Enemies have alot of health

Enemies have alot of health
Enemies have really long cycles where you cant attack and then make one swipe
Battles take long
No health bars
When this gets boring and you just want to take damage and wail on ana enemy because you think they are nearly dead they usually aren't, this will often kill you
Some bosses have an RNG such that you cant dodge some of their attacks
check points are far away


Why do people think this is good? This game isn't hard, it just has silly quirks designed to frustrate you, dont people play games to... you know relax and have fun? I like the art style, the story, and the characters, but this games combat is so shite I actually cannot believe it. Cuphead and megaman are great, you feel like you are getting better, when you lose you want to have another go. In Hollow knight when you lose you just wanna stop playing because it has frustrating design. I always knew Yea Forums had shit taste in games, this truly is artificial difficulty the game. I'll never trust this shitty board again

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Exploration.

>Enemies have alot of health
>Battles take long
???????
In what world is this the case in this game?
Almost everything dies relatively quickly

Is it me or did nobody care about this game until it got put on Switch? It's just another indie platformer.

You sound like a kid who cried the first time he played a challenging game

Enemies don't have a lot of health. Most take 3 swipes. Most bosses don't have unavoidable attacks. I'm talking 90 percent.

Upgrade your weapon.

That's just you. There were plenty of threads before then.

It's just you. This game has been everyone's indie darling since it came out.

>criticism of Hollow Knight
>it's always blatantly wrong and usually OP has a poor grasp on the english language

I don't even think this game is that great but I always notice this.

>you just want to take damage and wail on ana enemy because you think they are nearly dead they usually aren't, this will often kill you
Sounds like a good thing

>When this gets boring and you just want to take damage and wail on ana enemy because you think they are nearly dead they usually aren't, this will often kill you

lrn2english

fuck you pal. I have two batchelor degrees and im doing a masters. Suck my giant schlong.

Hollow knight is a piece of indie shit

People are literally incapable of making threads to discuss games on Yea Forums these days without starting with an intentionally low-quality bait post as the OP. It's bizarre.

Every boss has avoidable attacks. No-hits wouldn't be possible if this is the case.

Some moves are bullshit, but that's what the shadow cloak and double jump is for

Like I said. They just ooze low IQ.

Lol it sounds like you got your ass handed to you by a stalking devout

How about you respond to the anons who called out your "criticisms?"

I'd love to be the school that manages to talk students like you to pay them a tuition for a "batchelor degree"

:') :') I underestimated how quick this thread would fill with teamcherry shills :'D!!

Same, but it also happens with a lot of good games.

not sure what you mean. ive fought every boss and boss variation in this game without taking a hit.

Fuck this gay cunt. Hallownest deserved destruction.

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git gud

>get BTFO
>sh-shills
Every time

Let bait threads die.

>he STILL has trouble with Soul Tyrant

How do you think he'll do against PV or NKG?

I don't understand how to properly avoid his attacks in his second phase. It seems like half the time I get hit and half the time I don't despite doing the same thing each time.

Hop, dash left, hop, dash right, repeat

I gave in and bought this shit a few days ago, I've put in 13 hours so far.
>enemies have a lot of health
Enemies do not take much to kill, they're not a problem. Most regular enemies will take 1-4 hits to kill, depending on how much you've upgraded for damage output.
>enemies have really long cycles...
This is so not true, you can spam the attack button and kill most enemies before your invulnerability frames run out.
>Some bosses have an RNG such that you cant dodge some of their attacks
I have not experienced this yet, 13 hours in.

Either you are dogshit at video games or you're lying and just wanted to start a contrarian thread in the most contrarian board.

My complaints SO FAR, are:
Having to use a badge just to display your position on the map is horseshit. On a first playthrough, you're likely to not want to ever take it off, and this uses up a notch that could be for the various other badges. You'll likely never use even half of the badges your first time and I would have rather had the room to experiment.

The environment definitely bores me a bit. I guess it's something about the gloomy and flat shade. Something about the colors and backgrounds makes everything feel so flat and inorganic.

I wish there were more markers for the map like for item discovery, a way to confirm you have found whatever item could have been in that area so you don't needlessly backtrack, there's already SO much of that to do.

Combat having more variety also would have been nice. I find i RARELY use the spells because I'd rather save my souls for healing. I have to consciously remind myself i have them as options in case an opportunity where using them would be more efficient arises, and rarely has that happened. The game doesn't seem to be designed around expecting you to use the spells outside of environmental stuff (like breaking the ground, being able to launch yourself horizontally etc.)

Enjoying it so far, give it a 7/10

It's kinda hard to explain, but when he's slamming down you want to choose a direction and stick with it. If you dash when he appears and never stop moving, he won't hit you. So if you start phase two on the left side, you want to keep going right to dodge, but when you're like "okay, if he drops again I dont have enough space to get out of the way" THAT's when you turn around and do the same thing in the other direction. Energy balls are the same rule as Phase 1, just dash under them and they can't hit you.

Been working on AR for hours and I don't feel like I'm improving like I do practicing the other bosses. It's quite frustrating, not a fun fight at all. The eye lasers are so fast they seem impossible to react to, like you just need luck they don't spawn on top of you

Dude use spells you fucking idiot.

The spell build is unironically the most broken charm build in the game.

I can't bros...
Zote filtered me.

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Charm criticism is completely valid. So many of them should have been regular ugrades, like quick slash.

I never used spells either but according to some they're basically required for some bosses. Only ever felt required during the Arena though.

>spells required
>during the Arena
Haha what the fuck?

>filtered by zote
what do people like you do against pure vessel

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Yeah, I realize I should have said that it makes it easier in both instances. Spells arent required for anything. Miswording.

First played it on PC, but didn’t really get into it until the Switch release.

not him but I can consistently Radiant Pure Vessel and NKG and I still think Zote is a cheap motherfucker with how he can set up nearly impossible to dodge attack combos with his fucking bombs
he isn't a skill boss, he's just an asshole

Quick Slash becoming a regular upgrade is completely broken mate.

Yeah, because they wouldn't have balanced differently if that were the case.

I don't know about that. I think there are enough viable charm builds that make the system interesting. It's also their way to introduce an "easy mode" in the game by having crutch charms shitters will pick.

This. The only things that have a lot of health are bosses or some of the tanky enemies if you explore far beyond what's reasonably expected of you. Like the big fat passive bugs in kingdoms edge; with an unupgraded or +1 nail they take like 5-6 hits to kill, but even that is pretty quick to kill.
And every boss can be legitimately sped through just by getting good and equipping a good charm setup.

OP the main draw of the game is an exploration-based Metroidvania, bosses in the main "campaign" are only challenging when you haven't seen any of their attacks yet, that's fine, it's not trying to be a super hard 2d action rpg, it's trying to be accessible. Dream bosses and Radiance are already plenty hard enough for average players.
If you want hard platforming, there's the white palace and path of pain. If you want hard combat, there's grimm troupe, and later, the godmaster content obviously.

Also I feel the need to point out
>game is only good if it's hard
lmao'ing @ ur life

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POST YOUR CHARM LOADOUT
FOR ME IT'S GOTTA BE UNBREAKABLE STRENGTH, QUICK SLASH, LONG NAIL, MARK OF PRIDE
AAAAA FUCK YOU BUGS

If you can beat Trial of the Fool without using any spells, you are the greatest video game player in the world.

Dash when he appears, not when he's about to slam down.
Big difference, he was also fucking me half the time until I understood that.
The problem is that his slam is too fast for dash to escape, but his "tracking" is shit-tier, so by dashing immediately he loses you before slamming.

Wandering Compass because I'm a pleb with bad memory
Quick Slash
Mark of Pride
Steady Body
Unbreakable Strength

Mark of Pride can be substituted for Grubberfly's Elegy as long as you're good and don't get hit and/or have lifeblood or use joni's thingy

doesn't joni's blessing not work with elegy

Quick slash is easily one of the most powerful charms in the game, making it a regular upgrade would break any semblance of difficulty the game has.

I can understand your complaint about the compass marker charm, but instead of being a combat buff, consider it a tax for not understanding the world good enough. The more you explore and familiarize yourself with the world, the less you need to "pay" that one charm slot.
It's also very easy to just take it off when you're about to fight a boss, which is really the point when you need an optimal charm setup.
The same complaint of "just keep it on all the time and waste a slot" can be levied at the charm that draws geo to you, as well.

Does focusing to heal count as using a spell? If not I'm pretty sure I did trial of the fool without using spells. I pretty much never use spells.

>Dude use spells you fucking idiot.
I haven't used them and have been more than fine, the game should be designed around using them more if i should be using them more.

>The spell build is unironically the most broken charm build in the game.
I'm not even thinking about "builds" yet you autist, its my first time playing and I'm playing blind. That means my "build" is ever changing to whatever new discovery i make and new challenges i come across. I'm not some autist like you that has to look up YT videos of a game and figure out the best way to break it because I can't enjoy a game unless I'm MLG about it.

I dont know, I never tried it with elegy, I know it works if you have some lifeblood though

you can't complain about lack of variety in combat when you aren't using the variety provided

Let's join in.

>Enemies have alot of health
>Enemies have really long cycles where you cant attack and then make one swipe
Utterly false. Name 1 (one) boss where they make several attacks without you being able to land one. Most have room for 2-3 attacks in between each of theirs. NKG has the least amount of counterattack possibilities, but he can still be attacked during every attack he does and quite easily so on about half his moves.

>When this gets boring and you just want to take damage and wail on ana enemy because you think they are nearly dead they usually aren't, this will often kill you
You can essentially DPS race like half the bosses in the game.

>Some bosses have an RNG such that you cant dodge some of their attacks
Names. RNG can be annoying (Markoth's movement for example) but is never uncounterable. You can kill every boss reliably without taking a hit, even if that requires incredible skill.

>check points are far away
(and that's a good thing)

>dont people play games to... you know relax and have fun?
So it is "im so casul" bait, surprising.

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Radiant AR is killing me, I'm going to have a heart attack if I don't get this

Someone tell me the easiest build, I'll use any charm, I'll overcharm, anything

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>NKG has the least amount of counterattack possibilities, but he can still be attacked during every attack he does and quite easily so on about half his moves.
The kind of people who make the complaint you're responding to here are the kind of people that think that if an enemy can't be damaged by the nail, it can't be damaged by spells.

Try shape of unn for healing

>On a first playthrough, you're likely to not want to ever take it off
No, on a first playthrough you are more likely to get stuck on various points. When you die to a boss or area and respawn, if you're not feeling confident that you can do it at your current power, you can switch out your compass which doesn't matter here. Experienced players can take the hit in power or learn the map enough to not need the charm. The compass is the best part about the map system.

Souls are for when you're better, don't worry about it. I barely used them first playthrough, but it creates some variety in playstyle and builds. No nail upgrades is great because it relies on spells to do damage, and spells are more interesting to use and try to hit with (each has 1-4 hits so good positioning and reading of the enemy can triple the damage you do). Charm variety will be lower when you're only approaching the game and fights one way (fresh game, normal mode) and you're probably using crutch charms like weapon range and quick slash even when they're not optimal.

Many games offer tons of options and forget to make those options actually viable or add an interest in them and they get criticized for this. Never has "well you're the one not using them" been a valid defense.
Good games understand this concept. If you're gonna add a new feature you also have to give the player a reason to constantly use it, or everyone will simply go for what is more efficient. And so far, I've been smacking the enemy and bosses left and right just tapping the attack button and its my first time.
The problem is that the spells use your souls which is ALSO how you heal. Meaning in almost every circumstance I'm thinking "better save my souls so I can heal" because just slashing at them is perfectly viable, you'll find you will be just fine using it. Nothing has been SO challenging that I had to think outside the box or try different methods. Dodging and timing my regular attacks has been more than enough.
(forgive me but I can't remember the names for shit)
So far I have the spin attack, the projectile, that upward explosion thing, the downstrike, the dream slash and the ability to blast myself horizontally.
Out of all those things, I only ever use the launching ability outside of context to travel faster.

AAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

GIVE
ME
FUCKING
SILKSONG

YOU AUSSIE SHITPOSTING CUNTS

Should I wait until until I have all 16 notches to dream nail the thing in the Godhome lifeblood room, or is it okay to do so now at 8 notches

>I'm not even thinking about "builds" yet you autist, its my first time playing and I'm playing blind. That means my "build" is ever changing to whatever new discovery i make and new challenges i come across. I'm not some autist like you that has to look up YT videos of a game and figure out the best way to break it because I can't enjoy a game unless I'm MLG about it.
Jesus christ, nice over-recovery and kneejerk defensive reaction, sperg. "Spell build" is just sticking all the "spell damage up" charms on at once, and probably the one charm that increases soul gain on nail hits. The spells do great damage at base, and do absolutely absurd damage when stacked with spell charms. You've gotta consider how much faster the bosses die with spell damage will make up for any extra damage you could take.
If you're still unconvinced and want to play tentatively, you can just use spells in fights whenever you reach maximum soul, because if you're sitting at max soul and still hitting the boss, you're just wasting soul, and therefore potential spell damage you could be doing.

Using spells is fun AND smart.

Spiders biting into him and giving me tons of soul during his danmaku attack was great. Looking forward to fighting him on Radiant if I can just nail Markoth.

Spells are viable. They add variety. But it's short term exclusionary variety - you either use healing or spells, broadly, so you're right that the player never really wants to utilize their full moveset. It's more about learning what powers you have available and then which ones apply to the current situation as you want to tackle it. The nail arts are quite underpowered, though they have their niche uses.

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>play good
>barely get hit
>never need to heal
>realize you have surplus soul in a fight
>hey why don't I use spells to not waste the soul I gain?

How is this so hard? It's like a fighting game.

>dont people play games to... you know relax and have fun?
Yeah, that's why I play Hollow Knight.
Literally bought the game a second time for my nintendo switch so I can settle down on my couch for a whole day and do a sweeping 100% run of the game, it's maximum comfy.

The only Nail Art that I would call good is the spin. It's situational for sure, but it can hard punish a lot of shit and it does crazy damage.

Well the crystal super dash is only used for travel, so yeah.
The nail arts (the spin attack, for example) do kind of really suck, as far as I know.

>Spiders biting into him and giving me tons of soul during his danmaku attack was great.
That's cool, I assumed he was just immune to all damage during that attack, since he definitely tinks your nail attacks. I forget if spells affect him.

Yeah spells and spell-like effect charms like defender's crest will also affect him

I can't think of any attack in the game where a boss is completely invulnerable during it aside from NKG ground spikes

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The god dlc was lazy trash and you are trash for liking it

Getting Radiant on all bosses made me appreciate nail arts so much.

I used Dream Shield on this run a lot which killed enemies that can't be damaged (like the lazer crystal bugs), there's some cool interactions and a passive playstyle is fun.

Can you give any examples? I've almost finished and didn't feel the need/use for nail arts at all. Could just be that I'm not used to holding down the button while dodging and such though.

t. shitter

Dashmaster, Sprintmaster, Sharp Shadow, Fragile Strength, and Mark of Pride have been my setup for Godhome fights.

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>muh shills
COPE

>fragile strength
Why on earth would you not upgrade to unbreakable?

I've a simple solution for you fucko

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it doesn't break in dreams

Post AR tips please

Yes but why would you not upgrade to unbreakable pretty much as soon as you can in your playthrough?

I haven't left Godhome since the DLC came out (and only started playing the game again recently). Just never got around to upgrading it because I didn't use it much before Godhome.

Radiant Markoth.
Radiant Sly though after fighting him a second time, it's easier to just cheese him with Grubberfly's Elegy.
I think I remember using Dash Slash a lot for the Oblobbles as well.

And for everything else I think it just became a habit of mine to charge up a slash so I eventually used it, despite not needing to, for NKG and PV too. Oh and fuck Dash Slash was a fucking blessing for me personally when it came to AR. Especially during the platform phase.

>Can you give any examples?
Not him but by the nature of dying in one hit, a more defensive/passive playstyle is necessary for many of them, which means opportunities to deal damage are fewer. Being able to do one big hit of damage instead of one or two little ones is often pretty worth it.
I by no means have done all the radiant content, but I remember radiant False Champion/Knight being the first time I actually used nail arts, just because it was easy to charge one up while he fell down, then let it rip when his face comes out of the armour.

unbreakable charms are like the last thing you ever wanna buy
I can't imagine spending 12k before emptying out every other vendor first

>radiant
>healing

Agreed, especially because the content that would actually kill you (if you're good, I don't mean to insult anyone by saying that though) is only in the late, late game, so wearing fragile gems is pretty safe for most of the game.

>tfw your save file is old enough to have unnerfed quick slash

In certain scenarios the Watcher Knights can create undodgeable walls. But again, it's only certain set-ups.

>enemies have a lot of health
Upgrade your shit, idiot.
>long cycles
They're called patterns, first of all, and second no they don't. Most you just hit and avoid being hit.
>Battles take long
They're bosses for a reason. If they died in two hits they'd be boring.
>No health bars
Oh no, you can't see their health, this somehow makes the game bad?
>Can't faceroll and beat shit to death while taking hits
It's almost like the game was designed around dodging and attacking when enemies are open.
>Some bosses have RNG
Name some.
>Check points are far away
So don't die then.

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>Cuphead and megaman are great, you feel like you are getting better, when you lose you want to have another go. In Hollow knight when you lose you just wanna stop playing because it has frustrating design

Won't tell you you're wrong to feel that way but I feel almost literally the opposite. Getting down shit like pogoing and learning enemy and boss attack patterns well enough to actually fuck them up instead of hide and poke feels fucking great. Mega Man on the other hand, as much as I love the series has often had some really bullshit trial and error stuff that never makes me feel like I got better rather I just got killed and knew to move out of the way after I spent 5 minute getting back to where I died. I see pic related posted in this argument often and it's not a bad example. They throw a pattern at you and then change up the pattern over a pit of death with no time to react. You either know the level and that this is when the pattern changes or you die.

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Try using Joni's blessing as well as shape of unn, the health will really help my friend.

Shitter who was whining about Radiance yesterday here. Just beat NKG, am I good enough to beat babby Radiance now?

Normal Radiance is honestly probably easier than just normal Grimm.

Yes

if you can handle nkg you should be able to manage normal radiance

And how about Absolute Radiance?

in terms of superbosses it goes
Eternal Ordeal>Absolute Radiance>>>Nightmare King Grimm>Grey Prince Zote>White Defender>Radiance

Come back to us when you can beat PV.

also Pure Vessel is tied with NKG

SOUL WARRIOR.

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Yes, once you learn him enough to be calm during the fight, Radiance is FAR easier than NKG. Far slower and forgiving.
If you're still having a tough time for whatever reason, first give up on ever beating Absolute Radiance. But also put on a bunch of spell charms and just spam Abyssal Howl on him, the multi-hits shred through his health and it's easy to land since he's always floating above you anyways.

Good, because I had one mask left for about half the fight and thought my heart was going to explode.
Pantheons/Radiant fights are like fifty times harder, right?

even if it's trial and error, you're overcoming more of it each time. Now I can do Heatman blocks perfectly fine even if I haven't played in years, and do a Buster only run with barely any deaths. Mastering MM2 feels great.

If you want real bullshit in that game try Wily Stage 4, it's easily the worst part of the game thanks to the droning music, lots of waiting spots, and a boss where if you fucked it up (and if you're a first time player, you WILL fuck it up) you have to game over just to get another shot without grinding for 30 minutes.

Cupbead is a mixed bag, but mastering any MM game is a top tier feeling. The secret is the games themselves are easy enough to beat. Like in 2 a normal play through involves using the Item Numbers outside mandatory situations and the boss weapons/Metal Blade: the game, but not doing those makes them much more of an interesting challenge.

I'd but PV a notch above NKG, but two below AR.

I found it funny that he counted as a boss in Godhome.
That being said, he did wreck my shit a few times when I fought him in the trials just because I didn't expect him, hadn't fought him for a long time, and kept trying to heal.

>Radiant Markoth
Strange, it's where I'm at but I'd much rather use Grubberfly's and be able to pogo when that's safe.
>Radiant Sly
I got two attacks in after each combo he does (no quick slash AFAIR), so that's 63 damage with unbreakable strength, great slash does the same but gives less soul. I can see Oblobbles though, you get quite a short time in between their attacks, though I liked being able to push them away from me to make it easier to dodge the shots and I'm not sure if nail arts knock back more than a normal attack.

I don't find bosses easier to dodge from a distance for the most part so I've just learned how to best punish each of their attacks which generally means being able to hit them several times, the fights aren't long enough that taking small risks becomes a big danger anyway. With overcharming, I've almost never dropped unbreakable strength, and with that two normal hits do the same as a great/dash slash. False Knight gives you plenty of time to hit the body inside so using nail arts just reduces the soul you get from it, though I could see them being pretty good for Failed Champion, especially since hits there don't build up soul.

WD is piss easy you fuck.

Absolute Radiance > Pure Vessel = Nightmare King Grimm > Regular Radiance > Grey Prince Zote > Failed Champion > Lost Kin = Soul Tyrant > White Defender

Yeah I don't disagree with you I just felt in relation to OP's post I feel like Mega Man deaths always felt to me like a slip up or unpredicted "ah fuck that's annoying, time to grind through all this bullshit again" where when I'm dying in HK it's because I'm getting cocky but when I've actually gotten it down and my cockiness is deserved nothing feels better.

My Markoth runs had him stay too far away from me for Grubberfly to work. Dash Slash had amazing range for that horrid fuckfest of a fight.

It's also because I concentrate too much on dodging so I can appreciate the gameplay loop of dodge -> dash slash -> dodge -> shade soul/dash slash -> rinse and repeat.

Dung Defender used to unironically be the hardest boss for me, he was the only one to almost kill me on my 100% Steel Soul "speedrun" run (he forced me to quit out to menu to avoid dying). Mainly what kept getting me was that he would just keep swiping me in melee range while throwing dung balls because I was so close.
Then I fought White Defender and was forced to get good, now DD and WD are both piss easy for me. I definitely agree that WD belongs low in the list, although I'd put him above the dream bosses (FC, LK, ST) because they're all SO easy to cheese with aggressive damage strategies.

I agree with most of what you said but "Time to grind through all this bullshit again" is worse in HK thanks to the further away save points and taking away some of your soul limit essentially pointing a gun at you telling you to go back to where you died, only with less healing available.

*tink tink tink tink*
Ahem...
FAAAAAAAAAAAAARRRRRRRFUNDAAAAAAAAAAAAAAAAAAAAAAA!

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>thanks to the further away save points
Nigger, have you ever fucking PLAYED a mega man game?

OP is a game journalist

user..you die in one hit in radiant...

Most Mega Man games have check points that are a minute or two away at most. HK can take 5-10 to get back to where you were, depending on how far away you were when you died.

Radiant fights are quite different. Not needing to find out how to heal (and not using the soul on it), on top of being able to freely overcharm, is really nice. You do have to learn the patterns and be able to reliably dodge (+punish preferably) every attack. With how snowball-y fights can get normally, I think the big bosses are harder than most bosses on radiant. Once I beat Sly it didn't feel that much harder doing it on radiant, and he's not the hardest of either category.

I mostly use Grubberfly for the double hit on pogo or slash, need that soul buildup to burst him on second phase. I can see dash slash working and freeing up space for spell charms more easily etc., but I don't think I'd like dashing around much with how easy it is to fall and lose, maybe if there was a floor.

Why do so many people complain about health bars? And I don't only mean casuals. I heard this from people who are good at the game too. What the fuck is everyone's obsession with an arbitrary bar at the bottom of the screen? Knowing the boss's health won't make the fight any easier.
And if you need a health bar as psychological comfort, then you're a fucking emotionally weak bitch. Just fucking play the game until the boss dies. Goddamn.

Seriously, Yea Forums, you have no idea how many people bitch about health bars, until you watch games on twitch. And it's like every other mother fucker speaking as though lacking health bars is bad design or something.

All of the bosses are piss-easy to run back to. Even those with enemies in your way are easy to dodge around.
The only slightly egregious ones off the top of my head is Dung Defender, Flukemarm, and Hornet 2.0. The enemies in the sewers are piss easy, but hard to dash past because of how cramped the environment is. Not dangerous, just annoying. Hornet 2 Electric Boogaloo is just an annoyingly long, empty run back to her.

I dont think there's a single boss in the game that takes 5 minutes to get back to from the nearest bench if you aren't completely incompetent.

The bosses are pretty easy to run back to yeah, and putting the Soul before the boss triggers was a kind gesture, but I'm talking about dying during exploration.

Although I kept attempting Flukemarm without knowing the shortcut, and the times where I would realize I had it when it was too late meant a gigantic backtrack to the worst designed boss in the game.

I can't think of any HK benches that are even 5 minutes away from high-death areas, unless you're skipping benches, either intentionally or otherwise.
Even Deepnest is piss-quick to run through if you die before reaching Distant Village, as long as you have a slight sense of direction to prevent you from getting sidetracked.

Always leave flukemarm until lategame, that fight is miserable if you can't at least one-shot the adds it spawns.

I'm just sad because so many other Metroidvania games come out but they pale in comparison. We have to wait 3+ years for Team Cherry to top themselves

>Some bosses have an RNG such that you cant dodge some of their attacks

The only boss that does this is Absolute Radiance with some particular combos involving the sideways and overhead swords, and it's still rare. It is also an entirely optional boss, but regardless I sincerely doubt you made it to AR OP.

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>dying during exploration
This is pretty rare anyway and even when it happens unless you're not saving at benches for some reason you probably shouldn't be 5+ minutes from where you died.

Flukemarm radiant was fun. Hit it until it summons, go below, spam wraiths, wait for soul while hoping you don't get hit by the little ones, spam wraiths again and it's dead. If you can't burst it, it's absolute cancer though.

>baldur
>shroom
>crest
>thorns
>catcher
>quickheal

i want enemies to fucking hate themselves for interrupting my healing

I'm fighting Traitor Lord right now and he's kicking my ass. What charm loadout/strategy do you guys suggest?

Yeah I realized that the hard way. The game is great but who the fuck thought "Boss is just an enemy spawner of homing enemies" was a fun idea?

I fell for it a good bit. Beat the game casually with the become the vessel ending and while the whole experience left me kind of frustrated for some reasons OP stated, I still find myself in these threads because there's a strange curiousity to it, even if I may not play it again anytime soon or ever.

I think the intention of Flukemarm was that he was hidden and he'd be difficult to find. But it seems like everyone ends up finding him immediately the first time they enter the sewers. The charm he drops also does not feel worth the challenge he poses in the early game, nor befitting of a "secret".

>White Defender

I beat White Defender on my first try, the fuck are you on?

Healing against him is really hard, that and him doing 2 damage is basically it as far as challenge goes. Once you learn his attacks, he has 2 different ones and then a couple of special attacks he does infrequently. The bench is quite close iirc so I'd try to not heal and just learn to punish his two basic attacks. He's not much harder than a melee mantis as far as his moveset goes.

Hmm Ive never really had a problem with that in HK but I feel like I generally can tell when a boss is coming up so I go out of my way to find the nearest bench which is never more than a minute or two of dashing away. I'm also a bit masochistic and have always loved the added tension and terror of Dark Souls essence regathering.

hi remember me Yea Forums?

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the baby

Alright, thanks.

Why the FUCK are there JELLYFISH in a game about fucking BUGS?

I wish they would have implemented the bomb mechanic in the base boss fight. Maybe force you to do it for like a third of the fight as Quirrel gets downed.

>dont people play games to... you know relax and have fun?
Not all people, not all the time.

How? Just learn when to downward attack

I still want to know how bad the input lag is on the switch.

Stay next to him. When he looks jumps, walk forwards. When he dashes, shade cloak through him. When he ground pounds, use your down spell. Pay attention to his telegraphs and don't panic. He looks up when he's about to jump, and he leans and looks forwards when he's about to dash.

>Enemies have alot of health
Bullshit
>Enemies have really long cycles where you cant attack and then make one swipe
ok
>Battles take long
bullshit
>No health bars
good decision
>When this gets boring and you just want to take damage and wail on ana enemy because you think they are nearly dead they usually aren't, this will often kill you
Playing like a retard is your fault not the games fault
>Some bosses have an RNG such that you cant dodge some of their attacks
wrong

in conclusion you suck

He's probably the easiest boss to pogo in the game. Just don't try to heal against him.

What is the least skill intensive way to actually go about doing all the content, especially pantheons and such?`

Anyhow, I like this game a ton for the unique setting, the great artstyle and the dark but comfy atmosphere, don't care much for the challenge though beyond what is meant for normal players, dream bosses already kind of cross the line for me

Aside from that, what's your favorite area Yea Forums? I like the crystal peak for the satisfying crystal breaking sounds and City of tears when you're indoors with comfy rain sounds on the window
My least favorite has to be post-infection crossroads and the fog canyon or whatever it's called because of the exploding enemies

>this game isn't hard
it certainly sounds like you think it is

healthbars should've been a charm like how paper mario did it
or if you kill enough of em they should display for each enemy since you're more "experienced" in facing them

There's pretty much no way to do the godmaster content in a way that doesn't require skill.

To be fair, that would be because you're already familiar with DD's moveset, whereas Radiance was completely new when you first fought him. I'd definitely agree that WD is harder than Radiance, because rating bosses on how well you do against them on the first fight doesn't give fair results.

AR charm recommendations? He's kicking my butt and I'd like to maybe change things up

My favorite area would probably be the Hive. Least favorite would be the Deepnest, fuck that eye straining lighting and those enemies that come out from under you.

I'm pretty sure they were created by the dreamer. They really are just metroid rip offs.

Unbreakable Strength
Quick Slash
Sharp Shadow
Stalwart Shell
Grubsong because I'm not gud

someone made a thread where they pretended madcuzbad is fair criticism

>When this gets boring and you just want to take damage and wail on ana enemy because you think they are nearly dead they usually aren't, this will often kill you

What do you fucking expect an enemy in a videogame having low health doesn't make it any less dangerous, what else would happen?

OP needs to go back to pokemon yellow

yeah why not sounds not that bad

Eternal Ordeal?

>or if you kill enough of em they should display for each enemy since you're more "experienced" in facing them
This is what I thought the journal would do, I was sad when I found out it's just fluff.

Yeah, I was expecting the radiant fight to be pretty shit but the jellyfish add such a great dynamic.

Confirmed sperg

Absolute lies and deception if you've learned to be aggressive throughout the game.

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If you have the right strat being aggressive works great, howling wraiths with shaman stone burns through its hp extremely fast.

I get that, I just wanted to know the most brute force/braindead way of going about it, basically what would give me the overall best chance
I beat the broken vessel dream version in like 10 tries so I personally feel I'm not a complete shitter but I don't exactly enjoy dying over and over, especially since the time I actually managed to beat the boss had more to do with me getting incredibly lucky with those floating orange bubble spawns and the boss using very convenient moves at times

That spider boss in Deepnest really rustled my jimmies, I could not stop getting hit by the projectiles or accidentally walking into them

Never got around to fighting this guy, can you still shit on this dude by spamming Desolate Dive?

I DID IT, AFTER 4 FUCKING DAYS STUCK IN ZOTE NÂş 5 I DID IT!

All I needed was the fucking fragile strength.

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Probably, you can shit on any grounded boss by spamming desolate dive.
He's Dung Defender but faster, deals 2dph, and has an extra attack that summons tall walls of earth that need to be shadow dashed through.

Now you can do 6. And then 7. And then 8. And then 9. And then 10

And then Radiant.

he also says "fuck off" when he does his wall attack

O-BAKA

I thought people were memeing when they talked about how hard pure vessel is.

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LMAO
NÂş6 DOWN, BABY!
I got good, finally.

Fragile strength is fucking BROKEN.

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Which version of Zote is the one in the pantheons? I only beat the first one because I didn't want Bretta to leave.

>got the 0 exp glitch
Lucky you, I guess I'll allow it.

>0 hp
Is what I meant.

You should want cute chubby bug waifu to grow as a person and find her own way in life. Defeat her false idols and set her free from inaction.

Ps4 sale.

Wait, that's a glitch?

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youtube.com/watch?v=NB0Zdvdw_8k

It's the level 3 version, but it shows all his adjectives

It's the version that plays right after Markoth but before the Failed Champion

>dont people play games to... you know relax and have fun?
Yes it's called a hat in time.(deathwish is a speed runners wet dream nope!)

If the hp thing in the Zote fight is glitch, then I think I found another one, because I can't hit the balloons away anymore, they instantly explode and that's fucking me over in the 7th fight.

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nah they do that
you can hit them with enough range but it's best to avoid

Or maybe it is because I do more damage with the fragile strength idk.

But they didn't before. I used to hit them away so the blast wouldn't hit me.

Pretty sure, yeah, don't know what specifically causes it. It only happens in dream boss fights, and only sometimes. Take what you can get though.

Oddly enough I couldn't find info on it from a google search, even though it's happened relatively frequently to me (once or twice per playthrough).

My biggest problem with the game isn't entirely the games fault.

I get lost in it. To find where to go I have to backtrack a lot and it makes me not motivated to play. Now if I turn it on I have even less of a chance of figuring out where to go. It doesn't help how similar a lot of the environments look.

I'm going to bet you're not even out of the first area

It’s veeeeerrrrry noticeable when the Joy-Cons are detached but it’s fine when it’s in handheld mode with the Joy-Cons attached

Getting lost is the fun part

>joycons
Nigga I'm only ever using the pro controller I LITERALLY can't use the a button without touching the stick. I've heard the most baffling things about the performance, even that pointing the (pro) controller away from the console increases the input lag.

I'm mostly asking about it on docked mode with a pro controller.

>bachelor

here.
Turns out that the reason the balloons were blowing up with one hit was the fragile strength charm. The damage is too high so you can only hit them once. It's a good way to balance things out, I guess.

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NÂş 7 down, boys.

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>tfw can't even do Zote #2
end me

>A few weeks ago I decided to get back into hollow Knight after having dropped it after defeating the hollow knight and getting my shit pushed in by false knight
>In the past 2 week I've beaten the radiance, NKG,trial of the fool, helped the seer ascend and got every charm
>All that's left is path of pain and 2 more pantheon's

I used to feel overwhelmed by all the content in this game but now here I am finishing up the last few challenges. Feels kinda surreal

I got stuck in zote 5. I just got the fragile strength now I'm killing him like it was nothing. Just be aggressive. Some people told me to use magic but I can't. I just hit him with the basic attacks.

Just use Joni's blessing,life blood core and quick slash. As long as you're not too shit at dodging you should be able to beat him before he beats you

Only played handheld. Haven’t noticed any so far.

How the fuck do i beat this radiant asshole? I can easily beat radiant nkg but not bouncy grub

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He's extremely annoying. If you just keep trying you ought to get it eventually though

>it's an "oh god swords everywhere oh god oh god what the fuck" episode
fuck you AR

It's best to save your soul for when he spawns minions or even bubbles anyway

Quickslash, Mark of Pride, and those charms who give you more soul per hit and increases your damage.

Hit him to fill soul meter and use Abyss Shriek when he's above you.

never let her get above you, strike when she's coming at you at a low angle and never jump to hit her

Who are you quoting?

that did the trick. abyss shriek shredded at the end. fuck that boss. there was points where i hit him and he kept coming at me.

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>put him right after the bench in PoH
>lose your lifeblood
I didn't want it anyway

I just got the dream nail, backtracked for awhile and found godhome which I can do fuck all in.

Where the fuck do I go? Game is fun but it really has no sense of direction.

You forgot to greentext newfag

You open your map and go to the places that you haven't been to yet.

This is how games were made when I grew up. No glowing yellow arrow showing you where to go. You actually have to read what people say where it's hinted at what you need to do.

How can you say that it has no sense of direction when you literally have three fucking markers on the map after getting the dream nail?

So, Silksong is a completely new game right? Which means the DLC for this game is done coming out, so if I want to do a second playthrough now and do all the DLC for the first time now is the right time to do it without fear of anymore coming out anytime soon, correct?

Yeah, HK should be complete at this point. Though you never know, they might release a tie-in update at some point

can someone give me a good strategy for radiant AR? seems like everything I try I get screwed bad in phase 2. i especially love the pattern where nails are coming at me from one side and a light wall from the other while radiant is spamming the spiral nails

I refunded it after ten minutes. No idea why people like this game. Even the aesthetic got boring pretty fast.

Back to fortnite, kid

I switched back to celeste, actually. I'm glad you like the game but it's not for me.

I dont have any I can fe but im also using pro controller so I dont know if that should make a difference. If it does feel free to let me know.

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>10 minutes

So you didn't even get to the second zone or encounter any of the bosses?

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If youre not super far into game Elderbug in dirtmouth will often drop a hint on an area you should explore for plot progression.

He couldn't because he didn't have a map.

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That's the complicated part, they say the switch version has more input lag compared to the other versions, so a person would need to have played on both the PC/ps4 AND on the switch to know.

Pro feels like it has the least input lag imo. Closest to PC in my experience.

I fought false knight, unlocked vengeful spirit spell, and then dropped the game. It was probably actually more than ten minutes, I'm not trying to talk it up, i just meant I played for a short amount of time.

I have PC PS4 and Switch and the PS4 and Switch versions feel a bit slower to respond than the PC version, though all of them seem to have a noticeable delay from the time you press jump to the time he actually jumps. Honestly think you just get used to shit like this though

I know this feel. I just started fighting him today.

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Don't move away from the middle platform
Keep all your Soul in phase 1 so you can deliver Abyss Shrieks whenevee she's close and has an opening

Everything looks easy in retrospect once you get to Absolute Radiance

>though all of them
Wait, including the PC version?

It's not as bad but yeah

I have a PC and 0 input lag.

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If you're playing at 60fps you by default have ~16ms input lag. No one has "zero"

cdn.discordapp.com/attachments/458089668563566594/460329534584127518/preren1_novsync1hsqu.gif

Last I read it's something to do with Unity and all the post process they're using

>all videogames have input processing tied to frame rate

This fucking nigger Zote is starting to annoy me. Having to fight the same boss 7+ times is already enough, but why the fuck does he twoshot me now while also having pretty bullshit hitboxes. And I refuse to cheese him with spells, since thats too cheap.

Just had to vent, I'll get him tomorrow

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You will not see the result of your input until the next frame at a minimum.

There are so many weird rumors about lag in this game, even that the game has a built in input lag.
Honestly looks just a little worse than Smash Ultimate input lag, which is already pretty fucking bad in my book. Is that the PC version?

Well, I don't know how that works but I didn't notice any downtime.

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Yes, and enemies/projectiles won't move until the next frame as well. It doesn't matter if you if you placed input on the first or last ms of a frame, that's not what people call input lag.

You talking about the dram zote? I'm fighting the 8th one and just now I realized that the little frogs and flies do 3 masks of damage on contact.

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>that's not what people call input lag.
It's literally what input lag is. The time it takes for your input to result on screen. Input lag due to a TV's image processing is just a piece of your total lag

>And I refuse to cheese him with spells, since thats too cheap

*autism kicks in*

I'm playing it for the first time right now.
Just got the dream nail.
I've played Metroids, Castlevanias and several odd indie games like 1000 Amps or KOLM.
Only reason I'm playing it is because I heard someone call it better than Symphony of the Knight which sounds absurdly hyperbolic.

My biggest and practically only gripe is that you go into an area and the first thing you'd want to do is find the map maker.
The game in my opinion should just make the map as you enter rooms as some other games in the genre do.
I've gone though about 3 areas without finding the god damn map maker somehow.
Maybe I could rule out possibilities better, but I don't have a fucking map.
The need to also find a bench after exploring to fill out the map after you purchase it and explore may be one of the most retarded things I've seen in a videogame.

Other than that I'm really enjoying it.

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>Is that the PC version?
steamcommunity.com/app/367520/discussions/0/1729827777349689499/
Yes, grabbed it from this thread. There's some work arounds but it does indeed seem to be because of Unity. Can't do shit on the console versions since you can't even disable v-sync

Upgrade your nail and get Fragile strength.
Mawlek and Mantis Lords can be fought early but they're better if you wait until you get Nail+1.
Nail + 1 with fragile strength does 14 damage, more than twice Nail + 0 uncharmed's 5 damage.

Yeah that'll be a pass on the switch version for me then.

Jump
Slash up (with proper timing you'll smack his bum)
Dash left or right
Repeat

Definitely would never recommend the Switch version unless it's all you can get. 720p even when docked and the audio is lower quality to boot, not to mention this input lag question

> The time it takes for your input to result on screen
No, it's the time it takes for your input to be recognised by the game's engine.
Both imput processing AND physics simulation can be done independently of screen refreshing. HK presumably calculates physics every frame.
Imagine the following situation:
> new frame begins, you see an enemy preparing an attack
> 15 ms passes, you are on the last ms of the frame
> you press jump
Here 2 options are possible:
> 1) the game recognizes your input "instantly" (faster than 1 ms), when the next frame begins you are already jumping.
This is no input lag (even though it took 1 ms for your action to display, physics weren't running during that 1 ms)
> 2) The game takes longer than 1 ms to process your input. When the next frame starts you aren't jumping. You will only start jumping on the frame after this one.
This is input lag, because the game progressed while your imput was buffered.

Hollow Knight has the most autistic hatebase on Yea Forums, I swear. Only UT comes close.

Let me guess despite all the proofs that unity is a piece of shit and now having the funds, their next game will STILL use unity.

autism

Playing HK on the Switch is still max comfy lad.

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>Switch Chads get Silksong day 1
>Sonnyggers and Xfags won’t get it for months
Feels so good to be rooting for the winning team

You're talking about latency only between the computer and input device, which is only half of total input lag. I'm talking about the entire input lag which is usually what people are referring to input lag. By your own admission physics and image processing can be happening independently which means the enemy readying his attack is not waiting for the video card to draw its next frame, that could very well have happened between frames and the 16ms it took to update frames, which is why this is a useless comparison, as there is no way to measure input lag between the input device and the computer without an output device to measure it. Assuming you're using a wired controller, you should have sub 1ms latency anyway between controller and PC. Whether or not the game's engine is processing that fast is a completely different story as is the case here, since HK is using the Unity engine which is known to have terrible controller handling

Regardless there's still no such thing as zero latency even if you're talking between your PC and keyboard

And so the cycle of endless retardation with successful developers continues. Truly astonishing.

It's that or delaying Silksong for an ungodly amount of time.

To be fair it's really not that noticeable even on console. Most 30fps games have more lag, it's just the way games are made today

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>game dev uses a game engine
>game turns out spectacular
>"b-but they used the wrong engine..!"

Sorry you're using a toaster.

Thanks user, this is the strat that ended up beating him. All I had to do was git gud at pogoing.

No Quick Slash for me. That instills bad habits for my eventual All binds run.
Unbreakable Heart, Unbreakable Strength, Soul Twister, Shaman Stone, Grubsong

Ah so you mean either they take on the most honest logical route or they take the one that will provide the worse experience for the player? Well it looks like they'll fit right in with the big guns of the indie development, like fatshark and chucklefish.
Surely you jest right? Righ?

Pretty sure that people complaining about lag input aren't playing on PC. If that's the case, deserved.

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Does Healing count as a spell?
For Trial of the Fool I went with Fragile strength, Fragile heart, Quick focus, Grubsong, Thorns of agony. Took me 3 tries but I got it down, part that kicked my ass most was the aerial combat where you don't get healing opportunities.

It's there unless you disable v-sync, just confirmed it myself

Well I mean it doesn't affect me since I barely notice whatever input lag might be in the game so yeah. Fuck it.

I want Silksong sooner rather than later. God knows I want to deal with yet another unoptimized mess of a launch release because of the new engine like what happened with HK back in 2017.

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With all bindings on its
Absolute Radiance>Grey Prince Zote>Powergap>>the rest

It works on my machine. Honestly, if you're able to finish the path of pain with noticeable lag input, you have autism.

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>Enemies have alot of health
wrong, git gud
>Enemies have really long cycles where you cant attack and then make one swipe
wrong, git gud
>Battles take long
wrong, git gud
>No health bars
not every game needs health bars
>When this gets boring and you just want to take damage and wail on ana enemy because you think they are nearly dead they usually aren't, this will often kill you
git gud
>Some bosses have an RNG such that you cant dodge some of their attacks
wrong, git gud
>check points are far away
git gud at moving

overall, git gud.

>deserved
Honestly, I'm pretty pissed, I got a switch to play the exclusives and the LEAST I expected was not having to deal with shit that I have to on a daily basis with my toaster, like input lag, shitty framerates and shitty graphics. But nope, when you buy a console in 2019 you aren't entitled to having something that runs smoothly anymore, and again nope, it's not even on a breakthrough game like Demon's Souls, or BoTW, it's on fucking 2D platformers. I have been honestly having more fun learning about programming, digital drawing and 3D modelling than getting around all the fuck ups of modern vidya.
>God knows I want to deal with yet another unoptimized mess of a launch release because of the new engine like what happened with HK back in 2017.
That would literally not happen if they had researched the problems which Unity has had for a long time before starting the development, you know like any responsible developer group would do.

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How is this not bait

TC was well aware of the limitations of Unity when they designed the game, so I'm inclined to believe all the challenges in the game were meant to be doable with some inherent amount of input lag, as any modern video game should be. It's supposed to be a video game, not a reaction time tester.

>that time when Jonathan Blow got completely stuck in Greenpath because he didn't realize he could cut the vines before finally tardraging about how badly Hollow Knight was designed

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>Sly
...
OH so that's how I'm meant to damage him. He's specifically setting it up so I'm meant to great slash him during his White Palace phase. Well now I feel stupid.

I'm so good at PV I now lose more runs to Zote

>not a reaction time tester
That's not completely true. Although I agree that you can finish the main storyline with a slow reaction time, some of the DLC bosses aren't doable if you rely only in memorizing their moves and animations.

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I find Joni's blessing is overrated most of the time because it only adds like 4 masks, and if you're healing twice whenever a boss staggers you'll make that back ezpz.
Unironically, Shape of Unn is the more underrated charm because it lets you get heals off far more often. ... Maybe not vs. Great Ground Pounding Inspiring Shockwave Vigorous [Sound of falling] Wagglan Glorious Degrees of Lewdity Zote though.

I'll never understand how some people don't feel the urge to smack anything that looks breakable.

Yes, you can't take 5 minutes to decide how to respond to NKG's moves, but if you have 50ms input lag which is probably what the Switch version is, you are still mostly memorizing his tells and how to respond to them, and people are able to beat it so.. that amount of input lag, whatever it is, is clearly not breaking the game

Not even him but since fucking when "not broken" a fucking standard to judge a game's port? If it removes or even reduces the fun the player will have with the game, shit's fucked no matter how you slice it.

>but since fucking when "not broken" a fucking standard to judge a game's port?
Since Switch users have low standards.

Maybe not breaking, but 50ms still makes the game harder, and Hollow Knight's DLCs are infamously hard, even with no input lag.

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Being a big fan of MMZ and MMX series I bought the game for the similar gameplay but I just couldn't get into it, left it after 2 hours and having killed the mantis guys

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>If it removes or even reduces the fun the player will have with the game
And how do you suggest we measure this? I was talking about something real but now you're just talking about opinions, and judging by the reviews being left on metacritic it seems the vast majority of people are completely oblivious to any "problems" the Switch version might have

Listen man, I get that part of being a PC owner is shitting on everyone else but I don't really think you're accomplishing that here. I own a PC myself in addition to all the major consoles so I really don't give a shit. If you're that sensitive that input lag then more power too you, but if you have v-sync enabled on HK then I suspect what's more the case is that you, like most people, do not even notice the inherent input lag present thanks to the Unity engine, even on the PC version.

"Works for my system" is basically code for "I'm not perceptive enough to notice such things"

Input lag definitely isn't the reason why I found NKG or PoP hard.

I'm on PC and I'm getting somewhere between 25ms-30ms input latency.
That's normal, right? Or have I fukt something in my settings somewhere?

good job user

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I never said that was the case, au contraire; I said the the input lag makes a game that is already hard, harder.

Go into video and disable vsync

>somewhere between 25ms-30ms input latenc
Out of curiosity how are you measuring this?

>but now you're just talking about opinions
Nigga I ain't even gonna read that retarded wall of text. It's simple again no matter how much you try to deconstruct things, reality doesn't change, higher input lag on a hard game like HK fuck things up.

The Switch has craptons of input lag by default so they have nothing to compare it to.
It's how a certain segment of the twitch.tv community has their audio volume set 15 decibels too low and they outright do not notice.

>Hollow Knight
>similar gameplay to mega man

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Vsync is off. That shit adds like 15ms of latency on its own.
I'm timing in my head the time between when I press Z and when the player character leaves the ground. It's more than 20ms but less than 35ms.

Does it really matter when they said that they designed the challenges with the input lag in mind?

I'm monitoring this thread.
It's pretty gay as of now.
>select all images with crosswalks

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You can adapt to reasonable amounts of input lag. It's not like it's comparable to streaming over a network or anything, you're really blowing this out of proportion

>counting ms in your head
Please tell me I'm being trolled

Well you can count seconds in your head, right?
Do that but faster.

What upsets me is that Lurien's telescope is pointed AWAY from the tower of love. You'd expect the telescope to be pointed at the brothel but nope.

Dude. Soul Tyrant is a free healing spot.

I'll divide and then count to it?

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Move over faglords. Best track coming through. If you disagree then you're a bitchboi cuck.

youtube.com/watch?v=zidGo704SvI

>people complaining about input lag
You're all either consolefags or have potato PC's in which case you deserve it.

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This but with Zote dub

You already made this post here:

>when the boss sings his own theme
>youtube.com/watch?v=PFRleTfv1tk

I'm going to miss Zote in Silksong.

Unity has comparable input lag to other engines (at least versions of Unity from the past few years). Unity is a trash heap of an engine, but if you're going to complain about it at least bring some real complaints.

How are you supposed to fight Sly without trading hits? His sword is too fucking big.

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I'm .

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>Yea Forums has now started using "input lag" as an excuse for why they die a hundred times to Soul Master
Jesus Christ just git gud you faggots.

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Wait for his combos to end, shadow dash his second phase.

How are you supposed to fight him with charm binding?

just move out of the way and hit him once he's done attacking
come on man this is boss tactics 101

Based. I love Zote. I have a thing for retard characters that act like they are hot shit.

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Don't get greedy and just poke him once.

You can only choose one Yea Forums.

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Sounds like some of the fags in this thread right now

Dodge the spin then dash slash straight afterwards.

>My biggest and practically only gripe is that you go into an area and the first thing you'd want to do is find the map maker.

This is the best part of the game though. Being forced to enter new areas blind really enhances the feeling of exploration and discovery.

Ze'mer > Ogrim = Pure Vessel > Dryya > Isma > Hegemol

You can't dispute this.

Flower lesbian is the second best bug.

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Well it's not like there is much to play on switch so anytime something remotely interesting is ported it suddenly becomes the next best thing

Charge up a Great Slash for when he's in his second phase. It reaches far enough to hit him.
He's a nailsage. He wants you to use nail arts.
His jumping around gives you enough time to charge it, too.

Anyone else tried playing with the randomizer mod? I was having fun with it at first but then I got sick of searching all over hallownest for the fucking mantis claw.

>being so terrible that you actually believe any of this

I like vore giraffe.

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>the Nail Sage fights in a way to test if you actual mastered the nail arts
kino

>He's a nailsage. He wants you to use nail arts.
Not at all necessary

Dryya and Ogrim forever.

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life eating life isn't vore
it's only vore if it's sexual

>He's a nailsage. He wants you to use nail arts.

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I want to _be_ Hornet, and FUCK flower lesbian.

That's too dangerous for roleplaying, user.

>unironic delicate flower bitch fags in this thread
Explain. And it better not be because she's gay.

It totally is. I bet she comes as she eats.

It's because she's powerful AND gay.

>no voice to cry
>no mind to think
>no cost too great
>you are the hollow knight

Big manly tears were shed at this part desu. I wish this game got the attention sjwtale did

I like long-haired girls and she has a huge sword.

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user what do you think the word carniVORE means

>I wish this game got the attention sjwtale did

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wow i thought the game was good but now i see the light you should have just been able to hold x and win

>prettiest bug
>becomes a shut-in
>the only good lesbian is a sexy lesbian
>big ass fucking nail
>exotic accent
>her questline makes people mad

How can you not like Ze'mer?

we're not speaking latin here
vore, in our vernacular, means the sexual fetish, not simply something eating something else. everything eats something, you wouldn't just apply vore to everyone

She's even worse than gay, she is - may Pale King forgive me for uttering this word - a moth.

Unlocking the Zote menu was a real treat

I failed her quest at the very last jump right before reaching the traitor's grave and I was a little bit upset by that because I MADE the fucking jump ... but I thought I was doing to hit the top thorns, so I moved backwards, into the pit.

>his cut dream nail dialogue
holy fuck Hollow Knight had a hard life
the only thing I care about in Silksong's story is finding out if the poor guy is alive and okay now

She looks more like a cockroach desu.

>you wouldn't just apply vore to everyone
But what if we DID? Just to see what happens.

By the Light I will hit you with my flukenest if you continue to talk shit about moths

Moths are cute. Top tier bugs.

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I-I'M GOING TO SAY THE M WORD

YOUR MAJESTY, GET DOWN!

The most notorious carpet munching IRL bugs are moths.

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Oh yeah? Well I'm going to say the F words.
FAAAAA FUNDAAAA

FUCK

MOTHS

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Threadly reminder that degenerate fucks are going to want to fuck the ants. This is wrong.

Look at this image and tell me you want to stick your dick in it. That's right. Fucking thought so.

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They're ants tho.
You don't stick your dick in them
you stick them in your dick
then your dick can shoot ants

Reminds of that post when an user was saying he found ant carcasses in his cum.

>mfw ants are niggers
FUCKING SJWS RUINING MY GAMES

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I don't think caterpillars eat the kinds of materials that are used to make carpet.

Nah mate the ants look more like amazoness to me.
Pelvis breaking barbarians if you know what I mean.

Which bug has the best voice and why is it Jiji

youtube.com/watch?v=tCpFC0YJ3h8

With so many characters and NPCs in the new game I can already tell that people are going to like the Queen Ant a lot. It's going to be a complete clusterfuck of bugfufaggotry.

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NKG is one of the most insane and fun boss battles I've experienced.
Anyone still struggling, keep at it. All the moves begin to make sense in time.

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I don't follow you, can you please break it down for me.

Dung Defender.

You sound like a fucking faggot.

I know it's a basic bitch opinion, but I absolutely love Hornet's voice. Dung Defender is great too. I also like the Seer's voice.

Ants live in a society, something niggers are incapable of doing, though.

He only has like three attacks. You just have to react fast.

That's wrong and racist. Africans are perfectly capable of living in a society! It just has to be as worker units in a society managed by someone else.

>that knight in front of the White Lady just fucking dead
What killed her? And why didn't it also take out White Lady?

The best voice is objectively Seer.

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I would probably kill myself, not going to lie.

You see Mantis corpses around Dryya.

Probably the Mantis Traitor Lord.
It can't fit in the tunnels.
Those shitty little mantises that throw the discs at you could probably fit but the White Lady is a god and can use soul so she'd probably fire lasers at it or something.
... Come to think of it how come we don't get a Godhome fight against the White Lady?

If I recall correctly, there are a bunch of dead bodies around her.

I finally beat the fucking trail of the fool! All it took was a pure spell build (and the tip of using dream nail on the shield enemies for a free full refill of healing and soul every few rounds)

Now onto all of the other fuck-hard post game challenges! I'm thinking path of pain or nightmare grimm.

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Aw man, that probably made the flower lesbian bug sad.

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>What killed her?
Traitor Lord? Or maybe some random mantis.
>And why didn't it also take out White Lady?
She's blind and immobile, and causes no trouble. Maybe mantises were also afraid of some kind of divine punishment or curse for killing a higher being.
Plus it would be a shame to let all that thickness go to waste.

This took me like 11 days to do, I'm gonna do path of pain to cool off I think.

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The only bosses people should be allowed to complain about are ascended markoth and absolute radiance

She probably hides because being worshipped would ruin her fetish.
She's clearly into bondage. She's wrapped up and trapped in an egg. I bet she's a total submissive.
And people show up and want to worship you and devote themselves to you? Nah.
I bet if the Godseekers said they wanted to kick her ass and choke her out a bit and use her as a breeding sow she'd be into it tho.

Fuck you I can bitch about Zote and Uumuu whenever I want, AR was NOT HARD compared to them.

The only real boss people are allowed to shit on is Flukemarm. Literally "Have you found pale ore yet?": The Boss.

Pure Vessel and Sisters of Battle are my favorites. NKG a good 3rd place though.

>Uumuu
>hard
What?

I forgot about those. But only ascended uumuu. Regular is piss easy

AR is hard because you need to beat all aforementioned to even try

Probably why she wanted to be so close to the mantises desu

But its literally crazy easy with zero upgrades and spell damage, thanks to boss health scaling.

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>i'm gonna eat salt to relieve my thirst

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What about Vengefly king?
Come down here and let me hit you, you flying turd.

>you will never be the Pale King

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Lmao you did you skip abyss shriek or something?

>What about Vengefly king?
Ha! Gruz Mother is where the tears start rolling.

It seems like a pretty good idea from where I'm standing since I'm burned out to fuck on boss fights, but I'll bet come back and complain about how hard it is

By the time you get Abyss Shriek your nail should already be most of the way upgraded

It's just you. It was very popular when it released and unless you have shit taste or live under a rock you played it in 2017.

>days
oof
I finished the first two pantheons on the same evening, then sage the next day. Reached PV first try and then spent some time practicing in the Hall of Gods until I killed him a couple of times. Then it took a couple more tries (and stupid deaths before I even reached PV) for the 4th pantheon.
People spend "days" on this?
PoH is going to be a royal pain though.

He probably means Waterways Flukemom.
I didn't find her too hard even with just the sharpened nail though. Pogo on her, move left or right to dodge the flying Flukeflies. gg ez.
When I first fought it and it died within 20 seconds, I was dumbfounded.
"Do you have a second phase or something?"
Nope, turns out she's just a freewin.

>>Path of pain=salt

Fucking plebs. I hope every upgrade in silksong is locked behide a platforming section

Man, I enjoyed Crystal Peak alot. It's a shame it didn't have a major boss, but the aesthetic of the whole zone was great. Hopefully we get a great equivalent of that in Silksong.

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She's also a cuck

99% of the time someone complains of artificial difficulty, it's someone that really sucks shit.

Just used the nail a shitton to beat the Trial of the Fool, and the Nightmare King is currently kicking me in the ass all over the place so no I'm not good.

The entirety of Silksong is climbing upwards.
Remember... light...

Honestly the thing that stopped me was sly, I could practically do the whole rest of the pantheon without damage except for him, but I just learned it eventually. I'm not worried about Pale Vessel, but I am about PoH and Radiance.

You never know, it could've been a threesome. I bet her and the weavers would get along well enough, given how spiders tend to wrap things up in silk.

NKG is fast, but predictable
Practice evading him with a cool head

Shit, I have to fight this faggot again?

I did it, faglord. It doesn't mean I have to lie and tell people it's easy because I'm an insecure little bitch.

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Nobody can do Radiant AR. Ive been trying for hours and it's not possible. If you say you did it, you cheated and used a cheat trainer.

I didn't say it was easy. It was ENJOYABLE ya cunt

>I'm not worried about Pale Vessel
You should be. You can't just trade hits with like with Sly, because of double damage and his health pool.

Pantheon nukige or Dirtmouth nukige?
For Dirtmouth nukige I used sharp shadow. You can dash through him when he does the uppercut, the divekick, and the dragon projectiles.
No soul that way though.

How much harder are the second and third colosseum challenges than the first?

>Ive been trying for hours
Dude, people spent days, I mean entire days 24 hours, on it alone.

This is (You)
...
Oh shit you're the hiveblood guy, you finally made it, grats!

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I wish psn had all the steam trophies so PoH wouldnt haunt me so.

I figured the face tanking thing is bad because of course it is, Sly just got to me and I don't know how. I guess I just need a break from pantheons maybe

The second not much, the third one has some nasty aerial-only sections, very annoying enemy spawns, and it's considerably longer than the second one. So people farm geo by doing the second one, because it's shorter, even if it gets you less money.
It's doable of course, nothing too bad. How many tries did the first take you? The correct answer should be no more than 1.

Over exaggerating a bit, but I'm not really a huge fan of the bosses either. Mainly I just don't like bosses where you have no real agency since the bosses will keep doing their routines without flinching while homing in on your general direction. I like a boss, where if you master it, you can knock them on their ass and slap their shit and generally make them react more to how you play.

Yeah, don't grind them more than a couple of hours a day. Play a different game maybe.

Thanks.
>mfw people recognize me because I'm the only shitter who used hiveblood

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Five.

I will draw you a graph

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I used hiveblood too, because the surprise fight isn't too bad to gear up for it. But I wouldn't want to die, in case I get stuck on a checkpoint with no soul statues around.

Grub song grubberfly elegy deep focus master race

Will do user, but first Path of Pain

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It's a combo of the divekick's fire trail getting me and him sometimes backstepping with the uppercut. Plus random hits here and there because I'm a shitter in general (WHOOPS DASH ENDED IN HIS BODY is a fun one, or forgetting how long the fire pillar base lasts for and walking on it after it subsides)
Getting better at it, but it's taking a while. He'll go down eventually.
Godhome is probably beyond my capability, though.

This is path of pain. It has infinite soul at the checkpoints.
For charms you'd want Mark of Pride for easier pogo (and good lord you're gonna have a lot of pogo). Possibly also Sharp shadow or Dashmaster.

Sharp Shadow makes NKG a joke, because you don't have to risk pogoing on him, which should eliminate 90% of "random damage". All the other damage you take is just your fuck ups.

There's a YouTube video that goes over his attack animations. Check it out.
Don't give up.
Pantheon's are completely doable with patience and practice, fuck the last one tho. I gave up on it

You don't ever have to pogo NKG to avoid him

Oh, wasn't saying it was random, just that it was my fuckups cause I'm bad.
I'm already using sharp shadow, is how bad I am

lol, man fuuuuuuuuk doing PoP without hiveblood.

It's to deal damage on his dive kick, not to avoid taking damage. So the fight wouldn't take forever.

>sometimes backstepping with the uppercut.
Wait.
A bit of patience goes a long way there, because he can't backstep if he's started attacking. If you try dashing him before he's started attacking he'll backstep into you.
Divekick's fire trail, you can just jump Grimm if you want and hit him with a downwards nail as you jump over him. Personally I found it easier to sidestep his dive and dash through him as he landed, but either works.

Feels wrong without 'NUUUUHHHHH, MARIMAH!' at the start.

You all better have given the flower to Elderbug.

yeah AR is a bitch. i think even no matter how much i practiced her i could never get to more than a 40% success rate due to RNG. also i suck at the ascension part at the end. even if i have 9 masks i'll inevitably get hit once or twice and it's impossible to heal during that part, especially closer to the top when it's not random and she's just lasering you every 2 seconds.

i would also get nervous when i was doing the pantheon and fuck up. i actually had to just pause the game and relax for 10 minutes once i got to the last phase and then i finally beat it.

Is my controller having issues, or is this happening to anyone else? I use an xbox 360 controller to play, and sometimes when I tap the stick left or right just a little bit, knight will continue to move in that direction at full speed until I flick the stick the other way

Is this an issue with my controller or is the game screwing up on my stick input? It's making some challenges really difficult because I need precise movements so I don't run into hazards/enemies/bosses and I'm not sure what the problem is

Okay lads resident autist here.

After watching that new mossbag video and reading a youtube comment about the possibility that the game is set in an organ I revised the speculah map a bit and made the shining citadel possibly a massive fucking church organ at the top of the world. What other areas would you fucking love to see in Silksong?

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I know that feel of getting nervous.
Was pure fuckin kino when fighting NKG Dirthmouth when I could feel my IRL heart beating along to the background heart.

>controller
M+KB bro, The 360 has input lag

> What other areas would you fucking love to see in Silksong?
A womb level. Yeah we went inside the Pale Wyrm's shell, but that was smalltime. An entire fuckin Jabu Jabu's belly zone or something.

Holy shit user this looks great. How were you able to come up with a map that makes barely enough sense to work with so little info to work with?

when i first faced off against NKG i thought there was no way i would ever beat him. now i can beat him on radiant within a few tries. i still hate AR though (and ascended/radiant markoth).

Use the d pad.

Why does anyone play platformers on stick?

autism is a superpower.

This games biggest charm was exploration. Why try to piece together a map?

>360

But exploration is the process of creating a map.
This is like pre-emptive exploration.

Shit, I don't think I can train myself to use the keyboard now that I'm in godhome. I've been playing without issue for 50 hours and just now I've noticed this input lag stuff with my controller

It's been more comfortable, or fluid I guess, for me to play with the stick. But I guess you're right, the dpad does seem to work better, but it's not as fluid as the stick is for me. I'll try it out. I'm currently trying to perfect PV. But that nail attack he has is killing me because of this input lag. I actually got to radiance and she killed me almost instantly.

I like playing platformers with the controller. If not the 360, what controller should I use? Does one work better for HK?

I just love the lore my dude. And speculah is an endless treasure trove of fun.

Because it's fun? I don't really care if this is as far off as it can possibly be to the actual map. I just like to play with the puzzle pieces the devs threw at us and fill in the blanks even if it's going to be a largely incomplete and wrong.

But you and mossbag are digging deep into the trailer and piecing together the world and it's regions. I believe the best experience would be entering as blind as possible.
Personally I don't intend to watch anymore trailers or gameplay before release.

Because it's more comfortable, especially on xbox controller design.

>I like playing platformers with the controller

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,>Dive kick
Don't immidiately jump. Move to the side a bit to avoid touching his trail of fire. Pogoing shouldn't be too hard
>Forward slash
You have two options,either dash straight past him or back the fuck away. For option one keep moving forward to avoid the fireballs but keep an eye out to make sure you don't run into one. For otion two move away from him to avoid the fireballs
>Fire bats
,lWait for the bat to almost hit you then do a single jump and dash when you see the 2nd bottom bat come out then just slash at him
>Fire pillars
Make your way to the wall closest to Grimm. You should be able to hit him at least twice before you reach the wall and if a fire pillars is gonna corner you just dadh past it
>Fat Grimm bullet hell
Just keep on your toes by moving back and forth in place. Avoid double jumping and short hop when needed. When you see 2 fireballs coming you can jump over with a single normal jump

Lmao people really eat up the m+kb > controller meme huh

That shits only true for aiming in shooting games. Fucking mongs

There's literally no benefit to be gained playing hollow knight with a keyboard.

>I beat the 5th pantheon with mouse and keyboard
Said nobody on Yea Forums, ever

I think there's a couple speedrunners who use keyboard. There's no downside to using a keyboard if you prefer it, there's just no upside either.

you can do the pantheons. it just takes practice and perseverance. even the last one. it's really only the last handful of bosses that are difficult.

it's just annoying as fuck to lose to PV or AR and then have to spend 35 minutes beating easy bosses to get back to where you were before.

I love it when faggots like you say "it isn't hard" and then make up excuses why it was frustrating for them, but definitely not hard. Fuck off.

An analog stick has many benefits in some areas.
None of those areas apply.
If all of your movement is handled by a button that can only be On or Off, then a keyboard is fine for that.

Also, Analog stick aiming is only shit because people for some fucktarded reason make the stick control -how fast- your view turns, rather than controlling where you're pointing.
Some of the early rail shooters completely avert this and the stick directly controls where on the screen you're aiming and it works perfectly as a result.
>But you can't physically lift up a stick and move it to the other side of the mousepad when your view reaches the edge
Have pressing the stick in disengage the aim so you can do it.
Console shooters are arse, not because of bad controller, but because of incompetent control scheme.

playing 2D platformers with a 360 is a daft thing to do. Get a DS4 or get a switch pro and see that it has a fixed dpad.

It was hard because I was bad.
I got gud, and it was no longer hard.
What now?

>If all of your movement is handled by a button that can only be On or Off, then a keyboard is fine for that.
Ok? But so is a controller you fucking retard.

>Thanks.
>>mfw people recognize me because I'm the only shitter who used hiveblood
I will use it too

NKG is destroying my pussy.

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I like KB&M because it feels more precise to control. Fuck I completed Super Meatboy without ever using a controller.

That map is 99.99% conjecture, it won't spoil anything.

Just wait til that pussy starts fucking him back.
It's liberating.

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You guys are going to ruin it for yourself. I'm staying off /v until I beat SS, that's for sure. You don't get this experience every day.

You don't need it for Path of Pain, there's infinite Soul statue at almost every checkpoint. Also, you can use Grubberfly + Grubsong + Deep Focus to get more soul than you need to heal. It takes up double the notches of Hiveblood, but it means you don't have to wait and you don't really need any other charms for platforming.

Analog more like assalog.
D pad master race for platformers.

You brought up the exact reason they shouldn't tie analog to position in shooters. Having to click analog stick to turn then click it again to aim. That sound alike a terrible experience for going around corners or getting shot from behind. Works for rail shooters, leave it at that.

Concerning just fpses: it is completely true that the range of motion of a human wrist vs the thumb makes it hard superior. Thumb on stick

>Freeing worms
Lmao

>aiming with your wrist when using mouse
lmao

Not wanting Salubra's kiss.
Fucking pleb

holy fuck guys

did the grub father eat the fucking grubs? they're all gone and he's fat as fuck now when i went to go back to the room after freeing them all because i wanted to hear them one more time

Yeah that's true. I was wrong. But there are still improvements to be made.
Mark of Pride helps with the pogo, Sharp shadow helps with dash distance sometimes.

I'm gonna tell you what I told the user that said this to me . There's just one part in the entire path of pain where you'll need it, and you'll gonna want to have it with you, trust me. Resetting to the bench after dying is a big turn off.

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Rub a dub dub thanks for the grub.

The achievement is called metamorphosis

They're gonna be butterflies now, they went into cocoon mode

He's acting as their cocoon.
Think Gruz Mother.

>he doesn't lead with his forearm and make twitch corrections with wrist
Spotted the rigless console pleb

I lead with my shoulder and make twitch correction with my elbow because I'm not a fucking casual

i never heard of a cocoon where you get vored by your own dad

Its amazing how many people go WOW HE ATE THEM THATS FUCKED and then spend no more time thinking about it. The game spells it out for you so hard but its still ignored.

The insect world is strange.

Gruz mother set precedent.
You can also hear them still.

>Not having an arm brace to lead with waltz steps and micro adjust with shoulder.
I miss the old v

>beat all bosses on Ascended, except for AR
>beat 7 Zotes
>ready to finish the game

Soooo i notice you ppl have the black version of upward explosion? i only have a white one, huh

Bottom left of the abyss.
Have you found all 6 Pale Ores?

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?

NKG, NO! I'VE HAD ENOUGH!

yeah
u mean this "hear us scream thing"? what about it

REE

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Scream along with them!
Do you have any abilities that might have "Howling" in their name?

Why you hit him during his bow? rude

How do you know that's his reaction when you hit him during the bow?

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every time he bows i hit him with a great slash

Because if you do he starts with the balloon attack.
Simple pattern recognition

>not using Descending Dark

Assholes.

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>Not bowing with him

>not hitting him with the dream nail

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I bow as soon as I enter, then hit him when he tries to bow back.

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>Dream nailing him whole his guard is down

Shotgun flukenest op

fuuuuuuugggg

I hope that too unironically.