Pure, undistilled K I N O

Pure, undistilled K I N O

Attached: unnamed.jpg (373x393, 65K)

Other urls found in this thread:

youtube.com/watch?v=2GvBbbYcD8o
youtube.com/watch?v=X0eieyeViS0
twitter.com/SFWRedditVideos

NO
ONE
STOPS

>HD Remaster never
>"Director's Cut" with Ending E as playable feature + Eng dubbed Bro-Nier campaign + numerous QoL improvements never ever

Attached: 1551285780374.jpg (2048x1658, 363K)

A remake would be a much better idea than a remaster. They need to significantly improve graphics and gameplay before normies will be interested.

I think the soundtrack and story of nier is better than automata. People shit on me all the time for this, but I still listen to song of the ancients, grandma, and other songs frequently whilst I never listen to the automata songs.

most of the memorable songs in automata are inferior remixes of songs from the first game.

Nier - Better story and music
Nier: Automata - Better gameplay and graphics.

>before normies will be interested.
why the fuck would anyone want "normies" to hijack Taro's games?
I hope he makes a sadistic Drakengard 4 next.

>Nier - Better story and music
I disagree.

It ain't perfect but I love it.

Attached: 1490110887365.jpg (700x990, 294K)

Undistilled means it isn’t pure.

>forced "emotional" moments between characters with no build up
>kino

Music is great but that's it. Everything else is a clusterfuck.

>collect the magical mcguffin items which are never mentioned again and have no real reason to exist other than getting you from point A to point B as tragic events happen with little to no buildup or logic: the game

best song
youtube.com/watch?v=2GvBbbYcD8o

So sick of this meme.

maybe he meant undiluted?

Nier is only better in music

I think the soundtracks are a little apples and oranges.

I feel like the the best of the first Nier's OST has stronger original tracks that really stand out in a distinct and powerful way. But I also feel like they also had issues with recycling all of the best songs over and over and over again. Emil Sacrifice is one of my favorite songs in a video game ever, but it's kind of rough how many times they reuse it for every sad moment throughout the story.

Whereas Automata relies a lot on borrowing and remixing tracks from the first game, but I think they do a stronger job of changing it up a lot. It's a dynamic soundtrack with a lot of variety and they know when and where to use what.

Attached: nierautomata_002_cs1w1_400x.jpg (400x565, 135K)

this game was max comfy probably the only good Jap game I have played in years

Is it naive of me to hold out hope for the twins to keep popping up throughout this series?

Or that they'll one day get that spin-off?

Attached: song of the ancients.jpg (752x946, 156K)

It took me ages to beat the first Nier because the calmer hub world soundtracks kept lulling me to sleep whenever I was grinding away at quests.

youtube.com/watch?v=X0eieyeViS0

Attached: 1484071032808.png (1280x720, 1.07M)

Game easily peaked in B route but everything after that is complete trash. Worst thing is the retarded weapon collecthradon grind that has no in-story justification. Third playthrough adds literally nothing to the game apart from padding since the new content takes place right after B ending and adds 20mins of stuff at most.

C/D endings themselves are also complete asspull twists for the sake of having asspull twists with shit like Tyrann inexplicably having the power of erasing Nier from reality to save Kaine so we can get "an epic meta twist" with the game deleting your save files.

Both Replicant / Gestalt and Automata have their merits but the latter definitely did NG+ stuff better since it gave you new gameplay and story content on all subsequent playthroughs.

Attached: 7ef[1].jpg (600x600, 32K)

although the overall combat and gameplay is better in automata I think the bossfights in nier are way more fun

I thought Automata still had some really good moments, but I wish that the enemy variety and combat sequences in general had more creativity.

For all of the first Nier's obvious flaws I think the boss encounters felt a bit more distinct. Especially the last boss, which is just a total blast having you fight a warped and upgraded version of your own magical moveset, and making the most of the idea of a 3D bullet hell.

Attached: Nier-novella-prometheus.jpg (339x500, 36K)

If the series does continue i would hope the twins get included. Theyre pretty crucial to the plot and they even found redemption helping 9s.

Hope they leave emil alone forever though, he's suffered enough

Any game with a gross hermaphrotranny character can NOT be kino. Those are the rules.

I think my main beef with Automata, if you judge it in light of other similar action games in the genre, is the general design of the game clashing with the fleshed out Platinum-style combat system. I mean you have these supposedly crazy webms of people pulling off some nice looking complex stuff but at its heart the game is still a horde mowing simulator and the most boring moves usually get the job done more than enough. Especially some of the gamebreakingly overpowered shit like 9S' spammable hacking minigame which also helps against the seldom appearing mind-numbing damage sponges. There's nothing really incentivizing you to master the combat system, and I kind of wish the game had you fighting a much lower number, but more difficult and aggressive foes. Hacking could've also been limited in some way by making it have a cooldown or depend on a some sort of MP meter perhaps?

Also it feels like both Nier and Automata are somewhat dragged down by the unbalanced RPG mechanics and very wildly differing difficulty. Normal is way too easy but the next jump Hard has all enemies either one- or two-shot you out of full HP, which you'll fix by arming yourself with defensive chips and 99 of each healing and buff item in existence, since they're so damn cheap that they might as well be free. Original Nier did healing items better as well by limiting their maximum number in your inventory.