Video games tell stories in unique ways no other mediums can!

>Video games tell stories in unique ways no other mediums can!

Imagine actually believing this. Outside of 4th wall breaking shit like in Nier and Undertale, there isn't fuck all video games can do story wise. It's cringey to hear "game critic" pseuds talk about how great the "environmental storytelling" in Zelda is because there's a rundown shop on some path.

Attached: 1490252516595.jpg (600x600, 201K)

Other urls found in this thread:

youtube.com/watch?v=KfxrO06riQc
twitter.com/SFWRedditVideos

How would you express putting in effort (via gameplay) in order to progress the story in other mediums?

>Game acknowledges the player
"GREATEST GAME EVER, A TRUE MASTERPIECE, A WORK OF ART!"

Gameplay in 99% of games has no impact on what happens storywise and gameplay itself is disjointed from what's canonically going on, so if anything the story would improve if you showed characters struggling against a "boss" or other segment instead of spending two hours trying to get past it and fucking up the story's pacing.

I think people who shit on cutscenes are retarded, because cutscenes themselves COMBINED with the gameplay before and after are a far different experience from other mediums. The gameplay and cutscenes feed into eachother and get the player invested in one and the other in a way that simply can't exist in mediums where you are just watching/reading/listening. That alone makes videogames stand out, and games like Nier go even further.

Attached: 1551284026188s.jpg (125x124, 3K)

5hr+ movies requiring periodic input:
nu tombraider
uncharted
"the new playstation game"
AAA gaming big marketing campaign#152
walking dead thing
rockstars: western movie tropes#2
ubisofts: SJW in an open world


games that wot tell stories no other medium can:
thief
eve online
mirrors edge
farcry 2
the witness
arma

Whether the story improves or degrades is irrelevant, it only matters that it cannot be replicated in other mediums, if we are addressing the core argument. The boredom/frustration/fun of spending two hours to beat a boss can only be expressed through playing the game for those 2 hours, and cannot be done in music, books, or movies. It doesn't matter whether the story would improve through other methods, that's a different argument.

While I admit some games' gameplay and narrative are disjointed, there are plenty that compliment each other as well, such as most survival games, Metro series (albeit based on a book, but still a game), and Yakuza to name a few.

Ah Yume Nikki, a story that no other medium would be able to replictae.

>cutscenes themselves COMBINED with the gameplay before and after are a far different experience from other mediums

Like what? What's the "experience" of playing a survival horror game where in gameplay your character barely reacts to anything that's going on meanwhile in cutscenes they can't go two steps without shitting themselves? Shooters where your character can gun down entire armies but can barely take out a few guys in a cutscene? Gameplay actively hinders storytelling. There's a reason the best games are the ones that don't bother to have a serious story.

>It's cringey to hear "game critic" pseuds talk about how great the "environmental storytelling" in Zelda

Zelda legitimately does this better than anything else and especially so in MM, which is really the game that best illustrates narrative techniques that couldn't work in any other medium.

>because there's a rundown shop on some path

If you're talking about BotW, then yeah, that is cringe because its 'lore' just a bunch of faggy references to past games with no real point or coherence.

I assume he's talking about contextual knowledge gained through playing the game. WoW's WofLK trailer triggers different responses from people who never played a game in their life and people who ran through WCIII 5 times.

read more

Every time when I see this image. My rage grows more and more that Yume Nikki never got past 0.10.

Because the game is fucking done. The real crime is that .flow and 2kki are the only notable fangames after all this time.

It's not irrelevant. When we're people talk about "things only video games can do" they refer to advantages it has over other mediums. In a literal sense you're write, but not in a nuanced one.

You wish

>Video games tell stories in unique ways no other mediums can!
This statement is technically true. No other medium has you interact with choices and directly control characters, even if the destination is preset you're still controlling them. What exactly are you actually trying to argue? We can talk about how primitive and crummy video game narrative is and the possible inherent limitations interactivity brings to immersion, but I'm not sure what the fuck you're trying to get at. I agree the medium is shit but you've got to formulate your thoughts more.

Ah, but that's where you're wrong. You claim video games' ability to express a story no other medium can does not count as an advantage because it usually degrades the story, but that's a flawed subjective argument. The capability of doing something others cannot is an inherent advantage in itself, and can and has been used to improve the narrative experience, like the mentioned games before.

Bet your dumb ass is real fun at parties

You could make the game mechanics a reflection of a particular trait of someone to characterise them in a way you can't with books/film

All talk of art is subjective to its core. I'm not sure what your point is there pointing that out, that point can just as easily be thrown back at you. And being able to do something others cannot isn't an advantage on its own. Being able to move your ears isn't something everyone can do, but it's nigh useless compared to being flexible. Haven't played Metro (read the book), but I don't see how Yakuza proves your point when the tone of its gameplay is at complete odds with the story.

name a novel or film better than this faggot

Attached: 1532863435558.jpg (984x414, 67K)

I pointed it out because you used it as a basis. And yes, that point can be used by you against me, and you did at the beginning. Which is why it's pointless to argue about it in the first place, hence why I stated being able to do something others cannot is an advantage. You said it yourself, wiggling one's ears is useless, and I practically agree. But you still haven't denied it isn't an advantage, albeit a miniscule one, because you can't. However useless it is, just the possibility of it happening at will is a good thing others do not possess, and in fact, your example compliments my point because wiggling your ear is something you cannot learn, so it's much more of a defined and insurmountable advantage.
What's wrong with Yakuza by the way? I thought beating up everyone and everything in the way of your principles was pretty well shown in its gameplay.

Sadly most yume nikki fangames are too niche to be notable.

Attached: Rain.png (967x766, 160K)

If done right, gaming just adds another dimension in storytelling for writers to use. What's the point of sound if you can tell a story with only text and image? What's the point of image if just text is enough anyway? It's because sound, image and gameplay have the potential to make you react to the story in a different way.

>Multiple branching story paths within the same piece of work
>Able to see completely different events and endings based on how you played the game
Movies cannot do this.

>Leveling or building a relationship with a certain character can change how the story plays out with them, possibly saving their life
They can't do this either.

There's nothing wrong with this idea. Movies can't do what books are good at and vise versa. Different mediums are good for different things.

this is the same thing as seeing the trailer of the last marvel movie with/without having seen the others.

>Video games
>Story

All of the story, lore, and context of a game should be in the manual. Story in games is a meme. It adds nothing of value to the gameplay.

I LOOOOVE when they call a game a masterpiece when they constantly remove the controls from you and tell you a generic movie-like storyline. Just makes me chuckle every time.

>arma
a lot of my friends give me shit for playing that buggy mess of a game but honestly the most interesting "game related" stories i know all come from that game and the situations i was put into, better story telling than gow, rd2, etc all combined dude

>Game is set inside of a VR game.
>One of your allies reveals that he is evil
>Opens a console and hacks the game to force everyone to log out, including your character
>Your real world copy of the game gets reset, and you get sent back to the title screen
>When you start the game back up, the story picks up as if your character has just logged back in.
>Other characters ask you if you know anything about the crash that happened yesterday


youtube.com/watch?v=KfxrO06riQc
Skip to 16:35

I bet they do stuff like this in books all the time though.

Stuff like this happens in literal children's books.

Attached: neverending story.jpg (1305x2133, 607K)

Explain how something like Majora's Mask would translate better in other medium's. That feeling of dread as the moon passes and so you fear having to go back wouldn't work in anywhere else.

hazed and nievepilled

Attached: d63d8f9ef99d0ba7c0909681cb5d62db265d38b70461ebfae61048e64be19bbc.gif (400x303, 191K)

Games are unique just by virtue of having player agency.

That's different and you know it.

Neverending Story
>Book protagonist1 -> Book protagonist2.......(You)

Fatal Bullet
>Game protagonist -> (You)

you forgot Gothic 1 and 2 in the second list

Games like Undertale or Drakengard can really imprint feeling of slaughter onto you
I have doubts movies can really give you that experience of committing genocide by hand