The absolute STATE, country and city of indies on Steam

steamcommunity.com/games/818960/announcements/detail/1729840463414980481

>#1. TAYAL have been sold 300 copies nearly. >Thanks so much for you guys support.
>#2. Another big thing to me. After released TAYAL, I join the game develop department of CAPCOM about 2 month ago. I am currently working hard at CAPCOM to develop new projects. I will share news to you guys soon.

So not only has a dev only sold THREE HUNDRED FUCKING COPIES... he had to stop making his game to get a job working.

And Yea Forums thinks Valve deserves 30%?

Attached: tayal steam.png (835x856, 132K)

Other urls found in this thread:

kotaku.com/super-meat-boy-is-the-latest-port-to-sell-better-than-e-1822056498
bleedingcool.com/2018/03/16/nintendo-switch-sales-save-blossom-tales-devs-from-shutting-down/
steamcommunity.com/app/446810/discussions/0/1620599015912523756/?ctp=2#c1743355067102069454
store.steampowered.com/app/760330/BYTEPATH/
store.steampowered.com/app/868890/Horny_Fighter/
twitter.com/SFWRedditGifs

Glad I studied engineering instead of games development.

>an indie game manages to sell 300 copies without having any kind of advertising or being promoted on any website
>is enough for the developer to work for the company that created their favorite games
I don't understand why you're angry.

>>an indie game manages to sell 300 copies without having any kind of advertising or being promoted on any website

Uh, it should be promoted by Steam

Like how it used to work

This gets a hella yikes from me.

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Steam is a store, not an advertising agency.

Why does it use Jurassic Park font?

great now I want to buy it because I feel bad

I don't think you knew how Steam used to work

It's okay newfag

Now I know you're just baiting.

>CDN

Attached: leafpost.jpg (517x650, 78K)

>guy makes personal project
>it sells some copies
>scores a job at a big game company to continue making games
What is there to feel bad about? Sounds like things went great for the guy

A mega man ripoff?

SO what are they charging 30% for? Epic charges less and does a way better job of getting word about the games out there.

I'd pretty sure he'd rather work on his own dream games/projects than work at Crapcom

don't do work till you sign a payment contract in advance by the person requesting the work be done
just because you make something doesn't mean you're entitled to people buying it

I don't understand the problem. Thanks to his talent and the availability of his game on Steam, the guy got a job in the industry. Sounds like Valve does deserve 30% for getting him a real job.

He made a Mega man clone. His dream game is fucking Mega man

epic also pays millions up front for people to put their games there lmao

fuck off ching chong

I'm pretty sure his dream fucking game is having gainful employment after his game didn't sell on Steam because it's fucking full of garbage

And this isn't to badmouth the guy but: Capcom will literally hire anybody at this point. They nearly went bankrupt and sold themselves until MHW was a huge success

>Handling literally the entire infrastructure, pushing patches out to all users AUTOMAGICALLY, workshop, DLC, beta branches, unified launcher.

They're definitely overcharging for it, yeah, but steam's there to unify and automate everything.

>workshop

Game doesn't use workshop

>Handling literally the entire infrastructure, pushing patches out to all users AUTOMAGICALLY DLC

Game doesn't have DLC but Epic Store offers that.

>beta branches,

Good feature for unfinished games. This one is finished

I like seeing the little guy succeed, good on him. Glad his game sold and glad that he got a job at Capcom

He didn't succeed shit. His game flopped and he was even lucky to get a crappy job at Capcom

>Wow guys my game sold 300 copies but I made fry cook at mcdonalds!

A flop is when the sales didnt go above the budget.

Post your game OP.
I'm sure it's a great game, and the only reason why it's not popular because Steam is hiding it.

OP's post literally links to patch notes, you fucking moron.

Also whether you want to admit it or not, being on the biggest platform with the biggest userbase is a benefit in of itself.

>Uh, it should be promoted by Steam
Why?

Okay but Epic Store offers patching too.

It doesn't have the same large userbase as Steam, nor the community features that the developer in OP's post clearly takes advantage of.

You youngin Steam drones only know post Steam greenlight Steam, where any piece of shit could get on Steam and utterly flooded the market

I remember a Steam that only sold Telltale and indie games worthy of being on Steam - bad games like Braid for example that were a success because it was the only game on Steam

Can i fuck the mouse.

Attached: TAYAL_COVER.png (540x685, 285K)

>It doesn't have the same large userbase as Steam

Which offers nothing if your game doesn't sell.

kotaku.com/super-meat-boy-is-the-latest-port-to-sell-better-than-e-1822056498

>The Switch though has seen a number of ports sell better than anticipated. Despite already being out for over three years, the Switch version of Shovel Knight sold better than any of the other versions at launch according to its developer, Yacht Club Games. Wonder Boy: The Dragon’s Trap, Forma.8, and other games have seen similar success. SMG Studios noted in September that Death Squared sold more on the Switch in the first three days than all other platforms it released on combined, while the same thing happened to the Zelda-like exploration game Oceanhorn. And then there was SteamWorld Dig 2, Immage & Form’s action platformer that sold 10 times more on Switch than on Steam.

Indies sell miles better on Switch, yet Steam asks for the same cut as Nintendo: 30%. What does Steam do more than Nintendo?

Nothing.

You didn't answer my question.

Having a curated store was the best way to be advertised on Steam back then.

Only 300 copies!
This is an outrage! I'm going to take this all the way to-
>"Tayal is a game about a boy who..."

Next thread. move along.

You still haven't answered my question.

I did now fuck off, Steam drone. Maybe beg for daddy Apex to save Stea-

Oh no no no no

Attached: apex.jpg (612x517, 117K)

>I did now fuck off
Let me post it again
>Uh, it should be promoted by Steam
Why?

Because Steam... used to promote games... by having a limited, quality selection of games.

Holy fuck. I didn't notice it.
Kill yourself OP.

>by having a limited, quality selection of games.
So they didn't actively promote them any more than they do now. Also "because they used to" is not a compelling argument.

>So they didn't actively promote them any more than they do now.

Yes, there was a huge difference. Any game added to Steam would get a news article, the front page and at the top of "What's New". Steam now actively hides games if they're deemed unpopular by not being wishlisted a lot because they allowed literal trash onto the store

300 copies is actually astonishingly low. even my shitty game eventually broke 10k.

Steam drones need a PR win so badly they are trying to spin a flopping fucking game into a success story holy lol you fanboys are insane

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what game?

Epic has like 20 games, there are at least 100 games added to steam daily, Steam can't advertise every turd that walks onto their doorstep. Companies spend millions on advertising, you want to get ahead as a small project without that money? Do it yourself, hand out copies to reviewers, shill on social media, then you won't have pay the thousands of dollars just for a few hours of billboard space on a store front. You won't reach the widest audience possible, but good word of mouth is far more effective and price efficient.

>linking Kotaku
You're making yourself look more and more like an industry shill. But then again, you're shilling Epic Store so you're kind of already there.

That article is over a year old, by the way, when the Switch itself wasn't even a year old and only had three or four non-indie games worth playing. It's also worth noting the Switch has the added selling point of being PORTABLE, something that PC doesn't really have, at least not to the extent of the Switch.

Anyways, why does Steam need to offer more to indie developers, huh? Can't you be fucked to shill your own game yourself? Let's entertain your idea for a moment, and say Steam did start advertising indies as part of their hosting service. Okay, so, there's a fuckton of developers on the store, they can't advertise for all of them. There's only so much space with which they can advertise. So who do they pick? Based on what criteria? Do you think your game will still get picked?

not shilling. just trying to contribute to an actual videogames thread.

idc tell me the game

I don't like Kotaku either, but how about this:

bleedingcool.com/2018/03/16/nintendo-switch-sales-save-blossom-tales-devs-from-shutting-down/

>#NintendoSwitch community is a blessing! #BlossomTales is now a turnaround story: Humble indie dev @castlepixel can stay in business and continue making games. Love y’all! 3 months #Switch revenues surpass #Steam lifetime revenues 20 times!

A switch port literally saved a studio from bankruptcy - Steam and Steam's 30% take nearly killed them

nou

So why is this example being used? The guy is happy with what he put out and he got a job at a studio he likes. Why not use one of the hundred other twitter screencaps of indie devs crying over how their shovelware flopped?

>Epic has like 20 games

That are properly selling no doubt because they're appropriately advertised on the front page

Because in the mind of a Steam drone, the game is bad enough to deservedly flop, but somehow good enough for him to get a job at Crapcom (which Yea Forums now loves after shitting on them for years)

I'd love to live the contradictory lifestyle of a Steam drone

>100 games added every day
Yeah and I wish they didnt. Steam doesn't have to promote good games, not allowing shovelware on would work just as well.

Steam does advertising for any game that is deemed good enough through their algorithm. The literal trash you're talking about affects nothing because people largely aren't buying "literal trash" in droves. If your game is good enough Steam literally gives you tons of advertising. My game, which isn't really good at all and sold only a few thousand copies got millions of views on the Steam store. These kinds of numbers aren't something that I can do for myself without a lot of work that Steam happily provides if your game is good.

>bleedingcool
Literally as bad as kotaku, staffed by the same kinds of people with the same kinds of bullshit.

Shitposting aside, I'm not arguing against your claims that these titles sold better on Switch. I'm saying that Steam still doesn't need to advertise for them. Why should they, and how would they? Hmm? You still haven't answered that question, either.

I'm counting 92 games on my steam storefront that are being advertised right this very moment, if epic had hundreds of shitty indie games appearing on its store front daily, it wouldn't be advertising all of them.

Their algorithm huffs my farts though.

The devs don't even want that game to sell on pc.
steamcommunity.com/app/446810/discussions/0/1620599015912523756/?ctp=2#c1743355067102069454
Go look at the discussion board, nothing but errors with no feedback. Fuck those assholes.

>Steam can't advertise every turd that walks onto their doorstep.

So the games bad enough that it deserved to flop... but good enough to get him a job at Capcom...

My god, the mind of a steam drone.

But why does it matter so much? It's not like you decided whether or not he would fail or succeed or if you had any hand in what happened. I don't even see people make threads on this type of stuff because of how common it is. Hell even if the game was bad enough to flop, it didn't. What is that supposed to change?
I don't understand why this is such an issue.

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special reminder to never reply to epic store shill threads
OP is a faggot that just wants to see a corporation beat a larger corporation.

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I'm fine with this model, the weak get seperated from the strong. If it shows up on the front page, its worthing something to someone. The only people who don't like this model are spergs and indie developers who have a existential crisis when their shitty indie game is just another one on the pile.

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It's a good thing it doesn't then, huh?

>Like how it used to work
It never worked this way

Do you understand what getting a job at a company as a game developer means? For most companies all you have to do is prove that you can ship a finished product, no matter how successful or unsuccessful it is and that they have an opening at the time you apply. You think your argument makes any sense but it doesn't because you don't understand anything about game development.

what game?

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>WE WON'T BUY YOUR GAME IF IT DOESN'T GO ON SAALE REEEEEE

Uh, okay. Steam drones confirmed pathetic.

>Promote every game
>Now no games are promoted
????????????????

>Steam and Steam's 30% take nearly killed them

nintendo also takes 30%, but consoles in general have a better userbase

switch indies sell so well because reddit is desperate to add "physical games" to its shelves

store.steampowered.com/app/760330/BYTEPATH/

See: Steam also used to promote games through TF2 hats. Like when Sam & Max got the bunny ears if you preordered it.

Though then again I don't expect a newfag to know anything about Steam

Never said anything about the game in question, just that steam gets hundreds of games daily, if you don't want to be apart of the pile of games that no one will ever remember, you have to be the difference. It doesn't matter where you sell your game, door to door, fleamarket, fucking gamestop, epic or steam. The guys game reached someone at capcom and they liked it enough to hire him, that is great.

Friendly reminder that indie devs bitched and moaned for years that Valve was way too strict allowing games into their store
Friendly reminder that Valve tried to reach out to these cunts by introducing Steam Greenlight, a portal separate from the store page that would allow consumers to vote for games they would like to see on the store
Friendly reminder that indie devs bitched and moaned that Greenlight catered to the consumers and not to those poor indies
Friendly reminder that Valve listened to these cunts and made the process to get on the store far easier than it has ever been before
Friendly reminder that this new floodgate forced Valve to redo their search engine for their entire store so that users have full control over what they want to see on their front page
Friendly reminder that these indie devs throw a fit because their games aren't on the front page for max exposure over the hundreds of other indie games that come out.
Friendly reminder that these same indie devs bitch about the user review system that has been in place for years on Steam and the recent automated refund system because it warns consumers about shit games and gives them the option to return said shit game
Friendly reminder that after all those gates were open, these cunts are now running to another store because they're literally being paid and nothing else

These fucking indie devs deserve no sympathy for the situation they created for themselves. Don't even get me started on the big publishers "leaving" Steam for Epic.

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tienanmen massaker

I didn't know Capcom held him at gunpoint to work for them.

Seems like you're proving the standards for getting a game dev job are ridiculously low, meaning this isn't something to worth bragging about

... Or does it? I don't get how you Steam drones work.

actually looks like its worth it for 2 bucks. Did your game page actually get a million views?

...

>Steam also used to promote games through TF2 hats. Like when Sam & Max got the bunny ears if you preordered it.
You think they did that out of the kindness of their hearts? Those devs paid for that promotion, user.

>on wishlist
>didn't buy the game
>Thinks he can shitpost with that.

>They nearly went bankrupt and sold themselves until MHW was a huge success
They weren't going bankrupt. Where did this retarded meme come from?

Any industry working with producing entertainment is cutthroat. Unless you have the funds to sustain losses until you can establish yourself in the industry you shouldn't even bother to hop in unless what you are doing is for the sake of passion rather than profit.

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>I didn't know Capcom held him at gunpoint to work for them.

Epic didn't hold Deep Silver at gunpoint but the bitching by Steam drones were as if it that was the case

Attached: metro 2033 last light 2.jpg (1362x1017, 164K)

The game's capsule on the Steam Store got 7 million views and the game's page itself got 250k views

I'll buy your game if you add trading cards

That was after the fact wasn't it? What does this even have to do with some dude getting to work for Capcom? I don't understand.

>complain about not selling enough copies on Steam
>don't make it enticing enough for users to buy copies on Steam
And you see nothing wrong with this.

>Indie goldrush ends
>every indie faggot crying for the rest of the decade about deserving millions of sales and how it's all Steam's fault for not advertising their game
This got old 2 years ago. Get over it, you won't be the next Notch, Toby, or Stardew Valley guy. You're indie, stop asking big corp to carry and go back to word of mouth. Go on reddit and Yea Forums for something other getting your e-peen sucked for once, and try fostering a fanbase, instead of spending 24/7 a day on twitter broadcasting your politics.

Looks like trash. I wouldn't have even downloaded it if it were free on Itch.io.

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I think that GOOD indie games deserve more spotlight on the store, there is a metric fuckton of games made only of recycled assets. Finding decent indie games out of the mountain of low effort dogshit is difficult.

steam's problem is quality control and relying on an algorithm to sort things out rather than games being curated by actual people, epic store will go the same way when they are forced to carry all the chinese knockoff games

Why sell your game if Switch users are buying the game? Steam users proved they're not worth catering to.

Not that they got paid to support Steam (30%)

Only indie game that I've ever bought that was shilled on Yea Forums by the devs has been DUSK.

>some guy sells 300 copies of a budget game and lands a job at capcom, a game company
>OP lashes out at steam for it
This is a good thread

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>I don't understand why this is such an issue.
He's posing as an Epic Store shill to get (You)s. Honestly just hide the thread and move on, there's no quality here.

And he's more successful than you, buddy (if Steam drones are to be believed that working at Capcom is a good thing rather than having autonomy and your own successful games)

Because it's still more money from people who don't own Switches. If you really feel that Steam users aren't worth catering to, maybe you're simply not worth buying from. Works both ways.

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This, every megasuccessful indie game did well because of word of mouth. Notch was on Yea Forums in the very early days, Yea Forums was fucking in love with Undertale till reddit found it, Ace of Spades was a Yea Forums fotm before it got picked up by a bigger publisher(and ruined). You can't expect people to do work for you, you want your game to succeed, the onus is on you.

If you seriously release a game without doing even any social media advertising, what is wrong with you?
Get some hype up, use twitter, Tumblr, discord, whatever. Make a cute character in the game and have people draw porn of her/him/it
Have a banging soundtrack
Give a Youtuber early copy
Shitpost on Yea Forums about it
Post a beta version or something on a forum or friends

But no. You want to release it without any noise and demand Steam do that stuff for you.
Baka.
Your game isn't interesting

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You realise jobs take away from passion projects? Not that I'd expect Steam shill neets to understand

The way Steam used to work means that games like the one in OP would never have been available there and the developer would have sold 0 copies instead of 300.

Tell me with a straight face that epic would allow this on their store

You're a fucking retard if you even considered learning "game development" at a school.

Jobs fund passion projects user. Hence why it's a "passion project" and not something that can sustain them.

I don't know, haven't played it. It's on my wishlist because I thought it looked neat.

Tieneman Square

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Of course those games deserve attention, but how does one even judge the quality of the game? Valve can't hire a guy to play every game that gets released and decide what gets advertised and what doesn't. That's simply not possible, especially when everyone has their own subjective taste. An algorithm can only do so much. The only thing left is to have a user controlled curation system or filter system. Both exist on Steam, but unfortunately both are either misused or not used at all.

There are options to sort through the filth, but at the end of the day you guys need to realize that there's more filth being released than gems. There's no way to find the gems every time. This wasn't a big problem before when Valve was picky, but they eased up after complaints from devs about them being too strict. Now everyone under the sun gets in. That's exactly what those fuckers wanted. Now they're bitching that their fellow brethren are taking attention away from their spotlight.

>Of course those games deserve attention, but how does one even judge the quality of the game? Valve can't hire a guy to play every game that gets released and decide what gets advertised and what doesn't.

Uh. Why don't they? I could fucking do that.

300 sales in 2 months is beyond pathetic, why the hell would steam advertise it?
He better stick to his job at capcom

You're mad at Steam because this guy landed a job?

Attached: Increasingly Worried Party.png (707x409, 430K)

Hundreds of games daily, you'd probably make it 20 at most, then you have to spend the rest of your day arguing with 50 other nerds on which of those games deserves advertising just for that day. Kinda like Yea Forums

user, 4chanx users can see which ips are new and which have been in the thread since they joined.

Should I do it?

Attached: buy.jpg (982x634, 134K)

>get degree in EE and CE, end up getting a job as a SE, make indie games in my spare time and have made a good chunk of change from them
Feels good

His job should be making games (not at Capcom)

>You'll spend more time shitposting about 5 games out of the 20 games you reviewed in 30 minutes from your assigned 100 games to verify

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gift copies

Why do you care so much about where he works?

An objective approach could work. Is the game comprised of free assets hastily slapped together in Unity? Give it less exposure, and keep it out of discovery queues.

Does it look like it is made out of original assets? Bump it up the queue. Even if the game isn't good at least some effort was put into it, and it doesn't deserve to be treated on the same level of significantly lazier projects.

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Oh wow you mean... Steam would have a slow trickle of quality games? Oh my god, let me do this job, Steam.

He could have not accepted the job at Capcom and continued making games.
Infact, he could still be doing both. According to the patch notes, he appears to be doing exactly that.

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This. It'd be pretty easy.

I'm a free speech advocate as well and would allow libtard games through if they were good.

I meant buying it for myself, I don't have enough cash to just throw around copies.

It does get promoted on steam. You get something like 100,000 targeted impressions on your game.

Unfortunately most people just scroll down the page without really looking at the advertised games because they already know what they're going to buy.

Porn of the MC when?

>He could have not accepted the job at Capcom and continued making games.

How would he have afforded it, neet? Certainly not by Steam

But maybe if the game was on Switch...

The only thing OP doing is to make that game and that game dev look like ungrateful bastard.
Life is unfair, Gabe's not god. The way steam works now is fine.

Why do you care about how much he makes or if he can survive?

I follow the Indie scene pretty closely yet I only heard about that game after the Switch sales did so well. It's not on anyone but themselves that they hyped their game so poorly.

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aspiring dev here, how much money did you get from it? asking for a friend who is an aspiring dev too

>The way steam works now is fine.

LOL

Steam is so bad Valve couldn't shill its own game

>350 people in game

Attached: 1544409250805.jpg (1275x676, 115K)

Are you sure you would want it? You would have to play quite a bit of dogshit games.

Lets see you have any sort of enjoyment playing through something like:
store.steampowered.com/app/868890/Horny_Fighter/

*notices ur robot masters*

OWO what's this?

This looks awful and I'd turn it down after a few minutes of testing. I've seen way better porn games on Steam at this point.

What does this have to do with Steam itself? Artifact failed because it had shit monetization.

*forgets pic*

UwU

Attached: ss_cf725e033b7b3b44cf29eac95013a5cf6c41639f.600x338.jpg (540x338, 127K)

Then you would have the dev crying at you on his Twitter that you're censoring him.

Switch games sell well because Switchlets are insanely desperate for games. Switch is a dead console with no games, of course they'll eat up whatever shit they get.

And? It looks fucking awful and probably plays worse.

God damn. Why are all you retards like this.
>HURR DURR! I RELEASED MY GAMES GUYS
>I'M NOT TELLING YOU WHAT IT IS THOUGH :^ )

>modest indie dev sells a measly 300 copies and gets a full time job out of it
>this is somehow a bad thing
Are you guys just salty it wasn't your shitty indie game that made the cut or what? I feel happy for the guy. Most indies make shit all for money and barely make ends meet.

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So you're saying some games don't really need to be on Steam?

They could be on... Switch and Epic Store?

I'll make a prediction: In our lifetime, there will be Switch and Epic store exclusives.

Little dev could get lucky and have fucktards like pic related complain that you took it down because tits offend you.

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I'm happy for him, glad his dream came true.

The shills are reaching too hard

>*Approves good hentai games*

OH NO NO NO NO NO

Is the only picture of the guy available on the internet? Nobody uses anything else when talking about him.

>Indie: Hey we can't put our games on your store and we'd really like to
>Valve: Okay, how about we let the community vote on whether your game gets on the store?
>I:But people will just abuse that
>V:No they won't
>FOUR YEARS LATER
>V:Okay yeah they abused that, let's shut it down, now we'll just make people pay some money to get it on the store
>I: Hey Valve you're letting hundreds of shitty games onto your store each month that are asset flips
>V: Okay we'll let users customize their searches so they don't have to see it
>I: Well what if you just stopped people from putting lazy asset flips on the store?
>V: Because then we'd need to hire a human

Valve is like VAC; it takes months for it to do anything and by the time the problem is solved there's another couple hundred problems have popped up

ANOTHER SJW PANDERING TO MINORITIES LIKE THE JAPANESE WHILE DENYING WESTERN GAMES FROM BEING ON THE STEAM PLATFORM

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>b-b-b-but on the epic store he would've made more money somehow! Please install the epic launcher

It's the first image result for his Youtube channel name.

>>b-b-b-but on the epic store he would've made more money somehow!

Upfront payment for exclusivity+12% revenue share to Epic

Oof, hate when I blow out your Steam shill narrative, huh?

That literally has nothing to do with what I asked.

Yeah that image has probably been compressed hundreds of times by now.

>buy shitty and broken game
>Valve gives me refund no questions asked
And I'm supposed to hate them... why?

RENT FREE

Alright I'll answer: If you had asked me what the game sold, I'd have never predicted only 300. I'd have predicted 3000.

Holy shit shut the fuck up OP you're worse than any Epic shill I ever heard.
Some guy makes a small game that sells 300 copies without any sort of advertising even on Yea Forums, and yet got hired by a game company that will provide a salary for him and ensures he learns more about game making.
At yet you decide to complain he got a bad deal because he can't make his "passion projects" and blame it on Valve for not shilling his game even thougg it was very obscure.
You probably never even bought the fucking game and used it as a scapegoat because you just want to complain.
Literally fucking kill yourself and never come back you fucking turbofaggot.

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Good games don't need epic gibs to survive. Good games also don't sell 300 copies.

I don't care about how much you projected. I asked why you cared so much about a guy you've never heard about and will most likely forget. What makes this guy so special to you?

Dude I literally have it wishlisted. The fuck are you talking about?

It's pretty obvious he's baiting in order to give the game more exposure.
I think.

You only wishlisted it when you found it

Good on him for finding a job as a game dev. With so many major companies like EA and Activision laying off tons of developers themselves it's clear that the competition for these jobs is fairly significant.

Alright, what the fuck. Wasn't I talking to OP earlier? I had his IP marked so I'd know if he was samefagging.

>You probably never even bought the fucking game and used it as a scapegoat because you just want to complain.

Of course I didn't. I've had it wishlisted for months.

>wistlisted
>it's $5.99 on steam
Holy shit OP are you a fucking poorfag

>Good on him for finding a job as a game dev.

Yeah being a wage slave is great, right?

Sorry that not everybody is rich and can burn money whenever they want

Why is him being a wage-slave matter to you?

Sorry that you can't shell out 6 dollars to buy a game.

I don't think somebody doing something they love to make a living is wage slavery.

The guy is a epic shill. 6 bucks will probably drain his bank account

>wishlisted for months
Where is the proof

>SO what are they charging 30% for?
why the outrage with steam shop, PSN, Xbox Live, google play, itunes all these take the 30% i dont understand vidya journalist lynching steam about their 30% but not saying shit about sony nintendo microsoft etc fucking hypocrites

Funny thing is that all the other services have a fixed rate. Valve will lower their cut based on milestones. On top of that, everyone just assumes that all these stores get a cut just because. They don't consider the payment processing, the customer service support, the actual fucking distribution part of the service cost any money.
I would let any of those services keep their cut if I don't have to deal with any of that bullshit. I don't want to be wasting time e-mailing people keys, dealing with refunds or payment services or maintaining a website to distribute my games.

Like my Kotaku Switch example:

Nintendo provides the same amount of effort and work, and its version still sells the best

>Valve will lower their cut based on milestones

25% at 5 million and 20% at 10 million

Oh yeah, 300 copies is gonna hit that real soon.

You expect every NES Mega Man rip off to sell millions? Mega Man 11 can't even reach that on its own.

>Indies sell miles better on Switch
because the switch doesn't have thousands of fucking games to choose from baka
I bet many people just want smaller games for the sake of space and cost as well.

i repeat so whats the problem when sony nintendo microsoft all the important stores take the 30% why tf steam has to lower obligatorily but not the sotres stores because all the outrage is about steam and only steam i dont see journalist saying something about the other major stores liek sony etc taking the same amount

so is this furry megaman?

>I don't think somebody doing something they love to make a living is wage slavery.

I don't think working at a soulless corporation is anyone's drea-

*gets zapped*

Oh yes, I sent my application to Capcom and I'll be working for them right away!

*thumbs up*
*winks at the camera*

Being another cog in the machine is what I've always wanted to do!

>His dream game is fucking Mega man

B-but Mega Man is a robot. You don't do that to robots!

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>because the switch doesn't have thousands of fucking games to choose from baka

Like how Steam used to be. Are you getting it now? *slams phone against your ear*

based and redpilled my fellow good sir

So? People actually buy good games rather than every single piece of indie pixel shit

In the same boat.

Jesus Christ SE is mind numbing. Really trying to break back into hardware. What languages are you making your games in? I kind of wanted to dabble in game dev just in my own time.

Ah, so the solution is to make every game not backwards compatible so they the goy will buy only the newest shit.

Pinch me, pinch me, cause I'm still asleep
Please God tell me that I'm still asleep

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literally me

>subtle NPC meme
>*action*
fuck off

>doing poorman's CS
Am I screwed

Like I said before

>So the games bad enough that it deserved to flop... but good enough to get him a job at Capcom...

How does a Steam justify both these things in their mentally addled mind?

weird attempt at marketting

This is the boomerest description I've ever read.

>less than 2% of users use the steam review function
>300 sold
>44 reviews

>Steam no longer supports WinXP and Vista

Uh, apparently, Steam shill.

You dumb motherfucker. That doesn't mean the games doesnt support OSes over Vista. You CIA nigger.

Microsoft doesn't even support those, retard.

what did user mean by this

So this game wouldn't be on steam at all and he wouldn't have even sold 300 copies? What's your point again?

>hehehe it's okay when Valve does it

Why is this the constant Steam drone refuge?

This game didn't exist then so nice try

Epic Games Launcher doesn't support XP so I don't see your point

you think the game is what got him a job at capcom, if he even did?

my point is your dumb

stupi d Steam drone

>Epic Games Launcher doesn't support XP so I don't see your point

HL2/Steam released when the most relevant OS was WinXP. EGS wasn't

Epic themselves admit that 12% is not enough, which is why they let their customer pay for their own transaction fee to reduce their already thin overhead.
Also reminder that the dev can generate their own key and sell it on their own without paying Steam a cent.

>Like how Steam used to be
Steam use to be a slow trickle. Indie devs had a problem with that. They removed that restriction. It is a pro dev/pub move
EGS takes a lower cut. Where the savings go is based on the specific publishers, but that can be marked as a pro dev/pub move
The main complaint you always present is that Steam is anti dev/pub.
Going back to a slow trickle is an anti dev/pub move.

So which is it? Do you want them to be a pro dev/pub or anti dev/pub?

The real problem is just saturation. How many games come out every single day? They can't all succeed.

A lot of people are going to go bankrupt and get real jobs soon. It's just what happens when there's too much competition and not enough space.

>Ash

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Nobody should be pro dev or pro corporation, were consumer for fuck sake.
If a dev think that selling their games on a shitty platform (after getting bribed) is better than providing the most optimum experience to their customer then they can go fuck themselves.

Well of course. I'm in agreement. But how can this retard want Steam to be pro dev/publisher but at the same time promote an anti dev/publisher move? It's simple really. We're all just playing a baiting game.

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>CAPITALISM NEVER FAILS
>Okay it fails

>Every company has to succeed
>There are no bad games
>there are no losers
Fuck off commie

How is this capitalism failing? The system is clearly working.

Capitalism doesn't guarantee that demand exists just because you provide supply. There's no demand for a product, people make the product anyway, and then the product fails.

Any economic system that allows crap games like Sunset to succeed is a bad system.

This

Sounds like a fucking miracle that sold anything and then he got hired at a legendary company.

>and then he got hired at a legendary company.

Legendary 90's company - current Capcom is shit.

Though it makes me wonder if you're a Capcom shill