Why is Dark Souls so fucking cryptic? How are you supposed to know where to go in this game without a guide...

Why is Dark Souls so fucking cryptic? How are you supposed to know where to go in this game without a guide? There are like 4 paths to take in the beginning and only 1 of them is correct. The scumbag warrior says the bell is "far below" so you'd assume catacombs or new londo. NOPE LAMO

Let's not forget the Capra demon, the dragon bridge, and the mimic. All beginner traps whick I am 100% sure nobody survived their first time too. Was this game made to sell strategy guides?

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Don't even get me started on this bullshit. How are you supposed to figure this out? Sit in the nest for like 2 minutes? Wtf? You'd have to have a lot of time on your hands for this

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imagine literally not having a brain

I played through the prepare to die edition in 2011 without a guide. It is really simple actually, and really good game design:
There are multiple pathways, buy only one viable one for noobs. You try going to catacombs or londo the first time you play? You get raped quickly by skeletons/ghosts and you figure that fighting much easier hollows is the correct path.

git gud

Imagine not having the patience to wait for like 15 seconds to see of this interactive thing triggers something important.

Bet you killed capra demon on your first try too

no it probably took me 15-20 attempts, are you really trying to say it is exceptionally difficult to find undead burg?

why would it matter if they did or not, your bitching is about finding your way around, although I'm sure you have plenty left in you to bitch about the bosses

>How are you supposed to know where to go in this game without a guide?
Well, since you're here… Let me help you out.
There are actually two Bells of Awakening.
One's up above, in the Undead Church. The other is far, far below, in the ruins at the base of Blighttown.
Ring them both, and something happens… Brilliant, right?

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imagine actually getting mad about dying to the mimic or the dragon, just fucking go back and move on you are going to die 100 times on your first playthrough anyway

op is clearly a brainlet with no patience

it's important to remember to read every single word of what the characters say, especially if they aren't a merchant.

no sorry that's not good enough because I know that I'm very naturally skilled at games so if I die even once it's total bullshit and a personal attack on me by the developer and I can't handle it

Just explore

>The scumbag warrior says the bell is "far below" so you'd assume catacombs or new londo. NOPE LAMO
Because it's even further down.

>How are you supposed to figure this out?
You're not supposed to. It's like the Nameless King, people aren't supposed to find out by themselves. It's why the messaging system exists.

>wtf how am I supposed to know where to go
People tell you
>wtf how was I supposed to know that people told you things
At this point you're just retarded

It's just funny that a game that prides itself on being "fair" pulls this bullshit

>It's just funny that a game that prides itself on being "fair" pulls this bullshit
The game never did that, the retarded fanbase did.

What bullshit? not having a giant neon arrow pointing you in the right way to go? Or the easiest way to go? You fucking explore and figure it out, why else would you even be playing the game if you're not going to spend time on it?

>people actually get upset at dying in the souls games when there's basically no punishment besides a tiny bit of progress and even then check points and shortcuts are every few mins

I never understood this. The game is clearly balanced around dying a good amount. You aren't supposed to get it in one shot and the game doesn't expect you to

The best games are the ones where you can wander into places and realise you are horribly underpowered, ie dark souls and morrowind

>die to high level mobs
>DUDE WTF WHAT A SHITTY UNFAIR GAME
>while all he had to do was to walk away
people who are unironically think like OP are why level scaling exist in video games

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the game is about freedom and exploration so telling you where to go and when to go there would ruin the whole experience, dying has almost no penalty aside from losing a bit of time so there's really no reason why you can't just go around and try things out until you find the path of least resistance

How are you supposed to know if the mobs are high level or not if they have no visible "level" and they're the first enemies you encounter outside the tutorial so you have nothing to compare them to?

>Be me
>Been stuck on Sen's Fortress for 3 hours
>Finally make it through all the bullshit, lizard man knocking me off the bridge 15 times, boulder out of nowhere
>Get to basement
>"Sweet treasure chest"
>Get eaten by treasure chest for no reason
>Lose all my souls

>and they're the first enemies you encounter outside the tutorial so you have nothing to compare them to?
What do you mean? You compare them to the tutorial.

Agreed. NPCs don't repeating previous dialogues is one of worst flaws of the game.

you explore and discover way easier enemies

wtf how was i supposed to know look at that damage artificial difficulty

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Why did they never explain poise, weapon scaling, and roll weight?

they cant speak english

>Why did they never explain poise

Press Select on your stats menu.

literally just play the damn game and enjoy the air of mystery, dark souls is amazing for what you describe.

>Souls having any value at all and actually being upset at losing them
>Taking three fucking hours to get from the bottom of Sins to the top in one go
What a retard. It takes like ten mins to grind in this game.

you find out real fucking quick when one hits you for 80% of your health, if you don't realize that and get the fuck out or die trying it's on you

>Be me
>In the middle of Sens Fortress
>Already pushed the lever at the top
>Standing on one of the boulder pathways not being used
>Suddenly a boulder hits me out of nowhere

Yeah the boulder direction thingy somehow resets the moment you take that one path down the ramp, it's a right cunt

if one way fails you go and check the other, retard, nothing hard about that, there are only several at once, not hundreds, and neither is particularly long if you can press circle at the time you'd get hit
literally all there is to it
there may be a couple of more obscure things like ravelord covenant or returning to asylum but you still can easily figure on your own, if not there are messages everywhere, if not you still dont miss anything vital and can still complete the game and then google around and see what else is there if you really liked it and want to stick around

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I beat this game one of these days. From steam achievements page I figured I didn't kill a boss named Crossbreed Priscilla. I have no idea where she is, there's no clue or any NPC giving any hints.

Also, I've seen anons talking about Artorias and other bosses like Stray something which I also have no idea where to find them. Another flaw is that you start NG+ in a completely unexpected way, which might fuck you up if you're not prepared.

This is especially true for DaS1 and Bloodborne. DeS, DaS2, and DaS3 do have different situations where you lose health for dying though. Even then it can be mitigated.

>Cool, a treasure chest!
>Hold on, what's all these bloodstains?
>Treasure chests aren't usually in the middle of the room like this either
>Hey, it's breathing! It must be a mimic!
You had your chance.

I mean you beat the game already so there no point at not looking for them on google

But if you actually don’t want to spoil yourself: Artorias is from the DLC, You can get to Stray from Firelink shrine and the place you find stray has the key to get to Priscilla who’s in somewhere in Anor Londo

The bridge dragon is total bullshit though.

>Waah difficult increases
kys faggot 2/10 bait

Isn't the whole point of the game talking to other people to tell them what you found?

No? You can't really interact with NPCs that much.

I mean in real life

In DeS, I think it was to promote shieldplay. In DaS2, it was to promote ressource management. I'm not sure about the purpose in DaS3, but in DaS1 you lose defense and item discovery which is kinda minor but still something. In BB, I don't remember but don't you lose insight upon death?

Hahahaha no.

>In DeS, I think it was to promote shieldplay.
It was to encourage being online. Using a shield is heavily encouraged throughout the series.

what bring my shit to a boil wihtout fail is when you are forced to fight multiple enemies at once.
its fucking great that they can phase across eachtother, unhindered by wall or shit while your weapon bounces of shit thats in the same postal code as you.

notable mentions to "fuck you, instakill pits EVERYWHERE with shit to push you down on it behind stuff you cant see". I'm more surprised when i bait that shit by reflex across all new areas and it isn't happening, than when it does.
Also love fucking cheapshots like the ladder to ingas in NL where ghosts fuck your shit up from across the wall.

The game when its playing fair is a cakewalk, so it pulls shit like this constantly, but it doesn't make it harder. it makes it fucking annoying.
and if you defend any of the above (with the possible exception of MAYBE the ghost one) then you are objectively wrong. i like the game and spent shitton of time on it, adn think its fun, but bullshit is bullshit.

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What I mean is that DeS is especially punishing for roll users because of world tendency and limited healing items which didn't give you much room to learn enemy patterns unlike the unlimited Estus. Especially Crescent Moon Grass heals for nothing if you use it as a dodge person, but it makes sense if it's used to heal through shield chip damage.

>but in DaS1 you lose defense and item discovery
You only lose it if you fail to retrieve your humanity. At least it gives you a chance to redeem yourself, as opposed to DaS2 for example, which penalized you upon death with no way fully around it other than not dying (or beating all of the dlc).

Even then it’s not a big deal to lose a few humanity, unless you’re using a chaos weapon. The defense is negligible, and the item discovery from humanity can be circumvented with the gold serpent ring. Also, having one soft humanity gives you 50% of the max item discovery you can get from humanity, iirc.

If you paid attention during the custscene as the crow drops you off at Firelink Shrine, you should have clearly seen the path to undead burg is the way to go as it focuses on it for fucking 20 seconds retard

Do you need big bright arrows pointing at it for you to get it?

You may actually be too stupid for video games. Just stick to watching cartoons or something instead.

Grass is easily farmed and weighs nothing. It's more unlimited than Estus by a long shot.

Yes, but it heals for fucking nothing. If you get hit, you have to keep spamming like 3-5 of them each time.

Based "done with life" guy

can you fucks stop replying to bait threads for once in your lives ffs

>rolling ball in the stairway in the fortress
>zero indication if going up or down is safe
yeah, thats fucking fair, i deserve to lose my progress and trodge through the pendullum shit again

>The sens fortress bonfire, or all The others behind illusory walls
Fuck. You.
>b-but muh orange soapstone messages!
might as well tell me to read a guide then if your only defense of this bullshit is that "have someone tell you"

>dieing and trial and error is part of the experience!
nigga, i shitpost on v and still value my time more than to keep spending backtracking 20 minutes because of some bullshit

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What else are we going to do? Post in the dozens of other autistic themed threads?

>go down a path you are suppsoed to go down later
>oops, you just locked out yourself from this NPC and everything associatied with it!

Unless you're pumping vitality like a mad man it's more than enough. 5 Halfmoon Grass is 1200 HP.

A lot of these hard to find spots usually have dev messages that at least hint at the right direction

Still comes down the guess work.
Seek Guidance should have been a ring or something.

First time stumbling through that game I beat Capra Demon effortlessly he didn’t hit me once and I killed the dogs quick, tho Taurus was trouble for me

I DID

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if you didn't pirate the game, the player messages usually directed you to do that

You say that now but the servers aren't going to be up forever. One day all those messages will be gone.

The entire game's design revolves around punishing impatient fucks like you

So wrong it hurts.

I did, but I was reading a guide. I would've most certainly died if not for it.

>he doesn't think Dark Souls will be ported to newer consoles ad infinitum a la Resident Evil 4

It won't. Even then it doesn't change the fact that using player messages is too close to reading a guide, and the ideal Dark Souls experience requires you to be offline anyway.

But user, new londo is the route to take to get to the bell down below

>and the ideal Dark Souls experience requires you to be offline anyway.
You're a fucking idiot. It's painfullt obvious the devs purposefully designed the game around multiplayer.

Maybe Dark Souls 3 is more your speed.

The later patches completely fucked the game because they started listening to the little bitches and PVP fags which is redundant. I pity you if you didn't play it at launch.

It was a chest suspiciously and crookedly placed in the middle of the room.

>zero indication if going up or down is safe
You hear the mechanism shift and you can sit there and watch the blouder roll down the steps
>The sens fortress bonfire, or all The others behind illusory walls
The Sens Fortress bonfire isn't behind an illusory wall

If The Surge is just like Dark Souls, you have to explore with some trial and error.
I'm about 8 hours into The Surge and still only in the second level.
Taking time to learn and master the games are the only way to go.

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There's no justifying the magic boulders in Sen's. It's total bullshit.

even on the gmod i use ds stuff

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>one above, one below
>there's a top path and a bottom path from the start
>the bottom path does not lead to a bell

Those boulders resetting are one of the few things I'd actually call bullshit
I get the feeling there was supposed to be a semi-hidden npc or enemy up there that you were supposed to have to find and kill to make it stop happening, since one of the possible directions for the boulders is right out the back of the building where you don't have to worry about them any more, but if you put it to that one and then try to actually go do anything in Sen's it will just reset anyway

Sens fortress was a lot easier than I thought it was going to be, I just took it slowly because of what I’ve heard. You just have to tread carefully and take note of your surroundings. Just watch for obvious dart trap placements and get the lizard combat down, it’s ezpz

It does if you have the Master Key

It does if you have the master key. At the very least you can come back up that way

Is this gameplay or a fake image?

>The sens fortress bonfire, or all The others behind illusory walls
>Not having finely honed "minute difference in area border" senses from playing zelda games as a kid
That shit sticks out like a sore thumb most of the time. And if you aren't checking every vaguely suspicious piece of terrain you're playing this sort of game wrong anyway.

>you're playing it wrong!!!
Fuck off.

Right, but a first time player probably wouldn't / shouldn't have it.

On my first time I spent too much time on the lower path because I thought that's how you got to one of the bells. His advise felt misleading.

>Right, but a first time player probably wouldn't / shouldn't have it.
Why the fuck not? It's the only seemingly useful starting treasure, numbnuts

That's a pretty big (and dumb) assumption to make.

gameplay

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is this what happens when we give participation trophies?

>skeleton gang-rape that kills you in seconds
>ghosts that you cannot attack
>I doubt a first time player would accidently revisit the asylum
>a path with only a handful of easy enemies
I wonder which way you're supposed to go?
to be fair, it took me way too long to figure it out on my first try

only reason why a new player would know that it is dumb is if they're reading a guide

The game was advertised as hard, so I thought the path with rape skeletons was the intended one.

So do i equip FaP ring or no?

I fucking hate this

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imagine being this bad at video games

How is this even done? Do they still have their normal fighting styles?

yes, i just spent hours getting to the top of this trap ridden hellhole. let me just check out that open edge while a giant nigger is throwing nukes at me. im sure it leads to safety.

Yeah, "exploration"

Just go back? There were items there that you would go back to get after killing the giant anyway.

>game that prides itself on being "fair"
lol who the fuck ever said this shit?

Why haven't you killed the giant and resumed exploration?

by getting your ass kicked you spoiled brat

within a first couple of hours i also unlocked the depths, darkroot basin, darkroot garden, with at least 6 other locked doors that a new area can hide beihnd and already a couple NPCs coming/going making me fear that if i go down the wrong way, i'll lock myself out of something.

yes, its pretty straighforward my chump!

>in the tutorial
>hit normal enemy
>do normal damage
>go to graveyard or New Londo
>hit enemy
>do little or no damage
HOW AM I SUPPOSED TO KNOW IF THEY'RE HIGH LEVELED?

You hear the mechanism. Would you not be suspicious? Especially when looking down a massive boulder sized staircase in a house of traps.

Source Engine Magic.
Yes, even their second phase.

>the mimic
oh its your again

>Capra demon, the dragon bridge, and the mimic
>Was this game made to sell strategy guides?

Why would you need a strategy guide, when dying once teaches you all the lessons you need to win the next time?

i just cant die in my video games user, it's the only place where i truly am a god and better than everything else

>it's the only place where i truly am a god and better than everything else
>Still dies to Capra, couldn't find the lower bell, gets blasted by catacombs.

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better yet,

>doesn't know how to deal with new londo
>summons solaire for O&S
>"wtf gwyn is so hard"

>How are you supposed to know where to go in this game without a guide?
if you talk to the npc in the starting area he tells you to go up to ring the bell.
The developers even put an item out in the open directly in front of the correct path to go to give players an incentive to walk right up to the correct path.

last month i was binge watching twitch streamers play dark souls for the first time. I noticed that they often died less than me to new bosses but they had 9 times out of 10 ZERO skill in exploration. one guy beat the tauros demon and didnt find the stairs going down the bridge until after he tried charging into the dragon. then he didnt try the path with the bonfire until his 6th death. He literally saw 2 paths to go and chose one 5 times without even looking into the other path to see what was inside. He didnt even find out what souls did until he got to the bonfire near the blacksmith. he lost every soul up until that point.

O&S was fine because it was actually honest. The mimic and dragon bridge are bullshit. Same with the illuaionary walls and the "don't hit the barrels in the depths cuz there's totally a guy in there and if you do you never get pyromancies. "

does the effects of held humanity apply when you are hollow?

its fucking impossible to find an answer to that with google

It's totally possible to go through New Londo at the start though.

They give you 2 free Curses and the Ghosts drop them like candy. Then if you make it to the guy with the key, he explicitly tells you what to do.

Or if you apply some deductive reasoning, you can realize he'd naturally drop the key if you kill him. Then you can go fight the Four Kings and learn to Git Gud.

In fact the only possible starting path that's actually impossible to progress in is the Catacombs.

>He literally saw 2 paths to go and chose one 5 times without even looking into the other path to see what was inside.
"Bruh if u can kill the enemies it's the right path. The other path will kill you with skeletons"

>if you apply some deductive reasoning, you can realize he'd naturally drop the key if you kill him
If only stuff like that was actually common enough in videogames to reasonably assume

There's this weird zoomer mentality that dying ever is 100% something that should never ever occur and if it did then either you or the game failed in some fundamental way even in games like Souls which are clearly meant around dying and using the info you gained from dying to do better next time and to prevent dying again.

It's really quite weird, any decently hard game should have you losing at least a few times. Otherwise its too easy

this , it's not exaclty """""deductive reasoning""""" dark souls is unique in that regard

>there's totally a guy in there
Did you miss when he called at you to help him?

it boils down to this sort of thought process IMO

what even happens if you try to kill nito early, you can't warp out

yes

There's a wall like the intro to seaths place.
You can still kill Pinwheel early at least, but it can be hard escaping from the catacombs if you somehow got down there early enough and hit the cliffside bonfire

you can't get past the golden fog without acquiring the lordvessel, and by extension, warp

You can't interact with Nito until you get the Lordvessel. His door is blocked by a golden fog wall and if you enter his room through the catacombs you can only attempt to join his covenant and can't attack him

I knew the dragon bridge was bullshit when I played it in 2012 at age 17. It still is today

you're just proving his point, it's a trial and error game boomer retard

Catacombs is totally possible from the start, too. If you kick the re-spawning skeletons off the ledge, they're gone permanently, then you get to the part where you can kill the necromancers and the skeletons stop re-spawning.

>you have a stairway going up and won into nothing, wiht a boulder coming down on it
>you have X seconds between boulders
>will you reach a safe nook in X seconds if you go up, or down?

its entirely reasonable to assume you have to go up to towards mechanism to whack the nigger operating it between 2 boulders.

You're ignoring all the parts where they come at you in groups with no ledge or necromancer in sight. Not to mention the fact that the catacombs are a dead end.

>O&S
>honest

I LOVE getting shrecked by osmund or whoever whos fucking INSIDE Smoug, who then proceed to chain up some bullshit too.

You forgot that you need the ring to fight the Four Kings. So, it's not really possible from the start.

oh right i forgot about the golden fog

thanks mate, then why ever (other than kindling shit) go human, if it brings with it the certainty that some twinking faggot will destroy you?

Summoning and NPC invasions.

coulda just removed the hollowing mechanic and made everyone invadeable if they're playing online

The game is shit, big whoop.

>t. retard

That's gay.

Dark Souls 2?

almost like all paths but 1 put up super huge amounts of resistance to a first time player

You're always online, the only way to play offline is to disconnect your internet.

The first path is the only one where you don't die every 5 seconds, however I will give you that the game is needlessly obscure, it hides too much of its mechanics and story and faggots who defend this are just memers who look up everything too. I think a lot of the people who do this aren't self aware, i.e. they googled everything but to them it doesn't seem like that much, "I only googled a specific weapon" or whatever but in doing so they ended up reading a bunch of other shit you wouldn't know blind and they think they just figured it out themselves when really the game is asinine while pretending to be deep by not telling how the fucking weapon upgrade system works for example.

his fucking head is poking out of the barrel, you can see him right there and are supposed to save him. are you retarded or did you just have your brightness turned way down? consider me baited

the whole point of turning human was to offer the incentive in the form of being able to summon help but with an added risk of being invaded

The weapon upgrades are obvious, read the descriptions of everything you pick up because all upgrade materials are labeled as such. And when you open your first blacksmith menu it shows your options.