36 % into this game

36 % into this game.

I hate that you can not make any decisions in the missions, you are streamlined through the game without any agency. What the fuck is up with that? Having played Hitman 2 before, it feels especially tragic.

Like the graphics/story/setting/characters anyway.

However, I just went into St. Denis for the first time (exploring, not because of missions) and there is literally nothing to do. Two mini missions - clearing a saloon from rats ie - but that's it. Except for some random events the huge city feels lifeless. Compare that to Gothic II where you could talk to some NPCs anywhere on the map and would get quests out of it.
Will it stay this way? It kinda destroys the open world experience.

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the good old "wide as an ocean, deep as a puddle" is how I felt about this game

The game doesn't even really pretend to be a sandbox. It's incredibly linear and restrictive.

You're playing for the story and that's about it.

Make sure you do all your sidequests before reaching 70% story completion. Dont think about ehy.

>The game doesn't even really pretend to be a sandbox
it absolutely does desu

Good thing there's more to the game than the missions lmao

Yeah...
But you can't even buy stuff in St.Denis (the huge city) that is different from any other vendor in the game. Feels fucking silly.

>But you can't even buy stuff in St.Denis (the huge city) that is different from any other vendor in the game
wrong

hunting and fishing, what else? legitimately trying to think

like what?