Was the whole game just a VR simulation?

Was the whole game just a VR simulation?

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>Was the whole game just a VR simulation?
Nah, game was just a bunch of ones and zeroes.

It was simulation but not VR

listen to snake

Memes are alive and this game was Kojima trying to explain that. Its an extremely obtuse concept, though technically correct.

He also clarifies this concept even more in GofP

only after a certain point

>whole game
not sure
>arsenal gear
definitely, look at the floor in your pic
it's the same floor you can find in the VR photo sessions with mei ling and naomi in mgs1 integral

Not the whole game, no

Everything is a simulation user

this

almost correct - although events depicted in the game happened in "reality", the entire game as we the player experience it is a VR simulation of those events

None of it was a VR simulation, not even that part.

It was a simulation as in a real-life experiment with unwitting participants.

e-Even Yea Forums?

everything

>Was the whole game just a VR simulation?

No. MGS4 disproved that.

ESPECIALLY Yea Forums.

IIRC Chapter 1 was a simulation, Raiden was playing as Snake

That's MGS3.

>although events depicted in the game happened in "reality", the entire game as we the player experience it is a VR simulation of those events
What? They really happened but we're not the ones really making them happen? We're just fucking around with a recording?

>not even that part
how do you explain the patterns on the floor then?
youtube.com/watch?v=cy9t5OY4ZlI
the rest of the game is up to interpretation considering all the 4th wall breaking, but arsenal gear is 100% VR

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yes, although I realise I should have added there is a point in the game where it stops depicting events that happened in "reality". this is further reinforced if you played the prologue with snake.
along other themes, this aspect is meta commentary on the nature of player control within videogames

why does snake look like he's about to pee his pants?

Twin Snakes is Raiden playing MGS1 as prep for the Plant chapter. Tanker chapter actually happened, otherwise Raiden would know what went down with Ocelot and that Snake didn't blow up the tanker.

I think I know which part of the game your talking about from experience, but I haven't played it for years now.

it's about how although videogames act like we have 'control' over a character, ultimately we are pigeonholed into the same cutscenes, level progression etc that have been programmed in by the developers - we don't have control anymore than we have control over a book or film

he didn't have the time to piss, do you have any idea how hard it is to go to the bathroom with that suit?

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really seals in the flavor

I wonder how mods and cheats work in to that?
With mods we create new assets and modify the game in away that was not intended.
Some mods become cannon if they are better, rare cases they are.
Cheats like PC game trainers modify stats, life and other things.
In those cases we do have control.

I guess that's on the same level of making a fanedit of a film, or writing your own words on the blank pages of a book.
you're still not controlling your own story though are you? you're altering someone else's

You're supposed to decide yourself what's real. Raiden even spells it out in the ending.

>You're supposed to decide yourself what's real.

except MGS4 decided for us

You'd enjoy TES lore threads immensely. If you haven't already started delving into it, do so ASAP.

What do you mean? The series stopped at 3.

what's stopping you from deciding MGS4 isn't real?

see, this user already did

Literally THE MOST KINO ENDINGS OF ALL VIDEO GAMES.

We believe so.

the fact that MGS4 exists?

The whole point of MGS2 was to make you doubt the reality. Is it real? Or a simulation? MGS4 retconned and ruined it tho.

I love that fight. I used to destroy the 2 waiting MGs while fighting the main one. The waiting one would then briefly jump onto the stage, realize it's dead, and then jump back out.

Great memories breaking the game at such an early age.

considering the information control angle of 4 it could be theorized 4 only presents itself the way it does to give the player closure, not to actually give closure to the characters.
MGS4 is just kabuki theater for the player so they can feel good about the journey.
There was never a happy ending for people like Snake and Otacon. Its nice to think they had a happy ending, but thats just because fairy tales should end happy (to a mind that wants it).

Nier Automata's Ending E rivals it, but it took almost 20 years to even come close to MGS2.

>someone else on the planet actually likes this fight
fucking thank you, it's my favourite boss in the series by a long shot, it's so damn fun on extreme/extreme euro

does it?

Please go into further detail as to why you enjoy this fight anons, I'm fascinated, I never thought people like you existed

considering a search of Metal Gear Solid 4 turns up actual results and I can go out and buy a physical copy of the game, yes it does.

Plus denying MGS4 existing means that I have to deny MGR existing and I can't bring myself to do that.

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The Patriots has to be one of my favorite Illuminati/ZOG organizations of all time.

because it's really fast-paced and hectic, on higher difficulties you pretty much have to get in the zone and constantly dodge a barrage of attacks while waiting for a chance to whip out the stinger for like a second, shoot it, uniequip it and fucking run before a missile slaps your shit, it just feels great once you get the rhythm down

>you're altering someone else's
True, but the main point was control. At that point, you are in full control.
Turn the narrative the way you want, even write out characters and make your own.
Pen to paper, mods in to a game. All the same. Mods and cheats even let you make changes to the very foundation of the engine the game is made on.
You could also say that emulators are breaking the orginal devs control as well as you are playing a game on a system the creater never intended to be used with the game. But i think i am streaching the concept a bit.

What this user said. It's great to have a fast paced battle that expects a certain rhythm from you. Par for course in something like a DMC game, but a rare gem in MGS.

To be fair though, I enjoyed most of the boss fights in MGS2 with the exception of fortune. They all had great ways of breaking the game by doing things out of order.

It's a trick that's used more than once. There was a backwards bit of dialogue in Snake Eater that has Boss asking if "Virtual Mission" was said, and V went on to imply that Venom was put through heavy conditioning to make him believe he was the Boss, somewhat explaining some of the game-ified elements that Snake Eater had, if you really care to follow that or think its clever in some way.

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They also named the op Virtuous Mission because it sounds almost the same as Virtual Mission and by muddying the connotation with Virtual and Virtuous you can soften the subject to what they are supposed to compartmentalize the op as and influence the way it is perceived to the participant.