Why are people so attached to this GameCube game with clear balance issues?
Why are people so attached to this GameCube game with clear balance issues?
Nostalgia
/thread/
Throws were good and mewtwo didn’t feel like a shitty lucatio clone
>it has balance issues
Name a perfectly balanced video game faggot
This.
For further examples of bad games loved by nostalgic 20-somethings see: Ocarina of Time, Goldeneye, Banjo-Kazooie, Sonic Adventure 2, and any Spyro the Dragon game.
Combat (Atari 2600)
Based
Tekken 7 is pretty damn close and can still be polished by patches, while Melee will always be a broken mess
Banjo is still decent, but it is rough around the edges. But those rough feelings were quickly fixed in its sequel on the same system at the end of its life. All those others do suck though.
There is no game with a universally balanced meta. What's important isn't that everyone's virtual friend gets included in the competitive calling cast, it's the range of strategy or depth among the meta that does develop. And among the melee meta there is range of strategic options not just within the single characters that are viable but across the cast, which is a solid 6-8, and the meta strategies from stage to stage.
>hurr durr Fox and Finale Destination
Which is a stale meme which hasn't even been true for the last 5 years. Character picks such as Marth and Peach have a range of tech which gives them their full fledged advantages, and the spacies are at a major disadvantage on Final Destination, which is often considered a reliable counterpick on an even skill playing field, often putting them at a disadvantage. Battlefield is considered the most neutral stage. Also, because of Fox's strategic familiarity and commonality, he has ironically become one of the most "solved" characters, not just to Hbox's Puff, but to nearly everyone else, who will nearly all have perfect Fox counter-strategies while a Fox is not guaranteed any reliable counterplay to less universal characters.
What's wrong with spyro you nigger.
Based retard
Melee's popularity has almost nothing to do with nostalgia. Half of the people who suck melee's dick either never played it growing up or just started to play it. Playing competitive melee is nothing like playing melee back when it came out, it's almost like playing an entirely different game with a different mindset. That's like me saying people still play 3rd strike competently for the nostalgia. No one like carrying CRTs and paying hundreds of dollars for controllers because of "nostalgia".
He's never played it and he's not about to play a game from before 2012.
Idk man it's fun I guess.
good movement/physics/speed
you're right but why would you waste your time explaining this to anyone here, nobody is going to listen to you
Because they are used to the controls/glitches/tricks and they built their entire e-penis around this game so now they are scared to play Ultimate because they know they will get their asses handed to them until they pratice the new game. Which they won't, because they are too proud of their outdated game and they are salty losers.
Press d to dab
It's for babies. Stupid babies. If you liked it, you were a stupid baby when you played it.
You aren't completely wrong because you couldn't pay me enough to through Spyro 3 again but the first 2 games are still completely playable and comfy
I played spyro for the first time with the remakes and it is some of the most boring, flattest level designs ever. Every level has the depth of sonic heroes tutorial level if youve ever played that. Flat, basic, boring. What a shitty fucking game
Not a guarantee, but you might feel differently if you played the originals, since they contain they're original level proportions, spacing and character hitboxes, which can significantly change how a game feels. These Activision ports are pretty hastily slapped together.
I like Ultimate but why would Melee players care how well they’d do in it? They’re pretty different games, nobody denies that any top level sm4sh/smashu player would get decimated in melee. Also logically you’d want to keep playing the game with the mechanics and game feel you enjoy
Well it was good enough to not really need a remake in the first place, play the PS1 version and compare it to other PS1 platformers.
I compare spyro and crash to mario 64 and banjo. CS have flat boring designs without any of the modern tech of making interesting backgrounds. They do not hold up at all. M64B have wider more colorful worlds with better controls and level design. I played crash 2 and 3 and ctr as a kid and beat them but have zero fond memories of them. Hated them then and hate them now. Spyro was a new experience for me and i had hoped for better. Its disappointment really. It was an easy 3000/3000 though on xbox at least
comfy is another word for "nostalgic". Just sayin'.
rock paper scissors
tetris
I only have nostalgia for Ripto's Rage
not always, animal crossing is comfy even if you have never played one before. Even grandmas play it.
Dash to jump momentum
It's a huge make it or break it deal, especially on characters like Falcon. They're so much more fun in Melee.
Just tell your friends to not be dicks. Unless you're talking about esports in which case you're retarded.
Crash 2 is just a standard platformer while BK is an adventure game maybe you just like those more?
>better controls
Objectively untrue
>Two characters share ONE visually similiar move
>they're clones
What?
>rock paper scissors is balanced
>when rock comes out at frame 0
yeah, as if
Have you tried playing it? It's fun. A better question would be why are so many people attached to the idea of hating the game?