Which one makes more sense?

Which one makes more sense?

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The first one, because you inevitably run into problems if you go for the second.

The former.

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>wearing armor

Both.

>armor
>breast not exposed
that ain't armor

Left, on all levels
>flame armor is armor against flames
>flame armor is armor made of flame, more flames cannot hurt you any more than your armor would

CUTE

name one problem

Flame armor should be immune to flame and strong against ice.

>Playing a girl
This is where you fucked up

Depends what the lore behind it is.

How? People help you without you even asking

What’s electric armor supposed to nullify if you pick the right?

Gib porn of her.

There is no electric armor, there is earth infused armor that helps you ground electric attacks.

What protects you against earth-based attacks?

both block it but ice would remove the flame armor

Wind Armor, because you're floating off the ground.

That matters? Man people are weird as fuck nowadays.

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Bless whoever is making these qts

And wind attacks are blocked by...

armor infused with essence of air cause they are naturally opposed to each other.

Putting the fire out, probably.

The ice would melt, water would touch the armor and it would lose its protection.

Just a theory.

Also, I'm not

>flame armor doesn't have flame particle effects
I'M BURNING UP

Special boots that keep you rooted into the ground

But they don't completely negate it because the wind also blows shit like pebbles at you

What if the armor resists fire, but negates a limited amount of ice attacks, and upon reaching the limit loses its fire resistance completely? That would be a great way to say...

WHY NOT BOTH?

Left
If I have an armor with elemental properties, I expect it to have resistance to that element its associated with
If I use a magic spell on an elemental type of enemy, then I would expect using the opposite of that element to be the weakness and do to more damage and other beneficial effects

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Now you're just opening the door to an equipment combo that negates all incoming damage.

>immune to damage
>enemies use negative damge
>die

OR, follow me on this one, you call the Earth armor that resists electricity "Electric armor" because what it's made of should be trivia rather than its namesake.

You have to think of an opposite for every element, and the player has to remember which ones are the opposites to which.

Third option: armor absorbs its element, but suffers more damage from its designated magical counterpart.

Light/dark, fire/water, earth/air, etc.

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>ideas for BOTW2

I agree with that.

Neither, they're both fucking magic. It can't make sense since if it doesn't follow the laws of physics in the first place you mongrel.

>It is I, Mr. Sense

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>but suffers more damage from its designated magical counterpart.
boo

fuck that, lazy mode engaged
>flame armor gives 20% magic resistance
>ice gives 30
>stone gives 10

Ultimate element mechanics coming up.

>water: attack up against fire, Def up vs wind
>fire: attack up against water, Def up vs earth
>wind: attack up against earth, Def up vs water
>earth: attack up against wind, Def up vs fire

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This.

Could work if the penalty can be removed by upgrading the armor.

>breasts not expanded

>using wind, water, earth, and fire
no

Being able to exploit equipment and abilities to break the game in unexpected fashions is unironically the best way to do things in single player games.

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I like both ways. They both make sense in their own ways. I enjoy when a developer challenges common intuition in logical ways

What elements would you choose senpai?

I prefer Fire, Cold, Lightning, Poison and Magic (Magic is a hidden element that isn’t listed on your character sheet because it’s MAGIC)

Is the flame armor made out of actual flames or just made magically resistant to fire.
For all we know flame armor acualy reduces temperature thus preventing burns which means it may not protect against ice.
Ice attacks are basically just physical attacks.

lol

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It's made out of flames that are magically resistant to fire. That's right, we took fire, pounded it into the shape of armor, and enchanted it to be fire-resistant, because we here at Aperture Alchemy care for our customers.

c) flame armor burns you to death as soon as you put it on

It's too complicated to make it B, because if you make a version for every element then you have to come up with bullshit "opposites".

Would actually like to see a dead party of NPCs killed by wearing elemental armors.

>burned by fire boots
>drowned in water helmet
>neck broken by earth cape
>suffocated by air armor

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Left
Water should defeat Fire, always
Water douses Fire
Fire eats Wind
Wind erodes Earth
Earth holds and stops Water

!!CURSED!!

wait a minute...

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>negate all damage
>forever stuck at 99%HP
>drink potion
>die

Both.
Enough ice would extinguish the flame armor tho.

is that ted cruz eating a steak?

Red armor protects you from hurty red thing is better design. Having to memorize a chart of what protects against what doesn't add to a game.

>fire
>not heat

first, because color-coding is important in game design

Left because if it didn't protect against fire then it would burn you

if the flame armor protected against ice they would just call it ice armor

>increasing defense
>not increasing attack instead

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Right makes more sense if all the elements line up neatly. I mean, the armour is presumably hot, so it would lessen cold attacks.

The system starts to fall apart when people start bringing in retarded elements like "void" or "blood" or "aether".

>Ice Armour adds fire damage
*ice, fucking typo
But you guys get the idea anyways

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>System where it's classic elements and then Light/Dark
>Dark resists everything except Light, which it is weak to
>Light is not weak to anything, and resists Dark

why would fire be defensively strong against earth

you realize people literally put fire out with sand right

t. tranny

Fire armor absorb fire (it heals you)
Fire armor also protect ice (it melt it a bit but it still hurts, so lets say 50% ice resistance)
That would make the most sense. But it would be OP.

>explosion protects against explosion
doesn't make sense man

The only true answer.

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But will flame armor also be immune to heat, or just flames.
Chill goes against heat.
Spicy against chill.
But flame is a different protection

Oh no, it's not like 6 year olds can and have done that with Pokemon

My bad,
>water: attack up against fire, Def up vs earth
>fire: attack up against water, Def up vs wind

Revised!

Most people who play pokemon don't even know what all of the type weaknesses and immunities are.

In real life people used steel armor to block steel swords. You don't want armor that will be shattered by enemy weapons. Ice would destroy flame armor.

how the fuck does fire damage water?

They are opposite elements, this is magic not your chemistry class.

>those hard nipples

nice