>4 years in development indie AA game >open world RPG >you start as a nobody >no questmarkers or player locations, actually explore the world and use landmarks for navigation >survival elements, manage heat, cold, disease, fatigue, hunger and thirst >different biomes each with their own challenges >3 factions to join >quests are timed and progress with or without your input >multiple endings, good and bad depending on how well you do >depending on what enemys are nearby or whether you are close to a town, you may be captured by bandits and forced into work, wake up with your belongings looted or being rescued by friendly villagers, either way you lose time which will affect your ending >souls-like combat system >magic system with in depth rune casting >support for 2 player co-op
where were you when the third person - Kenshi saved RPGs?
kill yourself, op, if I wanted deadlines I would just go to work
Charles Rodriguez
failing a quest is not a deadline, but will affect your ending.
I bet you are a faggot that hits f6 when a quest doesn't end perfectly everytime or reloads when he is caught stealing
Easton Cox
While game looks interesting, there is one thing I don't like, how overworld feels, like cheap Unity game, just look at those hills in the distance, they have no dimension, they look like they were just moddeled there and left that way, as if creator had no idea bout world desinging.
looks more interesting than all the AAA showelware
Luke Torres
>another gay openworld survival game
Parker Carter
Could be interesting if it's designed well. Keeping current events across the world relevant to the ongoing plot rather than a frozen world of infinite quests, hopefully it's not just an added 'fuck you' timer for immersion. I wonder if it'll be comparable to Way of the Samurai where there's branching routes to take for factions that directly oppose eachother.
Landon Howard
No one said they were.
Austin Hernandez
looks like the same marker you set in botw
Alexander Sanchez
hunger mechanics are NEVER done well in videogames, slapping a fucking bar and giving me status effects on a timer is bad design
Luis Davis
The only thing making me wary is the coop. I don't want a game designed around mp garabage when im playing an rpg.
Ethan Morales
Looks like it's gonna be prime eurojank so I'm pretty excited.
Lucas Anderson
Sounds like Gothic. Only thing I don't like from that list of things is quests being timed.
Kayden Parker
Kenshi does it good You get hungry but you don't need to eat every 10 minutes Your characters need 2-3 meals a Day and it's enough for them
Christopher Murphy
>rpg with only humans Couldn't come up with something more boring?
Evan Bailey
>quests are timed and progress with or without your input I'm not sure how this is even supposed to work, but unless it's really carefully balanced it seems to go against the point of the entirety of the rest of the game. Why even bother with all the immersive elements, which are meant to be enjoyed by taking your time, when you need to minmax your time or else you get a bad end?
Elijah Johnson
The timers are probably weeks/months long
Dylan Williams
When you start a quest its timed, and these will affect your ending if you fail them. But you can have downtime inbetween accepting quests.
The game is balanced around being both played solo and with a friend. If you team up with someone you need to share loot and enemies are tougher, so the game stays challenging. Going alone might be beneficial as you don't need to share food and other ressources.
Never heard of the game before But >2 player co-op might be good depends on how junky the game will be
Justin Cruz
Actually I am that kind of person
Jeremiah Myers
looks cool. Shame so many people will have a knee jerk hate reaction towards it. You're missing out on games.
Easton Clark
There's parts that I absolutely adore about this and some parts that make me roll my eyes when I read them. Souls-like combat bullshit, being forced to work after captured and depending on how leninent it is, missing out on quests sound annoying.
>survival elements, manage heat, cold, disease, fatigue, hunger and thirst No thanks. While it may sound like a fun experience, in video games this shit just becomes fucking tedious as hell after a while
Cooper Gomez
It looks fucking gorgeous, thanks for sharing it man
Wyatt Wright
The problem with these system is that They never lead to anything interesting Having to eat is nothing when you can keep hundreds of food in Your inventory If your inventory was So limited you could only have a days worth of food and travelling between settlements would take a few days, that would force the Player to stop by a Forest or something and Hunt Animals, which could lead to finding hidden locations and stuff like that Or you could meet NPCs on the Road and rob them to get by But as it is in most games, you just have to open your inventory every 5 minutes to get a snack.
Daniel Roberts
>>Having to eat is nothing when you can keep hundreds of food in Your inventory >If your inventory was So limited you could only have a days worth of food and travelling between settlements would take a few days, that would force the Player to stop by a Forest or something and Hunt Animals, which could lead to finding hidden locations and stuff like that >Or you could meet NPCs on the Road and rob them to get by that would get tedious after a while to since you'll always be distracted with worrying about it at the back of your mind. Not to mention when all you wanna do is x or get to y place but nope, suddenly you need to start worrying about food when all you want to do is progress or whatever. Like i said, it sounds fun and interesting on paper, but the novelty wears off fast and it just gets tedious very quickly.
Connor Torres
It wouldn't get tedious if the game was designed with the system in mind Survival systems like hunger or thirst should force the Player out of his comfort zone instead of being a novelty They can be done in a good Way, but I don't think I recall such a system being good in any game apart from maybe Kenshi and NEO Scavenger
Parker Brown
A new fantasy world is always welcome Let's see how many Two Worlds out of ten it gets
Easton Hill
Don't forget how if you ignore the hungry status don't eat for a while you typically get some kind of "starving mode" that nearly cripples you like you haven't eaten for a week and not for a day. Papers, Please wouldn't be entertaining if it lasted for any longer than it did (half a work shift irl) or if you actually did what border control does irl, for example. Not everything has to be realistic. Not everyone's amiddle aged German gamer who only plays Farming Simulator.
Andrew Thomas
Well my point is that when all you want to do is farm a bunch of furs or progress in the main quest or get done a bunch of sidequests so you can upgrade your weapon or whatever, and then suddenly your have to sidetrack cause you're hungry. That is fucking tedious yes. Be it by design or not. Not to mention this also has thirst, heat, cold, disease? and shit. Just not my cup of tea. I don't want to have those systems nagging in the back of my mind constantly
Tyler Ward
wanna talk about what the fuck is up with that cringe-inducing memespew image, champ?
The only reason (i don't find) eating tedious IRL is because food tastes good. There's no way to emulate that in a game.
Cooper Lopez
>third person - Kenshi Are you a retard or something? They don't look similar at all.
Angel Sullivan
What's good about Kenshi's hunger system? I haven't played it, but I wouldn't have expected its hunger system to be praised beyond any other hunger system.
I've always liked Darkest Dungeon when it comes to resources, but that game has the advantage of telling the player the length of the adventure beforehand when buying, and then the dungeon map to show you how long you're going to need to make your supplies last. Most RPGs aren't so formulaic when it comes to what you'll be doing and for how long.
>Most RPGs aren't so formulaic when it comes to what you'll be doing and for how long. Kenshi is about figuring this shit out for yourself. How long depends on your personal objectives, your party size, your combat abilities, your resources and most importantly, where are you located on the map.
Dylan Gutierrez
Oh yeah, makes sense now that you say it. Kenshi is more like Mountain Blade isn't it? You can plan on the rules of the sandbox, rather than say an innocent villager's quest suddenly becoming getting trapped in an underground dungeon for an hour.
Jackson Richardson
Honestly Kenshi is not for everyone And by not for everyone I mean only autistic micromanagers will find any sort of fun in it Not the dwarf fortress fans kind but similar
Ryder Murphy
It's called Scum and my take is that it's a PUBG survival parody.
Lucas Clark
no but you can have more if it triggers you so much
Is this less of a game if you don't care about/ever want to use the co op?
Cameron Murphy
Looks cool I guess.
Joseph Wilson
Don't think so. It's focused on exploration and it seems to be balanced for both solo and co-op play. You have to share loot with two players and enemies get stronger.
Noah Price
Th art style looks really meh to be honest. But looks like decent Eurojank. And we need more fucking eurojank, I really think their videogame scene is close to exploding in a good way.
But if it gets mod support and tits physics well we might see.
Adrian Torres
It's nothing amazing, it's just done in a decent, non intrusive way Your characters don't need to eat every 5 minutes, one_two meals a Day are enough and They eat automatically But the food takes space and can be a problem in early game, when everything is a problem, while in late game it becomes an internal part of your outcome when you make your own food It's basically integrated in a Way that it doesn't take your attention away from what you are doing, while fitting with the rest of the gameplay and playing a major rolę later in a different way Also, the NPCs are the same as the Player, they also need to eat, So They have to do the same thing as the player Basically everything works together perfectly Eating is not the part that's important in vidya The hunger itself and how it works with the rest of the game is
Chase Baker
generic clunky shit we had plenty back in 00s. you'd remember if you weren't a child back then
Brody Sanchez
But these are my favourite games AA 00s games are full of SOUL
Ryder Diaz
>no jumping can't wait for insormontable rock mounds that don't even reach your eye level