Quite like these games, favorite would be Aria of Sorrow, mostly because of the soul system and the different types of weapon you could use. What do you guys think about them?
GBA Castlevanias
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in Aria of Sorrow I don't like how the true ending requires you to get specific souls. There are RNG manipulation methods to get them I guess.
Don't mind too much since you can find the books that hint at which ones you need, though farming for them if you don't have them can get tedious, specially if you need all 3.
They are all great
Fucking love 'em.
DSvanias are also great, except OoE.
Aria of Sorrow is my all-time favorite Metroidvania, it's extremely good. I really can't find any huge flaws with it.
Harmony of Dissonance is good, I love the Spell Book system but it's a bit too easy and suffers from a bit of an identity crisis from trying to mimic SotN.
Circle of the Moon is okay, but its DSS system is atrocious. During my first blind playthrough I finished the game with 4 cards total. This only makes an already difficult game harder, and there's no way around it unless you look up a guide.
What's wrong with it?
Nothing, it's good but not great.
Lack of a connected world really pulled me out of it.
>strange difficulty curve
>hyper-linear until the last fifth of the game
>sidequests mostly revolve around grinding for items with single-digit drop rates
>but later fights are balanced around you having finished those quests for the resistance drops
Literally only remembered because it had the hottest woman in the franchise.
>hottest woman in the Franchise
Charlotte would like to have a word with you.
Ok that side quest shit doesn't sound too good.
I said "woman", not "girl."
Imagine if Shanoa had taunts like Charlotte.
I started up Circle of the Moon a couple days ago and I'm having fun just being helplessly lost. Should I be worried about multiple endings?
charlotte is cute not hot you pleb
Soul
Soulless
Flame Demon and Succubus have really high drop rates compared to every other soul in the game for that reason, and Giant Bat soul is 100% after Balor.
>I really can't find any huge flaws with it.
Drop rates are shit, but that's to be expected.
CotM has no multiple endings. Just have fun.
>Soulless
Nah you're good. As far as I know there is only 1 ending.
You cannot capture enemy souls to use as your own skills/augments, not to mention Aradia is a dumb cunt who exists to be raped horribly and violently.
Soulless.
I'm sorry, but everything in that game looks way overdesigned.
The demos are fun tough, looking forward to the release.
But the first one was Miriam, who CAN do that.
You're a fake soulposter. The original loved Aradia.
Those things are not mutually exclusive.
>Drop rates are shit, but that's to be expected.
True, but you can still play the game without a guide, amass a good amount of souls and beat the game grinding only a bit for the true ending souls. The low % drop souls are also almost always gamebreakers as well so it's fine.
Circle of the Moon, in the other hand...
A dangerous amount of soul. I like it.
>loved Aradia
I think not. Miriam is okay though.
Looks fine to me.
Yeah I fucking hated those candles and their card drops being .1 or .01 percent, forgot which. The summons and item crashes were fun as fuck though, made it worth savestate scumming.
Were the drop rates that bad? I swear I only spent like 10 minutes before it dropped.
too bad he lost to SHAAAFT
>Can't beat the Shaft.
>Nope.
>Not the Shaft.
>Nobody can beat the Shaft.
Aria and CotM are pretty good. HoD is kind of a mess.
Belmont's Revenge is my favorite handheld Castlevania.
Best Castlevania
>CotM
pretty hard, and I midway through I learned to enjoy it, the soundtrack is pretty good too, interesting cards system but I hated having to farm them so I used the glitch instead
also, double tapping EVERYTIME I'M MOVING was annoying as fuck
>HoD
probably the worst Metroidvania, and was kinda ok until I learned to use the infinite ground mobility you have, then it became better
weird music that's good but very different from the rest of the series in the sense that it's not as catchy, it's inferior and takes longer to be able to enjoy
even after getting through this barrier, it's still the worst Metroidvania (in the correct meaning of the word)
>AoS
gameplay is spot on, you have full control over Soma, the game is a bit easy, the songs aren't perfect but they're pretty good, great variety of souls and decent enough variety of weapons, I really like AoS
I'd like AoS with CotM's difficulty if possible.
Bonus, because I bet there's a lot of people who don't know this exists:
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I'm with you on CotM double tapping, fuck that noise.
>Inner Quarters Remix
Cool. Its the one I remembered the most when playing Aria. Getting a Persephone soul is the first job to do there every time I go there for the first time.
Aria is great but it feels too structured around the busywork of clearing map tiles and soul farming. That might make it ironic for me to prefer CotM, but I don't mind going through that game with an incomplete DSS list (wizard mode makes it redundant and implies you aren't expected to anyway), kind of adds a different flavor to every subsequent playthrough where you'll find different ones.
>no drawing of Richter doing the typical Shaft head turned back pose
>Aria is great but it feels too structured around the busywork of clearing map tiles
what do you mean by that?
> and soul farming
optional except for 3 souls, one of which is a guaranteed drop anyways, and even then, isn't technically the last area and true ending optional too? and farming those two souls takes very very little time
>freshman year of high school, no major life responsibilities
>wake up early one weekend to an overcast morning sky
>boot up Aria first thing and find the Inner Quarters
CotM was my favorite simply because how fabulous it is to wield a rose sword.
AoS>PoR>SotN>DoS>CotM>everything else. I would probably rate Dawn of Sorrow higher if not for it's artstyle change from Aria. Also Portrait of ruins skill system is underrated
also, I want to add stuff I forgot to mention:
HoD's visuals are too bright to compensate for the GBA screen, play the VBA fixed version
HoD's music sounds like it's running on a GBC, how the fuck did they take such a step back after CotM on that end? at least AoS went back on track and evolved even further, it has probably some of the best music on the GBA
The best way I can think to put is that as action-adventure games, Circle puts more of the meat in the action side while Aria is more the adventure. I was way more blown away and engrossed by Aria when I first played it, but now, after we have so many Simon's Quest-likes that fall in the latter category, I find myself appreciating more about Circle. I like that my thought process have to adapt more to "what's the best way I can get around this demon that's just chilling in the middle of this hallway without hemorrhaging my health bar" instead of "now where's that one tile missing from my map%"
>rating a game because some portraits look bad
>not rating them on music, the rest of the game's visuals, controls, soul and weapon variety, enemy and boss design, overall difficulty
mentioning DoS and PoR's shitty anime portraits, that is fine, lowering them in rank because of these minor details is just fucking ridiculous
>I like that my thought process have to adapt more to "what's the best way I can get around this demon that's just chilling in the middle of this hallway without hemorrhaging my health bar" instead of "now where's that one tile missing from my map%"
that's a problem with you though, you should do a straight playthrough of AoS without trying to explore at all
your complaint, to me, is like complaining that it takes too long to get to level 99 on AoS and that grinding is boring... you don't like it and it's unnecessary so... why are you doing it?
post songs nobody ever posts of Classicvanias and Metroidvanias
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>HoD's music sounds like it's running on a GBC
It technically is.
The dev team focused on making the game look as graphically impressive as possible that there wasn't much room of music. It was decided to instead make use of the on board GBC hardware for the game's music. The only track that makes use of the GBA's full audio capabilities is the variation of Successor of Fate played during the credits.
Eh, it's not Dawn of sorrows only flaw anyway, and I didn't lower portrait of ruin because of it's artstyle anyway, because that is portraits original art. DoS art was more unforgivable in my eyes because Aria's artstyle is gorgeous while Dawn's is generic. I also hated the stupid symbol drawing during bossfights in aria
Why are you acting like an enlightened little asshole over taste. I took the time to explain my point of view and here you are being Mr. Here's How You're Doing It Wrong. Fuck off dude.
*Symbol drawing in Dawn not aria, fuck
And to elaborate, since I guess I forgot to place one piece of the puzzle down as cleanly as I should have, the point is my mental faculties are put more to work in exploring, and it's the only thing in the game that necessitates them at all. The souls are also what make it interesting from a gameplay standpoint, so it's stupid to neglect them on purpose. It's a phenomenal game. I just like Circle more.
Some people just get inexplicably unreasonably upset over things that don't affect them. Researchers are looking for a cure, but fear it'll take a long time to make a breakthrough. Best to just ignore people like that in the meantime.
Back when the castlevania pack first came out, I went ahead and played and beat Circle of the Moon. It was fun, but I found out after that it is suppose to be harder than the other metroidvanias in the series. I'd like to continue and play more games, but the thought that the hardest bit is over is totally killing any desire to play the others. Am I overthinking this, or is it better to just give the other games a pass if they are easier?
another thing that I consider to be minor because I didn't have trouble doing it, though I agree that the game would be better without it
because you said that a blue pen is red, and I'm saying it's actually blue
if it offends you I am not sorry, maybe you can't stop yourself from chasing map % in Aria, but you can in CotM, in which case you could say that instead of saying that AoS has a problem of being a map % chasing game
don't blame me for wording your post poorly, I'm anonymous here and I can speak the truth without fear of retaliation, so I will
also you haven't answered my questions or argued against any of the points I made, you just complained and insulted me, while I did not insult you, so to me it is you who are acting as if you're above other people
I'm not upset, just looking to clarify things. What if someone never played AoS and reads that post and goes "oh wow I'll put AoS aside, seems like there's way too much emptiness to roam about to complete the map", as if even there was too much map in AoS, or as if you needed to explore it at all to begin with. This is videogame discussion, if you want to just circlejerk then you're really better off just ignoring me, agreed.
Portrait of Ruin offers a decent challenge, and some people rank OoE roundabouts to CotM's placement on the difficulty scale though I didn't play very much of it myself.
You're missing out bro. Aria is the best metroidvania in the series. If you want challenge, you should try Rondo of Blood, it's very satisfying and is peak classicvania imo
is she cute
HoD, AoS and DoS are kind of on the easy side, but PoR and OoE have a decent difficulty level. CotM is only harder than them imo because of the very limited controls. You should enjoy most of these titles anyways because of how cool everything is and how good it feels to control the characters in them (except HoD unless you abuse the ground dashing imo). Oh, and there's also SotN which is piss-easy, but the presentation is top notch.
Or you could also go play the Classicvanias which are harder than Metrodvanias.
I agree that symbol drawing is minor, but these games are very close together in quality, so the small stuff makes a difference here. I'd rather replay portrait than Dawn because portrait doesn't have the symbol drawing and portrait has a much better postgame
Aria doesn't involve much thought in besting the game's enemy placement and patterns, Circle does. You're arguing with me over what I put as number 1 over a close number 2. I don't know why I'm still replying.
>portrait has a much better postgame
it bothers me that they reused the assets from the first half in the second half, only recoloring, but fortunately the game isn't heavily impacted imo from this, it's still great (and the music being different helps a lot)
if you feel insulted by talking about a game then don't reply to me, though I don't think people should feel offended at their notions being challenged
what I'm questioning here are the reasons you used to justify CotM being over AoS, not it being over the other at all
I agree that CotM is harder and I even ran from enemies in CotM at times, but that's different from what you said earlier
She looks cute to me!
A good christian girl.
I want to pat Miriam's girlfriend's head!
gotta draw her but she is harder to draw than Cinnamon Roll and also admire her chaste appearance
I like SoTN more than aria of sorrow and i have no idea why. Aria feels too easy
wat
>Aria feels too easy.
>I like the easiest game in the franchise more than aria of sorrow and i have no idea why.
????????????????
Aria of sorrow needs a proper remake and expanding more on gameplay.
infamously, more so if you had to grind to beat the arena
>Circle of the Moon is okay, but its DSS system is atrocious
Good job ruining a pretty alright post my dude.
the new bloodstained backer build is looking fantastic!
I hated the soul system because of the grinding. Some of the drop rates on the souls is tuned way too fucking rare, forcing you to reload rooms over and over again killing the same enemy.
This gets even worse in the DS game because you have to get 9 enemy souls to achieve the full power for most bullet weapons. Just tedious garbage padding.
Harmony of Dissonance is my favourite of the three and usually gets the most shit because of the audio quality. The songs themselves are really well written and still sound good if you look past the instrumentation. It's by far the best looking of the three and controls like butter.
Aria doesn't have the emphasis on action/difficulty to carry it alone, though. You can experiment with soul combinations or otherwise abstain from equipment upgrades to make things more demanding, but given how the game is designed that just makes bosses more tedious than difficult. Circle of the Moon highlights its action from the ground up.
Aria does facilitate speed runs pretty well (especially given Julius mode) but that's still not analogous to where Circle of the Moon puts its focus.
I agree that Aria was made too easy, hardly any points in the game made me tense up at all, I can only really recall that happen when I fought Death I think.
How does Order of Ecclesia not get more love? I thought it had some of the best music and bossfights in the series.
>God Tier
OoE
SotN
DoS (Julius mode)
>Great Tier
AoS
CotM
>Bretty good Tier
PoR
DoS (Soma mode)
>Why Tier
HoD
source?
I liked the bosses. I thought OoE's level design was very dull, though.
>I thought OoE's level design was very dull, though.
I disagree, I think OoE had the most unique levels in the series, with layouts matching their ambients, specially Ruvas Forest which everyone makes fun of. I don't understand how someone can complain about Ruvas Forest when it's so short and unusual of a level, being straight forward, and those floating tentacle monsters are really fucking dangerous on Hard.
Oh yeah, PoR and OoE have proper Hard modes, right? That alone should dispel any complaints about them being not hard enough.
It's not the lack of difficulty; I just find most of the levels too flat and boring to make navigating them fun. It's clear the game wanted to be a hybrid of the two styles of the series, but it ultimately ended up being a dull version of both. Odallus answers similar ambitions with better execution.
I think *aesthetically* OoE's levels are great, though.