Still the king

The Rocky Marciano of remakes: Still undefeated

*Doesn't cut anything from the original (RE2 remake does)
*Adds new mechanics, but doesn't casualize the experience (RE2 remake does)
*A complete experience with no DLC (RE2 remake does have DLC)
*Adds new content (RE2 remake doesn't)
*Doesn't downgrade the women (Two hotties, unlike RE2 remake)

RE2 remake babies need to cope with the inferior remake experience

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Cringe

>*Adds new mechanics, but doesn't casualize the experience
Yes it does, Hunters are absolutely nerfed to fuck. Play RE1 on advanced mode and then talk
>RE2 doesn't add anything new
This is almost all it does though

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>Hunters are absolutely nerfed to fuck.

I still see speedrunners game over to Hunters, so wrongo

Trust me fag, you dont know what real hunters are. Finish advanced RE1 with both Chris and Jill. REmake is a cakewalk.

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Which version has advanced diff?

Also Remake did actually add cool content like hardcore survival, one dangerous zombie and invisible enemies that makes it way more difficult than Demake 2

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These games are boring cus I’m not 12 and scared of a videogame

>This is almost all it does though
That's highly debatable. It's new to the game, like those that are new to RE2, but there is nothing particularly new about REmake 2 in the grand scheme of the franchise. It's RE4 and 7 in RE2's setting. And it's not just about what the game added but what it removed. REmake maintained the structure, atmosphere, feel and properties of the original without sacrificing everything that made it what it was. REmake 2 sacrificed more that half of the things that made the original what it was, trivial as they may seem.

REmake was so boring. I liked RE4 a lot more.

Basted.

I agree. Outside of Lisa Trevor, there was a lot of thought and care put into the REbirth. REbirth 2 has the same love, but not as much care. Secctions cut out, redesigned scenarios, scenario A/B being the fucking exact same game with the exception of one boss and where items are placed.

Just feels weaker than the first ones remake.

PAL version of RE1 Directors cut, retains the orginal music but uses a few new angles as well as advanced mode from the start. Put's Chris and Jill in new exclusive outfits and rams up the difficulty and enemy placement to 11. I honestly dont think REmake is harder than REmake 2.

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I still dont get what you are saying, REmake 2 adds a ton of new content. Sherry and Ada's sections were completely overhauled.

But you know RE1 and Remake like the back of your hand.

You are not good at TPS action games - I am. So I can declare demake 2 is easy as shit.

Obsessed and seething because ReMake 2 is better.

But what does it add?

It's like the Psycho remake adding Vince Vaughn - is he competent? Yes. Is he Norman Bates? No.

So actually, its all relative then. Great revelation user.

>demake 2
Fuck off, Michael.

Is this guy on RPGCodex Michael too? Is anyone who criticizes Demake 2 Michael?

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>Doesn't downgrade the women (Two hotties, unlike RE2 remake)

you had me til here. They look good but RE2make Ada is bar none the best looking girl in the series.

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The problem is that Resident Evil is fundamentally a bad game.

Unlike literally every game ever made, RE doesn't let you drop items. Combined with an extremely nonsensical inventory system, where a key takes up the same space as a shotgun, and you can only carry a handful of items, this imposes a lot of restrictions on the player. The thing is, these restrictions don't enhance the survival horror aspect, they UNDERMINE it.

To demonstrate what I mean, let's take the following gameplay scenario I experienced during my playthrough of Resident Evil:

I load the game from my last save, right next to an item box. I go to explore a part of the mansion I hadn't yet visited. After struggling past many zombie-filled hallways, taking some damage and using some of my bullets in the process, I encounter a locked desk. I remember the desk key I found earlier, but I stored it in the item box because I wanted to leave inventory space for any items I might find while exploring.

Gee, what should I do? Should I:

>A) backtrack all the way back to the item box, take the desk key, and backtrack all the way back to the locked desk, taking damage and using up limited healing herbs and ammo to kill zombies in the process, on top of the resources I already used up on the first go around?

OR

>B) simply reload from my last save, take the desk key from the item box and, now knowing the path ahead, avoid the zombies and not using any resources?

There is literally no reason not to pick B. Not only is it faster to reload than it is to backtrack all the way to the item box and then backtrack back to the locked desk, but it saves you resources.

Sure, you can save scum in almost every game, but usually it's very tedious. Not only does E Evil encourage it, but it actively REWARDS it, since it's both faster and saves you resources. The only thing the nonsensical inventory system achieves is forcing the player through a bunch of rote tedium and mindless busywork.

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REMake 2 is the hardest RE game by a mile. The old ones have their advantages with fixed camera but more difficult combat is not one of them, even on RS it’s just a matter of aiming in the general direction of an enemy. It’s a lot harder to survive RPD in 2Make than any older game.

Hardcore you die in 2 hits to even the first zombies in the game.

Imagine having taste this shit.
>rpgcodex
Probably some autistic pathetic neckbeard.

>Not like me and my impeccable fart fetish *braaaaps and smells it* ooooh yes i'm quite pungent, smells like RE2 remake

>criticizes the remake for being too gamey and not being as grounded in gameplay as the original
Did he somehow forget about the item boxes with the magical ability to teleport their contents to other item boxes, and other gamey mechanics?

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>First playthrough of REmake(HD)
>MFW gorgeous graphics and Jill looking like a mil bucks
>tom-hanks_urination.jpg
>constantly stopping just to screenshot + occasional video(lovely jiggle physics)
>20min in, out of ammo
>recall RE1 is supposedly stingy as fuck
>restart
>conserve ammo like leon conserves his sperm
>have to now check map to not just get around but also do it without too many zombie tolls
>tension is through the roof
>only kill zombies right on important corridors and outside save rooms
>find note explaining about burning zombies to keep them dead
>ignore this thinking it's about some upcoming boss zombie type thing
>in the meantime, hear lisa's moan under staircase
>holy shit, this is actually scary
>time passes
>zoms have all turned into crimson heads now
>fantastic jump scare combined with instant understanding of the note along with realization that I've completely fucked myself
>MFW
>touche_capcom.png

Truly one of the greatest games ever made if you give it time to win you over.