The absolute STATE, country and city of indies on Steam

steamcommunity.com/games/818960/announcements/detail/1729840463414980481

>#1. TAYAL have been sold 300 copies nearly. Thanks so much for you guys support.
>#2. Another big thing to me. After released TAYAL, I join the game develop department of CAPCOM about 2 month ago. I am currently working hard at CAPCOM to develop new projects. I will share news to you guys soon.

So not only has a dev only sold THREE HUNDRED FUCKING COPIES... he had to stop making his game to get a job working.

And Yea Forums thinks Valve deserves 30%?

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Other urls found in this thread:

kotaku.com/super-meat-boy-is-the-latest-port-to-sell-better-than-e-1822056498
bleedingcool.com/2018/03/16/nintendo-switch-sales-save-blossom-tales-devs-from-shutting-down/
twitter.com/SFWRedditVideos

>Yea Forums is one person

Yea Forumsalve worships Steam

Kill yourself, you leaf spammer.

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Do you people just post the same thing over and over in an autism competition?

You're never gonna come close to Barneyfag so why bother?

A mega man clone that i'm not familiar with? Thanks, shill, no really.

how is that a bad thing? some indie devs do this to get a job working at a big company

Stop spamming your shitty game. I've seen you post your motherfucking game twice today already. Stop being a fucking entitled baby for not selling more copies of your low-effort megaman clone. No one gives a glimpse of a fuck. There's hundreds of thousands of developers out there making much better games and not even putting them on sale. Just for free. Because they know they don't have what it takes to even begin charging for money. Take your filth elsewhere, effortless scumbag.

>it is somehow a bad thing that a nobody got a job working at capcom

Did you play Metagal?

And without steam, how many copies would he have sold?

That's right. Zero.

I don't think working at a soulless corporation is anyone's dream jo-

*gets zapped*

Oh yes, I sent my application to Capcom and I'll be working for them right away!

*thumbs up*
*winks at the camera*

Being another cog in the machine is what I've always wanted to do!

stop replying to these threads you stupid fucks
look at and leave

This isn't 2009-2011 when there was the an indie game gold rush

In fact, your game could sell better on something like the Switch

kotaku.com/super-meat-boy-is-the-latest-port-to-sell-better-than-e-1822056498

>The Switch though has seen a number of ports sell better than anticipated. Despite already being out for over three years, the Switch version of Shovel Knight sold better than any of the other versions at launch according to its developer, Yacht Club Games. Wonder Boy: The Dragon’s Trap, Forma.8, and other games have seen similar success. SMG Studios noted in September that Death Squared sold more on the Switch in the first three days than all other platforms it released on combined, while the same thing happened to the Zelda-like exploration game Oceanhorn. And then there was SteamWorld Dig 2, Immage & Form’s action platformer that sold 10 times more on Switch than on Steam.

Nintendo takes 30% too, but actually earns it unlike Valve

It's not my game, but nice try

Never heard of it either, cool.
A nip site i used to visit that cataloged these games stopped updating a long time ago. Since then, its nice to stumble across new ones randomly, even though I don't really try them all that much any more. I just really like that the formula is still alive.

Gosh who could be responsible for spamming these anti-valve threads

Honestly... It doesn't even looks to be worthy to be pirated

Btw it's beatable and I got all achievements in regards to completing it/finding all upgrades - so don't give up

I just haven't rebeat it as the other characters

Yeah because NOBODY could ever be critical of Valve. This is Yea Forumsalve - a Steam forum, afterall

>10 minutes apart
Jesus, this chinknadian fuck should kill himself.

>Honestly... It doesn't even looks to be worthy to be pirated

Yeah, so buy it

Nah, I wouldn't spend my time for it. It's just lame megaman reskin.
It has some interesting features but it doesn't have any "whoa!" factor which would make it a brand new game.
I love indies because they bring actually something original to industry, but not for rip-offs. I can understand why it sells poorly.

How much has it sold on EPIC Games Store?

Except it's prohibitively more expensive to develop for Switch because you need the dev hardware on top of all the other costs (software licenses etc.)

The SDK and other software is free but the basic devkit is like $500-600, and it's even more if you want the deluxe model that has the debugging hardware which is very handy to have.

We've always been critical of Valve, at least we were until Epic Store shilling overshadowed it.
You trannies are the most self-defeating bunch I have ever seen

>guy sells indie game
>gets a job at Capcom, which is doing great lately
How is this a problem? I'm happy for him.

Not on EGS because Steam shills say your game can only succeed on Steam, but that's been proven wrong by Switch

if you're working for THE MAN instead of chasing your dreams its bad and somehow all Valve's fault for enabling shit tier indies like him to have a low-barrier-of-entry platform to begin with

>It's somehow steams fault that no one wants to buy some shitty indie game.
Wew.

bleedingcool.com/2018/03/16/nintendo-switch-sales-save-blossom-tales-devs-from-shutting-down/

>#NintendoSwitch community is a blessing! #BlossomTales is now a turnaround story: Humble indie dev @castlepixel can stay in business and continue making games. Love y’all! 3 months #Switch revenues surpass #Steam lifetime revenues 20 times!

So even despite the $500-$600 investment, the switch port literally saved a studio

Capcom is still a soulless corporation, shill.

i'm happy for them too, even if their game sounds gay

Honestly, this though? Steam is giving them an 'always open' digital market place from which to sell their game, and 30% is a small take compared to brick and mortar.

Not everyone succeeds on Steam and that's a shame. But marketing your game isn't their job.

Yeah but I'm saying for indies that are just breaking into the scene, 500 dollaridoos is a steep entry price when you haven't sold a game yet.

Seems like he's happy about it. Why are you bitching?

So the games bad enough that it deserved to flop... but good enough to get him a job at Capcom...

My god, the mind of a steam drone makes me reel

...and this is why we need Socialism!

garbage game

I don't get it why is getting a job a bad thing

>Not everyone succeeds on Steam and that's a shame.

So not every game needs to be on Steam, glad you agree.

I blame Undertale for giving retards the impression that they can hit it big with low-effort faux-retro shit, welcome to the real world kid
The only sad part is that he ended up in a garbage industry

I don't see how working for a big company is a bad thing. Like christ, stop being such a hipster. Capcom has been doing a great job lately.

Yeah, not every game needs to be on steam, but every game can. Because it's a market, one not constrained by shelf space.

People are just happy to have a job these days.

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Indie games are a saturated market. Every day more games come out than you could play through in a month. Devs complain about a lack of "discoverability" on Steam but it's caused entirely by how many games they're putting out. If storefronts like Steam were to curate games more heavily to reduce bloat and increase the amount of attention each game gets, like 95% of these developers' games simply wouldn't be allowed on Steam at all. Every one of them acts like their game is the exception that should get front page ads for weeks and it's everyone else's games that are quickly shat out garbage that should be buried.

People have been trying (and often succeeding) to hit it big with faux retro low effort shit well before Undertale. That and 'moody' side scrollers with a 'message' like Limbo or a million others.

His job should be making his dream games

>Yeah, not every game needs to be on steam, but every game can. Because it's a market

A bad one - I mean you don't see bibles sold at sex shops. It doesn't make any sense

I didn't buy tayal because it didn't interest me. Never mind Steam's 30% cut, shit doesn't sell if it's not good. Why the fuck would I want to buy an indie to support muh indie devs just because?

Tayal is a game. Being sold in a game market. I'm not seeing the issue. Whether or not it's quality is for you to decide. This is why refunds and user reviews are important, to help people make informed choices

>but it's caused entirely by how many games they're putting out.

Yes, it's the good indie devs fault because Steam lets in literal trash onto the store

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It's funny that tranny shills think they can exploit our sympathy, as if we somehow care about all devs and not just the devs who make games we like
Personally I hope the little furshit gets fired from Capcom and resorts to sucking dicks

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we need basic universal income. Bernie bros rise up

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Who do you think caused Steam to let everything in? Indie devs begged for years for Valve to loosen the restrictions. Am I the only fuck that remembers this? At one point Valve considered Paranautical Activity too shitty for steam.

>This is why refunds and user reviews are important, to help people make informed choices

Epic has refunds, but Steam drones proved that user reviews are a bad thing last month.

Reminder that Humble Bundle, Fanatical, Origin, uPlay, Battle.net and Bethesda Launcher don't have user reviews

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