ITT little things in games that make you happy

ITT little things in games that make you happy
>You can see previous/incoming levels in the far in the distance on some maps

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>Can hear the muffled rain when in doors.

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>There's a food cycle in the game where it rots after a while
>There's a chocolate bar item
>after a while it melts and coates all the fruits near it in your inventory, boosting the healing capabilities of it

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You better not be shitstirring me and tell me game right now

Boktai 2 onwards user
May the sun be with you

>you dance/sing
>Your squad joins you

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>You can go through the whole game with melee weapons without taking damage
>The game rewards you for playing at close range

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>Bullet casings have different impact noises for
the different surfaces they land on

Much obliged user

>useless class/job/party member is extremely useful and/or busted later on if you invest on it

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best example i can say is the Jester from Darkest Dungeon, weak attacks, weak bleeds, barely useful buffs until you hit level 5 or so and all of a sudden he's rocking out with uncontested stat buffs and bleeding most enemies out with two swipes

Also I suggest playing the first one if you can, it has some story stuff that 2 only scratches but you still kinda get the gist of it

>dialogue changes depending on what you do and when you did them in the story.
>boss makes comments about you not using the new powers you just recently got.

>look down
>see legs
>neroallsmiles.jpg

>passive effect that makes it so you have a chance of recasting magic a turn
>it can proc on itself
>X casted Meteor!X casted Meteor!X casted Meteor!X casted Meteor!X casted Meteor!X casted Meteor!X casted Meteor!X casted Meteor!

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>Devs put in unlisted things to do for people who are trying to take their time and enjoy the game without running through everything
>You can pet/feed animals on the streets
>street performers/shows you can just walk up and see
>sound design good enough to enjoy walking around in the mud/rain and looking at things
>level design good enough to enjoy just walking around looking at things

>can recruit monster allies on top of the human allies
>even metal slimes
>they retain their busted defense stat

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>you can kick everyone on the shins
>you can pick fights with everyone
>you can recruit everyone kinda

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>Funny flavour text to items
>Sometimes said flavour text seems like just a joke but can be taken as a hint for the player to try out eventually and it actually works

>thanks for playing!
especially after a good game

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>double jump
>char does a somersault or flip

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this, even if it's just useless stuff
i spent hours just reading the random descriptions on trophies in melee as a kid, or the random descriptions in we

>you can get Battlecards from previous games through Illegal data

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>that feel when you subvert an OP enemy into an ally using some kind of method available in the game
For example:
>steals heavy tank that's been making your life hell and uses it to slaughter enemy base
>boards and captures OP enemy ship and uses it to destroy other enemy ships, even better with a small boarding party from a tiny shitty ship

>"And a special thanks to you, the player!"

>you get to name the dogs
>get title for naming all the dogs

>you can break an enemy's resolve and convince them that you are stronger than the Big Bad, making them join you
>the higher ups in the big bad army are love interests

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>You have mini-games spread around the world
>Completely optional but they're fun time waster that gives you good shit
>Game has a pet system

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