What is it about GoldSrc graphics that are just so supremely comfy...

What is it about GoldSrc graphics that are just so supremely comfy, the blocky yet curvymaps and extreme visual clarity is just beautiful and analogue

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>extreme visual clarity
This seems to be an afterthought in modern gaming and it's really shit for online play. Bad players aren't bothered by it because they're bad and being able to quickly see things doesn't change their performance much. The people who get paid to play games won't complain much about it because they get paid to play.

Nostalgia

Post processing and blur became a thing mostly to make bad graphics look good on console games (you play em far away w imprecise controls any way etc), makes sense for games like killzone, but for example I played some insurgency sandstorm the other day and it's so blurry and unclear compared to ins 2014, no proper aa or clarity, indeed it's sad

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not true I'm a zoomer and I'd rather play these over any modern FPS with a bunch of shitty post-processing

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is this the CS:CZ campaign? that game sucked.

hey it was short n charming, like a B rated action movie

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alright that's fair, i'll never forget that laugh

It's just really clean and sharp

But for me the comfiest thing about goldsrc is jumping and movement in general