Nu/v/ believes:

nu/v/ believes:
>games where you have to spend an hour reading a manual are considered masterclass challenges only played by extreme autists
>PC is nothing but ports and indies, and PC games did not exist before Steam
>stringing combos together is the height of physical challenge
>art design is more important than having everything on the screen be easily perceptible
>good level design is packing an area full of as much shit as possible
>all games should have the same type of UI, if you have to learn how to use a different UI the game is "dated" and therefore bad
>if a game does not have catchy music or quirky characters its unplayable

how did this happen?

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>Op's post ends with 9
>page 9

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Yea Forums is full of retarded children who follow at least 20 Youtube critics and try to copy them by being overly analytical and critical over stupid shit to make themselves feel smart.

They don't realize people are not smart just because they don't like something. Cynicism isn't a sign of intelligence.

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dumb stage 2 boss

Look at this baka

>art design is more important than having everything on the screen be easily perceptible
Isn’t that the point of good art design?

dumb stage 1 midboss

why do you think lots of games have batman vision like witcher3 and nu deus ex

Because they provide a way to view things for more information that you don’t need 24/7?

Manuals are cool, they remove the need to put a tutorial in the game. Many games would be better with one.

If your player doesn't learn from his mistakes or slow progress after a session/playthrough.
To perform faster/better on a second playthrough your game is shit.

>all games should have the same type of UI, if you have to learn how to use a different UI the game is "dated" and therefore bad
Same with controls.

more info? you mean less info since those visions highlight the important stuff and blur out the rest. its literally handwaving bad design by spoonfeeding information to the player

How else do you want the games to show people behind walls

yeah, why play a game when you can read about playing a game instead

It's the opposite, you play more that way. You just read for 5 seconds the necessary infos and you can start playing. With a tutorial you have to spend 10 to 15 minutes before starting to play the game. Most of the time you don't even need to read the manual you can just start the game and test the controls.

>If a game isn't simple enough to communicate all the controls through stage design it's a bad game

Fuck off I like having more options.

>art design is more important than having everything on the screen be easily perceptible
Having everything on the screen be easily perceptible is part of art design
Also copy that point about UI to controls and even gameplay to an extent. People call games like Monster Hunter "clunky" just because it doesn't control how they're used to

>09

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It really depend on the game. but you're right, to affirm this is stupid.

Yeah but why is Cirno such a retard
Also why are all touhou fans pedophiles

>Yeah but why is Cirno such a retard
Smol girl equals smol brain