WRATH: Aeon of Ruin

The new FPS game on Darkplaces from 3DR

youtube.com/watch?v=CgrLN9Wl4xU

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store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/
twitter.com/AnonBabble

Where's the fucking Ion Maiden you cocksuckers

looks like_fun

Bump

>unlisted video
Is it cracked? Do you have a magnet OP who is definitely not 3DR shilling?

It's publicly avaliable on their Discord

that is one generic title, but looks pretty good

looks cool
not a lot else to say

>generic title
Yea, thats going to make the game rather forgettable.

>Doom, Quake, Blood, Heretic, Dusk, FEAR

Ion Maiden looks more my speed, but this should be fun too. Not a big fan of these heavy metal soundtracks anymore, but I get that it comes with the territory.

>>Doom, Quake,
Legimately very memorable titles.
>Heretic
Also pretty good, if less so.

Different teams, Q2 2019, console ports delayed it

Arcane Dimensions looks better

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Can't say the trailer grabbed me unfortunately.

Btw, it has multiplayer and coop

Finally something to be hyped about.

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Looks Dopefish

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Same. I mean, I'll buy it because I'm a retro FPS cocksucker but I expected something as stunning as Arcane Dimensions

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>everything on that screen
What the fuck

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Yeah it's not great. There should be a demo before long and I hold my hype until then.

Reading the steam site, it looks like it'll be early access. They also have a FAQ in their forums, kinda interesting

>that biogun
Yeah because everyone loved it in Unreal Tournament uh
What are they obsessed with shitty weapons?

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Jesus christ it's so painful that this is being made by Quake modders trying to ape Quake rather than devs who want to make something genuinely new in the style of Quake era FPS's.

Even those weapons were all literal reskins of Quake weapons. Fuck.

I can honestly say i'm less excited now than I was before the trailer, also the mish mash of 2D sprites and 3D tree assets in the intro to the trailer really set the wrong tone. One looks like a Doom/Hexen mod, the other a Hexen 2/Quake mod, you shouldn't mix and match styles like that.

Ion Maiden is about the only nu-retro fps i've seen that looks and feels right with respect to the old games whilst also doing it's own thing. Dusk is a pile of shit, but at least that injected some new blood into the formula.

>Hating Biogun
Git gud, scrub. The only bad weapon in Unreal was the pistol.

>at least that injected some new blood into the formula.
lmao

Shit on Dusk as much as you like, god knows I do, but you cannot deny that full 360 degree movement in all axis was neat.

Yeah that useless gimmick really added a lo the game

Dusk didn't invent that.

It genuinely did, the game is at it's best when it made great use of that mechanic.

>Invent
And?

Why use the Quake Engine?
The Quake Engine is robust, open source and perfectly suited for a title like this.
While it does present a range of challenges, compared to working with a modern engine, the team behind WRATH are veterans of the Quake mapping scene, and know the engine better than most. It also brings a certain element of authenticity to the game, just like Ion Maiden (Using the Build Engine).

Will WRATH have Multiplayer?
WRATH will support the Quakeworld netcode, and will include the basics at launch, such as DM. WRATH will also support Coop for the entire campaign, for up to 4 players. Post launch we're planning to develop and release more multiplayer modes.

Will there be a Beta for WRATH?
Yes! We'll start accepting closed-beta signups in just a few weeks!
Keep an eye out on our Social channels.

Does WRATH have anything to do with Quake?
WRATH is developed using the Open Source (GPL), Quake Engine, using Darkplaces, which makes it possible for anyone to commercially exploit the engine, as long as the source-code is released alongside the game. It share's nothing else with Quake.

Will WRATH have RPG-like elements?
Mostly, no. However, we do take a slightly different approach to WRATH than it's spiritual predecessors.
First of all WRATH is not a completely linear game. Instead, you can approach each HUB and each level within, at your own will.
It has a certain element of metroidvania in that regard. The game is also relatively deep in terms of lore. If you choose so, you can pick up manuscripts, old maps, drawings, notes and diaries from the old world, to help you on your quest uncovering the mysteries and secrets that awaits you - Or you can choose to completely ignore this part of the game, and run-and-gun your way through. The choice is up to you!

I like the sound of that last part, reminds me of Hexen.

>all those cannon fodder zombies

Finally, a Quake engine game that doombabbies can enjoy

I don't see epic glory kills

Will WRATH have modding and mapping support?
YES! WRATH will be released with full supports for user mods and maps, and will be released with the same tools we used to develop the game. The source-code will also be released fully at launch (GPL).

God, no. Hexen was full of bullshit (tbf, I just played 2)

I just wishlisted out of my latent boomerness, although it looks like a literal quake reskin
store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/

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>using Darkplaces
Retroblazer when?

LE EBIN INTENTIONALLY BAD GRAFICS

HOW DO YOU DO FELLOW BOOMRS AMIRITE

XD

It's dead, Jim

Dusk is ugly. This is fine. Not as good as Meme Dimensions, but still.

I'd call you a faggot but modders have made better looking maps and textures for free so these fags with a budget have no excuse for the game looking this subpar.

Finally some good fucking fps games are getting made