Just because Paper Mario turned into hot dogshit doesn't mean you can attack Mario and Luigi and pretend it's bad you...

Just because Paper Mario turned into hot dogshit doesn't mean you can attack Mario and Luigi and pretend it's bad you fucking jackasses

Attached: mario-luigi-paper.png (646x378, 63K)

Other urls found in this thread:

youtube.com/watch?v=bBBf5dTVmI4
youtube.com/watch?v=NUmmCDyB0EI
youtube.com/watch?v=Jmy506jvI3k
youtube.com/watch?v=B43bXrRVPFE
youtube.com/watch?v=Elb6A7iT6P0
twitter.com/SFWRedditImages

yea it does ;)

M&L hasn't been good since Partners in Time

This thread will probably be deleted so I'm just going to tell you all that I'm gay.

PiT was the shittiest game in the series

Attached: what-the-hell-are-you-doing-are-you-out-of-36180374~01.png (500x1254, 392K)

Bowser's mic story and Dream Team's touch shenanigans say otherwise

M&L has been pretty bland and meh since Dream Team, the first three are kino but its a dead series now

Incoming best M&L

Attached: bb685d27046dc023c68a93202961f62b.png (467x467, 562K)

When we gonna get proper sequel of Super Mario RPG?

>paper mario is bad meme
fuck off

What? All the M&L games before PJ ranged from pretty good to absolute god tier

>Great original villain specifically for the game
>Fun plot taking place in a brand new setting, entire new kingdom
>Twists and turns even though they could have easily just done some stupid "Bowser bad" bullshit
It was so good what the fuck happened

But Color Sharts and Shitter Star are pure garbage shovelware

>absolute god tier
such as?

Color Splash is good though, it's just being dragged to the ground by Meleefags who haven't even played it

since when were people doing this

If it's anythinf like Sticker Star then eeh

What the fuck has Color Splash to do with Melee?

I don't know, the humor and story were fine, but I can definitely see that the battle system ain't for everybody.

Gamecube nostalgiafaggots who shoved their copy of TTYD up their asses in 2006

Dream Team goes more like:
>Great original villain specifically for the game (Antasma)
>Fun plot taking place in a brand new setting, entire new kingdom, cool new mechanics that aren't too gimmicky
>Antasma fucked over by Bowser because "LOL OLD VILLAIN GOOD NEW VILLAIN BAD"
>Generic giant Bowser as final boss instead of Antasma
It hurts bros

Are you illiterate? OP is saying it turned to shit, which it absolutely did.

Paper Mario 2 is my 2nd favorite game ever and it's a damned tragedy what the series has become. Please don't tell me you're a Sticker Star/Color Splash apologist.

Color Splash has better writing and beautiful graphics but how the fuck could they not improve the battle system? It's just not fun at all and completely ruins the game.I played it and the combat made me hate it after three hours. It's the worst rpg combat I've ever played. It's beyond tedious, slows down gameplay with Gamepad gimmick garbage, and there's no incentive to fight. Just horrible. It blows my mind they stuck to Sticker Star combat despite the fact that everyone fucking hated that game's combat, even the critics.

Not to mention removing partners and making everything Toads. There were some fun Toads but it doesn't come close in terms of fun characters to the first 3 games.

Attached: spit-1.gif (500x204, 1.21M)

I WILL FUCKING KILL EVERYONE WHO SHITS ON THE MARIO & LUIGI GAMES

THEY'RE THE FUCKING BEST GAMES EVER MADE, THEY ARE PRECIOUS SINCE I PLAYED THEM AS A KID AND I WILL NOT TOLERATE HATRED TOWARDS THIS MASTERPIECE. I HAVE MY GLOCK LOADED AND I'M COMING AFTER ALL OF YOU FUCKING NIGGERS

Best Mario RPG, you mean.

Fuck TTYDfags and fuck SMRPG.

>bowser negro bad
>bucket help mario
great plot

based little tom

CS at least tried to spice things up though with the battle system, like the Steak miniboss and Roy fight

I thought bowser not getting fucked over for once was a decent twist

Dream team was the most boring game I ever played in my life.

Nintendo outright said they don't make traditional Paper Mario games because there isn't room for 2 Mario RPG games
So while I do appreciate the series I can hate on it for essentially killing good Paper Mario games

I'll gladly take gimmicks over PiT's shitty bosses

Paper Mario came first though, that should have more priority.

You stupid shithead, that game's combat is horrible. Of fucking course I'm nostalgic for PM 1&2 but I'm no meleefag. Nintendo still makes great games and Ultimate is better than Melee. But Color Splash is a 5/10 game because the combat detracts massively from the experience and makes the game unenjoyable.

So yeah, I'd much rather them go back to previous combat systems because they don't ruin the game.

Meleefags are the people that hate Super Paper Mario. That game was great. SS/CS completely miss the point.

Attached: V2dO.gif (500x220, 494K)

>We'll never get another Mario RPG where the final boss isn't Bowser

Attached: 1464541221745.jpg (700x494, 31K)

I hated every second of Dream Team. Only reason I finished it is because my mom knows how much I love Superstar Saga and she bought me DT. Immediately traded it in when I beat it.

It's the little things
>restoring port prisma
>three god toads
>piper sidequest
>colosseum massacre
>underwater gameshow
>painting the ocean back
>pirate ships
>parallel dimensions
>birdos drag queen performance
>SMB3 dimension
>yoshi revolt
>driving to space
Play the game.

I didn't get that far because the combat against basic goons was simply horrible. I admit the boss fights look fun, but a) boss fights have incentives, moving the story forward and b) goon fights are still the vast majority of the fights and just plain not fun. I avoided combat at every turn after the first hour.

Probably never. Legal issues aside, at least one of the directors said they're not personally interested in revisiting the game's world and characters.

also
>unemployed toads

I'm doing my first run of Dream Team right now. I'm enjoying it well enough. Of the four games I've played in the series, I think I'd rate them as such:

SS > BIS > DT > PIT

Bowser's Inside Story, Superstar Saga

based
>no starlow to baby the brothers
>bro moves and bro attacks are directly linked together
>bro attacks are quick and fun to pull off
>advanced versions
>amazing setting and plot
>a tale of two bros wandering an unknown land
>learning bro moves from other sibling pairs
>open world done right
the absolute best

Yeah, I get it. I don't really like turnbased combat at all except in the Mother games, so it didn't bother me that much. Just hammer those motherfuckers after you level up

>Play the game.
never

This user gets it.
BiS is still great but item bro moves fucking suck. BP is where it's at

Why did they never bother to expand the combat beyond spamming your newest, strongest bros attack every turn with increasingly drawn out and tedious minigames?

Avoiding enemy attacks has always been the best part of M&L's combat system but the offensive side has been lacking ever since Bros. Items were introduced in PiT.

Attached: 7415841568145684.gif (144x138, 154K)

Okay, fair enough.
The problem for me is it's really turn-based gone wrong. I don't mind turn-based combat. Just the incentives are all fucked up and the gimmicks make it drag even more.

If you levelled up from combat, even though it wouldn't actually change the combat itself, I'd probably hate it less. It just felt so futile and unfun because they didn't incentivize it at all

>Bro moves and bro attacks are linked
God I wish this would come back. Nothing was more fun than getting a new overworld move and wondering how it would function in battle.

And to be clear I know the paint meter levels up, but that's not nearly enough.

You watched Scott the woz's newest video didn't you?

Yeah it's a shame he's falling for the meme of pretending M&L is bad, let alone ignoring that the last 2 games were fucking remakes

I'm a paper mario fan but if you see the franchise as a whole, it has more bad games than good ones

>Open world done right

That's not Dream Team

>cool new mechanics that aren't too gimmicky
Now this is where I gotta stop you bucko, there was a lot of gimmick shit and a bunch of stuff ported from BIS, not to mention having to have unskippable 5 minutes tutorials for each new skill you get even at 80% of the game

There's also a boost to overall strength after 3-4 big paint stars, as in you can hammer/stomp goombas and shy guys in the overworld without a battle scene

I've played the game and honestly I had forgotten most of that shit happened because of how long and boring the rest of the game is

They just need to balance it better, it would be fine if it even pretended to put a dent in your endless sp pool. Why even have an sp pool if you can span special moves every fight and never run out?

That's from story though not from battling so you can still just avoid battles and you'd get the bonuses anyway

Only SSS is good, everything else ranges from ok to bad

BiS is kino

it's overrated
I hated how small the mushroom kingdom was and how there were areas that literally come out of nowhere like plaque beach and other bullshit

this but unironically

That was a shame. Bowser finally met another villain who seemed to like him enough to not want to betray him, but at that point Bowser had been fucked over one too many times and was done being betrayed.

One thing M&L does better than Paper Mario is consistency between the characters

Bowser's character development as the protag carrying over to him as a villain in DT and Paper Jam were awesome and everyone who whines can go fuck themselves

user you are aware Antasma was the final boss of the dream world right?

Yeah because generic Witches and a Green proto -Minion are better

>SPM
>Bad
And I know you're not talking about 64 or TTYD otherwise you're a memeing fuck.

Levels in RPG are outdated garbage anyway.

All Mario & Luigi games have been fun and that's all that matters to me.

Attached: FACT.jpg (1280x720, 103K)

If all you care about in the new games is to have the villain of the week as the final boss then your missing the point entirely.

It was literally 2 out of 5 games you fucking animals, and the 5th was on specific terms

Paper Jam was so incredibly boring, but I toughed it out anyway because the boss fights were still great.

SPM isn't good
a decent story and premise can't fix the painfully bad gameplay

>tfw new Mario and Luigi for switch soon

>tfw get to see Paper Mario fags especially Arlo seethe and pretend we didn't need it

Attached: 1448512719451.png (966x817, 232K)

Mario Wiki votes on the franchise's future.

Attached: Untitled.png (701x513, 27K)

I enjoyed BiS but holy fuck are you right about that blowing in the mic bullshit. Who the ever loving fuck decided that was a good idea needs to be buried alive next to the "motion controls in everything" guy

why do people like you have to ruin stuff for others I just want to have fun with my favorite franchise
either make a new franchise or don't mess with an estabilished one

Attached: 1449101871988.jpg (472x744, 157K)

SPM's story isn't good either

DT is arguably the most high quality made game in the series and people will argue it was bad because learning new techniques is bad.

Why are Paper Mario fans so autistic.

Then play the old ones. Why should people who want innovation be held back by grognards who just want to play the same game with different character names?

based

SPM is fun as hell and and a worthy spinoff. It's a leagues better game than the next 2

Shut the fuck up you goddamned idiot. You need some kind of progression or incentives for combat in most RPGs. Don't babble about shit you have no clue about

>remake the game for 3DS
>shove Starlow in anyways

because your "innovation" is fucking garbage, slapping a gimmick onto an already functioning formula and gutting it of anything interesting and creative isn't innovation

I enjoy both series for their own unique aspects.
It's dumb to argue against them.

It's also dumb to use remakes as an argument about it getting stale.

I love DT but jesus fucking christ fuck the gyroscope, especially against the fucking bird

>Shut the fuck up you goddamned idiot. You need some kind of progression or incentives for combat in most RPGs

If they actually made it fun to play you wouldn't need an incentive. It's only there because of tradition not because EXP systems are necessary.

Reminder that Dream Team is the best game in the series.

DT > SSS > BIS > PiT > PJ (great battle system and bosses tho, too bad the rest sucks).

Attached: 146181.jpg (640x480, 165K)

Both series turned to mediocrity after the third game.

Shut
the FUCK
up

This isn't simply
>old game good
>new game bad

This is
>old game perfect
>New game ruin everything that was gold in the old games

There's a massive difference between innovation and new mechanics. The combat in the new games is just fucking awful and not innovative in any way. The changes in TTYD were fresh and innovative.

There's such a thing as keeping what makes a game great and adding onto it. That's innovation. Ruining a game with some of the most tedious and boring RPG combat ever is not innovation.

So you're goddamn right I'll play the old ones you fucking moron. If the new ones are fun to you, you must have half a brain.

Holy fuck you're stupid. RPGs are fun BECAUSE of the progression and story. Jesus Christ you absolute moron. Turn-based retro style RPGs like Paper Mario and M&L NEED levelling to keep the combat system fluid and dynamic.

Name one rpg that's good and doesn't have levelling or progression. I guarantee whatever you come up with is an action game and absolutely not turn-based.

hot take: color splash was WORSE than sticker star

Attached: 1551235474514.gif (194x223, 21K)

>YFW M&L on switch is hand drawn
>YFW M&L on switch uses sprites the same way KOF13 does
>YFW M&L on switch uses GGXRD level of cel-shading

Attached: 1547921483267.jpg (381x389, 14K)

We've already seen they're going to use models.

Every single change in TTYD changes ruined the battle system and introduced an additional way to trivialise everything. And most of the battle moves are just copies of PM64's.

Atleast the new ones introduced new kinds of attacks. Innovation is greater than whatever stale rehash you want.

learning new techniques wasn't bad but they should have made the tutorials optional, even if at least on repeat playthroughs

It comes out then. You just plain have absolute shit taste

>Name one rpg that's good and doesn't have levelling or progression.

Deltarune.

yeah that sure worked for sticker star and color splash huh

>CS gets called out for missing vital mechanics that every other game has
>th-that mechanic was shit anyway
is this the level of color trash apologists? Are non generic toafs and an actually well constructed world archaic mechanics too?

I actually agree with you, mechanically it is a downgrade and a drag to play through
Anyone saying otherwise is easily swayed by pretty graphics and music and the reason why gaming is dying

Attached: 1535593464656.jpg (175x222, 18K)

>Well constructed world.

Sewer pipes and a hub you can't exit on foot do not make a well constructed world. Get lost.

>easily swayed by pretty graphics
colour splash being nice to look at made it worth it for me

>defend: the game
deltarune's combat isnt really its strong point

Is it worth picking up Dream Team? Played the others besides DT. ( I'm not touching Paper Jam. ) Felt Partners in Time was pretty weak as hell.

I don't think he was referring to how the world was literally constructed you fucking retard

Haven't played it yet but I assume it's like Undertale.

Undertale pacifist route has innovative combat based on minigames and because it's short and creative with it it doesn't outlast its welcome. I guess that's the best example I can think of myself.

But the way you say it makes me think you have some kind of "checkmate" card. Undertale still has progression, especially on non-pacifist routes. Its not a traditional RPG in the first place either

It's amazing how there can be so many Mario RPG games yet everyone has to bicker over each of them almost every thread.

Attached: 1457307038337.png (354x432, 56K)

You'd be lying to say its Paper Mario's either.

Are you the kind of guy who goes apeshit over tutorials? If not, play it.

worst of the three good ones

yeah man I love me green land and blue land and who could forget purple land. fuck rpgs having shit like places with backstory or a sense they belong on a world, I want quirky out of place and random bullshit to be 100% of the world map

undertale's random encounter combat really fizzled out once you got to the lava area too, it can't really sustain a long game

touche, but still better than CS and deltarune, in which both are actual liabilities of their quality, in the first two paper marios the combat is functional enough and with a nice dose of customization

>But the way you say it makes me think you have some kind of "checkmate" card. Undertale still has progression, especially on non-pacifist routes. Its not a traditional RPG in the first place either

Undertale's progression in non-pacifist is linked to progress in the game's story. Color Splash's progression is mechanically identical.

Paper Mario is also a nontraditional RPG as well. The partners don't even have Levels or even HP I'm the 1st game.

Ill bicker because anyone defending color splash hates quality and should stop playing videogames so that the industry is free from their bad taste

I find it to be it's strong point and I don't get why people act like it isn't. I legitimately adore the action command-based/microgame-based system with partners, low numbers giving more strategic thought to battles and customization through what you level up and what badges you have equipped, it's really neat and has a lot of room to be expanded upon and balanced I feel which TTYD did to some extent with the crowd giving SP/items/hazards, Super Guarding being added, the Bingo system and etc. It saddens me how people don't give it credit and how over time everything turned into "Press A for a simple action command" and almost nothing else.

Attached: 1435633868175.png (377x326, 7K)

So he just means flavour text? Maybe he should read a book instead.

>TTYD has a worse battle system than 64
Usually when people shit on TTYD, the battle system is the absolute last thing that comes out. How can someone live with such terrible taste?

SSS > PM64 > BIS = SMRPG > TTYD > SPM > PIT = DT > PJ > CS > SS

>Power Lift
>Power Bounce
>ded boss

Oh yeah gr8 battle system. It must have taken minutes to achieve that balance.

TTYD badge system is unbalanced because of all the infinite badges you can get but you have to go out of your way to get it and also partners each having their huge HP pools which act essentially as an extention of Mario's HP.
Also most bosses survive power lift + power bounce if you have no other badges that increase attack.

>charge
>multibonk
>ded boss
Don't act like 64 is devoid of cheese strats.

>videogame thread is gonna be deleted
Huh...

I don't understand why if people think a thing is broken why they don't
y'know
Not use it.

Mario and Luigi: Dream Team is probably the most premier example in this series of letting the player choose their difficulty. Do you play that like
>die
>select "easy mode"
>ded boss
Oh yeah gr8 battle system m8.

But it is bad. At least it's getting bad and remakes aren't making it better.

Why wouldn't I use badges that increase attack? It's not like the game does anything to encourage anything but.

I don't see why have bad taste for not liking an unbalanced game. It's like it's fashionable to pretend TTYD is better than it actually is.

Well, I can understand on SS/CS myself as I hate the games too but all of the others get bickering as well at this point, it's just a huge shame to me.

most rpgs are unbalanced by using specific strategies to cheese them though, paper mario is no exception
you're saying it like that is the way the game forces you to use it when it isn't

Attached: 1540868047856.png (229x252, 26K)

>It's like it's fashionable to pretend TTYD is better than it actually is.
It feels like nowa days after the big backlash on CS it's fashionable to pretend TTYD is worse than it actually is. Not to say I disagree on the balancing issue that game holds.

I never really got the hate for Partners in Time.
Was it purely because of the babies? Because I thought some of the settings were pretty cool and had a decent alien invasion plot.

Attached: 15159.png (1875x1549, 1.34M)

the areas are super linear and there is no exploration at all besides fawful's hidden shop

I don't remember any of the other Mario and Luigi games past superstar saga having exploration

>completely dodges my post about 64 also having cheese strats
Ebin.

Honestly, my thing with it is that it feels pretty forgettable. I can hardly remember any moments from the game, whereas SS and BIS especially have quite a few memorable bits.

>use infinite jump sticker
>ded boss
wew

>Meleefags
Rent free.

PiT is my favorite M&L game due to the settings, "darker" atmosphere, big stakes, almost no mini-games and I'm a sucker for time travel but the issues I see commonly posted are this:
>Bosses are sponges/have too much HP in the US version
>Linear game/the castle just being a hub
>Bros. Moves are now Items
>The Shroobs not being interesting due to their lack of normal dialogue
>The babies
>It's not too funny
Personally I disagree on the HP thing as in Superstar Saga I killed most bosses in a turn or 2 and the other things not bothering me but that's what I see.

Attached: 33636332_p10.png (128x128, 16K)

Imagine thinking about Melee this much that you even associate other games with it.
You're as bad as the people who call Kingdom Hearts 2 the Melee of the KH series.

My most memorable parts of BIS were how bad the overworld was and how unenjoyable the mario and luigi segments were

RENT FREE

Attached: d3288e92a5b019279dd0442ac49e6150297a15a7_hq.jpg (576x1024, 45K)

I'd argue that Superguard is the only real trivialization of the combat system, if you find the game too easy a double pain, no items run easily ups the difficulty fast

A good game will do things to ensure most moves have some kind of use. There will always be a best option but TTYD does jack shit to allow a balanced moveset keep up with attack stacking. Hell it becomes exponentially more powerful as the game progresses, as your available moves get wider...The gap becomes bigger and most the shit you get in the 2nd half are not worth using.

BiS has some. DT and PJ are worse at it.

But PM64 and even fucking sticker star did the same thing what the fuck is your point

>underwater gameshow
No, fuck that part, it expects you to simply have the cards ready for it and if you go in unknowingly like I did there's a huge chance you'll die since you simply lack what you need. Also before you bring up the Shy Guy selling the cards how am I supposed to trust that guy? He looked so sketchy to me and even then I'd have to drop 1-30 cards (I had max cards so I had to drop 30), that was so obnoxious. It was even worse since I actually did beat the first part without him but realized later I needed to do it perfectly to get the Camera for Wendy.
>birdos drag queen performance
Sticker Star also had this in the Snow area.

The rest listed here mostly didn't stand out to me, the parts that did stand out at all were:
>Parallel dimensions
>Emerald Circus as a whole
>Train
>SMB3 dimension but even then it felt like a shittier Super Paper Mario

Soul in its purest form

Even if TTYD can be cheesed, there's a level of sheer customization of shit you can do that leaves it unmatched.

It's like Fallout New Vegas. It isn't really the best game ever, but there's so many fucking weapons and so many ways to approach certain quests and customize you character and stats that you can almost always find a way to play that you'll enjoy.

Attached: 1391812807888.png (1920x1080, 740K)

Those are fair criticisms.

honestly this is the only way these threads can get over 100 replies nowadays

The battle system is great in that regard. It's just too bad about TTYD being far more railroaded than even 64 and having a greater tendency to force you on its fetchquesty railroad.

Attached: mysterious girl.png (103x151, 7K)

For Paper Mario, I think Paper Mario 1 has a better overworld and atmospheric feeling while TTYD has a better battle system and plot.

>to force you on its fetchquesty railroad.
I don't know about you, but I personally remember all of Shy Guy's Toy Box and Flower Fields

Attached: 1395164358038.png (500x500, 365K)

>You will never face Prince Mush in the arena
Shit sucks.

TTYD only exacerbates the problem yet you have no end of claims acting like it inproved PM64's combat.

Because it did. It made things more involved on both the attacking and defending side, and gave you another sort of "meter" to micromanage with the crowd.

Why is not imposing limits on players who know how to abuse the battle system a bad thing?

That doesn't really disprove his point of how the other games are also flawed in a similar manner.

Paper Mario fags are the new Metroidfags

Those areas are annoying but don't think those come close to undoing the pain of Twilight Town, Boggly Woods, or Keelhaul Key.

if its not TTYD, Legend of the Seven Stars, Paper 64, or Superstar Saga its dog shit

neither are on TTYD of having to go across the same corridor with respawning enemies 6 times, at least the toybox has the train for fast access (and you don't need to reenter the enemy areas) and each segment of flower fields has you going through 4 times at most not even back to back and they are much shorter than TTYD's

Antasma was obviously planning to double cross him

It's not about us being into Metroid or Paper Mario, it's about how both series have Kensuke Tanabe involved.

What does this even mean?

Mario and Luigi getting priority rpg status is the reason why paper mario turned into hot dogshit. fuck you cunt.

Tanabe has been involved with A LOT of nintendo games

He probably means how the series has gone down hill and now threads are all about bitching at which game is better.

They should just update in the fast forward button from Paper Jam

So? What's your point? It wasn't a serious post either by the way.

stay seething

MARIO AND LUIGI SUK!!!!!!!!FUK U FAGIT!!!!!!!!REEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!111!!1!!!!!!

>3DS is the last system with pixel art
>REAL pixel art and not that garbage hipster indie pixel vomit
Feels bad. It never had a true successor.

Does anyone have good experience in finding interviews in magazines or other forms of media? I'd love to find any form of interview that talks about TTYD's development cycle and scan it. I imagine if there was one it'd take place between 2004-2006 since Super was revealed E3 2006 so all focus would be on it beyond that point and the game is ignored by Nintendo in general nowa days so I doubt it'd have a recent one.

Attached: 2019-03-02 Page.76.jpg (2294x3126, 3.02M)

We literally just did
(Inb4 HURR DURR DARK BOWSER TECHNICALLY IS BOWSER)

>priority rpg status is the reason why paper mario turned into hot dogshit.
Intelligent Systems didn't have to make a shitty platformer

I'll repost these other 2 pages as well.

Attached: 2019-03-02 Page.77.jpg (2286x3118, 3.37M)

user, that's a remake of an old game

you can thank tanabe for that, check the SPM interview the user is posting right now

Attached: 2019-03-02 Page.78.jpg (2302x3118, 3.76M)

Dream Team was painfully mediocre, and couldn't end fast enough. That was enough to tell me that this series was going downhill and that I should just save my money.
Strange how both Mario RPG series went to shit after their third game, though Paper Mario had a steeper decline than Mario & Luigi.

PIT may have too much health for bosses/enemies but Superstar Saga had the opposite problem in which you could kill most bosses in literally 4 turns or less.

According to the interview it was Kawade idea.

No it's about how Paper Mario fags have a constant victim complex over higher quality and more successful series and constantly whine about a scapegoat as if he masturbated on their dead unborn children. You can't mention Miyamoto or Mario RPG without these autistic fags making stories up or shitflinging.

They also made a new set of characters for Bowser Jr's journey that appear throughout the story as antagonists and they're the final boss
>Inb4 doesn't count either

Don't you mean BiS? PiT is the worst game.

>Series was good
>Series becomes less good
Yes, how dare these people want their games to be good again?

We can at least all agree that this is kino, right?
Probably the best Mario RPG in ten years

Attached: mario + rabbids.jpg (394x640, 75K)

Yes but we can have two good series instead of faggots getting desperate to chop another series in order to get their series back up again
like this retard

I personally enjoyed PiT the most out of the games in this series, but Paper Jam is far worse than PiT and is easily the worst game in the series.

He's a faggot and you're right but I feel M&Lfags can be just as bad with how they act, I've seen a lot act like that series is automatically superior in a smug manner when both have their great perks to them. Basically both sides are one in the same on this topic and it all ends in being true.

I'm not a fan of tile based strategy, I want my classic turn based paper mario back

what would you do if this happened?

Attached: pm_tab___box_art__new__by_zieghost-dbozdjs.png (900x1459, 1.31M)

probably nothing

PiT was not bad
BIS is overrated
DT is underrated
PJ is better than BIS in terms of everything but story

PJ can drag out when each special takes over 30 seconds to use

Is this dingus dongus?

So can BIS where every special is a glorified jump
Bowser's were fine

This

never said anything about BIS

Attached: 1506217483180.png (433x567, 130K)

BIS you can backtrack as Bowser and unlock a few areas for Mario & Luigi with moves you learn later on. Mario & Luigi has absolutely no reason plotwise to go to Bumpsy Plains -> Bowser Castle but they can to fight an optional boss

Bowser Jr's Journey has dethroned SPM for best Mario RPG story tbqh

>New mario and luigi for switch
>hand powers come back

Attached: 1537468984199.jpg (184x184, 10K)

As a fan of both I'd be happy if we get a proper game and not another paper jam scenario

Are you guys really that out of shape?

YAAAAAAAAAAAAAWWWWWWWWWWWNNNNNNNNNNNNNNN

youtube.com/watch?v=bBBf5dTVmI4

Paper Mario fits the typical brand of autism you find in DeviantArt so much

Fun fact: All deviantart stuff for paper mario died when sticker star released
I know because I save everything fan made no matter from where, I even have stuff from when Yea Forums tried to make a fangame

Attached: 1436392056261.png (2352x2088, 149K)

>that goomba
I LIKE BIG GOOMS AND I CANNOT LIE

>Partners from PM 1 and 2
>Multiple playable characters from Super

Please i cant stop cumming

Why not just make a mario rpg game with challenging QTEs like in M&L and the badge system with customizable builds, stylish moves, partners and move variety as Paper Mario?

Because that would require effort
Alpha Dream might make it though but forget it about Intelligent Systems, they are too busy with waifu emblem to care anymore
While I'd like it I would miss partners from other species and having unique movesets for them

It has a never ending tutorial just like the original Paper Mario and Superstar Saga and people here love PM64 and SS so that means DT must be good.

TTYD and SSS are the kings of
>"I played these back when I was a kid so I think theyre the best"
That whole generation is full of that honestly, can't forget about the hoenn babbies and the GOD of that, Melee
It's actually kind of amazing, I bet those 4 fanbases have high overlap.

>the same people that defend Color splash are also nu-Smash apologists
Color me surprised

DT is good, but yeah, the tutorials will kill it on repeat playthroughs

Is the reason other Nintendo fans get so mad about Metroid and Paper Mario fans because they don't gobble up the shit Nintendo serves like good little cucks? Does entitled just mean having standards?

I grew up with this game as my first mario RPG but its flawed as all hell.

For starters the time travel is wasted because you never see any areas except peaches castle in the present, going to the future would have also been cool but i get why they didnt bother with that.
The game is super liner except for finding fawfuls shop(and thats far too easy) and later finding out the tutorial area is revistable(And theres nothing there,no secret boss, not even like a collectable or anything)
The bros inexplicably lose all there powers from the last game, which is a disapointment because PM 2 just came out and you got to keep some of marios stuff from PM 1 like the hammer.
All areas are generic mushroom kingdom locations like yoshis island
A ton of moves are recyled from SS
Its not bad overall its just bad in comparison to its far better siblings

>Dream Team was tutorials out the ass
>Paper Jam was shilling a shitty franchise and just as broken as Pokemon Red and Blue
>TWO remakes, one of which was a remake of a game you could already play on your 3ds
There have been more mediocre games than good ones.

oh man that image is ancient

you mind telling us why they might actually be the best then

Not him but I think he means how Metroidfags bullied DKfags back then, when Tropical Freeze was announced. There are definitely some PMfags who do similarly at the M&L series.

>I even have stuff from when Yea Forums tried to make a fangame
Up for sharing?
This is news to me and i want to know what they came up with.

the original attempt didn't go past conceptual stage with people tossing random ideas for partners and a single room with a pipe made in unity (will post more of it in a bit)
there was this other attempt with a guy from the dev threads but he suddenly disappeared (though some of his partner designs were ugly af but it seemed he had everything planned)

Attached: 1504831049538.webm (754x428, 1.51M)

Goddamn. What timeline do you live in?

Nah, I think it's because they're pricks who use a bad video game as a cross to prop themselves onto.

here is the only webm of the playable build of Yea Forums's fangame before it died

Attached: longemptyroom.webm (1192x660, 2.88M)

some more partners brainstomed during the time

Attached: 1460434354904.gif (550x400, 1.68M)

some more progress of this one

Attached: 1530568233420.webm (704x402, 1.88M)

>just finished the remake of Inside Story earlier today
I wish I'd played it a lot sooner, it's so good. The enemy and boss design in particular was a highlight for me. Great game..

Attached: cake.png (400x240, 142K)

nintendies are gay

Animations look stiff and textures and shading could use some work, but nothing some more fine tuning can't do.

more partner ideas
well these projects never left prototyping/conceptual stage and are now completely dead

Attached: 1466655107042.jpg (1919x491, 102K)

>dat bandelle tho

That is a HIDEOUS Mario

AHEM

Fuck Mario and Luigi
Fuck Kirby
And FUCK STICKER STAR

Attached: 2F68A0B7-C2A5-4517-B188-B8F3EC0CB62C.jpg (900x900, 87K)

Attached: 1460114887197.png (790x525, 104K)

here are the partner ideas for this one

Attached: 1466999676030.png (720x480, 210K)

You people sure love to make mountains out of molehills

It's weird that M&L doesn't have the same level of writing than Paper Mario when both are developed by IS

the villain or something

Attached: 1473128745016.png (661x881, 38K)

No?

Mario and Luigi is developed by Alpha Dream.

M&L is by alpha dream, made of ex SMRPG devs I heard

Never trust a "project" that is just a couple models moving around a room.

*pssh* caring about things is soooooo overrated. *hits blunt*

>M&L is by alpha dream, made of ex SMRPG devs I heard
Can't they just merge and make both? Again the main issue with M&L is the weak story and the main issue with PM is game play

>there's more than two tutorials
wtf game ruined completely unplayable

I disagree, the BiS Remake had some good story telling and character development for Bowser Jr.

>the main issue with M&L is the weak story
I mean, no? Ignoring PJ I'd say all games are perfectly fine story-wise, even the remakes added some new lore in the minions mode.

Alpha Dream and Intelligent Systems are totally different devs, why would you merge two companies just because you want one of their game lines to come together

PiT is great what are you talking about?
SSS=PiT=BiS>DT
haven't played Paper Jam

Nope try again.

Honestly while DT and PJ aren't exactly perfect and can be a bit bland at times they're not exactly bad
At least they didn't butcher the main gameplay of the franchise like Paper Mario.

As in they're huge douches when other franchises succeed when theirs didn't.
see Also, don't forget how Metroidfags treated DKfags for the longest of times.

It's mostly commonly known as the worst, that or PJ. Read

Just like make paper Zelda, Kirby, DK and make them turn based RPGS. I mean they are turning all their games into musous

This is true.
64>TTYD>SuSa>BiS>DT>PiT>PJ>CS>Super>SS>>>>>>>>>>>>>>>>>>>>>>>>>smrpg

>mfw a few hours in paper jam
its alright so far

Attached: jeff 2.gif (206x205, 967K)

Dream Team is bad. It's unengaging, it's annoying as fuck that most of it is luigi bullshit with gimmicks at all parts of the game. The tutorials are absolute ass, I haven't felt as stupid playing it since FFXIII
The music isn't memorable, the characters either, the new mechanics are only a hassle and it shouldn't have existed in the first place.

this is the one true tier list for mario RPGs

Attached: tier.png (804x1720, 1.2M)

Move SMRPG down with Sticker Star and it's perfect.

Put SPM in Alright and swap BIS and SSS and I'll agree with you.

Is this bait?

Attached: 1468542716158.png (190x187, 38K)

This. SMRPG is overrated trash, way worse than TTYD ever was. Even Super Paper Mario is better because at least that game's controls somewhat function well.

Put Paper Jam on its own "ok" tier and then I'd agree 100% with you

Holy shit this. I don't get how anyone could like that boring slog of a game.

Why would it be bait? It's just my opinion. You're acting like SMRPG is some masterpiece or something when everyone knows it's mediocre at best. Writings am

Can't disagree
If Paper Jam did something right it was the boss fights

Attached: 1509058784101.jpg (500x500, 91K)

*amusing at least. I meant to say. But loses out to other games easily.

>The music isn't memorable,
Not him but I disagree heavily with you on this. Dream Team has easily some of the best music in this series.

youtube.com/watch?v=NUmmCDyB0EI
youtube.com/watch?v=Jmy506jvI3k
youtube.com/watch?v=B43bXrRVPFE
youtube.com/watch?v=Elb6A7iT6P0

It feels pretty obvious if you're putting it with Sticker Star. Also each post agreeing is a full minute apart which is suspicious, feels like samefagging.
>You're acting like SMRPG is some masterpiece or something when everyone knows it's mediocre at best.
I'm not at all, I prefer quite a few other Mario RPG games over it.

how can anyone say paper jam is the worst when partners in time exists

>needing to buy bros attacks
>clunky overworld controls especially for M&L standards
>shitty puzzles/platforming
>shortest game in the series
>drawn out boss battles
>half of the soundtrack is bland and forgettable
>no side activities or any kind
>half of the bros attacks are infinite "keep going until you fail" bullshit

only point I agree with is the boss sponges. everything else is subjective

SMRPG aged horribly, though I wouldn't put it in sticker star tier

You only hate color splash because you fear it.

You're corny and silly.

I completed color splash and while I had fun, I barely remember much from the game besides a few parts like the pirate and train arcs as they were the closest to classic PM
also the game mechanically and the pacing are worse than sticker star

Attached: DwvGX3nWkAYD78I.jpg large.jpg (854x480, 66K)

>PiT is the worst
this meme makes absolutely no sense.

Attached: pillsbury boi.jpg (478x571, 19K)

M and L rpg games suck

Attached: ribbit honk pepe.png (512x512, 117K)

fuck off josh

What a dumb stupid fucking Pepe design
Holy moly

>I WILL FUCKING KILL EVERYONE WHO SHITS ON THE PAPER MARIO GAMES
>THEY'RE THE FUCKING BEST GAMES EVER MADE, THEY ARE PRECIOUS SINCE I PLAYED THEM AS A KID AND I WILL NOT TOLERATE HATRED TOWARDS THIS MASTERPIECE. I HAVE MY GLOCK LOADED AND I'M COMING AFTER ALL OF YOU FUCKING NIGGERS

Attached: dabio.jpg (409x400, 113K)

absolutely based

Alpha Dream already confirmed Paper Jam's fucked up shit was just a one time thing.

Move BIS and PJ up one and it's perfect.

Now that's a good one!

the remakes were of good games though

never had faith in it anyway, but would be interesting if it became the next katawa shoujo