>#1. TAYAL have been sold 300 copies nearly. >Thanks so much for you guys support. >#2. Another big thing to me. After released TAYAL, I join the game develop department of CAPCOM about 2 month ago. I am currently working hard at CAPCOM to develop new projects. I will share news to you guys soon.
So not only has a dev only sold THREE HUNDRED FUCKING COPIES... he had to stop making his game to get a job working.
Glad I studied engineering instead of games development.
Logan Collins
>an indie game manages to sell 300 copies without having any kind of advertising or being promoted on any website >is enough for the developer to work for the company that created their favorite games I don't understand why you're angry.
Jackson Morales
>>an indie game manages to sell 300 copies without having any kind of advertising or being promoted on any website
>guy makes personal project >it sells some copies >scores a job at a big game company to continue making games What is there to feel bad about? Sounds like things went great for the guy
Caleb Barnes
A mega man ripoff?
Austin Flores
SO what are they charging 30% for? Epic charges less and does a way better job of getting word about the games out there.
Jackson Wood
I'd pretty sure he'd rather work on his own dream games/projects than work at Crapcom
Adam Adams
don't do work till you sign a payment contract in advance by the person requesting the work be done just because you make something doesn't mean you're entitled to people buying it
Adam Adams
I don't understand the problem. Thanks to his talent and the availability of his game on Steam, the guy got a job in the industry. Sounds like Valve does deserve 30% for getting him a real job.
Jaxson Lee
He made a Mega man clone. His dream game is fucking Mega man
Eli Hughes
epic also pays millions up front for people to put their games there lmao
Jeremiah Miller
fuck off ching chong
Levi Green
I'm pretty sure his dream fucking game is having gainful employment after his game didn't sell on Steam because it's fucking full of garbage
And this isn't to badmouth the guy but: Capcom will literally hire anybody at this point. They nearly went bankrupt and sold themselves until MHW was a huge success
Gavin Miller
>Handling literally the entire infrastructure, pushing patches out to all users AUTOMAGICALLY, workshop, DLC, beta branches, unified launcher.
They're definitely overcharging for it, yeah, but steam's there to unify and automate everything.
David James
>workshop
Game doesn't use workshop
>Handling literally the entire infrastructure, pushing patches out to all users AUTOMAGICALLY DLC
Game doesn't have DLC but Epic Store offers that.
>beta branches,
Good feature for unfinished games. This one is finished
Nathan Ramirez
I like seeing the little guy succeed, good on him. Glad his game sold and glad that he got a job at Capcom
Gabriel Hernandez
He didn't succeed shit. His game flopped and he was even lucky to get a crappy job at Capcom
>Wow guys my game sold 300 copies but I made fry cook at mcdonalds!
Grayson Hernandez
A flop is when the sales didnt go above the budget.
Robert Martin
Post your game OP. I'm sure it's a great game, and the only reason why it's not popular because Steam is hiding it.
Jordan Price
OP's post literally links to patch notes, you fucking moron.
Also whether you want to admit it or not, being on the biggest platform with the biggest userbase is a benefit in of itself.
Leo Cook
>Uh, it should be promoted by Steam Why?
Michael Parker
Okay but Epic Store offers patching too.
Jace Carter
It doesn't have the same large userbase as Steam, nor the community features that the developer in OP's post clearly takes advantage of.
Chase Moore
You youngin Steam drones only know post Steam greenlight Steam, where any piece of shit could get on Steam and utterly flooded the market
I remember a Steam that only sold Telltale and indie games worthy of being on Steam - bad games like Braid for example that were a success because it was the only game on Steam
>The Switch though has seen a number of ports sell better than anticipated. Despite already being out for over three years, the Switch version of Shovel Knight sold better than any of the other versions at launch according to its developer, Yacht Club Games. Wonder Boy: The Dragon’s Trap, Forma.8, and other games have seen similar success. SMG Studios noted in September that Death Squared sold more on the Switch in the first three days than all other platforms it released on combined, while the same thing happened to the Zelda-like exploration game Oceanhorn. And then there was SteamWorld Dig 2, Immage & Form’s action platformer that sold 10 times more on Switch than on Steam.
Indies sell miles better on Switch, yet Steam asks for the same cut as Nintendo: 30%. What does Steam do more than Nintendo?
Nothing.
Austin Rogers
You didn't answer my question.
Justin Clark
Having a curated store was the best way to be advertised on Steam back then.
Noah Jenkins
Only 300 copies! This is an outrage! I'm going to take this all the way to- >"Tayal is a game about a boy who..."
Next thread. move along.
Camden Reyes
You still haven't answered my question.
Jayden Diaz
I did now fuck off, Steam drone. Maybe beg for daddy Apex to save Stea-
>I did now fuck off Let me post it again >Uh, it should be promoted by Steam Why?
Thomas Phillips
Because Steam... used to promote games... by having a limited, quality selection of games.
Samuel Williams
Holy fuck. I didn't notice it. Kill yourself OP.
Benjamin Sanders
>by having a limited, quality selection of games. So they didn't actively promote them any more than they do now. Also "because they used to" is not a compelling argument.
Jayden Brown
>So they didn't actively promote them any more than they do now.
Yes, there was a huge difference. Any game added to Steam would get a news article, the front page and at the top of "What's New". Steam now actively hides games if they're deemed unpopular by not being wishlisted a lot because they allowed literal trash onto the store
Luis Williams
300 copies is actually astonishingly low. even my shitty game eventually broke 10k.
Kevin Richardson
Steam drones need a PR win so badly they are trying to spin a flopping fucking game into a success story holy lol you fanboys are insane
Epic has like 20 games, there are at least 100 games added to steam daily, Steam can't advertise every turd that walks onto their doorstep. Companies spend millions on advertising, you want to get ahead as a small project without that money? Do it yourself, hand out copies to reviewers, shill on social media, then you won't have pay the thousands of dollars just for a few hours of billboard space on a store front. You won't reach the widest audience possible, but good word of mouth is far more effective and price efficient.
Samuel Miller
>linking Kotaku You're making yourself look more and more like an industry shill. But then again, you're shilling Epic Store so you're kind of already there.
That article is over a year old, by the way, when the Switch itself wasn't even a year old and only had three or four non-indie games worth playing. It's also worth noting the Switch has the added selling point of being PORTABLE, something that PC doesn't really have, at least not to the extent of the Switch.
Anyways, why does Steam need to offer more to indie developers, huh? Can't you be fucked to shill your own game yourself? Let's entertain your idea for a moment, and say Steam did start advertising indies as part of their hosting service. Okay, so, there's a fuckton of developers on the store, they can't advertise for all of them. There's only so much space with which they can advertise. So who do they pick? Based on what criteria? Do you think your game will still get picked?
Andrew Miller
not shilling. just trying to contribute to an actual videogames thread.
>#NintendoSwitch community is a blessing! #BlossomTales is now a turnaround story: Humble indie dev @castlepixel can stay in business and continue making games. Love y’all! 3 months #Switch revenues surpass #Steam lifetime revenues 20 times!
A switch port literally saved a studio from bankruptcy - Steam and Steam's 30% take nearly killed them
Ryder Cox
nou
Asher Nelson
So why is this example being used? The guy is happy with what he put out and he got a job at a studio he likes. Why not use one of the hundred other twitter screencaps of indie devs crying over how their shovelware flopped?
Mason Bell
>Epic has like 20 games
That are properly selling no doubt because they're appropriately advertised on the front page
Camden Baker
Because in the mind of a Steam drone, the game is bad enough to deservedly flop, but somehow good enough for him to get a job at Crapcom (which Yea Forums now loves after shitting on them for years)
I'd love to live the contradictory lifestyle of a Steam drone
Jacob Torres
>100 games added every day Yeah and I wish they didnt. Steam doesn't have to promote good games, not allowing shovelware on would work just as well.
Ethan Perez
Steam does advertising for any game that is deemed good enough through their algorithm. The literal trash you're talking about affects nothing because people largely aren't buying "literal trash" in droves. If your game is good enough Steam literally gives you tons of advertising. My game, which isn't really good at all and sold only a few thousand copies got millions of views on the Steam store. These kinds of numbers aren't something that I can do for myself without a lot of work that Steam happily provides if your game is good.
Kayden Ross
>bleedingcool Literally as bad as kotaku, staffed by the same kinds of people with the same kinds of bullshit.
Shitposting aside, I'm not arguing against your claims that these titles sold better on Switch. I'm saying that Steam still doesn't need to advertise for them. Why should they, and how would they? Hmm? You still haven't answered that question, either.
Chase Bell
I'm counting 92 games on my steam storefront that are being advertised right this very moment, if epic had hundreds of shitty indie games appearing on its store front daily, it wouldn't be advertising all of them.
>Steam can't advertise every turd that walks onto their doorstep.
So the games bad enough that it deserved to flop... but good enough to get him a job at Capcom...
My god, the mind of a steam drone.
Ayden Collins
But why does it matter so much? It's not like you decided whether or not he would fail or succeed or if you had any hand in what happened. I don't even see people make threads on this type of stuff because of how common it is. Hell even if the game was bad enough to flop, it didn't. What is that supposed to change? I don't understand why this is such an issue.
I'm fine with this model, the weak get seperated from the strong. If it shows up on the front page, its worthing something to someone. The only people who don't like this model are spergs and indie developers who have a existential crisis when their shitty indie game is just another one on the pile.
>Like how it used to work It never worked this way
Xavier Davis
Do you understand what getting a job at a company as a game developer means? For most companies all you have to do is prove that you can ship a finished product, no matter how successful or unsuccessful it is and that they have an opening at the time you apply. You think your argument makes any sense but it doesn't because you don't understand anything about game development.
See: Steam also used to promote games through TF2 hats. Like when Sam & Max got the bunny ears if you preordered it.
Though then again I don't expect a newfag to know anything about Steam
Adam Lewis
Never said anything about the game in question, just that steam gets hundreds of games daily, if you don't want to be apart of the pile of games that no one will ever remember, you have to be the difference. It doesn't matter where you sell your game, door to door, fleamarket, fucking gamestop, epic or steam. The guys game reached someone at capcom and they liked it enough to hire him, that is great.
Isaac Perez
Friendly reminder that indie devs bitched and moaned for years that Valve was way too strict allowing games into their store Friendly reminder that Valve tried to reach out to these cunts by introducing Steam Greenlight, a portal separate from the store page that would allow consumers to vote for games they would like to see on the store Friendly reminder that indie devs bitched and moaned that Greenlight catered to the consumers and not to those poor indies Friendly reminder that Valve listened to these cunts and made the process to get on the store far easier than it has ever been before Friendly reminder that this new floodgate forced Valve to redo their search engine for their entire store so that users have full control over what they want to see on their front page Friendly reminder that these indie devs throw a fit because their games aren't on the front page for max exposure over the hundreds of other indie games that come out. Friendly reminder that these same indie devs bitch about the user review system that has been in place for years on Steam and the recent automated refund system because it warns consumers about shit games and gives them the option to return said shit game Friendly reminder that after all those gates were open, these cunts are now running to another store because they're literally being paid and nothing else
These fucking indie devs deserve no sympathy for the situation they created for themselves. Don't even get me started on the big publishers "leaving" Steam for Epic.
I didn't know Capcom held him at gunpoint to work for them.
Hudson Johnson
Seems like you're proving the standards for getting a game dev job are ridiculously low, meaning this isn't something to worth bragging about
... Or does it? I don't get how you Steam drones work.
Carson Reed
actually looks like its worth it for 2 bucks. Did your game page actually get a million views?
Andrew Murphy
...
Jordan Richardson
>Steam also used to promote games through TF2 hats. Like when Sam & Max got the bunny ears if you preordered it. You think they did that out of the kindness of their hearts? Those devs paid for that promotion, user.
Joshua Sullivan
>on wishlist >didn't buy the game >Thinks he can shitpost with that.
Carter Torres
>They nearly went bankrupt and sold themselves until MHW was a huge success They weren't going bankrupt. Where did this retarded meme come from?
Nolan Reed
Any industry working with producing entertainment is cutthroat. Unless you have the funds to sustain losses until you can establish yourself in the industry you shouldn't even bother to hop in unless what you are doing is for the sake of passion rather than profit.
The game's capsule on the Steam Store got 7 million views and the game's page itself got 250k views
Julian Williams
I'll buy your game if you add trading cards
Jaxson Turner
That was after the fact wasn't it? What does this even have to do with some dude getting to work for Capcom? I don't understand.
Ayden Morgan
>complain about not selling enough copies on Steam >don't make it enticing enough for users to buy copies on Steam And you see nothing wrong with this.
Benjamin Rogers
>Indie goldrush ends >every indie faggot crying for the rest of the decade about deserving millions of sales and how it's all Steam's fault for not advertising their game This got old 2 years ago. Get over it, you won't be the next Notch, Toby, or Stardew Valley guy. You're indie, stop asking big corp to carry and go back to word of mouth. Go on reddit and Yea Forums for something other getting your e-peen sucked for once, and try fostering a fanbase, instead of spending 24/7 a day on twitter broadcasting your politics.
Kayden Turner
Looks like trash. I wouldn't have even downloaded it if it were free on Itch.io.
I think that GOOD indie games deserve more spotlight on the store, there is a metric fuckton of games made only of recycled assets. Finding decent indie games out of the mountain of low effort dogshit is difficult.
Andrew Ortiz
steam's problem is quality control and relying on an algorithm to sort things out rather than games being curated by actual people, epic store will go the same way when they are forced to carry all the chinese knockoff games
Andrew Martin
Why sell your game if Switch users are buying the game? Steam users proved they're not worth catering to.
Not that they got paid to support Steam (30%)
Nathaniel Foster
Only indie game that I've ever bought that was shilled on Yea Forums by the devs has been DUSK.
Kayden Torres
>some guy sells 300 copies of a budget game and lands a job at capcom, a game company >OP lashes out at steam for it This is a good thread
>I don't understand why this is such an issue. He's posing as an Epic Store shill to get (You)s. Honestly just hide the thread and move on, there's no quality here.
William Edwards
And he's more successful than you, buddy (if Steam drones are to be believed that working at Capcom is a good thing rather than having autonomy and your own successful games)
Caleb Martinez
Because it's still more money from people who don't own Switches. If you really feel that Steam users aren't worth catering to, maybe you're simply not worth buying from. Works both ways.
This, every megasuccessful indie game did well because of word of mouth. Notch was on Yea Forums in the very early days, Yea Forums was fucking in love with Undertale till reddit found it, Ace of Spades was a Yea Forums fotm before it got picked up by a bigger publisher(and ruined). You can't expect people to do work for you, you want your game to succeed, the onus is on you.
Matthew Thompson
If you seriously release a game without doing even any social media advertising, what is wrong with you? Get some hype up, use twitter, Tumblr, discord, whatever. Make a cute character in the game and have people draw porn of her/him/it Have a banging soundtrack Give a Youtuber early copy Shitpost on Yea Forums about it Post a beta version or something on a forum or friends
But no. You want to release it without any noise and demand Steam do that stuff for you. Baka. Your game isn't interesting
You realise jobs take away from passion projects? Not that I'd expect Steam shill neets to understand
Evan Nelson
The way Steam used to work means that games like the one in OP would never have been available there and the developer would have sold 0 copies instead of 300.
Gabriel Thompson
Tell me with a straight face that epic would allow this on their store
Kevin Jenkins
You're a fucking retard if you even considered learning "game development" at a school.
Kevin Clark
Jobs fund passion projects user. Hence why it's a "passion project" and not something that can sustain them.
Angel Thomas
I don't know, haven't played it. It's on my wishlist because I thought it looked neat.
Of course those games deserve attention, but how does one even judge the quality of the game? Valve can't hire a guy to play every game that gets released and decide what gets advertised and what doesn't. That's simply not possible, especially when everyone has their own subjective taste. An algorithm can only do so much. The only thing left is to have a user controlled curation system or filter system. Both exist on Steam, but unfortunately both are either misused or not used at all.
There are options to sort through the filth, but at the end of the day you guys need to realize that there's more filth being released than gems. There's no way to find the gems every time. This wasn't a big problem before when Valve was picky, but they eased up after complaints from devs about them being too strict. Now everyone under the sun gets in. That's exactly what those fuckers wanted. Now they're bitching that their fellow brethren are taking attention away from their spotlight.
Joseph James
>Of course those games deserve attention, but how does one even judge the quality of the game? Valve can't hire a guy to play every game that gets released and decide what gets advertised and what doesn't.
Uh. Why don't they? I could fucking do that.
David Morris
300 sales in 2 months is beyond pathetic, why the hell would steam advertise it? He better stick to his job at capcom
Easton Green
You're mad at Steam because this guy landed a job?
Hundreds of games daily, you'd probably make it 20 at most, then you have to spend the rest of your day arguing with 50 other nerds on which of those games deserves advertising just for that day. Kinda like Yea Forums
Jacob Robinson
user, 4chanx users can see which ips are new and which have been in the thread since they joined.
An objective approach could work. Is the game comprised of free assets hastily slapped together in Unity? Give it less exposure, and keep it out of discovery queues.
Does it look like it is made out of original assets? Bump it up the queue. Even if the game isn't good at least some effort was put into it, and it doesn't deserve to be treated on the same level of significantly lazier projects.
Oh wow you mean... Steam would have a slow trickle of quality games? Oh my god, let me do this job, Steam.
Michael Cook
He could have not accepted the job at Capcom and continued making games. Infact, he could still be doing both. According to the patch notes, he appears to be doing exactly that.
I'm a free speech advocate as well and would allow libtard games through if they were good.
Lucas Foster
I meant buying it for myself, I don't have enough cash to just throw around copies.
Alexander Edwards
It does get promoted on steam. You get something like 100,000 targeted impressions on your game.
Unfortunately most people just scroll down the page without really looking at the advertised games because they already know what they're going to buy.
John Reyes
Porn of the MC when?
Parker Hill
>He could have not accepted the job at Capcom and continued making games.
How would he have afforded it, neet? Certainly not by Steam
But maybe if the game was on Switch...
Juan Wright
The only thing OP doing is to make that game and that game dev look like ungrateful bastard. Life is unfair, Gabe's not god. The way steam works now is fine.
Owen Cox
Why do you care about how much he makes or if he can survive?
Parker Flores
I follow the Indie scene pretty closely yet I only heard about that game after the Switch sales did so well. It's not on anyone but themselves that they hyped their game so poorly.
Then you would have the dev crying at you on his Twitter that you're censoring him.
Hudson Turner
Switch games sell well because Switchlets are insanely desperate for games. Switch is a dead console with no games, of course they'll eat up whatever shit they get.
James Cruz
And? It looks fucking awful and probably plays worse.
Kevin Sullivan
God damn. Why are all you retards like this. >HURR DURR! I RELEASED MY GAMES GUYS >I'M NOT TELLING YOU WHAT IT IS THOUGH :^ )
Nathaniel Campbell
>modest indie dev sells a measly 300 copies and gets a full time job out of it >this is somehow a bad thing Are you guys just salty it wasn't your shitty indie game that made the cut or what? I feel happy for the guy. Most indies make shit all for money and barely make ends meet.
Is the only picture of the guy available on the internet? Nobody uses anything else when talking about him.
Adam Stewart
>Indie: Hey we can't put our games on your store and we'd really like to >Valve: Okay, how about we let the community vote on whether your game gets on the store? >I:But people will just abuse that >V:No they won't >FOUR YEARS LATER >V:Okay yeah they abused that, let's shut it down, now we'll just make people pay some money to get it on the store >I: Hey Valve you're letting hundreds of shitty games onto your store each month that are asset flips >V: Okay we'll let users customize their searches so they don't have to see it >I: Well what if you just stopped people from putting lazy asset flips on the store? >V: Because then we'd need to hire a human
Valve is like VAC; it takes months for it to do anything and by the time the problem is solved there's another couple hundred problems have popped up
Luke Jackson
ANOTHER SJW PANDERING TO MINORITIES LIKE THE JAPANESE WHILE DENYING WESTERN GAMES FROM BEING ON THE STEAM PLATFORM
>b-b-b-but on the epic store he would've made more money somehow! Please install the epic launcher
Ethan Long
It's the first image result for his Youtube channel name.
Mason Cook
>>b-b-b-but on the epic store he would've made more money somehow!
Upfront payment for exclusivity+12% revenue share to Epic
Oof, hate when I blow out your Steam shill narrative, huh?
Justin Fisher
That literally has nothing to do with what I asked.
Yeah that image has probably been compressed hundreds of times by now.
Jacob Rodriguez
>buy shitty and broken game >Valve gives me refund no questions asked And I'm supposed to hate them... why?
Grayson Bailey
RENT FREE
Ethan Ramirez
Alright I'll answer: If you had asked me what the game sold, I'd have never predicted only 300. I'd have predicted 3000.
Michael Price
Holy shit shut the fuck up OP you're worse than any Epic shill I ever heard. Some guy makes a small game that sells 300 copies without any sort of advertising even on Yea Forums, and yet got hired by a game company that will provide a salary for him and ensures he learns more about game making. At yet you decide to complain he got a bad deal because he can't make his "passion projects" and blame it on Valve for not shilling his game even thougg it was very obscure. You probably never even bought the fucking game and used it as a scapegoat because you just want to complain. Literally fucking kill yourself and never come back you fucking turbofaggot.
Good games don't need epic gibs to survive. Good games also don't sell 300 copies.
Lucas Wilson
I don't care about how much you projected. I asked why you cared so much about a guy you've never heard about and will most likely forget. What makes this guy so special to you?
Colton Cooper
Dude I literally have it wishlisted. The fuck are you talking about?
Nathan Lee
It's pretty obvious he's baiting in order to give the game more exposure. I think.
Asher Parker
You only wishlisted it when you found it
Isaiah Perry
Good on him for finding a job as a game dev. With so many major companies like EA and Activision laying off tons of developers themselves it's clear that the competition for these jobs is fairly significant.
Jeremiah Cooper
Alright, what the fuck. Wasn't I talking to OP earlier? I had his IP marked so I'd know if he was samefagging.
Jayden Collins
>You probably never even bought the fucking game and used it as a scapegoat because you just want to complain.
Of course I didn't. I've had it wishlisted for months.
Daniel Hernandez
>wistlisted >it's $5.99 on steam Holy shit OP are you a fucking poorfag
Jace Rogers
>Good on him for finding a job as a game dev.
Yeah being a wage slave is great, right?
Josiah Collins
Sorry that not everybody is rich and can burn money whenever they want
Jaxon Moore
Why is him being a wage-slave matter to you?
Jayden Green
Sorry that you can't shell out 6 dollars to buy a game.
Evan Anderson
I don't think somebody doing something they love to make a living is wage slavery.
Kayden Reyes
The guy is a epic shill. 6 bucks will probably drain his bank account
Wyatt Powell
>wishlisted for months Where is the proof
Jordan Ramirez
>SO what are they charging 30% for? why the outrage with steam shop, PSN, Xbox Live, google play, itunes all these take the 30% i dont understand vidya journalist lynching steam about their 30% but not saying shit about sony nintendo microsoft etc fucking hypocrites
Parker Johnson
Funny thing is that all the other services have a fixed rate. Valve will lower their cut based on milestones. On top of that, everyone just assumes that all these stores get a cut just because. They don't consider the payment processing, the customer service support, the actual fucking distribution part of the service cost any money. I would let any of those services keep their cut if I don't have to deal with any of that bullshit. I don't want to be wasting time e-mailing people keys, dealing with refunds or payment services or maintaining a website to distribute my games.
Luke Sullivan
Like my Kotaku Switch example:
Nintendo provides the same amount of effort and work, and its version still sells the best
Brandon Foster
>Valve will lower their cut based on milestones
25% at 5 million and 20% at 10 million
Oh yeah, 300 copies is gonna hit that real soon.
Luke Rodriguez
You expect every NES Mega Man rip off to sell millions? Mega Man 11 can't even reach that on its own.
Jayden Bell
>Indies sell miles better on Switch because the switch doesn't have thousands of fucking games to choose from baka I bet many people just want smaller games for the sake of space and cost as well.
Wyatt Cooper
i repeat so whats the problem when sony nintendo microsoft all the important stores take the 30% why tf steam has to lower obligatorily but not the sotres stores because all the outrage is about steam and only steam i dont see journalist saying something about the other major stores liek sony etc taking the same amount
Alexander Wright
so is this furry megaman?
Blake Long
>I don't think somebody doing something they love to make a living is wage slavery.
I don't think working at a soulless corporation is anyone's drea-
*gets zapped*
Oh yes, I sent my application to Capcom and I'll be working for them right away!
*thumbs up* *winks at the camera*
Being another cog in the machine is what I've always wanted to do!
Andrew Brooks
>His dream game is fucking Mega man
B-but Mega Man is a robot. You don't do that to robots!
>because the switch doesn't have thousands of fucking games to choose from baka
Like how Steam used to be. Are you getting it now? *slams phone against your ear*
Kayden Thompson
based and redpilled my fellow good sir
Nolan Gonzalez
So? People actually buy good games rather than every single piece of indie pixel shit
Evan Martinez
In the same boat.
Jesus Christ SE is mind numbing. Really trying to break back into hardware. What languages are you making your games in? I kind of wanted to dabble in game dev just in my own time.
Juan Russell
Ah, so the solution is to make every game not backwards compatible so they the goy will buy only the newest shit.
Ryan Jenkins
Pinch me, pinch me, cause I'm still asleep Please God tell me that I'm still asleep
>So the games bad enough that it deserved to flop... but good enough to get him a job at Capcom...
How does a Steam justify both these things in their mentally addled mind?
William Green
weird attempt at marketting
Levi Sullivan
This is the boomerest description I've ever read.
Caleb Ramirez
>less than 2% of users use the steam review function >300 sold >44 reviews
Cooper Rivera
>Steam no longer supports WinXP and Vista
Uh, apparently, Steam shill.
Jose Myers
You dumb motherfucker. That doesn't mean the games doesnt support OSes over Vista. You CIA nigger.
Jacob Diaz
Microsoft doesn't even support those, retard.
Jaxon Bell
what did user mean by this
Jacob Ramirez
So this game wouldn't be on steam at all and he wouldn't have even sold 300 copies? What's your point again?
Parker Moore
>hehehe it's okay when Valve does it
Why is this the constant Steam drone refuge?
Blake Cook
This game didn't exist then so nice try
Eli White
Epic Games Launcher doesn't support XP so I don't see your point
Justin Torres
you think the game is what got him a job at capcom, if he even did?
Lucas Martinez
my point is your dumb
stupi d Steam drone
Brody Miller
>Epic Games Launcher doesn't support XP so I don't see your point
HL2/Steam released when the most relevant OS was WinXP. EGS wasn't
Angel Diaz
Epic themselves admit that 12% is not enough, which is why they let their customer pay for their own transaction fee to reduce their already thin overhead. Also reminder that the dev can generate their own key and sell it on their own without paying Steam a cent.
Jonathan Foster
>Like how Steam used to be Steam use to be a slow trickle. Indie devs had a problem with that. They removed that restriction. It is a pro dev/pub move EGS takes a lower cut. Where the savings go is based on the specific publishers, but that can be marked as a pro dev/pub move The main complaint you always present is that Steam is anti dev/pub. Going back to a slow trickle is an anti dev/pub move.
So which is it? Do you want them to be a pro dev/pub or anti dev/pub?
Isaac White
The real problem is just saturation. How many games come out every single day? They can't all succeed.
A lot of people are going to go bankrupt and get real jobs soon. It's just what happens when there's too much competition and not enough space.
Nobody should be pro dev or pro corporation, were consumer for fuck sake. If a dev think that selling their games on a shitty platform (after getting bribed) is better than providing the most optimum experience to their customer then they can go fuck themselves.
Luis Richardson
Well of course. I'm in agreement. But how can this retard want Steam to be pro dev/publisher but at the same time promote an anti dev/publisher move? It's simple really. We're all just playing a baiting game.
>Every company has to succeed >There are no bad games >there are no losers Fuck off commie
Chase Ward
How is this capitalism failing? The system is clearly working.
Capitalism doesn't guarantee that demand exists just because you provide supply. There's no demand for a product, people make the product anyway, and then the product fails.
Any economic system that allows crap games like Sunset to succeed is a bad system.
Cooper Howard
This
Sounds like a fucking miracle that sold anything and then he got hired at a legendary company.
Dylan Wood
>and then he got hired at a legendary company.
Legendary 90's company - current Capcom is shit.
Though it makes me wonder if you're a Capcom shill