Anyone else tried Dawn of Man that released yesterday?

Anyone else tried Dawn of Man that released yesterday?
Maybe I expected too much but I'm a little bit disappointed.

Attached: DawnOfMan05.jpg (1920x1080, 956K)

Other urls found in this thread:

ancient-cities.com/
youtube.com/watch?v=MTI2Vk7lGcE
steamcommunity.com/games/569480/announcements/detail/1690440309949379188
twitter.com/SFWRedditVideos

Looks like Banished.

When latest Sim City flopped, a lot of talentless hacks rushed to make a builder. Looks like they are still coming out to this day.

I had no idea this came out. I might watch some qt german girl play it on twitch and see if I might like it myself.

I was both saying that it looks like a product I already own, and thus I haven't bought it, but at the same time also implying that I'd like to know how it's different from Banished.

Looks nice. Is it a authentic banished clone or is there some combat stuff too?

I enjoyed Banished and later Life is Feudal Forest Village, how does Dawn of Man compare to Banished. Might give it a go if there is some sort of improvement

Attached: ForestVillage 2017-05-31 19-25-00-55.jpg (2560x1440, 821K)

HEY LOOK EVERYONE, WE GOT ONE OF THOSE PC GAMERS HERE

Attached: 894231564534.jpg (627x630, 51K)

>life is feudal
How is the development going? Last time I checked it was still in very early alpha or something and was pretty easy and boring.

I'll let you know once fitgirl gets around to it

Hello. How are you, casuals, doing?

Attached: 1513376317587.jpg (1920x1080, 856K)

Is it good enough for niggas that barely know this genre?

I don't know honestly. Last time I played it was mid 2017 but it was the full release. I enjoyed it for a while.

Tbh Dawn of Man looks similar to a game that's coming at some point called Ancient Cities. I'm very keen for that. Looks like it'll be a much larger game then Dawn of Man too.
ancient-cities.com/

Attached: ForestVillage 2017-06-01 17-41-41-07.jpg (2560x1440, 674K)

Is there a game like Kenshi but less disturbing and more history based, but with a mix of gameplay like Banished and Anno or Caesar 3?
Not rimworld and dwarf fortress.

Disappointing how?

Best you'll get is eventual Kenshi mods.

Does this game have goals? My problem with banished is that once you understand how to take care of the food distribution the game becomes a sandbox with no purpose.

Hmm

Kenshi.

That's what everyone says. I was pretty interested and the reviews are generally solid, it's just that it seems a bit like an early-ish release from what they said.

It's only 21-24 dollars so if I don't elect to get it now I'll get it on a sale.

We've got a glut of grug citybuilders incoming. Ancient Cities, Neolithic, Hard Ancient Life Egypt youtube.com/watch?v=MTI2Vk7lGcE

God you are such a retard. There's a drm free scene release already and it's 1gb in size.
Fucking mongoloid.

You get raided by other humans as you advance in technology (bronze age, iron age, etc)

Can you control your units directly? That technology progress is my fetish, what is the max tech level? Gunpowder?

I'm not gonna let you bully me, so consider yourself blocked

Yeah you can but there's also systems that let you reduce the micro if you want it to help manage bigger settlements.

its garbage lol i just played it for 10 minutes. the world is so fucking boring and its not endless too. does everyone start in same location? i started near river to the right, resources to the left. is there combat vs other tribes? then it might be worthwhile. lol the game gives u achievement for launching the fucking game, what a joke

Attached: 4a2daffda75fcbecaa6a7e61f133800d.png (1168x304, 35K)

it's like a little neolithic suburb

lol xD

Funny you'd mention Life is Feudal Forest Village, Dawn of Man really reminded me of it. Dawn of Man was not as bad as Life is Feudal Forest Village but it was still disappointing, Banished was still more comfy.

My biggest gripes with Dawn of Man is that the colors are bland and the audio is bland too. Music is just some drums being hit every once in a while, even in Iron Age. The buildings doesn't change appearance. The enemy raids were super easy, might as well skip combat mechanic if they are going to be that basic. I also couldn't get above ~110 people in my village even though I had room for 200 and 90% comfort (or whatever that stat was called) and 50% prestige. And no starving either, plenty of food.

Took me less than 6 hours to get all milestones and it feels like I've seen all the game has to offer. Funny enough I managed to get Steel before I got Bronze, climbing the technology tree wasn't hard.

I'll try the second freeplay tomorrow but I think it's going to take many patches before I recommend this over Banished (especially Banished with mods).

Attached: DawnOfMan09.jpg (1920x1080, 989K)

Btw the reason I expected much from Dawn of Man was because it's by the same guys that made Planetbase and I really liked that game.

Attached: Planetbase11.jpg (1920x1080, 421K)

oh yeah, that movie reminds me of something. dawn of man doesn't have roads, it was really weird. I think it would help the game if you could put down roads, even if it's just visually. a town without roads feels weird after the stone age

based dcs poster

You can control units directly. Max tech is Iron Age... So you get a stronger bow. Doesn't change anything visually, just a damage increase.

Attached: banished hocking 18.jpg (1920x1080, 525K)

I just want comfy medieval town builder with real Europe map.
Anno 1404 for me is hit or miss because of that, and I think the artsyle is too cartoony for my taste I guess, I would totally buy medieval town builder with Ancestor Legacy aesthetic.

Bannerlord

Do you know that ANNO 1800 is coming in a month and it looks worthy of being in the same series as 1404?
If they don't fuck it up with online content it will probably be game of the year for me.

Attached: Anno 1404a.jpg (1920x1080, 846K)

Is this some age of empires clone?

Thanks for that detailed info. Looks alright but I might skip it and wait for a couple other games in the genre

Attached: ForestVillage 2017-05-31 19-46-04-30.jpg (2560x1440, 788K)

Not really except for the milestones, it's a sandbox game. I too want missions/objectives, something that finally tells you that you've beaten the game.

see it's not an expensive game though so shouldnt complain too much

Attached: DawnOfMan13.jpg (1920x1080, 984K)

>and it looks worthy of being in the same series as 1404
its pretty hilarious how people are excited about "new" features that were in 2205

>look up Forest Village
>>Life is Feudal
yikes

Is this multiplayer? I've been looking for a new game to play.

I gotta say I really liked Surviving Mars. It's a great game in keeping with the genre but in the future.

Attached: MarsSteam 2018-06-14 21-42-10-30.jpg (2560x1440, 524K)

no, it's nothing like age of empires. you're probably just memeing

I wish I could be excited about 1800 but it doesnt look any different to the other games and for some reason the artwork in 1404 still looks better

The height of my colony

Attached: MarsSteam 2018-06-23 14-35-21-48.jpg (2560x1440, 648K)

for some reason, anno 1404 really reminds me of the sims medieval

>actually advocating buying indie trash instead of just pirating it
Hell, I downloaded the gog torrent and the games fucking trash. the camera, UI, animations, sounds, even the core gameplay feels fucking awful. it really is just a downgraded version of Banished.

>its pretty hilarious how people are excited about "new" features that were in 2205
those 5 people that played 2205 might remember it

Nice, will try it.

>it doesnt look any different to the other games
of course it doesn't that's what everyone whined about after 1404. they tried different things and everyone threw a hissy fit so they went back to pre-future and brought mechanics of 2205 with it, which is incredibly ironic because people called 2205 casual but are raving about its features in 1800.

Such as? I've played both 2070 and 2205, now you make me worried. Haven't looked into any info on 1800 to not spoil it for myself.

Maybe I shouldn't hype the game just from watching very little. I just assumed it would be more like 1404.

here's my last Surviving Mars screenshot. it was an okay game, the hexagon building tiles was refreshing but annoying that you can't build pipes straight upwards at the same time

Attached: Surviving Mars6.jpg (1920x1080, 930K)

Planet base is so fucking disappointing.

>I just assumed it would be more like 1404.
it is, infact it's so similar it barely looks worth playing if you've already played the shit out of the previous games

people don't like the futuristic Annos because they're in the future, that's really it

i really hope it's not that ability to reposition buildings that they had in 2205. that "feature" was a bad move, takes away the whole challenge of planning a city

it's probably not for everyone, yes. i wasted way too many hours mastering it

Attached: Planetbase21.jpg (1920x1080, 542K)

>that "feature" was a bad move, takes away the whole challenge of planning a city
you know you can turn it off like everyone else did right? 2205 was so over memed it was ridiculous.

>Such as?
Buildings needing workers. Service buildings' influence spreading over roads instead of in a straight line. Regions being in different instances. Being able to move buildings instead of having to rebuild them.

>Such as?
multsession gameplay
influence
workforce
etc.

Looks like a group rushed development to cash in on people waiting for Ancient Cities.

I'm pretty sure the main reason people hated Anno 2205 is because you didn't have to actually ship resources from island to island, which is at least half the gameplay in an Anno game

yeah and you can just not use it too...
You don't judge a game based on the options, you judge it based on the defaults. if they make buildings teleportable by default instead of making it into an easy mode option they suffer from it in reviews.

hopefully it is still comfy with NPCs like Lord Richard Northburgh.
and i hope to christ it's not plagued by SJW (diversity, feminism).

Attached: Anno 1404b.jpg (1920x1080, 890K)

islands in 2205 are sectors instead and you ship between those. the game still has you doing a enormous trade network, its just easier to micro since the game wants you to focus on building.

Wonder if Kingdoms & Castles has had any updates recently btw?

Attached: Kingdoms and Castles07.jpg (1920x1080, 922K)

steamcommunity.com/games/569480/announcements/detail/1690440309949379188

big pass

Is this a multiplayer game?

Attached: Alpha Male SwoleBenji.png (542x330, 41K)

well it's something, not worth a reinstall for it though i think

How the fuck do these planet colony sim manage to excuse not having nuclear power as the main source of energy?

Since this has turned into a citybuilder thread, has anybody tried foundation? Is it decent yet? The screenshots get me hot but early access has me eh.

Attached: steamuserimages-a.akamaihd.jpg (1920x1080, 650K)

I'm loving it, it's extremely slow going, but so far it's great.

It's way more of a "simulation" game than a straight up city builder as well which is nice, everything including animals is systemically driven having needs (like food, water etc) and they breed so you need to selectively cull animal populations based on age and gender or risk completely wiping out your food source. Hunting old animals that are no longer part of herds seems to be a good way to go and hunting big game (that is hard to take down in the early game) that's already been injured by fights with predators is also easy meat/skin/bone.

Domesticating dogs early game is also a really good idea to help defend against predators and rival tribes and always be aware of what's hanging around your local water source as it's super easy to lose kids wandering down to the creek to bears and lions etc

Seasons feel a little short, and whilst it's cool that certain things only grow in certain seasons, and winter is harsher etc, I think they need to make the seasons longer so those differences have a far greater effect. I haven't had any trouble surviving winter half assedly stockpiling/drying/storing food.

All in all, pretty damn happy with it and hope the devs keep building on it, but even as it is it's pretty polished and complete.

It has nuclear power as a source of energy. You just don't start off with it you moron.
You start off with limited resources so you use wind and solar and then advance to nuclear when you can afford it.

thanks, one more idiot on my filters

How are Ancient Cities and Neolithic looking? Hard ancient life looks good

>mentions recent release
>needs to comment on its 'positive reviews'
>casually drops price point

Y'all niggas postin in a blatant shill thread.

There are too much of them now, I can't choose

Tell me which are the best ones in your opinion

I'm really liking it so far, it's super relaxing, my only real criticism so far is it feels a bit easy (then again i'm not even out of the first age yet).

Attached: DawnofMan.jpg (1920x1080, 966K)

Anno 1800.

Every day without the beta has been hell.

I'm sitting the grug builders out until someone else has played them all and can tell me which is which. I can hold on like two weeks for Factory Town which is probably closer to what I actually want in a city builder right now anyway.

Fuck the 1800s desu.

Does this game has an actual story mode of some kind or is it like Banished? I really miss campaigns in city builders like Zeus&Poseidon

Got it yesterday, sank 5 hours into it.
It's okay but not fleshed out enough yet, there's not enough technology or buildings in my opinion. Got to copper age and it kind of grinded to a halt and I couldn't progress much.

i wish wish someone would make a new egyptian builder. and yes i already have a billion hours in pharoah+cleopatra

Yeah, my expectation is that it's not solid right now but it might become down the line if they continue to update it.

Dumb cunt, I literally said I'm not buying it as it seemed to be an early-ish release, just that it has potential.

This was what I found when I checked the Ancient Cities twitter. However all their shit was already on github and other PCs so it's fine. They literally said something to the effect of "We're shifting to work on the project on AMD because it's so damn finnicky we might as well figure out the bugs now".

It looks great though. Full map of Europe and Mid-East North Africa for you to pick your location. Neolithic seems more stylized, there's a kind of sprite/drawn quality to it that reminds me of AOE1/2. I haven't kept abreast of the fine details on either, but I am looking forward to it. One of them is starting with just European neolithic/bronze age and has a mid-east expansion in the pipeline. I think that's Ancient Cities.

You do Children of the Nile? That's the 3d one. I ended up loving it more than I did Pharaoh/Cleopatra.

Attached: DO A BACKUP OF YOUR FILES RIGHT NOW.png (572x864, 589K)

Only you give a fuck. We are discussing games in a genre that interest us

Ancient Cities is looking great, dev team occasionally posts on facebook showing what they're working on. I've only heard of Builders of Egypt tonight but yeah it looks good so I wishlisted it on Steam. Don't know about Neolithic's progress though

Attached: Banished.jpg (1030x1462, 1.08M)

Why cant these retarded City Builder Developers fucking understand that best fucking way for their game to succed is to make fucking HUNDREDS of MODELS, YOU WATNT TO AVOID BUILDINGS LOOKING SO SAMEY FUCKING RETARDS

If that is what happens late game, you have failed. You are not Banished, that game was by one man and revolutionized genre, you on the other hand, if you don't perceive lack of fucking models as problem, then you should not be making these type of games.

Would it have killed them to make more variations on tent and storage tent models, like five of them, so that repetitions is no apparent unless you explicitly look for it?

Look at this samey mess, only structures that stand out are ones made custom, everything else is so pathetic samey that it's embarrassing to even put picture like this as a promotion. At least they fixed that fucking water.
>but it's too much work

Why are you then making a city builder game? Go make an FPS or some card game retards.

>Early Access
>$30
I've watched like ~4 let's play episodes and it feels like it really lacks any sort of challenge and seems like the type of game that would put me to sleep. Does this game have any random events that could help/hinder the player?

The problem I have with these games is that you see everything the game has to offer in the first hour, and everything after that is just grinding the same shit but with bigger numbers. I want it to be like Anno where the difficulty of logistics and supply goes up the further into the game you are, or Cities Skylines where traffic gets harder and harder to manage the bigger your city is. In Banished, Surviving Mars, and Dawn of Man, the games never present any more depth other than what you see in the first couple of hours.

If they could at least compensate with possible customization and plentiful of nice buildings to chose, instead we get games like PUBG have more building models and variation that FUCKING CITY BUILDER GAMES.

fucking this. I can't really stand of low poly art style in a city building/town management game. It's like making FPS game, but make the guns suck to use. What's the point?

I was thinking about this, ant it seems like these developers are laziest cunts looking for easy money, or they are genuinely out of touch and none of them actually understand what city building autist wants.

You would honestly have more fun opening the Creation Engine for Skyrim and building a town in there and later visiting it in the game. More customization, more fun, less arbitrary badly designed restrictions that gets overshadowed in less than 2 hours.

Rule number 1: If it looks good and you're excited for it, take your current expectation and bring them down 2-3 notches and you'll have your release day realizations.

Well, at least if the devs are lazy doing the art, should've upped in the gameplay side. It'd be totally OK if the art style is chibi shit, but have complexity or deepness of Dwarf Fortress. This is just plain money grabbing.

It's an okay entree before all the other buildan games coming out this year but I would not recommend buying it.

Screenshot is my town after 7 hours and is more or less all of the content in it (tech tree done, milestones done, everything built)
The raids are pointless and easy, villager simulation is simple, game kinda plays itself with you clicking along to put more things down.

Attached: 20190302095119_1.jpg (2560x1440, 1.18M)

Does it offer any options to make it more challenging than what you experienced? (like the equivalent of natural disasters in Banished or whatever)

After doing the milestones of the first mode you can do a few scenarios or start over in a couple harder modes (permawinter or constant raiders coming at you) but neither of the mechanics those would challenge are developed to sufficient depth. Combat is super basic (imagine more basic combat than classic Anno ship fights, yeah), food you just click on some beasties to get more when you run out.

Are you playing on normal or hardcore?
Because on hardcore I was absolutely getting my shit wrecked in raids and animal attacks.

The repetition in the buildings would drive me nuts.

So, is this multiplayer or not?

>that one 2205 shill still trying
Nobody wants to play your shitty glorified Farmville clone dumb faggot, buy a console and go play that. Thank God 1800 went back to its roots, you're never getting another shitty game like your precious 2205.