Enemies have alot of health Enemies have really long cycles where you cant attack and then make one swipe Battles take long No health bars When this gets boring and you just want to take damage and wail on ana enemy because you think they are nearly dead they usually aren't, this will often kill you Some bosses have an RNG such that you cant dodge some of their attacks check points are far away
Why do people think this is good? This game isn't hard, it just has silly quirks designed to frustrate you, dont people play games to... you know relax and have fun? I like the art style, the story, and the characters, but this games combat is so shite I actually cannot believe it. Cuphead and megaman are great, you feel like you are getting better, when you lose you want to have another go. In Hollow knight when you lose you just wanna stop playing because it has frustrating design. I always knew Yea Forums had shit taste in games, this truly is artificial difficulty the game. I'll never trust this shitty board again
>Enemies have alot of health >Battles take long ??????? In what world is this the case in this game? Almost everything dies relatively quickly
Easton Smith
Is it me or did nobody care about this game until it got put on Switch? It's just another indie platformer.
Wyatt Young
You sound like a kid who cried the first time he played a challenging game
Adrian Flores
Enemies don't have a lot of health. Most take 3 swipes. Most bosses don't have unavoidable attacks. I'm talking 90 percent.
Upgrade your weapon.
Levi Allen
That's just you. There were plenty of threads before then.
Wyatt Williams
It's just you. This game has been everyone's indie darling since it came out.
Dominic Gutierrez
>criticism of Hollow Knight >it's always blatantly wrong and usually OP has a poor grasp on the english language
I don't even think this game is that great but I always notice this.
Chase Lewis
>you just want to take damage and wail on ana enemy because you think they are nearly dead they usually aren't, this will often kill you Sounds like a good thing
Daniel Thompson
>When this gets boring and you just want to take damage and wail on ana enemy because you think they are nearly dead they usually aren't, this will often kill you
lrn2english
Kayden White
fuck you pal. I have two batchelor degrees and im doing a masters. Suck my giant schlong.
Hollow knight is a piece of indie shit
Bentley Price
People are literally incapable of making threads to discuss games on Yea Forums these days without starting with an intentionally low-quality bait post as the OP. It's bizarre.
Blake Miller
Every boss has avoidable attacks. No-hits wouldn't be possible if this is the case.
Some moves are bullshit, but that's what the shadow cloak and double jump is for
Oliver Powell
Like I said. They just ooze low IQ.
Benjamin Jones
Lol it sounds like you got your ass handed to you by a stalking devout
Nathan Bennett
How about you respond to the anons who called out your "criticisms?"
Angel Bell
I'd love to be the school that manages to talk students like you to pay them a tuition for a "batchelor degree"
Nathan Cruz
:') :') I underestimated how quick this thread would fill with teamcherry shills :'D!!
Carter Wood
Same, but it also happens with a lot of good games.
Brandon Morales
not sure what you mean. ive fought every boss and boss variation in this game without taking a hit.
Jaxson Cruz
Fuck this gay cunt. Hallownest deserved destruction.
I don't understand how to properly avoid his attacks in his second phase. It seems like half the time I get hit and half the time I don't despite doing the same thing each time.
Nathan Evans
Hop, dash left, hop, dash right, repeat
Luke Barnes
I gave in and bought this shit a few days ago, I've put in 13 hours so far. >enemies have a lot of health Enemies do not take much to kill, they're not a problem. Most regular enemies will take 1-4 hits to kill, depending on how much you've upgraded for damage output. >enemies have really long cycles... This is so not true, you can spam the attack button and kill most enemies before your invulnerability frames run out. >Some bosses have an RNG such that you cant dodge some of their attacks I have not experienced this yet, 13 hours in.
Either you are dogshit at video games or you're lying and just wanted to start a contrarian thread in the most contrarian board.
My complaints SO FAR, are: Having to use a badge just to display your position on the map is horseshit. On a first playthrough, you're likely to not want to ever take it off, and this uses up a notch that could be for the various other badges. You'll likely never use even half of the badges your first time and I would have rather had the room to experiment.
The environment definitely bores me a bit. I guess it's something about the gloomy and flat shade. Something about the colors and backgrounds makes everything feel so flat and inorganic.
I wish there were more markers for the map like for item discovery, a way to confirm you have found whatever item could have been in that area so you don't needlessly backtrack, there's already SO much of that to do.
Combat having more variety also would have been nice. I find i RARELY use the spells because I'd rather save my souls for healing. I have to consciously remind myself i have them as options in case an opportunity where using them would be more efficient arises, and rarely has that happened. The game doesn't seem to be designed around expecting you to use the spells outside of environmental stuff (like breaking the ground, being able to launch yourself horizontally etc.)
Enjoying it so far, give it a 7/10
Hudson Lewis
It's kinda hard to explain, but when he's slamming down you want to choose a direction and stick with it. If you dash when he appears and never stop moving, he won't hit you. So if you start phase two on the left side, you want to keep going right to dodge, but when you're like "okay, if he drops again I dont have enough space to get out of the way" THAT's when you turn around and do the same thing in the other direction. Energy balls are the same rule as Phase 1, just dash under them and they can't hit you.
Camden Collins
Been working on AR for hours and I don't feel like I'm improving like I do practicing the other bosses. It's quite frustrating, not a fun fight at all. The eye lasers are so fast they seem impossible to react to, like you just need luck they don't spawn on top of you
Nathaniel Wright
Dude use spells you fucking idiot.
The spell build is unironically the most broken charm build in the game.
Yeah, I realize I should have said that it makes it easier in both instances. Spells arent required for anything. Miswording.
Hunter Gomez
First played it on PC, but didn’t really get into it until the Switch release.
Ryder Johnson
not him but I can consistently Radiant Pure Vessel and NKG and I still think Zote is a cheap motherfucker with how he can set up nearly impossible to dodge attack combos with his fucking bombs he isn't a skill boss, he's just an asshole
Liam Wilson
Quick Slash becoming a regular upgrade is completely broken mate.
Jayden Perry
Yeah, because they wouldn't have balanced differently if that were the case.
David Smith
I don't know about that. I think there are enough viable charm builds that make the system interesting. It's also their way to introduce an "easy mode" in the game by having crutch charms shitters will pick.
Hudson Barnes
This. The only things that have a lot of health are bosses or some of the tanky enemies if you explore far beyond what's reasonably expected of you. Like the big fat passive bugs in kingdoms edge; with an unupgraded or +1 nail they take like 5-6 hits to kill, but even that is pretty quick to kill. And every boss can be legitimately sped through just by getting good and equipping a good charm setup.
OP the main draw of the game is an exploration-based Metroidvania, bosses in the main "campaign" are only challenging when you haven't seen any of their attacks yet, that's fine, it's not trying to be a super hard 2d action rpg, it's trying to be accessible. Dream bosses and Radiance are already plenty hard enough for average players. If you want hard platforming, there's the white palace and path of pain. If you want hard combat, there's grimm troupe, and later, the godmaster content obviously.
Also I feel the need to point out >game is only good if it's hard lmao'ing @ ur life
POST YOUR CHARM LOADOUT FOR ME IT'S GOTTA BE UNBREAKABLE STRENGTH, QUICK SLASH, LONG NAIL, MARK OF PRIDE AAAAA FUCK YOU BUGS
James Thompson
If you can beat Trial of the Fool without using any spells, you are the greatest video game player in the world.
Christopher Hernandez
Dash when he appears, not when he's about to slam down. Big difference, he was also fucking me half the time until I understood that. The problem is that his slam is too fast for dash to escape, but his "tracking" is shit-tier, so by dashing immediately he loses you before slamming.
Grayson Sullivan
Wandering Compass because I'm a pleb with bad memory Quick Slash Mark of Pride Steady Body Unbreakable Strength
Adrian King
Mark of Pride can be substituted for Grubberfly's Elegy as long as you're good and don't get hit and/or have lifeblood or use joni's thingy
Caleb Morales
doesn't joni's blessing not work with elegy
Robert Cox
Quick slash is easily one of the most powerful charms in the game, making it a regular upgrade would break any semblance of difficulty the game has.
I can understand your complaint about the compass marker charm, but instead of being a combat buff, consider it a tax for not understanding the world good enough. The more you explore and familiarize yourself with the world, the less you need to "pay" that one charm slot. It's also very easy to just take it off when you're about to fight a boss, which is really the point when you need an optimal charm setup. The same complaint of "just keep it on all the time and waste a slot" can be levied at the charm that draws geo to you, as well.
Juan Myers
Does focusing to heal count as using a spell? If not I'm pretty sure I did trial of the fool without using spells. I pretty much never use spells.
Kayden Carter
>Dude use spells you fucking idiot. I haven't used them and have been more than fine, the game should be designed around using them more if i should be using them more.
>The spell build is unironically the most broken charm build in the game. I'm not even thinking about "builds" yet you autist, its my first time playing and I'm playing blind. That means my "build" is ever changing to whatever new discovery i make and new challenges i come across. I'm not some autist like you that has to look up YT videos of a game and figure out the best way to break it because I can't enjoy a game unless I'm MLG about it.
Colton Gomez
I dont know, I never tried it with elegy, I know it works if you have some lifeblood though
Michael Ross
you can't complain about lack of variety in combat when you aren't using the variety provided
Hunter Brown
Let's join in.
>Enemies have alot of health >Enemies have really long cycles where you cant attack and then make one swipe Utterly false. Name 1 (one) boss where they make several attacks without you being able to land one. Most have room for 2-3 attacks in between each of theirs. NKG has the least amount of counterattack possibilities, but he can still be attacked during every attack he does and quite easily so on about half his moves.
>When this gets boring and you just want to take damage and wail on ana enemy because you think they are nearly dead they usually aren't, this will often kill you You can essentially DPS race like half the bosses in the game.
>Some bosses have an RNG such that you cant dodge some of their attacks Names. RNG can be annoying (Markoth's movement for example) but is never uncounterable. You can kill every boss reliably without taking a hit, even if that requires incredible skill.
>check points are far away (and that's a good thing)
>dont people play games to... you know relax and have fun? So it is "im so casul" bait, surprising.
>NKG has the least amount of counterattack possibilities, but he can still be attacked during every attack he does and quite easily so on about half his moves. The kind of people who make the complaint you're responding to here are the kind of people that think that if an enemy can't be damaged by the nail, it can't be damaged by spells.
Tyler Sanders
Try shape of unn for healing
Alexander Harris
>On a first playthrough, you're likely to not want to ever take it off No, on a first playthrough you are more likely to get stuck on various points. When you die to a boss or area and respawn, if you're not feeling confident that you can do it at your current power, you can switch out your compass which doesn't matter here. Experienced players can take the hit in power or learn the map enough to not need the charm. The compass is the best part about the map system.
Souls are for when you're better, don't worry about it. I barely used them first playthrough, but it creates some variety in playstyle and builds. No nail upgrades is great because it relies on spells to do damage, and spells are more interesting to use and try to hit with (each has 1-4 hits so good positioning and reading of the enemy can triple the damage you do). Charm variety will be lower when you're only approaching the game and fights one way (fresh game, normal mode) and you're probably using crutch charms like weapon range and quick slash even when they're not optimal.
Ryder Young
Many games offer tons of options and forget to make those options actually viable or add an interest in them and they get criticized for this. Never has "well you're the one not using them" been a valid defense. Good games understand this concept. If you're gonna add a new feature you also have to give the player a reason to constantly use it, or everyone will simply go for what is more efficient. And so far, I've been smacking the enemy and bosses left and right just tapping the attack button and its my first time. The problem is that the spells use your souls which is ALSO how you heal. Meaning in almost every circumstance I'm thinking "better save my souls so I can heal" because just slashing at them is perfectly viable, you'll find you will be just fine using it. Nothing has been SO challenging that I had to think outside the box or try different methods. Dodging and timing my regular attacks has been more than enough. (forgive me but I can't remember the names for shit) So far I have the spin attack, the projectile, that upward explosion thing, the downstrike, the dream slash and the ability to blast myself horizontally. Out of all those things, I only ever use the launching ability outside of context to travel faster.
Should I wait until until I have all 16 notches to dream nail the thing in the Godhome lifeblood room, or is it okay to do so now at 8 notches
Landon Reyes
>I'm not even thinking about "builds" yet you autist, its my first time playing and I'm playing blind. That means my "build" is ever changing to whatever new discovery i make and new challenges i come across. I'm not some autist like you that has to look up YT videos of a game and figure out the best way to break it because I can't enjoy a game unless I'm MLG about it. Jesus christ, nice over-recovery and kneejerk defensive reaction, sperg. "Spell build" is just sticking all the "spell damage up" charms on at once, and probably the one charm that increases soul gain on nail hits. The spells do great damage at base, and do absolutely absurd damage when stacked with spell charms. You've gotta consider how much faster the bosses die with spell damage will make up for any extra damage you could take. If you're still unconvinced and want to play tentatively, you can just use spells in fights whenever you reach maximum soul, because if you're sitting at max soul and still hitting the boss, you're just wasting soul, and therefore potential spell damage you could be doing.
Using spells is fun AND smart.
Isaac Peterson
Spiders biting into him and giving me tons of soul during his danmaku attack was great. Looking forward to fighting him on Radiant if I can just nail Markoth.
Spells are viable. They add variety. But it's short term exclusionary variety - you either use healing or spells, broadly, so you're right that the player never really wants to utilize their full moveset. It's more about learning what powers you have available and then which ones apply to the current situation as you want to tackle it. The nail arts are quite underpowered, though they have their niche uses.
>play good >barely get hit >never need to heal >realize you have surplus soul in a fight >hey why don't I use spells to not waste the soul I gain?
How is this so hard? It's like a fighting game.
Benjamin Rogers
>dont people play games to... you know relax and have fun? Yeah, that's why I play Hollow Knight. Literally bought the game a second time for my nintendo switch so I can settle down on my couch for a whole day and do a sweeping 100% run of the game, it's maximum comfy.
Jacob Mitchell
The only Nail Art that I would call good is the spin. It's situational for sure, but it can hard punish a lot of shit and it does crazy damage.
Lucas Nguyen
Well the crystal super dash is only used for travel, so yeah. The nail arts (the spin attack, for example) do kind of really suck, as far as I know.
Chase Foster
>Spiders biting into him and giving me tons of soul during his danmaku attack was great. That's cool, I assumed he was just immune to all damage during that attack, since he definitely tinks your nail attacks. I forget if spells affect him.
Eli Hall
Yeah spells and spell-like effect charms like defender's crest will also affect him
I can't think of any attack in the game where a boss is completely invulnerable during it aside from NKG ground spikes
The god dlc was lazy trash and you are trash for liking it
Owen Long
Getting Radiant on all bosses made me appreciate nail arts so much.
Jordan Jackson
I used Dream Shield on this run a lot which killed enemies that can't be damaged (like the lazer crystal bugs), there's some cool interactions and a passive playstyle is fun.
Can you give any examples? I've almost finished and didn't feel the need/use for nail arts at all. Could just be that I'm not used to holding down the button while dodging and such though.
t. shitter
Caleb Ortiz
Dashmaster, Sprintmaster, Sharp Shadow, Fragile Strength, and Mark of Pride have been my setup for Godhome fights.
Yes but why would you not upgrade to unbreakable pretty much as soon as you can in your playthrough?
Mason King
I haven't left Godhome since the DLC came out (and only started playing the game again recently). Just never got around to upgrading it because I didn't use it much before Godhome.
Justin Parker
Radiant Markoth. Radiant Sly though after fighting him a second time, it's easier to just cheese him with Grubberfly's Elegy. I think I remember using Dash Slash a lot for the Oblobbles as well.
And for everything else I think it just became a habit of mine to charge up a slash so I eventually used it, despite not needing to, for NKG and PV too. Oh and fuck Dash Slash was a fucking blessing for me personally when it came to AR. Especially during the platform phase.
Landon Thompson
>Can you give any examples? Not him but by the nature of dying in one hit, a more defensive/passive playstyle is necessary for many of them, which means opportunities to deal damage are fewer. Being able to do one big hit of damage instead of one or two little ones is often pretty worth it. I by no means have done all the radiant content, but I remember radiant False Champion/Knight being the first time I actually used nail arts, just because it was easy to charge one up while he fell down, then let it rip when his face comes out of the armour.
Jackson Martin
unbreakable charms are like the last thing you ever wanna buy I can't imagine spending 12k before emptying out every other vendor first
Jeremiah Moore
>radiant >healing
Sebastian Moore
Agreed, especially because the content that would actually kill you (if you're good, I don't mean to insult anyone by saying that though) is only in the late, late game, so wearing fragile gems is pretty safe for most of the game.
Jaxson Brooks
>tfw your save file is old enough to have unnerfed quick slash
Jace Scott
In certain scenarios the Watcher Knights can create undodgeable walls. But again, it's only certain set-ups.
Jayden Smith
>enemies have a lot of health Upgrade your shit, idiot. >long cycles They're called patterns, first of all, and second no they don't. Most you just hit and avoid being hit. >Battles take long They're bosses for a reason. If they died in two hits they'd be boring. >No health bars Oh no, you can't see their health, this somehow makes the game bad? >Can't faceroll and beat shit to death while taking hits It's almost like the game was designed around dodging and attacking when enemies are open. >Some bosses have RNG Name some. >Check points are far away So don't die then.
>Cuphead and megaman are great, you feel like you are getting better, when you lose you want to have another go. In Hollow knight when you lose you just wanna stop playing because it has frustrating design
Won't tell you you're wrong to feel that way but I feel almost literally the opposite. Getting down shit like pogoing and learning enemy and boss attack patterns well enough to actually fuck them up instead of hide and poke feels fucking great. Mega Man on the other hand, as much as I love the series has often had some really bullshit trial and error stuff that never makes me feel like I got better rather I just got killed and knew to move out of the way after I spent 5 minute getting back to where I died. I see pic related posted in this argument often and it's not a bad example. They throw a pattern at you and then change up the pattern over a pit of death with no time to react. You either know the level and that this is when the pattern changes or you die.
Yes, once you learn him enough to be calm during the fight, Radiance is FAR easier than NKG. Far slower and forgiving. If you're still having a tough time for whatever reason, first give up on ever beating Absolute Radiance. But also put on a bunch of spell charms and just spam Abyssal Howl on him, the multi-hits shred through his health and it's easy to land since he's always floating above you anyways.
James James
Good, because I had one mask left for about half the fight and thought my heart was going to explode. Pantheons/Radiant fights are like fifty times harder, right?
Gabriel James
even if it's trial and error, you're overcoming more of it each time. Now I can do Heatman blocks perfectly fine even if I haven't played in years, and do a Buster only run with barely any deaths. Mastering MM2 feels great.
If you want real bullshit in that game try Wily Stage 4, it's easily the worst part of the game thanks to the droning music, lots of waiting spots, and a boss where if you fucked it up (and if you're a first time player, you WILL fuck it up) you have to game over just to get another shot without grinding for 30 minutes.
Cupbead is a mixed bag, but mastering any MM game is a top tier feeling. The secret is the games themselves are easy enough to beat. Like in 2 a normal play through involves using the Item Numbers outside mandatory situations and the boss weapons/Metal Blade: the game, but not doing those makes them much more of an interesting challenge.
Cooper Butler
I'd but PV a notch above NKG, but two below AR.
William Sullivan
I found it funny that he counted as a boss in Godhome. That being said, he did wreck my shit a few times when I fought him in the trials just because I didn't expect him, hadn't fought him for a long time, and kept trying to heal.
Hunter Clark
>Radiant Markoth Strange, it's where I'm at but I'd much rather use Grubberfly's and be able to pogo when that's safe. >Radiant Sly I got two attacks in after each combo he does (no quick slash AFAIR), so that's 63 damage with unbreakable strength, great slash does the same but gives less soul. I can see Oblobbles though, you get quite a short time in between their attacks, though I liked being able to push them away from me to make it easier to dodge the shots and I'm not sure if nail arts knock back more than a normal attack.
I don't find bosses easier to dodge from a distance for the most part so I've just learned how to best punish each of their attacks which generally means being able to hit them several times, the fights aren't long enough that taking small risks becomes a big danger anyway. With overcharming, I've almost never dropped unbreakable strength, and with that two normal hits do the same as a great/dash slash. False Knight gives you plenty of time to hit the body inside so using nail arts just reduces the soul you get from it, though I could see them being pretty good for Failed Champion, especially since hits there don't build up soul.
Jack Diaz
WD is piss easy you fuck.
Absolute Radiance > Pure Vessel = Nightmare King Grimm > Regular Radiance > Grey Prince Zote > Failed Champion > Lost Kin = Soul Tyrant > White Defender
Jose Gutierrez
Yeah I don't disagree with you I just felt in relation to OP's post I feel like Mega Man deaths always felt to me like a slip up or unpredicted "ah fuck that's annoying, time to grind through all this bullshit again" where when I'm dying in HK it's because I'm getting cocky but when I've actually gotten it down and my cockiness is deserved nothing feels better.
Lucas Russell
My Markoth runs had him stay too far away from me for Grubberfly to work. Dash Slash had amazing range for that horrid fuckfest of a fight.
It's also because I concentrate too much on dodging so I can appreciate the gameplay loop of dodge -> dash slash -> dodge -> shade soul/dash slash -> rinse and repeat.
Ryder Murphy
Dung Defender used to unironically be the hardest boss for me, he was the only one to almost kill me on my 100% Steel Soul "speedrun" run (he forced me to quit out to menu to avoid dying). Mainly what kept getting me was that he would just keep swiping me in melee range while throwing dung balls because I was so close. Then I fought White Defender and was forced to get good, now DD and WD are both piss easy for me. I definitely agree that WD belongs low in the list, although I'd put him above the dream bosses (FC, LK, ST) because they're all SO easy to cheese with aggressive damage strategies.
Xavier Martin
I agree with most of what you said but "Time to grind through all this bullshit again" is worse in HK thanks to the further away save points and taking away some of your soul limit essentially pointing a gun at you telling you to go back to where you died, only with less healing available.
>thanks to the further away save points Nigger, have you ever fucking PLAYED a mega man game?
Anthony Harris
OP is a game journalist
Anthony Murphy
user..you die in one hit in radiant...
Christian Murphy
Most Mega Man games have check points that are a minute or two away at most. HK can take 5-10 to get back to where you were, depending on how far away you were when you died.
Jayden Thomas
Radiant fights are quite different. Not needing to find out how to heal (and not using the soul on it), on top of being able to freely overcharm, is really nice. You do have to learn the patterns and be able to reliably dodge (+punish preferably) every attack. With how snowball-y fights can get normally, I think the big bosses are harder than most bosses on radiant. Once I beat Sly it didn't feel that much harder doing it on radiant, and he's not the hardest of either category.
I mostly use Grubberfly for the double hit on pogo or slash, need that soul buildup to burst him on second phase. I can see dash slash working and freeing up space for spell charms more easily etc., but I don't think I'd like dashing around much with how easy it is to fall and lose, maybe if there was a floor.
Jace Torres
Why do so many people complain about health bars? And I don't only mean casuals. I heard this from people who are good at the game too. What the fuck is everyone's obsession with an arbitrary bar at the bottom of the screen? Knowing the boss's health won't make the fight any easier. And if you need a health bar as psychological comfort, then you're a fucking emotionally weak bitch. Just fucking play the game until the boss dies. Goddamn.
Seriously, Yea Forums, you have no idea how many people bitch about health bars, until you watch games on twitch. And it's like every other mother fucker speaking as though lacking health bars is bad design or something.
John Wilson
All of the bosses are piss-easy to run back to. Even those with enemies in your way are easy to dodge around. The only slightly egregious ones off the top of my head is Dung Defender, Flukemarm, and Hornet 2.0. The enemies in the sewers are piss easy, but hard to dash past because of how cramped the environment is. Not dangerous, just annoying. Hornet 2 Electric Boogaloo is just an annoyingly long, empty run back to her.
Robert Barnes
I dont think there's a single boss in the game that takes 5 minutes to get back to from the nearest bench if you aren't completely incompetent.
Nicholas Bennett
The bosses are pretty easy to run back to yeah, and putting the Soul before the boss triggers was a kind gesture, but I'm talking about dying during exploration.
Although I kept attempting Flukemarm without knowing the shortcut, and the times where I would realize I had it when it was too late meant a gigantic backtrack to the worst designed boss in the game.
Adrian Wilson
I can't think of any HK benches that are even 5 minutes away from high-death areas, unless you're skipping benches, either intentionally or otherwise. Even Deepnest is piss-quick to run through if you die before reaching Distant Village, as long as you have a slight sense of direction to prevent you from getting sidetracked.
Daniel Stewart
Always leave flukemarm until lategame, that fight is miserable if you can't at least one-shot the adds it spawns.
Thomas Wood
I'm just sad because so many other Metroidvania games come out but they pale in comparison. We have to wait 3+ years for Team Cherry to top themselves
David Gutierrez
>Some bosses have an RNG such that you cant dodge some of their attacks
The only boss that does this is Absolute Radiance with some particular combos involving the sideways and overhead swords, and it's still rare. It is also an entirely optional boss, but regardless I sincerely doubt you made it to AR OP.
>dying during exploration This is pretty rare anyway and even when it happens unless you're not saving at benches for some reason you probably shouldn't be 5+ minutes from where you died.
Jonathan Sullivan
Flukemarm radiant was fun. Hit it until it summons, go below, spam wraiths, wait for soul while hoping you don't get hit by the little ones, spam wraiths again and it's dead. If you can't burst it, it's absolute cancer though.
i want enemies to fucking hate themselves for interrupting my healing
Parker Phillips
I'm fighting Traitor Lord right now and he's kicking my ass. What charm loadout/strategy do you guys suggest?
Elijah Hall
Yeah I realized that the hard way. The game is great but who the fuck thought "Boss is just an enemy spawner of homing enemies" was a fun idea?
I fell for it a good bit. Beat the game casually with the become the vessel ending and while the whole experience left me kind of frustrated for some reasons OP stated, I still find myself in these threads because there's a strange curiousity to it, even if I may not play it again anytime soon or ever.
Jose Russell
I think the intention of Flukemarm was that he was hidden and he'd be difficult to find. But it seems like everyone ends up finding him immediately the first time they enter the sewers. The charm he drops also does not feel worth the challenge he poses in the early game, nor befitting of a "secret".
Colton Bell
>White Defender
I beat White Defender on my first try, the fuck are you on?
Isaac Clark
Healing against him is really hard, that and him doing 2 damage is basically it as far as challenge goes. Once you learn his attacks, he has 2 different ones and then a couple of special attacks he does infrequently. The bench is quite close iirc so I'd try to not heal and just learn to punish his two basic attacks. He's not much harder than a melee mantis as far as his moveset goes.
Adam Butler
Hmm Ive never really had a problem with that in HK but I feel like I generally can tell when a boss is coming up so I go out of my way to find the nearest bench which is never more than a minute or two of dashing away. I'm also a bit masochistic and have always loved the added tension and terror of Dark Souls essence regathering.
Why the FUCK are there JELLYFISH in a game about fucking BUGS?
Brandon White
I wish they would have implemented the bomb mechanic in the base boss fight. Maybe force you to do it for like a third of the fight as Quirrel gets downed.
Dominic Cooper
>dont people play games to... you know relax and have fun? Not all people, not all the time.
Jackson Sanders
How? Just learn when to downward attack
Camden Edwards
I still want to know how bad the input lag is on the switch.
Chase Campbell
Stay next to him. When he looks jumps, walk forwards. When he dashes, shade cloak through him. When he ground pounds, use your down spell. Pay attention to his telegraphs and don't panic. He looks up when he's about to jump, and he leans and looks forwards when he's about to dash.
Landon Torres
>Enemies have alot of health Bullshit >Enemies have really long cycles where you cant attack and then make one swipe ok >Battles take long bullshit >No health bars good decision >When this gets boring and you just want to take damage and wail on ana enemy because you think they are nearly dead they usually aren't, this will often kill you Playing like a retard is your fault not the games fault >Some bosses have an RNG such that you cant dodge some of their attacks wrong
in conclusion you suck
Zachary Brown
He's probably the easiest boss to pogo in the game. Just don't try to heal against him.
Cameron Young
What is the least skill intensive way to actually go about doing all the content, especially pantheons and such?`
Anyhow, I like this game a ton for the unique setting, the great artstyle and the dark but comfy atmosphere, don't care much for the challenge though beyond what is meant for normal players, dream bosses already kind of cross the line for me
Aside from that, what's your favorite area Yea Forums? I like the crystal peak for the satisfying crystal breaking sounds and City of tears when you're indoors with comfy rain sounds on the window My least favorite has to be post-infection crossroads and the fog canyon or whatever it's called because of the exploding enemies
Chase Kelly
>this game isn't hard it certainly sounds like you think it is
Gabriel Richardson
healthbars should've been a charm like how paper mario did it or if you kill enough of em they should display for each enemy since you're more "experienced" in facing them
Landon Baker
There's pretty much no way to do the godmaster content in a way that doesn't require skill.
Jaxon Ortiz
To be fair, that would be because you're already familiar with DD's moveset, whereas Radiance was completely new when you first fought him. I'd definitely agree that WD is harder than Radiance, because rating bosses on how well you do against them on the first fight doesn't give fair results.
Wyatt Hughes
AR charm recommendations? He's kicking my butt and I'd like to maybe change things up
Oliver Harris
My favorite area would probably be the Hive. Least favorite would be the Deepnest, fuck that eye straining lighting and those enemies that come out from under you.
Josiah Parker
I'm pretty sure they were created by the dreamer. They really are just metroid rip offs.
Hudson Sanders
Unbreakable Strength Quick Slash Sharp Shadow Stalwart Shell Grubsong because I'm not gud
Kayden White
someone made a thread where they pretended madcuzbad is fair criticism
>When this gets boring and you just want to take damage and wail on ana enemy because you think they are nearly dead they usually aren't, this will often kill you
What do you fucking expect an enemy in a videogame having low health doesn't make it any less dangerous, what else would happen?
OP needs to go back to pokemon yellow
Kevin Long
yeah why not sounds not that bad
Evan Scott
Eternal Ordeal?
Luis Flores
>or if you kill enough of em they should display for each enemy since you're more "experienced" in facing them This is what I thought the journal would do, I was sad when I found out it's just fluff.
Yeah, I was expecting the radiant fight to be pretty shit but the jellyfish add such a great dynamic.
Logan Lewis
Confirmed sperg
Blake Wilson
Absolute lies and deception if you've learned to be aggressive throughout the game.
If you have the right strat being aggressive works great, howling wraiths with shaman stone burns through its hp extremely fast.
David Murphy
I get that, I just wanted to know the most brute force/braindead way of going about it, basically what would give me the overall best chance I beat the broken vessel dream version in like 10 tries so I personally feel I'm not a complete shitter but I don't exactly enjoy dying over and over, especially since the time I actually managed to beat the boss had more to do with me getting incredibly lucky with those floating orange bubble spawns and the boss using very convenient moves at times
That spider boss in Deepnest really rustled my jimmies, I could not stop getting hit by the projectiles or accidentally walking into them
Blake Harris
Never got around to fighting this guy, can you still shit on this dude by spamming Desolate Dive?
Isaiah Watson
I DID IT, AFTER 4 FUCKING DAYS STUCK IN ZOTE NÂş 5 I DID IT!
Probably, you can shit on any grounded boss by spamming desolate dive. He's Dung Defender but faster, deals 2dph, and has an extra attack that summons tall walls of earth that need to be shadow dashed through.
Landon Turner
Now you can do 6. And then 7. And then 8. And then 9. And then 10
Kayden Cruz
And then Radiant.
Lincoln Rogers
he also says "fuck off" when he does his wall attack
Jace Gutierrez
O-BAKA
Kayden Morales
I thought people were memeing when they talked about how hard pure vessel is.
It's the level 3 version, but it shows all his adjectives
Daniel Rogers
It's the version that plays right after Markoth but before the Failed Champion
Cooper Jenkins
>dont people play games to... you know relax and have fun? Yes it's called a hat in time.(deathwish is a speed runners wet dream nope!)
Gabriel Jackson
If the hp thing in the Zote fight is glitch, then I think I found another one, because I can't hit the balloons away anymore, they instantly explode and that's fucking me over in the 7th fight.
nah they do that you can hit them with enough range but it's best to avoid
Cameron Hill
Or maybe it is because I do more damage with the fragile strength idk.
Eli Parker
But they didn't before. I used to hit them away so the blast wouldn't hit me.
Blake Phillips
Pretty sure, yeah, don't know what specifically causes it. It only happens in dream boss fights, and only sometimes. Take what you can get though.
Oddly enough I couldn't find info on it from a google search, even though it's happened relatively frequently to me (once or twice per playthrough).
Aiden Miller
My biggest problem with the game isn't entirely the games fault.
I get lost in it. To find where to go I have to backtrack a lot and it makes me not motivated to play. Now if I turn it on I have even less of a chance of figuring out where to go. It doesn't help how similar a lot of the environments look.
Ian Carter
I'm going to bet you're not even out of the first area
William Perez
It’s veeeeerrrrry noticeable when the Joy-Cons are detached but it’s fine when it’s in handheld mode with the Joy-Cons attached
Angel Bailey
Getting lost is the fun part
Logan Campbell
>joycons Nigga I'm only ever using the pro controller I LITERALLY can't use the a button without touching the stick. I've heard the most baffling things about the performance, even that pointing the (pro) controller away from the console increases the input lag.
I'm mostly asking about it on docked mode with a pro controller.
Jackson Clark
>bachelor
Anthony Nguyen
here. Turns out that the reason the balloons were blowing up with one hit was the fragile strength charm. The damage is too high so you can only hit them once. It's a good way to balance things out, I guess.
>A few weeks ago I decided to get back into hollow Knight after having dropped it after defeating the hollow knight and getting my shit pushed in by false knight >In the past 2 week I've beaten the radiance, NKG,trial of the fool, helped the seer ascend and got every charm >All that's left is path of pain and 2 more pantheon's
I used to feel overwhelmed by all the content in this game but now here I am finishing up the last few challenges. Feels kinda surreal
Ian Wood
I got stuck in zote 5. I just got the fragile strength now I'm killing him like it was nothing. Just be aggressive. Some people told me to use magic but I can't. I just hit him with the basic attacks.
Blake Bailey
Just use Joni's blessing,life blood core and quick slash. As long as you're not too shit at dodging you should be able to beat him before he beats you
Blake Martin
Only played handheld. Haven’t noticed any so far.
Eli Lopez
How the fuck do i beat this radiant asshole? I can easily beat radiant nkg but not bouncy grub
>put him right after the bench in PoH >lose your lifeblood I didn't want it anyway
Liam Thomas
I just got the dream nail, backtracked for awhile and found godhome which I can do fuck all in.
Where the fuck do I go? Game is fun but it really has no sense of direction.
Carter Scott
You forgot to greentext newfag
Mason Bailey
You open your map and go to the places that you haven't been to yet.
Nathaniel Gutierrez
This is how games were made when I grew up. No glowing yellow arrow showing you where to go. You actually have to read what people say where it's hinted at what you need to do.
Chase Davis
How can you say that it has no sense of direction when you literally have three fucking markers on the map after getting the dream nail?
Jace Gutierrez
So, Silksong is a completely new game right? Which means the DLC for this game is done coming out, so if I want to do a second playthrough now and do all the DLC for the first time now is the right time to do it without fear of anymore coming out anytime soon, correct?
Ayden Edwards
Yeah, HK should be complete at this point. Though you never know, they might release a tie-in update at some point
Parker Miller
can someone give me a good strategy for radiant AR? seems like everything I try I get screwed bad in phase 2. i especially love the pattern where nails are coming at me from one side and a light wall from the other while radiant is spamming the spiral nails
Aaron Gomez
I refunded it after ten minutes. No idea why people like this game. Even the aesthetic got boring pretty fast.
Owen Thomas
Back to fortnite, kid
Cameron Barnes
I switched back to celeste, actually. I'm glad you like the game but it's not for me.
Joseph Perry
I dont have any I can fe but im also using pro controller so I dont know if that should make a difference. If it does feel free to let me know.
That's the complicated part, they say the switch version has more input lag compared to the other versions, so a person would need to have played on both the PC/ps4 AND on the switch to know.
Kevin Foster
Pro feels like it has the least input lag imo. Closest to PC in my experience.
Xavier Foster
I fought false knight, unlocked vengeful spirit spell, and then dropped the game. It was probably actually more than ten minutes, I'm not trying to talk it up, i just meant I played for a short amount of time.
Parker Garcia
I have PC PS4 and Switch and the PS4 and Switch versions feel a bit slower to respond than the PC version, though all of them seem to have a noticeable delay from the time you press jump to the time he actually jumps. Honestly think you just get used to shit like this though
Jacob Gonzalez
I know this feel. I just started fighting him today.
Last I read it's something to do with Unity and all the post process they're using
Liam Brooks
>all videogames have input processing tied to frame rate
Oliver Taylor
This fucking nigger Zote is starting to annoy me. Having to fight the same boss 7+ times is already enough, but why the fuck does he twoshot me now while also having pretty bullshit hitboxes. And I refuse to cheese him with spells, since thats too cheap.
You will not see the result of your input until the next frame at a minimum.
Hunter Walker
There are so many weird rumors about lag in this game, even that the game has a built in input lag. Honestly looks just a little worse than Smash Ultimate input lag, which is already pretty fucking bad in my book. Is that the PC version?
Landon Perez
Well, I don't know how that works but I didn't notice any downtime.
Yes, and enemies/projectiles won't move until the next frame as well. It doesn't matter if you if you placed input on the first or last ms of a frame, that's not what people call input lag.
Robert Brooks
You talking about the dram zote? I'm fighting the 8th one and just now I realized that the little frogs and flies do 3 masks of damage on contact.
>that's not what people call input lag. It's literally what input lag is. The time it takes for your input to result on screen. Input lag due to a TV's image processing is just a piece of your total lag
Cameron Myers
>And I refuse to cheese him with spells, since thats too cheap
*autism kicks in*
Nathaniel Hill
I'm playing it for the first time right now. Just got the dream nail. I've played Metroids, Castlevanias and several odd indie games like 1000 Amps or KOLM. Only reason I'm playing it is because I heard someone call it better than Symphony of the Knight which sounds absurdly hyperbolic.
My biggest and practically only gripe is that you go into an area and the first thing you'd want to do is find the map maker. The game in my opinion should just make the map as you enter rooms as some other games in the genre do. I've gone though about 3 areas without finding the god damn map maker somehow. Maybe I could rule out possibilities better, but I don't have a fucking map. The need to also find a bench after exploring to fill out the map after you purchase it and explore may be one of the most retarded things I've seen in a videogame.
>Is that the PC version? steamcommunity.com/app/367520/discussions/0/1729827777349689499/ Yes, grabbed it from this thread. There's some work arounds but it does indeed seem to be because of Unity. Can't do shit on the console versions since you can't even disable v-sync
Anthony Lopez
Upgrade your nail and get Fragile strength. Mawlek and Mantis Lords can be fought early but they're better if you wait until you get Nail+1. Nail + 1 with fragile strength does 14 damage, more than twice Nail + 0 uncharmed's 5 damage.
Henry Morgan
Yeah that'll be a pass on the switch version for me then.
Justin Ward
Jump Slash up (with proper timing you'll smack his bum) Dash left or right Repeat
Nicholas Bell
Definitely would never recommend the Switch version unless it's all you can get. 720p even when docked and the audio is lower quality to boot, not to mention this input lag question
Noah Butler
> The time it takes for your input to result on screen No, it's the time it takes for your input to be recognised by the game's engine. Both imput processing AND physics simulation can be done independently of screen refreshing. HK presumably calculates physics every frame. Imagine the following situation: > new frame begins, you see an enemy preparing an attack > 15 ms passes, you are on the last ms of the frame > you press jump Here 2 options are possible: > 1) the game recognizes your input "instantly" (faster than 1 ms), when the next frame begins you are already jumping. This is no input lag (even though it took 1 ms for your action to display, physics weren't running during that 1 ms) > 2) The game takes longer than 1 ms to process your input. When the next frame starts you aren't jumping. You will only start jumping on the frame after this one. This is input lag, because the game progressed while your imput was buffered.
Ayden Reed
Hollow Knight has the most autistic hatebase on Yea Forums, I swear. Only UT comes close.
Brody Phillips
Let me guess despite all the proofs that unity is a piece of shit and now having the funds, their next game will STILL use unity.
>Switch Chads get Silksong day 1 >Sonnyggers and Xfags won’t get it for months Feels so good to be rooting for the winning team
Nicholas Martinez
You're talking about latency only between the computer and input device, which is only half of total input lag. I'm talking about the entire input lag which is usually what people are referring to input lag. By your own admission physics and image processing can be happening independently which means the enemy readying his attack is not waiting for the video card to draw its next frame, that could very well have happened between frames and the 16ms it took to update frames, which is why this is a useless comparison, as there is no way to measure input lag between the input device and the computer without an output device to measure it. Assuming you're using a wired controller, you should have sub 1ms latency anyway between controller and PC. Whether or not the game's engine is processing that fast is a completely different story as is the case here, since HK is using the Unity engine which is known to have terrible controller handling
Regardless there's still no such thing as zero latency even if you're talking between your PC and keyboard
Carter Hall
And so the cycle of endless retardation with successful developers continues. Truly astonishing.
Jose Peterson
It's that or delaying Silksong for an ungodly amount of time.
Thomas Torres
To be fair it's really not that noticeable even on console. Most 30fps games have more lag, it's just the way games are made today
>game dev uses a game engine >game turns out spectacular >"b-but they used the wrong engine..!"
Sorry you're using a toaster.
Jason Cook
Thanks user, this is the strat that ended up beating him. All I had to do was git gud at pogoing.
Anthony Allen
No Quick Slash for me. That instills bad habits for my eventual All binds run. Unbreakable Heart, Unbreakable Strength, Soul Twister, Shaman Stone, Grubsong
Adam Bailey
Ah so you mean either they take on the most honest logical route or they take the one that will provide the worse experience for the player? Well it looks like they'll fit right in with the big guns of the indie development, like fatshark and chucklefish. Surely you jest right? Righ?
Isaac Myers
Pretty sure that people complaining about lag input aren't playing on PC. If that's the case, deserved.
Does Healing count as a spell? For Trial of the Fool I went with Fragile strength, Fragile heart, Quick focus, Grubsong, Thorns of agony. Took me 3 tries but I got it down, part that kicked my ass most was the aerial combat where you don't get healing opportunities.
Caleb Carter
It's there unless you disable v-sync, just confirmed it myself
Asher Anderson
Well I mean it doesn't affect me since I barely notice whatever input lag might be in the game so yeah. Fuck it.
I want Silksong sooner rather than later. God knows I want to deal with yet another unoptimized mess of a launch release because of the new engine like what happened with HK back in 2017.
>Enemies have alot of health wrong, git gud >Enemies have really long cycles where you cant attack and then make one swipe wrong, git gud >Battles take long wrong, git gud >No health bars not every game needs health bars >When this gets boring and you just want to take damage and wail on ana enemy because you think they are nearly dead they usually aren't, this will often kill you git gud >Some bosses have an RNG such that you cant dodge some of their attacks wrong, git gud >check points are far away git gud at moving
overall, git gud.
Jonathan Bailey
>deserved Honestly, I'm pretty pissed, I got a switch to play the exclusives and the LEAST I expected was not having to deal with shit that I have to on a daily basis with my toaster, like input lag, shitty framerates and shitty graphics. But nope, when you buy a console in 2019 you aren't entitled to having something that runs smoothly anymore, and again nope, it's not even on a breakthrough game like Demon's Souls, or BoTW, it's on fucking 2D platformers. I have been honestly having more fun learning about programming, digital drawing and 3D modelling than getting around all the fuck ups of modern vidya. >God knows I want to deal with yet another unoptimized mess of a launch release because of the new engine like what happened with HK back in 2017. That would literally not happen if they had researched the problems which Unity has had for a long time before starting the development, you know like any responsible developer group would do.
TC was well aware of the limitations of Unity when they designed the game, so I'm inclined to believe all the challenges in the game were meant to be doable with some inherent amount of input lag, as any modern video game should be. It's supposed to be a video game, not a reaction time tester.
Camden Hill
>that time when Jonathan Blow got completely stuck in Greenpath because he didn't realize he could cut the vines before finally tardraging about how badly Hollow Knight was designed
>Sly ... OH so that's how I'm meant to damage him. He's specifically setting it up so I'm meant to great slash him during his White Palace phase. Well now I feel stupid.
Parker Lewis
I'm so good at PV I now lose more runs to Zote
Samuel Jones
>not a reaction time tester That's not completely true. Although I agree that you can finish the main storyline with a slow reaction time, some of the DLC bosses aren't doable if you rely only in memorizing their moves and animations.
I find Joni's blessing is overrated most of the time because it only adds like 4 masks, and if you're healing twice whenever a boss staggers you'll make that back ezpz. Unironically, Shape of Unn is the more underrated charm because it lets you get heals off far more often. ... Maybe not vs. Great Ground Pounding Inspiring Shockwave Vigorous [Sound of falling] Wagglan Glorious Degrees of Lewdity Zote though.
Parker Butler
I'll never understand how some people don't feel the urge to smack anything that looks breakable.
Hudson Anderson
Yes, you can't take 5 minutes to decide how to respond to NKG's moves, but if you have 50ms input lag which is probably what the Switch version is, you are still mostly memorizing his tells and how to respond to them, and people are able to beat it so.. that amount of input lag, whatever it is, is clearly not breaking the game
Carter Peterson
Not even him but since fucking when "not broken" a fucking standard to judge a game's port? If it removes or even reduces the fun the player will have with the game, shit's fucked no matter how you slice it.
Brody Price
>but since fucking when "not broken" a fucking standard to judge a game's port? Since Switch users have low standards.
William Cooper
Maybe not breaking, but 50ms still makes the game harder, and Hollow Knight's DLCs are infamously hard, even with no input lag.
Being a big fan of MMZ and MMX series I bought the game for the similar gameplay but I just couldn't get into it, left it after 2 hours and having killed the mantis guys
>If it removes or even reduces the fun the player will have with the game And how do you suggest we measure this? I was talking about something real but now you're just talking about opinions, and judging by the reviews being left on metacritic it seems the vast majority of people are completely oblivious to any "problems" the Switch version might have
Listen man, I get that part of being a PC owner is shitting on everyone else but I don't really think you're accomplishing that here. I own a PC myself in addition to all the major consoles so I really don't give a shit. If you're that sensitive that input lag then more power too you, but if you have v-sync enabled on HK then I suspect what's more the case is that you, like most people, do not even notice the inherent input lag present thanks to the Unity engine, even on the PC version.
"Works for my system" is basically code for "I'm not perceptive enough to notice such things"
Andrew Peterson
Input lag definitely isn't the reason why I found NKG or PoP hard.
Ethan Wright
I'm on PC and I'm getting somewhere between 25ms-30ms input latency. That's normal, right? Or have I fukt something in my settings somewhere?
I never said that was the case, au contraire; I said the the input lag makes a game that is already hard, harder.
Jaxson Brooks
Go into video and disable vsync
>somewhere between 25ms-30ms input latenc Out of curiosity how are you measuring this?
Joseph Wood
>but now you're just talking about opinions Nigga I ain't even gonna read that retarded wall of text. It's simple again no matter how much you try to deconstruct things, reality doesn't change, higher input lag on a hard game like HK fuck things up.
Nathan Miller
The Switch has craptons of input lag by default so they have nothing to compare it to. It's how a certain segment of the twitch.tv community has their audio volume set 15 decibels too low and they outright do not notice.
Vsync is off. That shit adds like 15ms of latency on its own. I'm timing in my head the time between when I press Z and when the player character leaves the ground. It's more than 20ms but less than 35ms.
Anthony Taylor
Does it really matter when they said that they designed the challenges with the input lag in mind?
Mason Gomez
I'm monitoring this thread. It's pretty gay as of now. >select all images with crosswalks
You can adapt to reasonable amounts of input lag. It's not like it's comparable to streaming over a network or anything, you're really blowing this out of proportion
Christopher Clark
>counting ms in your head Please tell me I'm being trolled
Thomas Scott
Well you can count seconds in your head, right? Do that but faster.
Samuel Hill
What upsets me is that Lurien's telescope is pointed AWAY from the tower of love. You'd expect the telescope to be pointed at the brothel but nope.
Unity has comparable input lag to other engines (at least versions of Unity from the past few years). Unity is a trash heap of an engine, but if you're going to complain about it at least bring some real complaints.
Joshua Johnson
How are you supposed to fight Sly without trading hits? His sword is too fucking big.
Well it's not like there is much to play on switch so anytime something remotely interesting is ported it suddenly becomes the next best thing
Joshua Cox
Charge up a Great Slash for when he's in his second phase. It reaches far enough to hit him. He's a nailsage. He wants you to use nail arts. His jumping around gives you enough time to charge it, too.
Josiah Russell
Anyone else tried playing with the randomizer mod? I was having fun with it at first but then I got sick of searching all over hallownest for the fucking mantis claw.
Thomas Cook
>being so terrible that you actually believe any of this
wow i thought the game was good but now i see the light you should have just been able to hold x and win
Ryder Sanchez
>prettiest bug >becomes a shut-in >the only good lesbian is a sexy lesbian >big ass fucking nail >exotic accent >her questline makes people mad
How can you not like Ze'mer?
Hudson Lewis
we're not speaking latin here vore, in our vernacular, means the sexual fetish, not simply something eating something else. everything eats something, you wouldn't just apply vore to everyone
Daniel Cox
She's even worse than gay, she is - may Pale King forgive me for uttering this word - a moth.
Colton Gonzalez
Unlocking the Zote menu was a real treat
Angel Jackson
I failed her quest at the very last jump right before reaching the traitor's grave and I was a little bit upset by that because I MADE the fucking jump ... but I thought I was doing to hit the top thorns, so I moved backwards, into the pit.
Joseph Johnson
>his cut dream nail dialogue holy fuck Hollow Knight had a hard life the only thing I care about in Silksong's story is finding out if the poor guy is alive and okay now
Dominic Adams
She looks more like a cockroach desu.
Connor Mitchell
>you wouldn't just apply vore to everyone But what if we DID? Just to see what happens.
By the Light I will hit you with my flukenest if you continue to talk shit about moths
With so many characters and NPCs in the new game I can already tell that people are going to like the Queen Ant a lot. It's going to be a complete clusterfuck of bugfufaggotry.
I don't follow you, can you please break it down for me.
Dung Defender.
Brandon Fisher
You sound like a fucking faggot.
Ayden Lopez
I know it's a basic bitch opinion, but I absolutely love Hornet's voice. Dung Defender is great too. I also like the Seer's voice.
Logan Peterson
Ants live in a society, something niggers are incapable of doing, though.
Ayden King
He only has like three attacks. You just have to react fast.
Isaiah Lee
That's wrong and racist. Africans are perfectly capable of living in a society! It just has to be as worker units in a society managed by someone else.
Noah Green
>that knight in front of the White Lady just fucking dead What killed her? And why didn't it also take out White Lady?
Probably the Mantis Traitor Lord. It can't fit in the tunnels. Those shitty little mantises that throw the discs at you could probably fit but the White Lady is a god and can use soul so she'd probably fire lasers at it or something. ... Come to think of it how come we don't get a Godhome fight against the White Lady?
Andrew Foster
If I recall correctly, there are a bunch of dead bodies around her.
Logan Sanders
I finally beat the fucking trail of the fool! All it took was a pure spell build (and the tip of using dream nail on the shield enemies for a free full refill of healing and soul every few rounds)
Now onto all of the other fuck-hard post game challenges! I'm thinking path of pain or nightmare grimm.
>What killed her? Traitor Lord? Or maybe some random mantis. >And why didn't it also take out White Lady? She's blind and immobile, and causes no trouble. Maybe mantises were also afraid of some kind of divine punishment or curse for killing a higher being. Plus it would be a shame to let all that thickness go to waste.
Andrew Stewart
This took me like 11 days to do, I'm gonna do path of pain to cool off I think.
The only bosses people should be allowed to complain about are ascended markoth and absolute radiance
Levi Jones
She probably hides because being worshipped would ruin her fetish. She's clearly into bondage. She's wrapped up and trapped in an egg. I bet she's a total submissive. And people show up and want to worship you and devote themselves to you? Nah. I bet if the Godseekers said they wanted to kick her ass and choke her out a bit and use her as a breeding sow she'd be into it tho.
Leo Hughes
Fuck you I can bitch about Zote and Uumuu whenever I want, AR was NOT HARD compared to them.
Ethan Davis
The only real boss people are allowed to shit on is Flukemarm. Literally "Have you found pale ore yet?": The Boss.
Connor Fisher
Pure Vessel and Sisters of Battle are my favorites. NKG a good 3rd place though.
Jason Fisher
>Uumuu >hard What?
Jack Walker
I forgot about those. But only ascended uumuu. Regular is piss easy
AR is hard because you need to beat all aforementioned to even try
Hunter Thompson
Probably why she wanted to be so close to the mantises desu
But its literally crazy easy with zero upgrades and spell damage, thanks to boss health scaling.
>What about Vengefly king? Ha! Gruz Mother is where the tears start rolling.
Connor Flores
It seems like a pretty good idea from where I'm standing since I'm burned out to fuck on boss fights, but I'll bet come back and complain about how hard it is
Wyatt Barnes
By the time you get Abyss Shriek your nail should already be most of the way upgraded
Austin Allen
It's just you. It was very popular when it released and unless you have shit taste or live under a rock you played it in 2017.
Levi Diaz
>days oof I finished the first two pantheons on the same evening, then sage the next day. Reached PV first try and then spent some time practicing in the Hall of Gods until I killed him a couple of times. Then it took a couple more tries (and stupid deaths before I even reached PV) for the 4th pantheon. People spend "days" on this? PoH is going to be a royal pain though.
Kayden Moore
He probably means Waterways Flukemom. I didn't find her too hard even with just the sharpened nail though. Pogo on her, move left or right to dodge the flying Flukeflies. gg ez. When I first fought it and it died within 20 seconds, I was dumbfounded. "Do you have a second phase or something?" Nope, turns out she's just a freewin.
Grayson Phillips
>>Path of pain=salt
Fucking plebs. I hope every upgrade in silksong is locked behide a platforming section
William Nguyen
Man, I enjoyed Crystal Peak alot. It's a shame it didn't have a major boss, but the aesthetic of the whole zone was great. Hopefully we get a great equivalent of that in Silksong.
99% of the time someone complains of artificial difficulty, it's someone that really sucks shit.
Josiah Anderson
Just used the nail a shitton to beat the Trial of the Fool, and the Nightmare King is currently kicking me in the ass all over the place so no I'm not good.
Adrian Moore
The entirety of Silksong is climbing upwards. Remember... light...
Ethan Brown
Honestly the thing that stopped me was sly, I could practically do the whole rest of the pantheon without damage except for him, but I just learned it eventually. I'm not worried about Pale Vessel, but I am about PoH and Radiance.
Lincoln Sullivan
You never know, it could've been a threesome. I bet her and the weavers would get along well enough, given how spiders tend to wrap things up in silk.
Colton Fisher
NKG is fast, but predictable Practice evading him with a cool head
Noah Clark
Shit, I have to fight this faggot again?
Jace Hill
I did it, faglord. It doesn't mean I have to lie and tell people it's easy because I'm an insecure little bitch.
Nobody can do Radiant AR. Ive been trying for hours and it's not possible. If you say you did it, you cheated and used a cheat trainer.
Ryan Howard
I didn't say it was easy. It was ENJOYABLE ya cunt
Gavin Murphy
>I'm not worried about Pale Vessel You should be. You can't just trade hits with like with Sly, because of double damage and his health pool.
Adam Perry
Pantheon nukige or Dirtmouth nukige? For Dirtmouth nukige I used sharp shadow. You can dash through him when he does the uppercut, the divekick, and the dragon projectiles. No soul that way though.
Hunter Martinez
How much harder are the second and third colosseum challenges than the first?
Chase Martin
>Ive been trying for hours Dude, people spent days, I mean entire days 24 hours, on it alone.
Justin Wright
This is (You) ... Oh shit you're the hiveblood guy, you finally made it, grats!
I wish psn had all the steam trophies so PoH wouldnt haunt me so.
Dominic Smith
I figured the face tanking thing is bad because of course it is, Sly just got to me and I don't know how. I guess I just need a break from pantheons maybe
Aaron Davis
The second not much, the third one has some nasty aerial-only sections, very annoying enemy spawns, and it's considerably longer than the second one. So people farm geo by doing the second one, because it's shorter, even if it gets you less money. It's doable of course, nothing too bad. How many tries did the first take you? The correct answer should be no more than 1.
Dominic Cooper
Over exaggerating a bit, but I'm not really a huge fan of the bosses either. Mainly I just don't like bosses where you have no real agency since the bosses will keep doing their routines without flinching while homing in on your general direction. I like a boss, where if you master it, you can knock them on their ass and slap their shit and generally make them react more to how you play.
Nathan Miller
Yeah, don't grind them more than a couple of hours a day. Play a different game maybe.
Benjamin Rivera
Thanks. >mfw people recognize me because I'm the only shitter who used hiveblood
I used hiveblood too, because the surprise fight isn't too bad to gear up for it. But I wouldn't want to die, in case I get stuck on a checkpoint with no soul statues around.
It's a combo of the divekick's fire trail getting me and him sometimes backstepping with the uppercut. Plus random hits here and there because I'm a shitter in general (WHOOPS DASH ENDED IN HIS BODY is a fun one, or forgetting how long the fire pillar base lasts for and walking on it after it subsides) Getting better at it, but it's taking a while. He'll go down eventually. Godhome is probably beyond my capability, though.
Levi Phillips
This is path of pain. It has infinite soul at the checkpoints. For charms you'd want Mark of Pride for easier pogo (and good lord you're gonna have a lot of pogo). Possibly also Sharp shadow or Dashmaster.
Brody Lopez
Sharp Shadow makes NKG a joke, because you don't have to risk pogoing on him, which should eliminate 90% of "random damage". All the other damage you take is just your fuck ups.
Nicholas Turner
There's a YouTube video that goes over his attack animations. Check it out. Don't give up. Pantheon's are completely doable with patience and practice, fuck the last one tho. I gave up on it
Brayden Evans
You don't ever have to pogo NKG to avoid him
Samuel Ross
Oh, wasn't saying it was random, just that it was my fuckups cause I'm bad. I'm already using sharp shadow, is how bad I am
Jacob Johnson
lol, man fuuuuuuuuk doing PoP without hiveblood.
Blake Collins
It's to deal damage on his dive kick, not to avoid taking damage. So the fight wouldn't take forever.
David Morales
>sometimes backstepping with the uppercut. Wait. A bit of patience goes a long way there, because he can't backstep if he's started attacking. If you try dashing him before he's started attacking he'll backstep into you. Divekick's fire trail, you can just jump Grimm if you want and hit him with a downwards nail as you jump over him. Personally I found it easier to sidestep his dive and dash through him as he landed, but either works.
Xavier Edwards
Feels wrong without 'NUUUUHHHHH, MARIMAH!' at the start.
Aaron Peterson
You all better have given the flower to Elderbug.
Kevin Butler
yeah AR is a bitch. i think even no matter how much i practiced her i could never get to more than a 40% success rate due to RNG. also i suck at the ascension part at the end. even if i have 9 masks i'll inevitably get hit once or twice and it's impossible to heal during that part, especially closer to the top when it's not random and she's just lasering you every 2 seconds.
i would also get nervous when i was doing the pantheon and fuck up. i actually had to just pause the game and relax for 10 minutes once i got to the last phase and then i finally beat it.
Angel Carter
Is my controller having issues, or is this happening to anyone else? I use an xbox 360 controller to play, and sometimes when I tap the stick left or right just a little bit, knight will continue to move in that direction at full speed until I flick the stick the other way
Is this an issue with my controller or is the game screwing up on my stick input? It's making some challenges really difficult because I need precise movements so I don't run into hazards/enemies/bosses and I'm not sure what the problem is
Michael Jackson
Okay lads resident autist here.
After watching that new mossbag video and reading a youtube comment about the possibility that the game is set in an organ I revised the speculah map a bit and made the shining citadel possibly a massive fucking church organ at the top of the world. What other areas would you fucking love to see in Silksong?
I know that feel of getting nervous. Was pure fuckin kino when fighting NKG Dirthmouth when I could feel my IRL heart beating along to the background heart.
Aaron Morris
>controller M+KB bro, The 360 has input lag
> What other areas would you fucking love to see in Silksong? A womb level. Yeah we went inside the Pale Wyrm's shell, but that was smalltime. An entire fuckin Jabu Jabu's belly zone or something.
Robert Roberts
Holy shit user this looks great. How were you able to come up with a map that makes barely enough sense to work with so little info to work with?
Ryan Williams
when i first faced off against NKG i thought there was no way i would ever beat him. now i can beat him on radiant within a few tries. i still hate AR though (and ascended/radiant markoth).
Joseph Allen
Use the d pad.
Why does anyone play platformers on stick?
Jeremiah Diaz
autism is a superpower.
Henry Lewis
This games biggest charm was exploration. Why try to piece together a map?
Bentley Ward
>360
Ayden Lopez
But exploration is the process of creating a map. This is like pre-emptive exploration.
Elijah Turner
Shit, I don't think I can train myself to use the keyboard now that I'm in godhome. I've been playing without issue for 50 hours and just now I've noticed this input lag stuff with my controller
It's been more comfortable, or fluid I guess, for me to play with the stick. But I guess you're right, the dpad does seem to work better, but it's not as fluid as the stick is for me. I'll try it out. I'm currently trying to perfect PV. But that nail attack he has is killing me because of this input lag. I actually got to radiance and she killed me almost instantly.
I like playing platformers with the controller. If not the 360, what controller should I use? Does one work better for HK?
Kayden Bell
I just love the lore my dude. And speculah is an endless treasure trove of fun.
Because it's fun? I don't really care if this is as far off as it can possibly be to the actual map. I just like to play with the puzzle pieces the devs threw at us and fill in the blanks even if it's going to be a largely incomplete and wrong.
Kevin Thompson
But you and mossbag are digging deep into the trailer and piecing together the world and it's regions. I believe the best experience would be entering as blind as possible. Personally I don't intend to watch anymore trailers or gameplay before release.
Levi Scott
Because it's more comfortable, especially on xbox controller design.
,>Dive kick Don't immidiately jump. Move to the side a bit to avoid touching his trail of fire. Pogoing shouldn't be too hard >Forward slash You have two options,either dash straight past him or back the fuck away. For option one keep moving forward to avoid the fireballs but keep an eye out to make sure you don't run into one. For otion two move away from him to avoid the fireballs >Fire bats ,lWait for the bat to almost hit you then do a single jump and dash when you see the 2nd bottom bat come out then just slash at him >Fire pillars Make your way to the wall closest to Grimm. You should be able to hit him at least twice before you reach the wall and if a fire pillars is gonna corner you just dadh past it >Fat Grimm bullet hell Just keep on your toes by moving back and forth in place. Avoid double jumping and short hop when needed. When you see 2 fireballs coming you can jump over with a single normal jump
Ryder Wood
Lmao people really eat up the m+kb > controller meme huh
That shits only true for aiming in shooting games. Fucking mongs
Jonathan Jenkins
There's literally no benefit to be gained playing hollow knight with a keyboard.
Owen Fisher
>I beat the 5th pantheon with mouse and keyboard Said nobody on Yea Forums, ever
Daniel Collins
I think there's a couple speedrunners who use keyboard. There's no downside to using a keyboard if you prefer it, there's just no upside either.
Leo Ward
you can do the pantheons. it just takes practice and perseverance. even the last one. it's really only the last handful of bosses that are difficult.
it's just annoying as fuck to lose to PV or AR and then have to spend 35 minutes beating easy bosses to get back to where you were before.
Luis Miller
I love it when faggots like you say "it isn't hard" and then make up excuses why it was frustrating for them, but definitely not hard. Fuck off.
Austin Martin
An analog stick has many benefits in some areas. None of those areas apply. If all of your movement is handled by a button that can only be On or Off, then a keyboard is fine for that.
Also, Analog stick aiming is only shit because people for some fucktarded reason make the stick control -how fast- your view turns, rather than controlling where you're pointing. Some of the early rail shooters completely avert this and the stick directly controls where on the screen you're aiming and it works perfectly as a result. >But you can't physically lift up a stick and move it to the other side of the mousepad when your view reaches the edge Have pressing the stick in disengage the aim so you can do it. Console shooters are arse, not because of bad controller, but because of incompetent control scheme.
Hudson Edwards
playing 2D platformers with a 360 is a daft thing to do. Get a DS4 or get a switch pro and see that it has a fixed dpad.
Logan Wood
It was hard because I was bad. I got gud, and it was no longer hard. What now?
Josiah Richardson
>If all of your movement is handled by a button that can only be On or Off, then a keyboard is fine for that. Ok? But so is a controller you fucking retard.
Ryder Morales
>Thanks. >>mfw people recognize me because I'm the only shitter who used hiveblood I will use it too
You guys are going to ruin it for yourself. I'm staying off /v until I beat SS, that's for sure. You don't get this experience every day.
Brody Martinez
You don't need it for Path of Pain, there's infinite Soul statue at almost every checkpoint. Also, you can use Grubberfly + Grubsong + Deep Focus to get more soul than you need to heal. It takes up double the notches of Hiveblood, but it means you don't have to wait and you don't really need any other charms for platforming.
Levi Martinez
Analog more like assalog. D pad master race for platformers.
You brought up the exact reason they shouldn't tie analog to position in shooters. Having to click analog stick to turn then click it again to aim. That sound alike a terrible experience for going around corners or getting shot from behind. Works for rail shooters, leave it at that.
Josiah Parker
Concerning just fpses: it is completely true that the range of motion of a human wrist vs the thumb makes it hard superior. Thumb on stick
Levi Robinson
>Freeing worms Lmao
Ayden Gomez
>aiming with your wrist when using mouse lmao
Adrian Reed
Not wanting Salubra's kiss. Fucking pleb
Kevin Williams
holy fuck guys
did the grub father eat the fucking grubs? they're all gone and he's fat as fuck now when i went to go back to the room after freeing them all because i wanted to hear them one more time
Nolan Reyes
Yeah that's true. I was wrong. But there are still improvements to be made. Mark of Pride helps with the pogo, Sharp shadow helps with dash distance sometimes.
Grayson Long
I'm gonna tell you what I told the user that said this to me . There's just one part in the entire path of pain where you'll need it, and you'll gonna want to have it with you, trust me. Resetting to the bench after dying is a big turn off.
They're gonna be butterflies now, they went into cocoon mode
Luke Clark
He's acting as their cocoon. Think Gruz Mother.
Camden Reyes
>he doesn't lead with his forearm and make twitch corrections with wrist Spotted the rigless console pleb
Dominic Parker
I lead with my shoulder and make twitch correction with my elbow because I'm not a fucking casual
Brayden Hernandez
i never heard of a cocoon where you get vored by your own dad
Justin Bailey
Its amazing how many people go WOW HE ATE THEM THATS FUCKED and then spend no more time thinking about it. The game spells it out for you so hard but its still ignored.
Oliver Scott
The insect world is strange.
Joshua Gomez
Gruz mother set precedent. You can also hear them still.
Julian Bailey
>Not having an arm brace to lead with waltz steps and micro adjust with shoulder. I miss the old v
Hudson Morris
>beat all bosses on Ascended, except for AR >beat 7 Zotes >ready to finish the game
Soooo i notice you ppl have the black version of upward explosion? i only have a white one, huh
Angel Foster
Bottom left of the abyss. Have you found all 6 Pale Ores?