Reminder that valve canned L4d3 (a game that was basically finished) because the team working on it were fighting about...

Reminder that valve canned L4d3 (a game that was basically finished) because the team working on it were fighting about which engine to have the game on. Half of the team wanted it on the source 2 which was a buggy mess and the other half wanted to port it on the unreal engine to make the game run better.

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>Reminder that valve canned L4d3
Source?

No, unreal. Did you read OP's post?

Got me there, user.

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I believe it, because of their flat organization horseshit.

fuck you

oldest trick in the book

>basically finished
>arguing about which engine to use.
How in the everloving fuck.

>Valve would rather try and save face with Shartifact than admit they fucked up and work on literally anything their fans want

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>basically finished
>arguing about which engine to use.
If you're going to shitpost, at least put some fucking effort in.

that's pure speculation from Tyler McNigger, the same retard who thought this picture was real

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This.
I love left4dead as much as the next guy, but OP is baiting.

I don't understand. It's so simple. All they had to do was keep making games. How did it fall apart?

Almost finished but they hadn't picked an engine yet? Lmao you're a retard.

Gaben fell for the hardware meme really hard after Switch got released

Let me rephrase so you understand.
>chef makes delicious steak complete with ketchup and a side of mashed potatoes
>meal gets thrown away at the window because there are no clean plates

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Steak is 90% complete, but the chefs couldn't decide whether to cook beef or pork so they food analogy

>chef makes steak complete with ketchup and a side of mashed potatoes without a stove, oven, microwave, barbecue or fire

>hey guys we finished the game
>ok let's fight over which engine to implement it with
good story

It was speculated that it was done on the source 2 engine. But because how shit source 2 is, the team wanted to wait until the engine was actually functional before showing it off. Half of team wanted to port it to a different engine to actually release it. Half of the team are saying no because they want l4d3 to show off source 2 but it’s still shit.

I actually wouldn't mind a new, decent zombie/disaster game. There hasn't been one in a long time.

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op please stop, this is embarrassing

>almost finished
>haven't picked an engine yet
so the design document was almost finished, got it

>with ketchup
god please be bait

Porting a finished game to a completely different engine would take more work than just fucking finishing source 2. Nobody would be retarded enough to suggest that.

Sadly, source is a shit engine. The only impressive thing about it was the physics.. I mean it still uses BSPs for levels which are a performance killer

Okay, how about this:
>you're going to a spaghetti restaurant known all over the world for the cheese they grate on top
>the spaghetti is cooked and plated, the sauce is lovingly poured on top, you've had several baskets of garlic brad and you're just waiting for the pasta to come out
>the chef has to top the spaghetti but there's a problem, there's the old cheese which works but is no longer as sexy and cool, then there's the new cheese which hasn't been tested and might not complement the dish
>chef takes so long to grate the cheese that the pasta cools off and you lose your appetite
Now do you get it?

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The flat structure is super retarded
structures and hierarchies are natural and needed to get stuff done
Dota2 released in 2012. So all they have done in 7 years is make a fucking failed card game

Care to, uh

care to extrapolate?

imagine being so fat that you look at a video game and see food

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You are a fucking idiot the engine is the grill in which you cook the food brainlet the food cannot be cooked if you're still deciding which Grill to use. You can't hot swap completely unrelated engines like a pair of shoes that is not how game development works.

You can't grill spaghetti retard. I'm going to give you one more chance.
>making a fruit salad
>have all the ingredients: banana (graphics), grapes (gameplay), pears (music), mandarin oranges (story), apples (atmosphere), maraschino cherries (they almost ruin the whole thing but they're gonna be there anyway so these represent microtransactions), and whipped cream (DLC)
>you don't have a bowl (engine) to put these things so there's no fruit salad (game) to eat (play)

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ok fatty, whatever you say.

Left 4 Dead was never a good game to begin with
If this was true good, fuck left 4 dead, I hope every single one of you that still holds onto this shit franchise is stuck in gaming purgatory for a million years. You deserve it

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You are baiting or deliberately retarded there is no way someone can be this fucking stupid the engine is not the accessory it is the foundation ask anybody with even a hint of knowledge in game development and they will tell you you're a fucking idiot you cannot hot swap engines without basically remaking the game

I believe it. Participants of the second ever Internaitonal got to tour valve's office and see work on the game and confirmed it was very complete, and that was like in 2012-2013

>get paid to make a large game and deal with all the stresses that come with it
or
>get paid money to while working the bare minimum
Valve employees aren't retarded my m8, they're fully taking advantage of the hierarchy. The amount of dead projects at Valve post-Portal 2 is staggering. For a while a big portion of the team was making VR shit because it's totally the future, but even that's probably gone no where. They would have no choice but to make game if Gabe demanded it, but he's no, and there's no one below with the power to either, so they're just taking it easy.

Theres dying light 2 coming out soon, the first one was pretty fun

it might be a lot of work to port engines but hardly remaking the game

imagine being at computers

I get that, I just don't understand how we got to that point.

>Steak
>with Ketchup
Fuck Off

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FUCK VALVE
WHERE IS MY HEAVY UPDATE
WHERE ARE MY NEW GAMES

This game was actually very competitive if any of you remember.

ok tranny poster

>Steak with ketchup
So it's a good thing it gets thrown out?

You can use the majority of assets you've made such as voice acting art and animations for the most part but depending on the engine there is going to be major reworking needed even in the best cases.

Versus was fun but I wish there was a mode where players stay at their choosen team for the whole match so I don't have to play as survivors

>basically finished
>debating which engine to use
Why did you even make this dumbass thread.

Rent free

I would like a TF2 battle royal
I'm surprised its not a server mod yet. But i think there's something about tf2s code that stops you from having everyone able to shoot everyone else. Which is why there is no death match mod, only team death match

>You can't grill spaghetti retard

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>basically finished
>can't decide on which engine to use

Pick one you retarded fuck

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>How
Valve is a mismanaged clusterfuck, the only reason they aren't out of business is they literally print money with steam.

Unatco?

Artifact just released under a year ago, they're not some sweatshop churning out yearly releases of Madden. Good, creative games take time to develop.

>ketchup

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> Good, creative games take time to develop.
Their last one came out 8 years ago next month and they haven't even announced their next.

obsessed

I wonder what the fuck are all the people at valve doing. Working on Steam, card games, and failed projects

Yeah I'm just fucking around, I've been on the valve hate train since about 2014

Ex volvers say they have something like high school social cliques so the flat structure is bullshit. A workplace has got to have some kind of accountability structure for employees, Gaben isn't micromanager team leader for every single desk rolling around the offices.

>that one post by an ex-employee that said that teams would sabotage each other's projects
Some of the shit I hear about valve is so insane that sometimes I have a hard time believing it. But ex-employees of other companies don't spend their time making up ridiculous shit, so why would valve be an exception?

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>get the concept art for L4D1 characters
>put lfd3 on it
sneaky, OP.

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at least we have Xen to look forward to

youtube.com/watch?v=TAIJich73NY

>food analogies

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>a game that was basically finished
>fighting about which engine to have the game on

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phoneposters are so fucking retarded. can’t even tell plausible lies

Because Steam makes them all the free money they need.

METAL GEAR?!

But Left 4 Dead 3 already exists.

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The explanation I've heard is that even though they have the flat organization structure they still have people whose job is to make sure other people are doing work, which means to stay employed you have to have something to show for your time there.

Making UI tweaks, general improvements, bug fixes, etc. for Steam, or maybe some hats for TF2 has good, measurable, certain results for the only person you need to impress to keep your job. Otherwise your free to do as you wish.

Making a game on the other hand is risky. What happens if something goes wrong and you have to roll-back? That's literally wasted time that could cost you your chance to stay there and there is a line a million people long waiting to replace you.

End result is that anything big, risky, and important gets put off and procrastinated on in favor of quick, guaranteed and measurable results.

this explains it better
youtu.be/66TBG6LsieI?t=76

Tyler is purely speculating about the little information he has and he seems to forget something. Much like you can't build a house without ground to build it on, you can't build a game without an engine. The development team either almost nothing, or they had TWO fully functional games. (x) doubt.
Sure you can make models and snippets of code here and there, but no testing and actual development can flourish without engine

Op is just tyler mcnigger begging for attention. Name one time when one of his predictions came true.

steam monopoly with millions of rabid pcbros

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Reminder that Clint Hocking made Splinter Cell, Far Cry 2, and then left for Valve. After a while he returned to Ubisoft because Ubisoft actually ship games.

incredibly boring games

what's amusing is that dobson crams his face with cheap fast food all the time

god.

slicing heads off running at you Infected as a Chink spy waifu is one of the most fulfilling experiences in the game.
The only thing close enough when you pick Sam B and turn your weapons into WH40K powerhammers.