically an RPG with bunch of bounty hunters and misfits sailing around with a ship and doing pure kino ala ME2

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>not having an open world where you must travel through trenches and underground tunnels else you get fucking decimated in open battlefield
Think outside the box desu

>POST YOUR GAME IDEIA RIGHT NOW!!!!!!!!
>no but talk about the gameplay pls

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You are really fucking pathetic, do you know that?

>"LIST GAMES!"
OK, here is a list.
>"Uh... don't list games, give in-depth analysis of the mechanics for all of them instead!!!"
Fucker, have you even PLAYED any of those games?

No, I don't fucking care.

Actually, OP asked for ideas.
What most people provided here do not fucking count as ideas. There is not a single damn idea on display in 99% of the posts in this thread.

>"When was the last time a game used an existing mechanic in a new and inventive way?"
>Lists off names of games
>"Care to expand on that a bit? How did these games use mechanics in an inventive and new way?"
>RRRRREEEEEEEEEEEEEEE

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>Actually, OP asked for ideas.
He literally said 'post your game ideas'. That's it. If someone's idea is "open world Dark Souls", it may be fucking terrible, but it's exactly what the thread's about.
You want to talk about gameplay mechanics? Post yours and start a discussion

Post-apo survival game. The twist is that the protagonist is schizophrenic and if he runs out of pills his mind will start fucking with him, so you have to keep checking out pharmacies, gas stations etc for them.
If you don't take your meds in time you start hearing voices, shit like a mutant roar right behind you, even though there is nothing there, friendly NPCs will start looking like enemies and vice-versa, stuff lying around might look like something useful (food, ammo, etc) but turns out it was just garbage once you pick it up.

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it's DQMJ3 but with better difficulty balancing
or just DQ12
I just want more DQ man

An Ys:Origin like game but with the characters from Mystical Ninja. Choosing different characters makes it possible to access different paths and fight different bosses.

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Do you actually expect a Yea Forumstard to understand how games work past the surface level?

Again, do you not actually know these games? If not, WHAT THE FUCK ARE YOU EVEN DOING ON THIS BOARD YOU FUCKING PIECE OF TRASH?!
You fucking cretin pretended that games don't do innovative shit with gameplay. Here is an unquestionable proof that you are wrong. Now you are desperately backpeddling to prove that "nu-uh, your argument doesn't count".
For fuck sake. Play the game if you are curious, or at least fucking google them or something. Jesus. What a load of fucking garbage you are.

Yes. I actually fucking honestly do. If you are interested in a medium, I expect you to pick at least basic shit about it up.

I have an idea for a platformer with a grappling hook mechanic, but like also rhythm based

>Board full of people that are not working in the industry
>Surprised when the majority of ideas posted are amalgamations of already existing products and settings

Only a newfag would hold Yea Forums to a standard where they actually know how to make games. This is a board for consumers of videogame entertainment, not creators. Go to /g/ or /agdg/ for that.

Check out DUST and FROST, mods for New Vegas/4 respectively. They do something similar in that the player has an Insanity meter, and depending on what you do (killing other survivors, cannibalizing...) it may increase. If you're 'crazy' enough you'll start hearing things, special enemies/events will trigger and stuff like that.
fnvdust.fandom.com/wiki/Insanity

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It's Pokémon directed by someone competent with soul.

Superheroes in space punching spaceships and taking over planets on behalf of a morally ambiguous empire.

That's not how argumentation works, you turdburglar. If you make a claim and want it to be taken seriously, you back that claim up. No one that takes part in a debate or even regular fucking discussion goes "LOOK IT UP YOURSELF REEEEE" when they are asked to provide some form of backing or context for their arguments.

Sounds like SCP Tycoon. I like it.

Kenshi but its Dark Souls setting and aesthetics.

Would play

you play a ghost that protects people. I call it 'astral protection'

Believe it or not, not everyone's a game designer

Harvest Moon/Rune Factory/Stardew except actually good

>If you like listening to music, you should be able to compose a song
>If you like eating food, you should be able to cook whatever you're eating
>If you like to watch sports, you should be an athlete

Interest in consuming something does not translate to an interest in creating/participating in that same field.

>Only a newfag would hold Yea Forums to a standard where they actually know how to make games.
First of all, nobody is talking about actually knowing how to make a game.
Just having basic awareness of how games work. That there are such things as core and secondary loops, that there is a difference between story, settings and gameplay: most fucking rudimentary shit. It's like knowing a movie can be broken down to writing, acting, set design, direction and cut, for fuck sake.

Second of all: expecting anything but trash is now a "newfag" thing? Is this how fucking low this board has fallen. Where notion that maybe we should expect people not to be drooling casual dude-bro's is a "newfag" thing to do?
What the actual fucking fuck?!

I did back it up. And in fact perfectly and entirely answered your request for a proof. Now you started backpeddaling and demanding increasingly unrealistic proofs: that is your problem. You are a piece of garbage after all.

You don't have to be a game designer, you just have to be not completely and utterly retarded. Serious, how can you fucking play 5+ hours a week for two or more years and not starting figure basic fucking stuff up?

a 2D action platformer with magic that uses fighting game-esque dual-stick motions

>If you like listening to music, you should be able to compose a song
No, but you should at least be able to tell a difference between rythm, melody, beat, between a composition and arrangement, know what is a chorus, what is a verse and what is a solo or instrumental, and be aware that in order to compose a song, you need to apply those things and arrange them into some kind of order for fuck sake!

>If you like eating food, you should be able to cook whatever you're eating
If you like eating food, you should know what are basic, common ingredients, what is the difference between cooking, baking and grilling, what is the difference between ingredient and seasoning etc...
Fuck me you people really, really are too dumb to be allowed to live.

Bitch no one knows that shit.

You didn't back it up. List a single new mechanic from those games.

man becomes violent from browsing Yea Forums for too long

The thing is, OP asked about our favourite food, not how said food is made. You're the one coming in this thread from your high horse as if we cared

That would never work.

>You should
Right, should, not have to

>First person VR horror game
>You play as the last surviving deputy of the sheriff's office of some small town in the middle of nowhere, that has come under siege by something evil
>You have your service revolver, but ammo for it is scarce
>You have to operate the firearm manually, down to freeing the cylinder and individually feeding each round into it to reload
>Shooting threats does very little, but does provide small windows of opportunity to escape as it makes whatever you shoot at flinch and reel for a while
>If you are killed, the game will be over and you have to start all the way from the beginning again
>However, if you kill yourself by way of bullet to the head, you jolt awake in the last bed you rested in (beds serve as checkpoints), as if it was all a dream
>However, you'll soon realize that it was no dream, as ammunition used to commit suicide is not refunded
>This combined with the fact that there is a finite amount of ammo in the game world that also does not respawn at any point in the game means that there is a very real hard cap to how many "lives" you have and forces you to conserve ammo whenever possible and to weigh whether it is a better choice to shoot at an enemy and try to hide, or to cut your losses and try again from the last bed.

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I just want a good LOTR game.

Listing off names of games is not backing up the claim you made. It is giving examples, sure, but those examples tell nothing about the actual mechanics involved. When you are making an argument, you have to assume that the opposition does not have the same level of knowledge on the subject matter as you do (because if they did, they wouldn't be asking for examples, would they?), and thus you have to provide concrete, elaborate examples of EXACTLY what you are talking about, not just namedrop titles.

dragon's dogma but 2

A game idea does not have to involve all of that right off the bat. A pitch is just that, spitballing a very basic idea at someone who can throw you money to make it happen. If you can't pitch your idea during an elevator ride, it's too convoluted.

This makes me want a Jailbreak Mode in Secret Lab

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No, you shouldn't. You do not need any of that knowledge to partake in the consumption of whatever it is you are consuming.

heroes and empires from wc3 but as a stand alone

>Bitch no one knows that shit.
And that is fucking SAD. Which is my point.

I did exactly what you asked for, garbage-kun. Provided a list of games that do it.

But fuck, just to prove how pathetic you are:
Factorio:
Using conveyor belts and inserters to move resources between machines that can transform them to give a new spin on traditional crafting mechanics, making networks of machine that do the crafting for you instead of doing it manually.

Dust:
Using the "intruder mode" to strip player of all weapons at the beggining of each level, and simulataneously carefully ballancing ammo and weapon placement to allow for each level to be beatable, adding new level of depth to resource management in a shooter.

Rimworld:
Using mechanics like heat flow or zone restrictions to a management game to give additional depth to base-building.

Prey 2017:
Weapons allowing for indirect interaction with mechanics or shape-shifting to exploration and non-linear level progression.

Alien Isolation:
Adding resistance threshold to each alien interaction to decrease their efficiency, forcing the player to gradually divesify his toolsets.

And so on and so forth, I'm not going to waste more time on you, you pile of trash.

No, pitch is more than what people here provide. Pitch involves basic description of the game mechanics and it's unique selling point.

>The thing is, OP asked about our favourite food, not how said food is made.
Except basic understanding how food is made is NECESSARY to provide ideas for a new meal, you fucking retard.
OP is not asking which games you like, but how would you make a new interesting one.

And fuck me, if you people have NO clue how games work, why are you here, in a thread about how ideas for games?!

If you do not pick up on any of that, you are a braindead, worthless piece of shit, and you should keep your fucking mouth shut then.

Beeb

You play as a Bee in a 2D side scroller momentum based game pollinating flowers in parks, flower fields, forests, etc
Fast paced platformer but has you most fly and shoot out your stinger to fight and juices to pollinate
You fight big bosses that are natural enemies of bees such as badgers, skunks, foxes, minks, weasels, bears
The story is Beeb wants to be the most useful soldier in the colony of bees and has to compete with the other gifted Bees in order to win the approval of the Queen Bee cutie
You may also have to fight these other superior bees in order to proceed
You can also do other optional things like time attack, how much can you pollinate in this stage before the timer runs out, race other bees to the finish, learn new Bee techniques to become the strongest bee

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factory building game/"rts" where you play as an ant nest continuously trying to out evolve your competition.

sierra style city builder in a high fantasy setting

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That actually exists, kinda. Empire of the Undergrowth.

One quick idea I have is for a survival game where your main character is a heroin addict. So along with food and water, you have to make drugs from the poppies on the island. Drugs do give you a boost, however the more you take without stopping make withdrawals worse.

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yeah but it doesnt quite do what i really want.
i wanted to be able to have an evolution path that could bring in more body types, so you could eventually get wings and become a beehive or whatever, or max your size to be jap hornets then have a small number of elite units and it becomes more ability based.
or you could minimise your size and max your numbers to go full swarm RTS
EOU is ok but not what i really wanted. i tried making it myself but i chose unity then gave up after 6 months of learning fucjing C#

One of the very, very few ideas that actually are an IDEA.
I would propose abandoning focus on a single bee. Instead, I think it could be more interesting to let the player switch to another bee when the one he is controlling dies (numbers of bees in an area would serve effectively as your "lives" or "respawns" for a level). This would perhaps detract from the cartoonish tone somewhat, but it could at the same time ephatise the expendability of a single bee for the hive, and make for some more interesting puzzles, where the player has to decide to make sacrifices at the right times (after all, we are talking about an animal whose main attack is actually LETHAL to the animal itself).

An elevator pitch definitely does not go deeper than the general idea. If a gameplay mechanic is absolutely vital to the idea, then it might get mentioned during one, but otherwise an elevator pitch simply states the basics. What is it, who is it for, why should it get made.

An example of an elevator pitch would be
>"It's an action platformer where you play a gruff bald space marine and it doubles down on gratuitous violence. I think it would sell great in the shadow of the upcoming Mortal Kombat release, and who doesn't need a little of the old ultra-violence in their lives, eh?"

If this grabs the attention of whoever you pitched the idea to, THEN you begin fleshing it out more.

Modern day stealth akin to Assassin's Creed. You have to rely on parkour to climb and sneak past enemies. Levels are similar to Dishonored with multiple paths and ways to complete objectives but avoiding the open world meme. Most enemies are armed and you need to take them out one by one or take significant risk in being killed.
The story can be whatever.

an urban legend creature visits his girlfriend and they go on a vacation around the world

( twitter.com/devnightcrawler haha )

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>but otherwise an elevator pitch simply states the basics.
It still contains more than "Dark Souls but open world" for fuck sake. Seriously, how far will you go in defense of stupidity and lack of imagination in a thread about imagination and games! What is wrong with you?!

How many of the ideas in this thread are simply "dark souls but open world"? There are a lot of very wordy ones that would definitely not fit into an elevator ride, but you think they aren't ideas because they do not contain descriptions of the gameplay loop.

You are specifically mad that people are not writing out design documents, when these threads have always been about elevator pitches. You are the odd one out here.

>How many of the ideas in this thread are simply "dark souls but open world"?
Most of them.
See:
And I just fucking skimmed the thread.

There are like five ideas with actual proper gameplay idea at core. In a 100+ post thread.

A few of those are simply pointing out how poorly managed some franchises are or wishing for a sequel. It's pretty disingenuous to count them in with the ones that are what you described.

Also, it is much more efficient to convey an idea if you give the listener something that already exists to contrast it to. That is why you see so much of "It's like X...". I guarantee you that real pitches made by real developers also contrast their idea by comparing it to something that already exists.

the twist is that the game is good this time

Animu MMORPG that's F2P with a cosmetic cash shop option.

The only cosmetic available is adding a bulge to female characters.

>Police riot game
>Command troops similar to M&B with gestures and placement icons
>First person melee style combat with directional inputs, block, parry, weapon specific movesets
>Transparent riot shield which gets dirtier and beat up the longer you fight (customizable)
>Have to block, parry and bash both in close quarters with enemies and when flying projectiles are incoming like rocks, molotovs, iron pipes and knives
>Status effects like morale, hot, cold, choking, terrified, berserk, inspirational etc
>When about to lose the flank, call in water canon to push em back and demoralize that section with cold water
>Press F to "DISPERSE, DISPERSE NOW!" , "THIS IS THE POLICE, YOU WILL DISPERSE IMMEDIATELY" or "CEASE, STOP RESISTING"
>Go off formation to chase down looters with a beanbag shotguns, tazers, baton, shield, pepperspray
>K-9s available to hold and chase protesters on command
>Horse mounted gameplay where you can push deep into waves of people and strike at key people who are rallying the protesters with megaphones
>Also riding in horse squads to forcibly change the flow of protesters down different neighbourhoods and streets
>Build blockades and endure a certain amount of time to force protesters into less populated areas
>Experimental missions where you get the microwave riot vehicle to de-humidify skin in a second and worse unless they yield

1/2

A chess porn game

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2/2
>Extra strong mace is available and subdues several droves of protesters at once temporarily, all except the hardiest ones or those equipped to withstand it
>Teargas grenades helps with dispersing the riot but forces you to use a sight reduction gasmask to get into the thick of it
>Protesters adapt to your equipment usage and will start using more gasmasks and eye shields when sprayed mercilessly
>Excessive use of force on the subdued will stir up more people to the protesters side so we don’t get swat_4_granny_heartattack.webm unless you really like sticking it with the prod
>Late game riots going completely out of control allows limited usage of lethal weapons
>Pick your own chants, insults, warcries, laughs and threats to use at any time
>Carefully time decisive and questionably brutal actions away from the busiest media covered areas to avoid getting too much bad press. The big supportive vehicles can act as a diversion because they always draw a lot of attention but instead of using their big “guns” you just order them nearby another area while delivering a savage beating two blocks away to quickly disperse a crowd and start focusing elsewhere

Who else hype for Ready or Not?

Based retard.

A cel-shaded game based around Chinese folklore taking place in the 1800s, with a little girl and her jiang-shi sidekick, the little kid looking for her parents and the jiang-shi hoping to get some benefit out of the little kid. If I had to think of anything to compare what the gameplay could be like, it'd either be Wind Waker or Okami, minus the swordplay and cute doggo. It's either cute little wushu moves with an elemental spin, or directing the jiang-shi bud to help you out, some corpse resurrection in there.
I've had this idea spinning in my head for a while, no idea why.

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action game with my own ocs that's a hybrid of kh2 and dmc
someone give me the funding right fucking now

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The Thing video game that plays like Trouble in Terrorist Town.

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god hand but its set in the 80s and you plays as a dude that beats up werewolves, zombies and vampires

Are you claiming that you cannot imagine what a game described in some of those posts would be like? And you're here calling others unimaginative.

A game that is mixed with Soul Nomad and Advance Wars with mech units.

hotline miami but with actual graphics

Then they have no fucking place in this thread. And even if we ignore those two or three, you'll still find MAJORITY of the "ideas" presented here are absolutely fucking braindead.

What I'm claiming is that they are brain-dead and not worth posting.

Maximum Action. It's not a very big step up in graphics, though.

>wisdom from a15 year old nihilist

>He's still crying about "braindead" ideas and has yet to post one of his own

Pointing out incredible childishness in these posts makes ME childish somehow?
Fuck me, how does your brain even work?

Ignoring the old and true saying "you don't have have to be a chicken to recognize a rotten egg", I actually did. You can take a guess which one it was.

>Pointing out incredible childishness in these posts makes ME childish somehow?
Your attitude is a reflection of yourself.

the forest

i feel you. have you tried lotro?

>I did post an idea! I'm just not going to tell you which one it was!

We all believe you, bucko.

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That I am a bit of an asshole but also not wrong from expecting at least basic human dignity from others, especially on a board that explicitly prohibits minors from posting?

Yeah. I guess it does.

Power Rangers/Super Sentai Musou game.

For obvious reasons, you cretin. Because I don't want you trash to think I'm going on a tangent just to make my idea look good. Fuck me, how dumb are you? Are you so god damn deluded to think that I would be lying about this?
WHAT IS WRONG WITH YOU?!

And it just so happens that in your noble endeavor you also shield your idea (if you even did post one) from closer examination in light of your statements, which could out you as a massive hypocrite. How about that.

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Fine, cretin. This is the THIRD time I am succesfully proving my fucking point to you faggots in this thread - one would expect you to start learning. But then again, it may be just as idiotic as expecting you to come up with actual fucking ideas for a game in a thread dedicated to that.


Looking forward to you desperate attempts to grasp straws and prove how that idea is just as bad as the one's I made fun off, trashbag.

Vietnam war fps with cute lolis instead of ugly boys.

Modern beat em up game with combat styled after The Raid.

>Essentially Evil Genius / Dungeon Keeper style
>The supply mechanism lends itself to a light factorio-like model
>All of this with a stalker-esque or Xenonauts style art direction

For someone who derided others for referencing existing games, you sure liked doing it yourself. However, your idea ain't bad. But it is not made any better by being as elaborate as it is. You could have literally posted "A base management game that mixes Dungeon Keeper, Evil genius and a hint of Factorio with a focus on researching and containing aliens/supernatural creatures" and people would have gotten the basic gist right there. All of this additional detail is literally useless since this is a product that is not actually being made (as far as we know, maybe you are actually working on it and good on you if you are).

You are not pitching an idea to an actual publisher in these threads, so any detail beyond the very basic premise is not necessary. That is not to say that further detail is not welcomed, but that it isn't expected either, which you seem to have a problem with.

It could be about a crashed pilot behind enemy lines or a revealed spy on the run or something.

Thank you for proving my fucking point. Like a fucking clockwork. Jesus I straight up make fun of how you'll try this shit and you'll immediately go and do precisely that.
Fuck me and you missed the fucking point SO.
FUCKING. HARD.

I really have to wonder. What the fuck is wrong with you.

I think this is the first time I've ever seen someone list unity physics as a positive point

Try what? I did not shit on your idea like you claimed I would. I merely pointed out that it is not any better than other ideas in the thread solely by virtue of being more fleshed out.

Immediately trying to explain how what I'm doing is no different from what the people I dared to criticize did.
And no, you really are missing the point. The point of the description is to highlight what is DIFFERENT / NEW about the mechanics from the game mentined, and give you rough overview of the main ways to actually be involved in the game and hint of what kind of problems you'll be solving.
The point is to present the IDEA, not to name-drop ideas of others. That is my entire point. Your "reformulation" of my summary completely misses that point.
It's OK to reference other works, but only to give context to the actual game idea itself. Not to fucking say "my idea is a game that already exists".

But no one in this thread is saying that their game IS dark souls, even the ones that say "Dark souls but X". Dark souls is used to convey the mechanical base without actually explaining them in a long-winded post.

When people say "Dark souls but X" they mean that their game would be a third person action adventure/RPG with a heavy emphasis on player disempowerment and deadly, methodical combat, not that it is literally Dark Souls down to the bonfires and estus flasks.

Then, if they are questioned about it by other anons, they can open up the idea more. This way they can post a rudimentary idea without spending a lot of time writing a post on a manganese wood carving board in a thread about ideas that will never be realized.

Does anyone want to post more ideas or are we waiting for the shout match between 2 anons to stop? It's kind of awkward.

preddy gud idea user, id play it

Ideas are worth nothing without execution, start working on your game instead of just sitting around on empty ideas!

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Gargoyle's Quest but less shit.

Dude, none of the posts I made fun and which are continuously pilling up actually puts ANY effort into recontextualizing the ideas. In fact - there are no ideas. It's just THIS but DIFFERENT SETTINGS or DIFFERENT GENRE.

The Dark Souls example is perfect for illustrating how CLUELESS people are about what they are talking about. Dark Souls are based around tightly controlled progression and level design, pure combat / exploration focus: the core of the game lies in restrictions it imposes.

How do you make that work in open world? How does that compliment the open world, or the open world compliment the "Soulzy" gameplay? Which elements are preserved and which are changed? What is NEW about the combination?

Where is ANY form of invention behind the idea?

Those are the things that actually make the idea relevant, and not just childish rambling.

Good post

Why not ask those questions from the posters of those simple ideas instead of going on a rant about how simple they are? You might be surprised how many can actually answer.

Sexy RE2 remake "parody" with only nude Claire, where the zombies all grope her, finger her, lick her and suck her tits whenever they grab her (til she gets pissed and punches them off). Or they straight up fuck her when she's out of HP

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I don't know if you're describing Atelier ironically or if you genuinely don't know you're describing Atelier

CIA: the video game

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metal slug but everyone has bolt action rifles
everything else stays

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Why was the file deleted? It was just that caveman gigachad dude's face. Now no one's gonna notice the thread in the catalog

2,5D stealth game with sprites for player's character and enemies turning completely invisible, if they're turned 90 degrees from each other.

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Because from the very formulation of those ideas it's painfully clear they have NO FUCKING IDEA TO BEGIN WITH.

shouldn't pawns be at least the size of a loli?

>lists games that are literal clones of other games
Based

Kek that looks truly awful

How is it awful? It looks exactly like MGS and Deus Ex 2 but with bit graphics. Are you an idiot?

MYFAROG: the game.

You don't know that. The idea might be as simple as it is because they did not want to spend a lot of time communicating it, but that does not necessarily mean that they do not have more details worked out for it.

In fact, jumping to conclusions like that communicates that you do not actually care about the idea, just its presentation.

>If you are killed, the game will be over and you have to start all the way from the beginning again
>However, if you kill yourself by way of bullet to the head, you jolt awake in the last bed you rested in (beds serve as checkpoints), as if it was all a dream
That's actually a good idea. Permadeath that gives you an option to throw in the towel, that's good.

Ignoring that you are COMPLETELY missing the point:
Could you give me a rundown on what game is Factorio a clone of? Alien Isolation? Into the Breach? KCD?

Zelda themed farming sim, with action based mini games, and each waifu is a different race. You don't necessarily need to farm, as each region of the world has a different job for Link. So you essentially venture around Hyrule, working odd jobs, and helping expand their industry.

Zora's fishing.
Goron's mining.
Princess's royal guardsman.
Deku's scavenging.
Rito's delivery.
Gerudo's caravan.
Sheikah's spirit tracking.
And of course, Hylian farming.

Each industry has its own systems, objectives, and growth potential. Meaning, the more time you invest in a task, the more it expands and increases complexity and difficulty. Expanding an industry will see physical change to the world. Greater structure, more people move in, etc etc.

The premise is that after Link defeated Ganon, Hyrule was left in a pretty poor state. Trade has almost halted. Everyone is still recovering from the war, and trying to rediscover their purpose. So this game is the rebuilding of Hyrule, back to its glory. And you play as Link. A hero only known to some, as your actions were largely unnoticed, except for those in positions of power. You return to a humble life of your choosing.

And if you're like "no way Nintendo would do that". Ok... Then just change the names and visuals slightly, and make it your own universe.

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RTS Battle Royal in Homeworld universe. Two teams of 20+ players take control of the different parts of the fleet, batlles can last many hours of real time. Destroyable asteroid fields, planets, physically correct time dilation effects near black holes.

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I fucked up and described team deathmatch mod, but battle royal is also possible game mod.

>but with bit graphics
Those bit graphics look like shit when different objects on screen appear to have different pixel density. It's not simple and elegant anymore, it's a clusterfuck.

Sounds good on paper, but probably would not work in praxis. Requires A) heavy capacity for cooperation of the players, something that is NOTORIOUSLY difficult to achieve, and long-lasting matches that involve 20+ players are a NIGHTMARE to actually play out. It's one of those ideas where I can see where you are coming from and why you'd think you want it, but you probably wouldn't. And you'd definitely not find enough people to sustain it.

>An FPS with zombies and robots

>You are a ex soldier, who must work with renegades against the corrupted military state and also defend yourself against zombies
>Loads of parkour and some gunplay
>The military has giant mechas, AI and people controlled, which they use against the zombies and renegades

If you need me to say that KCD is a clone of Skyrim you're too far gone man

>If you need me to say that KCD is a clone of Skyrim you're too far gone man
OK, you are just a really damn boring shitposter. Next.

Kenshi but in a dragon0 quest like setting and a game engine that runs well

Yes, cooperation is the intention. It works in Battlefield 2, ARMA and EVE Online.

>post apocalyptic setting, but with much more vegetation than other barren fallout type games
>open world rpg that actually lets you role play
I haven't gotten too much of a plot to move the player along just yet, but basically you witness a war between Texas (which is much like the texas of old) and Louisiana, which is similar to it's old self but is twisted by it's post war voodoo religions. While Louisiana is much stranger than texas, the two both have their own pros and cons. You the player must decide what faction is best for the southern US. It's got alot of new vegas vibes but with a southern twang to it, mixed in with some crazy voodoo culture.
Kinda a plain simple thing to say but i don't wanna write out a whe book on my game. No one would read that shit. If anyone wants to know more just ask.

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That's a very cute loli

Open-world zombie survival game in europe with a chad protagonist and a breedable girl you have to protect while scavenging for resources and crafting shit.
But the zombies are actually migrants

Would it be top down or an fps? Top down games never really look too great with modern Realistic graphics.

You had me at breedable

There was this parody FPS game where in one level enemies were Wolfensein 3D style 2D sprites who could evade your gun fire by turning 90 degrees. Can't remember the name though.

If you lose she gets bred by the ''zombies'' tho; making the game much more tense.
Yea Forums finds the concept of BBC grooming gangs defiling their waifu muchs scarier than any backtracking or gory death scene.

Eat Lead: The Return of Matt Hazard. It was ok.

None of these ideas will become real games.

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If they had an idea, they would have expressed it, for fuck sake. Seriously, this is such a surreal debate...

They did express it. In a minimalist fashion in the interest of saving time.

If you find that minimalist expression interesting, you can inquire more. If not, just move on. Throwing a fit and ranting because everyone is not writing up a design document is extremely childish.

Why do I have to repeat myself like six time? No, they did not express an idea. There was no idea in the post. There is a line between minimalist, and non-existent.

So are you saying that the short "X but Y" posts in this thread gave you no mental image of something? Because if they did, even a passing one, then they conveyed an idea. Hell, even if they didn't for you but did for ANYONE else, they would be ideas.

its like gta but better and higher production value in every single way

I really don't care if it does or doesn't. I was passionate about making games in high school but now i just want a simple easy job and a small house in the countryside. It's ok for me to hang my hat and let go of my past desires. I know deep down my games could have been great and im proud of that in itself. What matters is that i enjoyed making them. Who knows. Maybe i can make some games in the next life

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Yes. That is what I'm saying. I think they are actually like 12 years old - or even younger, who just shout random "awesome" words in succession. I don't think they have an image of what constitutes a game in the first place, much less a new one.

Castlevania but breath of the wild style even have a somewhat anime style and you are a Belmont after a long time of there being no vampire slayers at all and have to go to 4 different vampire castles and slay each one.

Horse-fucking-shit. The human mind works in such a way that if you introduce concepts to it in succession and imply a mixing of those concepts, it pretty much automatically imagines what that would be like. You are not special in that you do not do this and to even imply that you are is the most retarded and egotistical thing I have heard this year.

I think there's a lack of local play mobile games. Something like cooperative or competitive wario ware would be neat.

"It's like Bastion except open world and first person".
I just described something and I have NO fucking clue how that would work, feel or play. And in fact, when I think about it a second time, I don't think it can work, or feel any fucking way. It's just a random combination of two things I happen to like.

You are full of shit. Having completely inarticulate and not-thought through feeling does not constitute an actual coherent idea.

Imagine a bullet hell, but it's more like an action rpg
You can shoot and melee, but you'll be mostly dodging fucktons of projectiles
It probably makes no sense, but it sounds better in my head

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So just Luna Nights?
store.steampowered.com/app/851100/Touhou_Luna_Nights/

>He cannot imagine a first person, open world action rpg that is story heavy, narrated by a recurring character and features a hub area that you visit from time to time to upgrade your gear and the main character

I see the problem now. You lack imagination and thus need things laid out to you in detail.

I listened to a podcast once where the following was mentioned:
>making you solve puzzles while getting attacked by enemies is a cardinal sin of game design
which made me think of the following simple game:
>single player arena shooter, like Q3 with bots
>only one map, shaped like a cone, some balconies that you can't reach on the walls
>in the middle of the map (the bottom of the cone) is a table
>on the table is a randomized-per-game sudoku puzzle
>the goal is to solve the puzzle
>while dodging the bullets/rockets/lasers of enemies
>you don't have any weapons/you only have a weak pea-shooter
>clearing a row or a box of the sudoku gives you health/other bonuses

The puzzle itself is interchangeable really. Could be crosswords, could be sokoban etc.
Some other ideas are having a screen on one wall so you can check your progress while you're jumping around the map, dodging bullets.

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I left the thread an hour ago and you're still sperging from your high horse. You do realize no one agrees with you, right?
Why would that be, because you're the only intelligent person among us plebs? Or the exact contrary?

*3d action rpg

Something like Furi, then? Kinda

mario

Not being a fucking RETARD now constitues "no imagination".
Saying "it's like MY FAVORITE GAME A but also MY FAVORITE GAME B" is the pinacle of imagination.

All of those amazing mental gymnastics just to excuse shitty, SHITTY ideas by immature morons.

>Why would that be, because you're the only intelligent person among us plebs?
Sometimes call out morons is actually calling out morons, moron. The very few people in this thread that aren't idiots don't care, because this does not concern them, the rest IS retards being mad at someone reminding them how much of retards they are. Surprise surprise that they don't agree.

I proved every single fucking point I made. Make an actual argument, or fuck off you insecure little twat.

>Saying "it's like MY FAVORITE GAME A but also MY FAVORITE GAME B" is the pinnacle of imagination.

No, but being able to form a mental image from such a simple description shows that you are capable of filling in blanks, which you obviously are not.

Not being able to imagine how two different genres may work together is being a retard, yes. Thank for getting it user.

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Kinda, but with a Dark Souls / Jump Force camera angle

>the very few people in this thread that aren't idiots don't care, because this does not concern them, the rest IS retards being mad at someone reminding them how much of retards they are.
You know what, change "retards" for "retard" at the end and I agree 100% with you, my man.
>I proved every single fucking point I made.
Same with the other user that argues with you.
>Make an actual argument, or fuck off you insecure little twat.
My argument is that you're an egotistical retard, retard.

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Not being able to imagine how to distinct games would work just being randomly mashed together with no consideration of what makes them good is fucking retarded, retard.

How would you translate the combat mechanics, the upgrades, the narrative, the art direction of Bastion? Do you have an actual idea of how to retain the extremely tight design in open world? How would the combat work and how would it still be related to Bastion? How would you translate the environments, ENTIRELY based around the fixed perspective and lack of verticality, into a first person game?

There is NO IDEA behind the concept. Now you PATHETIC PILE OF SHIT are desperately trying to retroactively make the shit up in your head just to justify the time you wasted on this discussion, but the point is:

THERE WAS NO IDEA IN THAT POST. I HAD NO IDEA IN MY HEAD WHEN I POSTED IT. DIRECTLY AND EXPLICITLY PROVING YOUR POINT HOW THAT IS IMPOSSIBLE WRONG.

>pls let me steal your ideas guys
yeah no,pls go back to agdg and get some creativity ok?

A version of RPG Maker specifically designed for making WRPGs.

A fantasy RTS, but with modern military technology.
Factions are humans (Balanced faction they look like muricans, but woodland instead of desert camo), Orcs (Combloc/third world aesthethic, lots of numbers and dakka), Elves (Stealthy glass canon faction, sleek and futuristic look), Dwarves (Boxy aesthethic with metal bawkses, they are a slow defensive faction with lots of tunnels and artilery) and Undead (Mix of zombie hordes, skeletons with outdated equipment and vehicles, and powerfull supernatural creatures ).

>all those INSULTS in CAPS LOCK so I GET the POINT
>now you're desperately trying to retroactively make the shit up in your head just to justify the time you wasted on this discussion
I'm my dear user, I've been gone for an hour, and seeing you dig your tomb ever deeper with each new post is priceless

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>Same with the other user that argues with you.
No. Do you understand how arguments work? Jesus.

>My argument is that you're an egotistical retard, retard.
Nevermind my previous question, you just answered it. You literally ADMIT that you don't have anything else to say than insults. Fuck me do you not SEE how pathetic this is?

Yeah, I touched a nerve. You don't like to be faced with the reality of your own fucking stupidity. You are angry and need to throw insults. But Jesus, you could have at least enough dignity not to explicitly DRAW ATTENTION to how incapable of making an actual relevant argument you really are.

You wouldn't translate Bastion DIRECTLY into first person and open world. You would take the general mechanical base (hub area where all the upgrading happens, weapons with different playstyles etc.) and then fit that all with mechanics and systems that work with the open world setting.

Your problem is that you are taking the "X combined with Y" posts entirely literally and are unable to imagine what an actual amalgamation (and not just two things stacked on top of eachother) of those two things would be like. This is entirely a you problem.

>No
Yes
>Do you understand how arguments work?
Do you?
>Jesus
The name's Joel but close enough I guess

>You literally ADMIT that you don't have anything else to say than insults
Have you SEEN your POSTS, user? Your CREATIVE insults in CAPS so you can seem BIGGER and MEANER?
>I touched a nerve
I genuinely, unironically and from the bottom of my heart, feel sorry for you, user.

Jesus fucking Christ take your head out of your ass dude

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No I don't you spastic.

Also "hub-based world" is something else than open world, you cretin. Already proving that you are literally unable to hold a single coherent design related idea in your head for the time required to write a single line of post. But that is beside the point.
The point is that just mashing names does not represent an idea. You can retroactive go and fucking make your own up if you are that retarded, but the idea was not in the post. Which is something you declared is impossible.

I'm not taking the posts literally. I'm just looking into what is actually said, instead of putting my own ideas or words into a vapid, completely meaningless post just to somehow justify my own retardation and feel vindicated about defending morons for hours on.

DEAD OR ALIVE BUT WITH MEN!

You are really determined to dug your own grave here, aren't you?

How about you stop being retarded? After all, being completely fucking brain-dead is still worse sin than being smug.

Book of mormon total war.

The thing about video games is it has to be focused enough to where it doesn’t feel empty, this is what so many open world games fail on. Botw did a decent job because it made the world interactable and filled it with interesting things to do and find.

But I don’t like open world games, so a hack and slash where you play as Lucifer fighting his way through heaven with his band of rebel angels to take on God. You can switch out companions similar to kingdom hearts, heaven is beautiful and parts of it are destroyed in the battle, multiple weapons and magic abilities can be used, and includes a ending where you kill god and take his throne.

A hub can be a part of an open world, what the fuck are you smoking?

By definition, a hub is "the effective centre of an activity, region, or network". Nowhere is it specified that it needs to be a separate instance from the rest of the world. It can very well be something you can come and go to freely.

You play as a white guy and you kill a gang of niggers for fucking with your family.

To add to you're point, think of Psychonauts where it's something in between open and hub world.

>The point is that just mashing names does not represent an idea.
It does though, what can't you understand?
>idea: a thought or suggestion as to a possible course of action.

My idea for a game is "X but Y". Everyone but you can understand how those those may mix together. When was said, everyone but you got . When was said, it was immediatly succesfully compared to . You're the only one going on and on about 'muh mechanics'

Are you seriously not aware of the design terminology, the difference between hub-based and open-world design?
What the fuck?

OK, I really should not be surprised. You people are beyond retarded, we already established this much. You do not have a single clue about ANYTHING videogame-related.

The point was that, for this hypothetical open world, first person Bastion, you would not be employing a hub-based design for the world, but rather an open world WITH a hub area. Jesus christ, for a guy who claims his opponents cannot argue, you are giving a poor fucking showing yourself.

Dude you are pretty pathetic, im not any of the people you've replied to thus far, but you need to know how ridiculous you're being. Seriously take a step back, breathe for a couple seconds and reevaluate yourself

Funny, because I did not make that point. That idea was literally not present in the post. Do you fucking not even remember YOUR OWN POINT that you were trying to make? How? How are you alive?

I'm not going to get into any more details on all the other things that are absolutely fucking flying over your head. Just the fact that you don't understand the difference between projection and expression ALONE is enough. Fucking. Die. Save the world the fucking pain of dealing with you.

Haha you mad bro? You’re so fucking angry lmao.

>VR came where you can shoot yourself and benefit from it
Media would freak out over this, lol.

>all this autistic all caps for emphasization posting
did chris chan finally figure out how to post on this site?

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rain world but good

Plot twist: it's not two guys but one autist talking to himself.

While it would allow you to continue playing, it would rob you of a bullet that you can never get back in that playthrough. It would be a double-edged sword, really.

>Funny, because I did not make that point. That idea was literally not present in the post.

It's almost like he filled in a blank in the idea with his IMAGINATION. How about that.

Media does not care, just the fact that you can shoot yourself would make the game dangerous think of the children user !

>BTFO
>he stops responding
Priceless. Love you user for holding on for like an hour.

Butthurt: a David Cage and Nicolas Cage colalboration.
The game is a david cage walking simulator 2019.
Niocolas Cage plays the main character a agent whose daughter was kidnapped (Like always) alongside with her boyfriend Tyrone.
The kidnappers are a bunch of alt-right russian terrorists who demand that nicolas cage transport a vial with a deadly virus inside his ass all the way to canada.
The first half of the game is trying to not break the vial inside your ass (Dealing with obstacles such as cramped plane seats, a pride parade and a sudden bout of diarrhea).
Eventually your character gets put in jail (After yelling the word faggot at a dude who groped his ass and almost broke the vial) and is nearly raped by muslim inmates; during the struggle the vial breaks revealing it is not a killer virus but a toxic-masculinity serum (Who turns you into a swole chad monster who has a constant urge to rape and commit hate crimes.).
There are two endings, in the good ending fight the serum and save your daughter and Tyrone at the cost of your life (The player is treated to a scene of her fucking tyrone next to her dying dad.), in the bad ending the main character just rapes and eats everyone while quoting trump.

I’d play the shit out of that

True enough.

>Competitive ARPG where one player plays the role of a lich defending his lair from the other player, an invading paladin
>Paladin player experiences the game from a first person perspective and begins a match outside the lair, tasked with defeating the guardians and battering the doors down
>Lich player has as much time as that takes the paladin to prepare by setting traps and minions around the lair ala dungeon keeper
>Lich player also needs to designate an object in the lair to be his phylactery
>Once the paladin player comes through the doors, the Lich can observe his progress in an RTS like interface that allows him to command his minions and manually spring traps and cast spells
>He can even possess minions to use their abilities and attacks himself, but should these minions be killed while he inhabits them, it will lower his max health for the final confrontation
>When (or if) the paladin manages to slay his way to the Lich's personal chambers, the final showdown between the players takes place and the lich is afforded a first person view of the action as well
>If the paladin player has not found and destroyed the phylactery, the lich player can resurrect once with reduced health
>Regardless of the outcome of the match, both players will be rewarded with new stuff like spells, weapons and armor, minions and guardians, traps, cosmetics, voice lines etc.
>Tone of the game wouldn't be entirely serious, but not dungeon keeper wacky either

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>Older cousin disappears into the forest on the second night and the cat advises you that the fae likely took her because she has no magic potential
Why do the fae want to kidnap people who have no magic potential?

Best idea all thread

>It's almost like he filled in a blank in the idea with his IMAGINATION. How about that.
Here is an amazing idea for book according to your fucking line of argumentation. Enjoy it. Fill it with your own imagination. You god damn fucking insult to humanity.

Attached: In case you don't get it, it's a fucking blank page representing how fucking devoid of any (183x276, 2K)

See

That's kind of Darkest Dungeon, although DD is incredibly depressing lovecraftian horror with most adventurers either dying or being psychologically damaged (it's literally a mechanic).
What you describe seems more in line with classical fantasy and maybe more lighthearted which I'd like to see done too.

There's a big difference between core ideas, concepts and the long process of refinement. Massively successful games like Fortnite and Overwatch ended up very different from their conceptual start. Execution and details are almost everything.
The inadequacy of describing games with genres and analogy is why people always complain about game reviews. Nothing compares to seeing or playing a game.
What people share and care about is personal experience with a game. That attention to detail of end user experience is so far down the line in production from the initial concept that designing discussions about experience are totally impossible if not a waste of time.
Mashing together two games is pretty vague, but that's practically what every game is. Everything is borrowed from somewhere and plugged in where it seems appropriate. A random mini fishing game? Seems like the player could use some downtime, so why the hell not? Was that part of the initial spec? No, but we need something here so do it and do it well.

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That's a faulty analogy because the page does not present any kind of idea or concept at all. The posts in this thread are not blank.

For your cute little analogy to work, the page would need to have at least something along the lines of "Once upon a time, X and Y..."
Which would, unironically, be enough to start formulating a story if you have even a single creative bone in your body.

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Is there a way I can learn game design without investing a fuck ton of money and time into going into a game design school?
I'm learning how to programm already and I have some concepts I'd like to see made but I don't have the skills to make those ideas fun. Especially puzzle design in the style of Zachtronics games is something I'd like to learn.

Isn't that what Majesty is?

>That's a faulty analogy because the page does not present any kind of idea or concept at all.
It's a perfect analogy, and a direct reply to your claim that WHAT IS NOT TOLD CAN BE FILLED IN WITH IMAGINATION. Fourth fucking time you have been blown out of the fucking water now.

None of the posts actually provide any concrete information about the game. We have been over this. Just saying that a different game exists does not inform anyone about what the NEW game would be about. What part it would take away, and how it will use it in a new fucking fashion.
You were, just few seconds ago, literally saying that is fine because "you can fill it in yourself". Do you even listen to yourself?

The big difference here is that it's a management game. The adventurers will act on their own, and you get combat recaps. Then you see if you need to fire people, break up some teams, invest in some of the adventurers for better outcomes...

Filling in gaps is different from creating something from scratch. The fact that I even have to explain this to you is astounding.

"It's like dark souls mixed with XCOM!" immediately makes anyone but you think of a turn based tactics game set in a grim fantasy world where you arm your hapless group with archaic weapons and magic to do battle against impossible odds and death is perhaps not as permanent as it is in XCOM. They can do this because the author of the idea provided two games as context for what the new game would be like and they can intuitively imagine creative solutions to design problems that they might become aware of.

You are literally, not figuratively, but literally faulty. Your creative mental processes are stunted compared to the average person.

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TPS/Stealth with a heavy focus on movement, fast and fluid, here the problem would be with cinematic.
Inspired by the Hunting Horn, you'd be able to use the game OST, more like weaponizing the existence of one into powering up. In reality, it's all a rhythm game.

>The fact that I even have to explain this to you is astounding.
Not when the idea consists only of gaps. Again - all of the games mentioned have numerous qualities and elements that made them distinct, often far less obvious than you think. The example you provided is idiotic because it actually says "X-com but fatansy" the whole Dark Souls element is completely lost because of the typical element of Dark Souls YOU YOURSELF LISTED are not present anymore, clearly and blatantly illustrating how DEVOID OF ACTUAL INFORMATION the combination is, you could literally substitute "Dark Souls" with any fantasy game and you'd have basically the same result.
And giving a game slightly different fucking narrative genre is not an idea. There is nothing created or proposed there. Yeah, you could replace fucking aliens with imps, how is that an idea, how is that conveying anything new?

It's a shit idea but I'll continue, there's a heavy focus on backtrack and on unique events around the map, as it takes place in one hopefully big location, and I'd hope that it could be varied enough to feel fresh. Backtracking? How? You can only acquire powerups at a certain time during certain events, they're a one shot. "Parrying"/deflecting enemy attacks has to be done by playing certain notes but not during the attack, you have to get used to their overall pattern (this being sound and visual cues and playing some of your own)
Certain enemies will have make sounds or have patterns that you have to use to your advantage, being able to play some tunes whenever they are around.
Honestly, I rarely think of this one, but I'd like to polish the idea, as it's a huge piece of shit that's overcomplicated for no reason.
Btw mixed the order of this test, can't be bothered to change it.

Except that Dark Souls has a very distinct atmosphere and relationship with death, both of which I referenced in that example.

An idea does not need to be new or original, either. This is a restriction that you are imposing on the concept yourself. Not to mention that a game like XCOM but with demons and magic would be pretty fresh, since I can't at least name a game like that off the top of my head.

Grand Theft Auto but with Armored Core style mechs, customization, shooting, and terrain destruction with EDF style bosses.

Neither of which matter gameplay-wise, and just saying "I do what something else did" without adding onto it or recontextualizing it IS NOT AN IDEA YOU SPASTIC. It's a reference. Though I suspect somebody who does not understand the difference between expression and projection will understand that difference.

Idea does not have to be new, but it has to be CREATIVE. Invent, reframe or recontextualize set of self-contained concepts. And again: the reference must be actually informative - you yourself just jumped from "Dark Souls is obviously about particular type of combat" to "Dark Souls is an artstyle" in a fucking FLASH, which just FURTHER PROVES how completely uninformative the description is, and how it actually gives us no even remotely concrete notion of what people are talking about.
Seventh time. Seventh time I've fucking smashed your arguments now. Why do we keep doing this? It's kinda fun to me, but fuck me are you a masochist?

>still all caps posting hours later

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>Characters not dying permanently but becoming hollow and suffering stat penalties does not matter gameplay-wise

As opposed to "normal" XCOM, this would allow you to play much more recklessly, while still punishing you for bad plays. It is both thematically consistent with Dark Souls as well as fitting for the gameplay framework of XCOM.

Just another example of how you are absolutely incapable of looking at concepts from a provided game and molding them to fit into the bigger picture.

>B-but the idea itself should do that for me!
It can, but nowhere is it stated that an idea should be chewed for you in advance. The best ideas often serve as food for thought which then turns into a more refined and better version of that idea.

Believe it or not, it's been done:
mobygames.com/game-group/lovechess-series

Great. Now YOU are inventing mechanics and doing what those people should have done, but DID NOT DO in the first fucking place, you god damn cretin. And we are back the the original problem: you literally can't tell the difference between an idea being TOLD, and idea being PROJECTED. Now you are actually establishing what specifically you mean by "Dark Souls": not "Dark Souls", but a respawn mechanic (that is in NO FUCKING WAY specific or even particularly iconic about the series), and explaining how that would create a new mechanical dimension to the game.

Except none of this was actually conveyed in the original posts. Which is my point.

>but nowhere is it stated that an idea should be chewed for you in advance
You might actually be retarded in a very clinical sense. You don't seem to grasp the whole "communication" concept, do you?

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>Turning hollow is not specific to or even particularly iconic about Dark Souls

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>FPS
>Only "some" gunplay
These two things seem at odds with each other.

How is it that literally everyone else in the thread arrives to, if not entirely identical, at the very least extremely similar conclusions about these X+Y ideas, but you are fumbling in the dark asking "where da mechanics at"?

Respawn mechanic? Yeah, it really fucking isn't mongoloid.

Well, I've established from start that most people in this thread are fucking retards, that might explain it. Also, it has been three people so far, as far as I can tell, and all being idiots acting like idiots and being offended that they have been called on it. Not exactly an unbiased lot.

And I don't give a fuck if a THOUSAND of you cretins are cretins: I have the arguments, you don't. Numbers don't make you spastic shitstains any more right.

Now I'm remembering how EGM once had a feature where they put characters and enemies from different games up against each other and tried to figure out who would win. They said the Doom monsters would beat the Quake monsters because, being 2D sprites, they could turn sideways and become nearly unhittable.

>Hollowing is just a respawn mechanic

Jesus christ user, have you ever even played a Dark Souls game?

So Warhammer 40k?

Respawn with a debuf. And it's one of dozens of aspects that are actually pretty common, but have became memorable about the game. Again: you cretin, you god damn fucking inhuman trash: if you have an idea how the mechanic of respawns could be utilized in a tactical squad game, that is wonderful.
THEN SAY THAT.

Until you do that, your posts are pure garbage, much like your fucking existence. Do have at least fucking enough dignity to realize how insanely absurd the point you are trying and failing to do here is.

You are literally defending thoughtless, vapid shouts. God damn it. You are people, right? ACT LIKE ONE.

So... entirely unrelated people, most likely from completely different parts of the world arrive to similar mental images when provided with two things to combine. You do not.

This is a sign that this focus group is actually made up of retards and that you are correct, instead of it being a sign that combining concepts is intuitive to people?

The amount of ego on display here is staggering.

Sounds interesting, but all the stuff I've seen about liches says that they'll resurrect forever as long as the phylactery is intact, not just once.

Retards think alike. Especially given that these aren't random retards. They are retards who all did the same stupid mistake, and all were called on it. They are defensive, what a fucking surprise.

Give me an argument. An actual argument. I've broken down every single point you made. Again: ad populum really isn't fucking strong line of argumentation. A lot of people also think Halo were good shooters:
THEY ARE RETARDS AND SO ARE YOU.

I remember this, good idea for a video, but some of them were bullshit. Great animation though.

I guess the idea would be that the phylactery shatters when the Lich is resurrected using its powers, or something along those lines.

Was it deleted from YT? All I can find is some "Death Battle" shit.

>A lot of people also think Halo were good shooters

You had a good run, but this is where your bait falls apart.

There was a video? All I remember is a written article.

Sometimes I'm still mesmerized by how fucking low this board has fallen, and that we actually live in an era where this place is populated by kids who were raised by that god damn garbage...

I remember seeing animated videos of vidya protagonists fighting each other, they were using their signature skills/powers and there was a guy commentating them in the background. It was 5 years ago, maybe more. Can't find them right now. They clearly weren't EGM productions though.

>The "I'm 15 and think everything popular is garbage" starter pack

Or "I'm not a child anymore, I know that popularity does not mean something is good or bad, some popular things are great and some are attrocious - and halo, as anyone who had played games before that fucking shitfest came out, falls in the latter category."

Halo is the fucking transformers of gaming industry, in far more ways than just one. It always has been laughed out by anyone who wasn't 13 at the time, and it remains a fucking taint on the history of the industry today. And I really fucking miss the days when this was common fucking sense around these parts of the internet.

so i’ve had this idea for an open world life sim game kinda inspired by the comfy twilight town intro section of KH2. currently i don’t really have any ideas as far as combat goes but this is what i’ve got so far.

- player unravels mysteries going on in town day to day and uncovers a much larger conspiracy involving them at the center of it
- detailed custom character creator
- dialogue trees and multiple varied branching story paths
- hugely immersive with a focus on atmosphere and your interaction with town and characters
- surreal fantasy town setting with dense lived in areas
- real time clock with events unfolding in world based around it (clock can easily be manipulated and taken advantage of in game to advance if player desires, sort of like animal crossing. events can be missed with no penalty to player)
- story can be completed at players leisure
- emphasis on social interaction with a system similar to how social links work in persona
- romance system

>It always has been laughed out by anyone who wasn't 13 at the time
I was 24 when Halo: Combat Evolved released and I think the franchise was great up until 343 took over.

It's a turn-based RPG where everything is RNG. I call it 'Unlimited Saga'

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>Claims that everything is RNG
>Game has a static name instead of a randomly generated new one every time you boot it up

Sure you were.

Outside of the option to design your own character and player being allowed to complete the story at his own leasure (which really seems impossible given the demand for time-driven events) you are basically describing Pathologic. Down to the surreal elements, mystery plot and emphasis on social interactions.

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REKT