WHat went wrong

WHat went wrong

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this little cunt

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insanely unbalanced

It's so fucking ugly holy shit, how people can find this appealing is beyond me

Never played it but I can imagine with how narrow the roster choices were in high end play.

MIRICALE SUPER PUNCH
DYNAMITE KICK

White people can't do mixups

Games take too long. Im still having fun with it but in short bursts, if i try to play a long sesion i just get tired. Also, what the fuck will it take for japs to adopt rollback network.

I can't combo for shit because my reflexes are ass and I don't know how to extend or zone combos so I dropped it.

arc sys fucking sucks at balancing their own games and they can't understand that blocking for 2 minutes straight ain't fun for the majority of people.

The defensive buffs were a welcoming change but it doesn't address the core problem of the game. it would require a big ass balance change to actually fix the game but we all know none of that is happening.

People slept on this dude for bit

Bardock.

Too many fucking Gokus and Vegetas

You should not be able to have multiples of one character on a team and it just looks shitty and sloppy. Form changes should be a mechanic. Not separate characters.

looks cool

No

All the characters systematically fight exactly the same and theres very little variety to combos and character fighting styles.

>medium combo into air launcher
>chase, air combo into another airlauncher
>assist
>air combo
>super
>super
>super

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gotenks is based

combos have nothing to do with rections wtf, heel inn this game you have like 3 hours to confirm of a regular string since the optimal block string is almost always the same as the optimal combo, your just confusing terms, i bet your true problem is the neutral like most players

A quick input to change forms on the fly to get different movesets would've benefitted the game imo

?
Their own games are balanced. BB and GG are incredibly balanced right now.

>You should not be able to have multiples of one character on a team

This. Base and Blue Goku and Vegeta should all share the same slot as Super Saiyan

Forms are stupid. Just ask Bodukai

No even a drop of character variety. Like holy shit, Anime fighters are known for having crazy and unique character mechanics and playstyles. How they fuck did Arcsys go from GG and BB to this?

Christ on a bike why do these takes still exist? Altered movesets from already made characters as separate slots have been a thing in the genre since it's inception.

No one thought the game was going to blow up like it did not Arcys or Bamco thats why they used a "B team" for this game

>try the game
>fucking autocombos drives me off
>If I want to do Tenshinhan's machine gun I can only do it through the autocombos, I cant press some input to do that

I really cant get into the game. I just dont find it fun to do the same kind of long ass combo strings that look the same. I like fighters where I can try different things, things that dont look always the same or work in the same way every fucking time
Also dont like how there is only 1 assist per character

Or just block them on the selection when you choose one of the Gokus, Vegeta, Gohans. Hell, if you choose Goku or Vegeta you cant use the fusion

>All the characters systematically fight exactly the same and theres very little variety to combos and character fighting styles.

Well no shit, this just about describes the entire show. What were you expecting to happen? Arcsys can't give the characters moves and fighting styles they don't have in other media. Talk to me when an Arcsys JoJo or HxH game comes out, THAT will be a good fighting game.

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what would be the point of that? bloking chars becouse it looks silly? then the opponent shouldnt be able to use your same chars, or yamcha would auto loose vs beerus

also if you want different combos, i suggest you play hit, ginyu, a17, a18, a,gohan, broly, vegito, t gohan, cell, majin buu

6 good
5 alright
rest bad

Not him but what would be an optimal team with those guys? Sounds fun

Lacks based monkeychads

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If they remove the super dash and add inputs for more moves instead of locking some into autocombos the game would be sightly different.
17, Beerus, Freeza, 16, Cooler, Broly they play different than most, but most of these just dont work in the game because they cannot do things like others as Bardock and Gotenks do.

not canon

Smash tiers of slow. The metagame every patch gets figured out in a month see Gohan/Vegeta meta, Cell/Bardock meta, Bardock meta, Gotenks meta. The characters are similar enough that a top tier tends to be just straight up better at most things. In like 3 months the best dude or two gets nerfed and the next best character takes his place.

>jojobronies
get out

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Vanish is stupid.
Superdash is stupid.
Characters are too samey, Hit is the only one that feels somewhat unique.
Defensive options are terribad.

Okay game besides that.

this is about right

Super DBZ 2 when? At least that game used the sameyness of DBZ to it's advantage.

Freeza and 17 would be great on another game and they feel different of the bunch. Beerus is another one that is different, especially using the orbs and trying to trick others into them, but since you can bypass the orbs in some many ways it is rare to even pull shit with the orbs

gotenks, hit, freeza, 17, jiren, beerus, and piccolo feel the most interesting imo, too back all of them except gotenks aren't good lol

I can't say I would'nt like it that way but then assists would be weird.

17 just needs some tweaking, same with Freeza. Beerus is just fucked because any significant buff to the orbs breaks him.

Piccolo is good tho. He's even mostly fine from the double super nerf as well. Gotenks is just too overwhelming and the assist is too valuable.

>piccolo not good
Last time I was playing he was the new meta.

the funny thing is that all the characters play too similarly to each other yet the game is poorly balanced. that's an impressive level of incompetence. i guess all the money went into the graphics

the brokeness comes from assists
remember pre nerf vegeta?

>characters play too similarly to each other yet the game is poorly balanced.

Just like my animus

i dunno, you compare black normal's to krillin's and tell me that's not retarded? also the fact that black was so unga bunga low effort for such a long time after the game came out and they didn't do shit to fix the bad characters or nerf him, gohan, android 16 for so long (i stopped playing the game around the time bardock came out, barely played him)

the best team with those chars id say would be something like hit, a.gohan and cell, or put a16 somewhere there but really you can do with any really, just take in mind that some chars like m buu and hit need certain assist to work properly

also vegito and broly are really good and slept on now id say

Beerus could be fixed if he only lost the orbs after a knockdown or if he could block and not losing them immediately.

that is just dragon ball games in a nutshell. 98% of cast plays the same. and they still manage to be mugen trash in terms of balance. that is what happens when you are forced to give characters different hitboxes and frames to do the same shit. it is the only way to make them be different. the Super Dragon Ball game on PS2 is godlike but that is because it takes liberties to force the characters to play different while combining Z axis movement akin to Soul calibur+flying.

Black got Wesker'd tho. And even with all the nerfs to A16 he's still a great character.

>it takes liberties to force the characters to play different
The main gimmick of that game is that you can give characters special/super moves from other characters. Like I said before it uses DBZ's homogeneous nature to it's advantage.

yeah that game was nice but i hated how you had to grind to unlock spells and then you could only unlock a specific subtree iirc. if they could port that game to current consoles with online and remove the grinding, i think it would be nice. having a skill tree would be ok if it had no grinding or minimal grinding

yeah but they took too long to start trying to fix the balance imo

This is why Ribrianne should get in.

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black was never that goo, he won for the first months cause people didnt know how to deal with him and his retarded slicer, but those good normals and his assist are literally all he has going for him, they didnt change anything to him and hes pretty trash now

Black is unironically low tier now even though he’s the same as during release.

i was going to get fighter Z and the dlc while its still on sale. what should i do? i got a free psn gift card. not too big into fighting games

Fighting games are a meme.

don't

should i get the xenoverse 2 dlc then?

That has way more value so yes.

It's his worst form, Bamco love to pick the worst form of their characters.

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>Fighting games are a meme
kek
the best time to buy a fighter is when they dropped support for it thanks to the retarded amount of DLCs and season passes

Same combo for every character
Unfun mechanics to play with and against
Game eventually becomes a "outlast this persons combo!" rather then, "look for an opening and counter"
GEE BILL HOW COME YOUR MOM LETS YOU HAVE 3 GOKUS AND 3 VEGETAS

No it's grindy trash.

No Kefla

No neutral game with painfully long block strings.

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I'm bad at fighting games
I bought it because Dragonball only to realize that trying to learn everything about fighting game inputs and movement as an adult is more of a task than I'm willing to put up with

Anime fighters in general have much weaker neutral than non-anime fighters. In SF for example, if you block an attack, the attacker might be able to attack 2 or 3 more times for free, either doing high/low mix-ups or frametrapping, but after that, the game is reset to a neutral state, where neither player has frame advantage. Furthermore, the reward upon landing a hit is usually not that high, at least compared to anime fighters. In something like GG, once a player blocks an attack, the attacking player can do much more, because pushblock is considerably lower and you can chain normals together. Attacks can also lead into huge combos which do a lot of damage.
What I'm trying to get at is that anime fighters have very strong pressure and strong defensive options. This is usually balanced out by equally strong defensive options. Going back to GG, dead angles and faultless defense can beat long block strings and burst can beat long combos. However, defensive options confuse and upset casual players who like to mash out long combos and ez mode blockstrings, so they took them out. The problem is fighters has some of the absolute strongest offensive options in fighting games, with assists, ki blasts, chase, most characters have a touch of death, etc., while having extremely weak defensive options to balance them out.
There are a fuck ton of other stupid decisions that hurt the game like simplified inputs and poor balancing, but I think that other people have explained that enough.
TL;DR the game is one sided as fuck, once someone blocks a hit it's a dead character.

The diversity is good now. Best it's ever been, even.

>Characters are too samey, Hit is the only one that feels somewhat unique
When was the last time you played the game?

I think the patch made the game a lot better. Something needs to be done about snap. I also think the SD hurtbox needs to be nerfed so that its somehow easier to challenge on reaction in neutral without 2C baiting. Or and work with me here no more fucking assist calls after a blocked SD or atleast make the delay to do a input much bigger so Yamcha retards suffer alittle.

But overall the game is better now GC might've been alittle over buffed but snap is still so overly silly with its 8 second bullshit that its warranted. Less blue life means comebacks are a lot more possible and sparking regen being shat on means comebacks feel better since now if you rip through 2/3 you don't have to play your ass off because every time you hit the dumb fuck his life bar is shooting up at max speed.

Freeza does pretty alright.
youtube.com/watch?v=Q4ck4TSn7Js

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Its why I play Hit Jiren 16 dicklicker. Yeah they all have some shit in common but 16 has command throws and big boy normal. Hit is whacky as fuck and pressures in his own sorta way and Jiren has a actual semblance of neutral game. Stop using 3 saiyans and whining because they all have the same 2Ms.

Gotenks isn't really the meta atm. Hes common but people thought he'd be on every team. The meta atm is trying to snap loop and a lot of Yamcha assists everywhere because of how good it is for baiting out GCs during gap baits.

Worst meta was definitely Bardock Cell Kid Buus time. Cell wasn't even fun to watch did too much damage and was always in.

>they can't understand that blocking for 2 minutes straight ain't fun for the majority of people.
THIS THIS THIS.
I burnt out on dbfz after 2 days cos every match was the exact same blockstrings every single time a light jab connected. We just take turns doing as long a blockstring as possible while adding in a bunch of overheads. Just made me go back to sfv and T7. Haven't touched dbfz since the 2nd week it was released. Most boring fighting game I'd ever played.

OH NO NO NO BROS DBFZ WAS SUPPOSED TO BE THE SF2 OF THIS GENERATION OF FIGHTING GAMES AND REVIVE THE GENRE WHY IS IT THAT AFTER 4 MONTHS NOBODY GIVES A SHIT ANYMORE

Hit isn't the only one don't be stupid. Jiren Beerus and Baseku to a degree all have their own uniqueness although Basekus normal are copy paste tier.

Also vanish is fine outside of some shit that shouldn't get bounce for how fast and full screen they are atleast not past the first hit like Gotenks/Vegeta hit confirming full screen with 5S's

>Defensive options are terribad
They really aren't. The only issue now is snap. Reflect and guard cancel are good enough to warrant the pressure if they were any better the game would be too slow just reduce snap cooldown to 4 seconds.

And its still not enough. People still pick characters for their assist instead of personal preference and stick a top tier in front of them for a team. And now that post super combos are nerfed, characters that were viable through damage potential are obsolete.

The double super nerf is still the stupidest thing ever.

>Same combo for every character
Not true and only a small handful are better off doing the magic series where as a lot of BnBs exist and its your own lazy fault or your opponents for taking less damage and not experimenting. Fat Buu is a good example he basically forces you to learn different shit. I mean I use the basic BnBs with Hit off most confirms im not knocking it you're just wrong
>Unfun mechanics
SD is unfun. Vanish isn't bad just needs tweaks like some attacks that shouldn't get a bounce so easily. Maybe also make it so dragon rush cannot be used to snap after vanish if they want to keep the same stupid 8 seconds of no assists etc.
>Last part
I sorta agree. I mean im sure you're coming from a salty shit place but I agree in the sense that everything leads to a combo in the same sort of confirming fashion or two. In no other fighter can I think of a common situation of where you can land a high ass air normal after up teching and confirm that easily. Or mash air tech jab and get a confirm on landing.

Part of the issue for me is how if someone makes you block a jP in the air even if you land like half a year first they're on advantage because of the stupid 6f of extra air normal advantage which doesn't need to exist since mediums/heavies are largely plus even against grounded people

The patch added an okay amount of neutral for a vs game. Its still glaring though compared to others in the sense that most characters don't have good footsies tools so the neutral is just more based around spacing beams and being slippery. A few do have good normal moves that rape others. Gohan has an amazing 2M for example because of everyone elses lack of such a thing for the most part.

pour one out for my man tien, his biggest strength on teams taken away
to be fair the double super nerf combined with the SKD off dragon rush has given people more freedom to build different teams. you only gotta worry about meta shit at the highest level of play which barely any of us are on.

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>Use GG as an example
>Be wrong
GG has 101 defensive mechanics and a lot of matches are really neutral heavy. You can cherry pick ones like the evojap grand finals which is Chipp vs Kum which is all slap and dunk but then when we look back at Nage vs Omitto it lasted like 20-30 minutes and was awesome.

SF also is the opposite of what you said. Have you ever seen grab loops and os guesses in ST? Have you ever seen 3s Makoto win off one reset/guess situation? Ever see the shit ton of os situations and oki in SF4? Lets not even talk about 5. SF has massive defensive issues in a lot of matchups same as any other game. Sure Ryu Sagat looks nice but then Yun vs half the cast is a cluster fuck.

Well scrubs are gonna scrub, no matter the game. A lot of people are playing Jiren and Videl though, even SF. Teen Gohan has won a couple of weeklies too.

>And now that post super combos are nerfed, characters that were viable through damage potential are obsolete
It's the other way around bro, now that double supers are mostly off the table characters with extra strong supers like Tien or Bluku/Blugeta or built in double supers like Yamcha have the team value they were designed for.

The neutral is trash

blame gaydock. dumb ass character should've never been in this game.

ur trash

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Yeah I think "weaker" was the wrong word to use, I was trying to imply that it was just different, and the offensive and defensive options balanced one another out, but it came across poorly.
I don't know shit about SF, or GG honestly so your probably right

boring gameplay compared to marvel

How can you say that when Marvel had legit infinites and shit like Phoenix X-factor EZ mode comebacks?

It was fast paced and exciting. The infinites sucked ass tho.

Play Videl

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The only good thing about her is that she references Super DBZ and that's it.

catering to baby casuals making retard proof gameplay with no variety

imagine playing a fighting game where all the characters play the same, yeah, game is shit, even SFV manages to be better at this lol

imagine releasing a charater who can chain his own supers 3 fucking times and make easy setups for any other fighter

Arcsys was retarded to make a character like this

>imagine playing a fighting game where all the characters play the same
scrub tier take

I remember when people thought he was shit

... Bardock can still do this shit?

That was in the first months when his LV3 barely did damage. People for months didnt gave a fuck about Yamcha either

They tired to make a jojo fighting game and it didn’t sell and with HxH I think people really wouldn’t buy a game from a dead series

The game has in total a bunch of minor inconveniences that together make an awful experience.

>CAn only comunicate trough shitty emoticos
>When you start the game you end up in a random lobby so them you ahve to get out and actually pic a lobby for your region
>have to preemptively choose your team before going trough any of the online modes and if you want to choose other characters you need to get out, edit your entire team again, and them go back to the matchmaking. You have to do this in private lobbies too.
>you can't see the name of the player anymore and you have to fucking guess if you are playing the same guy again by his character faction or whatever the fuck you call it
>characters are positive in a bunch of moves a lot of assists take way to long to end
>block strings are so huge that by the time the opponent is finishing his blockstrings he can basically call the assists again.
>being able to teleport out of any projectile and do a combo, also being positive after the opponent has blocked you vanish is pure cancer.
>every single thing they added to make the characters "unique" made them either fucking trash or extremely annoying
>moves that get behind opponent characters even they are in the corner is fucking trash, especially because they are fast as fuck and reacting to that shit online is a fucking pain.
>new snapback meta is worst than the previous meta
>camera is fucking nutz and you can't even see what is going on when one player is high as fuck in the air, so you can call assists to hit them from the back at any time
>supers most supers have way too much invincibility
>the only real way to mix up the opponent is to cluter the screen with so much shit so they can't see you overhead or your dragon rush.

Every single idea they is interesting in concept but absolutely awful in practice.

The game has godlike visuals though.

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yeah but now it was nerfed to do less damage.

bardock is still really fucking strong and can convert anything into a big ass combo. that second hit of his light combo should have never been a thing.

>goes online trying to learn this shit
>everyone i find has 500+ hours on this shit.

wtf.

Well duh the game has been out for more than a year

Don't hate on SS3

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You don't have to leave matchmaking to change teams. You can do it in the Pause Menu in the lobby. And they reworked Guard Cancel so you're invincible during the Super Dash character switch.

>took me 5 hours to beat level 30 of kid buu's extreme battle.

it was pure luck.

>You don't have to leave matchmaking to change teams
After fighting an opponent you do need to go back to the lobby to change teams.

Reading some of the posts here. I'm starting to think if most of you guys are green squares....

>Yea Forums bad at fighters
Gee!

Honestly for me he just made a better SSJ3 than Goku. When Buu spends like 50 episodes embarrassing Goku, Vegeta, and Gohan, it just felt extremely satisfying seeing Buu get his ass kicked by someone who acts just like him.

Yea Forums sucks in everything except RPGs for obvious reasons.

>nerf tracking assist from beta
>nerf damage from beta
>nerf to defensive assists ruined the game in general
>nerf to multiple level 1 scaling completely fucks over another reason to use him point/mid.
>only mixup on his level 3 is still a meaty 2l and nothing else
>still has a useless 5L
>nerf golden meter gain
>armor on golden frieza activation stopped being useful once people learned how to meaty through it, making it good for beating dragon rush only.
>new snapback meta further isolates him

I always played him anchor just for his assist but I feel for people who tried to make him work on point/mid. Killing the scaling on multiple level 1s really killed Frieza's damage. He got a change to his discs that had some really cool concepts but the snapback META makes you question the point of it.

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There are more viable characters than unviable though, and Japan's Fighting Tuessay weekly displays an incredible amount of variety. We play a game where Teen Gohan, Captain Ginyu, Android 18, Hit, Frieza, Yamcha, etc. are all not only viable, but get tournament placings. Not to mention there's not a single character as oppressive as say Anchor Vergil.

This is unironically the most flexible 3v3 VS fighter in terms of character choice. You just need to put in the work, learn your frames and matchups, and not be a bitch. Yea Forums calls this game babyshit all the time but they literally can't keep up with it and discuss the meta like it's still August, really makes you think.

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It's fun, what's wrong?

Obvious genre fatigue.

>Yearly dragonball cash in game releases.

Then how do you explain Super DBZ on the PS2 or you didnt even knew it existed!?

youtube.com/watch?v=blFY5zPCPGk

there's also the issue of BAMCO being the fucking LJN/EA of anime licenses, and always rushing a shit game every year with less then 7 months of development if at all just to make a game that is functional enough to be purchased full fucking price out of curiosity as japan has rentals mostly illegal, so you have to buy the game as a temporal diversion, and then sell it back when you get fed up with it which is what japanese gamers have always been done forever, also these companies never developers themselves the games but hire mediocre studios to outsource and even when a decent one is choosen, the good ones are NEVER allowed to make more time or as for more then a year for developing and POLISHING the product because it has to be available within the year, that's the system they created, the way just things were done there, always been like that, always will be, and will NEVER change and go away, because that's how japanese are sadly.

why do you think most anime cash in turds are arena fighters that have never been good at all? (memes dont count)? cause the japanese got too comfort for their own good on the way they make the games, there's no passion or vision beyond just go trough the motions and make a by the numbers product just to take advantage of a license, i mean, outside of the few good ones made by devs who got cold feet and demanded to let them made something that is gonna be played more than just when you are bored or if you are a huge otaku fanboy of a show, most of these games have been worthless!

this is one of the very few good ones tough, but you can count em with your hand fingers and not run out of em, and fuck, this one was only because it happen to have the 2 leads behind SF2 and co-developed by ARIKA who still have some old ex-capcom people, so there's that.

Every character plays too similarly in DBFZ. Half the fun in Marvel (at least the good ones) was having a cast full of very different characters with different combo paths and shit.

yeah, depressing i know, but that's the truth, name me an ACTUAL LEGIT good anime fighter that is good not just for a good game based on the license but an actual good GOOD game!

I can only think on Super DBZ on the PS2, Gundam Wing Endless Duel on the SFC, and that's about it.

GO, BROLY
GO, BROLY
GO, BROLY
COME ON, BROLY

bleh

this threads just come and go..........
this threads just come and go..........
this threads just come and go..........
this threads just come and go..........
this threads just come and go..........

MvCI might have been a shitshow, and yeah the game itself was underwhelming a decrease in quality to just being meh, but the truth is that Fighterz outside of the hype of a 3vs3 dbz 2d faitan that is not arena fighter or bootykai clone, it;s nothing special, but the shitshow that surrounded MvCi its what made people to choose FighterZ

I low key wish super saiyan hair corresponded with the characters hair, so gotenks would have a darker shade of yellow and a lighter shade of yellow for his form