>#1. TAYAL have been sold 300 copies nearly. Thanks so much for you guys support. >#2. Another big thing to me. After released TAYAL, I join the game develop department of CAPCOM about 2 month ago. I am currently working hard at CAPCOM to develop new projects. I will share news to you guys soon.
So not only has a dev only sold THREE HUNDRED FUCKING COPIES... he had to stop making his game to get a job working.
> Yet another indie 2D platformer releases on a storefront with literally thousands of other indie 2D platformer with zero marketing doesn't stand out at all and sells only 300 copies > This is somehow surprising
If the game is so fucking good why didn't you buy it?
boards.fireden.net/v/search/text/tayal/type/op/ OP has autism, don't even waste your time trying to understand. Judging by the fact his last two threads were deleted, I presume mods are already considering this spam and this thread won't last long, anyway.
Ayden Murphy
The guy probably dreamed about working in his favorite company. What's wrong with that?
Gavin Taylor
I don't think working at a soulless corporation is anyone's dream jo-
*gets zapped*
Oh yes, I sent my application to Capcom and I'll be working for them right away!
*thumbs up* *winks at the camera*
Being another cog in the machine is what I've always wanted to do!
Jack Wood
>Japanese guy really likes Megaman games >Makes a game a lot like Megaman >Capcom sees this and hires him to obviously work on Megaman games >Japanese guy is happy Okay I guess I'm mad now
>I didn't realize people were forced to take jobs at gunpoint?
What do you call working for a living so you're not homeless?
Dylan Russell
Gonna cry? Gonna piss your pants? Maybe? Maybe shit and cum? Oh I'm talentless faggot who complain about someone's success hurr durr. Well then OP you fucking faggot, maybe you should kill yourself.
>And Yea Forums thinks Valve deserves 30%? Compared to the 0% this guy would make if his game wasnt on steam?
Michael Baker
>What do you call working for a living so you're not homeless? Would you rather hunt animals and grow your own herbs, while managing your own electricity? Or do you want shit handed to you? Not bumping this garbage by the way
Ryan Price
>Should be grateful he doesnt get sued and has a legit job instead.
You know Capcom already had a failed lawsuit over a fighting game in the 90's
Evan Jenkins
I see Epic shills are still unironically trying to make anyone care about the 30%.
>#NintendoSwitch community is a blessing! #BlossomTales is now a turnaround story: Humble indie dev @castlepixel can stay in business and continue making games. Love y’all! 3 months #Switch revenues surpass #Steam lifetime revenues 20 times!
A game studio was literally saved by its Switch port
Evan Brooks
What does Ashley need a cum bucket for?
Austin Fisher
It is pretty extortionate though isn't it.
Jose Bailey
I'm not a developer, I don't give a single fuck.
Noah Wood
>again with this one Switch game Lmao, it is the Epic shill. I'm sorry your launcher has failed.
Aaron Bell
do you think nintendo doesnt take a cut you retard
Levi Russell
You know physical retailers take 50%~ instead right? Indieshits could always just go through humble or whatever else is willing to list your garbage.
You'd actually make money if you made a decent game instead of rehashing retro ideas and design.
Brody Morgan
You mean exactly the same thing console stores take? And lets not even talk about physical ones. Only Epic's launcher takes less, and they admited that it's not sustainable and they charge users the other 18% instead.
This is an industry standard, and nowadays it's not like i'm going to feel sorry for game developers since 99% of games released nowadays are pure garbage.
>The Switch though has seen a number of ports sell better than anticipated. Despite already being out for over three years, the Switch version of Shovel Knight sold better than any of the other versions at launch according to its developer, Yacht Club Games. Wonder Boy: The Dragon’s Trap, Forma.8, and other games have seen similar success. SMG Studios noted in September that Death Squared sold more on the Switch in the first three days than all other platforms it released on combined, while the same thing happened to the Zelda-like exploration game Oceanhorn. And then there was SteamWorld Dig 2, Immage & Form’s action platformer that sold 10 times more on Switch than on Steam.
>You mean exactly the same thing console stores take?
Switch earns its 30% though
Xavier Price
It's industry standard and absolutely well worth it, as opposed to shit like Game Stop, who will take used copies of your game and resell them for close to full price. Epic, besides being a shit platform, charges consumers extra money to make up the difference and their flagship game is currently being eaten alive by Apex Legends and it's playerbase is starting to falter, which will make their Chinese masters angry and likely cause the whole thing to crumble.
I'll take the 30%.
-Signed, an indie dev.
Colton Campbell
Indie games are shit.
Jonathan Phillips
could be worse, you could be making a physical console game
bright white will fuck your eyes, do you have any idea about digital drawing user?
Gabriel Rodriguez
should just chroma key it back to white because im not gona be jacking it anywhere close to the 5+ hours they spent making the animation. I think the contrast between the colors adds to it more than the dark theme does.
Justin Cruz
>All small indie games should only be for portofolos until they're scooped up by some mega corp to make them a code monkey. and make the suits richer.
William Lopez
he only sold 300 copies in the first place cause of Steam's massive userbase
also selling anything on a personal side project is impressive
Jose Russell
Then maybe he should also sell it on the switch you faggot, like you said it can exist on different platforms. It was his CHOICE to sell it on steam, which is a platform that takes 30%
David Turner
Capcom was my favorite company in the 90's
But I'd rather work at Valve and have no personal responsibilities for putting out finished products
Jack King
Thats not an excuse though.
Christian Hill
Yeah it's a tiny little no name game made by a single developer. Expecting a game like that to take off and sell thousands is ridiculous. Most people that make games like this release free on itch.
Kayden Wilson
what are indie shitters going to cry about when the epic store is full of games and their game gets lost in the crowd again?
Luis Cooper
Current Epic is like old Steam, but with the added controversy of making games Epic Store exclusive
I think every gaming website has an article on Shakedown Miami being Epic Store exclusive
You guys are all happy for him, while I'm a cynical fuck
I think his dad or uncle works at Capcom, that's why he didn't get copyright fucked for and why he got the job
But people high on estrogen just love "the world is happy, follow your dreams, everything is good haha :) " news
Carson Hill
not every game can be undertale user he's lucky anyone bought the game or paid any attention to him at all
Xavier Morales
i don't understand what you think the alternative is here, how do you even begin to differentiate the hundreds of 2d indie platformers dumped on steam every single day? should we all be required to buy every single one of them?
Isaac Bell
This is why capitalism is a flawed system
Aaron Kelly
Where's the copyright violation?
Luis Rodriguez
i mean you aren't wrong but honestly man you can say that about literally anything so what are you mad about? the guy for being grateful for getting any sales at all and getting a job out of it? or us for not buying his game so he can stay indie forever?
Wyatt Ward
nope but valve should be required to offer them just as good rates as AAA titles out of simple ethics. The small indie Can not bargain with them himself.
Brayden Morales
Yeah and Microsoft and Sony should be required to sell physical copies of all their games out of simple ethics. Every game system in the world should also be required to sell their game, they are a small company after all.
Easton Cooper
ok but what are you gonna do about it? valve doesnt give a shit what you, i, or any fuckin indie developer thinks about their rates. the only real solution is for indie devs to put their games out on as many platforms as possible i think. maybe things will change if another platform starts to eat their lunch but i think thats just not gonna happen
Jordan Nelson
We need some kind of Employers Union, an EU if you will.
Adrian Harris
except Microsoft dont give a shit about what its consumerbase thinks, it knows they will cave in and buy gears of bore 7. Valve are known for caving in to pressure easily if they get exposed to shit for not being the saviours of gaming and solution to pirating like they want you to think.
Jackson Anderson
>a literal who indie pixel garbage doesnt sell Remind you of someone? SUCK MY DICK BUY MY GAME
Christian Peterson
Honestly Valve should just ban all Indie trash from steam. Its nice that they want to be generous and give shitty developers a chance but it clutters up the store. They need to take a harder stance on indie games, either by taking a much high percentage or stricter requirements to get on the store.
Robert Russell
It's not in actual game, retard. He drew this to include in announcement that he's working in Capcom now.
Alexander Foster
ok contrarian retard
Connor Torres
The developer is a jap who got work in Capcom, OP is a fucking leaf shilling for Epic.
Justin Cruz
They need human curation again
Alexander Walker
if valve didn't have indie game the store would be pretty dead not gonna lie. Big devs usually have muliple places to purchase their games.
Jacob Gray
What would Steam sell? Both their biggest companies back in the day (Telltale and Bethesda) are either dead or no longer selling their games on Steam
Dominic Price
dota and csgo skins. makes them more money in 3 mins than indies do their whole lifetime
That's literally every Mega Man game you retard lol
Nicholas Wood
>It was his CHOICE to sell it on steam, which is a platform that takes 30%
That's because Steam used to be a legitimate monopoly until Epic Store
Luis Hernandez
Ding dong diddly BASED
Aaron Scott
(((Eisberg)))
Brody Nguyen
>back then >Steam needs to be open to more indie games ! Steam is gatekeeping great games from being succesful ! >now >Steam is greedy and full of garbage ! They should curate to keep the good games worthy of your money free from the garbage to deserve the price ! >Epic Store is great for indies visibility with its curation !
Hunter Brown
>dude who made a decent game gets noticed by a big studio and gets a position where he can actually create vidya and ger money for it What's the problem here
Samuel Nguyen
breakfast
Caleb Torres
Why do you keep making this thread Why do people keep replying without saging
>And Yea Forums thinks Valve deserves 30%? Here's what happens when you make an actual good game:
>Runic Games CEO Max Schaefer, for instance, tells us that while it's been almost three years since his studio launched Torchlight, Valve's Steam promotions have helped the game maintain healthy sales to this very day. >His 2D dungeon crawler The Binding of Isaac, for example, saw sales multiply by five when it was marked down by 50 percent, and once it hit the front page as a temporary "Flash Deal" (for 75 percent off), sales multiplied by sixty. >Despite the fact that Steam sales mark games down to just a small fraction of their usual price, the developers we spoke to don't think these promotions are devaluing games at all. Based on the data they've seen, Steam sales have only been a good thing for their busines Steam is a fucking powerhouse of promotion opportunities and if you cannot even make that work for you, then yea, fuck off the free market.
Eli Johnson
Tell me with a straight face that Epic would allow this game from a tiny noname dev in their store
Realistically this guy has few options on where to sell his game, and I think it's great that the largest PC game storefront allows him to sell it no questions asked.
>You'd actually make money if you made a decent game instead of rehashing retro ideas and design. Please. Thousands of good games end up as commercial failures while rehashed shit like Madden still gets bought every year. Quality has little to do with commercial success, originality even less.
Look at it this way: It's a safe bet that OP's game is better than Fallout 76. But Fallout 76 achieved more fame and profit than OP could ever dream of.
Sebastian Sanders
>look ma, i posted it again!
Joshua Wright
It'd probably sell more Switch though
Jacob Brooks
stop making this shitty thread you retarded nobrain gorilla nigger
Cameron Hernandez
Yikes
Sebastian Moore
>be indie developer >make a Megaman ripoff >Capcom hires you he should thank GOD capcom isn't nintendo, who would've shut his game down and tell him to fuck off like they did to that modder who made a Metroid game.
Henry Stewart
This isn't a literal Mega Man fan game so he has nothing to worry about.
Brandon Evans
>>Runic Games CEO Max Schaefer, for instance, tells us that while it's been almost three years since his studio launched Torchlight, Valve's Steam promotions have helped the game maintain healthy sales to this very day.
Torchlight devs and company are dead. Might want to change that up.
Angel Hall
Child begs for something - do you give it to them?
Adam Johnson
Even some of the biggest flops do better than 300. The fuck?
Carter Turner
It had zero marketing. OP spamming this thread is pretty much the first time I ever saw this game. Developer probably sold it somewhere else in Japan as well.
Yea but that wasnt due to sales of the game he mentioned.
Logan Kelly
>nope but valve should be required to offer them just as good rates as AAA titles out of simple ethics they do. seeYou cant just release a game that nobody wants to play and then complain that nobody wants to play it.
Lincoln Nguyen
>It had zero marketing
Steam itself used to be the marketing.
Daniel Howard
>guy makes passion project >grateful for the people who have bought it even if it is not many sales >capcom offers him a job >voluntarily takes job because that is something he wants to do I don't understand OPs problem, it sounds like everything worked out in the end for him I don't understand this kind of autism
Nah, they specifically end the program so that they don't have to start charging consumers extra. Since it's illegal in the EU by law, by the way. Otherwise, they'd be selling at a loss.
Michael Garcia
>guy makes shitty indie game to serve as a business card for employers to see his skills >gets a job out of it >"WTF WHY DID HE GET A JOB?" bruh
What a shit game, obviously it would fail on Steam as there are millions like it and succeed on a platform with no games like Switch, had Nintendo added proper virtual console that game would have been doomed
Wyatt Bell
is this game any good?
Connor Bennett
Stop posting anytime
Ethan Reed
This thread again? Nigga shilling here and Yea Forums eats it up because there is a shirtless boy main character
Asher Reed
I hope you don't believe that in your free time, shill
These threads are so funny because of the never ending goal post move. >Steam should advertise all its games, this wouldn't happen on Epic >Epic heavily curates and only has like 20 games on its store, so this wouldn't be on Epic I guess the only argument here is fuck indies and steam should only allow one game a month.
Henry Ross
>guy sells game on steam >valve takes their cut >guy also gets noticed and lands his dream job
Wait which part about this am I supposed to be mad about?
Juan Wilson
Steam promotes the fuck out of indie games of every kind. But mostly does so if you do not have those tags blacklisted or your interests show you like Indies. So if you drink up every fucking AAA snorefest, of course steam won't promote it to you
Mason Perez
Steam doesn't demand exclusivity to be on it. Epic Games demand exclusivity to be on their store.
Epic Games are pushing monopoly, and you are a useful idiot.
Gavin Baker
The part where OP hasn't even yet sold 300 hamburgers at his job in mcdonalds.