Imagine you just created a game and you plan to sell it. How would you deal with people pirating your game?
Imagine you just created a game and you plan to sell it. How would you deal with people pirating your game?
You don't, there's literally nothing you can do to stop it, just accept that it happens and that people who pirate wouldn't have bought the game in the first place
I don't. I release a demo version so people can try it out before they buy for free. If it's good it will sell.
Who gives a fuck about piracy? I'd be aggressively targeting the Let's Play crowd and try to be the next FNAF
Be honest. how many times have you bought a game after you pirated supposedly a "good game"
Make sure the game is good enough that people want to buy it, release a demo that highlights all the game's features, and sell the full version at an affordable price; because the majority of piracy comes from people either wanting to try out a game before they buy it, or weren't going to buy it regardless for financial reasons. The remaining people who can afford the game and want to play the game but don't want to spend money anyway are a fringe percentage and aren't worth wasting money going after. Understand that anti-piracy measures always fuck over paying customers which will make people less likely to buy your game, because pirates will just find ways to get around them.
I put a bitcoin miner in it that's only deactivated on purchase. People who pirate the .exe would have a way to legitimately purchase it too.
Literally hundreds of times.
I pirate literally everything before I buy it, yet I still have hundreds of games on Steam, GOG and retail.
put it on rarbg myself
I don't do anything and instead encourage hacking/modding of my game.
Be glad that people are willing to even play it I guess.
Use Denuvo. I only need the first few weeks to be uncracked for maximum sales.
Single splash screen asking em to buy the game if they actually can.
I have some games that I pirated when I was a NEET that I plan to pay for as soon as I get my paycheck, including the most recent RE2 remake.
From my steam list, i can count 13 games i did this.
And there's two more on my wish list.
probably a hundred times or so
Have to look it up for an exact amount, but several. I refuse to buy a game unless I can try it first, which means either a demo or piracy.
I would probably encourage it desu
Release a version for pirates myself, but the main character is stuck in a pirate costume and can't equip anything else other than the pirate gear. Also all the dialogue is word filtered to pirate slang.
You might as well have fun with it and get people talking. If it's a good game and it's not too insulting to pirates I think it'd convince some people to buy it.
>Only available via streaming.
Suddenly some of you subhuman autistic fucking retards release why the industry is pushing for fully digital and streaming services.
Sell actual physical copies which are added value, there are quite a few games I pirated that I would have paid for if buying an actual copy were an option. I would see anyone who gives me money for the digital version as a subhuman and hold those that pirated my game higher than them. I would also release the physical version completely playable without a patch but the digital version would be buggy and I would wait a few weeks to update it just to spite them, I mean they did vote with their wallets for games to be released unplayable without a patch when they paid for digital.
Don't give a shit.
I'd probably hand out some keys for people to try it.
People who genuinely like it will buy it.
I've bought some physical copies of old games on eBay if I liked it enough after pirating it.
ask kindly crackers in gamefiles to not crack game in span of 2/3 months, so I could make a profit co create next game
or pull up hotline Miami and put it DRM free on piratebay
I would upload a clean copy of the game myself. No worse marketing than bozos getting a virus when they wanted to play your game.
I use pirating as a demo service.
If my laptop can run it, I buy it.
I don't plan to sell it because I use a bunch of copyrighted stolen assets anyway.
why? it's not like you are supporting the developers
The Good Feeling™ of having a physical object.
i wouldn't care at least someone is playing my games
because I want it. I don't care about supporting the developer
All of them. If it's genuine enjoyment, they deserve the cash.
Add in an authenticator that activates when purchased legit once. Pirated copies will have to suffer through game-breaking glitches, difficulty, the inability to save, and crashing
just type "no pirate" in the code lmao
i'd upload it myself to those websites to spread the word of the game
Every game I ever pirated and enjoyed from 2005 to 2012 I ended up buying. Maybe not for full price, which I suppose is a problem.
The real problem with vidya piracy is that the corporate suits want to be able to accurately project profits ahead of time and piracy has mixed effects. Sometimes piracy doesn't effect games and sometimes for some reason some games get pirated more.
I'd make a demo but those decrease sales in most cases. Probably just deal with it and rake in all the sweet discussion because that is what gets you the cash.
I'm actually making a game and I couldn't care less. I even plan to open-source my game after two years if manages to gather a niche following.
release a free fully uncracked version myself with some subtle changes that makes the game wayyy more difficult (enemies deal x10 as much health, faster etc)
I make it multiplayer. Pirates are free to enjoy the singleplayer campaign, as more publicity and word of mouth is good, but they would still have to buy it later to enjoy the MP.
>I even plan to open-source my game after two years if manages to gather a niche following.
Yknow Notch said this once for minecraft and never did. You'd do the same if your game was somewhat popular
I'd post on several forums about how I understand and remind people to buy the game if they liked it and can afford it.
Have a really fun multiplayer experience that requires more than two people to be played correctly.
That's pretty much the only way.
make it online only. idgaf about the 7 people who don't have internet access at all times
I wouldn't.
you can't stop piracy but you can make a solid game so people will buy the game to support you
I always pirate my games first
I've had 60+ hours in nier automata before I decided to buy it (now I even bought the original nier, too)
cracked botw on my wiiu but since it was a 10/10 game I got it on my switch again
beat undertale and bought the game (+soundtrack) on pc, ps4 and switch
This is honestly the best solution if done discreetly. You still get "income" and freeloaders get their game.
Pretty sure that's illegal unless you disclose it up front, but then people would find a way to disable it within hours and you would get a ton of bad PR for being a greedy jew
Literally nothing, there has never been nor will there ever be any evidence that piracy negatively affects game sales. Pirates either don't have the money to buy it in the first place, never would have played it otherwise, or end up coming back and officially purchasing it because they like it so much