A lot of series lately have found a lot of success revisiting their older entries. BotW builds off the first Zelda...

A lot of series lately have found a lot of success revisiting their older entries. BotW builds off the first Zelda, Super Mario Odyssey goes back to 64 with its open world design for a 3D Mario, Resident Evil 2's remake goes back to horror even while incorporating modern design elements like the traditional twin stick third person camera.

What if the next numbered Final Fantasy ditches all the indulgences and plays like an HD version of the first game, where you build a party at the outset(rather than constantly put party members through a revolving door of classes to build some kind of Frankenstein swordsman that punches people with math problems like FFT/FF3/5/Bravely/Octopath) and you go awaken some crystals or topple an evil emperor or some other thing?

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Company's these days think they need to pander to a wider audience. So they gotta try something new and unfortunately sqeenix has just been a let down these past couple years. Rip sqeen good years

Monk was actually broken as fuck in this game if you could keep him alive while buffing him.

There's no reason to do that when stuff like 4 Warriors of Light are already covering that

>Company's these days think they need to pander to a wider audience

Yeah, pandering casual kills games as shown with SE's latest FF game

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I mean the stories we're very bare bones as is but I mean ff5 and 6 proved there able to flesh these ideas to even greater stories. So I mean yeah skies the limit with these

I want a style remake of FF1 so bad. Like a 4 player action RPG, or something in the vein of Crystal Chronicles. I just love dat red fighter so much.

Why'd you post the shitty PSP version?

>DQ11 is a turn based RPG and does well
>Bravely games are turn based and does well
>Octopath is turn based and does well
GET THE PICTURE SQUARE?

The psp version is superior. Reasons why include the better looking sprites and it's just a better version of the dawn souls remake. Which version do you like. Why?

Best and most optimal parties:
Knight
Master Monk
Black Wizard
White Wizard

or

Knight
2 Black Wizards
White Wizard

No reason to use Thief or Red mages ever. First is quicker at killing the strongest enemies + bosses and the second has a quicker time killing trash in one round but also has Knight for soloing every boss in the game if the rest of the team dies.

Red Wizard can't use Flare or Holy and most of the level 6-8 spells so he is not as good later in the game and his physical is trash in comparison to Master Monk or Knight so he is just an expensive character that never catches up to the more specialized characters. Thief is pure garbage the entire game.

Not him, but I like the NES version with a bugfix patch because the spell charge system fits the game better than MP pools.

Every version after the PS1 release is dumbed down garbage.

Well at least everything associated with this is out of the way.

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>old GOOD
>new BAD
ftfy

That's simply untrue. For instance, I prefer the FFIV DS because I enjoy the augment system and refined ATB. And FFII PSP is the only way to play that awful game since you can actually LOSE stat points in the NES version. I just play the versions I think have superior gameplay.

>FFII PSP is the only way to play that awful game since you can actually LOSE stat points in the NES version
What's wrong with that? It's not a glitch or anything.

Wasn't that kind of the idea with 9? They took a step back from the stuff they did with 7 and 8 and leaned more towards their earlier titles.

>Well at least everything associated with this is out of the way.

Not yet. There is one final DLC for XV coming out soon (I think this month) .

and to think it as going to be DLC 1 out of 4 for Season Pass 2 before SE finally got smart

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It forces you to stick to a build. If you experiment with your characters at all, you end up with garbage stats. When the entire point of FFII's awful stat system is to build the characters however you want, being punished for doing what the game wants you to do is fucking retarded.

>It forces you to stick to a build
Why's that a bad thing?

>When the entire point of FFII's awful stat system is to build the characters however you want, being punished for doing what the game wants you to do is fucking retarded.

>What if the next numbered Final Fantasy ditches all the indulgences and plays like an HD version of the first game, where you build a party at the outset(rather than constantly put party members through a revolving door of classes to build some kind of Frankenstein swordsman that punches people with math problems like FFT/FF3/5/Bravely/Octopath) and you go awaken some crystals or topple an evil emperor or some other thing?

You realize this is why Dragon quest exists right? Final fantasy dropped the open world explore formula and gave it to DQ while fF2-3 became more linear.

>What if the next numbered Final Fantasy ditches all the indulgences and plays like an HD version of the first game, where you build a party at the outset(rather than constantly put party members through a revolving door of classes to build some kind of Frankenstein swordsman that punches people with math problems like FFT/FF3/5/Bravely/Octopath) and you go awaken some crystals or topple an evil emperor or some other thing?

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Yes, you choose a role and stick to it. This is my strong physical attacker, this is my white mage, this is my black mage, ect. The alternative is ending up with god characters that can do everything equally well which eliminates the roles altogether.

FF2 has no roles/jobs, get cancer and die you poser bitch

Early FF was boring awful shit unless you had an american manual to follow along with for the Conan the barbarian rip-off plot.

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FF2 for the NES you moron, Not the FF4 named FF2 for SNES in america.

It clearly does in practice, or at least did until the remakes started catering to whiny babies like you.

The problem is there's absolutely no hybrids allowed. If you try to give Firion a sword and also cast white magic to act as some sort of pseudo Knight, he'll suck at both. Being locked into traditional roles is boring as fuck, especially when guest characters do the roles better.

Sakaguchi says fuck you and yours original NES version that he himself considers broken garbage that he threw in the trash bin, fired the programmer and recoded the game entirely from scratch BY HIMSELF for PS1 release which served as base for all future ports.
Get fucked.

NES Final Fantasy was trash. FF5 was the peak. Final Fantasy needs to push the Job system to the forefront again.

Wasn't there a trick to abuse the growths by having the entire party expect a red mage dead (redmage has a lineal growth) and wait for the upgraded jobs with increased growths?

It's not nearly that bad. Mixed classes being weaker than pure is fine.

The problem is they aren't just weaker, they are terrible. If you focus too much on one side of the hybrid during battle, you risk the other half being weakened through stat loss. It's just a shitty system that basically all its remakes fix.

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But all of the DLCs so far except for the Gladio one have been better than the actual game

Final Fantasy XIV.

You mean XVI. XIV is the MMO.

I find that claim hard to believe.

Plus they are fucked due to using FFXV's shitty combat as the base of the DLCs, even the Multiplayer

Yes, and it feels a lot more like the older FF's in theme and spirit than the last games.

But it's not single player.

What the fuck were you fighting that you ever needed to buff Monk, that he wasn't already shredding through with hokuto hyakuretsu ken every time you selected "Attack Enemy?"

How exactly does BotW have any similarities to Zelda 1? Because to me BotW is just a Skyrim clone that had Zelda lore pasted in a week before release, and Skyrim ain’t like Zelda NES.

>(rather than constantly put party members through a revolving door of classes to build some kind of Frankenstein swordsman that punches people with math problems like FF3

That's actually not possible in III. It lets you switch jobs but that's about it.

Who gives a shit?

None of the episodes use XV's combat, each party member has a unique play style

Well, it uses the same combat engine and from what I saw of one of the characters, the combat is still busted but in different ways.

Plus from what I heard, the bros are OP in the base game because the enemies are NOT designed to face them and their gimmicks. Just Noctis

bump

Square-Enix shows up and tells you you're in charge of Final Fantasy XVI. Good news is that not only are they giving you free reign to do what you want with unlimited budget and no interference, but it'll also be based around a job system. The catch is you can't use any of the classic jobs, nor can you create analogous versions. They have to be entirely new and unique.

What do you come up with?