This is the best rpg square has made to date. Any other opinions are misguided and foolish

This is the best rpg square has made to date. Any other opinions are misguided and foolish

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It has the sexiest door opening noises of all time.

if you count this as a tactics game and not an RPG you're probably right

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I can't imagine being so wrong. Easily broken game via uniques or generics. Wasnt even a good as let us cling together in terms of gameplay or narrative

Square never did a single good rpg game until FF13.

>I can't imagine being so wrong.
yeah, unironically

They should make a sequel!!!!!
It would be AMAZE-BALLZZZZZ!!!

I'm playing it on my vita
I reached the weird forest where you can get lost
is there anything else interesting I can miss in that forest or is okay if I just get to the boss¿

don't use the broken stuff if you want a challenge dumbo *cough*orlandu

where is the best platform to play this one?
I always had fps drops when doing skills

Get to the boss, there is one chest that has some items, but you need to get to that area to get to the boss anyway.

Or brawler ninja. Or arithmetician. Or summoner. Or mystic. Or black mage. There's so much game breaking shit. Let us cling together is 10x better

FFVII is best.

Wrong, the best is SaGa Frontier 2.

Wrong

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ok thanks user
I was trying to complete the forest map to not miss anything

Imagine being this retarded. Sad.

Muh aristocrats r bad!!! Muh supernatural kami forces tryign 2 rule da werld!!! I remember my first jrpg

>trying to compete with the greatest JRPG ever made

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based and Zoharpilled

Random encounters the game

That's not Tactics Ogre: LUCT

If this game had a better system for weapon switching, something like MGS it would be the greatest game of all time.

This game desperately needed MGS1's equipment menu. The amount of menu shuffling is detrimental to the enjoyment of the game. Plus such a tiny inventory capacity when you start getting thrown shit left and right.
>fully assembled weapons still count for your blade/grip count
Fucking why?

The only worthwhile RPGs Square has ever made are the SaGa games.
VS is another hackjob that has nothing to it but graphics, none of the mechanics work, it's piss easy, extremely short, horribly unfinished and with no real roleplaying to speak of either.

>You will never re-live the late 90s very early 2000s PS1 JRPG extravaganza.
Yes I know I'm fucking old. Still though it was magical.

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Being a poorfag I missed out on most, so now I've been slowly working my way through whatever piques my interest.

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let us cling together was pure trash narrative wise what are you talking about

i like the character design

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The original LUCT was a fucking mess mechanically what.

Well you definitely have a good one on your hands there. It's the only Mana game i've played truthbetold

>tfw I got soul hymn within 10 tries

I'll give you the OST, but that's it.

Is there a tl;dr for brainlets regarding the weapons. I tried to play this but it got real annoying having almost every boss take 2 to 3 damage from every single weapon i tried while also only having a 40% accuracy rate

>Is there a tl;dr for brainlets regarding the weapons.
Just stack physical gems, that's it, or any elemental gem for that matter, none of the other attributes matter as long as you stack a single element high enough.

this is a game that people pretend to like

user...

why?
it's a fun game

Some day I will make that guide as a pic. You only need three weapons: One for slashing, one for blunt and one for piercing damage. Then you buff yourself, debuff the enemy and add the appropriate gems to your hilt. Use the analyze spell to see what the enemy is the weakest against.
>while also only having a 40% accuracy rate
Yeah, there are gems that boost your accuracy as well. I always have at least one equipped.

Honestly I dont think theres a matsuno rpg pre that isnt an instant classic fuck off 12 was decent-good

All VS needs is a rerelease removing the clunky inventory management shit and its an instant 10

I could never get into it despite loving the presentation.
I think I got to the early city place, after the catacombs, and the human boss you fight there just rapes me. I tried changing up weapons but maybe I'm missing something about the combat system.

Playing it now and while the story, art direction, and music are all generally fantastic the dungeons are bland and ugly so far with a tediously high encounter right.
Just left Nortune fwiw

Fucking amazing game, always glad to see people enjoying it.
>spoiler
Its the best one anyway desu

>spoiler
Good tastes.

I'm not an English speaker, and I played this game when I was a kid. By some point I was just doing combos of 2-4 damage per hit, and I'm sure that it was related to not understanding the weapon forging system. Despise that, it was a fun experience, maybe I'll try it again now that I can at least understand a little more. Any tip related to the forging system?

Your English seems pretty good, a lot of people struggled with the weapon system.

The best way to think of it is that you have various elements that oppose each other. Weapons get stronger by attacking things of those element or type, but elements that oppose that type will make that weapon weaker vs the original type.

So basically the optimal strategy is to have 2-3 weapons that all have their own purpose. Later on you can forge them together for a weapon that will kill anything, too.

It's a bit difficult to explain that. Let's say one-handed swords: You get a better one-handed sword if you combine the last two that precede it on the tier-list. So you got a sword that does 13 damage and combine it with a sword that does 15 damage. The new one you get will do 17 damage. Sometimes you need to combine the same sword, like falchion + falchion = rapier pretty sure that's not the actual combination to get the rapier, just an example
If you combine different weapon types or different one-handed swords that are not next to each other, then you will get various, most of the time worse weapons.
Also hagane > iron > bronze.
Bronze + iron = hagane.

I'd say not to worry about affinities, they're nice but you won't keep track on every enemy type and elemental. It's way easier to just have 3 weapons for piercing,slashing and blunt (the three most important resistances among enemies).

You can put gems inside weapons to suit the enemy you're fighting, like if you're fighting a fire elemental put water gems in your weapon and fire gems in your shield, if you're fighting a dragon put dragon gem in weapon etc.

Honestly if they gave you the elemental weapon buffs earlier I think people wouldnt harp on the combat being convoluted so much. There are a lot of systems in place but you dont have to pay attention to most of them, just buffing your weapon can increase your damage output tremendously even if youre using a shitty type

This is the correct answer

Maybe if they made systems that actually work and work with each other instead of making mechanical designs that are invalidated by both stupid base balance and other mechanics every few minutes people wouldn't harp about a game where nothing works.
What's even the point of having three different modifier categories applied to basic stats when only one matters?
What's the point of a library of chain arts that is instantly invalidated by a single one?
What's the point of the PP/DP system when neither work?
What's the point of offensive magic that is only tied to your base, uncontrollable character stats, making it worthless on anything but NG+ cycles, while your melee system gets 4 layers of multipliers?
What's the point of chaining when counters are the most effective damage option until NG+?
What is the point of the entire game when counters make it so you are LITERALLY unkillable?
Hell, what's even the point of break arts when chaining is always the superior option?

VS is a disjointed, half assed, unfinished mess, anyone who claim it's deep or well designed either never actually played the game in depth or is in deep denial.

Someone's feathers are ruffled.

Your opinion is miguided and foolish. FF9 is superior.

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Its hard not to have ruffled feathers when the game dumps 20 chocobo eggs on you after every battle.

Even Vagrant Story manages to be faster than that shit.

>Square's best dungeon crawler
>large detailed enemy roster
>complex dark soundtrack
>excellent translation job
>analytical strategic game play
>genuinely tricky box puzzles
>thought provoking story line

It still holds up. I had a ton of fun playing it originally and the replay value is massive when you start hunting for weapons, items, Risk Breaker ranks and new game+ peak stats.

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Gears is good but it's still a fucking mess.

The second disc is a joke, the plot isn't cohesive and a lot is left vague and open, characters are literally written out if they have zero use in the plot for no reason, there just isn't enough songs on the soundtrack and the over world feels tiny in comparison to other Square titles.

It is the definition of an incomplete game. How anyone can say Xenogears is more of a complete experience than FFXII is frankly fucking baffling considering their project histories.

Who is that in the background supposed to be?

the intro dancer

Oh shit, completely forgot about that girl.

*blocks your path*

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I wouldn't even have realized if it wasn't pointed out.

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2019 Square suck dicks

Why is this missing a load of weapons, eg Rhompaia?

I often think this would have been a better system for something like an MMO.

That's just part of the process and doesn't even take into account metals and probably unique weapons. It also doesn't tell how the stats for combined weapons are determined.

The point is that it is a deconstruction of an RPG, the sole point of which is to teach you to filter out the horseshit (hint: tutorials/manual teaching you the basics of the game are part of this horseshit). It works something like a Progress Quest. You think you are playing a Deep Complex RPG With Menus, while in reality, once you put everything right in your mind, it is a simple rhythm game. This moment when all of it comes together in your head, and how you imagine the game plays out MONUMENTALLY, RADICALLY simplifies in a single instant - it's simply priceless. I haven't seen anything like it anywhere else ever in my life.