Do you think Nintendo characters could benefit from having actual personalities and opinions and actually talking and engaging with the characters and situations around them, instead of being purely gameplay puppets?
Not necessarily as a permanent change in the main series, just in one-off side games. The brand value of western mascots isn't nearly as safeguarded and they're doing fine, so that's not an excuse.
>NO I DON'T WANT DEEP COMPLEX PERSONALITIES IT'S TOO MUCH FOR MY LITTLE BRAIN I HATE STORIES I JUST WANT HEROE SAVED GIRL STORIES MAKING A DEEP STORY IS NEVER A GOOD IDEA REEEEEEEEEEEEEEEEEEEEEEEEEEEEE But with all honest here, Nintendo games don't need characters with personalities of their own, cause of how shit Nintendo is at making a likeable personality for their heroes, they seem to stick with the formula of "heroe is embodiment of (bravery or wisdom or good etc.)" and it seems to work out for them, so whatever
>Samus was a gameplay puppet before >Other M attempts to give character to Samus >it’s the worst game in the entire franchise and commits character assassination on what little character she did have prior to it Nah, no thanks
Alexander Phillips
Isn't the blame for Other M on Team Ninja?
Julian Butler
Mainly Sakamoto actually. TN didn’t influence the plot very much. They just delivered a mediocre, but okay gameplay experience. Not the best but it was functioning
Josiah Reyes
Leave social politics to Snoy, Ubishit and EA.
Jeremiah Allen
>gif >literally rape the 90s sucked
Hunter Phillips
engaging character is just double talk for "self insert who would do what I think they would do"
Bentley Perez
>t. Retard who doesn't play Nintendo games
There is literally nobody better at this than the guys at Nintendo.
Its not about gameplay puppets. Most characters are left vagueish in nintendo games so that the player can fill in the gaps themselves. It makes a more interesting experience.