VR WILL ALWAYS BE NICHE

The more VR advances the more it looks like a niche thing that will never be truly mainstream for being too cost prohibitive. First the screen needs a high pixel density since it's so close to your eyeballs. Then you need hardware to run games at high resolutions that will enable a high pixel density, but also at high framerates so people don't get nauseated. Okay now there's still the haptic feedback issue, and you gottahave some good controllers, and so on then there's the threadmill, there's roomscale there's this there's that

It's a situation where the solution to the challenges of VR is just to throw more money at it. Meanwhile you can grab a console for $300 and have a good experience from the get go, without having to go through countless hoops just to get the basics right. VR is destined to be shackled to a niche audience.

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VR has useful applications in the corporate world, for the purposes of training and simulation.

>niche

Agreed.

It's like things get cheaper as time progresses or something.

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More VR titties for me

VR will only take once it looks 1:1 with reality.

How cheaper can you make that knuckles controller everyone is salivating over? Yes that is true but that shit will still cost more than a console, and for an enjoyable experience you will need a beefy PC. It's simply an enthusiast business.

A pocket calculator that you use right now used to cost hundreds of dollars when it was new. A computer with less computing power than the said calculator used to take up a room.

It's a perfect dust collector though

but the difference is that the improvements to VR are becoming more and more intricate (read: expensive), and contrary to a calculator, VR is not that popular or even needed in work as much

I never said it would be in a decade, if technology progresses and people continue to show interest in it it will get as cheap as any other regular peripheral a la steering wheel. And there's no indication that it won't, simply because VR has been used in industry before consumer grade VR was even a thing.

When oculus quest?

If they made one, just ONE game that I could put a few hundred hours into I'd buy in. But there just isn't. And I mean FUN time, not "I can do this task repeatedly because it's something to do" time. There's just no system seller.

WHY HAS NO ONE MADE ANY THING OF HIGH QUALITY YET!? PC GETS SHIT ALL THE TIME! WHY NOT VR!?

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Good
I dont want my porn games /torture mods to be mainstream

later this year

Such a silly opinion.

>If they made one, just ONE game that I could put a few hundred hours into I'd buy in
Most people point to Beat Saber when asked about that.

because it's financially safer for developers of any size to make a game for a bigger audience, be it PC or console, than to develop for the VR install bases that are way, way smaller

youtube.com/watch?v=GJ2lzV2LLwM

its coming.

>And there's no indication that it won't
yes there is
a head mounted display with trackers will never be as cheap as fucking axle
were you born without a brain

HL3 is going to bring VR to all of us.

yup and my dick is growing 10 inches per week

And that's a good thing, unironically.

what is this retardation

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But that's just a silly little rhythm game. That's saying like Tetris is the reason to buy a PC.

Yeah I know. Just sayin there needs to be that ONE game. You know the one.

This just looks like ever other shoot VR game ever made. Bland uninspired environments and two enemy types with no real innovation on gameplay. People are just buying into it because the trailer he made was good.

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>that's just a silly little rhythm game
It's more than just a rhythm game

>This just looks like ever other shoot VR game ever made.
Ok buddy. Well, I think VR isn't for you. You can close the thread now.

Only brainlets say "never".

>Tells someone to leave and not buy VR
>In thread about why no one wants to buy VR

Gee I wonder why it's failing.

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>DUDE OUR GAME IS THE BEST GAME EVER
>TRUST US BEST VR GAME tm RIGHT HERE
>c 2019 BONEWORKS GUYS BUY IT NOW SUBSCRIBE

And tetris is more than just a silly little puzzle game, but I ain't investing $500+ to play it.

I just want blade and sorcery to get more updates more fast desu

where's the hareem update?

Maybe if VR ever gets to the point of SAO where when you put it on it actually does feel like you're in another world. Able to walk and do things without needing controllers.

>nerds trying to hold guns like tactical operators

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I wouldn't say always.
It just needs a lot of work and advancement.
Give it a good 20, 30 years and I'm sure it'll be worth something.

>why it's failing
But its literally not. VR ownership doubled last year.

It will be fine without you, buddy.

It is though...?

Double of no one is still no one user.

Oh damn, you got me.

>15 years ago
>smartphone will always be inches!

>Iphone face capture

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>Friend of a friend of a friend has a VR set he brought over one night at a party
>Try it out
>Really enjoyed it and want to get one
>Graphics card is too weak to run one optimally, but runs modern games absolutely fine.
>Almost got a good enough graphics card yesterday
>Realized that by the time I have enough disposable income to buy both the VR headset and the graphics card that the graphics card will likely be cheaper and the VR headset is the only reason I'd buy the graphics card
VR will remain a stagnant industry and hopefully later on more will be done to make it a commercial good or at least more refined.

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what? Samsung has always been pushing for bigger phones

People are ready to pay 1000$ for smartphones. They'll pay 600$ soon enough when there will be a good lineup of game.

Surely you don't think VR has as much practical use than a pocket phone+computer

When's that gonna be? people have been talking about good lineups coming for years.

Thots can't flash their expensive VR headset to intimidate rival thots, so you can't really compare smartphone pricing.

And people are willing to pay $50,000 for a good car. What's your point? Price is not indicative of failure or success.

Exactly. That's why VR won't lift of EVER. And for those few niche customers like industrial/doctors whatever it's already "ok".

For the masses AR/MR will take of way sooner and be the new standard in a few years. VR is and always was dead or very niche.

Even Porn will be better in AR/MR since you still can still see your real arms, penis(or overlay a long dick), whatever while fucking a virtual character / Pornstar.

>mechanical headcrabs

I could see virtual desktops being a replacement for multi-monitor setups if the headsets were good enough.

normies just dont know you can use it for porn yet

The issue with VR and good titles is that there is no baseline bar for good VR game design. Conventional game design doesnt fit VR because you have to spend so much more time figuring out how the player moves about.
If you are making a game where the player doesnt move at all, VR is easy to accomplish (see driving sims and Elite Dangerous). But the following genres do not work with VR atm at all:
>RTS
>Platformer
>Metroidvania
>Open World
>MMORPG
>JRPG
>Third person shooters
>Fighting games
Thats 90% of what is currently established as a video game. All you can do is shoddy FPS titles and simulators. Adventure games are possible too.
Good VR titles will always be around the corner, but until VR is affordable for the average consumer, nobody is going to spend the time developing decent games for VR because why spend $2k just to have everything you need to make and test a VR game as a solo developer, when you can better spend that money to get a 3 man team making a traditional indie game that doesnt require expensive hardware to run?

Valve is involved

>He's already hoping onto another trend

Talk about jumping from one sinking ship to another.

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Nah its more like jumping from a sinking ship into a derelict submarine. He's already forgotten hololens and google glasses

>Oculus rift is 399
Okay Yea Forums, there must be a cheaper option with motion controls and a headset

No. I always was pro AR/MR since the early 90s. Since then i already tested AR/MR/VR and saw what a trainwreck VR was and will never be "good enough". AR/MR on the opposite has the most useful everyday potential, for even normalfags.

Logitech has a cheap HMD with motion controls and Windows mixed reality is also cheap.

Extra glasses are indeed stupid, like 3D glasses in cinema. But there are already working prototypes for contact lenses for AR/MR. Give it a few more years and it will be a standard augmentation for all of us. And i bet most secret military is already using it. That's also where most of VR/AR tech is financed from anyway.

youtube.com/watch?v=352Hmh0b3Ps

AR tech is gimicky at best right now. And how will they pull off AR contact lenses? You'd need a translucent self-illuminating display capable of real time motion tracking AND it also somehow needs to be powered, but also be small enough to fit between the eye and the eye lid. And god forbid you need corrective lenses. We simply do not have the technology nor is it currently within the realm of possibility for us to produce a contact lens that includes a display, motion tracking for said display, a processor, and a power supply, and a method of charging said power supply, AND potentially vision corrective properties in todays day and age, let alone 5 years from now.

I think you've been taking too many red colored drugs from strange black men in trench-coats. You need a reality check.

All your questions:
Lurk moar. It's all there.

>not even trying to use google for a few secs.

sure it won't be ALL in the lenses, but the display is totally possible.

>oh shit he actually knows technology isn't the work of pixies and fairy dust
>better just tell him to lurk moar and use google, that'll mean I win.

whatup son

beat saber, h3vr, mp shooters have gone past few hour marks for many people

nicwe

iRacing.
You'll spend 5 hours learning just a single track and car to even claw yourself out of the rookie ranks.

Surely you don't think you're doing more practical work on your $1000 smartphone than my $100 when the world is moving toward webapps?

And that's a good thing, we still have a few years left until the normalfag invasion.

You can find decent PC HMDs for $99, compare that to a decent steering wheel.

A $1000 phone has no practical use over a $50 phone, it's purely ostentation.

It has been less than 3 years since Rift/Vive came out which isn't even enough time for a big game to be developed, there are actually many increasingly more fleshed out games being developed and coming out but these things take time.

3D platformers play fine on VR and can actually be more interesting, see Windlands and that Astrobot thing on PS4 which is just a traditional platformer with a few VR twists.

I'd say most genres work fine on VR if done right, it can be as simple as a sitting traditional game with 360 vision to something completely new, only fundamentally 2D games like text adventures would make VR kinda pointless but still work.

everyone buys VR for the porn. who the fuck cares about the game

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>like 3D glasses in cinema
Except that became a staple of kinoplexes nowadays and is plain better than 2D.

>It's a good thing the visuals are fucking garbage!
Spoken like a true retard who is trying to justify buying facebook garbage.

The visuals of late 80's, early 90's games were fucking garbage too but the games were far superior to anything normalfag-minded, what's your point? Faceberg turned Oculus into shit exactly because they are chasing the normalfag audience with mobileshit.

Astro Bot is the best VR game of all time.
Beatsaber fags on suicide watch.

More than cost, it's just so difficult to find space to setup roomscale VR etc where I live.

which is a niche commercial application, completely removed from the realm of the mainstream gaming industry (which is the context of OPs assertion).

It's not that expensive.
IMO the bigger problem is the total lack of games that would justify it.

Except large portion of the audience doesn't want it but has no choice and it's worse than 2D
VR aside

It's like technology progresses (like the minimum required resolution in games) dragging prices back up again (because 2x 4k, 8k etc miniature display projectors aren't cheap)

VR will just have different price tiers like any kind of hardware in the world.
Mid-tier VR is rapidly getting cheaper, it's like people don't remember the Rift was released at $599 without controllers.

>all these cool conveyor "belt" videos
>all these deep learning/neural network applications happening everywhere
>no one put both together to make a VR mat yet

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Low friction mats/shoes is the name of the game for VR movement, deep learning has some niche applications for games but training the network in realtime is extremely slow, something like StyleGAN takes weeks with a household GPU, a pre-trained network can generate stuff pretty quickly though like infinite portraits for NPCs and it can be expanded to more interesting stuff like AI.

youtube.com/watch?v=cOJtEvpSZhM

>simfags fool everytone into thinking that VR is the future
>companies jump the train and try to cheap it out as much as they can with shitty pentile diamond displays from samsung
>its not enough, it needs more resolution
>companies throw more money at it expecting to be the next thing
>actual games are just tech demos and simple trash
>people with shit genes cant deal with motion sickness
>sales arent as good
>companies realize that isnt the next thing
>meanwhile simfags got what they wanted, a low latency HMD with decent resolution

And here we are, for normalfags is a no no, for casualfags its too expensive and for richfags its a waste of time.
So yes, "VR is dying" because their expectations were smoke and mirrors.

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And a much better camera, faster browsing, better for videoconferences and a bigger screen gives you a better viewing area, making it easier to touch type and so on. Yes you don't need the absolute high end phone, but you'd be lying to say the more modern ones don't have any advantages.

Yeah I would say spend 150-200$ at the minimum for a phone.

I always like to think of the Moto G as the general standard, with anything higher being a plus.

>t. actual retards
Within half a decade you'll be able to buy a headset for $300 or less that will have the pixel density and FOV that most people will find acceptable, and will have more wide spread adoption of content, especially porn. It might take longer for it take take over gaming though, since you'll need to fundamentally change the input system (something like VR gloves rather than these touch controllers) and have it work extremely well. Even then I'm not sure if they would replace mouse/keyboard or a regular gamepad for certain games. That being said imagine a normalfag being able to buy a headset for $250, then being able to instantly watch high quality VR content on pornhub, compared to now where the resolution on the HMD isn't high enough, the content is too low quality unless you download/torrent it, and a lot of time is required to get not only the HMD working, but to get good content for it too.

I'm talking deep learning so the drive knows how you're going to move/shift your weight and feet and how to respond accordingly with the mat wheels so you don't get unbalanced

>then there's the threadmill
this is how I can tell you don't know anything about VR and probably haven't even tried it

Explain the housing market.

Real estate is highly dependant on physical location which is limited, you can't just go for a trailer in the middle of nowhere if you want the downtown experience, it's a fundamentally different dynamic from hardware.

good steering wheels cost as much as a console, add a shifter and 3 pedal set and you pay even more

>with no real innovation on gameplay
It has finger tracking and combines a lot of systems and stuff from other VR games into one game, some of these features have been entier games on their own.
It's a big step in VR games

these guys have been making top notch VR games since it became a thing, it's not like they popped up outta nowhere and were like "hey dudes we make the best vr games buy now look at all these bullshots"
they've proven themselves

>game takes all the tech demos and makes a narrative-based experience out of it like people wanted
>b-but it has tech, that means it's a demo!!

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why don't take make the knuckles snap to each other so you can actually hold them 2-handed when you're pretending you're holding them 2-handed

>putting high powered magnets in an electronic device that stays near a monitor
nope

Is it UNTHINKABLE for someone to mod Ocarina of Time so that the camera position can be moved and Link's model can be made invisible?

It's literally that easy.

Jews.

Also the cost of property hasn't changed. It's a finite resource.

Everything else has lost value, including globohomo fiat currency.

>magnets
what the fuck are you talking about

>user uses roll twice
>pukes

How else are you going to do snapping? Mechanical systems would be way too clunky to do while you're blindfolded.

Yes, the same way hardcore games will always be niche. It's a big niche though

There's a N64 VR emulator but it's broken as fuck since it only renders what the traditional camera is seeing, I don't think it would be impossible to hack it right but it would be a lot of effort to make sure it doesn't break and is actually playable.

Just slapping a vr camera on link and calling it a day would be awfully shit
bethesda already tried that with skyrim and fallout and it ended up pretty shitty and they even did more than what you're asking
games need to be design from the ground up with VR in mind or it ends up taking a shitload of work and then still ends up with problems

the problem with VR for gaming is that fast paced content, which is often the most adrenaline pumping first person stuff is the stuff that causes most discomfort, can you play Quake 3 with it without issues? Go slower then, can you play Mirror's Edge with it without issues? How about Anthem, can you slowly fly on that game without feeling sick? Or a better comparison, how about Dying Light? Often the faster paced, high movement content is the norm today, and that's also what causes the most vomit inducing reactions

Flatscreen games move far more quickly than they need since the small screen neuters the sense of movement, it's also why environments are bigger than they would be in the real life, trying to do a 1:1 house for example makes thing feels cramped in flatscreen.

nigga if you can't think of 3 possible solutions on the spot than you really should stick to your silver age comic books

The second the following issues are solved, VR will take off like crazy:

>Lower the cost to $200 max
>Gain natural movement for walking around (Treadmill, etc.)
>Normal human FOV
>4k resolution in each eye

It's going to be about ten years, but VR will take off again the second the above comes true.

How are you going to do snapping that is easy to both snap and unsnap without magnets? Shit like insertion plugging would be very break-prone and not smooth enough.

I have multiple ideas after 30 seconds of giving it a thought
>They can make a VR headset and sophisticated touch sensitive motion controllers
>Can't make the 2 pieces of plastic attach to each other, IMPOSSIBLE

when video games stopped being niche and became mainstream they got filled with censorship, trannies, SJW, forced diversity and overall shit
Whats the fucking problem again?

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Why isn't there a World War 2 campaign shooter for VR, in the line of the original Medal of Honor and early Call of Duty games?

>things will change when my completely arbitrary wishlist becomes true!
You can already find decent VR sets for $200 or less, I'd the best deal so far was the O+ sale for $300 which is a far cry from the $600 and $800 Oculus and HTC were asking for in 2016.
You don't even need ridiculous resolution to remove SDE, the O+ for example barely has any and it's only 1440 x 1600 per eye, it uses a good pixel configuration and lens-based solution to fix it.
Treadmills will always be niche, FOV is naturally getting improved but it's not a deal breaker.

What will actually attract people will be a more fleshed out and diverse library of VR-only games but it's getting there.

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>Gain natural movement for walking around (Treadmill, etc.)
I hope this never happens, it will reduce games to slow and clumsy movement the average person is capable of on a treadmill. Fast games like Serious Sam or Doom would not be playable on some shit like that, plus if you have to IRL walk everywhere it will also entirely remove the possibility of games with movement systems like Lone Echo or shit like Sairento.

It's overly restrictive shit for people who fantasize about muh VR but don't actually play games, though I wouldn't mind if it were to exist strictly as an option for people who are in love with (almost literal this time) walking simulators.

not him but are Doom and Serious Sam even playable with VR? I mean you do have to turn around a lot and jump in Doom 2016

Not enough games + too expensive.

DOOM VFR is a separate game from DOOM 2016.
I don't think DOOM 2016 is playable at all in VR.

Yes they are, though Doom 2016 isn't (Doom 1-3 are, plus the pretty shitty VR-made one). I hear there's a Quake port nowadays as well, but I haven't tried that one yet, but these types of games work extremely well in VR. They have room scale movement tracking in addition to normal controls with analog sticks on Oculus/WMR and touch pads on Vive. Aiming is done with your hand by actually aiming the gun at what you want to shoot.

You act like niche things aren't usually better than mainstream things.

I know that VFR uses the teleportation shit, I just don't get the complaint that the other user wanting treadmill stuff conflicts with getting tired of playing Doom, and the 2016 one I assumed because treadmill wouldn't make sense to use when you have that teleportation movement system.

You gotta realize Yea Forums is chock-full of complete plebs that only play the AAA blockbuster fads of the month and think indie and old games are lame shit for nerds, it's crazy how obviously underage most people are here.

VR games don't have to be first person to be fun dude

Video games will always be niche

Doom guy runs around 50 to 90MPH

Doom 3 BFG is a better VR game than Doom VFR

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I wish, but that stopped being true in the 90's.

Yes but Doom 2016 is not the best game to play in VR due to how twitchy it is anyway.

All tech was niche once really

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get gud
youtu.be/NspPu01hKWs

>shooting gallery where the player is just standing still
yup plays just like nuDoom, the issue is not aiming but the amount of twitch movement to the sides you gotta do which is the most nauseating stimulus in VR

It stopped being true in 2007.

I guess Sairento handled that fairly well
Really though most people get used to artificial movement to the point where the VR community gets pissed off over games having teleport as their only locomotion option
When playing something like Compound you also realize that dodging can be a mix of both artificial locomotion and real world movement when necessary

Yeah, that's my point.

nuDoom requires you to look behind you since there are enemies around you in the arenas, something that is completely missing in that video, yeah cool tricks with the magazines, but there's far more sideways movement in Doom 2016 than that, there are many instances where you'll want to retreat and do many 180 degree turns.

Metro VR

Never ever cyka

Lack of normies is always a good thing

They have tried to bring out VR every decade or so for almost half a century now.
The fact is it will not take off until it is not only affordable, but small and uncombersome, and able to be used effectively in the enclosed spaces most people live in.
There is also the problem that it competes with the normal videogame media that can offer a similar or better experience at a much lower price point and system specs.
It is just still not where it needs to be, we will check back in in another decade or so to see how it is going though.

The devs made a VR game under Oculus Studios before so it's something they are at least interested in, VR ports of the Metro series would be amazing.

You don't need VR for that. Hololens shows AR is more useful for such purposes.

ar is the meme poorfags believe VR to be.
And its the same poorfags who think AR is the better gaming system.

also way more expensive

VR will never take off until we get good tactile feedback for porn.

Elite dangerous VR is perfect

i wish people could enjoy comfyness more

vr has taken off tho

Cockpit games like space sims and racing games aren't as popular as shooters. FreeSpace 3 never ever, hope you faggots enjoy our 8038th randumb shit game!

Doom guy and Sam run, turn and strafe much quicker than an actual human can IRL even unrestricted by some treadmill. Using a treadmill as a standard input system would restrict games to actual walking simulators. You will not be able to play a fast game like Serious Sam, Doom or Quake on a treadmill and you while those are all playable in their original forms in VR right at this moment. Furthermore you will also not be able to play games with more involved movement systems either, like Lone Echo with its zero gravity or Sairento where you can do shit like hang upside down off walls and such. A treadmill would just be incredibly restrictive and only suited for very slow-paced games.

>ar is the meme poorfags believe VR to be
i wish, a fucking hololens is 3500$

>only the most popular normie garbage can exist
Also Scam Citizen proves you wrong.

Most VR games tend to be fairly restrictive with your moving speed anyway, outside of games where you're in a vehicle. I mean I consider the VR teleport system quite slow, what else is there?

>what else is there?
Stick movement like any game that already exists.

It sure does, Star Citizen is a joke dude, it has been like 7 years in development, if you consider how they already had done some work prior to the crowdfunding pitch, and look how far they are now

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you dont remember few years back when salty fags were saying VR is trash and AR is the real future with potential?
nobody really uses teleport anymore its joystick movement like normal games or shit like amrswinger where top speed is limited by how fast you go.

Prefer some house of the dying sun tbqh

The devs are incompetent and slow but that doesn't change the fact that people like space sims and there are plenty of other successful ones like ED, KSP, EVE, X series, Everspace and No Man's Sky.

It's not like they've stopped showing that they're working tbf

I pirated NMS thinking it was a space game, but it was way more about shooting rocks than flying around and fighting pirates and trading. I had to play it to see how bad it was. Everspace was fine if a little repetitive, but I don't see the renaissance of space sims, from what I heard the new X game is just alright and needs a lot of work.

>multi million sales of PS VR
>IT WILL NEVER TAKE OFF
The Mainstream haave already sort of accepted it, not even counting garbage tier VR for phones n such

>what else is there?
Full movement control with analog sticks and no teleportation at the same speed as any other game, but with decoupled aim from camera and other VR-specific benefits.

What do you mean renaissance? The genre never died, stop thinking everything needs to be as popular le EA blockbusters of the year.

At least we have Overload for the Descent 6DoF shooter nostalgia. SL0 Redux too I guess.

but they did die in the PS3 generation, yeah X games were there, I've tried to play albion prelude but with the X3 games I always end up feeling like they're a chore to play, cap a ship, the repair laser takes 3 weeks to repair something and repairing a ship with lots of hull points costed an arm and a leg, the combat isn't that satisfying

>naming generations by consoleshit consoles
>if I don't personally like it then the genre is dead!
Yeah nah fuck off, I bet you are one of those faux genre-fans that only play the most popular game in the genre like Freelancer and then whine when the rest isn't exactly the same.