>Video games tell stories in unique ways no other mediums can!
Imagine actually believing this. Outside of 4th wall breaking shit like in Nier and Undertale, there isn't fuck all video games can do story wise. It's cringey to hear "game critic" pseuds talk about how great the "environmental storytelling" in Zelda is because there's a rundown shop on some path.
How would you express putting in effort (via gameplay) in order to progress the story in other mediums?
Colton Rivera
>Game acknowledges the player "GREATEST GAME EVER, A TRUE MASTERPIECE, A WORK OF ART!"
Daniel Bell
Gameplay in 99% of games has no impact on what happens storywise and gameplay itself is disjointed from what's canonically going on, so if anything the story would improve if you showed characters struggling against a "boss" or other segment instead of spending two hours trying to get past it and fucking up the story's pacing.
Dominic Williams
I think people who shit on cutscenes are retarded, because cutscenes themselves COMBINED with the gameplay before and after are a far different experience from other mediums. The gameplay and cutscenes feed into eachother and get the player invested in one and the other in a way that simply can't exist in mediums where you are just watching/reading/listening. That alone makes videogames stand out, and games like Nier go even further.
5hr+ movies requiring periodic input: nu tombraider uncharted "the new playstation game" AAA gaming big marketing campaign#152 walking dead thing rockstars: western movie tropes#2 ubisofts: SJW in an open world
games that wot tell stories no other medium can: thief eve online mirrors edge farcry 2 the witness arma
Nolan Collins
Whether the story improves or degrades is irrelevant, it only matters that it cannot be replicated in other mediums, if we are addressing the core argument. The boredom/frustration/fun of spending two hours to beat a boss can only be expressed through playing the game for those 2 hours, and cannot be done in music, books, or movies. It doesn't matter whether the story would improve through other methods, that's a different argument.
While I admit some games' gameplay and narrative are disjointed, there are plenty that compliment each other as well, such as most survival games, Metro series (albeit based on a book, but still a game), and Yakuza to name a few.
Thomas Flores
Ah Yume Nikki, a story that no other medium would be able to replictae.
Aaron Stewart
>cutscenes themselves COMBINED with the gameplay before and after are a far different experience from other mediums
Like what? What's the "experience" of playing a survival horror game where in gameplay your character barely reacts to anything that's going on meanwhile in cutscenes they can't go two steps without shitting themselves? Shooters where your character can gun down entire armies but can barely take out a few guys in a cutscene? Gameplay actively hinders storytelling. There's a reason the best games are the ones that don't bother to have a serious story.
Ryder Lee
>It's cringey to hear "game critic" pseuds talk about how great the "environmental storytelling" in Zelda
Zelda legitimately does this better than anything else and especially so in MM, which is really the game that best illustrates narrative techniques that couldn't work in any other medium.
>because there's a rundown shop on some path
If you're talking about BotW, then yeah, that is cringe because its 'lore' just a bunch of faggy references to past games with no real point or coherence.
Adam Watson
I assume he's talking about contextual knowledge gained through playing the game. WoW's WofLK trailer triggers different responses from people who never played a game in their life and people who ran through WCIII 5 times.
Austin Jackson
read more
Mason Morales
Every time when I see this image. My rage grows more and more that Yume Nikki never got past 0.10.
Joshua Wood
Because the game is fucking done. The real crime is that .flow and 2kki are the only notable fangames after all this time.
Joshua Miller
It's not irrelevant. When we're people talk about "things only video games can do" they refer to advantages it has over other mediums. In a literal sense you're write, but not in a nuanced one.
Benjamin Kelly
You wish
Jonathan Peterson
>Video games tell stories in unique ways no other mediums can! This statement is technically true. No other medium has you interact with choices and directly control characters, even if the destination is preset you're still controlling them. What exactly are you actually trying to argue? We can talk about how primitive and crummy video game narrative is and the possible inherent limitations interactivity brings to immersion, but I'm not sure what the fuck you're trying to get at. I agree the medium is shit but you've got to formulate your thoughts more.
Mason Jackson
Ah, but that's where you're wrong. You claim video games' ability to express a story no other medium can does not count as an advantage because it usually degrades the story, but that's a flawed subjective argument. The capability of doing something others cannot is an inherent advantage in itself, and can and has been used to improve the narrative experience, like the mentioned games before.
Ryder Torres
Bet your dumb ass is real fun at parties
Connor Edwards
You could make the game mechanics a reflection of a particular trait of someone to characterise them in a way you can't with books/film
Jonathan Green
All talk of art is subjective to its core. I'm not sure what your point is there pointing that out, that point can just as easily be thrown back at you. And being able to do something others cannot isn't an advantage on its own. Being able to move your ears isn't something everyone can do, but it's nigh useless compared to being flexible. Haven't played Metro (read the book), but I don't see how Yakuza proves your point when the tone of its gameplay is at complete odds with the story.
I pointed it out because you used it as a basis. And yes, that point can be used by you against me, and you did at the beginning. Which is why it's pointless to argue about it in the first place, hence why I stated being able to do something others cannot is an advantage. You said it yourself, wiggling one's ears is useless, and I practically agree. But you still haven't denied it isn't an advantage, albeit a miniscule one, because you can't. However useless it is, just the possibility of it happening at will is a good thing others do not possess, and in fact, your example compliments my point because wiggling your ear is something you cannot learn, so it's much more of a defined and insurmountable advantage. What's wrong with Yakuza by the way? I thought beating up everyone and everything in the way of your principles was pretty well shown in its gameplay.
Blake Reyes
Sadly most yume nikki fangames are too niche to be notable.
If done right, gaming just adds another dimension in storytelling for writers to use. What's the point of sound if you can tell a story with only text and image? What's the point of image if just text is enough anyway? It's because sound, image and gameplay have the potential to make you react to the story in a different way.
Gavin Moore
>Multiple branching story paths within the same piece of work >Able to see completely different events and endings based on how you played the game Movies cannot do this.
>Leveling or building a relationship with a certain character can change how the story plays out with them, possibly saving their life They can't do this either.
Parker Jenkins
There's nothing wrong with this idea. Movies can't do what books are good at and vise versa. Different mediums are good for different things.
Gabriel Jenkins
this is the same thing as seeing the trailer of the last marvel movie with/without having seen the others.
Nathaniel Martin
>Video games >Story
All of the story, lore, and context of a game should be in the manual. Story in games is a meme. It adds nothing of value to the gameplay.
Alexander Anderson
I LOOOOVE when they call a game a masterpiece when they constantly remove the controls from you and tell you a generic movie-like storyline. Just makes me chuckle every time.
Dominic Davis
>arma a lot of my friends give me shit for playing that buggy mess of a game but honestly the most interesting "game related" stories i know all come from that game and the situations i was put into, better story telling than gow, rd2, etc all combined dude
Adam Rodriguez
>Game is set inside of a VR game. >One of your allies reveals that he is evil >Opens a console and hacks the game to force everyone to log out, including your character >Your real world copy of the game gets reset, and you get sent back to the title screen >When you start the game back up, the story picks up as if your character has just logged back in. >Other characters ask you if you know anything about the crash that happened yesterday
Explain how something like Majora's Mask would translate better in other medium's. That feeling of dread as the moon passes and so you fear having to go back wouldn't work in anywhere else.
Games are unique just by virtue of having player agency.
Caleb Harris
That's different and you know it.
Neverending Story >Book protagonist1 -> Book protagonist2.......(You)
Fatal Bullet >Game protagonist -> (You)
Jack Young
you forgot Gothic 1 and 2 in the second list
Jonathan Jones
Games like Undertale or Drakengard can really imprint feeling of slaughter onto you I have doubts movies can really give you that experience of committing genocide by hand