The problem is that Resident Evil is fundamentally a bad game.
Unlike literally every game ever made, RE doesn't let you drop items. Combined with an extremely nonsensical inventory system, where a key takes up the same space as a shotgun, and you can only carry a handful of items, this imposes a lot of restrictions on the player. The thing is, these restrictions don't enhance the survival horror aspect, they UNDERMINE it.
To demonstrate what I mean, let's take the following gameplay scenario I experienced during my playthrough of Resident Evil:
I load the game from my last save, right next to an item box. I go to explore a part of the mansion I hadn't yet visited. After struggling past many zombie-filled hallways, taking some damage and using some of my bullets in the process, I encounter a locked desk. I remember the desk key I found earlier, but I stored it in the item box because I wanted to leave inventory space for any items I might find while exploring.
Gee, what should I do? Should I:
>A) backtrack all the way back to the item box, take the desk key, and backtrack all the way back to the locked desk, taking damage and using up limited healing herbs and ammo to kill zombies in the process, on top of the resources I already used up on the first go around?
OR
>B) simply reload from my last save, take the desk key from the item box and, now knowing the path ahead, avoid the zombies and not using any resources?
There is literally no reason not to pick B. Not only is it faster to reload than it is to backtrack all the way to the item box and then backtrack back to the locked desk, but it saves you resources.
Sure, you can save scum in almost every game, but usually it's very tedious. Not only does E Evil encourage it, but it actively REWARDS it, since it's both faster and saves you resources. The only thing the nonsensical inventory system achieves is forcing the player through a bunch of rote tedium and mindless busywork.
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