Literally Nintendo's first FPS game

> Literally Nintendo's first FPS game
> Makes the most influential FPS Shooter of all time
How did they do it Yea Forums?

Attached: GoldenEye 007.jpg (800x554, 88K)

Other urls found in this thread:

archive.org/details/1964-60FPS-Edition
en.wikipedia.org/wiki/List_of_best-selling_video_game_franchises
thegamer.com/top-15-highest-grossing-video-game-franchises-of-all-time/
en.wikipedia.org/wiki/List_of_highest-grossing_video_game_franchises
gobankingrates.com/making-money/business/highest-grossing-video-game-franchises-microsoft-sony/#14
twitter.com/NSFWRedditVideo

rare

Rare + Nintendo was a holy alliance, Nintendo has never recovered from letting them leave

Rare were great developers.

Attached: No I didn't see that.webm (640x480, 2.79M)

>most influential fps
>not doom
what?

Attached: 1500769133160.jpg (236x291, 22K)

Not Nintendo, Rareware. Also, it's definitely not ahead of Doom, Quake, etc. Doom had more installations than on computers in its heyday than Windows.

Stephen Ellis
Grant Kirkhope
Graeme Norgate
Martin Hollis
Duncan Botwood
Karl Hilton
Dr. David Doak

Attached: dr doak 2.jpg (259x194, 12K)

Rare made it, you retard.

Irrelevant Meme garbage, GoldenEye is a literal worldwide pop culture icon that everyone has heard of. Every single relevant FPS game took direct influence from GoldenEye or Half-Life. Also normies didn't give a shit about PC gaming until The Sims came out in 2000, Console gaming has always been the preferred platform

Attached: 1544067342407.jpg (300x300, 49K)

I'd argue Quake over Doom. Doom was an evolutionary step over Wolf3D and most of its features and mechanics are recognizably dated. Quake was a revolution, introduced pretty much everything that has defined FPS games for the last nearly 25 years, and still plays pretty much exactly like a modern FPS.

People who made it had passion giving the game a soul and made it worth replaying over and over again.007 mode is so satisfying to make it more realistic in AI, damage, reaction time, accuracy

Until Microsoft bought them. Ever played the leaked Kameo beta on the original Xbox? It was great

> MUH Doom
Opinion invalidated, kill yourself Boomer. Nobody remembers Doom & only talks about it for the Rip & Tear memes now

sure thing kid

Attached: 1549001717009.jpg (400x438, 49K)

> Quake & Doom are apparently influential
> Absolutely nobody gives a shit about them or considers them a good game outside Yea Forums
PC Drones are literally mentally IL

Where have the Bond games gone? The time is perfect for a FPS like Goldeneye or Nightfire or even a 3PS like Everything or Nothing. Games are more """cinematic""" now than ever, imagine it like Uncharted 4 in a Bond setting with more gadgets and shit.

Attached: 220px-Fleming007impression.jpg (220x346, 18K)

>FPS where you can't even jump
>most influential FPS

Attached: 354deaa3770912621bb816da070346ab.jpg (258x245, 12K)

I'd say that too but without doom there would be no quake
quake is infinitely superior to doom in terms of gameplay though

Half-Life was a pc exclusive at release you mongoloid memer

>Irrelevant Meme garbage, GoldenEye is a literal worldwide pop culture icon that everyone has heard of.
GoldenEye sold 8 million copies because of the James Bond license, not necessarily because of anything having to do with its actual game design. Note how Perfect Dark from the same developers only sold like 2 million copies despite having way more marketing and buzz.

Attached: 19812821.jpg (600x600, 32K)

I highly encourage everyone to play this version for pc with kbd+mouse at 60fps. The game is extremely solid with it even to this day.

archive.org/details/1964-60FPS-Edition

> Doomfag thinks his literal who game is relevant
Yikes
Yeah & everyone talks about the 2nd game, and forgets the first one exists

Yeah thank god Valve came along and introduced shitty platforming segments into the genre

>Note how Perfect Dark from the same developers only sold like 2 million copies despite having way more marketing and buzz.
Perfect Dark came out in the year 2000 when the system was on its way out. Goldeneye sold because it was good and because of the 4 player split screen.

He's right, though. PC gaming was never as popular as console gaming. If you don't think this is true then you've probably never socialized outside of Yea Forums.

>Yikes
Doom didn't have jumping because it was a 2D game that merely faked being 3D. Fast forward barely a year and every FPS released since has jumping, be it System Shock, Quake or heck, even 2D games like Duke Nukem 3D.

You absolute mongoloid.

Attached: 1548780137819.jpg (618x597, 144K)

>Yeah thank god Valve came along and introduced shitty platforming segments into the genre
What does that have to do with anything? Jumping is a basic mobility option that adds variety to gameplay and level design. Most FPS don't have platforming sections, but they benefit from jumping nonetheless.

Are Half-Life and GoldenEye the only FPS you have ever played in your life?

>Literally Nintendo's first FPS game
Rare
>Makes the most influential FPS Shooter of all time
What's Doom, or Duke Nukem 3D, or Wolfenstein 3D, or Halo?

>2D game fakes being 3D
You realize every video game does that, right?

>fps in the 90's: blood, duke nukem, shadow warrior, etc.
>colorful non-realistic whacky settings with a focus on high mobility and projectile dodging

>goldeneye, fps funded by Nintendo
>military theme with an emphasis on hitscan weapons and limited mobility and other boring realistic aspects. you can't even jump

Really makes you think.

Did Nintendo kickstart the reign of the generic modern military shooter?

Attached: 19243893112.jpg (800x450, 43K)

He's wrong, though. Console gaming was never as popular as PC gaming. If you don't think this is true then you've probably never socialized outside of Yea Forums.

>Nintendo's first FPS game

1. Rare made it.
2. Yoshi's Safari.

> Doom
Irrelevant meme garbage
> Duke Nukem
Irrelevant Meme garbage
> Wolfenstein 3D
Irrelevant Meme Garbage
> Halo
Doesn't exist without GoldenEye
PC Gaming has always been irrelevant to 90 % of the population, Consoles have always been what all normal people play games on & GE007 is objectively the most influential Console shooter. Therefore it is the most influential FPS game

Explain how I had it PS2, you fucking goober

Lol great post.

Attached: 1545286326379.jpg (631x637, 163K)

>this autist again

Literally an ACfag tier retard only he is exponentially less articulate and doesn't mask his autism. Watch as he replies to this post with "muh boogeyman" like he does with every post calling out his shit.

seething

You're either a troll or an idiot, so shame on me for answering, but the PS2 didn't even exist when Half Life launched.

who's ACfag what what threads does he make?

fpbp

not that nigger but half life got a port for the ps2 after they canned the dreamcast one

Half-Life 2's xbox port was notoriously shit

no one praises or remembers it for it's xbox port

This, good devs made good games

rare was sold because they made first-party quality games at 2x the rate Nintendo themswlves could.

SEETHING, not a single PC game before the Sims came out in 2000 has ever been relevant among Normies
> Highest Grossing Vidya Franchises
> 1. Pokemon (1998) (GameBoy) (90 Billion)
> 2. Super Mario (1985) (NES) (38 Billion)
> 3. Final Fantasy (1986) (NES) (26 Billion)
> 4. Street Fighter (1985) (Arcade) (25 Billion)
> 5. Pac-Man (1980) (Arcade) (17 Billion)
> 6. Call of Duty (2003) (Windows) (15 Billion)
> 7. Space Invaders (1978) (Arcade) (14 Billion)
> 8. Dungeon Fighter (2005) (Windows) (13 Billion)
> 9. Dragon Quest (1986) (NES) (11 Billion)
> 10. Wii Spin Offs (2006) (Wii) (11 Billion)

Attached: images.jpg (201x251, 7K)

reminder that op is probably a falseflagger and not a real goldeneye or rare fan.

What did Goldeneye do to influence future FPS games that did not already exist in previous games?

Attached: 9ball.jpg (600x600, 42K)

Not this one, he's a genuine autismo.

>blood
>projectile dodging
Fuck off poser faggot. Blood has the most bullshit hitscanners to ever exist, that game is saved by its level design and weapons.

T. Assmad Doombabby

>Fuck off poser faggot.
Cultists are the only hitscan enemies. Everything else can be dodged.

Source?
en.wikipedia.org/wiki/List_of_best-selling_video_game_franchises
thegamer.com/top-15-highest-grossing-video-game-franchises-of-all-time/
en.wikipedia.org/wiki/List_of_highest-grossing_video_game_franchises
gobankingrates.com/making-money/business/highest-grossing-video-game-franchises-microsoft-sony/#14

All of these are ranked differently, where do you get your information from? Why don't you just link the site or something instead of typing or copy pasting it out from your notepad lol

You don't understand. Influential doesn't actually mean that it influenced other games. It means that it sold a lot.
Fucking Doombabby

My uncle was an accountant and had a computer in 1999 with doom and quake on it. While pc boys like to count this he was by no means a gamer and never made it more than 3 levels in either game. In the mainstream Goldeneye was HUGE. I never once saw someone bust out a pc at a birthday party to play doom. But there were several where the n64 and 4 controllers did.

Doom was the break out FPS. Goldeneye 007 proved that you could do an FPS on consoles and controllers. Halo perfected the console FPS with a controller control scheme that is now more or less the gold standard. Half Life 2 proved that you could do story in an FPS and make it deeper than just "go here, shoot bad guy, now go over there and shoot bad guy".

What are some other notable FPS games in games history?

>SEETHING, not a single PC game before the Sims came out in 2000 has ever been relevant among Normies

>nearly half the list consists of jrpg franchises (dq, ff, pokemon)
>Pretty much every thing people associate with jrpgs was copied from pc rpgs: the party-based combat system right down to specific spells and classes/jobs, enemies, the overworld, even the tradition of getting an airship.

Attached: 1544567776881.png (282x347, 60K)

I think it speaks to the current state of Yea Forums when I can't tell if this is sarcastic or not.

Attached: file.png (500x500, 185K)

4 player splitscreen
Limb damage
You mean the most common enemies in the game that are on basically every level with zero draw animation before firing guaranteeing damage unless you kill them before they enter line of sight for longer than 1 millisecond? Blood is a good game but its also bullshit because Monolith made it.

Attached: GE.webm (640x480, 2.84M)

>Half Life 2 proved that you could do story in an FPS and make it deeper than just "go here, shoot bad guy

007 did those first

Soul.

I think (hope) he's just mocking the autist who genuinely thinks like this.

quick what is the best rare game or top 3

Well they sure aren’t good anymore. I’m still pissed about that abomination perfect dark zero.

limb local damage
missions that werent just shooting at targets
local MP that wasnt garbage

>Half Life 2 proved that you could do story in an FPS and make it deeper than just "go here, shoot bad guy, now go over there and shoot bad guy".
Half Life 2's story is terrible though, and the way it tells it, by locking you into rooms where npcs spout exposition at you, is much worse than how previous FPS handled story. System Shock for example, a game that is more than a decade older than HL-2, has a much better story, one that is actually driven by the player's actions.

Attached: bEg6vDQGBxcgDfXjY3JnAXtRA_LVBGiV9iM-3OioTFg.jpg (1280x1024, 237K)

delete this

Attached: 13056928162014.png (881x972, 1020K)

It's been a long ass time since I've played it but I remember 007 was just the player replaying the events of the Goldeneye movie. Half Life 2 was its own narrative and story.

Good points. But then all HL2 really has going for it is its physics engine.

Most of the people I knew who owned Goldeneye had never even seen a Bond movie.

Perfect Dark's sales suffered due to the M rating - which at the time (and on a Nintendo console) was practically a death sentence.

Also lets not forget that gaming hadn't QUITE hit it mainstream - 2 million units was a LOT for a console exclusive in 2000, and is still decently respectable today.

so did System Shock 2, Deus Ex etc
I think Strife was the first but it sucked in the gameplay department

>Good points. But then all HL2 really has going for it is its physics engine.
How so? The gravity gun is just a simple push/pull weapon, you can't truly manipulate objects telekinetically. What's more, it doesn't even work against enemies until literally the last few minutes of the game. HL2's physics are incredibly shallow.

Heck, Half-Life 2 wasn't even the best 'shooter with a telekinesis gimmick' in the year it came out. That would be Psi-Ops, also released on 2004, where you could use telekinesis to fully control objects and enemies, to the point that you could fly, by standing on an object and then telekinetically moving that object through the air.

>Perfect Dark's sales suffered due to the M rating - which at the time (and on a Nintendo console) was practically a death sentence.
Its a shame too as we all know the only reason it even got an M rating had nothing to do with the actual content of the game but what happened the year prior and the fact it was an FPS.

As mentioned before, Quake. It set the standard for nearly every FPS game after it, including being the origin of what we think of as standard FPS controls, aim, and movement, and pretty much singlehandedly created the competitive FPS scene as well. It also introduced a lot of technical features that nearly every game after it used, things relating to rendering, lighting, 3D acceleration, etc.

>missions that werent just shooting at targets

>Le 'goldeneye invented mission objectives' meme.

What are Dark Forces I & II?
What is Strife?
What are Terminator: Future Shock & Skynet?
What is Marathon?
What is System Shock?
What is Terra Nova: Strike Force Centauri?

These are all first-person shooters with (optional) mission objectives, and they were all released before GoldenEye. Do you seriously think GoldenEye invented something as basic as the concept of having objectives to fulfil in a game?

Attached: 1550301794741.gif (607x609, 514K)

>ps2 game
lmao

They were sold because their quality had dropped.

>>ps2 game
It also came out on PC.

and it was shit

Don't forget the QuakeWorld netcode.
Quake was also the original speedrunning game thanks to demos being easily shareable in the 90s unlike video files. but that's more of a gaming culture thing than it influencing other games.

By being unplayable today, much like every other game that was "influential" by Nintendo.

>Literally Nintendo's first FPS game
Rareware, who at the time had some of the best programmers in the industry.
>Makes the most influential FPS Shooter of all time
Goldeneye is an important milestone in regards to console FPS, but id Software's games were absolutely much more important to the genre. Briefly at one point, Doom would've been installed on more computers than Windows itself, and you didn't think FPS games were often called Doom clones back then for a reason?

Because Nintendo was totally hands off.

Miyamoto tried to influence the game's design and Rareware just ignored him and did what they wanted.

Miyamoto's idea for the game was hilarious, he wanted Bond to shake everyone's hands at the hospital at the end so the game wouldn't technically be about killing. Rare's idea of it being a movie with a credits sequence was much better.

Not really. They did end up making the game less bloody like he suggested.