What's the appeal of MMOs? the gameplay is boring
What's the appeal of MMOs? the gameplay is boring
Other urls found in this thread:
fapping to my character
Making certain numbers bigger with the intention of making other numbers bigger.
sounds boring. Why people do this?
Autism
it's an rpg except with real people
Specifically in the case of MMORPGs, the roleplaying, at least for me.
Baffles me that a company hasn't tried to nail the roleplaying market down with a game that caters to them as all you need to do to keep them happy is update the game with cosmetics and other options to customize your character.
15+ years ago when normies still hadn't got online much, MMOs were a great way to meet other like-minded people, socialize, and play some games together.
These days everyone is talking with their friends in discord or a private chat, and they don't interact much with other players at all. Pretty much pointless unless you have other friends already playing the same game.
Why not sindleplayer RPGs?
because no one else will see his big numbers
A normal videogame is made to waste your time, MMOS are that but x100
Because the concept of mmo was perverted by decades of add-ons which kill all feeling of progress and adventure instead pushing for repeatable end-game content.
its not about the gameplay tho
it used to be nice interacting with random people you see doing quests and stuff together but now everything is instanced off and every other player is pretty much an npc youll never talk to
Social media before social media existed.
they used to be good appealing to a niche and now surprisingly when they started trying to cater to everyone they went to shit
talking to girls and pretending that they're cute
The appeal is there are people online to interact with. That's why its called a massively multiplayer Online game. Retard
So they can feel artificially superior than other people because they're nobodies going nowhere in real life.
If you don't have a life, they give you a new one.
A good MMO does a good job at rubbing all the right spots of the reptile brain. It's all about reward systems and being able to show off. You get to the main hub, see a high level character with cool armor, think "that's gonna be me", you work hard, get high level and cool gear, and now you're the one showing off. And so, the problem with current WoW is that there's no incentive to spend 15 hours a day grinding mindlessly, just to get that super rare gear. Because anyone can log in for 30 minutes, play some self-playing side content, and still get even better gear than you get from working hard in the hardest content.
I like exploring and seeing new things, nothing better than questing through a new zone and seeing all the sights and secrets, especially if it looks nice and has good music playing.
After watching a raid in FFXIV I figured it's the same reason people get addicted to slot machines. The flashy lights and sounds (and if you use a gamepad also a haptic feedback) are very addictive for weak minds. Both things are especially designed to have that effect.
WoW is boring. Not MMOs in general.
youtube.com
MMOs are like the only genre where group based PVE content is a thing. Name another genre that has the equivalent of group quest, dungeons, raids, etc?
It used to be about playing with your friends but now only the assholes remain
Elaborate form of escapism to kill time. That's pretty much it. There's various degrees of dark here like losing your life completely to an mmo but for the most part it's just another way to deal with the existentialism and every flawed and lonely man and woman feels inside.
WoW hasn't been an MMO in a long time. It's an autistic singleplayer experience where you might sometimes bumble into other people, whether by sheer accident in the 3% of open world you're actually using or through a railroaded group-finding system to ensure you get this illusion of "teamwork" and "participation." Even the dumb eSports-tier raiders feel less like a group of friends and more like expendable drones.