Creating a viral NPC in Oblivion Pt. 4 - Virus is not Crash Edition

Sup Yea Forums. I've always had an interest for the NPCs in Oblivion (TES4), from their ridiculous faces to the Radiant AI system that underpins all their activity. After a fun experience with a certain NPC on my Xbox version of the game, an idea occurred to me. Would it be possible to create an NPC that slowly spreads like a virus throughout Tamriel, to the point where it replaces all other NPCs in the game? Think about it - an NPC that moves spreads in either a random pattern or a pattern with predefined checkpoints (e.g. major population centers) in order to "infect" the entire map.

The past 3 tests have taught me a lot, and I think we're moving into the final stages of the concept now. This will either be the last or second to last thread of this idea, depending on how successful this test is. New things in this test include:

- Changes to Evolution Levels 5 + 6 to make those NPCs basically juggernauts of their respective virus.
- Added the ability to spawn a group of anti-virus "Crusaders" who travel in packs and hunt viral NPCs
- Made edits to Doctors to make them more capable of fighting viral NPCs
- Added "VIP" NPCs to every major city; significance will be explained in the reply containing the objectives to this test.
- Made some changes to the ini file and used the 4gb patch to hopefully enable more NPC AIs to function at once in a given area.

In addition, this time I will be posting a map of Cyrodiil, on which we'll be marking places that the virus(es) have been. Sound interesting, Yea Forums?

Attached: Oblivion 2019-03-06 12-52-58-590.jpg (640x480, 147K)

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Reported fuck you Nickies your OC is not video games.

Pic related is the map I'll be using. I (or any anons willing to help) will be using paint.net to mark areas the virus has spread to, that way we can keep track of progress. In order to try and keep things organic, this time I'm gonna try and do my best to not fast travel much, that way we can watch the spread of the virus ourselves. To clarify, this test will be using both of the competing virus types I've made, the normal Nickies Clones and the female variants anons have taken to calling "Stacies."

This test's objectives will be the following:

- The virus(es) have cleared through every city and every castle in every city.
- Every VIP NPC is dead or converted.
- The virus(es) have attacked every non-city village.
- The virus(es) have defeated every doctor.
- The virus(es) are able to withstand the Crusaders.
- If two viruses are spawned, they battle significantly.
- Virus NPCs regularly patrol all the roads in the game.
- At least 5 final-evolutionary-stage NPCs have been spotted.
- The viral NPCs have multiplied enough to cause significant lag in major areas.

Attached: cyrodiil.jpg (2048x1673, 877K)

I disagree.

Oh, and one more thing. I fixed the issue with the clones getting on-target spells early in their evolutionary development. Only Evo 6 clones will have them now, and they have the added ability of infecting other NPCs on hit.

Attached: Oblivion 2019-03-05 23-18-41-618.jpg (640x480, 155K)

So do these virus NPCs follow predetermind paths of the NPCs they take over, or is their path generated on infection/creation?

Why?

Once infected, they have new AI Packages which direct them to randomly run to a new town or city every Sunday at midnight. They also have a few other packages, such as one instructing them to cast the multiply spell on their own on Saturdays before they head out.

Attached: Oblivion 2019-03-01 19-45-28-517.jpg (640x480, 183K)

true genius is rarely understood

Okay then.

are you playing the game on a ti-83