Random Encounters or Visible Enemies which one do you prefer?

Random Encounters or Visible Enemies which one do you prefer?

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>do we kill it or let it suffer?

visible when done well aka you cant just avoid everything all the time and it doesnt look stupid
Lets go visible encounters had both those flaws and were thus shit

We've had this thread SEVERAL TIMES ALREADY

This. Visible is clearly much better, IF done right, which let's go clearly didn't. I certainly would like for them to try and make it work, but I know they won't

if you like invisible enemies you are literally and unironically a contrarian for the sake of being a contrarian. there is nothing better than the freedom of choice in a game, especially an RPG. the fact is, you're gonna have to fight wild encounters eventually to level up for the next boss, so it's more of an illusion of choice anyways, but a better one at that, especially instead of
>rotates in the same grid for 10 seconds
>gets encounter
>fuck I didn't want this
>run
>repeat

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Visible. Random encounters should exist anymore, it's not the 90s.

Even fucking Earthbound did it better

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Random encounters for non-monster collecting games. Random encounters makes travelling to new areas a risk, though most games don't implement a proper difficulty for this concept.

random encounters

>when you cant draw hands
also you are a fag, rando encounters are a perfectly valid gameplay choice that can be great

Visible enemies are almost always better, Random Encounters are simply something made a necessity out of technical limitations that Devs kept holding on to due a lack of skill or not wishing to spend money.

Left: souless
Right: soul

Spbp

If the maps were larger and more open and the camera wasn't fixed, overworld pokemon would be great.
Seeing a rare pokemon in the distance, chasing it down and eventually capturing it would be a great feeling compared to " fled the battle."

Let's go looks like a pokemon exhibit with a bunch of lifeless puppets walking back and forth in square patches of grass waiting for someone to catch them, so it needs to be done right.

visible encounters but not in the way LGPE did it
trying to cram them all in grass patches is fucking retarded and defeats the whole point of having visible encounters in the first place

random encounters because stupid faggots would avoid wild battles just to make stupid as shit thread on /vp/ how unbalanced the game is and they got buttfucked by the gym leader
also for me personally i always loved the tension you get during the loading sequence if you didn't know what pokemon is coming,

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Hilda will always be best girl.

Depends, visible enemies only works better when the camera is free, random works on all cameras, but is possible to find a middle ground, maybe some kind of visual/sound effect to display the possible location of the encounter, that would also add an interesting layer, maybe adding baits to attract certain types of pokemons, maybe aggressive pokemons would charge at the player, etc.

Pokemon world just simply doesn’t work with visible it looks weird having the old routes with it they need to completely resign the worlds to make it fit in and feel natural

too fast! there's no tension or mystery!

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Maybe jrpgs aren't for me anymore.

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Visible is better WHEN, and only when, it is done competently.

An example of a game that is fucking ruined by visible encounters is Dragon Quest 9; the moment you reached the first dungeon with metal slimes in it, any other fight you ever got into was a waste of fucking time, because every fight was a waste of fucking time the only mobs you ever fought were the mobs faster than you in the overworld, so the ONLY ACTUAL change to the game in the end was that you had random battles (the enemies that were faster and did pop up in your way in such a way you can't avoid or escape them) except now the game's enemy cast is fucking cut into 1/3.

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You mean like old pokemons games ?

right is pretty neat timing, short tension, but not too long

The problem is the whole pokemon formula is based around random encounters, it's what makes the routes not feel empty because every route you're guaranteed to encounter something that may or may not be interesting
In LGPE, being able to see everything on the route meant I just wound up walking around everything I didn't want
Random encounters aren't great, but the formula and level design needs to be changed slightly to make it work
The worst part is that elements from previous games (the tracker from ORAS, for example) could have integrated really well with the overworld pokemon

>Visible encounters when its good
>Let's Go isn't good
Okay niggers then tell us what is a good way to do it.

dont have them just spawn in tall grass, it's dumb
dont have them just stand there, it looks silly
they should actually chase after the player and interact with the environment

>BUT GAMEFREAK CANT DO THIS
yes they can, they just choose not to

Yeah, I'm curious too. I haven't played a game with overworld encounters since the SNES, and those wouldn't fit Pokemon's number of enemy types.

They just fade in and stand there
It looks fucking stupid

The amount of effort put in by Gamefreak is honestly concerningly bad. I've never seen games more lazily made than the Pokemon games.
It should say a lot that tiny indie dev teams often create better Pokemon games than GF and regularly. See Clover.

DQ11 was fucking amazing.

Pokémon Ranger

She looks like she fucks black guys. Since she lives in the Pokemon world equivalent of burgerland it's pretty much a guarantee.

I don't get why the counter on the left doesn't stop upon Metapod's appearance, since you still need to show your mons coming out.

it was a timer from when the battle starts to when you can input a command

It's counting how long it takes to regain control.

she does

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It's counts up to when you start inputting commands after an encounter starts.

i dont care just make the game good for fucks sake

The one that isn't in the latest game, obviously.

Visible
Random encounters should never have left the nineties.

the way pokemon handles encounters with grass just doesn't work for visible battles
look dumb as fuck having tiny patches of monsters and big empty path ways

Yeah, but then it's misconstruing the argument from how it's being shown. I hate how Pokemon has that dumb leaf/water shit but it will also be retarded if you don't show your Pokemon coming out.

I'm open to it if they do it like Pokemon Ranger. No grass patches like says.

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I didn’t realize how much I disliked random encounters until DQ removed them

visible and the game doesn't trap you in an abstract fighting dimension when you engage enemies

What this guy said

Dragon Quest Monsters Joker 2. On the fucking DS.
>Monsters run at you if you are low level, ignore you if you are equal level, run away or freeze in fear if you approach them if you are higher level.
>Monsters actually use their abilities to chase you down ie. Teleporting, Camouflage, Flight and long Range Weaponry.
>Monsters of the same species sleep together in groups.
>They have routines, move around the map, interact with the world and fight eachother
>They run away from bigger monsters.
On top of this since monsters are actually sentient and some can even talk you have are actual characters too.

Obviously it depends on the game.

For pokemon I think random encounters made things far more interesting as a kid. Not immediately knowing what sorts of pokemon you would bump into in a given area was fun.

The games always gave you lots of ways to circumvent the encounters too, so it never had the classic JRPG problem of just trying to go somewhere and being pulled into fights with weaklings.

>rotates in the same grid for 10 seconds
Go back to /vp/ to retarded genwunner.

I don't think it's misconstruing anything. Just sending out the Pokémon takes almost as long as the entirety of the DQ battle start sequence, it's insanely drawn out.

It's a shitposter from /vp/.

Visible. Random can get quite annoying after awhile and always seems to be sparse when you try to grind and level up or they are super fucking frequent when you are trying to plow through a dungeon

Visible Enemies. The only thing Let's Go gets right.

The webm was literally made with "GF is slow in transition!" shitposting.

I always thought he was a crossposter since pokemon threads in Yea Forums tend to be deleted.

>PS4 game
>3DS game
I still agree you can do without the animations but still.

user, his argument is that it takes longer because its a random encounter rather than the fact that the player has to send out a pokemon which would still happen in an overworld encounter.

see

Yeah, his whole thing is to say he wants BoTW tier interactions a pokemon world and then get mad when people tell him that it's unfeasible to give almost what 500 pokemon? unique animations and interactions.

I'm guessing he was banned from /vp/ because I haven't seen him there in a while.

>game will print money know matter what
Why do they keep shitting out shovelware tier trash
Hmmmmm

It's amazing how much Ranger got right that the main games even to this day still can't/won't do.
>Generally linear progression, but with open areas with lots to explore
>Field moves linked to the Pokémon's species rather than HMs or teleporting someone else's Pokémon in
>Entire party of Pokémon can follow you
>Overworld encounters that are actually good and have varied implementation

Random

I love ranger but don't lie to yourself user, you don't really fight there but instead just draw circles on a looping gif

Yeah and SMD has a more interesting battle system than mainline as well. But I don't care about mainline as long as the interesting spinoffs keep getting greenlit.

I know people want visible pokemon, but the left image honestly looks really stupid, as stupid as all those mock up images people make when they copy paste a bunch of pokemon onto an image in random places like they think they're proving why they think it looks good.

The one that does not clog up the screen.

Mother/EarthBound did it right

A mix of both. Have obvious patches for random encounters, and more notable fights are visible.

Honestly random is fine in Pokemon, visible only works if it's not confined to small areas.

that's what it is right now technically