Factorio bread!
Discuss the game and the new 0.17 experimental version.
Factorio bread!
not enough politics enjoy page 10
>pipes will connect into a few big segments instead of each tile being separate
aww yis, no more need to spam underground pipes
>not enough politics
what about "ancap players vs commie hippie bugs" is not enough politics?
*clicks fingers three times*
Uhh, let me think... Aha! Kovarex is a faggot.
can you walk over pipes? otherwise you still need 90% underground
So.. what takes so long between patches?
And it feels like they don't really change a lot
>can you walk over pipes
with squeakthrough yes
but it's still not updated for 0.17 so no
also "need" is too strong of a word when most of the uses for underground pipe spam was to get liquids from one place to a different one that's far away faster. the update is gonna make it even faster still, and buff normal pipes for it too.
>they don't really change a lot
Nah mate, they've changed a whole bunch of stuff. See here -- factorio.com
This game is on my wishlist for many years.
I don't ever remember it being on discount.
It came to the point of becoming an experiment of mine. See how much time it takes before the discount.
the discount was when the game was 20$ instead of 30$ like it is now
also devs said 'no discount until actual release"
it is never EVER getting a discount
Kovarex is actually not a faggot even if he sucks dicks on a daily basis. Though he probably doesn't have time for that.
I play this game with biters off and endless resource patches. Despite this, I've never been able to launch a rocket even once.
I see it then. I'll wait 2 years after release then.
Is there a mod that replaces the biters with commie trump supporters?
no, but the game is easy to mod so be the change you want to see
would you rather
>buy a 30$ game
or
>buy a 60$ game on 50% discount
?
15$ is a fair price.
they literally have blog updates every friday saying what they're doing with development. they take forever because they're just as autistic as the playerbase, optimizing literally everything
>physical manifestations of science
>that part of the game where you cant die or run out of resources but expanding to get more yellow science is a pain as is lugging more copper to the wires
Wat do
Also you get a cool easter egg if you drive a tank into a nuclear power plant
Must suck to be poor
>want to play mp with a small group
>someone starts plopping megabase blueprints all over the place
I just want a comfy map with newbies who are just starting out and learning.
what else would you call the science packs?
You can get bigger games for that amount. And it's not yet finished.
best mod coming through
How well does that work? I've wondered how well a factorio based RTS would work with the strategy and factory sides tied together.
Tangible potential
Weren't alien science packs removed before personal nukes?
less strategy and more sending a clump of vehicles in the general direction of biters. have a support vehicle to resupply combat vehicles and use a remote item to direct them. pretty fun to watch biters melt. you can fully automate them, production and all, but I never got into that
They were, that pic needs to be removed from rotation.
I want boss encounters in Factorio.
Imagine a tanker bug from Starship Troopers making an entrance...
>F
*drops Arty round*
heh, nothing personell, rodent...
Literally pointless overhead in the base game. Glad they're gone.
Although it would be cool, what would you gain from it? Having a boss with no reward would be lame, but it can't be something tried to progression unless the boss killing and looting can be automated
*melts your factories*
FUCK POLLUTION AND FUCK YOU
It's gone, but the square where it's supposed to go is still there. Literally unplayable.
any mods needed for deathworld? I played with natural evo, rampant, bobs enemies weapons, and so on. I read biters are more aggressive now?
UNWASHED BROWN MASSES
N
W
A
S
H
E
D
What? Did they remove Steel Axes?
Why?
FUCKING XENOS
youtube.com
this guy is high iq, he shows off the shit you can do with AAI mod (automated vehicles)
All the need to is add another slot for power armour that you can easily swap to
One for building, traveling aand one for fighting
Would make a perfect replacement and save the hassle of constantly switching stuff out
Might post it to the forums desu
TL;DR they were pointless. Now you just have a research that gives you the same functionality, and have the iron pickaxe speed by default. Essentially they removed the wood pickaxe and needing to replace the things.
yes
there was also an exploit where biters couldn't outrun belts. that was fixed now too.
That thing seriously needs more inventory space. Yes, I know there's a mod but fuck using mods.
there's now behemoth worms, which can out-range your laser turrets
how common is using just a few bob/angels components? i always feel compelled to get everything but i'm way too dumb for it so i don't get any of it
Squeak Through was updated last wednesday user.
just go full bob's or full angel's, not both
get everything. only thing you don't really need are bob's aliens, which add a fuck ton of bullshit enemies.
But not your goddamn fucking artillery. I hadn't updated the game in a while and this bad boy clears the map of alien shit like nobody's business.
no don't die on me yet.
But Bob's mods added way better axes, which were actually useful.
Those are researches probably in the future then.
when is 1.0 coming?
Probably after 0.9 but not sure.
devs say after .18
so 2021
do you guys use online blueprints? i find it hard to pick up the game again these days, because i always think 'well i could go get blueprint for full green science maker.' at that point why not just get a whole starter base blueprint. then i think, well i don't even like megabases cause i hate trains, so what am i even going to do.
The reward is satisfaction, something you've lost you soulless husk
>something that cannot be automated
>satisfaction
no
only for belt balancers. I design everything else myself.
Factorio has become quite possibly my most favourite game of all time.
This game scratches the autistic itch I have been longing for in a strategy game since I was a goddamn 6-year-old.
Endless, exponential and expanding growth, with instant reward and gratification when you solve one problem or add another production line.
I have over 700h logged in and I still feel like a complete newbie, yet I'm still having honest fun.
I love Iron Gears. I love Green Circuits. I love Factorio.
yeah i forgot i use belt balancer prints as well. that's probably the best way, just avoid using them as an added challenge to keep things satisfying. what's factorio without some spaghetti and inefficiency that won't fuck you over until 25 hours later
definitely gonna try factorissimo next time i play, i keep putting it off but that looks cool. with the automated vehicles mod you could make a fucking warehouse district, dectorio mod for fancy lights/cement and stuff, make it look like a city
>finally take a look at circuits and how to use them
>an entire new level of autism discovered
yeah thanks I wanted this game to take up even more of my life
Then you get into modules and then into megabases. Then you become a qualified railway engineer which how much fucking planning you have to do.
Factorissimo is basically cheating because you need to defend less space, and more importantly, IT REMOVES THE LOGISTICAL NEED FOR LEAVING SPACE FOR POWER POLES.
MAWPC.
nobody touches circuits before modules or trains, modules are simple enough and most probably give up on trains after trying to figure out signals but circuits just look like what the fuck
>The Mid-Atlantic Water Polo Conference
are there any mods that let you capture and train the biters to work for you, and maybe have sex with them asking for a friend
No kidding.
Some faggot on the forums actually desired for a Factorio Applied Energistics mod. The whole _point_ of the game is to solve the puzzles and problems in logistics / production you yourself create by designing better schemas. What's there to do if everything is in a 1 billion deep storage unit cache with instant transportation to where the contents are needed? Watch machines work? Sheesh.
>Factorio
>ally biters
probably yes but i don't know the exact examples
>sex
not yet. get to coding and spriting
>most probably give up on trains after trying to figure out signals
How are signals difficult? Regular signal means the train will enter the block if it's free. Chain signal means the train will enter the block if it can exit it, so it effectively reserves a series of chain signal-led blocks along its path until the block precluded by a regular signal. The game even draws the blocks for the most complete of retards.
brainlet detected
>LOGISTICAL NEED FOR LEAVING SPACE FOR POWER POLES
are we pretending this is a thing beyond the 3 hour mark? once you get the bigger poles placement means fuck all in my experience
What was the hardest for you to figure out?
Circuits?
Modules?
Logibots?
Trains?
>tfw I still can't get my circuit network to work as a simple RS block to switch on Accumulators and backup Boilers when power demand gets too high
i do the same, biters are annoying i just want to build in peace. and i hate trains so i'd rather just have 1 big coal patch forever. some people just like different aspects of the game
You mean the power stations? Then it becomes even more important.
Oil management tbf (to be frank). Those pipes are satan's work.
how? the bigger the radius is, the more haphazardly you can place them and still cover everything you need
Leaving enough space for the inevitable 4th expansion of my production is usually where I start to grind down. Always leaving space for my smelting line, enough space to increase green and red production, enough space for more trains. But it's never enough, it needs to be bigger.
They take up 4 adjacent blocks instead of 1. That's great if you're just placing an assembler around it, but require to be taken into account while spamming blueprints.
took me three hours to figure out how to make a blinking light so yeah circuits
The factory must grow. The factory must grow. Praise the Omnissiah.
i think part of it is i never got to megabase level, i tend to make a rocket and say gg that's it. despite liking factorio i don't actually care all that much about neatness or efficiency as long as it works
So how bad is your autism?
link to spreadsheet?
I bought this game around May last year and played it for a bit. I can't seem to get engaged enough to launch a rocket and starting over again is simply a hassle. Having to get iron, copper and rocks the first hour or so before you set up conveyors and electricity is hell.
>Behold Fartoo... THE SINGULARITY ENGINE!
What the fuck are even those ores? Is this in the new update?
I just got the game. Any really good mods worth trying? Also, it looks like most mods are for gameplay rather then visuals, which is cool but im not sure because the mod list is massive
one of the turboautism mods
.16 with Bob's mods
Well, if you just got into the game play it vanilla until you launch your first autism rocket. Mods are good but you have to know what you're doing.
>not autistic enough to use commas instead of full stops
>your first autism rocket
You're not playing real factorio until your 1000th rocket on a single playthrough
How do I resist making a main bus for everything?
Trains. I can't wrap my head around putting more than 1 train on a track so I make separate tracks for each train I need and hope they don't crash if I have to cross rails.
I'm also self-aware retarded with circuits and have never tried them in depth because I can't think of anything to do with them
"squeakthrough" and "vehiclesnap" are a must, one prevents you from getting blocked by trees or your own structures, the other makes driving vehicles not stupid
That's beside the point, learn how to read.
Well, there would never be strategy, because the biters and their nests are just a hazard, not real enemies.
It's an honest mess really. You could probably make better.
Basically, I decided "I want to have 100 labs constantly supplied", calculated the speed with max tech + 2xProd3 modules / each, and calculated I'd need ~4 of each pack /second. Everything else was just calculating down from there.
There were basically three large obstacles:
- Modules and beacons. Calculating everything for vanilla machines and recipes is trivial, but taking into account possible prod boost and speed malus is another thing. I'd design a "block" of repeatable blueprint designed to work for generating and consuming a set amount of items, and spam that until either the input or output lanes were bottlenecked; then I'd just add another line in parallel.
- Space science is a bit different to automate, since you get a large amount of them each iteration, but the production cycle is long. I calculated I needed to launch 3 rockets in the time it would take for the 100 labs to consume the products. Also an easy to miss detail is to add the rocket launch animation into the production time.
- Fluids / Oil products. Balancing correctly so that none of the fluids clogged the production of the others was a hassle.
By replacing the bus with trains instead. Trains are way more efficient at the later stages, they can shift larger quantities of materials over larger distances than any amount of lanes can. Unless you're the type of person who does 16 blue belt lanes like an absolute mad man.
Starting out though, bus is the best strat but it needs to be evolved into train/bot system to expand effectively.
bobs/angels is some good autism
That's one of those retarded European things.
>made custom railworld-esque campaign with rich, spread-out resources
>forgot that setting oil frequency low is a terrible idea
>this is the first oil I find
Should I just restart?
I can't get into this because at some point the potions get way too complex to craft
my recommended (only the bare essentials that i never play without and would recommend for a beginner)
-Bottleneck (quickly tell where problems are occuring at a glance with colour coded icons)
-Even Distribution (simply amazing, evenly distribute 120 coal into 7 machines with one click, without autistically splitting up the stack manually)
-Land Mover / Waterfill (few mods that do the same thing, let you fill in water/remove land tiles)
-Squeak Through
-VehicleSnap
-Waitex (texture upgrade for some stuff, nothing major or out of place)
time to start cracking coal
spawn an oil patch in closer to base, take heed for next playthrough
Shit, I always forget that's in the game. It's been a while
>bottleneck
not very useful for new players, it would most likely just cause confusion
>land mover
creating water is the biggest cheat in the game
>not very useful for new players, it would most likely just cause confusion
doubt it, i think it's more confusing when you are learning and nothing is working and you don't know why, seeing a big RED dot makes it pretty clear.
>creating water is the biggest cheat in the game
ehhhhhh, maybe, i've never used it like that though. you could like make a moat and use it for perfect defense but i've only ever used it sparingly to help clean up annoying mapgen shit or give myself a few more tiles to fit something in
i cant play this game it is impossible to make anything aesthetic
You know you can create land in vanilla?
aesthetic in what sense?
idk, can you? lol i haven't played unmodded in like 3 years or something, i've been installing the mod out of habit
>biter spit is STILL 100% unavoidable homing bullshit
not anymore
They literally fixed that.
It's honestly not that bad, just deal with it.
what's new in 0.17 compared to the version when nuclear power was introduced?
>man, this lone electric pole is so unaesthetic, I'd better remove it
>half of the base becomes unpowered
Dang
If you build your production lines spread out and plan them ahead of time, it's legit pretty manageable. Once you research robotics and all that, it doesn't even matter.
So far I like 0.17
Lots of little quality of life improvements. Reworked spitters. Reworked science. Better graphics.
Lots of qol updates. New gui, graphics. A few things changed around like research and science to try and improve the flow of the game.
The retard probably thinks "aesthetic" means pretty.
> qol improvements
Like? Have they made regular sentries not require ammo refills every few shots yet? Have they made biters not a pain in the dick before you can set up some worthwhile defenses?
A shitton of things, the UI being the least significant. Also this: ()
Turrets don't even use that much ammo, and you should be moving to laser turrets as soon as possible anyway. Biters are even worse now.
>want to use artillery wagon
>fuckers fire in every direction and aggro everything regardless what setting i have it on
god fuck, this was the one thing I was looking forward to endgame wise and its absolute shit
this guy
forums.factorio.com
Read through yourself. But the qol changes I enjoyed was the new damage research being put into 1, the new toolbar, no more pick axe. Increase in player reach as a base and the new generation.
>using laser turrets
but bullet turrets get so many damage upgrades and dont tank your power usage at all. they only need a stack of bullets, only problem is when you add speed upgrades that use stack faster
absolutely nothing gameplay or content wise. Im fine with qol changes but this is a boring update
Yeah but you have to feed them. Give a big enough base and they become unsustainable. Also once you into nuclear, electric power becomes kind of trivial.
flamers + bullets for main base, lasers for outposts
This is a complete lie, pretty much all basic mechanics were reworked, the UI got a complete overhaul and the graphics are finalized. Why do you seek attention this way?
Daily reminder to use sushi belts
>Biters are even worse now
extremely big yikes
Fuck that, laser turrets, flamers and artillery for the main base.
Any good QoL mods that you should use? Nothing game breaking like no night time or anything like that.
He's right though. In terms of new content this update was dry. But you had to be out of the loop to not know that .17 was mostly a back end and an upgrade patch to begin with.
>Give a big enough base and they become unsustainable
>not automating ammo production and delivery
Laser turrets are for easymodo babbies, guns+flamers is where it's at.
>He's right though.
No, you're not .
wiki.factorio.com
It's probably the biggest update they've had.
Unless you're flying the ammo over with robots like a klutz, you need to belt and feed your entire base. Sounds like a waste of time when lazors are more effective and faster to shit out.
Show us your belt
Which mostly consists of balance changes, graphical and gui upgrades, changes to modding and other effeciency updates. In terms of actual content I don't think they added a single new building. Content like that is what I assume he was referring to, not changes to the existing status quo.
>not automating ammo production and delivery
please show me how this is done in the early game so I can clear this game at least once in my lifetime without having to feel ashamed about turning biters off
uranium bullets outdps lasers by a large margin
Guns will only hold 4 rounds of ammunition, so you can daisy chain a line of turrets with inserters. Just get a belt to deliver ammunition from your automated ammo production in your base. Or get a rail system to deliver ammo to guns which are low using circuits connect to the station. Or eventually bots with a requester chest. There's plenty of ways to automate ammunition delivery depending on what stage of the game you're in.
I said early game.
Depends on how big your defensive perimeter is, either belt the ammo to turrets or deliver it by train.
The first line is the early game answer. Belts and inserters. If you're not at the stage where you've unlocked belts and inserters, you don't have to worry about feeding a fucking wall of turrets. Belt your ammo to your turret wall, use inserters to daisy chain. Simple and crude, but effective.
a belt from the assembly to the turret is doable on like 30 minutes into the game
how do I resist the urge to bus?
pretty much what said. backend updates are good but they arent anything to make me run back to the game.
making science packs cost different resources and biters spitting differently isnt giving me anything new to play with. what I could really use is new buildings to make new products with or maybe new mechanics like farming bugs or worms actually tunneling into your base and bugs using their tunnels as a way in.
As far as I know developers said that the game will never get a discount
End it now annon
Ok, tell me how to loop my turrets and conveyors around a base that looks like this. No assemblers yet.
Biters will attack the buildings that produce the most pollution. Boilers, furnaces, radars, later on assembly machines once they pick up speed. Put turrets around those at the start, and belt to those turrets. If your map doesn't allow for choke points, then make them. You don't have to completely cover your entire base in a ring of turrets, just protect where the biters will attack from and towards.
Build more furnaces, use trains to transport ore from different patches 150 electric furnaces sound good to me
is it just me or did the the performance take a dive with .17?
I am running a medium size factory and I am dipping below 60fps, this didnt happen before.
this. the biters will make it obvious where they will focus attacks on but it should usually always be your power source unless its an outpost.
works for me, update your toaster
Make a main bus of iron plates.
Have a boolet production section that feeds a line of ammo off.
Have inserters grab from that and drop belts towards the various turrets.
A slightly more cost effective / nicer looking option is to have the ammo feed into a chest which you manually distribute to other chest/inserter/belt setup's with the individual turrets.
But doing things manually is for shitters, drop that belt spaghetti.
Mynt?
1080Ti and 8700K. pretty sure its not a hardware issue.
An autoregulating heavy>light>gas oil converter station that breaks down the heavier substances into lighter ones when the lighter ones fall below 40% capacity and the heavier ones are above the same mark
Made oil management a lot easier once it started working, though I had to bump up the breaking factory count several times to make it catch up with the consumption rates
>floppy drive
well there's more high resolution sprites. what's your ups?
Garbage collector lol
fairly stable 60
I remember enclosing my entire base once in walls and placing turrets inside. I eventually died because I ran out of resources to feed the turrets.
Why does it look so ugly?
Just fucking pirate it if you're low on money or something wtf
What is wrong with normalfags seriously
Biter attacks are triggered by pollution. Soon as that red cloud hits they will start to attack. The best defense is offense, especially in Factorio. Get some AP rounds, some grenades for early game and clear out biter bases then you won't have to worry about any attacks until you get your car, then tank, then artillery. Rinse and repeat.
No it isn't, you retard. 15 dollars is literally an hour of work in most first world, or two-three hours of minimum wage work if you live in a slightly shittier country.
One fucking hour.
A single hour of work at your piss easy mcdonalds job.
How many hours would you play the game for? How many hours did the devs spend creating every aspect of this game?
Cheap, lowballing faggots like you are why this industry is fucking garbage and only sleezy businessmen can make financially successful games.
Do you really expect indie devs to really try to put out quality shit if, when they do, you aren't even willing to spend a single hour's worth of pay on it?
This, I don't like pirating but the dev deserve it. This "hurr durr my game is special no sale ever" sounds like a fucking kid who thinks is better than everyone.
Well it's to reward early buyers who bought an unfinished game
That's not their reason, dipshit, you are the one who is a pompous kid thinking he deserves to never buy things for full price and only when a dev is willing to make absolutely no money off it. Do you even realize that not everyone can live with mommy, and can't just spend all their free time making a game without bills racking up? Most devs try to price their games reasonably while still making enough to pay their staff and keep their company afloat.
End yourself, you plague
Cringe
the irony of these posts never ceases to amuse me
hope you didn't buy minecraft when it was still in alpha/beta
Do a main bus
Cool moving the goalposts there.
main bus?
And they take uranium to produce, which is better left for the kovarex enrichment process. It's about ratios, not DPS at all.
>>>>
You joking right?
So you also can't read.
uranium is abundant as fuck. How much enriched uranium do you fucking need?
2
4
>Try to automate trains to have an automated supply of oil and water
>can't make one track railways bc they get bugged and aldo i'm a brainlet
>drop the game when i realize i have to reestructure the whole base in order to optimize my production
>mfw this game caught up with my autism and surpassed it.
3
truly beautiful
jack up the price, much?
you're almost a year late
this game is not worth $30
the shits like $40 dolleridoos and never.ever.goes.on.sale
>Not a swastika generator that produces 488 MW
your mom is not worth $30
you blind or live in a 3rd world shithole?
go back to your morning triple stacker burger americurd
if you could add any feature to the game what would you add?
I would love to have an end game economy where you are able to launch products up to space for currency to buy things you can either not find on the map or are low on and depending on how much you are able to sell effects the market price.
This would create incentive to build super factories to make shit loads of certain types of products like processing units then further incentive to build multiple rockets so you can have more payloads. This in turn can be used to buy barrels of oil or uranium that you are low on or perhaps cool luxury shit like new vehicles.
very unoriginal
seething buyfag
A shame you cannot harvest biomass from ayys for burning.
will do user. I'm glad I'm able to both eat and spend money on vidya
Have they even added anything worthwhile since the Steam release? I launched a rocket like a week after that and haven't played it since. It looks exactly the fucking same outside of a new upgrade tree.
What in the world have they been doing?
simple things amuse simple minds, I guess
a 20% discount
counting money
I've last played factorio like 3 years ago, can someone give me a quick update what they added/changed since release?
But even with the "YOU ARE SILLY" removed it points out that only Yea Forums is drone enough to care
a player vs player (with aliens) multiplayer mode, it doesn't have to have any incentives for fighting other players but it would be nice to play multiplayer where everyone makes their own base instead of working together
>that capacitor bank
Is there anything in the pipeline for bigger/better capacitor buildings?
Or any mods?
>wanting cheat mods
They need to have a downside
Just curious, how do you deal with building so long rails, you set blueprints with robostations so it eventually builts itself or run all the way through while letting your personal bots build the ghosts you pass by?
>finally finish setting up production for new tier of science packs
>desire to kill myself drops rapidly
>5 seconds go by
>need higher tier of science pack
>looking at what's needed to set it up makes my desire to sudoku flare up again
I hate this game so much
This game is honestly like a new SimCity or RollerCoaster Tycoon game for me. Something I can randomly go back to and just start playing for a week straight again.
dude i want in your reality where factorio is bad value for money compared to the competition
How difficult is it to create your own graphics set for this game?
I like the game mechanics but the graphics set looks too realistic for my tastes, I'd prefer if there was one which more clearly communicated information.
the hard part is making the new graphics, hooking it up to the game is just busy work
just for the latest experimental:
an absolute fuck ton of performance upgrades
new graphics for most stuff in the game. you can also actually use them because they use way less video memory
new campaign
recipe and tech tree balancing and polish
more apis for mods to use
there's some more stuff in the "since steam release" window, but it's still essentially the same game, it just does everything a whole lot better.
It doesn't help that every major update seems to add MORE science packs. Like, what the fuck dude? Four was enough.
>Thinking he is hot shit using chemical symbols.
Fag
i am upset they didn't unfuck lua's garbage collector
it's shite, it's apparently the biggest performance problem with lua
THey are engineers, not magicians
could have convinced me otherwise
> not a single achievement unlocked
christ
I can understand pirating a shitty game from a shitty dev but factorio is well made fun made by people who deserve it. So if you are going to buy it it’s not like $20 is much to ask.
And if you are going to pirate regardless then why do you care what they charge?
Imagine waiting YEARS to save 10 dollars.
Can't stop playing.
unmanned boats when
When did they add islands and how do you cross water?
just make a factory factory
So its mostly quality of life stuff? Where my features at.
dunno, but the thought of them introducing flying aliens have me scared.
It's a regular map with larger water scale.
There's this tiny path with laser turrets that are in the 40k-120k kill count range,placed conveniently to harass Ayy's.
?
Gonna wipe everything part of the nuclear power to reorganize everything once I get requester chest unlocked.
youtube.com
the real end game is making factorio play itself
What the FUCK is that
Get the Emperor's artillery in there immediately
I used to place 30-40 artilleries and use the 5ms spam key on my mouse to paint a circle (maximum distances of the artillery) and bombard everything to smithereens.
Good times.
1488
you had one job
It's the most satisfying form of warfare
Shame it needs mods even if they're minor, vanilla game shenanigans are usually more impressive
My man.
Motherfucking artilley being displayed as a glowing orb in the minimap must be intentional.
Does anyone know any other good games who scratch that artillery itch?
not possible unless you're using mods or cheating
>phallic
>hard
>shoots things at incredible hihg speeds
Based.
After a while I start to feel the burden of my shitty design choices weighing down on me. I gave up on my first playthrough because I had surrounded my base with flamer turrets but my oil production wasn't keeping up because one of the products was backed up, and I had no more nearby copper, and the clock was ticking before my base's defenses effectively shut down.
It's also based because it's lazy as hell
Even the chair force has to fly their jets around, far too much effort
Simply press button and go back to vidya and shitposting as the shells fall kilometers away