Just finished MW3. They really dropped the ball on this one

Just finished MW3. They really dropped the ball on this one.

>Story makes zero fucking sense. The Russian President who presumably launched the attack on America is seeking peace, now granted, this is probably because Russia was kicked out of America entirely by the second mission of the game (which itself is a huge waste of World War III) but come the fuck on you really want me to sympathize with/protect and rescue this dude? He shouldn't be returned to power to negotiate peace. He should be standing fucking trial for the innumerable war crimes his soldiers commit throughout the fucking game. /rant
>Genuinely cool set pieces but not nearly enough of them compared to the more mundane ones.
>Satisfying, accurate shooting just like the rest of the MW games; bolstered by the ridiculously fantastical weapon sound effects.
>Honestly just god tier sound design all around from the loud to the little. youtu.be/AI6fPoYgKH8
>Soundtrack is meh; a far cry from the previous game's music.
>Spec Ops Survival gets repetitive as fuck quickly and doesn't have any of the personality/craziness that Treyarch's Zombie mode had. Having 30ish maps doesn't matter if they all play the same.
>Spec Ops having a ranking system only makes Survival less appealing.
>Chaos is fucking great though. It's a digital snort of cocaine that wants you to ride it as long as you can manage.
>Good graphics for the time with solid animation.
>Very nice environments for the most part.
>None of the new characters are particularly interesting. Yuri is a missed opportunity that never speaks.
>Intel does nothing.
>Veteran mode is far to easy compared to MW1 and 2 despite removing hit markers.

I'm kinda impressed by how cohesive this game feels despite its lower quality, considering the patch work of studios that came together to work on it, but still... Not great. What does Yea Forums think of Call of Duty: Modern Warfare 3?

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Survival mode and spec ops are pretty fun.

Prefer them to zombies desu

This scene gets so much wrong about the Abrams, yet feels so comfy that I just don't care.

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Spec Ops Missions are alright, though they're essentially just more campaign missions without a narrative or cool moments. Some of them get kinda creative though. I liked the one with the Little Bird that blinds enemies.

How you can prefer Survival to Zombies is beyond me though.

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The whole game was dogshit and somehow looked worse than MW2 while having zero roam to move away from the linear corridor trigger levels (MW2 already had less than MW1, but compared to 3 it had huge open levels).

The only cool level in the entire game is at the end the killing spree of Captain Price.

You know it's funny and I could be wrong about this, but that level felt like an uptick in quality because I think it was a planned level from the start. The two missions in New York are somewhat high quality overall and then the game slowly loses quality as time goes on. It has a couple spikes here and there, but that last one was such a good time that it was surprising.

I also like the amount of body awareness this game had (seeing your legs and body and shit) and wish it had more. Makes me feel more grounded in the character.

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The only thing I remember about this game is that they made a big deal about 60fps and having actual gun manufacturer logos on the guns

Even though Survival mode is just a survival mode with glorified multiplayer maps, it still felt more enjoyable than the base maps launched in future CoD games. Extinction was far better than Survival, even the survival included in Ghosts was awful.