How do you go from making masterpieces like Baldur's Gate 2 and Knights of the Old Republic to making steaming dumpster fires like ME Andromeda and Anthem?
How do you go from making masterpieces like Baldur's Gate 2 and Knights of the Old Republic to making steaming dumpster...
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The name means nothing when the talent that made it great in the first place is gone.
Bioware was great because of the people that worked there, it is no longer the case.
but youre just here to shitpost so eat a dick.
>a division of EA
that was the response you were looking for right?
by putting faggots in your games
trannies and faggots
Diversity hires.
EA and diversity hiring.
The only people that stayed the longest were the animation team who used the same tools and rote since NWN/KotOR, what was a little jarring but servicable for those games is simply unacceptable for andromeda and ME3. They also hired a few NWN modulemakers and later on a frightening amount of fanfic/smut writers. It is that hiring policy that started their path to ruin.
No idea, man.
the people who make these games already left...
how did they go from this to that ?
Easy, just hijack a well known studio name and pretend it was you who made it great all along
Getting bought by EA was the beginning of the end.
Hiring based on racial/gender quotas instead of merit was the nail in the coffin.
>before
losers
>after
losers
Electronic Arts
Electronic Arts
Electronic Arts
Electronic Arts
Electronic Arts
How good is Baldur's Gate?
I don't care anymore even if they announced a new BG or KOTOR game, they're all guaranteed to turn out shit bc the people that made those games great no longer work there. I don't even know why they still keep the Bioware name 2bh, they should just rename themselves, those fucking hacks
Are the old Bioware games really that good? It seemed like they were only remembered for their writing. Gameplay-wise, their pause-combat thing always seemed like some unholy mutation of traditional turn based DnD systems that doesn't really work. Even Planescape Torment, the one game Yea Forums jizzes about renders the entire combat system moot, it's basically an interactive story book.
I think if EA didn't come along, Bioware would become a Walking Simulator dev like Telltale, and that might've been for the better.
It's not
It's a classic d&d rpg experience and a staple name in the genre. Shadows of Amn + Throne of Baal is really fucking good
Completely changing employees, dumbass
Management is retard. Name 1 well-managed video game company
Great (if you are trying to fall asleep)
BG2 is good if you are story fag
>Are the old Bioware games really that good?
Not really, no. The gameplay is atrocious and the writing has always been cheesy garbage. Dragon Age is the only series where they actually tried.
>Are the old Bioware games really that good?
No, not really. Knights of the Old Republic and Dragon Age are their best games.
Don't tell me that's Wynne on the right
>Are the old Bioware games really that good?
KOTOR, Jade Empire, and DAO are good and probably their best work.
Anthem is pretty good
its also good if you're a gameplayfag
It's not. I have her in a transparent swimsuit
Anything, once highjavked by corporate greed, goes to shit. Even Google has experienced this. Gmail has actually gotten slower over the years.
Gameplay wise andromeda is great, introduced a nice selection of abilities and the option to make your own custom classes basically was the next logical step for the series. Stuff like the biotic shield, the virus you can upload to enemie and the flamethrower/cryo beam were fun to experiment with.
Only major misstep was the open world design and lack of control of teammate abilities for detonations.
Everything else in the game is fucking woeful though, you can tell that this dev team had only made the ME3 multiplayer.
well i'm stumped
They ate half the studio and the remaining members transitioned?
Neverwinter Nights is better than Baldurs Gate 1 (I haven't played the 2).
KOTOR is better than NWN (only counting the offical campaing)
Jade Empire is better than KOTOR
Mass Effect is better than Jade Empire
I have never played the sonic game
And DA: O is better than Mass Effect.
Then EA buys Bioware and everything goes terrible.
>Golden age of BioWare
>Never mentions NWN
Aww :(
never post again
dear god...
Deekin and Hordes of the Underdark were the only good parts of NWN
don't even TRY to defend that atrocious vanilla campaign
>Knights of the Old Republic
>masterpiece
now compare its writing to Obsidian sequel
>before
losers who wanted to make their dream games
>after
losers who wanted to feel special
>KOTOR is better than NWN
You know what's interesting? People keep saying "The old bioware is gone", which is a completely wrong statement.
The director of Inquisition is with Bioware since Jade Empire (he was on the writing team), Hamburger Helper already was part of the writing team for Origins, Laidlaw was the director for the Tresspasser DLC und also already at the team since Jade Empire.
Ironically the same with the buttfuck awful Andromeda. Ye, Mac Walters can't writr for shit but he's also on the team since 2005.
Only Anthem was mostly new people, but Casey comes back so they probably will do ok after Anthem.
>Jade Empire is better than KOTOR
I still can't believe that freeing the Water Dragon is the "good" choice. The whole thing started because she caused a drought and she'll probably do the same thing again. Fuck Bioware morality.
The main campaing from NWN is pretty bad.
I'd argue Jade Empire and Origins were already part of Bioware's decline. They were still good games but its very obvious their prerogative changed immediately once releasing KOTOR and realizing the console market would eat up wrpgs given the chance.
He's right, though. The original campaign for NWN is repetitive, shallow garbage.
>I didn't understand the plot the post
Andromeda was pretty solid mechanically and graphically (other than the characters), and the story is fine besides the fact that it's a retread. It's just that the characters are fucking awful across the board, from the way they look and animate to the things they say and how their voices sound. They drag the whole thing down. It could've been SO GOOD if they hadn't fucked up the characters so spectacularly.
Sonic Chronicles is easily their worst game. Which is really saying something these days with TOR, DA:I, Andromeda, and now Anthem, but its still on an entirely different level of bad and was their first huge fuck up, people just seem to have no idea it exists.
That's why it's so unfortunate that it did so poorly, Anthem did some things right too. They're horrible games and i'm glad they failed but some systems that were solid may never be seen again since that's often how developers work.
Andromeda wasn't even made by the bioware you know, and the bioware you do supposedly know hardly has anyone from the past still working for them
yeah it was terrible
Whaaaat it wasn't that bad was it? I could understand sub-par by contrast but atrocious? I loved the open level and quests like castle Jhareg
>
The combat was boring as fuck and the story was cookie cutter
This faggot happened.
The original campaign was okay
But the game cant be considered without the expansion packs
Jade Empire Bioware is not old school bioware and is on the dangerously close point of not being classic
>Buzzwords buzzwords
Point out in detail what was so "repetitive" and shallow about the main campaign. Being able to explore the countryside twice was not repetitive if you take into account the different content.
Who else likes Anthem? Approaching endgame and the combat loop is downright brilliant IMO.
It has it's rough spots, but it deserves nowhere near the hate it is getting. Between this and Crackdown 3 I think the reviewers literally cannot stop sucking HIV infected cock while jerking off Fortnite and Apex legends babbys. I can't trust them.
You forgot the edit
It depends what you went in expecting, user. If it was one of your first introductions to Bioware/D&D games, or if you just don't mind the Bioware formula, you won't mind it since it does have some good parts.
No, they weren't. They were incredibly clunky but there is this large fragment of gamers that are pseudo-intellectuals and actually think game stories are good. It's the same faggots who like PS4 walking simulators.
>Andromeda was pretty solid mechanically
No it wasn't. When punching is the most effective way to fight in a game where most weapons are guns and most skills are ranged there is something fundamentally wrong in the mechanical design.
>and graphically
Only the scenery was good and that's not even an achievement on Bioware's part. Frostbyte just does that out of the box.
>the story is fine besides the fact that it's a retread
Horseshit. The story was fucking retarded and everything it had set up by the end only meant that if there was ever another game it would be even more retarded.
I know at this point people have forgotten ME1 but that was pretty solid sci fi when it started. Andromeda was just pure science fantasy.
>It could've been SO GOOD
No, it never stood a chance. Everything they were aiming for was a bad idea. The only hope this franchise has now is a prequel.
>A division of EA
There's
your
problem
chief
>"The gameplay loop is p good IMO"
>Being this much of a soulless S OY shill
Haven't you seen the mass layoffs yet you parasitical bug man? EA isn't your friend and EA doesn't care about you.
The best games unironically weren't RPGs since they were shit at that
/thread
Ahhh thank you user. These faggots tricked me to buy DA:O, now I get it it, they were always shit at gameplay.
>They're buzzwords because I disagree with them/because there's no detail
That's not how it works.
Every chapter follows the Bioware Formula "visit three/four places, find [placeholder] that advances plot, return" that's bad enough to confront once in a game let alone every chapter, the final boss is nonsensical and comes out of nowhere, and in a system that was designed for parties it limits you to a single henchman (and no party control).
Interceptor gameplay is fucking crazy and it is incredibly satisfying to fucking nuke a difficult enemy with a combo with your friends.
I could care less about Bioware layoffs, all of their games have fucking sucked up to Anthem IMO, and none of you are buying it because you are all retarded, anyways.
I think they are bad at coding in general. Aren't DAO save files like 5 to 10 MB?
>These faggots tricked me to buy
The only faggot here is you, retard.
DA:O was at the time the closest you could get in terms of m classic rpg from an AAA developer. Not only that, EA had zero interfering since it was developed for 10 years and already finished when EA bought them.
I don't get the hate for DAO's combat. The only thing that comes to mind is how slow it is, but that's necessary when you're dealing with RTwP.
>WAHWAHWAH WHY ISN'T MY COMPANY MEN ONLY! FUCKING FEMOIDS!
lmao grow up incels
RTwP sucks in general
Origins was the last game with the bulk of the old guard working on it, and consequently the last good game.
By ME2 some left, by ME3 a lot left, and from then on Bioware basically continued on in name only with the only hangers-on being the shitty ones from the past.
Imagine a really good band losing all its members except their keyboardist.
>How do you go from making masterpieces like Baldur's Gate 2 and Knights of the Old Republic to making steaming dumpster fires like ME Andromeda and Anthem?
>Knights of the Old Republic
>masterpiece
In what universe?
About to install Neverwinter nights for the first time, anyone got any recommended modules or what I should start with?
>what I should start with?
Shadows of Undrentide, the first expansion. It starts at level one, it's a relatively straightforward story and it will do a good job of teaching you the mechanics, and it leads into the second expansion (both expansions are almost entirely unrelated to the Original Campaign). If you get bored you could skip straight to the second expansion - it features the same character as SoU, and you don't miss that much from not having played it, but it does start at a higher level so depending on your familiarity with similar games it won't be as easy to learn with.
Once you've played SoU and Hordes of the Underdark you can start exploring other modules, or go back and try the OC if you want.
The Tales of Arterra modules, the Aielund Saga and the first Bastard of Kosigan module (Exile of the West) are all common recommendations. There are plenty of community modules and lists/recommendations/selections available on the Neverwintervault once you decide to branch out.
Good luck user, I hope you enjoy the game!
Yes, the official campaign was pretty generic fantasy with a focus on hack'n'slash rather than story. What made nwn great was the aurora toolset, which allowed the community to easily craft custom modules with ease. Of those modules, some were basically triple A level in terms of gameplay, storytelling and porn.
Dragon Age origins is the last one that feels like the old Bioware after that it was EA making them "streamline" everything
>Go from
BG2 is almost two decades old and Jade Empire is almost one a half.
No one who worked on those games is still working on Bioware
by having your talent leave and replace it with cheaper, younger and social media-focused retards
A Dance With Rogues.
That's true, but you can hardly judge the quality of a game on its utility as a toolset.
What are your favourite modules, user?
I played the demo. I was more bored by the end of it than at the start. Shit gameplay, non existent plot, enemies that are so uninspired it's not even funny.
So basically you did no story, no builds, no combos, and no real grasp of endgame?
>That's true, but you can hardly judge the quality of a game on its utility as a toolset.
Well, the accessibility and ease of use of the toolset is what made that game great, and the reason why the community around it was alive and thriving for more than a decade after its release.
It allowed small groups of people and even single individuals to craft 20hr+ long singleplayer campaings, with very little coding knowledge and effort.
>What are your favourite modules, user?
Honor Among Thieves.
ADWR.
Darkness over daggerford.
Prophet saga.
UwU kawaii desu neee!!
i hope they go under and half the gaming industry collapses
They sold their souls to the devil
No pity from me
awesome
>That middle pic
>I think I can almost pick a few of the old crew out, there in the back with the dead behind the eyes stare as they are crowded out by rainbow fatties.
>drive off senior developer and story writers wwho dont agree with your push of political agenda
>replace them with NPCs
Spineless CEO's like Casey Hudson who prefer to let HR harpies and EA run their company instead of producing a quality product.
>completely wrong statement
>founders fucked off to make beer mid TOR
>culture irrevocably dead
>white men and their rpg hobbies are evil, how can we modernize Tolkien to be more acceptable to a diverse strengthful womyn of pocz
>don't forget microtransactions and feature withholding to satisfy EA greed, and rush that shit out the door
Fuck off and die.
>Casey Hudson
>CEO
Ray is to blame
D-I-V-E-R-S-I-T-Y
That's all there is to it. Once you start hiring based on what sexuality or skin colour one represents, instead of hiring based on merit, the obvious happens. Well, obvious to anyone with half a brain.
Toppas > classic > shit > everything else
Umm. Try again sweetie
because the people who made those games dont work at bioware anymore, just like most companies, people move around a lot, my workplace barely has anyone there that was there 10 years ago
bg2 was 19 years ago...
studio names do not make games, people working at them do.
those people are gone now, have been a long time even.
>never mixed cereal
what's it like choking on cocks 24/7?
The talent's been bleeding out of Bioware ever since they got bought by EA. The Bioware who made Baldur's Gate is not the Bioware Who made Andromeda. Most of the folks who were worth something all left a long, long time ago.
The worst part is that there's going to be that one guy who was there from the beginning who's actually super passionate about making games and can't ditch Bioware because he needs money. Just imagie being that guy working on Anthem, Dragon age 3 or Andromeda, trying your hardest to make the game functionable but getting hamstringed at every turn by the mass incompetence of diversity hires and people who give more of a shit about about agendas than vidya. Imagine pulling long nights trying to put out dumpsterfires of code mashed together into some ungodly frostbite-frankenstein monster of a game. Imagine sitting down with the release version of Andromeda after working on it for years, starting up the game and being greeted with this:
youtube.com
Imagine playing this shit and thinking "I worked on baldur's gate once". Just imagine.
lmao no gameplay wasn't as great as Bioware apologists will have you believe
Got taken over and infected by EA. Made an MMO. Listened to the "critics" ie glorified bloggers who have no idea or interest in videogames beyond virtue signaling so they can get a gf from all the Fakebook likes that brings and just went full retard on every front. But mainly EA, they destroys anything they touch.
Friendly reminder that the same thing is happening to Obsidian and people just have been ignoring the warning signs.
The combat was great, but the enemies, AI and everything else was so unforgivingly horrible
Same with Anthem, what a surprise