What is it about GoldSrc graphics that are just so supremely comfy, the blocky yet curvymaps and extreme visual clarity is just beautiful and analogue
What is it about GoldSrc graphics that are just so supremely comfy...
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>extreme visual clarity
This seems to be an afterthought in modern gaming and it's really shit for online play. Bad players aren't bothered by it because they're bad and being able to quickly see things doesn't change their performance much. The people who get paid to play games won't complain much about it because they get paid to play.
Nostalgia
Post processing and blur became a thing mostly to make bad graphics look good on console games (you play em far away w imprecise controls any way etc), makes sense for games like killzone, but for example I played some insurgency sandstorm the other day and it's so blurry and unclear compared to ins 2014, no proper aa or clarity, indeed it's sad
not true I'm a zoomer and I'd rather play these over any modern FPS with a bunch of shitty post-processing
is this the CS:CZ campaign? that game sucked.
hey it was short n charming, like a B rated action movie
alright that's fair, i'll never forget that laugh
It's just really clean and sharp
But for me the comfiest thing about goldsrc is jumping and movement in general