Vr is dead

> Oculus rift no longer in development. We don't even know if the 200 usd headset is still being produced.
> valve fired half the the vr crew when they said they have so much more to give.
> companies where making more expensive vr instead of cheaper.
> hololens is a meme
I told you this was a meme.

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youtube.com/watch?v=352Hmh0b3Ps
youtube.com/watch?v=MQEY0iAC28k
youtube.com/watch?v=Gxn--GlIKGQ
steamdb.info/sub/61/apps/
youtu.be/1g1drZ1j-C0
roadtovr.com/cloudhead-games-teases-mystery-vr-headset-censored-image/
youtu.be/rQRoBsfywQ0
twitter.com/downtohoerth/status/705094721685704704?lang=en-gb
openai.com/five/
partner.steamgames.com/vrlicensing
boards.fireden.net/v/search/image/1dkUCHVFb17plF69zlNKBw/
roadtovr.com/deracine-review-psvr-an-exercise-in-boredom/
reddit.com/r/VAMscenes/comments/9isdgb/mod_release_leap_motion_plugin_09_support_desktop/
youtube.com/watch?v=FWtArkwBtMs
patreon.com/alter3go
extremetech.com/gaming/279364-oculus-rift-2-canceled-co-founder-leaves-facebook
arstechnica.com/gaming/2018/10/oculus-reconfirms-future-version-of-rift-amid-pc-cancellation-rumors/
twitter.com/AnonBabble

>vr is dea-
youtube.com/watch?v=352Hmh0b3Ps
youtube.com/watch?v=MQEY0iAC28k
youtube.com/watch?v=Gxn--GlIKGQ

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gaben himself pointed out that the layoffs have no bearing on VR
In fact, if it's the sort of layoff people expect it to be, then it means that a release of some sort isn't far away, potentially for a new headset.

Nintendo will unironically save the VR. The hardware is all there, but the software is lacking. Even though the switch is underpowered, they'll probably figure it out how to do something different than juggling simulator #7897131354687

>now you can bing bing wahoo in vr
>stick your head up a birds ass and see what it had for breakfast
>suck up water as an elephant
Labo can't even save itself, though I'm guessing the production costs are low since it's fucking cardboard.

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Oculus Rift is actually discontinued (not joking), their new headset is replacing it

It's going under until the 2030s, just like last decade(the 2000s).

>Can't even fully close fingers most of the time, shit utilization of the one gimmick for Knuckles
>Holding a gun properly breaks your wrist
>Shit-tier throwing that inconsistently aids you
>Half-Life pandering
It's shit but I'll still pirate it when Knuckles comes out in 2023

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nigger

Just wait and never answer to me again

never have i seen such low effort bait on this website before, hats off.

Wait another decade

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BASED and youtubepilled

>toddler is easily upset

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Gaben said several times the layoffs aren't hardware-related and won't change the company's focus.

>> companies where making more expensive vr instead of cheaper.
Except that's wrong retard, you obviously don't remember VR release prices.
Oculus was at $599 on release without the controllers ,nowadays you can get the full bundle for $350 and other sets are around the same range.

Sorry famalam but your shit videos from Node won't work on me. I watched two videos and it looks like a glorified tech demo that doesn't even get it's own tech right.

Hololens isn't even VR.
WMRs are VR and they are pretty good deals.

OH NONONO BROS HE GOT SUCKED IN...

That's exactly what they said for the last two decades. Look, until we can jack into the matrix, none of halfway shit is going to catch on.

>Oculus rift no longer in development
so what, their new and improved model is about to launch.

I remember the same shit being posted about the Switch Online just because you had to pay for it. Oh man I'm still laughin.

Stop with the falseflagging. Labo VR is shit.

>ugh what the fuck is this NES crap??
>until it's 100% photorealistic 3D and gives you blowjobs it will never catch on...
What's up with VR and these fulldive retards?

The original poster of that had to be a projecting zoomer.
Leapster wasn't even a thing until just before Minecraft days.

wow tech demos, so worth it then

they announced its coming out 2019. retard gas yourself

Valve announced Knuckles is releasing in 2019? Sounds exciting. Source?

Boneworks is coming out in 2019 and the devs use the Knuckles a lot, naturally it won't be exclusive to the knuckles but Boneworks is in Valve's steam master package they use to distribute internal builds of their games so people are speculating that they are working together with the devs to do a sort of bundle with the controllers plus the game.

>Speculating
Uh-huh.

Normalfags aren't going to put helmets on and gamers are conservative and prefer a standard controller.

Besides VR games are gimmicky shite that you can't play for more than an hour because of fatigue.

.Hack never

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Yes that's speculation, there's no official word on why the game is in Valve's package since it only had first party games before.
steamdb.info/sub/61/apps/

It can be either the controller testing or something bigger like Valve acquiring the studio.

And neither of those hinge on Knuckles releasing in 2019.

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It makes sense. The Lab for the Vive, and Boneworks for the knuckles.

The third revision barely changed from the second and they started distributing a large bunch of dev kits since december, it was just limited prototype runs before that.
There's the Valve time and all that but them working closely with SLZ on Boneworks implies they will want to release the two things together at least around the same time.

Yeah meanwhile Sony keeps trhowing money at that dead tech and they will force that shit in the PS5.

lol Sony made their own VR console? I haven't heard anything about it. It must be deader than the Vita.

It's outsold the Rift and HTC since release and Sony is still developing first party games for it. There's little reason to meme on it.

What happened VRbros? I thought we were supposed to be huge!!

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It's a peripheral for the PS4, it's naturally not as technically impressive as PC VR but it has been fairly popular.

>VR without omnidirectional threadmill
>VR without the capacity to feel getting touched / touching and gripping stuff
What is the point?

A treadmill severely limits your movement and posture options therefore it only works on a subset of games so it will always a niche thing, grabbing stuff can be done with the knuckles since you're literally grabbing the controller and feedback is done with the usual HD rumble deal.

>A product that sells itself entirely on inmersion
>An inmersion that breaks simply based on the fact that it controls like driving a fucking forklift

What did they expect?

>2 years later
>he still can't afford a VR headset
absolute lmao

What are you talking about? Tracking is 1:1 and has no discernible latency, it's actually faster than most monitors and controllers.

Why play video games when you can just go outside?

Nothing is cancelled. Everything is fine. Return to your normal activities.

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>Vr is dead
vidya is saved

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VR is a meme gimmick fad that is already over.

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That doesnt really work for anything but hardcore simulators.
My problem with VR is that its facing all the problems of inferior controls to everything but pure motion controls, movement limitations and spending heap of cash on top of getting a decent PC ... for next to nothing. I guess POV porn is fun, but thats about it.
Make a good VR game already ffs.

Why are silicon valley nerds so obsessed with VR? Nobody actually wants it, it doesn't matter how good it is, there's virtually no mainstream interest.

YESSSSSSSSSSS

I CAN'T WAIT TO GO BACK TO MUH CINEMATIC EXPERIENCES! XD

i'd rather have that than $300 headset for $60 vr tech demo """games"""

>games are just tech demos if they don't have cutscenes and a copy/pasted story to keep me interested
Found the zoomer boys

>inferior controls to everything but pure motion controls
You can use any kind of traditional controller with VR, it's the definitive way of playing cockpit simulators with wheels and hotas.

You don't need to be sour grapes, VR is getting a lot cheaper and you will soon be able to run it smoothly even on craptops.

Video games are literally just a gimmick. VR is just a subset of a gimmick.

>Make a good VR game already ffs.
Not possible.
You can't move in VR more than few meters and floating around or teleporting breaks immersion.
VR is/was just a garbage gimmick that was only good for scamming clueless sponsors out of their money.

>that you can't play for more than an hour because of fatigue.
fat cunt detected

VR is fun but like any futurology it only really takes off if there's massive investment. Most millenial westerners are not rolling in cash like their baby boomer parents were so spending $600 on a VR HMD set is not going to be as easy of a purchase as say a PC, phone, or console for the same value.

Keep in mind (actual) boomers were just as hesitant in investing in the first personal computers that were THOUSANDS OF DOLLARS (it would be like buying an alienware pc for $10,000 today) It wasn't until things got cheap and people started buying weak as shit (but affordable) PCs that it really took off. VR will probably be the same except it will take a bit longer because like I said earlier millennials are broke as fuck thanks to not having the same economy as boomers.

wow user you're so right, every single video game ever made revolves around the player character walking.

All games nowadays just have sliding joystick movement, it's less of a problem than you think.

Only Sony can save VR
PC virgins btfo

Too expensive for just a bunch of gimmicky games. For one headset I could buy a whole bunch of good non-VR games.

For the price of one headset I mean

Actually read the sources
It's half the hardware team
Because they don't need them hired right now
Because Knuckles and their headset are finalized
Please enjoy GDC

Oh and one last thing
FUCK TYLER AND FUCK POORFAGS

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We're talking about good games here. Railshooters are not good games.

All video games break immersion, I guess they're all gimmicks too.

Or you could buy meth for 1000x more enjoyment than the vidya gimmick.

/r/gatekeeping

don't need a fancy headset plugged to the pc for vr

just use this with a phone

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Or buy one hitman to end this shitty life gimmick.

The literal point of VR is immersion.

>I- it's actually selling better then dead ass tech
Yep the new psvita.

VR will never take off. Video games that control your brain's senses is the true future.

Phone VR is fucking garbo, fuck Google and Facebook and their race to the bottom cancer.

>gaben himself
he's a known lying sack of shit

Meanwhile Windows Mixed reality platform continues to get new models, the software keeps getting upgraded, (last windows build makes it easy to launch Steam VR games outside of steam and manage the menu and enable the flashlight) support is steadily improving, easy to setup, and it's cheap and much more functional than PSVR and almost as good as the Rift and Vive but with a better resolution.
It's steadily growing in market share too. It might be the horse the back in the long-run.

>It's another Yea Forums tells me I'm not actually having fun thread

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The literal point of video games is immersion.

Do you have a WMR? I've been looking to get one but a few details irk me like the controllers having a limited tracking range and some models having bad ergonomics or audio.

Are you?

This but unironically.

Point of video games is to have fun. There is no point in having to put some garbage goggles on just to play the same games with worse controls.

Point of playing football is to have fun. There is no point in having to buy some $300 piece of plastic that plugs into your TV just to play the same games with worse controls and graphics.

wow you're right, the ONLY genre of games that doesnt fit my inital description are railshooters.

Yes, a new control scheme is fun as hell
Or even M+KB/controller games get a new element to them, I wouldn't want to play House of the Dying Sun out of VR

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Have you guys seen this video

youtu.be/1g1drZ1j-C0

people legit don't know about this graph when it comes to technology

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Can you use touch controls on it? It's my only issue with ED since keyboard+mouse is just painful when i can't look at it. Literal disaster in waiting

Yeah I agree with you here. Sports games are garbage.

why is this picture so foreboding, it fills me with darkness and dread

hmm interdasting

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>be me
>play vr games
>have fun
>Yea Forums gets triggered

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>Blockchain
I M A O
Almost as big a memechart as /biz/'s "cycle of economy"

that's practical technology
VR is closer to something like Concord

I'm glad you finally see the error of your flimsy arguments, user.

HAHAHAHAHAHAHAHA

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>failing this hard at reading a graph
It's telling you blockchain is being overhyped, mong.

So what happened from July '17 to may '18?
Anyway, look at it man. Yeah, it looks like GOING TO THE MOON
But then you see that from almost 2 years, it's still not even a single 1%

House is very arcadey so it works great with just an xbox controller, don't know about elite because I haven't had the urge to space truck yet
Probably needs a good HOTAS setup with all the movement options

What the fuck is smart dust
>4D printing
what

Inaccurate steam hardware data due to a bug that caused a huge amount of chink lan house PCs to get counted multiple times.

for anyone confused about the tech-demo argument and wants to defend VR, Quake is a video game, Quake 2 is a tech demo, DOOM is a video game, DOOM 3 is a tech demo

VR will never be able to be an option for actual video games, only tech demos.

so what happens if you play doom in vr?

That makes no sense, you are comparing different games using the same peripherals so if we go by that logic VR can have both games and tech demos.

>VR will never be able to be an option for actual video games, only tech demos.

Next time stop and think for a while.

You're playing the same game with a pointless gimmick that doesn't add to the experience.

You go to hell.

You very obviously never used VR.

misleading chart because it's not VR usage, it's VR owners, which of course will only ever increase despite the fact that people buy VR headsets, play a few hours and never touch them again

It's not VR owners, it's VR sets connected to the PC so if they trash it it won't count anymore.

>doesn't add to the experience
aka
>you aren't having fun!
Aiming and looking being separated is new to FPS at this level of practicality

I have the Dell Visor. I spent £180 on it from ebay last year (HMD+Controllers). I love it. A huge improvement over the PSVR I have which I used to be limited to using sitting down 80% of the time (Limited places to put the PS4 Camera). I play it for hours. It's pretty comfortable to wear (though if you wear big headphones you WILL sweat like a pig eventually). The controllers take 2x AA each.
Using it is as simple as plugging in a USB Cable and a HDMI cable into the back of the PC and walking around for a bit with your headset to setup a play space and then calibrate the floor.
I manage to play a lot of games even in my tiny bedroom with like a 2m by 2m square walking space.
Some games need mods for the sticks to work, (I recommend installing Revive, OpenVR Advanced Settings and a thumbstick mod if Steam VR remapping doesn't work right), but most games don't need it and you can rely on teleporting. Though a few times I have bashed my ceiling fan, dresser and PC playing (again lack of floorspace in my case and for some reason when I said to my Dad "I need some lights in my bedroom" he fitted a big wobbly ceiling fan with lights in it) with the controllers.
I managed to get through most of Job Simulator and some Rick and Morty: Virtual Rickality today, and Beat Saber is amazing on PC due to mods.
A little trick I employ is to put a towel down in the middle of the walkspace so I roughly know where I am in the room so I don't end up walking into my guitar or my monitor.
The two caveats are limited backtracking (so you can't put your arms behind or too far to the side for too long since the cameras need to see them and the gyro data desync as positioning becomes less relative) and it's not so good with people with eyes too close or too far together (Mines 63mm so well withing normal range). There's only a limited software compensation and no hardware PD adjuster.
But rarely does the tracking actually be an issue in my experience.

How come this didn't happen to 3DTV?
VR HYPE CYCLE BTFO

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>only judges a game's quality on estimated play time.
Just grind on some F2P game then. Those should be GOTY by your standards.

Dude we told you VR was a huge meme like 100 times

Getting upset with an autist for being autistic is not a healthy attitude. You might as well complain that water is wet or that OP is a faggot. It is a waste of your time and energy.

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So ynyfags don't know Sony is the most incompetent tech company in the fucking wolrd and is bullied by apple and Samsung all the time. You know why VR is never going to succeed because Sony is in charge.
Cope.

Because it reminds you of the wagie cagie, except you will be able to have it at home.

Bruh boneworks is clearly made around knuckles
GDC = knuckles release announcement EZ Clap

3D went through the hype wave with Avatar in 2009 which was very popular, and 3D is still very popular in kinoplexes.
Why household 3D TVs didn't catch on is complex but it's a mix of TVs in general not being very popular, expensive extra shit you need (3D TV, 3D glasses, 3D blu-ray player or cable box), 3D looking dimmer to it essentially blocking half of the light per eye, not much 3D content to begin with and the difference not being that impressive.
VR shares little with this, I'd say content is the only major roadblock right now.

>company releases hardware staff after hardware development is done
>Hah see, told you!

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>VR shares little with this

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It's amazing how the other guy set his point and his examples backing up his point, and all you have is an emoji.
You can pretend to troll now, it's clear why you're here Mr.Fox

VR is cheaper since it's just one peripheral that is almost universally supported unlike 3DTV which had a bunch of stupid competing standards, doesn't look dimmer, PCs are as popular as ever, and has far more content than 3D TVs.
Now tell me what it shares.

And VR shares a lot with video games- and yet you've spent years of your life posting on an image board dedicated to them.

Really activates the almonds

Also to note: You need a bluetooth dongle for the controllers (which costs a few quid for like one of those little tiny ones you can slot into the front PC port or in my case of my keyboard's USB ports), and for batteries, I use a few sets of enerloops and recharge them.

>almost
>competing standards
>doesn't look dimmer
>content

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On top of that, prerendered 3D has it's own problems. Everybody's eye distance is different, so the stereoscopic effect in movies can range from barely noticeable to downright uncomfortable. VR 3D is set to the user's vision, so it actually feels like something in your 'space'.

Also All those expensive 3D glasses, in home or cinema, couldn't separate the images perfectly. Headsets don't have that problem because they use a screen for each eye.

>almost
??

>competing standards
They all run on the same 6DOF HMD+dual motion controllers standard, different APIs that can be mixed with compatibility layers doesn't mean they are different standards.

>doesn't look dimmer
It doesn't.

>content
Yes it has far more content than 3D TVs ever had.

Hardware was 75% there this time but software didn't really elevate beyod proof of concepts and tech demos, despite what early adopters might tell you.

I think the next wave in 10 years will be pretty much where it needs to be.

The only thing these type of replies do is show that you're an idiot.

>Get absolutely fucking demolished
>Just copy paste some words from one post with a reaction image.
Yikers

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bros...

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>"they trust me. dumb fucks"

>almost/competing standards
need 3rd party software to get past oculus walled garden
>dimmer
not dimmer but the SDE is awful, games need to have huge text and a focus on active play to counter this
>content
only devs that can risk entering VR are indie teams with low costs, hence no compelling story modes to be found in VR

cost and content are both massive barriers to VR being a thing, oculus has stated themselves that even free hardware wouldn't be good enough atm

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I tried to use the worktable in Rick and Morty VR to push myself up after grabbing something off the floor I dropped and just before I put my weight on it I remembered I was in VR and was like "oh shit, push legs" and used my legs to push myself up instead.

You idiots thought this would be successful lol. Gullible gentiles.

Now you just moved the goalpost to what I already said before which is that VR's only real problem right now is content even though it has far more content than 3DTVs already, cost already went down a lot and SDE is mostly fixed in the newer headsets like O+.
You are just trying to argue against clearly progressing things like better visuals and a more mature library of content, there are no actual hard blocks for VR like you're trying to imply.

>VRfag
>is a redditor

"Gullible gentiles" muttered the penniless NEET who never had the choice to buy in the first place.

Thanks for the detailed info, I think I will wait for GDC to see if anything spicy is announced and go for a WMR.

It's all part of the liberal agenda.
His next line is

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I'm not even the goyblin slayer poster though, I didn't bring up 3dtv as a comparison
These are either early shitty days for VR or it's going to fall flat on its face again, it's too early to call

>poorfag
>is a redditor

>tfw NEET with Vive setup and Pimax headset upgrade

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>His next line is
>
>goyblin slayer
NANI?!?

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>what's the Oculus quest?
>they said they had so much more to give
Sauce?
>what's Google cardboard?
>what's labo VR?
___ is a meme is not an argument.

VR has been doing nothing but growing and maturing since the 2016 releases bud, it can't "fall" unless all the companies doing hardware and games suddenly decide to stop doing everything at the same time, and we know many established VR gamedevs like SLZ and Cloudhead for example have been working on new games so clearly there's some incentive for them to keep doing it.
According to steamcharts many VR games have steady player counts which implies there's a steady influx of new players and money, usually player counts just fall down after the initial release but even singleplayer games are having long tails.

They probably mean that hopes for a pc based Rift 2 are dead. I don't know if that was ever confirmed though.

There is no sauce, OP is making shit up.

say what you want about vr but playing blade and sorcery while listening to vidya/anime soundtracks is a very unique experience

Any hopes for Oculus died with the faceberg acquisition and the fears were confirmed when they started announcing the mobileshit sets and the co-founder left, saying he didn't like the company's race to the bottom mentality. Thankfully the VR market doesn't solely rely on them.

Xbox won

roadtovr.com/cloudhead-games-teases-mystery-vr-headset-censored-image/
Here's an article about Cloudhead making some unknown game with the Knuckles and an unknown (blurred) HMD, seems like Valve's headset is in a pretty tight NDA for some reason.

AAAAAAAAAAAAAA

Yeah that sucks but at least PC and VR are open markets. If Oculus stray too far, people will just move to Vive and other possible competitors.

Atleast he doesn't stuff soibois up his ass.

>develop hardware
>all available software is tech demo level garbage developed by small indie companies
>hardware fails

No shit it's not catching up.
I haven't buy a single game for my PSVR in like a year. I don't think there are much more than five games that are truly worth the price, and three of them are ports of standard games. I can't even use it to watch porn anymore because the company that made the app went full Jew and the app went from free to monthly subscription.

I should sell the thing at this point.

It is catching up and increasingly complex and polished games are coming out at least for PC, can't speak for PS4.

grapes

>>all available software is tech demo level garbage developed by small indie companies
That's a meme though. There's been plenty of full fledged games by Oculus and a lot of decent match-based games on Steam. Naysayers just ignore them to push their little narrative.

inB4 "name 3 games"

All the good games are Oculus exclusive. Blame Valve for thinking their vending machine approach to VR software could create competition.

youtu.be/rQRoBsfywQ0

do this in your flat game retards

Before vr becomes mainstream we need internet capable of streaming 4k vr porn videos

They'll just say it's "wimote waggling"

>PSVR

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>UK street simulator 2019

name 1 good oculus game besides robo recall

>people though vr was going to be the future like utopia-type with vr sets everywhere
>in reality very few people can afford and cost lots also very few care

color me surprised, the tech is too young and not useful for common life purpose.

4k@60fps at generously high bitrate takes something in the order of 25Mbps with HEVC/VP9 encoding, and AV1 will reduce necessary bitrate further still. Isn't that pretty standard in most of the developed world?

Combat arenas are fun and all but fuck someone needs to make an actual RPG with these combat mechanics.

>people though video games were going to be the future like utopia-type with video games everywhere
>in reality very few people can afford and cost lots also very few care

color me surprised, the tech is too young and not useful for common life purpose.

Typing of the dead begs to differ.

Fuck sake do you do that routine in every bloody VR thread? It's the same pissing "eee name 32 thingssss" and you're just going to dismiss the answer anyway.

incel loser

first time i've ever asked, i literally want to know so i can play them revive.

No Time Crisis VR because moving the character around between spots would make people puke.

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name 1024 games

>WHY WON'T HE GIVE ME ALL THE ATTENTION ALL THE TIME
>LOOK AT ME, DON'T YOU FEEL BAD FOR ME?!?

>PSVR
big yikes

Found the incel

Imagine getting irrationally angry and injecting a narrative like this into a picture on the internet lmao I literally can't

Not him but I am a technological brainlet and this post got me curious. Are some games honestly exclusive to a given headset as in you can't play them on other headsets?

Could work if you had to shoot a button to activate moving instead of it coming from nowhere

So tell me, what was the point of recording that with ;_; so sad face while the guy is having the time of his life?

>You can't move in VR more than few meters and floating around or teleporting breaks immersion.
You clearly haven't played Pavlov or Onward. Analog stick locomotion without nausea.

Fair enough.
Lone Echo is very good for interaction and story length, though it could be called a space-walking simulator.
Willson's Heart has some nice 'adventure elements' elements though the fights can overstay their welcome with how repetitive they get.
Ultrawings is pretty much pilotwings in VR and a nice show of using controls inside a game. Vox Machinae and VTOL VR have that too but they're not exclusives.

What kinda headset is that? And where's the controllers? Make me suspect it's staged. Never heard of an headset that didn't require controllers to interact with something unless it's AR maybe, but i don't know shit about AR

twitter.com/downtohoerth/status/705094721685704704?lang=en-gb

gottem

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Oculus has its own closed garden but there's no actual hardware incompatibility between sets, it's just monopolistic cancer that you can bypass with Revive.

>> Oculus rift no longer in development. We don't even know if the 200 usd headset is still being produced.
They're preparing for next gen, probably revealing something at GDC in 2 weeks.
> valve fired half the the vr crew when they said they have so much more to give.
Who knows what the full story is.
> companies where making more expensive vr instead of cheaper.
Not true
> hololens is a meme
If you don't see the real-world applications of AR you're retarded.

Hololens will be pretty cool in like, five more years.

But it will take another while from that before it becomes a standard peripheral, and game developers will give a shit.

Phone VR will have surpassed it before that.

>valve fired half the the vr crew
It's not true. They let go of 13 full-time employees and an unknown number of independent contractors. Quite possibly precisely because they've finished construction of their automated HMD assembly line.

>The hardware is all there
Yeah that 720p screen and old surplus mobile hardware which runs 360-level graphics at 30fps. Those literal waggle controllers. 'All there', ready for VR!

Knuckles are coming this year, for sure. It's possible but practically inconceivable that they won't come with the Valve HMD, as well. GDC in 10 days. Valve doing talks on Spatial Audio and Brain-Computer-Interfaces (?!) throughout the event.

It's obviously a joke.

I don't know the HMD but there's a leap motion strapped to it which is hand tracking.

Only the heebulus is trying to form exclusivity but the community is dabbing on that

the little thing attached to the front of the headset is a finger tracker, I've tried it out, probably knuckles are better

Yeah, that's her backtracking when people called her out on her egotistical behaviour.
Oh, she wanted to film people who love playing with VR? Better stick your sad mug into half the frame

so I can play Occulus games, all of them, on other headsets with no issues?

I have just received some money and been pondering if I should get a VR headset. Is it worth it as of today? Please advise.

>backtracking
>works in the VR industry

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The only thing VR lacks is... more tech.
Imagine a controller that can change its inertia dynamically so you can actually feel the weight of a blade in your hand, the resistance of it stabbing into a virtual body, or the recoil when shooting a bow.

I'm not talking about vibrating stuff or haptic feedback shit, mind you. Imagine a full gloves + jacket made of that kind of tech and be able to actually feel like you've been shot.

Wait for GDC
If no news, get a Vive so new Valve stuff will be compatible
We really are at the end of this gen 1 though

You are dependent on Zuculous not breaking a third party program though.

Uh no VR needs content not more shit you have to buy

GDC might have spicy stuff announced, I'd wait.

>the only thing VR lacks is extremely clunky future tech that won't be compatible with anything and that could be replaced by more elegant solutions
KISS principle

Have... Have you actually played VR? I've spent hundreds of hours exploring Skyrim in PSVR using the thumbsticks and still feeling like I'm there, peeking around corners, aiming where I'm looking, ect. I damn near gave myself a heart attack in Batman Arkham VR by looking over a ledge and nearly losing 'my' balance.

VR tech is still in flux. Devs are only just setting standards for motion controls and soon there will be finger and eye tracking to worry about. So most AAA companies are either holding back or using the most basic support for things like Skyrim. They don't want to invest in things that'll change every couple of years.

That's why indie is king here. They have the freedom to experiment and try new things. Then the big companies will just borrow those methods for their own stuff.

>this travesty of an argument concerning the price of cardboard

>after an entire fucking year

How would that work though? Gyroscopes?

The difference will obviously be the software.

Mention me a good game using Google Cardboard.

You can turn it aroudn and belittle LABO instead, but that isn't what I asked about.

Well the controllers would be different and not have the Oculus finger tracking. You have to bind the keys to work on different games.

Do the Switch controllers even have 6DOF tracking or is it momentum-based like phones? This really limits what you can do.

>he doesn't want to print more time

Someone post the arena webms

I remember seeing a prototype controller where a part with extent outward to add weight via leverage. Pretty simple concept.

Let me guess, you've never actually played a VR game and still don't get why people view the actual tech as a glorified screen attached to your eyes.

>the only thing VR lacks is extremely clunky future tech that won't be compatible with anything and that could be replaced by more elegant solutions
But that sounds just like VR, user. You can already be "elegant" all you want and play videogames on a regular screen, dude.

I have no idea. Theoretically, it means you have to dynamically be able to manipulate the perceived mass of something, which is far beyond what we can possibly do as of now.

I'll stick to imagining faster hand tracking and proper pupil position/dilation tracking.

Eyelid position tracking would be nice too, so that light intensity can be adjusted accordingly.

>But that sounds just like VR, user
There's no more elegant solution to VR right now, gloves can be replaced by camera-based finger tracking which is where the industry is moving towards with stuff like leap motion and hololens.
Camera full-body tracking has been a thing for years, no suits required.

Yes I have. Most games were just short tech demoes that were fun for the first 5 minutes and in actual games like subnautica or payday the controls and gameplay was just strictly worse than just playing the game normally. Only time I actually felt like I was having more fun than just playing normally was in VRChat and I really wouldn't even call that a game.

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They likely do not have that level of tracking. I mean, what would they be tracked in relation to? But their precision probably still put them among the luxury phones, what that tech is concerned, for what it's worth.

JUST WAIT™

Video games. To have fun.

I will though.
The issue is the early adopters that demand I consider the curret VIVE sets cool/great/good/acceptable/notgarbage.

>Let me guess, you've never actually played a VR game and still don't get why people view the actual tech as a glorified screen attached to your eyes.
No, I have it which is why I know it's great where it is once SDE/lowres is gone
Games will sell it in the same way games are what sells Switches

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You seem to think feedback is the issue with VR. I believe it's wrong. You can have an irresponsible and somewhat clunky feel to VR, yet if you're able to feel what you actually do, instead of being able to do it with less lag, you'll drastically improve the experience.

Reducing lag does shit all when it comes to immersion at some point. You don't feel like you're drawing a bow because you're making gestures in the air with less lag, you feel like you're drawing a bow because you actually have a mechanical feedback.

irresponsive*

I could honestly spend weeks in Skyrim alone, and I never really liked the game in 2D. Granted the lowered visual fidelity and slight disortion from the PSVR is bothersome, but it's something you just deal with like early sprites or early 3d models all straight edges. One you are 'in' Skyrim a lot of the pretty generic looking fantasy shit becomes awe inspiring. For a start off everything is fucking massive. Magic and archery 'feel' good. It even helped me get over my VR motion sickness. I went from feeling empty-my-stomach nausious with a migrane (which persisted the rest of the day) whenever I spent more than a few minutes moving to being able to 'sprint' and look around with no issues at all.

Trek is a more true example of a made-for-VR title though, and the London Heist, both actively amazing games, the latter of which I think has a full length release now?

Sure, it's not a massive library full of hundred hour narratives and naked busty beauties, but we still have a long way to go. I bought it on a whim because someone I trust couldn't praise it enough, and I've not regretted it for a moment. I'll admit to being worried early on how ill it made me feel, but thankfully that passed.

VR does need tech advancement. More special controller peripherals are a low priority, after knuckles 'hands free'. This would have been different if Valve had focused more on their SteamVR Tracker concept, but they didn't, and the time seems to be passing quickly.

What's really needed is everyone piling in to making the HMDs themselves much better much quicker. This is where Valve is probably going to disappoint with a fairly conservative 'Valve Vive Pro' design, and where HTC and Facebook are both totally shitting the bed with their garbage 'standalone' walled-garden vehicles.

'Gen 2' should be all 'hybrid standalone' (capable of running totally independently or connecting to external resources) HMDs with foveated displays (ideally dynamically foveated, but even fixed foveation would be far better than nothing).

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>post gets ignored

Tech always run on "good enough approximations", sight and hearing are our most important senses which is why monitors and speakers are ubiquitous in entertainment while each other sense has niche stuff with little support at best, widespread tactile feedback will never be a common thing until it can be done extremely elegantly with something like armbands that trick your senses with electrical zaps or something like that for example.
There's fairly advanced research done on vestibular stimulation to trick your sense of balance which doesn't require an extremely clunky solution, it's just a headband which could be incorporated in a typical HMD.

Imagine spending like $600 for some fad only to leave it gathering dust after the meme game that was VRchat died off.

Foveated rendering is definitely still being worked on by Oculus, and likely Valve too, it's too promising not to
>'Gen 2' should be all 'hybrid standalone' (capable of running totally independently or connecting to external resources)
lol no, it's hard enough to power VR as it is
There's a great niche for standalone but there's a great niche for PSVR/Labo shit too

No, I don't seem to think that.

I seem to think that me feeling like I'm still a human while inside the virtual world is the issue.

This means my hands need to function, and my eyes need to function. As a bare minimum.

Hands-free is a downgrade over the knuckles since you don't have a proxy for grabbing physical objects nor the traditional controls the knuckles offer.

I mean the top one was bait posted in a thread that was pointing out that it's just half the hardware team being laid off, not the death of Valve VR as a whole
None of those emails are verifiable either way

>standalone
No fuck off, something as small as a HMD will never compete with a desktop's processing power.

Mine hasn't but I'm sure plenty of vrchat players have

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This. Honestly, I don't actually need to touch stuff to feel like I'm 'in' VR. Just a low quality headset already does that. RE7 VR is a genuinely unpleasant experience because it's a situation you would never want to be in and it damn near feels like you are. I don't especially want to feel my hand getting cut off or desperately push my demonic looking attacker away. Controls allow me just enough disconnect to stay grounded. VR where you can't distinguish from reality in high stress scenes would put some people into the hospital or have them running into shit in their rooms.

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I think another factor with VR is quality versus quantity. When the game is literally in your face, you notice a lack of detail you would have dismissed on a monitor. Tables and props in Vanilla Skyrim are blocky and things you would normally accept as non-interactable just feel static and lazy when you have a pair of virtual hands.

Because of this, the better examples of VR are 'tech demos' simply because there's so much work to put into such a small space.

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True, and either way, even if they shelved it, Gabe or anyone else in the company couldn't have made a private statement saying it was without getting shit for it until an actual official statement.

Skyrim's a pretty shit example of environment detail in the first place though, but I get what you're saying.

Those are weak people. The future is not for them.

Is that game worth 10 burgers? It looks neat

>tfw just sold my buddy on an Oculus
>Comes on Saturday
>Found out GDC is in like a week
Whoops, I hope he valve doesn't do something crazy.

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>that list

Those aren't all particularly good games for playing in VR.

I Expect You To Die? It's short but very well made and one of the better examples of motion controls.

He's not your buddy now, guy

>Make pic related thread yesterday
>Literally an hour later gabe fires 6 VR devs
We know you're here gabe.

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Like what, make a video game?

You can be sure they won't.

I'm not your guy, friend.

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Its over, mankind has stagnated... VR is a meme, fusion energy is a meme, space travel is a meme, AI is a meme.... it can't even beat a random team in a real game of dota for crying out loud... the last major invention mankind has made is the internet of all things.....


its over bro's , these are the last dark day's

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>Spend on a second pair of controllers early for the extra sensor
>Vive Pro Eye gets announced

Granted, the price of that thing is probably going to put it off my shopping list anyway. I just really want to get eye tracking.

In Skyrim it's super noticeable how shitty everything looks and how out of scale objects are. However in other VR stuff with also low detail but with the game designed for it it's not noticeable. At least with current display technology you need to rethink everything about models and textures to not turn them into blurry or noisy mess on low-res displays.

I'm not your friend, AHRSEHOLE

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>wtf nothing is happening?!?
Welcome to getting older
All that shit will happen it just takes so long when you're living in the waiting room, we won't get to see it

>AI is a meme
I guess you haven't been following the ridiculous advancements on machine learning in the last few years.

Just pirate it if you aren't sure

If it's any consolation, we'll soon be giving birth to our own techno-god in the form of global AI, operating beyond our understanding.

We'll all be doings tasks we don't understand, so it can gather the data it needs, but our rewards will be things we like, just like today. More people will live happier lives than ever before, but a select few will be deleted or punished in ways we don't understand, and we're just going to have to trust AI on those ones.

Machine learning isn't actually artificial intelligence.

Sure, it's labelled "narrow AI" but it really only operates within abstract spaces with clearly defined boundaries.

Ill believe it when I see it

Yes it is a subset of artificial intelligence, general problem solving without explicit instructions is a fundamental part of AI.

Give it ten-fifteen years.

>infinite detail/scale virtual worlds
>hivemind with AI daddy
I mean we aren't going to see it but it's a nice dream

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HYBRID standalone, you illiterate faggots. Your HMD would be the home of your VR-OS, and capable of as much as possible (easily basic web browsing email/text/spreadsheet/etc. apps, video, very simple games). And then for anything more intensive you can connect to whatever external resources.

This would be preferable just for basic QOL reasons (all tracking being handled on-board means it could more reliably default to some safe 'failure mode' eg. the SteamVR white room), and it would be splitting the difference to full native wireless/portability (as Facebook and HTC are trying to pretend their fully standalone shitboxes already are).

Even better if it's literally just a smartphone in a different form-factor. This is genuinely the inevitable future, and how Apple is probably going to come from behind to BTFO of everyone else if nobody else is smart enough to beat them to it.

Yes, however, so far, the problems, their solutions, and the tools for doing so, have all been designed by humans as simplified rulesets for the sake of leisure, making them anything but general.

Today, I came home from work, turned on my computer, jumped onto Yea Forums and started playing video games.

15 years ago I was doing the exact same thing (replace work with school and Yea Forums with... what ever website I went to at the time, gastly's comics forums?) I don't think where going to jump from what we have now to some kind of god AI in 15 year. keep in mind that moore's law has been proven false time and time again. in 15 years? Ill be shocked if we even have non-meme VR by then.

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>There are 12 people working on Vive
Y I K E S

Yeah sure eventually that sounds fun but I don't think even gen 2 will have people browsing/working in VR
Going to need goggle level comfort for that

I don't think you understand how far back the goalpost has been moved, something like machine learning was unthinkable just a while ago and initial definitions of AI were as basic as "being able to play chess".
Playing Go was also considered to be an unreachable AI milestone since it's orders of magnitude more complex than chess, require strategic thinking and can't be bruteforced, but today we have superhuman computer players that are better than any person and are actually shaping the game's meta.
Every task we thought was strictly for humans is quickly being dominated by computers, I'd say literally the only thing left is combining all these tasks into one real time meta learning process.

>Vive
dumb poorfag

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Vive isn't Valve's.
When will people realize HTC is a company?

yes thats the vive 2 brainlet. htc just manufactures the vive, its developed by valve.

Board games are all well and nice but it can't even beat real players in a MOBA like dota unless there is some kind of crazy restriction on the players, Like you can't use items and you can only play simple hero's and even THEN a pro team wiped the floor with it. playing go is all well and good but we are so far away from real AI its not even funny.

>htc just manufactures the vive
But not this one
Which is why HTC is releasing their own headsets while Valve is working on theirs
Brainlet

i will just leave this thread and pretend this exchange didnt happen and theres nothing anyone can do.

FUCK
foiled again

Get an Odyssey+ while it is on sale and return it if anything spicy is announced at GDC. 30 day return policy. This way you can test to see how you like the screen, fov, game performance, and if you get motion sickness.

bud
openai.com/five/

Dota 2 is going through the same phases Go went, there's nothing fundamentally different about "learning" different games.

>tfw Dauphong has like every VR game to torrent

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It's fantastic but if you're like me you'll finish the whole thing plus the add-on within the refund window.

>sitting-on-the-sidelines-not-investing-but-just-waiting-for-the-possibility-of-a-decent-headset-to-be-released-in-the-next-5-to-10-years master race reporting in
where we at boys

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That is Valves HMD which has nothing whatsoever to do with HTC or the Vive. Their partnership is over. All Valve does with HTC for the past 2+ years is sell them Base Stations and license them to use the 'Steam'/'SteamVR' branding for their SteamVR Tracking HMDs - the same thing they'll do for literally anyone who fills out a form. partner.steamgames.com/vrlicensing

>Dauphong

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>Buying first generation anything
>Buying a screen you attach to your face for 500+ dollars so you can play tech demos

There a a based user who uploaded tons of home rips to GGn which is awesome and kind.

>FUCK TYLER
Serious question here, why does everyone hate on VNN? Not defending him, just don't have an idea why

Sensationalist faggot with a tendency of spreading misinfo.

He used to be extremely clickbaity and would present rumors and hearsay as much more than they actually are. He's gotten better though.

Because it's fun
You can't follow Valve like that because a leak means nothing, projects are scrapped on a whim, and he even knows that

Ah, I see. I'm going to still watch him, but just view it all light-heartedly.

>He's gotten better though.
In his latest video he's doomsaying VR because Valve got rid of the temporary contractors and then Gabe had to reply to emails explaining they didn't change focus because of faggots like Tyler who drum up drama, he didn't get better.

Fundamentally, there might not be any fundamental difference between how a reinforcement learning agent would learn to play Go and how one would tackle general intelligence. It is not known how much of a blank slate humans are exactly (it has been suggested and not been falsified that even hyperpriors like the existence of cause and effect might be learned), but if you look at babies and children, it is evident a lot of their faculties are learned as they grow up, not too much unlike artificial reinforcement learning systems.

It's just that vertebrate/primate/human brain has really fucking good algorithms for learning (such as being able to learn even from a very small sample of examples - in general, and not just in terms of being able to look at the examples and then apply abstract reasoning to them, or transfer learning through language), many tasks we care about (like locomotion or understanding speech) have dedicated wetware specifically optimized for the task, and the immense parallelization of the brain gives it processing power comparable to contemporary supercomputers.

Yet, none of these advantages are inherent to biological systems. Just in a couple of years huge strides have been made in machine learning: An obvious example would be AlphaZero that, compared to AlphaGo (which in itself, mere months before its release, was widely thought to be at least a decade away), has absolutely no domain knowledge beyond knowing the rules of the game (so it can also learn games like Chess and Shogi), used 1/12th of the hardware, and yet was capable of reaching such a high level of play it would never lose to AlphaGo - simply through better (and more general!) algorithms used in training. Or you could consider a game like Montezuma's Revenge that was completely inpenetrable to early machine learning agents trying to tackle Atari games, but can now be taught to them with ease.

Conversely, when you think about tasks that humans have dedicated wetfare for, it's not unsurprising these are some of the areas computers have the greatest trouble in. For example, if you have watched robot soccer, it's just kinda pathetic with robots stumbling and falling (never mind, looks like they've caught the spirit of the game after all) while animals in general tend to move with grace and purpose. With that in mind, it's not too unsurprising to find that computers can utterly trounce humans in tasks brain isn't optimized for, such as games like Chess and Go (or doing arithmetic or sorting lists or whatever). The thing is, general intelligence doesn't seem to be one of those things! After all, compared to the kind of orders of magnitude more demanding computation brains do unconsciously, our conscious reasoning is outrageously slow. So, if you managed to produce even a non-awful general reasoner, it might easily reach superhuman levels equivalent to computers' advantage in Chess. And finally, while brains are supercomputer level, they demonstrate that general intelligence is a task that can be easily parallelized, so improvements can be expected simply by throwing more hardware at the problem - we're not limited by stagnated clock speeds.

>With that in mind, it's not too unsurprising to find that computers can utterly trounce humans in tasks brain isn't optimized for, such as games like Chess and Go (or doing arithmetic or sorting lists or whatever).


God I hate you retards that have no clue about what you are talking about, those memeAIs are going through 24/7 billions of simulated matches for years and yet still fail at beating humans consistently who have 1/1000000 of the match history, there's also some people that are still faster than calculators at doing any kind of math, it's all about overspecialization if you had a human playing chess since he was a kid and did not learn or do anything else in all his life he would literally be unbeatable for any kind of machine no matter how many AI memes you throw at it.

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smartdust is basically you take microphones, cameras, a small processor and a wireless transmitter; shrink it all down to the size of a grain of dust

Spray it through ventilation systems and you have the ultimate surveillance system. It's all about ubiquitous surveillance.

OH NO BROS, IT'S OVER, IT'S GONNA GET BANNED

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Isn't that site extremely suspicious though? Like half their shit is infested? Granted, i've downloaded Batman VR from them without any issues, but a lot of people apparently have gotten trouble with their releases

I just meant on piratebay

Talking about steamemu, i'm a brainlet so i can't figure it out at all. I presume what i torrent comes pre-prepared and is launch and play, and half the VR stuff i've tried works just fine like that, but the other half don't so i assume i need to fill some shit into that ini file or whatever but what the fuck

rarbg dot to

owie I bet being impaled by giant glass shards hurts a bit
probably there for a good few hours as his waifu moaned lewdly into his ears

Oh, i thought you were talking about IGG

Nah he was playing blade and sorcery and went for the ultimate immersion

This gives me Matrix vibes.

woah deep

You are so fundamentally ignorant on basic computing principles it's hard to even begin, any household PC can beat even the best human chess players in the world even when adding crazy handicaps against the PC, and after a few hours of learning AlphaZero crushed Stockfish which was the best computer player, and AlphaZero is generic enough to play Chess, Go and Shogi with the same code.

As for Go, see pic to understand how far humans have been left in the dust, the latest iteration trained for 34 hours beats the previous 3 day iteration which beats "Master" which had a 60:0 rate against the best human players in the world.

> there's also some people that are still faster than calculators at doing any kind of math
Patently false, you most likely misunderstood some meme sensationalist headline where someone can do math faster than a person clicking on a calculator, but in reality you about 10 million times slower than a computer at math, what humans have over typical computers is massive parallelism but modern machine learning is closing that gap.

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There's apparently an SCP-087 vr game

Anyone tried A Fisherman's Tale? I've completed obduction and would want another puzzle

miss me with that spooky shit

There's about 1380 VR game torrents out.
Granted some are just tech demoes, walk sims and such, and other that's presumably trash like Sharknado and Love Vibe: Aria, but surely there's gold to be found

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I've tried it and while it does some good things with the miniature lighthouse, it doesn't do enough for the price. Maybe wishlist it for a sale.

Peak yes, sustained, at least well enough for streaming, no. Also, no one ever talks about how fucking ass all lossy streaming compression makes video look. Proper 1080p looks better than streamed 4K content. I watch 4K YouTube videos in 1080p solely because the compression makes 1080p look ass and the 4k stream sends enough data to make a better 1080p picture.

Western VR Games
>Foosball VR
>Power Tools VR
>DOJAGI: The Korean Pottery
>Forklift Simulator 2019
>Fly Destroyer
>CrapsVR

Eastern VR Games
>VR Futanari Sexaroid MOMIJI ~Syrupy Sweet Prostate Milking
>WRITHING PLAY (Futa 3s rape game)
>Miu Sakamichi gushes at close range! Waist swing! Continuous orgasm! Together with it, it gets caught in a super tight contact VR
>Magical girl Mihar 1st tentacle VR gangbang version
>VR Giant Harpy Girl Ver.1.12
>Ordered many dish-shops VR flavor first part Ver.1.03

The future sure is bright...

And you can play all 4 of these in VR with full motion controls now
I don't know what point you're trying to make to begin with

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2nd and 3rd picture hahahhahahhaha and change everything up

...

leap motion taped to the HMD it looks like
dis nigga dedicated

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The games i mentioned are the newest releases though from the last 30 days

>vr is just strapping two screens to your face
How do you argue against that?

That's just how pc gaming be

You can't, it's a flawless argument

Yes, contemporary machine learning techniques currently rely heavily on brute force and outrageously large sets of training data. However, the recent advancements in the field were not achieved simply by throwing more hardware at the problem, but by algorithms that can learn more effectively, with less training required. For example, you could have spent supercomputer-eons training one of the early Atari game playing agents to play Montezuma's Revenge and it would have been forever stuck at some pitiful local maxima (ie. barely getting started with the game). Nowadays it's a game that contemporary algorithms can also learn. Another example I already specifically named is AlphaZero, but pretty much all recent advancements are like this.

Anyway, we also know far better algorithms than that must exist. After all, they've been implemented in the vertebrate (and cephalopod) brain. For example, animal babies that can't walk at birth learn to do so rather quickly instead of mindlessly flailing around for eons. So, suppose you could train artificial agents with only hundred times that amount of training data (while current algorithms might require countless subjective lifetimes worth of experience, if the problem is even tractable - like Montezuma's Revenge used not to be). You might expect to see some impressive progress.

It's also worth noting that OpenAI Five for example doesn't just try to "beat humans". If that was the team's only goal, you could program in some domain knowledge (like separation of strategy and tactics to facilitate learning, or whatever) and allowing superhuman mechanics. But that's not the point, they want to train it from blank slate, precisely because this allows investigation into general algorithms that can make something out of even astronomically complex data sets (like one that has been made out of all possible game states of a game of Dota, or the more interesting problem: real life).

It's also worth noting that computers tend to progress from human level to superhuman quickly. For example, the time during which top GMs could have meaningful matches against Chess engines was about a decade (using desktop PCs, far less powerful hardware than Deep Blue, mind you: it wasn't until last year when single CPUs could match its positions/second). Then, it was meaningful for humans to team up with computers against other human-computer teams, using their strategic understanding of the game to choose which lines computer is ought to investigate and to avoid blunders. Nowadays humans don't have any input whatsoever besides maybe compiling opening books from computer vs computer games. For Go it took just about a year to progress from computers being competitive with strong amateurs to best humans being unable to win a single game out of a billion - thanks to the new machine learning approach.

>and that's a good thing!

Imagine gaming, but with TWICE the screens!

it's one screen positioned over each of your eyes, for 3D and total immersion, and they're both very accurately and precisely motion-tracked, to give you a true first-person view of a game world.

Yeah, I too, vomit my guts out everytime I take a step

Why would I engage some sub-human that doesn't understand the very basics of optics?

"sour grapes poorfag"

It's purely a statement and not an argument, what you take from it is subjective.

Isn't it crazy that we've been so conditioned to accept viewing things through a relatively tiny rectangular porthole and trying to manipulate it using overcomplicated peripheral devices?
So when a technology arrives that brings us closer to perceiving and interacting in a truly 1:1 natural human way, many people think it's a "gimmick" and want to stick to their rectangular portholes.

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It isn't for the weak or poor.

>accurately and precisely motion tracked

kill yourself

Not having motion sickness is a sign of inner ear/cerebellum issues.

>Here's 10 Reasons Why Throwing Up At The Drop Of A Hat Actually Means You're Healthy

Can't road trip or cruise master race?

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Having motion sickness is by definition a disorder since only a minority experiences it.

No, vr is strapping two screens to your face, through lenses that spread the image around the eyes and tracking for head and hands that allow you to look around in 1:1 3D

what the fuck kinda retard put tabletop sim on the list? unless there was a vr update the support remains an utter joke, its barely above subnautica tier.

True. But overcoming motion sickness is a sign of brain adaptability.

> in Russia

I mean...doesn't really count(?)

Nothing ever counts when it in russia...
I can't even afford vr, this man was probably an oligarch, good riddance

They all use dashcams since the car accident rate is so high. You'd think VR Russkies would've done the same.

Yes, "accidents"

Samsung is better. I've had fun with mine.

It also only counts vr owners with their vr plugged in at the time of the survey.

lol, fuck me - there was a vr update for tabletop sim yday, guess ill check it out.

Exactly.

>huerg i no get sick in car any more.
>this mean, brain booming with i and cus!
Lmao, there's nothing special about getting over motion sickness, or hell, don't experience it. Everyone can do it.

Isn't oculus owned by facebook? Why is valve living rent free? Is it just because you had a vacancy?

NIGGA STOLE MY VR SET

I bought my Vive at release and with tax and shipping it cost me 892USD.
I still use it to this day.

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did you faglords play audica yet

boards.fireden.net/v/search/image/1dkUCHVFb17plF69zlNKBw/
Stop being an attention whore.

kek

Oculus cucks are on suicide watch. Quest is nothing but a big dumb toy with nogaems and if Facebook ever releases another PCVR headset it's going to deliberately be low-end.

>Posting that without the source

Pls

It's all of nothing for these people that don't understand the technology for what it currently is versus what it will become in the future, modern vr is where we were with early 80's computers.

>every console generation buyer

based

Even though I have PCVR I'm contemplating buying a PSVR just for Deracine
I have move controllers and a camera gathering dust anyway

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>Deracine
roadtovr.com/deracine-review-psvr-an-exercise-in-boredom/
dunno mane, these guys are usually the most optimistic and shilliest of shills.

Same but for Wipeout because I loved it on my Vita

Quest is not the next gen Rift, poorfag.

dimension hunter you retards

Imagine being a billionaire and having that body and face to show for it. Cheesing little turd.

>next gen Rift
No such thing and constellation is dead

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>No such thing

Oh cool! Link the source please! If you can do that through your ragetears.

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Looks shit and not even Time Crisis style

>demanding someone provide proof that a thing that doesn't exist doesn't exist
wew

Imao
>bike hanged up on wall
>ball in net
>dust on work out equipment
>double bed, double chair every where
We get it, you're a fatass on disability

Stop your retarded brandfaggotry or everyone loses.

it's literally an on rails cover-based arcade game retard

It's probably gonna be announced in a week at GDC, no real point in even arguing about it.

Moving while shooting is blasphemy

No, I literally want Time Crisis. The actual game.

Yeah I bet cancelling the Rift 2 and chasing Brendan Iribe out muttering something about a race to the bottom was all part of Zuck's master plan to usher in a new era of PCVR

What's even the best way to get GDC coverage?
E3 gets a ton of streams of it but I've only seen GDC news after the event

>he doesn't have fun when the dog goes woof and the cat goes meow

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Spending quadruple digit amount of dollars and flying to one of the most expensive cities in US.
Or just wait for the news after it's over.

reddit.com/r/VAMscenes/comments/9isdgb/mod_release_leap_motion_plugin_09_support_desktop/

youtube.com/watch?v=FWtArkwBtMs

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I turned off my boundaries last night so I could play something sitting on the couch, then didn't turn it back on. Almost broke my wrist throwing a virtual bowling ball.

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Thanks, looks like this guy is creating the best models.

patreon.com/alter3go

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QT

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>companies where making more expensive vr instead of cheaper.

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>no smell-o-vision accessory to be able to smell her virtual farts

Who cares.

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I have a lot of annoying issues with my Rift. When i start it up after a few days, i suddenly have to go through setup option again. And the HDMI often needs to be unplugged and reconnected a minute later to get recognized every time i close down oculus app over the night

idk about the other ones but wilson's heart is unironically a piece of shit

Oculus Rift is no longer in development because they're working on the Oculus Quest and Rift 2. The quest is $400 and doesn't require a computer. That's pretty fucking cheap. The Vive has been losing out to Oculus and Windows MR headsets every month, I'm not surprised Valve dropped it.

>literally the only thing left is combining thousands of abstract concepts into a human understanding of the real world

Gee, Bill.

there have been so many leaks about the new Rift S it is obviously about to be released. they just updated the software adding a bunch of UI controls for it

>human vision is just two cameras stuck inside a skull

You don't have to. It's an idiotic statement.

HTC despite being shit, has netted like 40% of the PCVR install base. Oculus despite tryharding with paid exclusives and subsidizing Rifts with all that Facebook cash only has a slight lead. Meanwhile everyone but Carmack has been chased out of the company and its been folded into Facebook Technologies.

>inside-out tracking with no physical IPD adjustment

Wasn't rift 2 cancelled? Any HMD that doesn't require a computer is not going to provide the same experience as mainstream VR. It'll basically be like a head mounted PS Vita or something. These companies are after the mobile audience who have no problem paying hundreds of dollars for mediocre improvements. These "untethered" headsets are powered by snapdragon processors, shit normally found in cell phones.

Vive on the other hand seems to be focusing on enterprise and prices accordingly. PCVR might be screwed for a while if Valve brings nothing to the table.

>Vive
>Valve
When will this meme end? They went their separate ways, which was likely planned from the start considering Valve's interest in hardware but limited production.

Rift 2 was canceled 3 times already, the last one was in October.

>The difference will obviously be the software.
I don't get this meme. Is there something I'm missing. Does nobody understand that the labo will be borderline unusable. The experience will be drasticly inferior to anything before it trying to sell itself as ana actual vr solution. It's a 720p screen. That runs at 60 hertz. That's not even 720p per eye thats just 720p for BOTH eyes. At best it's going to be a blurry shitfest and at worst it's going to make people vomit.

I actually completely don't understand the appeal of this outside of literal Nintendo shilling dips or actual children, and to top it off, it's labo. You're probably not going to get games on the same scale as phones even, it's just going to be a bunch of blurry minigames.

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>because of fatigue

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Yeah, we work on that.
Like arcade booth revival with vr and FBE.
Like the investors are like why not, escape games turned into something.
It would socialize the ̶N̶e̶r̶d̶z̶ gamerz again and our dating app would synergize with it.

Oculus was never anything but a way for Facebook to try buying their way into a Steam competitor. That flopped hard so now they're trying to make their own walled garden with their 'standalone' Quest. Oculus Quest IS the Oculus gen 2.

Quest is Rfit 2. It's $400 for literally 20 games, and literally no exclusives. Valve and HTC partnership was only ever a matter of emergency convenience for Valve to rush to meet Facebook at market. It's now over, and Valve is now doing their own HMD.

>no physical IPD adjustment
LOL it just gets better and better. so Rift S really is their WMR equivalent bottom-scraping budget shitshow.

>Have to dedicate an entire fucking room just to play $60 VR tech demos
>Need high-end PC
>Have to setup equipment and deal with tracking errors as you play
Hmmm... I can't see why it's dead.

Oculus themselves have said they're working on a gen 2 Rift, and that Rift, Quest, and Go are all 3 separate things for different audiences. It launches with an exclusive too.

thats a really impressive throw to a trashcan directly behind him, 1 handed, without even looking. wojak is good at this stuff

>Oculus themselves have said they're working on a gen 2 Rift
It was cancelled late last year. Facebook has rolled the company into some other division they have whose name escapes me and is focused on the mobile market now, particularly VR Social Media such as "Facebook Spaces."
extremetech.com/gaming/279364-oculus-rift-2-canceled-co-founder-leaves-facebook

>Quest is Rfit 2.

You're just spouting shit with no evidence.

arstechnica.com/gaming/2018/10/oculus-reconfirms-future-version-of-rift-amid-pc-cancellation-rumors/

Nah bruh

Not to mention having to wear a sweaty ass headset which also takes away the ability to do literally anything else on the side.

>buying their way into a Steam competitor.
the zuck does not give half a shit about your pathetic videogames let alone a puny videogame storefront.

the zuck bought the best AR/VR/MR R&D division on the planet.

if oculus, by way of releasing commercial products, can pay even 10% of its own bills until the inevitable AR/MR ultraverse then zuck is laughing all the way to the bank.

videogames are small time when you're in the business of literally reconstructing people's realities.

>Oculus themselves have said they're working on a gen 2 Rift
yeah sure. was that before or after they fired all their PC VR staff and entirely reabsorbed Oculus into Facebook?

>Rift, Quest, and Go are all 3 separate things for different audiences.
PC VR vs fully standalone, maybe - if they were actually doing any more PC VR (they're not). Quest is absolutely just a direct iterative 'successor' to Go, and I wouldn't be surprised if they stick to such a short upgrade cycle in the future as well (a new version every 2 years or less).

These pure-standalone HMDs are abominable non-products that no conscientious person should support. There is no excuse for them to not be PC/standalone hybrids other than the creators need to push their walled gardens.

>seething poorfags

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>only judges a game's quality on estimated play time.
He didn't, though

>Haha I touch butt ;)

>tech demos

I played beat saber for like 3 hours straight last weekend. I'm also not a fatty.

mmm, space nymphs...

>Hit pause button
>Take off headset
Wow so hard

Because deep down you know the jews won.

Most of the fun games are less than $30

>say VR is dead 2 years ago
>everyone says I'm delusional
>today even Valve laid off their VR team

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Nintendo obviously wouldn't release it if it was genuinely borked though.

But you will of course keep claiming that to be the case, nomatter what anyone says, likely without ever trying it yourself.

VR is a meme gimmick fad because I tried it and nearly vomited also I got pink eye.

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>Say something is dead 2 years ago
>2 years later its still around

Yeah, you're a real soothsayer.

More like it wasn't ever properly alive.

And less than "games".

>get all your vr news from nu-Yea Forums vr hate brigade OPs
>wonder how you can possibly keep being so right all the time

you'll still be saying VR is dead in two years, too, when Valve HMD has sold another several million units, Quest has (sadly) sold another million+ units, all of HTCs forthcoming HMDs have together sold another million+ units, PSVR2, Xbox 4 VR, Varjo or Avegant etc. major new consumer HMDs have been revealed, etc.

Or you were wrong.

>another thread where people who have never tried vr ever talk out their asses and spread disinformation

What’s your guys discord link? I wanna be an outrageous faggot too

Cope

Valve were trailblazers looking to cut their own path in this industry and make a name for themselves. Now all they have left is Steam

Everyone who had skill or drive has already left, what was the last game to be released by Valve that wasn't a bomb? What major project has not been dropped outright?

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Someone post the cuck WebM of that guy finding someone else fucking his anime whore

Or it wasn't the same person replying.

I heard they lack a proper structure, since employees can work on whatever they like. The artistic freedom sounds great but in practice, there are probably multiple projects left unfinished because no team up lasts long enough.

>I got pink eye.
Like...did you rip ass in it before putting it on?

> valve fired half the the vr crew when they said they have so much more to give.
Have you ever considered the fact that maybe they're wrapping up VR development, and that all they need now is a skeleton crew to make the finishing touches?
If anything their reveal is closer than ever now.

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2 IQ posters

To stay on topic for this thread, they have removed hardware barriers for playing VR games. SteamVR will work with all of the headsets unless a developer goes out of their way to break comparability. Beyond that, the Steam controller had several good ideas and the software to support it and the DS4 is great. I would love to be able to get something similar on consoles. It actually make the DS4 a better as PC controller than it is as a PS4 controller. The only recent thing they have done that is outright bad is Big Picture. The default interface is easier to navigate even when using a controller.

Everyone put it on it was a demo

6DOF requires room tracking. Either inside out or outside in. Joycons can only do full scale rotation and some minor acceleration tracking to monitor head movement for a couple feet or so, they can't fully account for drift though.

Okay, so you're replying for other people AND you're an idiot. I stand corrected.

>SteamVR will work with all of the headsets unless a developer goes out of their way to break comparability.

SteamVR fucking blows though, the menus are buggy and if you want to play a Steam game using a non-Valve headset you're stuck with running 2 separate instances of VR launch software which eats at performance.

>I paid hundreds to touch virtual ass haha
>cope poorfags :^)

VR has no future in vidya

>VR has no future in vi-

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Lower performance is still a lot better than not being able to run a game at all. At least you don't have to use a third party hack to get support for games that a company is trying to keep you from playing.

I also told everyone it was a meme. Glad to see I was right. It needs like three more years minimum before it's any good.

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*breaks 4k monitor while playing because the mass in game isn't there in real life*

What do you expect to change in the next three years? We will probably get better resolution, but the fundamental experience will still be the same. If a game is bad with bad graphics, it will still be bad with better graphics. I think VR games are mechanically fine now and will be still be good in three years with better resolution.

You'd have to be literally retarded to do this. Even with a headset on it's still incredibly easy to tell where you're physically standing.

If you're an actual mongoloid with zero spatial awareness, or one of those genetically inferior plebs that gets motion sickness from VR I could maybe see that happening.

>better resolution
>actual, finished games
>screen door effect removed or at least diminished to where it's ACTUALLY impossible to notice, none of this "your get used to it" garbage
>removal of controllers, you use your hands and nothing else like you should be
>at least SOME kind of option for leg movement instead of just teleporting (for the record I have no issue with teleporting)
>a reasonable price

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It's a shame VR isn't taking off because it's so good.

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>rift is no longer in development
no shit, it's launched hardware, there's nothing yet to develop.

by the way anyone buying the quest when it comes out? I'm on the fence.

>Nintendo obviously wouldn't release it if it was genuinely borked though.
what about the last time they tried VR?

I'm getting it because I'm a VR memelord but I dunno if I'm looking forward to it. I expect another disappointment like the Go... Great hardware but just collects dust. PC based VR is what I prefer.

It will be nice to show people VR that actually allows immersive actions though. The Go is great for showing people the basics of VR, if you can show them beat saber on the Go, that'll sell some copies. Maybe.

The limiting factor is tracking. Once we figure out fully independent 6DOF we're entering the true golden era of VR. It'll happen when you can run around in a field with perfect tracking without any external camera or sensor.

Don't know much about the Go, can it only play games developed specifically for it?

name of game?

>by the way anyone buying the quest when it comes out?
What is there to play on it?

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>better resolution
Already exists, Samsung Odyssey+
>actual, finished games
Plenty of these, though admittedly they're mostly smaller indie titles. Still a huge fucking step up from the launch games aka glorified tech demos
>screen door effect removed or at least diminished to where it's ACTUALLY impossible to notice, none of this "your get used to it" garbage
Again, the Odyssey+ with supersampling enabled completely eliminated this
>removal of controllers, you use your hands and nothing else like you should be
So then you're back to shitty little tech demos that rely on physics gimmicks. You need buttons and analog sticks for gameplay mechanics that can't be replicated 1:1 (either because it's not technically feasible or it's just not fun to do so)
>at least SOME kind of option for leg movement instead of just teleporting (for the record I have no issue with teleporting)
You should probably pay more attention to VR, because literally no game has used teleportation since like 2016. Full locomotion with the analog sticks is a standard feature nowadays, and it works great - I can circle strafe in Serious Sam even better than I could on kb+m, AND aim in a completely separate direction
>a reasonable price
Solid point, the high-end headsets are still a bit more expensive than I'd like to see. This will come down with time, though

The Go is like the Quest lite, it only has a 3DoF tracked remote. You basically can't play games and the games you can play are a joke.

It's basically for movies (porn). But it is good for showing family members VR because the optics and resolution are really nice, it's a very pretty looking device.

But 3DoF remote, and extremely weak hardware for graphics, and 2h battery make it kinda useless. At least I got one and I only ever use it when family comes over so I don't have to put them on my PC.

My own creation

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>Boneworks (knuckles the game) this year
>Knuckles and headset finalized
>Laying off hardware team means they're giving up on VR

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Why would anyone want to play as a socialist?

Nobody has an excuse for not getting in on the $300 O+ feeding frenzy except for cancucks and eurotrash

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right on comrade

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O+ is great as a canuck too, it's 200-300$ off for like 400$. I got one but gave it to my friend because I still prefer my rift for the controllers. At least I have a VR bro now though

Just tried Gorn. Fun, but hard as fuck. Worked up a good sweat too

>removal of controllers, you use your hands and nothing else like you should be
>at least SOME kind of option for leg movement instead of just teleporting (for the record I have no issue with teleporting)

I don't see how you'd be able to make both of these possible at once unless you use one of those big ass VR treadmills

>vr is dead

shit! you should've reminder me earlier, i *just* had fun with my vive, if only i knew that i'm supposed to hate it this wouldn't've happened.

Buddy of mine traded his old $150 guitar for an O+ on craigslist. Guy barely even used it, his head was too fucking fat.

As a Rift owner I'm super jelly, must be nice not fucking around with sensors

Removal of controllers and leg movement will absolutely not happen in the next few years if ever. Making a good glove controller at a reasonable price will be a nightmare. Just tracking your hand without really good force feedback would be far inferior to a controller. Walking in place could work, but won't ever feel immersive. You might as well just doing it on your own when moving with the analog stick to save money. I should also emphasis here that you should be using analog or track pad for movement rather than teleport unless you are playing something from 2016 that the developer dropped. If walking and gloves are a deal breaker for you, it would be best to lower expectation now and focus on what VR can do well instead.

AAA games are a matter of getting more people to buy it, which is tied to the lower price of headsets and PC/console to run it. We will get there eventually. However, we still need a starting point where a high price and low user base are inevitable. You can thank me for spending loads of money and beta testing so you can have a better experience in the long run. I personally enjoy the shorter games and variety that comes with no pre-established best practices for development.

>Gaben said several times the layoffs aren't hardware-related and won't change the company's focus.
Wow, Valve literally fired almost all of their game devs.

If you're complaining about controllers, you either

1. Haven't played VR
2. Haven't used the Rift

The Touch controllers are near perfection. And they solve all movement issues, and you NEED a way to interact with the world - having used Leap, using just your hands is a gimmick.

>he's still on Vive level SDE
You in fact were not having fun

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I remember seeing you post these a while back
What are your plans with this? Wish I could code, this is the perfect time to get in on indie dev.

Knuckles will be even better
Finally we will all be saved from dildo hell and games can start assuming you have a thumbstick

I literally just made it to shitpost, no plan. It was just to learn game dev as well.

I'm making a space shooter soon though as soon as some assets come out.

The future is bright

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I wonder if wank machines will ever have a universal framework like that OpenVR stuff

I have spent an unhealthy amount of time messing around in Virt-a-Mate and all the updates they keep adding are only going to make my obsession worse.

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>be me
>buy htc because im not poor
>have fun for a few houres
>let it rot in my living room just to show friends that I have it
>they play beat saber for a few houres
>"woo thats cool"
>houre later
>"woo its ok"
>houre later
>"meh lets go smoke shisha"

REMOVE ROACH

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*feels nothing in real life because this VR is fake VR*

What should I spend my money on.
Vive headset + leg trackers + Audio headset + Onahole or a sexdoll.

ah yes, the classical pre-rendered demo

>when-your-black-bf-won't-give-the-BBC-to-you-because-vr-is-too-good

So apparently these items are not already at peak dissapointment:
> Connected Home
> IoT
> Smart Workspace
> Blockchain
> 5G

How much worse could expectations get for these things? Particularly Blockchain, Connected Home and IoT - you need to chugging s○y like its made of foreskins to still be on this train...

Tech demos aren't games

To get the experience in the video it'd require a headset, Leap Motion and 20 pounds of pussy and ass.

vr fags are like apple fags

Do you cry about not being able to afford apple products too?

was wondering how long until a cuck responded to that

blockchain != cryptocurrency

there is literally no one in computer security who will deny the significance of blockchain. cryptocurrency will eventually get picked up by the existing sovereign states as part of official multi-currency systems (both fiat/force-backed currency and blockchain-based 'hard' currency), but that's going to take decades to bubble up to day-to-day relevance.

They haven't shown anything all that unreasonable. The game is just a nice seemingly polished package of all the best VR innovations over the last few years.

>mocking people for being out of touch while posting soi
2017 was a different time for pyramid coins

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>or

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