Dark Souls is fai-

>Dark Souls is fai-

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Other urls found in this thread:

youtube.com/watch?v=rUItndnKgew&t=3s
youtu.be/4R1rzVs5P9w?t=1066
youtu.be/ipBDs0gnPRg?t=132
twitch.tv/elajjaz/clip/BumblingAdorableKimchiDBstyle?filter=clips&range=7d&sort=time
youtube.com/watch?v=_X3nbCqDLU8
youtu.be/0JtLtlfeI7o
youtu.be/iFVUDTzYbtQ
youtu.be/ws1kvDj10Ec
twitter.com/SFWRedditImages

>what are shockwaves

fai?

FAI?? WHAT DID HE MEAN BY THIS???
FAIIII?????

Dark souls 1, in retrospect, was garbage. At least mechanically speaking.

fairly fun

everyone knows dark souls is easy, why are you bothering with this?

now post the dks2 ones

Dark Souls is fair, but difficult. git gu-

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That is either a glitch or you purposefully modded the game.

lmao

-ling.

Dark Souls is the baby of hard games. Git gud faggot.

>not jumping over he shockwave when the boss hits the ground

well there's your problem noob

this is always my favorite coping mechanism

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who the fuck even tries to beat manus on SL1?

>dark souls 2
please change the title

Thats not the issue in the webm and you know it, nice deflection.

-lure

no

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youtube.com/watch?v=rUItndnKgew&t=3s

Me

I've done about 50 attempts and never died because of bug or some shit meme you are trying to push

sorry
ON A SEPARATE NOTE
who even tries to beat manus on SL1?

-rly hard if you're retarded, yes.
Heal you daft cunt.

based Dark Souls 1

>Run with 0,1 hp
>Be surprised that even a fucking breeze can finish you

Bloodborne is sca-

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me

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thats understandable. Go fuck youre self

if you pay attention he clearly exposes his back one frame before the enemy inputs its attack

entirely his fault tbqh

its funny how many autists who hate DaS2 pretend this doesnt happenin 1

congratulations

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he lost lock after backstabbing and turned around the moment the guy was about to attack

The people who are severely autistic and have to make it harder to prove they're not failures.

Perfect example.

How retarded am i for having more trouble beating the gargoyles in DkS2 than beating the twin demon princes in DkS3?
I'm playing two-hand btw

It's not and you know it

>b-but artificial difficulty meme!

That's a well done loop

DaS 1 is more than the sum of it's parts. 2 was not.

>webms you can hear

Shockwaves always existed

The issue with 2 was when rolling out of an attack your actual hitbox wouldnt move for a second if your agi was too low. So your physical model was out of range clearly but your hitbox lingers and gets hit.

>Two hand
The fuck do you mean by this?
Also DaS2 gargs are insanely tough compared to most DaS3 bosses

that's convenient

You can't just say random shit and expect to be seen as someone that knows that they're talking about, idiot.

Very.
DaS2 gargoyles are easy as piss, especially compared to the DaS gargoyles.

masochists?

DS2 hitbox complaints = low ADP

Also this All games have hitbox issues, it's just that DS2 was a poorly constructed vision on top of that.

LOL

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Can't wait for Sekiro though.

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I've never enjoyed a single souls game

Twin princes is an easy fight.
Every attack is telegraphed.
and it's only a 1v1

Gargoyles is annoying because theres 5 of them.

what is the definition of giving up?

>what is dust flying in the air and getting in your eyes

your hitbox moves just fine during rolls in 2. the effects of agility are just too strong for the average scrub.

2's real problem is that all grab attacks have completely fucked boxes. the entire series has the issue, but 2 seems to have accentuated it. the normal boxes are all fine though.

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Guaranteed to not work in the release game. Nothing against Sekiro, it's just I don't trust fucking trailers/pre-relase versions.

it is confirmed there isn't even iframes in this game, even during dodges
that's fucking good, you'll be more likely to parry instead of abusing dodge

>mom says it's my turn to play

you're a dumb dummy if you think this dodge isn't just an i-frame window like all the other souls games

i know, fortnite is the peak of entertainment for your generation

Source?

whoops, i meant to post this one for relevance, but whatever.

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Only dsp can pull off something this retarded

>the effects of agility are just too strong for the average scrub.
The problem is you aren't told how agility actually works in-game and the effect of putting a couple of points into ADP is pretty much totally unnoticeable without extensive testing, assuming you even hit a breaking point for another iframe.
If you didn't look at a guide you'd have no idea how agility/ADP works and likely end up dismissing it as another RES.

>game is only good or bad because of iframes
>game is only good or bad because of interconnected level design
are soulsfags retarded? Why do they only care about these two singular elements and nothing else?

brainlet

iframes are a very important and prominent part of combat in this series, and the level design is a big part of what people liked about the first game.
Also not the only problems with DaS2.

this is absolutely true and how i played ds2 for the first time. we have miyazaki to thank for including things in ds1 as a pranks(like res, the pendant, and raw upgrades) and completely ruining our trust of the systems.

>Boosts ease of evasion
Seems pretty clear to me.

because they don't know why they dislike it themselves

That was obviously the deadly dragon fart

youtu.be/4R1rzVs5P9w?t=1066

Nie ma czegoś takiego jak było w soulsach, że uskok w bok czy roll na przykład dają nam nietykalność
It means basically: there is no invincibility during dodge or roll like there was in souls games

twin princes only gimmick is that they have ungodly amount of HP
use magic to melt gargoyles, but it's still pretty tough to dodge everything

Who are you quotting? Literally nobody in this thread said that

He's probably talking about the developer videos
youtu.be/ipBDs0gnPRg?t=132

you are wrong my dude

twitch.tv/elajjaz/clip/BumblingAdorableKimchiDBstyle?filter=clips&range=7d&sort=time

the same move, but different guy and different time and space.
it was on stream

No they aren't. You can ignore rolling entirely and be fine.

You need to take the gargoyles down one by one, if you divide up the damage you do between them you'll aggro all the gargoyles since they come in as their combined health reaches each threshold.
Also if you have any magic stuff to put on your weapon that'll also help. There's also the NPC in the area if you feel like you need it.

Where was this confirmed if so? I've only seen and heard that there may be less overall.

But how?
Maybe it lowers the recovery time on rolls?
Maybe it lowers the stamina cost of rolls?
Maybe it increases roll distance?
And by how much?
This number "90" has no meaning and has absolutely no correlation with what agility actually does.

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t. shieldfag

Electricity doesn't dissipate immediately when you can't see it anymore
NEXT

Ahem
POLISH DEATH CAMPS

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Don't think I put a single point into ADP in DaS2 as I played it on release, never had a problem

see

Shields are MUCH more reliable in DaS2 and 1 than in 3 so you may want to try that.

Until you get to a boss with unblockable attacks.

and the same 6 month old build

not him but i played the game entirely with guts sword

Same and the first time I went through the game I dressed like an Ironclad and hit things with a big mace, my fat rolls did just fine.

you are fucking obsessed, seek help

This is hilarious. He turned around for a frame or two, and the enemy immediately backstabbed. If he had locked on, he would have stayed facing the enemy, so he would've been fine.

go directly to prison

Only newfags that don't understand these games deride shields.
Pretty telling how you use something vague without any examples.

>NO NO STOP POINTING OUT THE FLAWS THE GAME IS PERFECT

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are you implying they gonna remove a good thing?

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That fucking retarded webm about sekiro has been going around for weeks showing the hitboxes as if that somehow makes the game good or bad in isolation
All they needed to do was make the hitboxes smaller than the actual models so they look more precise, you retards know nothing about gaming
Timesplitters 2 had shitty hitboxes and it was still a very fun game overall but I guess soulsfags only play souls games and soulslikes

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>youtu.be/ipBDs0gnPRg?t=132
They don't say anything about i-frames.

Get castrated already you sissy faggot.

>That fucking retarded webm about sekiro has been going around for weeks showing the hitboxes as if that somehow makes the game good or bad
it makes game better, what is wrong with this?

Dark Souls 2 had the worst hitboxes in the series and was criticized for it. Which is why seething DaS2 fanboys like OP shitpost like this.

Yesterday elajjaz was able to forward dash through boss attacks
Shut the fuck up

Yeah and you can probably beat Call of Duty with a pistol only
Does that mean other weapons being shit is not an important problem?

absolutely

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so you are braindead

other guy that was posting webms here. i don't support these because the attack is actually hitting the player and every souls has enemy attacks phasing through walls.

grabs are the only bad hitboxes in 2. prove me wrong.

People do the exact same thing in DS2 threads all the time
Not like it's not autistic in both cases, but I rarely see anyone complaining there

>comparing i-frames to weapons
you stupid or something?

Off the top of my head, Executioner Chariot, Sinh, the Slumbering Dragon, and Aava, the King's Pet are all totally unblockable if I'm not mistaken.
Also any boss with a grab attack such as the Pursuer and Flexile Sentry.

cope

COPE
>i-it can't be that good, r-right guys?

kys

literally 2 seconds into your video
4 consecutive frames during a dodge
i see the fact that gaming journos are retarded transcends any border

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We've been on this same loop for how many years?

When does it end? Will it ever end?

T R I G G E R E D

You cannot turn 180 degrees that quick yourself. He was clearly turned by the backstab animation.

why are we still here? just to suffer?

how about this

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No, I'm comparing crucial parts of gameplay. Sure you don't absolutely *have* to do it, but almost everyone will use rolls at least once in a while, even if not all the time

She slipped

Learning how to sprint and move the camera at the same time helps since you can't rely on lock-on. You need to be running away from them and engaging only when one of them does the fire attack or gets away from the others.

Rolling is not the same as i-frames, or even the i-frames granted by rolling. That's a completely different argument.

it checks out

i wish i had a webm montage of someone slipping off all the janky platforms in blighttown and going down to ash lake

So what? Games are so much more than hitboxes and level design yet soulsfags will have endless fucking conversations about it. I didn't even mention Dark Souls 2, you did. All I'm pointing out is that this fanbase has an autistic understanding of game design that comes from parroting youtubers rather than actually enjoying videogames. Can we have a discussion about build variety from 1,2 and 3? Can we have a discussion on how magic has grown more and more redundant and useless since Demon's Souls where you could actually plan some builds around the use of certain spells and using boss souls was an actual significant choice? Can we have a discussion on how we went from a game that actually valued variety of scenarios and preparation to a faux action game with DS3 where the only thing that matters in every encounter is dodging at the right time?
I guess we can't because those things are actually interesting to discuss rather than be some predetermined talking point that only leads to posting webms to prove a point that you faggots didn't even concoct but adopted from random youtubers
I'm glad this series is over because your fanbase fucking sucked by day one and if the games got progressively worse you only have yourselves and your faggot low-t roleplay honor duels to blame

You can if you unlock. Backstabs are also impossible unless a portion of the back is in range, they don't flip you right round like that. It's a perfect storm of idiocy that caused such a thing to happen.

>teleports behind you

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nah he tries to run off when his wild lunges miss

>You need to be running away from them
Don't do that.
Just pick one and focus him down.
They don't have too much HP, so you can usually just get in its face and beat the fuck out of it.
If you focus them down one at a time you shouldn't ever have to fight more than two at once.

This is the most widely known one
I would always avoid this fucking thing

You pcfaggot are the cancer of Souls.
Ds2 gargoyles are harder than ds1, but rhey're a joke compared to the maneaters.

AHEM
WOrks on my machine :^)

Be honest, when was the last time you played DeS? Because Maneaters are pretty damn easy past your first playthrough and a complete breeze if you return with experience from later souls games
Also Thief's ring completely fucks their AI

it's part of the backstab animation senpai

>Ds2 gargoyles are harder than ds1
They aren't though.
They have smaller attack ranges, they attack slower, they have less HP, they deal less damage, and they don't spam their fire breath.

Few people encounter the hitbox problems in DaS1
More doso in DaS2. It isn't a matter of them not existing in DaS1, it's that they are more frequently happened upon in DaS2 and thus more noticeable

Show me the exact time this happened because I don't see it

I think I wound up fighting the stupid ass narrow as fuck arena more than the man eaters.

I'm a mainly PC player who bought a ps3 for DeS. maneaters were easy as fuck, it all depends on when you visit tower of latria.

don't understand this bias. for example a lot of PC players are shit, but you are clearly clueless too

>he didn't even attempt to roll

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it's only because the grab attacks have fucked up hitboxes. everything else is fine.

>a lot of PC players are shit
a lot of console players are shit as well, what's your point?

i mean we all know ds1 is hot garbage, the second half isnt even a finished game.

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>everything else is fine
You can get hit miles away from enemies in DS2

git gud its a shockwave

This never happened to me in Dark Souls 1 but happened a TON of times in Dark Souls 2.
Also, just stop with this, you're more autistic than the guy who does the Dark Souls 2 webms.

see
feel free to provide proof of your wild claims

Is this an example of good hitboxing? If you pause it when the enemy does its swing you can see it really did miss the player on the right by just a tiny bit

Shockwaves irl can only knock you over, not kill unless it's a shockwave coming off a nuke or some shit, but not some demon pounding the ground

no shit

>You cannot turn 180 degrees that quick yourself.
why do you comment on games you havent played before.

Why aren't there any WEBMs of The Surge?

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if only there was a way to become fucking invincible for some time huh...

Barely anyone gave it a chance after LotF, but The Surge actually managed to be good

DS3 is baby's first Souls game so you're not retarded at all, at least not based off of that specific instance

7 people played it

its literally harder than any other soul game maybe except bloodborne. i played them all on release.

I did too and it was the easiest one

But there are, they mostly get posted on the Lawbreakers thread for some reason.

Harder than 1 which only has 3 hard bosses. Slightly easier than 2.

because what the fucks is the surge

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I can't wait for Souls to die off and take its shitty fanbase with it. These threads are literal cancer.

Hmm. no estus equipped. .. .

At 8 seconds, right after the second spear thrust. It's extremely fast because backstabs are instant and he delays turning round until the exact moment the knight can retaliate, which becomes a backstab only if your back is in range. It's very fast but it's clear when you think of how the game works.

Shit game. I eat up any Souls-like and couldnt stomach it after the second boss.

How is the state of Dark Souls 3 on PC?
Worth buying it for PvP?

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it's not the difficulty of any specific boss or encounter that makes it so easy, it's how the gameplay works. Healing is instant, there's almost zero recovery frames between rolls so you can just spam through every attack in the game without actually timing the rolls like you had to in other Souls games, and everything in the game takes such a negligible amount of stamina, which makes it even easier to roll and R1 spam through everything. Bloodborne had some of these aspects too but there was enough dodge recovery time that you still had to time them, and the enemies were faster and designed around the player's increased mobility.
I've played them all on release and beaten them all multiple times too, DS3 is by far the easiest and also the worst. Hoping Sekiro isn't anything like it.

>STOP LIKING THIS GAME THAT'S NEARLY TEN YEARS OLD LOOK AT THESE WEBMS

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Actually, it's the hardest, by far.

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youtube.com/watch?v=_X3nbCqDLU8

I got it on pc last month after playing it on ps4. Theres less invasions at lower levels and I haven't encountered any hackers. Theres also less players with meme builds.

Way better in my opinion. Feels like people are just pvping as they play rather than making a build purely for invasions.

Almost half of those deaths were to the Champ, entirely because he couldn't find any summons and had to solo him. Then he tried being a glass cannon dragon instead of his usual methods which fucked him harder.

Every Dark Souls game has its fair share of wonky hitboxes. Everybody who isn't trolling will admit to this.
The issue with Dark Souls 2 is that its number of shitty hitboxes is tenfold that of all other games in the entire franchise combined. It's the difference between some understandable mistakes (especially considering DaS1 was rushed out the door by Bamco), and sheer laziness/poor craftsmanship on the part of the developers.

sounds like you're just a shitter desu

>122.5

every time

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Sounds like you're averse to basic empirical facts.
But that's fine; DaS2fags live in a fantasy world anyway.

While the player character in 3 is much faster than in the others, the enemies are Bloodborne tier of speed and stamina, while you don't even have the rally mechanic to make up for it, no farmable alternatives to Estus or anything.

Speak of DaS1, what did we think of Remastered? Was it a solid port? A hideous, bug-riddled abortion? Something in between?

A horrendously anti-consumerist trick by From. They literally charged $20/$40 for a performance patch that brings the game up to the absolute most basic PC standards, and removed the original release from Steam.
Never mind the fact that they fucked up the visuals/lighting and re-introduced bugs that were patched out of the original release long ago.

which game is most difficult is dependent on your playstyle
>ADD spammy wammy
BB/DaS3 easiest, DeS/DaS1/2 hardest
>ungabunga crunk
DeS/DaS1/2 easiest, BB/DaS3 hardest

Res is necessary for anything past ng2 though as the effects from armor start becoming useless.

By Bandai*

From had nothing to do with the Remaster

It was good on ps4, no clue about pc. I had zero issues and it seemed like there were plenty of other players.

Its easily the best release of the game. Not that there's a high bar for that

How is that possible?

>incelborne

hang yourself cuck

>Its easily the best release of the game

Even after taking points off for the borked lighting?

If it's your first time playing the game it's the best version of it for sure, but if you already played the original then it's a massive ripoff.

How is it that I've beaten all 3 DaS games and never experienced these hitbox 'shockwaves'?

the only enemy that I would say is on the speed of Bloodborne enemies is the outrider knights. The only other enemies that feel designed around the player's speed and ability to spam rolls are the lothric knights and the corvian assassins in the first dlc. Other than those 3, I can't think of any other basic enemies that can keep up with someone who has a decent understanding of how to take advantage of DS3's movement.

Yes

adding to this, there's no DaS1 poise, so you can't just eat hits with slow weapons and timing is even more important than ever. and you start off with less healing than any of the games; in BB, DeS, and 2, consumables drop like candy, and in 1 you have easy access to 10 estus, whereas in 3 you start off with 4 and slowly go up, less if you want to be a caster.

I've obviously never counted, but I'm 100% sure I've died at least 3 or 4 times as many times as Phil has in any given Souls runthrough. I probably died 100 times in DeS just from falling damage, nevermind actual enemies.

that's because 2 is also by far the longest game, naturally it would have the most of anything

>there's no DaS1 poise
Good, DaS1 poise is horrendously broken and incentivizes people to just unga bunga through the game without a single thought towards proper spacing or timing. The people who bitch about the lack of poise in 3 are the people who slap on full havels in 1 and just faceroll through everything.
Also there are plenty of weapons whose WA grant you super-armor. If you miss poise that much then just use those.
>you start off with less healing than any of the games
And the game makes up for that by having twice as many bonfires and shortening the distance between them. It takes less than one minute to run from one bonfire to the next in the High Wall.

Most of the DSP deaths in DS3 were against Pointiff, Champion Gundyr and Nameless King

youtu.be/0JtLtlfeI7o
youtu.be/iFVUDTzYbtQ
youtu.be/ws1kvDj10Ec

There has been many cases of devs doing this
I have fucking no idea why

I mean, yes, but it's still retarded for the AI to execute an attack that wouldn't even hit the target in their current position. The player didn't even move

It sure as hell doesn't have the most interesting enemies, the most well-developed boss fights, or the most well-designed levels.
DaS2 is the epitome of quantity over quality and every aspect of the title reflects that.

Manus is probably the only part of all of DaS1 which I think has unfair hitboxes.

Yeah, God forbid any playstyle other than roll dodging everything with light armor be viable.

the quality is the same shit its always been there's just more of it

why did you write all of that shit about poise, i was listing that as a reason why 3 is harder than 1, not crying about its exclusion. get your head checked.
>It takes less than one minute to run from one bonfire to the next in the High Wall.
yes if you run past every enemy, like the other games. the amount of bonfires is not a good metric of difficulty, it's more apt to use amount of estus available vs. amount and threat level of hazards between bonfires.

Source

>70 deaths against the same boss.
gotta admire the dedication.
by the time i hit 30 deaths against the same boss in any game i'm in rage mode

wut, healing animations take far too long in das3. Its Bloodborne where theyre instant

Both are zoomercore

You forgot about Ceaseless Discharge desu

and Iron Golem desu

this guy gets it
have my babies
this guy fucks
i could never be assed to write all that out

not him but i can't remember the last time i fought ceaseless "normally" so i understand why he might have forgotten. doesn't change facts though.
this i don't get, i don't remember any hitbox issues with the golem.

what the fuck is a sekiro? some sort of kike word?

For some reason it feels incredibly jarring to play DS1 at 60 fps, lads

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what if you played the original but didn't get very far?

managed to beat Quelaag, but that was as far as I went

>sees the demon raise its hammer up for an attack
>duurrr maybe I should be around it when it attacks when it's doing an attack I haven't seen yet!
gitgud

Please post your informative graph detailing what fictional demons can and cannot do

better yet
who the fuck tries sl1 manus with a halberd instead of club

If you already have the original there's not point paying for the remaster. If you're gonna buy the game or pirate it you might as well get the remaster.

>sl1 is hard now
What the fuck

It took him 20 or something episodes to learn how to use the targeting system.

just run

>it's more apt to use amount of estus available vs. amount and threat level of hazards between bonfires
Okay, let's take a look at the run from the first bonfire in the High Wall to the next.
You have 3-4 estus and the enemies you have to kill are:
>one basic hollow
>one hollow that can awaken others in the area, but can easily be stopped if you act quick enough
>two basic hollows that are sleeping and easily dispatched without any risk, so they should hardly be counter
>one hollow behind some boxes
>one spear hollow and a crossbow hollow
>other hollows in the area are dispatched by the dragon, so they're a non-threat
>one lothric knight that provides the biggest risk of death, especially to a new player
>and one hollow thief
Even if you choose to explore the area fully, you will only encounter the mimic which does not have to be engaged with, but if you do, it adds one difficult enemy to the list.
That's 7-8 enemies in total that you have to engage in active combat with to get from one bonfire to the next. Add two to that if you fail to kill the alarm hollow.

Compare that to the run from Firelink to the Burg bonfire in 1:
>5 basic hollows on the stairway leading up to the Burg entrance
>3 hollows leading up to the bridge with the dragon encounter
>2 hollows and a hollow knight with a crossbow leading up to the bonfire
And if you choose to explore the area fully, you add 3 hollow knights, one rat, one hollow, around 10+ naked hollows to your run to the bonfire.
That's 25+ enemies you have to engage in active combat with to get from one bonfire to the next.

So you have Dark Souls 1 with 10 estus and 25+ enemies you have to engage with to fully explore that stretch of the level, and Dark Souls 3 with 3-4 estus and 7-8 (10 depending on player error) enemies you have to engage with to fully explore that stretch of the level.

It's pretty clear that DaS3 takes good care to finely attune the enemy count to match your lowered estus count.

Exactly, that's why they removed armor in BB and Sekiro.

>DSP

that automatically negates your shitposting

one lothric knight > 25 hollows

but they didn't remove armor from BB, they are a bunch of sets

Any "giant weapon smashing the ground so hard the whole room shakes" attack is allowed to have a bigger hitbox

those ankles though

>removed armor in BB
???

He's not fucking SL1 you fucking retards

Me and it's all fucking easier than playing Maximo: Ghosts to Glory without dying
DS1 SL1 is babyshit

Go play DMC1 instead you fucking niggers
Or a series with a superiorly-fucked story (and personal favorite) "Legacy of Kain".

there's no armor, only costumes.

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The Lothric Knight effectively functions as that level's version of the Black Knight. It's a coincidence that it's placed on the run from the first bonfire to the second, rather than the second to the third like with the BK.
Also it can easily be avoided if you enter that spot of the level from the mimic room.
Speaking of, I have to issue a correction to my argument. There's actually two more hollows near the LK that I forgot about. So add them to my count and bring it up to 9-10.

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that's not true. there is armor, they have defense stats, elemental resistances

He means the significance or armor from BB. All armor in BB is effectively the same shit benefit wise since dodging in the main mode of damage avoidance.

If you are implying that sets in blood borne don’t hand stats with different defense and values everyone here knows you’re a dirty liar.

The only stats that make a noticeable difference are the resistances to poison and frenzy. Everything else is negligible.

OH NO NO NO

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Not a single hollow in 1 matches up to the aggression and speed of the ones in 3, and the Black Knight in the burg is nothing compared to a Lothric Knight. And why do you ignore full exploration in 3? There's an axe hollow (again, more dangerous than any enemies in the same area in 1) down by the locked elevator, and over by the longbow is a hollow that turns into a pus of man which you are highly unlikely to notice or dispatch your first time. And the shield/spear hollow in the dark room with the ladder is also more aggressive.

but that's not true either
your implying that DEF doesn't have a noticeable effect, which it certinlly does. An example is over-leveling past an area. since your DEF goes up every soul level, you take less damage (and sometimes your hp goes up too, but DEF still matters)

> It's a coincidence that it's placed on the run from the first bonfire to the second, rather than the second to the third like with the BK.
ignoring that it's directly in your path and must be engaged/snuck around/ran past, unlike the BK which is not only off to the side and completely ignorable but also much weaker, more health/defense but slower and easier to backstabe (LK will just bash you with its shield if you attempt it normally)

user....YOU MIGHT BE RETARDED

Dark Souls 1 still looks fantastic.

Yea Forums doesn't play actually good games

his skill level in video games is the same as the average human being and there is nothign wrong with that but people like him shouldnt be fucking streaming

>youre self
retard?

>Not a single hollow in 1 matches up to the aggression and speed of the ones in 3
Not at all. They're just as passive and only potentially dangerous in groups.
Honestly the hollows in 1 catch me off-guard more often with their super mario 5-yard long-jump than any of the moves from the ones in 3.
>And why do you ignore full exploration in 3?
The area you described is 100% optional and has nothing to do with the direct run from the first bonfire to the second bonfire.
If you can include full exploration of an area that is optional in this context of running from the first bonfire to the second, then so can I. Let's also add every single skeleton from the graveyard as well as all of the new londo ghosts leading up to the seal.
And I dunno about you, but i'd rather fight the pus of man and the lothric knight than the giant skeletons and the ghosts.
>the BK which is not only off to the side and completely ignorable
You just said that the LK can be snuck around. Both of the enemies are easily avoidable if you wish. Also the LK is very vulnerable to backstabs. You just have to wait until it's recovering from an attack animation, rather than holding up your shield and strafing to its ass. Sure it takes more effort with the timing, but it's just as easily exploitable.

Because it has even worse acting and story than the Souls games. Also the Surge is fucking bullshit at some points and most bosses are absolutely intolerable.

You move like a crippled forklift, every enemy can insta-kill you, there are environmental hazards everywhere, and most weapons are completely useless. The weapon skills system is also terrible because you are forced to use a single weapon class to get anywhere.

Oh no a thread about videogames

Souls already died yet here we are

I wonder who could be behind this post...

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the ride never ends

You don't like Dark Souls voice acting?

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>The area you described is 100% optional and has nothing to do with the direct run from the first bonfire to the second bonfire.
but that's exactly what the areas you included that inflates your enemy count to 25+ are, places you can explore on the way in a related area. the graveyard and new londo comparison is nonsense.

and i don't know why you are lying so hard about the LK being just as easy as the BK.
>You just have to wait until it's recovering from an attack animation
and when is that? after it runs out of its endless stamina then turns on a dime anyway? even after attack animations it still constantly spams that reverse shield bash. i don't even know where the comparison is coming from anyway, we were talking about the run from the opening to the first bonfire and the BK is after that while the LK is not. another thing to keep in mind is the bonfire itself is in plain view in 1 if you're looking around, but in 3, you could easily miss it if you decide to go down instead of up.

What the fuck is that monstrosity?

>Because it has even worse voice acting than the Souls
cringe, From's theater voice acting in their games is among the best there is in vidya

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Please do not play Dark Souls 1 at 60 FPS

Average American teenager circa 2017.
Scientific name is goblinus mestizus

>but that's exactly what the areas you included that inflates your enemy count to 25+ are
I included areas that are optional but otherwise on the path to the bonfire. I did the same for Dark Souls 3 by including the mimic room.
You included the area with the dogs, large hollows, and pus of man to your count, which is optional and is not on the path from the first bonfire to the second. By that metric, I can include the graveyard and new londo, which (at that point in the game) is also optional and not on the path from the first bonfire to the second. It's not nonsense, it's complying perfectly with your standards.
I omitted the area below the first hollow thief, because the game clearly points you towards the second bonfire with a giant door leading directly up to it, and going down that area will progress the level further.
>and when is that? after it runs out of its endless stamina then turns on a dime anyway? even after attack animations it still constantly spams that reverse shield bash
Damn I guess at some point I must've secretly modded the game to turn off their literally impossible-to-counter lightning speed infinite hitboxes. All of those playthroughs I started where I dealt with the first LK by baiting his attack and backstabbing, was just me cheating and editing the game to remove his impossible infinite stamina! My bad, user. I'll remember to turn off my mods next playthrough so I can have a fair argument :)
Also even without backstabbing the LKs are easily stunlocked. All you have to do is bait an attack, walk forward, empty your stamina bar R1 mashing, and there's nothing you can do about it. Do this twice with an unupgraded weapon and he's dead.
Oh, and LKs also love to hold up their shield, which you can do a simple kick for a free riposte for half their HP. LKs are easy as fuck to deal with. Maybe not as easy as the BKs, but if you don't understand how to counter them, then you're in no position to debate difficulty.

LMAO

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I think it's more about the sound design. I'm not sure what it is, but especially in DS1 listening to dialogue lines was jarring as fuck, it didn't sound like the characters in the actual game world were talking at all. But I wouldn't say the voice acting is awesome either. It's got good and bad moments.

Ty kurwo jebana

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Daily reminder that there will never be an armor set any sexier than this one.

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>I included areas that are optional but otherwise on the path to the bonfire.
No you didn't, you included areas that go directly away from the bonfire. The only way you could argue that they are "on the way" is because they loop back, which is because of 1's stellar level design but isn't relevant because someone playing the game for the first time isn't going to know that going in, which is why I included the optional areas that don't lead directly to the bonfire. I guess you played with a guide your first time.

>all of that nonsense about the LK
No shit it's easy to deal with after you've played the game. The only reason you'd attempt your "strategy" without knowing is if your playstyle is spastic spammy retard to begin with. They also don't hold up their shields as much as you like to say.

here, it was only for about 2 frames but he did turn around.

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also, don't bring up non-burg areas, you're being disingenuous and you know it. we were specifically talking about the areas on the way from the opening to the first bonfire in the first area. i didn't want to include optional areas in the first place, you brought it in to inflate your enemy count because you know how piss easy 1 is in comparison to 3 but you don't want to admit it.

Not him, but I actually think Black Knights are harder than Lothric Knights.

But you shouldn't be comparing Lothric Knights to Black Knights.

They're DS3's equivalent of Balder Knights, and ridiculously more threatening at that.

Also I just did some tests with a fresh character, you're seriously underselling the LKs to make DS3 look bad.

You cant always stunlock them, they get super armor when they use their stance attack and it takes off about 80% of your health at base vig. Kicking doesn't work very often either, if they're standing with their shield up and I kick, 3/4 times they'll shield bash me before the kick can come out.

>No shit it's easy to deal with after you've played the game
I figured out that they were vulnerable to stunlocking on my first playthrough. Just because you call it being a "spastic spammy retard" does not invalidate the fact that it's an effective way to defeat them.

And even if I don't include that optional part of the burg, it still has more enemies to deal with than the bonfire run for 3.
>don't bring up non-burg areas, you're being disingenuous and you know it
How am I being disingenuous? You're the one who brought up the entirely optional pus of man area to inflate your enemy count, so by that same metric I can include the graveyard and new londo. They both function identically, being optional areas you can explore before heading on the proper path to the second bonfire.

I thought about buying this game but then I saw the first few minutes of gameplay
>Some lady voice telling you what to do
>Quest marker incase you still didn't get the point
>Button prompts that flash on screen so you don't miss a parry
Literally all the shit the souls series intentionally shyed away from.

This only ever happened to my while using dsfix to run the game at 60 fps. On default 30 fps I couldn't replicate it

What are some other games with really nice hitboxes like this?
I know most games that do this tend to be 2D fighters, but is there any non-fighting games that do it?

>no i-frames in a Fromsoft game
good joke

>And even if I don't include that optional part of the burg, it still has more enemies to deal with than the bonfire run for 3.
Slightly more enemies that are far less of a threat. Their attacks come out way faster, hollows in 1 have such a great amount of windup it's silly, whereas in 3 even the shitters before Gundyr have attacks that come out instantly and do more damage, plus stunlocking you briefly if you do get hit, since they usually have an immediate follow up. The only thing comparable in 1 is the jump attack which they don't do often.

>You're the one who brought up the entirely optional pus of man area to inflate your enemy count
Because you did it first? Those areas to the side with the shield hollows and naked hollows are completely optional and not on the path the the bonfire.

>But you shouldn't be comparing Lothric Knights to Black Knights.
I'm getting such bad tunnelvision that I didn't even think about this. LKs actually respawn in addition to all of their other bullshit.

>Just get summoned so you can learn the leve-

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thats hilarious

Oh god, I'm dying over here.

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In terms of game design, this is shit.

Cope.

So what's DaS3's excuse?

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Or in 3.

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Posting webm won't make a case for any side. We all played these games from start to finish.

holy shit, the coping in this thread
>webm of how the game doesn't work
>w-w-well yeah but it works in this other webm
nobody's saying that the game is entirely broken and never works, just pointing out that it isn't the flawless masterpiece everyone thinks it it. Jesus christ.

You don't even need to post wonky hitboxes to show that Dark Souls 1 is bullshit artificial difficulty

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Nobody says it's a flawless masterpiece.

>Not locking on again after the backstab.
Idiot deserved to die.

how so?

>Being too close to an enemy with an AOE grab attack.
No surprises there.
>Video games aren't perfect + acting like an idiot and getting thrashed for it.webm

That's a bug that was never patched because From was lazy. Counter-intuitively, running across it avoids the problem.

was that even a boss in the final game? I don't remember fighting it

Do you seriously belong to the special kind of retard who wasted their time firing over 100 arrows at the drake from a distance instead of buffing literally any weapon with a gold pine resin and swinging twice at his tail for the sword?

Arrow grind is a legit strategy.

Daily reminder DS2 got a significant downgrade graphically because the PS3 couldn't render the dynamic lighting system properly. So they dropped all shaders.

Daily reminder that DS2 was held back due to console limitations.

It was really just a jab since DaS3 wasn't rushed out of the door, and is praised for allegedly being polished enough to not have these issues.

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Souls shitters are the biggest fucking autistic fanbase in all of vidya and they should all be gassed for defending such horrible games. Prove me wrong.

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>Daily reminder that DS2 was held back due to console limitations.
This. It was also gutted before release due to leadership changes and executive demands. It was supposed to be significantly different.

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They don't give a shit about pc, like how there was the durability bug where at 60fps weapons broke twice as fast and they never fixed it or even acknowledged that bug until sotfs came out where it was 60 fps on consoles.

it's only a trap in the final game, it moves to hurt you and then it's inert

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That wasn't from giving a shit about PC, that was just From being lazy and always tyng shit to FPS.

That attack looks like it was shoved to the side and forced to miss.

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I'd be more interested in this game if there weren't a combination of different things wrong with me/the game:

I have souls fatigue
I already played Ni-Oh, so another Samurai setting so soon feels stale
Most enemies are reskins of BB/DeS/DaS enemies with the same animations and sometimes even the same sounds.
Activision
Lack of character customization (no RPG stats)
Lack of armor, you're stuck looking like that the whole game. (no fashion)

>defending the exact reason future fromsoft games changed the backstab to a two-step attack
even the people who made the game don't excuse this shit, fuck the lot of you two digit iq retards

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This thread made me fire up DS3 again, only to get bored at Undead Settlement and drop the game.

I was actually considering doing a 80+ DEX build but god damn is dex boring. I'd rather do 66 STR Vordt Hammer all day every day.

>that webm
Based and Indiana Jones-pilled.

Not a single one of those posts defended DS1 backstabs, they just explained it and called him retarded for being generally bad in stupid ways.

You should have done like me and played Nioh last year. That way I have played so many games since then when Sekiro comes out I'll be excited as fuck.

I played Nioh on release man.
I played alpha/beta/lastchance/retail.
I never played the DLC because of how burned out I was of the main game.

I'll consider Sekiro if they release a demo or wait for a bargain bin sale/pre-owned copy

the bullshit pixel-perfect invisible bridge on the crystal caverns and the bed of chaos are both worse. Shockwaves on that move coud be more visible though (like its with the fire reskin of that boss)

>It's got good and bad moments
on one hand there's the pyromancer, who is wholesome as fuck.
on the other hand there's vamos who was someone recorded through a walkie talkie while on the moon under an underpass while the VA got a sore throat and was sucking dick

i'm conflicted between those chain guys and the ds2 fire lizards for the most bullshit enemy in the series.
on one hand, the fire lizard area is worse and you can aggro more than one if you are unlucky
on the other hand, their attacks at least stop at walls and don't hit from across the pacific

Dark souls was only popular cause "muh difficulty" which the difficulty is just the same "go through an area/ fight boss X amount of times until you memorize it" and the sunk cost fallacy of sinking so much time into the game

>-th

I laugh when ever anyone says that any Souls game is fair

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>dark souls babbies still delude thesmelves over this
face it, the game is shit

>2D fighters
>Good hitboxes
They have bad hitboxes for balance reasons since competitive players are expected to look at hitbox data.

>mega brain wojak
Dark Souls 3
>big brain wojak
Bloodborne
>average wojak
Dark Souls
>small brain wojak
Demon Souls
>no brain wojak
Dark Souls 2

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