Someone PLEASE tell me why this game is so hyped. I somehow have like and don't like this game

Someone PLEASE tell me why this game is so hyped. I somehow have like and don't like this game.

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It's literally nostalgia. The game is pretty decent and has good music, but it's not even close to being as great as people will tell you it is. Most use the "you had to be there" excuse but games like Terranigma and Xenogears are still amazing in their own ways so I don't buy it.

Chrono Trigger has aged way better than either of those, imo.
CT just feels so timeless to me in a way. There are some things that have aged but the core experience feels so pure.

That's because CT is a very polished game. That doesn't really make it a great one though, but I guess people really care about polish above all else for some reason.

>Chrono Trigger has aged way better than either of those, imo
Terranigma's combat and dungeon design is still fun to this day. CT's combat system was bad even for its time, and its forgettable level design is nothing to write home about.

I have to agree. I too only got to play it after years of hearing it hyped up, yet I came away with a laundry list of issues I had with the game:

It has a boring combat system that is a clunky hybrid of turn-based and real-time (ATB). Enemies pose no threat and deal a fraction of the damage the player character is capable of dishing out. There's almost no interesting spells or status effects, almost every ability simply deals damage. Dual/triple techs are just boring variations on the same 'do tons of damage' or 'heal tons of HP' template.

There's barely any exploration, it's a time travel game that is somehow completely on rails. Your only choice is how soon you want to end the game by teleporting to Lavos, and even that is realistically only a choice on New Game Plus.

It has incredibly shallow writing. Not a single character has a distinct voice, apart from Frog's heavy-handed Ye Olde English shtick. Everyone is a cliched archetype, the rebellious princess, the geeky scientist anime girl, the noble knight suffering from a curse, etc. We don't even know a single thing about Crono, ostensibly the main character. What does he do for a living? Does he still go to school? Where did he learn swordplay? That's how barebones the narrative is.

The multiple endings are even shallower than the overall narrative: they're either superficial variations on the same happy ending, or even worse, easter egg/joke endings. They're completely pointless and contribute nothing to the game.

Time travel is not even used in any meaningful way: instead of traveling back in time to prevent Lavos from becoming a threat, the characters travel forward in time to face him at the height of his powers and beat him up. The doom of all mankind, that destroyed a sci-fi civilization with advanced weaponry, can be punched to death by three teenagers. How does that make sense?

>What does he do for a living?

Can't enjoy Chrono Trigger because you don't know what Crono does for work. Holy shit imagine being this much of a unfun faggot.

>Can't enjoy Chrono Trigger because you don't know what Crono does for work. Holy shit imagine being this much of a unfun faggot.

>you are a faggot if you criticize a story-driven rpg for not even depicting basic details about the main character

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>It has incredibly shallow writing. Not a single character has a distinct voice, apart from Frog's heavy-handed Ye Olde English shtick. Everyone is a cliched archetype, the rebellious princess, the geeky scientist anime girl, the noble knight suffering from a curse, etc. We don't even know a single thing about Crono, ostensibly the main character. What does he do for a living? Does he still go to school? Where did he learn swordplay? That's how barebones the narrative is.
You know, I wouldn't be as disappointed by this if everyone didn't hype it up as "so much better than those cliche modern JRPGs with paper thin characters and story". Pretty hypocritical that this game is lauded to such an extent despite it being so shallow. The worldbuilding isn't any good either.

has any game ever lived up to the hype

Chrono doesn't have a job because he's a kid/teen. The first fucking thing that happens is being woken up by his mother.

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>Chrono doesn't have a job because he's a kid/teen. The first fucking thing that happens is being woken up by his mother.
CT takes place in a pre-industrial setting. A kid/teen would have a job, or at least be a blacksmith's apprentice or something like that.

Also, if he's just a kid, why does he have a sword on him as soon as he wakes up from bed?

The desperate mental gymnastics fans of this game are willing to go through are utterly absurd.

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Not even a fan.
"would have" is not an argument. He doesn't have a job.
And why would a kid not have a sword when monsters are roaming outside?

The only desperate mental gymnastics are coming from you, nitpicking shit about fantasy stories that are de-facto not realistic.

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>Xenogears
Come the fuck on you literal retard

I REALLY don't understand how can people still lie to themselves and others and say this was a great game

ALL it had was a an interesting story
Everything else was so unpolished, buggy and so fucking sloooooow

Fuck off and don't reply to me you fucking bastard

>The only desperate mental gymnastics are coming from you, nitpicking shit about fantasy stories that are de-facto not realistic.
Nitpicking about what? Most every RPG establishes their main character as an adventurer/mercenary precisely to avoid this issue. Who said anything about realism? I'm not comparing CT to real-life, I"m comparing it to other RPGs.

This is such a basic storytelling component, yet CT fails at even this. Thats how bad the writing is.

Played it about a year ago and liked it a lot.

Had ATB set high which made it more fun.

Don’t think of it as the best thing ever but I had a really good time with it. Not something super advanced but I felt like most of the game was very enjoyable.

>instead of traveling back in time to prevent Lavos from becoming a threat
Lavos is a being that exists at every year at the same time. You can't go back in time to fight him when he's weak, because once he's powerful enough, he'll be powerful enough back in time too.

>Lavos is a being that exists at every year at the same time
Source for this? I don't recall anything in the game stating it. And Lavos clearly was initially absent from pre-historic era, prior to his arrival on Earth

Your a zoomer you woudn't get it. Opinion discarded moving trash into the bin.exe

>forgettable level design
How the hell do you judge “level design” in an RPG? Are there Final Fantasy areas that stick out you as being somehow more distinctive than Magus’ Castle or Zeal?

>. Your only choice is how soon you want to end the game by teleporting to Lavos, and even that is realistically only a choice on New Game Plus.
Yet somehow there are more than a dozen endings. Right.

>forgettable level design
WHAT A LOSER LMAO!

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visually stunning, perfect pacing you will never have to grind, can avoid enemies for higher challenge, fun characters and environments.

I know people who were too much of zoomers to play it on release and then pirated the DS version and loved it on 3ds last year. to each their own no skin off my Ayla porn collection loving dick.

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You forgot about the abuse of recycled palette swap enemies that's bad even for the time. It looks thematically really out of place to have the same enemy fighting you in two eras thousand of years apart, in completely different and unrelated places.

>forgettable level design
Since when jrpgs value gameplay or level design? It's all about visuals, music and maybe story. Like movie-games.

Indoctrination and brainwashing. Most of the 30 year old boomers on Yea Forums made their bones on GameFAQs, where it was L I T E R A L L Y against the rules to give Chrono Trigger a bad review.

>judging JRPGs by their gameplay
I don't think you get it