Dark Souls

>In the Age of Withering the last people were in their larval stage, and unknown to the light. When Theon cleft the Great Worm in twain, the smoke left the skies and mankind was born anew. It is said that the bearer of this staff emulates Theon and his will to strike down injustice, and also his hatred for worms.

bada bing bada boom, I'm a fuckin Dark Souls writer, pay me Fromsoft. seriously though these games have the laziest bullshit for story/lore though, it's just a bunch of random nonsense where they make cool assets and weakly slap the "story" over them, then make it turbo obscure so that it seems "deep". change my view.

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You are correct

th-thanks

People like it because it sounds a lot of like the stuff of myth in real life, same reason people like TeS with Vivic shoving a spear into Asura's mouth that was also his penis causing her to explode.

Also, the real fun of souls lore isn't what they say in the cinematics, it's trying to figure out what is currently happening in the game. The item descriptions talking about the various kingdoms shit are often filled with shit that is pointless world building, but the games are often filled with some sort of "concept" as to what's happening in an area that can be deducted via the Items.

A good example is the link between Carthus Catacombs, Farron Keep and Fire Lake in DaS III.

Shutup nerd

You are right. That's why Dark Souls is the only outstanding game made past the ps2, they think on the gameplay before thinking on the story, and that's why DS3 is shit, because they went the other way around.

>this is the game, this is how you play
>this is the boss, this is his moveset, appearance, and powers
>this is the map, all interlinked, to make movement more practical
>this are the abilities, status, equipment and magics
>great, now let's trow a coat of shaddy story on top trying to connect everything

Even they don't know what they are writting, credit the autists for managing to put everything together.

Yo check out the lore on this piece

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is vocarooposting the hot new attention whore maymay? I'm over it

Worms and other crawlies are more useful to the planet than homosexuals

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I found it funny.
Basically to do souls you just have to do this
>The Dreg Lords desire the Pale Thrones, bleed for it. But these sovereign of filth claim naught but the dirt below the boots of Man.
>But those clever lords, they carved their name into the bedrock below and thus became eternity.
>In time, the Dreg Lords would come to inherent the Pale Thones and ursupt the Moon Heirphant from his power, but only when man hast truly faded.

>huh you want to know how the curse came to be? what the fire is, why there are great souls etc. also what the deal is with disparity? k senpai
>3 games later
>hum miyazaki-san, this is all shit nobody cares about; we've learned nothing
>leaves more to the imagination am i right?
Fucking genius

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If you think Dark Souls stories are just random nonsense, you don't understand what you're seeing even on a basic level. It's not random, everything is connected, and there's very specific cause and effect logic.

just because everything can be connected doesn't make it not lazy.

Wot's that poo'er doing in the dump? Wot's in the large, ye olden, black cauldrons bubbling away?
Why does this look like some sort of stressful urban fantasy image made real?

I didn't even comment on it being lazy or not. I said it's not random nonsense.

that's a bonfire, he's cooking estus soup you pleb. that's somewhere in the Lost Heap, after you open the Door of Burning Wishes

Ahh but if all is interconnected, than does the individual still retain it's qualities from the whole? What is the landscape if not the points of monument to direct the sight?

answr that you fuckin nerd >:) riddle my anus there

>Ahh but if all is interconnected, than does the individual still retain it's qualities from the whole?
Yes, Souls games are very good keeping a singular harmonious resonance throughout their stories because everyone in them is concerned about the same things.

>new
Die

The story and lore is great and all, but the atmosphere is still king. No other series of games manages to nail the "dying world" feeling quite like demon's souls did.

what

I think the stories can be fun, but people are far too dogmatic on their view of the story. Which is weird when a lo of evidence is fairly vague.

the story of dark souls is actually genius: all the pursuits of men, all the triumphs, all the struggle, all of the history, all of the kings, all of the slaves, all of the architecture, all of it comes to one unifying end: ash

for dust thou art, and unto dust shalt thou return

so, it's a freshman's existential horror starter pack

>dude fatalism is deep lmao
I, too, remember when I was an underaged shitposter.

The thing is that everyone in the world knows things are going bad, but they still struggle against the coming of the Dark. Gwyn himself gave up everything to try and fix things. It's a very human struggle to know that you're up against impossible odds, but you keep fighting on anyway and don't fall into despair.

Even if the end is inevitable in Dark Souls, it isn't a "lol everyone is fucked and everyone's a dick and no one should try to do anything" sort of thing. Many of the characters in the setting did everything in their power to find a way to win, and considering the ending of the Ringed City DLC, all of those struggles weren't for nothing.

wow, it's almost like the story was not even remotely the main focus of the games and was only made as such by epic youtube loremasters

it's like complaining about the story in an NES game or something

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